SpencerFourSix86
SpencerFourSix86
  • 102
  • 39 427
6 Fun Commander Sleeper Builds You Haven't Tried Yet | UNIQUE EDH Commanders | Magic: The Gathering
My Channel
www.youtube.com/@Spencer4686
My Decks
www.moxfield.com/users/Spencer4686
Facebook
profile.php?id=61556572704010
So time for some fun! Modern Horizon 3 and Assassin's Creed has all been a bit serious so how about some fun commanders with these sleeper builds.
These are all Equipment themed decks that will have you smashing face and your opponents wondering what has hit them and how are you so far ahead. If you need more help in picking up equipment cards check out my equipment video...
th-cam.com/video/yUBJGKtit0Q/w-d-xo.html&ab_channel=SpencerFourSix86
Thank you
#MTG #MagicTheGathering #deckbuilding #mtgstrategy #Commander #edh
0:00 intro
0:08 Selesneya
02:51 Simic
04:48 Orzhov
06:43 Dimir
08:40 Mono Red
10:58 Jund - The Most OP!
13:31 Overview
มุมมอง: 2 380

วีดีโอ

How Beyond Boosters are Changing Everything | Beyond Boosters Explained! | Magic: The Gathering
มุมมอง 151วันที่ผ่านมา
My Channel www.youtube.com/@Spencer4686 My Decks www.moxfield.com/users/Spencer4686 Facebook profile.php?id=61556572704010 Join me as I dive into the latest Magic: The Gathering product that's hitting the shops soon! debate is varied across the MTG community about this product. This new release has players talking, and not for the right reasons. With fewer cards for a potentially h...
The Commander Mulligan is BROKEN - How To Abuse it | Magic: The Gathering | #mtg #edh #commander
มุมมอง 1414 วันที่ผ่านมา
My Channel www.youtube.com/@Spencer4686 My Decks www.moxfield.com/users/Spencer4686 Facebook profile.php?id=61556572704010 In this video, I break down the MTG commander Mulligan and share essential tips to help you make the best decisions when drawing your opening hand. Learn the in's and out's of the Mulligan process, understand the strategic importance of your starting hand, and ...
Best Cards from Modern Horizons 3 | Buy Singles MH3 | Commander | Magic: The Gathering #mtg #edh
มุมมอง 24921 วันที่ผ่านมา
My Channel www.youtube.com/@Spencer4686 My Decks www.moxfield.com/users/Spencer4686 Facebook profile.php?id=61556572704010 Magic: The Gathering Modern horizons 3 pre-release is tonight! here are some great cards to trade into or hopefully open in packs for your EDH decks! Enjoy :) #MagicTheGathering #mtg #edh #commander 0:00 intro 0:17 The staples! 2:58 Mythics 5:08 Rares! 7:25 Mor...
Budget Picks Pre Modern Horizons 3 | Best Commander Cards | Magic: The Gathering #edh #commander
มุมมอง 25หลายเดือนก่อน
My Channel www.youtube.com/@Spencer4686 My Decks www.moxfield.com/users/Spencer4686 Facebook profile.php?id=61556572704010 Before Modern Horizon 3 Releases I've gone through our three previous sets this year (not UB) and pulled out some bargain gems you might want to dig out your bulk bins or pick up in low cost trades. 0:00 Intro 0:15 let's go! 00:48 Ravnica Remastered 04:36 Over ...
Use more of this Keyword in your games | Speed up your gameplay | Commander | Magic: The Gathering
มุมมอง 488หลายเดือนก่อน
Time to 'Speed' up your gameplay today we dive into the powerful keyword "haste" and its impact on Commander game's. Learn essential Command Tips to optimize your deck and catch your opponents off-guard with swift, game-changing plays. Don't miss out on mastering this crucial aspect of Magic: The Gathering strategy! 0:00 intro 0:15 let's go!
The BEST Commander deck building tips for beginners | Deck Building help | Magic: The Gathering #edh
มุมมอง 427หลายเดือนก่อน
My Channel www.youtube.com/@Spencer4686 My Decks www.moxfield.com/users/Spencer4686 Facebook profile.php?id=61556572704010 So here it is my Official Magic: The Gathering Deck Building template for Commander (EDH) in 2024, a base template to follow along with as well as explanations for understanding the key fundamentals within each section to give you the knowledge you need to buil...
Graveyard Hate in Commander | Dominate your Opponents Graveyard | Magic: The Gathering
มุมมอง 201หลายเดือนก่อน
My Channel www.youtube.com/@Spencer4686 My Decks www.moxfield.com/users/Spencer4686 Facebook profile.php?id=61556572704010 Unlock the secrets to graveyard dominance in your EDH/Commander decks with my comprehensive guide to essential cards for graveyard hate! Delve into the strategic arsenal of spells, creatures, enchantments, and artifacts designed to disrupt your opponent's' grav...
