Armin Halac
Armin Halac
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The Beautiful Weight Paint Gradient Tool
It can be aggressive so pair it with vertex selections to isolate areas you want to be affected.
มุมมอง: 8 359

วีดีโอ

Low poly experimentation - Fingers
มุมมอง 1.5K2 ปีที่แล้ว
Trying to see how far I can push deformation with a low poly geometry and without any corrective bones or shapes. For more, check out my Twitter ArminHalac
Low Poly Experiment
มุมมอง 1.7K2 ปีที่แล้ว
I've been experimenting with topology and bone placement to see how far I can get with minimum resources. I did stick a twist bone into the thigh, that is why you are not seeing a lot of candy wrapping when the leg twists. Other than that, this is is just those few bones and linear blend skinning. If you pause on the last pose you can see how that kind of rotation is beyond what looks good with...
Low Poly Knee, Quick Deformation Demo
มุมมอง 2.7K2 ปีที่แล้ว
Twitter compression killed this when I posted it there so I am uploading it here with better quality. ArminHalac/status/1473742937704046597?s=20
Countess Shogun Rigging - 10 - Rig Mirroring
มุมมอง 1.6K3 ปีที่แล้ว
Since we are building on top of the UE Mannequin symmetrizing isn't as straightforward as it would be with a pure Blender made rig. In this video I will show you how to preserve the Mannequin bones while I mirror the whole control rig that we built on top of it. Enjoy! www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and on...
Countess Shogun Rigging - 09 - Jaw
มุมมอง 1.9K3 ปีที่แล้ว
There is not that much to work with in this characters face. It looks like Epic didn't really intend that these characters get any advanced facial rigs or animation. But I am still trying to make the best of it so here is a neat way to approach a simple jaw and lips setup. Let me know if you have any questions. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits:...
Countess Shogun Rigging - 08 - Thigh Armor
มุมมอง 3.5K4 ปีที่แล้ว
How to fake collisions using a Limit Distance constraint? Probably simpler than you would think. Check out the video and learn how I do some trickery with constraints that could save you hours of animating. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and only to be used in Unreal Engine projects. Cover image background...
Countess Shogun Rigging - 07 - Neck and Head
มุมมอง 8264 ปีที่แล้ว
After last weeks hand video that introduced a few new tools, here is the neck and head tutorial that is a bit easier to follow and create. I included a simple space switch setup that you can apply to pretty much anything. Enjoy the video and don't hesitate to ask if you have any questions. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is...
Countess Shogun Rigging - 06 - Hand
มุมมอง 1.8K4 ปีที่แล้ว
We are going a bit fancy with the hand and adding a master finger control that allows animators to create really quick poses that can further be tweaked with individual finger controls. As mentioned in the video, this rig was inspired by the setup showcased in this video for the Toy rig: th-cam.com/video/ZCnL32DT7Pg/w-d-xo.html www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/tha...
Countess Shogun Rigging - 05 - IK/FK Arm
มุมมอง 1.2K4 ปีที่แล้ว
A straightforward IK/FK arm setup with a few tricks shown along the way. Most notably how to distribute twist along the arm and get a more natural looking behavior. Let me know if you have any questions, and I will try to answer all of them. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and only to be used in Unreal Engi...
Countess Shogun Rigging - 04 - Inverse Foot
มุมมอง 9404 ปีที่แล้ว
Learn some tricks that will make it easy to set up an inverse foot. Consider donating to help me keep this channel and these courses going. There is a lot I plan to share and teach so support is much appreciated. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: The Countess model is owned by Epic and only to be used in Unreal Engine projects. Cover image back...
Countess Shogun Rigging - 03 - IK/FK Leg
มุมมอง 1.4K4 ปีที่แล้ว
This is a pretty standard IK/FK setup with a few tricks shown along the way. For example, how to use a bendy bone to extract some twist propagation. Enjoy the video. Consider donating to help me keep this channel and these courses going. There is a lot I plan to share and teach so support is much appreciated. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/thanksarmin Credits: T...
Countess Shogun Rigging - 02 - Torso Rigging
มุมมอง 4.1K4 ปีที่แล้ว
In this video I show you my approach to rigging a torso. Even though the nice transformation is achieved using a bendy bone, I demonstrate how to use it to drive a game engine friendly skeleton. Consider donating to help me keep this channel and these courses going. There is a lot I plan to share and teach so support is much appreciated. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-...
Countess Shogun Rigging - 01 - Scene and Model Setup
มุมมอง 4.3K4 ปีที่แล้ว
There are some crucial things we need to take care of to make sure the rig will work with UE and the existing assets. In this video I demonstrate how to get the model, export it from Unreal and set it up inside of Blender. If you have any questions please don't hesitate to ask in the comments section. Consider donating to help me keep this channel and these courses going. There is a lot I plan ...
Countess Shogun Rigging - 00 - Project Intro
มุมมอง 6K4 ปีที่แล้ว
There are hundreds of free models you can use to learn rigging, animation and make your games with. In this course I will teach you how to rig one of those. This will be an in depth guide to rigging and maybe your first step to a career in games. Have fun and consider supporting me so I can keep making more learning resources. www.patreon.com/arminhalac www.gumroad.com/arminhalac ko-fi.com/than...
Blender Intermediate Rigging - Bendy Bone Neck Rig
มุมมอง 39K4 ปีที่แล้ว
Blender Intermediate Rigging - Bendy Bone Neck Rig

ความคิดเห็น

  • @9marthollo
    @9marthollo 26 วันที่ผ่านมา

    This was one of the best tutorials I've seen on rigging, and one of the best blender tutorials overall. You're concise and clear, explain everything well and the final result is amazing. I really wish to see more from you.

