R Holb
R Holb
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AI Art: Making of Two Handfuls of Silver Dust
In this video I explain the genesis of my multimedia exhibition, Two Handfuls of Sliver Dust, installed at Cult Aimee Friberg Exhibitions April 27 - June 17, 2023.
Exhibition Website: cultexhibitions.com/exhibition/two-handfuls/
Video Narration:
I’m currently collaborating with a series of AI models to produce a new body of work. The resulting exhibition, Two Handfuls of Silver Dust, consists of sculptures, paintings, fragrance, and animations I made by iterating ideas in and out of the machine.
The work began with a sculpture I created in my mind. The abstract forms were inspired by meditations on what it means to create, what it means to create life, what it means to be alive, what stewardship of life on this planet means, the slippages between biological and technological systems, and what humanity’s relationship to the future of life on this planet might look like.
I then tried to recreate the images of the sculptures in my mind using specific prompts fed into the AI Dall-E. The most successful prompts were then translated into chapters of a speculative narrative set in a distant future that I created with Chat GPT.
Once the narrative was complete, I asked Chat GPT to produce a speculative scent pyramid I then used to create two fragrances. Each formulation is an interpretation of the notes reflecting potential scent profiles of San Francisco in a post-human future in 3023.
At the same time, I began using clay to sculpt physical versions of the sculptures Dall-E depicted in images generated from my prompts. Eventually, I cast the clay forms in bronze and glass after iterating the forms in and out of the screen using a combination of sculpting by hand and digital fabrication processes utilizing 3D modeling/scanning/and printing.
Both Dall-E and Chat GPT are AI products from a company called Open AI. The biases in the data sets tended toward creating the human form and stories with happy endings. In some cases I had to coax what I wanted out of the AI by constantly reminding it of parameters. In other cases it surprised me completely with its creativity.
For example, in one of the chapters Chat GPT produced - the sculptural forms I asked it to describe formed a planetary network and started communicating with clicks, chirps, and hums.
To create the sound sculpture, Every Nowhere, I used an AI notebook called Riffusion that takes text-based prompts, but generates a specific image called a spectrogram that can produce audio when read back through certain programs. I input text descriptions of the communication between the networked sculptures that Chat GPT created to generate a series of spectrograms that I then mixed down to produce the sound sculpture accompanying the visual elements in the exhibition.
I also fed the unexpected moments that Chat GPT created in the narrative back into Dall-E and asked it to make abstract paintings of the scenes. The paintings were realized in physical form using a combination of digital printing and hand painting using acrylic paints. It is sometimes difficult to discern the difference in gestures on the resulting canvases.
I used another AI platform called Stable Diffusion to make animations that begin with paintings as seed images for the first frame. The animation is guided by the chapters in the narrative produced by Chat GPT and depicts glass and gold columns growing from a network of marble roots below the earth set in a post-climate change future.
มุมมอง: 52