The Strongest Archetype in EDH | Overpowered Commander's | Magic: The Gathering #mtg #edh #commander
มุมมอง 2Kหลายเดือนก่อน
The Strongest Archetype in EDH | Overpowered Commander's | Magic: The Gathering #mtg #edh #commander
Gargos, Vicious Watcher | Mono Green Hydra Commander Deck | EDH Deck Tech | Magic: The Gathering
มุมมอง 2332 หลายเดือนก่อน
Gargos, Vicious Watcher | Mono Green Hydra Commander Deck | EDH Deck Tech | Magic: The Gathering
Picking a Fun Commander | How to Find Your First [Next] Commander | Magic: The Gathering
มุมมอง 1.4K2 หลายเดือนก่อน
Picking a Fun Commander | How to Find Your First [Next] Commander | Magic: The Gathering
Don't Buy Play Boosters Buy Singles! | Outlaws of Thunder Junction | Top 8 | Magic: The Gathering
มุมมอง 2632 หลายเดือนก่อน
Don't Buy Play Boosters Buy Singles! | Outlaws of Thunder Junction | Top 8 | Magic: The Gathering
Outlaws of Thunder junction | Mechanics Explained | Pre-Release | Magic: The Gathering
มุมมอง 452 หลายเดือนก่อน
Outlaws of Thunder junction | Mechanics Explained | Pre-Release | Magic: The Gathering
How AI is changing Magic: The Gathering Card Design | Chat GPT | #edh #mtg #commander
มุมมอง 483 หลายเดือนก่อน
How AI is changing Magic: The Gathering Card Design | Chat GPT | #edh #mtg #commander
Is ward overpowered? | Breaking down the Ward Mechanic | Magic: The Gathering
มุมมอง 2173 หลายเดือนก่อน
Is ward overpowered? | Breaking down the Ward Mechanic | Magic: The Gathering
Meren of Clan Nel Toth | Reanimation Strategy | Deck Tech Guide | Let's Build | Magic: The Gathering
มุมมอง 2.3K3 หลายเดือนก่อน
Meren of Clan Nel Toth | Reanimation Strategy | Deck Tech Guide | Let's Build | Magic: The Gathering
You're playing that wrong | How to Improve at Commander | Magic: The Gathering | Tips and Tricks
มุมมอง 1593 หลายเดือนก่อน
You're playing that wrong | How to Improve at Commander | Magic: The Gathering | Tips and Tricks
Is it worth it: FALLOUT | Universes Beyond | New Set Break Down | Magic: The Gathering
มุมมอง 4174 หลายเดือนก่อน
Is it worth it: FALLOUT | Universes Beyond | New Set Break Down | Magic: The Gathering
How to Power Rank your EDH decks | That's a 7 in Commander right? | Magic: The Gathering
มุมมอง 3274 หลายเดือนก่อน
How to Power Rank your EDH decks | That's a 7 in Commander right? | Magic: The Gathering
200 IQ Plays | Make Better Decisions | Improve your EDH gameplay | B.R.A.I.N | Magic: The Gathering
มุมมอง 1244 หลายเดือนก่อน
200 IQ Plays | Make Better Decisions | Improve your EDH gameplay | B.R.A.I.N | Magic: The Gathering
Why you should play more Board Wipes | Tips, Tricks & Help | Win more in EDH | Magic: The Gathering
มุมมอง 664 หลายเดือนก่อน
Why you should play more Board Wipes | Tips, Tricks & Help | Win more in EDH | Magic: The Gathering
The latest EDH singles | Murders at Karlov Manor | Magic: The Gathering
มุมมอง 325 หลายเดือนก่อน
The latest EDH singles | Murders at Karlov Manor | Magic: The Gathering
Murders at Karlov Maner: Pre-Release Mechanics Explained | Magic the Gathering
มุมมอง 1045 หลายเดือนก่อน
Murders at Karlov Maner: Pre-Release Mechanics Explained | Magic the Gathering
Don't Buy Murders at Karlov Manor Precons | True Reprint Value | Magic: The Gathering | FOMO
มุมมอง 2.2K5 หลายเดือนก่อน
Don't Buy Murders at Karlov Manor Precons | True Reprint Value | Magic: The Gathering | FOMO
Best Equipment for Your Commander Deck | Power Up your deck | Voltron | Magic: The Gathering
มุมมอง 1615 หลายเดือนก่อน
Best Equipment for Your Commander Deck | Power Up your deck | Voltron | Magic: The Gathering
Top Singles to Pick Up | Ravnica Remastered Edition | Magic: The Gathering Singles
มุมมอง 7695 หลายเดือนก่อน
Top Singles to Pick Up | Ravnica Remastered Edition | Magic: The Gathering Singles
Universes Beyond | Davros | Deck Tech | Magic: The Gathering
มุมมอง 1157 หลายเดือนก่อน
Universes Beyond | Davros | Deck Tech | Magic: The Gathering
Play More Interaction | Respond to your Opponents | Magic: The Gathering
มุมมอง 1687 หลายเดือนก่อน
Play More Interaction | Respond to your Opponents | Magic: The Gathering
Special Guest Slot | Set booster | Ixalan | Magic: The Gathering
มุมมอง 607 หลายเดือนก่อน
Special Guest Slot | Set booster | Ixalan | Magic: The Gathering
Cards to pick up | Lost Caverns of Ixalan | Magic:The Gathering
มุมมอง 1807 หลายเดือนก่อน
Cards to pick up | Lost Caverns of Ixalan | Magic:The Gathering

