CosmicCloud
CosmicCloud
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I'm Weirdly Conflicted About the Splatoon 3 Map Update
Thanks for watching!
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The Cloud Discord: discord.gg/RCzQVk24VS
Twitter: CosmicCloud__
Art: CosmicCloud_Art
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#Splatoon3 #Splatoon
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วีดีโอ

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Thanks for watching! The Cloud Discord: discord.gg/RCzQVk24VS Twitter: CosmicCloud Art: CosmicCloud_Art #Splatoon3 #Splatoon
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ความคิดเห็น

  • @erasurecity
    @erasurecity วันที่ผ่านมา

    God I can't even count how many times I got chills, I haven't even finished this video yet. I've been obsessed with this game for years, in fact, it's what convinced me to be an artist. With what I've watched so far... I want to draw again. For the first time in genuinely what has felt like years, I want to draw for myself again <3 God, is it refreshing to see this. This is so beautifully written, I'll probably write more to this comment once I finish the vid. This is in ALL honesty, and with everything I call human, such an inspiring video to be human again. Edit after finishing this video: MAN I EDITED MY WHOLE ORIGINAL PARAGRAPH LOL, but anyways.. Thank you for making me fall in love with this game again. I've felt lost due to personal life events, and while this game has always been a constant, I truly felt myself losing the whole reason I fell in love with this game. I felt like I was losing a part of myself, it was refreshing to know that I'm not quite the only one that cares about this game and the message it delivers. Wonderful project, excited to see what you do more of in the future, splatoon or not. Keep being human!!

  • @justanavocado4300
    @justanavocado4300 3 วันที่ผ่านมา

    now you can 15 star it

  • @GamingGal556
    @GamingGal556 4 วันที่ผ่านมา

    I really enjoy hearing about fictional worlds/characters/stories etc. that mean a lot to someone and the reasons that they mean a lot to them. Though yours differs from most of mine I still enjoyed a more than one hour long video on a game I have no desire to ever play. Well presented.

  • @Dustinlove102
    @Dustinlove102 5 วันที่ผ่านมา

    💚💚💚💚

  • @splatoonboy
    @splatoonboy 6 วันที่ผ่านมา

    Its also worth mentioning octo expansion ends with the calimari inkantation, when eight remembers what happened to her

  • @Amodia_NC
    @Amodia_NC 10 วันที่ผ่านมา

    Four hours and no break I subbed to a lunatic 🤣my sub will forever stay

  • @chinacaat1880
    @chinacaat1880 11 วันที่ผ่านมา

    hey when i search youtube for stamper vids this shows up pretty high in the search results. Glad i found your channel too! Love discovering new splatoon creators who are seemingly normal players not like funny turfwar content but also not like hyper autism top 10 in the world

  • @Aktedya1-jt7vw
    @Aktedya1-jt7vw 11 วันที่ผ่านมา

    I agree about the blocky feeling of the maps. Ive noticed this about Splatoon 3 ever since the pole update. I feel like it's just a part of the game's identity at this point, so i can't be too surprised or upset. Im glad about the gameplay improvements. Just hope Splatoon 4 will feel more natural in this regard

  • @Kcaedenn
    @Kcaedenn 11 วันที่ผ่านมา

    9.25k subscribers???? Wth why is bro so unrecognized

  • @hoesmad8207
    @hoesmad8207 12 วันที่ผ่านมา

    I think that 3 maps are better than 2 at least, they became less cheesy with the update, not great like splat 1 (except for ramen, that map's a banger) but it's an improvement. My biggest grip on the reworks is how they won't touch s2 stages besides adding blocks or poles, all of them are flawed and they should be fixed or at least expanded

  • @capgangchannel6309
    @capgangchannel6309 12 วันที่ผ่านมา

    I dont agree with splatoon 3’s campaign being worse then octo expansion. In fact i would say that return of the mammalians and octo expansion are of an equal level. Sure splatoon 3 might not introduce all that many new and different mechanics however it is able to combine the design structure of splatoon 1 and 2’s campaign with the design of the octo expansion. I personally had no issues with the fuzzy ooze in fact i think its a pretty fun mechanic to gradually unlock more of the overworld and choose your own path of how to go through the overworld. Also the fact that splatoon 3 does have original boss fights is a huge plus it has over octo expansion. The one criticism i would give to return of the mammalians is (and this is a minor issue) that so many of the levels have this boring white/gray background. I remember the other campaigns being a lot more colorful in the levels themselves.