วีดีโอ

Maya 2019: IK Rigging and Weight Paint with Makehuman
มุมมอง 3602 ปีที่แล้ว
This video walks you through the process of creating a humaniod character with Make Human & Using Maya to rig the character with and IK rig.
Blender 2.8 - Applying Physics Simulations, Baking Animations, & Vertex Groups for glTF exports
มุมมอง 4.1K2 ปีที่แล้ว
This builds on another video but also shows the process of parenting other meshes to the Cloth with cloth physics via Vertex Groups. -Add Cloth Physics -Export mdd file -Import mdd file & delete the cloth physics -Parent multiple meshes to a Vertex Group at the the the top of the Cloth Physics Mesh -Bake Animation for Parented Meshes -Export gltf files for the Parented meshes & Cloth Physics* *...
Maya 2019 Art 102 Keyframe Animation & Camera Settings Pt2
มุมมอง 1472 ปีที่แล้ว
00:00 Introduction 01:44 Animating the Camera 09:39 Dope Sheet Overview 12:24 Animate Along a Path 18:00 Camera & Aim 24:51 Rendering Image Sequence 30:14 Stitching Images together & Exporting Movie with Premiere
Maya 2019 Art 102 Keyframe Animation & Camera Settings Pt1
มุมมอง 2032 ปีที่แล้ว
Animation with keyframes Camera Setup Depth of Field Motion Blur
Maya 2019 Polygonal Modeling Pt 5: Modeling a 'Vase' Using a Hand Drawn Curve & Rotate Tool
มุมมอง 553 ปีที่แล้ว
01:21 Drawing a Profile with the Curve Tool 01:49 Editing Control Vertices to Adjust Profile 03:20 Rotate a Curve to Create 3D Polygonal Shape 04:46 Reversing Face Normals 06:43 Rotate a Curve to Create a NURBS Surface 07:03 Converting NURBS to Polygons 07:47 Added object to a new layer and setting visibility 08:17 Extruding the Polygonal Mesh to create a 'walled' object with a set thickness 10...
Maya 2019 Polygonal Modeling Pt 3: Extrude a face along circle & offset to create a spiral.
มุมมอง 3343 ปีที่แล้ว
00:00:44 Circle Control Vertices & start/end of curves 00:01:13 Reverse Direction of a Curve 00:02:09 Face Extrusion Test 00:03:06 Positioning the Sphere 00:03:37 Select Inverse 00:04:22 Transforming the Extrusion using the Manipulator recording got glitchy in quad view from here on out 00:06:34 Duplicate Mesh 00:07:34 Combine Mesh 00:08:04 Bridging Edge Loops 00:09:27 Welding Vertices
Maya 2019 ART102 INTRO pt1
มุมมอง 1823 ปีที่แล้ว
Introduction to the Maya Interface. -Saving Projects with workspace.mel files -Overview of Panels -Adding Polygon Primitives to your scene
Maya 2019 ART102 INTRO pt2
มุมมอง 513 ปีที่แล้ว
Introduction to the Maya Interface Part 2 -Orbit, Pan -Translate, Rotate, Scale -Units, Size vs Scale -Orthographic & Perspective Views -Channel Box & Attribute Editor
Maya 2019 ART102 INTRO pt3
มุมมอง 243 ปีที่แล้ว
Introduction to the Maya Interface Part 3 -Editing Polygons -Vertex, Face, Edge -Normals -Bevel -Changing Panel View
Maya 2019 Polygonal Modeling Pt 2.1
มุมมอง 1553 ปีที่แล้ว
Topics Covered: -Creating Default Workspace -Preference Window & Default Units -Soft Selection -Symmetrical Selection
Maya 2019 Polygonal Modeling Pt 2.2
มุมมอง 1033 ปีที่แล้ว
Topics Covered: -Mirror -Wireframe View -Extruding Faces -Extruding Along a Curve
Maya 2019 Polygonal Modeling Pt 2.3
มุมมอง 643 ปีที่แล้ว
Maya Tutorial Topics: -Bridge -Target Weld -Smoothing (Subdivision): Increasing Faces -Reducing number of Faces -Inserting Edge Loops -Camera Based Selection
Maya 2019 Polygonal Modeling Pt 2.4
มุมมอง 503 ปีที่แล้ว
Topics Covered: -Creating Object Layers/Layer Visibility -Sculpting Tools -Booleans Union Difference Intersection
Maya 2019 Art102 Lighting Rendering 1
มุมมอง 553 ปีที่แล้ว
Topics Covered: -Overview of Lighting & Shading -Plugin Manager -Loading Arnold Plugin -Render Settings
Maya 2019 Art102 Lighting Rendering 2
มุมมอง 613 ปีที่แล้ว
Maya 2019 Art102 Lighting Rendering 2
Maya 2019 Art102 Lighting Rendering 3
มุมมอง 383 ปีที่แล้ว
Maya 2019 Art102 Lighting Rendering 3
Maya 2019 Art102 Lighting Rendering 4
มุมมอง 433 ปีที่แล้ว
Maya 2019 Art102 Lighting Rendering 4
Maya 2019 Art102 Textures Pt 1 - Intro
มุมมอง 923 ปีที่แล้ว
Maya 2019 Art102 Textures Pt 1 - Intro
Maya 2019 Art102 Textures pt 2b
มุมมอง 613 ปีที่แล้ว
Maya 2019 Art102 Textures pt 2b
Maya 2019 Art102 Textures Pt3 - Arnold Materials
มุมมอง 913 ปีที่แล้ว
Maya 2019 Art102 Textures Pt3 - Arnold Materials
Maya 2019 Art102 Textures Pt 3b
มุมมอง 773 ปีที่แล้ว
Maya 2019 Art102 Textures Pt 3b
Art 102 Maya Shaders Pt 4a - Creating a Seamless ImageTexture
มุมมอง 663 ปีที่แล้ว
Art 102 Maya Shaders Pt 4a - Creating a Seamless ImageTexture
Art 102 Maya Shaders Pt 4b - Controlling Shader Nodes With B&W Images
มุมมอง 603 ปีที่แล้ว
Art 102 Maya Shaders Pt 4b - Controlling Shader Nodes With B&W Images
Maya 2019- physics parenting basic rigging pt1: parenting applying physics
มุมมอง 713 ปีที่แล้ว
Maya 2019- physics parenting basic rigging pt1: parenting applying physics
Maya 2019 physics rigging pt2 Keying Parent and Adjusting the Animation using the Graph Editor
มุมมอง 333 ปีที่แล้ว
Maya 2019 physics rigging pt2 Keying Parent and Adjusting the Animation using the Graph Editor
Maya 2019: physics parenting pt3 animating the camera mp4
มุมมอง 393 ปีที่แล้ว
Maya 2019: physics parenting pt3 animating the camera mp4
Maya 2019: basic rigging pt1 simple rig
มุมมอง 363 ปีที่แล้ว
Maya 2019: basic rigging pt1 simple rig
3D Scanning Demo: Skanect Trnio In3D c
มุมมอง 9063 ปีที่แล้ว
3D Scanning Demo: Skanect Trnio In3D c
Blender 2.8 - Convert Curve to Mesh, Reduce Poly Count (Decimate), Parent, Animate, export .gltf
มุมมอง 2K3 ปีที่แล้ว
Blender 2.8 - Convert Curve to Mesh, Reduce Poly Count (Decimate), Parent, Animate, export .gltf