ความคิดเห็น

  • @justincorrell8406
    @justincorrell8406 16 ชั่วโมงที่ผ่านมา

    I’ve been noticing a lot of great cards in modern horizon three that really make me in a new kind of gross

  • @ramoncitoramos2492
    @ramoncitoramos2492 วันที่ผ่านมา

    When can I respond

    • @Spencer4686
      @Spencer4686 22 ชั่วโมงที่ผ่านมา

      Whenever you have priority 😉

  • @MentalCrusader
    @MentalCrusader 4 วันที่ผ่านมา

    Maarika is not fun to play or play against, I regret building her tbh

    • @casually_lurking
      @casually_lurking 3 วันที่ผ่านมา

      Hold your heathen tongue good syr (or madam); Maarika is great; she's like Zurgo, but with sac' replacing destroy effects.

  • @DigitalinDaniel
    @DigitalinDaniel 4 วันที่ผ่านมา

    I love Maarika, but I play her with arena and fight themed cards like its a UFC match. Waiting for Universes Within to be printed sucks though, still waiting for a UW Lara Croft -.-

    • @Spencer4686
      @Spencer4686 4 วันที่ผ่านมา

      Sounds great! Yeah there's a big delay with universes within versions. Might be due to contract and exclusivity with the IP... Who knows. 🤔

  • @RegimentJoker
    @RegimentJoker 5 วันที่ผ่านมา

    Homie is an IRL necromancer

  • @tedhr392
    @tedhr392 5 วันที่ผ่านมา

    wicked ideas i never would have thought of these, thank you

    • @Spencer4686
      @Spencer4686 5 วันที่ผ่านมา

      Not a problem, go enjoy. 👌👍

  • @robmarney
    @robmarney 5 วันที่ผ่านมา

    I love how Liesa lets you jam your commander and not really care if she gets removed. All you need is some lifegain

    • @Spencer4686
      @Spencer4686 5 วันที่ผ่านมา

      Which is really easy in white plus a few equipment 👌 no more command tax so to speak haha.