  • @legoworld246
    @legoworld246 13 วันที่ผ่านมา

    18:11 OK I FIGURED IT OUT AND I LOVE IT! This actually *is* a single player level, but it's not a S1 level. It's Kettle 17 (Octocommander Fortress) from Splatoon 2. Relevant here is that it's a Slimeskin Garrison level. Marina's chat room confirms that she enrolled in Elementary Training Program at Slimeskin Garrison, and then was transferred at age 16 (which was during the time of S1) to Octavio's Wasabi Supply Unit, before she heard the inkantation and went AWOL. And Acht confirms that this picture was taken before she was transferred to the WSU, which means she was still stationed at Slimeskin Garrison. I love the attention to detail here.

    • @TheCosmicCloud
      @TheCosmicCloud 13 วันที่ผ่านมา

      OHH that’s super cool! Massive props for actually going and searching for it lol

  • @friendofyours7
    @friendofyours7 13 วันที่ผ่านมา

    When the Order fan finds Chaos game

  • @ratthing7250
    @ratthing7250 14 วันที่ผ่านมา

    I think part of the video gamey map aesthetic is intentional. A lot of the in game explanations for the maps in Splatoon 3 is that a lot of the stages are made specifically to be used as turf war maps. For example, Marlin Airport, Barnacle and Dime, and Lemuria Hub are made specifically to be played on by inklings as a sort of business/marketing tactic. So it explains why they don't feel as natural. It is like an official laser tag arena in a Train Station. I also really like how we can see the change in inkling culture through this map aesthetic. Splatoon 1 was when turf war was just starting out, so the maps are more underground/ like you aren't supposed to be there like Hammerhead and Flounder Splatoon 2 is when the official turf war league starts to take shape. There is still natural maps like Skipper and the Reef, but we begin to see more of a rise in maps like Mako, where it is literally a marketing ploy. Splatoon 3 is where everyone is starting to try and cash in on the trend. The maps feel way more manufactured, or at least a good deal of them.

    • @TheCosmicCloud
      @TheCosmicCloud 14 วันที่ผ่านมา

      On some level, yes, it's definitely a part of the worldbuilding. I would personally argue that something is lost by making the maps feel manufactured, though. Part of that is my own preference for the underground vibe of Splatoon 1's battles, but I think it's also fair to criticize the maps for only serving a functional role while not being as immersive. Ink Battles are canonically a "game" within Splatoon's fictional world, but the rest of that world is really interesting, too! The more organic the maps feel, the more of that world we actually get to explore outside the context of just what happens in the game, and I think that's what I feel is lacking in Splatoon 3

  • @RyanSumthn
    @RyanSumthn 14 วันที่ผ่านมา

    if we're gonna talk aesthetics, poor flounder man the original felt like a place i would've lived in as a child and feels very nostalgic for that reason despite me not starting with splatoon 1, not even playing the game until 2018 or so; the lighting, how the map was mostly enclosed by the walls, cicadas near the trees (although the bird sounds in s3 are nice), weeds growing between cracks in the concrete, ivy on the fences, painted markings on the asphalt for parking, chalk drawings for hopscotch, power lines strung between buildings, it all contributes to the map feeling like a real place (although if you stop to think about it, it's kinda weird how ALL THIS is on the rooftop of one singular building lol) now there's weird gaping holes in the walls (oh wow you can reset the rainmaker better... hardly see anyone do that anyway), there's a stupidass drop in the alley (you know the one) that's right in front of a door so whoever lives in the place and exits just... falls down 6 feet because reasons, but OH WAIT that's only there in some modes and it's inexplicably filled in! most of the grass is gone except now its on the roof for some reason??? the new version just feels so sterile and even more fake. also why did they choose what looks like aluminum foil to designate some walls as uninkable??? it looks so dumb, they had a formula already to stop people swimming up walls they didnt want and that was just putting pipes along the tops of walls and that's on top of the map just... being bad in s3

    • @TheCosmicCloud
      @TheCosmicCloud 14 วันที่ผ่านมา

      Absolutely. Splatoon 1 Flounder is one of my favorite locations in the entire series. Splatoon 3's feels so small and artificial. I actually don't think it really suffers from the Block issue I described in the video, but another (potentially bigger) problem with Splatoon 3's maps where it feels like they're prioritizing gameplay over aesthetics, but then the gameplay isn't good either, so I'm just left wondering what they were even trying to do. Especially weird for maps that were (pretty much objectively) better in both departments in previous games.