  • @ridhosiregar138
    @ridhosiregar138 28 วันที่ผ่านมา

    I'm sorry but to make a custom shape for the spine ctrl bone to look like 4-arrows like that, what is it that you used? Is that custom-crafted mesh or there's a blender default-shaped mesh like that available that I still don't know of?

  • @pickledherring4136
    @pickledherring4136 3 หลายเดือนก่อน

    Whenever I rotate the handles the bbones roll like crazy to a full 360 degree :(

    • @pickledherring4136
      @pickledherring4136 3 หลายเดือนก่อน

      I figured it out minutes after making this comment despite bothering with this for hours yesterday.. It's because my bones' roll wasn't matching

  • @zetsology
    @zetsology 4 หลายเดือนก่อน

    Fantastic❤

  • @lordbarron3352
    @lordbarron3352 4 หลายเดือนก่อน

    Works up to 90 deg, but it breaks down beyond that.

  • @Atomic-toons00
    @Atomic-toons00 5 หลายเดือนก่อน

    Bro we dont want hack nasa we just want creat sum fun animations why there is to much work

    • @stumppalicious
      @stumppalicious 5 หลายเดือนก่อน

      Than find a basic rig tutorial. Not an advanced one

  • @smrutiranjan9136
    @smrutiranjan9136 5 หลายเดือนก่อน

    why did you stop making videos

  • @SearchingHanabi
    @SearchingHanabi 5 หลายเดือนก่อน

    thanks a lot

  • @vu8422
    @vu8422 8 หลายเดือนก่อน

    10:47 move to collection

  • @_plaha_
    @_plaha_ 9 หลายเดือนก่อน

    Don't use bbones for this, use spline IK. Setup is much easier and you won't get any dents between bones

    • @SleepyEngi
      @SleepyEngi 9 หลายเดือนก่อน

      Spline IK does not have easy stretching and controls like this one does

  • @alfredogodoy6854
    @alfredogodoy6854 9 หลายเดือนก่อน

    Nice!

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 10 หลายเดือนก่อน

    This is awesome

  • @krishnanpotti7797
    @krishnanpotti7797 11 หลายเดือนก่อน

    very nice tutorial. Thanks for sharing

  • @nourghafarji
    @nourghafarji ปีที่แล้ว

    i don't think maya have something like that! as a maya user this makes me wanna switch to blender and never go back, and even if there is something like that in maya the how to is not for everyone!

  • @priyanshu1667
    @priyanshu1667 ปีที่แล้ว

    How would you go around making a rig like this for a shoulder armor ?

  • @NicCrimson
    @NicCrimson ปีที่แล้ว

    How do you reset the bones with outing undoing the weight paint?

    • @UnityTrap
      @UnityTrap ปีที่แล้ว

      I assume you already found out but the shortcut is Alt + R.

  • @Omnivoid22
    @Omnivoid22 ปีที่แล้ว

    This works just fine in unity as well?

  • @Omnivoid22
    @Omnivoid22 ปีที่แล้ว

    Is there a specific reason to the name of these bones? Also , defamation bones?

  • @Omnivoid22
    @Omnivoid22 ปีที่แล้ว

    oh i needed this big time

  • @qadirqureshi7805
    @qadirqureshi7805 ปีที่แล้ว

    I am always use this its a most powerfull tool for weight paint but mostly not use it,can you know about short key,,before it was alt+click then drag using gredeint but now its not working with alt

  • @xerograde
    @xerograde ปีที่แล้ว

    supremely helpful. many thanks!!

  • @skapaloka222
    @skapaloka222 ปีที่แล้ว

    Really helpful tutorial! I especially appreciate that the head control is a baseball cap for the bird :)

  • @ДмитрийШачин-ь1с
    @ДмитрийШачин-ь1с ปีที่แล้ว

    this is all great, of course, but do you know how to transfer this skeleton to the engine (unity, for example, or unreal)?

  • @啊寻呀呀
    @啊寻呀呀 ปีที่แล้ว

    good!

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem ปีที่แล้ว

    Ô0 Ô

  • @sabahatgulll
    @sabahatgulll ปีที่แล้ว

    Software..?

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem ปีที่แล้ว

    Ôo Ô

  • @georgetherat3345
    @georgetherat3345 ปีที่แล้ว

    Thanks for this. Solved a few things!

  • @tapplek
    @tapplek ปีที่แล้ว

    at 6:18, how are you adjusting ease in and ease out together? It looks like you click and drag on ease in. If I do that, it adjusts ease in. But in the video, both ease in and ease out move together EDIT: nevermind. I figured it out. press ease in, drag down to select ease out, then drag side to side to adjust the value

  • @andregustavoantunes
    @andregustavoantunes ปีที่แล้ว

    Really Amazing solution!!!! Great one!!!!