  • @aldotrioksidi
    @aldotrioksidi 5 วันที่ผ่านมา

    I used to play Maarika at one point and the deck was about fight mechanics, Last Laugh and similar effects, I played Blazing Sunsteel and Fiendlash in it as key pieces. Unfortunately, the deck didn't play as well as I hoped, so I switched it to Indoraptor I pulled from a pack.

    • @Spencer4686
      @Spencer4686 5 วันที่ผ่านมา

      Yeah she is mostly built as a fight style commander according to EDH rec I guess that gives her a more control style game plan..? I just thought running equipment just allows for beat down on a very nice body that then also slows your opponents progress. Which helps the game plan even more. Maybe the sweet spot is in between?

  • @ReidImwalle-ux8be
    @ReidImwalle-ux8be 6 วันที่ผ่านมา

    Cool

    • @Spencer4686
      @Spencer4686 5 วันที่ผ่านมา

      Thanks 👍

  • @xChikyx
    @xChikyx 8 วันที่ผ่านมา

    I'm building around 90 decks lol

    • @Spencer4686
      @Spencer4686 8 วันที่ผ่านมา

      90! I need to see this! what commanders you got so far?

    • @Dlxtrv9
      @Dlxtrv9 5 วันที่ผ่านมา

      @@Spencer4686 hes still typing

  • @WatchThatFast
    @WatchThatFast 10 วันที่ผ่านมา

    So to do that I have to say Im holding my priority and then target creatures?

    • @Spencer4686
      @Spencer4686 8 วันที่ผ่านมา

      You can let each trigger pass through priority if you want, provided your doing it on your turn because you will keep going back to your main phase where you hold priority again to start the next action. If your doing it in response or on someone else's turn you have to be careful as if it get backs to their main phase they hold priority until they do something so you have to wait for a game action to occur before you can trigger anything again. hope that helps.

  • @trysilv7185
    @trysilv7185 15 วันที่ผ่านมา

    Boycott MH3!

  • @Spencer4686
    @Spencer4686 21 วันที่ผ่านมา

    www.moxfield.com/decks/KAxnRO3AO02BgssaDaG7nw

  • @keithmahler4236
    @keithmahler4236 27 วันที่ผ่านมา

    Fairly new to the game do you know what this Gary card everyone says to add to meren

    • @Spencer4686
      @Spencer4686 24 วันที่ผ่านมา

      Gray, merchant of asphodel (Gary). Is a card from the Theros setting. It's a great reanimation target to help you stabilise, or accelerate ahead in a game and is a fantastic choice in a Mikeaus, Yawgmoth combo loop.

  • @ShamanjotSinghSarai-hz5nj
    @ShamanjotSinghSarai-hz5nj 28 วันที่ผ่านมา

    Hello Bro Do you have any mtg codes to give away? Thanks

    • @Spencer4686
      @Spencer4686 28 วันที่ผ่านมา

      I might have one on the next video which is scheduled for Friday! Keep your eyes peeled! 👌👀

  • @koits1007
    @koits1007 หลายเดือนก่อน

    This took me a while to understand but heres how I will word it in case people are still confused. So the first 4 creatures that you are choosing to exile never leave the battlefield to begin. The paralax wave that you target will go on the stack, itgets exiled, a new trigger goes on the stack, which says return everything back which at that point the only thing that has been removed was the wave so that renters the battlefield, and then the other 4 triggers happen and they get moved and since the trigger that was supposed to bring them back has already resolved, they simply remain exiled. Again, if you were to target wave first, then the 4 creatures, what would happen is that the 4 creaures get exiled, wave gets exiled, trigger goes on the stack, thus returning all 5 thing to the battlefield, which you could use to abuse any of your enter the battlefield triggers.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Great stuff 👌👍

  • @aGatchaman
    @aGatchaman หลายเดือนก่อน

    neat video but in the next one you make give us more examples of great cards with haste. Don't we have round 30k cards? find at least a few more examples.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Swiftfoot Lightning greaves Lavaspur boots Anger Concordant crossroads Mass hysteria Crashing drawbridge It really depends on your deck, do you want everything to have haste, just haste on the turn you want to alpha strike or just for specific creatures like your commander...