  • @woahitsfranco5286
    @woahitsfranco5286 14 วันที่ผ่านมา

    4:06 the way you exactly understand my main frustation of the game's maps SO MUCH. Splatoon is a game based on a Sports League type company making a game out of different locations in the world, that's why it allows for so many locations to be useable and in Splatoon 2 you could tell what blocks were added in via the League itself depending on the mode via the grey and black blocks. It most so felt to me that "oh in order to make in balanced in lore, they changed and move stuff around via these blocks to help make it legal", which I thought was very interesting. In Splatoon 3, they brought back the black textures blocks but also added in other blocks that are themed around the stage and are uninkable and man it just CLASHES. It makes the maps feel so much more cluttered. And then the actual paintable blocks have all these unique textures and it makes it hard to tell what is inkable and what parts aren't from time to time. I see it a lot when players are trying to know what a new map is like. The way Splatoon 2 handled it made it look simple and easy, it separated the actual map from the added in areas, and showed players easily via the block's unique grey design to say "hey these are paintable and inkable and can lead to a new route on this mode!" I really dislike the whole "everything has to have a unique texture" thing they are doing cause all it does is make everything feel, as you said "cluttered".

  • @skyjumper4097
    @skyjumper4097 14 วันที่ผ่านมา

    the maps are annoying the problem that i find the worst is that i can get matched into a top 1 x rank player when i am playin series as an A+

  • @skyjumper4097
    @skyjumper4097 14 วันที่ผ่านมา

    i first thought this was a minecraft video till i read the title and was about to click "dont show vids of this channel" wooops

  • @Glory2Snowstar
    @Glory2Snowstar 14 วันที่ผ่านมา

    I’m VERY happy with Umami’s glowup but I 100% agree with you with the aesthetics. I wanted that map to be good BECAUSE I loved the theme so much, and because it felt like such a blank template for a good stage on launch. What gets me is the inconsistency of which textures are inkable and which ones aren’t- Splatoon 3 basically has me assuming by default that walls AREN’T inkable, and it feels quite constricting. Umami has these weird metal plates on the floor and the walls, but their “inkability” varies and it feels off. The geometry’s a strong point as well, look at how curved Wahoo World is for example. Even great maps like ROM-em feel more like something made in a level editor than an organic location. Umami’s mix with the slight slope and the hieroglyphs is awesome, I just wish we got MORE of that. Something I really like is that the floors underneath the grates have these lil’ pits that were dug out, and they suit the theme while being memorable! They’re fun, and games are best when focusing on fun. But I will say, I’m grateful this happened at all. I’m grateful they took the time to give these things extra textures. And I can have a WAY easier time seeing referees placing these blocks around, for example, than picturing how that one part of Undertow poofs out of existence in Turf War specifically.

    • @TheCosmicCloud
      @TheCosmicCloud 14 วันที่ผ่านมา

      For sure, a few blocks here and there aren’t immersion breaking because it’s logical that they could be used for the in-game sport of ink battles. It’s just when they make up almost every single piece of cover that it starts to bother me. And yeah, I’m not a big fan of when massive parts of the terrain are changed between modes. It feels like they design maps for turf war and then have to awkwardly modify them to work for the other modes, which is kinda silly at this point in the series. There are still tons of details to appreciate; it’s just a shame that maps with mostly organic design seem to be a dying breed

  • @emilianoaventura5295
    @emilianoaventura5295 14 วันที่ผ่านมา

    Exploring maps and interesting spots in recon mode is one of my favorite things to do in the game! I haven't done so since the update came, so I'm not sure how the increasing number of blocks would affect my enjoyment of the maps, but even then, some of my favorite spots are outside the playable map itself or in those little windows you can see in some stages, the terrain of the map itself it's not terribly interesting to me, but I plan on taking note of it later on. That is to say, I like this video! I like that you think about those aspects, because those are the kind of things that make Splatoon so good! I, personally, do put a priority to how the map plays though, not to an extreme, but I do think I won't mind blocks as long as they make the game better to play lol.

  • @MeloniestNeon
    @MeloniestNeon 14 วันที่ผ่านมา

    I'm glad I'm not the only person who feels S3 just has uglier and less natural maps than previous games, I've always struggled to get my point across to people on the matter so it feels great to not be alone in thinking about it. I feel like S3 maps, as you pointed out, lack that "lived in" quality of other games maps, even S2 had it better. S1 maps were the peak of this good design, though, with inkable walls, blocks, and even just general stage geometry having more varied and rounded shapes, and smaller details that worked to remove the flatness from a wall or a piece of cover, while still keeping it as an obvious flat surface you can cleanly swim up/over. Maps like Saltspray or Kelpdome, ironically, did this very well in my eyes, and they're always the maps I go back to when explaining this point, along with the other good maps like Mahi and Flounder.