  • @LawrenceAaronLuther
    @LawrenceAaronLuther ปีที่แล้ว

    fantastic tutorial, very well explained. I was able to make a torso rig perfectly with this elegant setup. thank you

  • @LawrenceAaronLuther
    @LawrenceAaronLuther ปีที่แล้ว

    thank you so much for this tutorial. I'm going to look into a way to stop the bones from stretching as I don't need that funcionality, but this rig is a great idea.

  • @LawrenceAaronLuther
    @LawrenceAaronLuther ปีที่แล้ว

    I'm definitely a connoisseur for this kind of stuff, nice work

  • @mrkoix2398
    @mrkoix2398 ปีที่แล้ว

    Your entire series has been such a huge help! Whenever I hit an impossible roadblock, your videos always find a simple and easy solution. I cannot imagine how much time you saved me and my awful rigging practices. I only wish more people saw these :)

  • @FancyFun3433
    @FancyFun3433 ปีที่แล้ว

    I LOVE YOUU ❤️

  • @quocmanhnguyen7780
    @quocmanhnguyen7780 2 ปีที่แล้ว

    how to gradient like that ? I check auto normalize but it always effect to other bone

  • @saveriovenezia6158
    @saveriovenezia6158 2 ปีที่แล้ว

    Ty for sharing 🙏

  • @civilian1598
    @civilian1598 2 ปีที่แล้ว

    Holy that’s amazing 🤩

  • @1564168453415
    @1564168453415 2 ปีที่แล้ว

    Thank you so much!

  • @juancarlosgzrz
    @juancarlosgzrz 2 ปีที่แล้ว

    Weights are wrong

  • @ArtPomelo
    @ArtPomelo 2 ปีที่แล้ว

    Thank you but for me the disabling stretching solution is not working for me.. (12:20) Spine 3 and 2 are working holding the distance but spine 2 is deforming the bone shape. Spine 2 and 1 are not working but 1 to the base crtl is working. Not sure why..

  • @RedMattis
    @RedMattis 2 ปีที่แล้ว

    This is one of those rare Blender tutorials that actually knows what is expected from a proper rig, unlike the many dozens of tutorial showing f.ex. 'how to rig a hand' and then doesn't even make a control to clench the hand into a fist. Great work there. Second, I think the reason this isn't getting more attention (and the reason Iirc. I found this from a Tech Art post instead of Google) is because it is frankly doing a very bad job explaining _why_ you're doing what you're doing. I've made a few decent rigs in Maya before (and worked as a Technical Animator for a short time), so I can puzzle together the pieces after a rewatch or two, but as a beginner this is less of a tutorial and more of do this step-by-step and you'll have a rig. If you explained the steps the video might take a bit longer but would be much easier to follow and for people of all levels. Anyway, excellent rig. Good audio recording etc. Could just use a bit more explanation for what's going on. :)

    • @deiniou
      @deiniou ปีที่แล้ว

      yeah, I have been using blender for 10 years, I have learned the basics of rigging in Maya, but I can't understand what he is doing unfortunately, so this is my last video with him sadly

  • @jpaikmedia6972
    @jpaikmedia6972 2 ปีที่แล้ว

    For some reason after adding them the handle bones don’t seem to deform the bendy bones at all?

  • @DarkerCry
    @DarkerCry 2 ปีที่แล้ว

    These are really good, I just wish the rig was visually easier to read. Might want to consider making these videos again with a rig that has standard alignments rather than something straight out of Unreal.

  • @mr.cobalt1668
    @mr.cobalt1668 2 ปีที่แล้ว

    When I do the neck-follow setup I can't manually move the middle bone anymore. Is the middle handle supposed to be what gets the Copy Transforms constraint? Because I think that's what's stopping me from moving it.

  • @MaxJohnsonINK
    @MaxJohnsonINK 2 ปีที่แล้ว

    At 5:50, the head mesh itself is distorted when moving the rig, then this is fixed later, so that the head volume stays the same as the rig is moved. How is this done exactly?

    • @zixea3318
      @zixea3318 2 ปีที่แล้ว

      I’m assuming with weight paint? Sorry if I’m late. Haha

    • @MaxJohnsonINK
      @MaxJohnsonINK 2 ปีที่แล้ว

      @@zixea3318 no worries! I ended up solving my issue in a different way, weight paints didn’t quite work if my memory is correct.

    • @1564168453415
      @1564168453415 2 ปีที่แล้ว

      I re-parented the DEF-head to the Head control to fix this issue~

  • @whiteravenshow4342
    @whiteravenshow4342 2 ปีที่แล้ว

    Interesting rig, good result!))) Thank you for the video)

  • @johnsmith56920
    @johnsmith56920 2 ปีที่แล้ว

    Well good tutorial, maybe but you really should not say "get it there" and ask money for it without saying it before.

  • @whiteravenshow4342
    @whiteravenshow4342 2 ปีที่แล้ว

    What are "bone_temp" for?