  • @spidermonkey28
    @spidermonkey28 หลายเดือนก่อน

    If you are a good graveyard player, you run hate for graveyard hate. I will not shy away from running something like a jester's cap in my Meren deck, for the soul purpose locating graveyard hate pieces and exiling them right out the deck.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Always good to have a key for the lock that might be placed on you. 👌👍

  • @zztzgza
    @zztzgza หลายเดือนก่อน

    Concordant crossroads gives the whole table haste good way to end a game early

    • @TheUltimateRey
      @TheUltimateRey หลายเดือนก่อน

      Good idea 👍🏻

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      We have mass hysteria in red as well. 👌

  • @dleitkaa5159
    @dleitkaa5159 หลายเดือนก่อน

    KEEP!!!!

    • @ramen8130
      @ramen8130 หลายเดือนก่อน

      SPENCER THIS GUY HATES YOUR VIDEOS!!!!!!!!!!!!!!!!!!!!!!

  • @35reich
    @35reich หลายเดือนก่อน

    Decklist?

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Just for you :) www.moxfield.com/decks/onlCHn6xxk2DmsbFpY6O3Q

  • @JervisGermane
    @JervisGermane หลายเดือนก่อน

    There's still not a good green/blue tap-and-untap commander. I wish there were.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Kumena... Not an option?

    • @JervisGermane
      @JervisGermane หลายเดือนก่อน

      @@Spencer4686 I hadn't looked at that one before, but I'm afraid it won't. It doesn't untap anything, or pay off the other permanents tapping to do their own thing. It gives the merfolk/changelings something different to tap for. If it said "Whenever the first merfolk you control becomes tapped each turn..." I could make it work. But as it's worded I'd need to change the deck into a completely different deck. Thanks for the thought, though. That's why I made the comment in the first place.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      @@JervisGermane yeah kumena is a pay off for tapping merfolk so benefits greatly from seedborn muse, murkfiend Liege, quest for renewal and merrow commerce. as they give you multiple untaps each turn. You could add white and go 'Dervei' she taps and untaps target permanents... ❓

    • @JervisGermane
      @JervisGermane หลายเดือนก่อน

      @@Spencer4686 Again, that's a completely different deck. I appreciate your tips, but I'm looking for a commander that fits what my deck already does, not looking to modify the deck to fit a commander. It has a lot of elves, merfolk, and humans with tap abilities. It needs a commander that either untaps them, or has something triggered by them tapping to do their thing, not taps them to do something else. I'm pretty sure nothing's been printed for that yet. Unless I wanted to change colors, as you said for Derevi.

  • @Nemedrack
    @Nemedrack หลายเดือนก่อน

    Don't forget! On your meren plays, when you get the commander on the table, Viscera Seer can Sac itself, you push a Exp Counter and it get back into play in the same turn with meren! Cankerbloom is also awesome, you can pay 1 to sac it with meren in play, and even if you have no Exp counters, you can choose to Proliferate, it goes to the stack, then meren trigger before proliferate resolves, letting you get that Exp Counter, and then resolve proliferate and add another one. If you do it in your main phase, thats enough to bring back the cankerbloom in your endstep and repeat, you got youself 4 Exp counters in a single turn!

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Very nice suggestions, thank you for sharing 👌💪

  • @savinobalducci6148
    @savinobalducci6148 หลายเดือนก่อน

    Graveyard Hate is not flashy but very necessary; i find that the most usable cards are the ones that slot in the deck for other reason and accidentally hate your opp's GY; perfectly fitting this definition i would recommend Honored Heirloom and Vessel of Endless Rest

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Honoured Heirloom is a good suggestion ramp and target card removal 👌 great share thank you

  • @basti6073
    @basti6073 หลายเดือนก่อน

    Algorithm needs to get this to more people!

  • @LorenceLinzWrightwoo
    @LorenceLinzWrightwoo หลายเดือนก่อน

    I have and will blow up lands, i run very strong utility lands and if you lose because of them that is your fault. I won a game by blowing up the lands of someone running Eight-and-a-Half-Tails. It was my only course of action to win. My friend respected it as it was a way to stop him.