    • @TheCosmicCloud
      @TheCosmicCloud 14 วันที่ผ่านมา

      Absolutely. S1 Flounder is by far my favorite map in the series, and that’s not only because of the fun terrain, but all of the details that make it feel like an actual place. The grass, the trees, the windows, and the sounds of cicadas make it feel like you’re running around in someone’s backyard, which is perfect for the vibe of Splatoon’s world and characters. For me these details are a big part of why Splatoon 1 “feels different,” and it’s an element I find sorely missing in many (not all!) of the maps in S3

  • @_dankRITZ
    @_dankRITZ 14 วันที่ผ่านมา

    Imagine you go into Minecraft and suddenly see a 1 to 1 map of 8.1.0 version of barnacle & dime because your trying to prove that this looks like the new Minecraft update in splatoon 3💀

  • @Psycho0Noob
    @Psycho0Noob 14 วันที่ผ่านมา

    in famitsu interview 6 months after s3 released they said maps and their shapes were the last thing they decide on and i quote ''the shape of a stage isn't something we decide on ahead of time'' and i personally think it goes way deeper than that, not just the shape byt the looks and theming too. Give any non-splatoon player one of the maps, they will not guess the theme / name of it at all and now that they're reworking maps the negative side effect of their map philosophy is really biting them and us in the ass, the maps were barely cohesive and now it's even worse... (i hate the ugly dark uninkable blocks please they're so ugly please stop putting them) anyways this will always be my fav splatoon game tho

    • @TheCosmicCloud
      @TheCosmicCloud 14 วันที่ผ่านมา

      Yeah, that interview was really baffling. Half of the maps in Splatoon 3 are an EXTREMELY similar shape (Tetris/ diagonal line), so I don’t really buy that they “don’t think of the shape.” And even if they don’t, it seems… very obvious that they should? I really don’t know how to interpret that quote, because it frankly doesn’t make any sense. All we know is that for whatever reason the devs decided to go with a different approach for S3. It’s just unfortunate that there’s no elegant way to fix maps made under this direction

  • @nolan92491
    @nolan92491 15 วันที่ผ่านมา

    I do like the longer horizontal blocks overlooking the Splatzone in Barnacle & Dime that are textured like plastic crates. Very similar to the stone textured wall, where it blends it into the world better and helps sell it as something less gamey.

    • @TheCosmicCloud
      @TheCosmicCloud 14 วันที่ผ่านมา

      Yeah, there are plenty of good examples. It’s just the inconsistency that kills me. Even on the best maps, these little changes just feel a little too messy and random for my liking. I do think it will be less intrusive once I get used to it, but for now… there’s a lot of ugliness that stands out

    • @nolan92491
      @nolan92491 14 วันที่ผ่านมา

      @@TheCosmicCloud I completely agree that the inconsistency is the biggest issue. You absolutely can have the new geometry blended more or less seamlessly into the existing map. They just... didn't, but some of the time they did.

  • @TheC0smicCupid
    @TheC0smicCupid 15 วันที่ผ่านมา

    I dont know about anyone else but when I saw the new maps my jaw dropped also y did they change the middle for Haggle like its always getting changed for no reason

    • @TheCosmicCloud
      @TheCosmicCloud 15 วันที่ผ่านมา

      I didn't mention haggle in the video but I actually like mid a lot more now, especially with the blocks that let you get on top of the stack things on the sides

    • @TheC0smicCupid
      @TheC0smicCupid 15 วันที่ผ่านมา

      @@TheCosmicCloud It does make comp play more strategic if someone does go up there, a good spot for snipers but a risky one too

  • @ambientoatmeal
    @ambientoatmeal 15 วันที่ผ่านมา

    There's a super niche aspect of these reworks that i like, a while back they buffed undercover so you have full jump height while shooting, and the blocks actually make that useful now, because before i never noticed the change

  • @cooldude8738
    @cooldude8738 15 วันที่ผ่านมา

    The main thing I don’t like about splatoon 3 maps is how boring they all look. So many maps have generic settings of just boring buildings (eeltail, inkblot, flounder, etc.) and the maps that do have cool settings barely utilize them to make the map interesting, which makes every map feel the same

    • @menstesticles
      @menstesticles 15 วันที่ผ่านมา

      inkblot is from 2. flounder is from 1. Your point doesn't make sense

    • @Fridgemasters
      @Fridgemasters 15 วันที่ผ่านมา

      a lot of splatoon 1 stages and 2’s to an extent felt like they were actually in the environment they were built around. a lot of 3’s stages feel like a small amount of rectangles placed on top of an existing area. I feel like they did an incredible job reincorporating that old feeling of fighting in the setting with Crableg, Shipshape, and Ramen however

    • @cooldude8738
      @cooldude8738 14 วันที่ผ่านมา

      personally I disagree with ramen’s map connecting to its theme. Actually I think it’s one of the maps that makes the least sense because why would you have a sport as messy as turf war in a place where food is being served?