ความคิดเห็น

  • @dead0barbie
    @dead0barbie 8 วันที่ผ่านมา

    dope idea

  • @mdandry
    @mdandry 2 หลายเดือนก่อน

    Lost me around 18:36… when I imported the fbx file I just got a skeleton looking figure in the position from mixamo. Any ideas?

  • @blackyonbi
    @blackyonbi 5 หลายเดือนก่อน

    Very underrated video. I was looking for something like this, a very specific video and you got this one here.

  • @vrfxrealtime
    @vrfxrealtime 7 หลายเดือนก่อน

    thanks for sharing!

  • @Hadley_Creations
    @Hadley_Creations 7 หลายเดือนก่อน

    I have been using this tutorial for a year now. I tried several tutorials before I found this and for three reasons; this is the best. First - it is both the easiest and most thorough one I found. Often, people skip crucial parts of a process when they make a tutorial, assuming their audience already know those parts. Second - It has not aged, probably due to the thoroughness. Other tutorials that are two years old, can't be used with later versions of the software. Third - with this being the most important one for me, I can use the tutorial to modify when using programs other than Ready player me, Mixamo and Blender, This includes character creation elsewhere. Thank you for this contribution.

  • @erickortiz5625
    @erickortiz5625 9 หลายเดือนก่อน

    I know it's been a while since the video was posted, but does anyone know how to get that ebedded option for the .gltf format exportation? I only have separate or binary.

  • @AlexisRivera3D
    @AlexisRivera3D 10 หลายเดือนก่อน

    Thank you!

  • @MiguelNovelo
    @MiguelNovelo 10 หลายเดือนก่อน

  • @yesir349
    @yesir349 10 หลายเดือนก่อน

    Very helpful and quickly jumping into it. Thanks for creating this Tutorial!

  • @AntonioCarlosMaster
    @AntonioCarlosMaster 11 หลายเดือนก่อน

    Many thanks from Brasil

  • @jojo2267
    @jojo2267 11 หลายเดือนก่อน

    Whenever I'm baking the animation , it creates linear interpolation between my keyframes by default, is there a way to change this?

  • @mihailspil-haufter
    @mihailspil-haufter 11 หลายเดือนก่อน

    Quite helpful! Thank you!

  • @bhaskaran-r5g
    @bhaskaran-r5g ปีที่แล้ว

    thanks btw :)

  • @Gtx970benchsG1gaming
    @Gtx970benchsG1gaming ปีที่แล้ว

    This doesn't work for Fluid Simulation :( Any workaround so we can export Fluid Animation as an .fbx file?