  • @Ent229
    @Ent229 หลายเดือนก่อน

    If you say "You can't interact with a land drop" then I worry you don't know triggers go on the stack (blue players can run Disallow), and the permanents with the triggered abilities can be interacted with before the land drop. Sure someone could cast Tatyova (blue, white, and red players can interact) and then play their land drop before you get priority a 2nd time. However that happens once. After that you can remove the Landfall Trigger card before they are allowed to play another land. (Also don't forget to remove the permanents that grant the extra land drops) Also there is a world of difference between using Beast Within on someone's only Mountain vs using it on their Field of the Dead, Glacial Chasm, Alchemist Refuge, or other utility land. Casual commander is okay with single target removal for dangerous lands. Final tip: The weakness of a Mana Ramp decks is the tempo loss (regardless of whether it uses mana dorks, artifacts, auras, or lands). If they invest more turns/mana/cards into increasing their mana, then you invested more turns/mana/cards into winning the game. Don't discount the free damage and permanents you played.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Yes, You can interact once the trigger is on the stack. But they still get the value as it's already on the stack. If it's a fetch land it goes like this... Play land Trigger on stack (value guaranteed) You target 'payoff card's with removal They crack fetch in response 2nd Trigger on stack (value guaranteed) We then resolve stack... Basically If they play a 'landfall pay off' and it resolves and then they play a land directly after priority doesn't shift between players before that trigger goes on the stack unless they move phases.

    • @Ent229
      @Ent229 หลายเดือนก่อน

      @@Spencer4686 Try this sequencing instead: They cast the landfall card (if it is already in play, then target it before the main phase instead and they get nothing) After the landfall card resolves they get priority. They play a fetch. The fetch causes 1 land fall trigger. They get priority but they pass priority. You get priority but you pass priority. They resolve the 1st landfall trigger and then crack their fetch They pass priority You get priority You blow up Tatyova in response to the fetch's activated ability. Result: They paid 5 mana to draw 1 card. That is a bad deal for them. That is a huge profit on dealing with landfall. Now you know one of your ways to interact. Ah but what if they don't crack their fetch? They can play another land right? Except they either don't have another land drop OR one of their permanents was vulnerable to removal before the first land was played. Kill the Azusa while Tatyova is on the stack and then kill Tatyova while the fetch's activated ability is on the stack. Ah but what if it is Aesi instead of Tatyova. In that case kill Aesi in response to their Fetchland triggering Aesi but before they crack it. In that case they paid 6 mana to draw 2 cards. 5 mana draw 1 (and eat 1 removal) is a terrible rate 6 mana draw 2 (and eat 1 removal) is a terrible rate You can interact.

    • @Ent229
      @Ent229 หลายเดือนก่อน

      Now Avenger of Zendikar + land is a 7 mana create an army of 1|2s. However Howl of the Nightpack is a 7 mana create an army of 2|2s. This is the only landfall payoff card that creates a big enough threat from a single trigger. However it is on rate with what sorceries do for the same mana. So counter it or play your wrath next turn. Simple interaction.

    • @Ent229
      @Ent229 หลายเดือนก่อน

      Also we should remember 3 colors (Blue, White, Red) can counterspell the Landfall card. That is yet more interaction you have as an option. They cast Aesi. They pass priority, you get priority. Tibalt Trickery Aesi. Landfall deck is sad. Black should get something like "Discard half your hand and sacrifice half your creatures, counter target spell". Black has trouble interacting with Fireballs to the head.

  • @lisaparker271
    @lisaparker271 หลายเดือนก่อน

    SHUSH! DONT TELL PEOPLE THIS SECRET!