  • @koiyune
    @koiyune 15 วันที่ผ่านมา

    Nintendo: Has a Pole and Block fetish, apparently

  • @AgentZhai
    @AgentZhai 15 วันที่ผ่านมา

    Is it me or does Unami look Like the old version from the splatoon 3 direct a little bit

    • @TheCosmicCloud
      @TheCosmicCloud 15 วันที่ผ่านมา

      That's what I thought too. It would fit in with all of the beta Splat 3 maps looking better than the final versions. Still have no idea why they got worse by release lol

  • @crimsonstormsurge
    @crimsonstormsurge 15 วันที่ผ่านมา

    I wish they'd actually make a splatoon game with decent servers/connection lol but otherwise this map update is pretty cool

    • @Lethimcook1696
      @Lethimcook1696 15 วันที่ผ่านมา

      bit of a correction but splatoon doesn't actually have any game servers. they only have matchmaking servers. once you get in a game it uses a switch switch connection

  • @Scorbunzx
    @Scorbunzx 15 วันที่ผ่านมา

    I haven’t played a match on them yet due to internet issues but they look cool.

  • @EnderJannik
    @EnderJannik 15 วันที่ผ่านมา

    <3 so good

  • @klivnobyl
    @klivnobyl 19 วันที่ผ่านมา

    I have been very much enjoying this little LP series! The Vods really add entertainment to my week at work!

  • @idkk_
    @idkk_ 20 วันที่ผ่านมา

    The fact that Splatoon could actually be real one day….. 😶✋

  • @UnWoodsyRamdon
    @UnWoodsyRamdon 20 วันที่ผ่านมา

    Splatoon is another example of: "War never changes"

  • @appl3jewelartz
    @appl3jewelartz 20 วันที่ผ่านมา

    1:32 5 now 😭

  • @potentiallyamartian
    @potentiallyamartian 24 วันที่ผ่านมา

    i’ve had this in my watch later for a while and i’m so glad i watched it. this genuinely made me cry it was so beautiful

  • @legomotes2420
    @legomotes2420 24 วันที่ผ่านมา

    War.. war never changes

  • @alrawafidengineering3864
    @alrawafidengineering3864 24 วันที่ผ่านมา

    Could you update this with the new dlc

  • @kaistephens2694
    @kaistephens2694 25 วันที่ผ่านมา

    This.... was beautiful. I don't think I really understood until now why I love Splatoon's world other than "oh, there's so much there that fleshes everything out". Thank you, for showing me a side to this worldbuilding that I'd never even considered.

  • @itsniqilisitsme4701
    @itsniqilisitsme4701 25 วันที่ผ่านมา

    As a Queer/LGBTQIAAP+ person who's suffering from fucking bigots that do nothing but hurt me... This message, hit me hard emotionally! Thank you for this Cosmic, now then! I know what I'll do next

  • @Magic_Mango
    @Magic_Mango 25 วันที่ผ่านมา

    You can now 15-star it with the order shot

  • @MalikPlayz34
    @MalikPlayz34 27 วันที่ผ่านมา

    44:32 Octo Canyon: IM NOT THE WORST!!! 😁😁😁

  • @yams8445
    @yams8445 27 วันที่ผ่านมา

    I swear there is going to be a future game focused on the [near?] extinction of the salmonids.

  • @flinderlapper
    @flinderlapper 29 วันที่ผ่านมา

    my first splatoon game was splatoon 3 I loved it

  • @chunkymonkey7983
    @chunkymonkey7983 29 วันที่ผ่านมา

    3rd kits will probably come in the midseason patch imo

  • @k.2167
    @k.2167 29 วันที่ผ่านมา

    37:42 "hachi" is just 8 in japanese

  • @laminmbaye8412
    @laminmbaye8412 29 วันที่ผ่านมา

    This actually sums up the issues in Palestine

    • @merge9585
      @merge9585 18 วันที่ผ่านมา

      Indomitable nature of the human spirit… in the face of danger and destruction, you choose to hope and prevail and through connections to others, the Palestinian people will prevail

    • @laminmbaye8412
      @laminmbaye8412 18 วันที่ผ่านมา

      @@merge9585 hell yea they will! Free Palestine!!!

  • @momors4039
    @momors4039 29 วันที่ผ่านมา

    Congratulations!

  • @Cornyone
    @Cornyone 29 วันที่ผ่านมา

    Bubbler on decav would be interesting. It has a longer dash than the other swords so it might be a good strategy to charge forward, get a kill and then set up bubbler.