  • @iGambitoi
    @iGambitoi ปีที่แล้ว

    amazing

  • @lukeatanasoff6113
    @lukeatanasoff6113 ปีที่แล้ว

    Amazing tutorial, thank you. Currently working on an AR project for a large cosmetics company and needed to export some animated infographics in GLB format. This video helped me so much. Liked and subbed.

  • @ArranAsh
    @ArranAsh ปีที่แล้ว

    Thank you so much!

  • @lolagoldold
    @lolagoldold ปีที่แล้ว

    She really looked at 3 lines and said "hambrugr"

  • @ahmadmohamad8416
    @ahmadmohamad8416 ปีที่แล้ว

    thank you so much

  • @PushkarMokashi
    @PushkarMokashi ปีที่แล้ว

    Thank you for this amazing tutorial, I was wondering if we can export blender's geometry nodes animation to lenstudio. I tried but animations won't export.

  • @HiwoTheo
    @HiwoTheo ปีที่แล้ว

    Thx what I've needed to use in threejs

  • @soyuna_IA
    @soyuna_IA ปีที่แล้ว

    Would it be the same way to export a fluid simulation?

  • @zoemccloskey
    @zoemccloskey ปีที่แล้ว

    So amazing to find you on the internet Rhonda and you saved me too! tight deadline and no one at my company knew the answer to this. Thank you!

  • @AnimousArchangel
    @AnimousArchangel ปีที่แล้ว

    Thank you. I'm exporting to gltf and use it in threejs and it works

  • @hizeart
    @hizeart ปีที่แล้ว

    Sorry, I m missing something because when i bring the fbx from mixamo, I have the textures folder and that file in the same folder but when i import that fbx the textures are not on… I m doing something wrong?

  • @richardeburah8992
    @richardeburah8992 ปีที่แล้ว

    Thank you. You showed me the difference between the need for "Action" as opposed to "Baking" with 2 "moving" objects Parented by an Empty which follows a Path.

  • @markus_blend16
    @markus_blend16 ปีที่แล้ว

    Thank you!

  • @Christopherwilley
    @Christopherwilley ปีที่แล้ว

    THANK YOU! I had no idea how to do this step, and your video came in CLUTCH! 🙌🏻

  • @creativityandthecreative9304
    @creativityandthecreative9304 ปีที่แล้ว

    Thank you soooooo VERY, very much for this! Somewhat new to the community, but put in enough time to now understand the language, terms, particulars and they’re no longer Greek to me…😂. I’m looking forward with more confidence with your instructions for the next level to bring my imagine and ideas to fruition. So again “thank you” and where’s the ‘Subscribe’ button!? 😊

  • @andreybagrichuk5365
    @andreybagrichuk5365 ปีที่แล้ว

    So so sooooo NICE TUTORIAL !!!

  • @lucine_grd
    @lucine_grd ปีที่แล้ว

    i love you

  • @Fanofelement92
    @Fanofelement92 ปีที่แล้ว

    Hey does this work for ue5

    • @rholb9887
      @rholb9887 ปีที่แล้ว

      yes - you can import gltf/glb file formats into unreal. If the animations don't look right - you can test the files here - gltf-viewer.donmccurdy.com/

  • @aRVinDbob
    @aRVinDbob ปีที่แล้ว

    God mother you have saved my 3days of work to successfully export to GLT format love you 3000

  • @harikrishnan_g
    @harikrishnan_g ปีที่แล้ว

    Thanks for the short and informative video ♥

  • @mylalam6510
    @mylalam6510 ปีที่แล้ว

    Hi, can it create multi catwalk animation in blender?

  • @kimberlyvelasco5108
    @kimberlyvelasco5108 ปีที่แล้ว

    Hi i tried importing this type of shapekey animation to metaspark, exactly like your method. why isnt the animation working? :(

    • @rholb9887
      @rholb9887 ปีที่แล้ว

      not sure but if the .gltf export works in this preview (gltf-viewer.donmccurdy.com/) it's an issue with metaspark

  • @martagutmane9174
    @martagutmane9174 ปีที่แล้ว

    Thank you! This was exactly what I was looking for, works well for FBX exports as well :)

  • @fibredeneige
    @fibredeneige ปีที่แล้ว

    Big thanks for the export part, I was struggling so hard until now !

  • @harshitology3498
    @harshitology3498 ปีที่แล้ว

    which version of blender did you use maam??

  • @KevinPreis
    @KevinPreis 2 ปีที่แล้ว

    Thanks for the tutorial! One issue I'm running into: when I import the animated .fbx from Mixamo back into Blender, the head and face textures are missing. I've tried "Find Missing Files" and was able to reapply the missing skin tone, but I can't apply anything else. Any ideas? I thought maybe the normals for the head were flipped, but I can't figure out how to fix that if so. EDIT: Good news! I upgraded to the most recent Blender and retried all of the steps. This time, the GLTF came out as expected! Thank you again for this information!

    • @rholb9887
      @rholb9887 2 ปีที่แล้ว

      Try this? File -> External Data-> Unpack all into Files -> Use File into current directory (create when necessary)

    • @KevinPreis
      @KevinPreis 2 ปีที่แล้ว

      I tried it this way and with the "textures" folder. When I create the new empty Blender file and import the FBX from Mixamo, the clothing looks right and the animation looks right, but the head is missing all features. Frankly, it's getting creepy. I think it's happening at some point after I import the original GLB and then export it as an FBX to use in Mixamo. Any ideas? Thank you!

  • @RenzoIR144
    @RenzoIR144 2 ปีที่แล้ว

    How did you do to play a video in the glb file?

  • @A2ZSTUDIO2019
    @A2ZSTUDIO2019 2 ปีที่แล้ว

    THANK YOU YOUR HELP SIS

  • @robertoiraheta
    @robertoiraheta 2 ปีที่แล้ว

    GRACIASSSS!!!!!

  • @Tim_Voronkin
    @Tim_Voronkin 2 ปีที่แล้ว

    Thanks so much!

  • @valentiboa
    @valentiboa 2 ปีที่แล้ว

    I loved this video, I've been facing the textures problem for 3 days straight and after watching like a thousand tutorials you gave me the solution. You are the best!

  • @nottodayrender
    @nottodayrender 2 ปีที่แล้ว

    Thanks a lot! You saved me!

  • @sheadiggs9355
    @sheadiggs9355 2 ปีที่แล้ว

    I want you to know I just thanked Jesus for you!

  • @sheadiggs9355
    @sheadiggs9355 2 ปีที่แล้ว

    🤦🏾

  • @bafsr
    @bafsr 2 ปีที่แล้ว

    could i possibly baked curved instances animations with curves ? bc it isnt allowing me

    • @rholb9887
      @rholb9887 2 ปีที่แล้ว

      I haven't tried baking a curve controlled mesh deformation, but I've got a tutorial for a mesh following a path you could try similar settings and see if it works for your application: th-cam.com/video/omAoKWyG_J4/w-d-xo.html

    • @bafsr
      @bafsr 2 ปีที่แล้ว

      @@rholb9887 hey thank you actually i try recreating it, with geometry nodes, but i cant find a way to export it either, also is there a way to export material animation as gltf or how could i get around that problem ? sorry for my English, and thank you for answering back

  • @praveenb-xr
    @praveenb-xr 2 ปีที่แล้ว

    HI! I am Baking physics animation, then exporting and importing mdd file. Later Exporting it to glb or FBX xhanges the scales and position of the object . Can you explain why?

    • @rholb9887
      @rholb9887 2 ปีที่แล้ว

      Probably has to do with Blender’s use of ‘Origin’ and transforms. See time Local vs Global Origin time stamp link in video description 11:29. Make sure to ‘apply’ your scale, location, and rotation to your objects (docs.blender.org/manual/en/latest/scene_layout/object/editing/apply.html)

    • @praveenb-xr
      @praveenb-xr 2 ปีที่แล้ว

      @@rholb9887 Yeah It tried applying all transforms but the shapes are changing. i ave been really working on this exporting themodel for last 4 days.. but still didnt find proper solution...Lots ofiterations I did. problem is the Afterr exporting to fbx or gleb and importing to a new project the animation plays at different position and with different scale>>

    • @rholb9887
      @rholb9887 2 ปีที่แล้ว

      @@praveenb-xr just to double check; did you apply transforms before the applying physics &/or animations? What app are you importing into?

    • @praveenb-xr
      @praveenb-xr 2 ปีที่แล้ว

      @@rholb9887 i tried apply it before baking. but the cloth animation not working properly after that. But it fixes the scale problem

    • @rholb9887
      @rholb9887 2 ปีที่แล้ว

      @@praveenb-xr you may need to delete the existing cloth modifier after applying the transforms and start with a new cloth mod