  • @TheTicatic10
    @TheTicatic10 หลายเดือนก่อน

    Balance should be unbanned. I will not take arguments

  • @paulszki
    @paulszki หลายเดือนก่อน

    Honestly, even if land destruction somehow wasn't somehow taboo, which I'm starting to think it's not even anymore, it wouldn't really stop the ramp player unless you're actuall playing a dedicated LD deck and how fun is THAT to play against? And like, what's a couple of Armageddons in your deck even going to acomplish? You're killing your own land count and the ramp player has more lands and more ramp in his deck so they're more likely to rebuild. Also 1-for-1 LD obviously won't cut it. But neither will symmetrical mass Land destruction. So basically there really isn't all that much you can do besides the table immediately and without mercy ganging up against the ramp guy. Or play cards that hate on "search your library" efffects like Aven Mind Censor, Ashiok etc. Upside of those cards is, that they disable tutoring as a whole so you're not specifically hating on the Ramp-player. Another way might be cards like Mind Slaver. Take over that players turn. The more mana they have, the more stupid things you can do on their turn.

    • @Ent229
      @Ent229 หลายเดือนก่อน

      A dedicated MLD deck would be a ramp deck. Usually an artifact ramp + MLD deck. However you would see land ramp + MLD decks that capitalize on being able to consistently play lands after the MLD. Also, it is useful to split the Landfall decks and the Ramp decks. Landfall does not need to care about high land counts. They could just replay the same land 3 times per turn. Ramp decks (Artifacts, Mana Dorks, Land Ramp) are the ones hurt the most by mass mana destruction. Although a word of warning: ramp decks are faster if they switch to artifacts or mana dorks.* * If a ramp deck is ramping to 15-20 mana, then it makes sense for them to use land ramp to dodge board wipes. If a ramp deck is ramping to a mere 8-10 mana, their use of land ramp is a suboptimal choice because they like the style rather than the speed. You probably gained 1 free turn as a result of their style choice. Landfall decks don't care about your MLD. They will just replay their lands (although they might use some artifact ramp for faster rebuild). A better answer to Landfall decks is to remove the permanents with the Landfall Triggered abilities and to remove the permanents that grant extra land drops per turn. Landramp decks, like artifact ramp decks and creature ramp decks, are best answered by taking advantage of the extra turns they gave you. They took longer building up resources. You already started your bid to win the game. Whatever your deck does, that is the best answer to a ramp deck. The dragon deck plays dragons. The blink control deck plays ETB blink creatures. Etc etc.

    • @paulszki
      @paulszki หลายเดือนก่อน

      @@Ent229 yeah, you bring up a good point. Not every ramp-deck is the same (though I was specifically talking about land-ramp decks, but failed to specify). I think decks that ramp with creatures and artifacts are easily kept in check with regular sweepers. Like, that's just a deck archetype (e.g. Elf-Ball) like any other and it can easily fold to a sweeper or two. As for LANDS being problematic, there's at least two aspects to it. First one just being that early game a lot of players will "spread the love" when they're deciding attacks instead of punishing the ramping player for not playing threats and just ramping to a high land count. The other aspect relates to utility lands that just have really strong effects or just generate massive extra mana (cabal coffers + urborg). And if there ever was a taboo about simply destroying these on sight (which I'm not even sure about if that taboo ever existed), it's high time that such a taboo gets thrown out of the window and there's plenty of "kind" non-basic hate -> cards that destroy any land and let the owner replace it with any basic land, which seems to be the way forward for WotC: Deal with strong non-basic lands by making that player replace it with a basic-land. You get to attack the utility of the land without crippling their mana base. The issue seems to be that despite being a singleton format with 100 cards, most decks that run Coffers and Urbog will have those two cards out almost every single game and they'll cast backbreakingly powerful cards with it (Torment of Hailfire being a major culprit) without impunity. By now you can basically play a 5-color deck and STILL just ramp out Coffers + Urborg via a green ramp package, because we've reached a critical mass of cards that can efficiently search for any of these two cards and afterwards a bunch of other really strong non-basics (field of the dead, maze of ith, glacial chasm) which incidently can also get "urborged" and now can even produce mana, which they couldn't before. If I then destroy the Urborg to be rid of all this greedy nonsense, nobody should complain. It's called interaction and you should be prepared to face it. -> e.g. play cards that let you play lands from the graveyard. but now you're putting cards into your deck that aren't win-conditions, interaction or ramp: you have to play magic a bit more fair)

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      You might be onto something with Aven Mind Sensor and anti tutor effects as they are strong against landfall deck and can slow down stronger decks that play lots of tutor effects.

    • @Ent229
      @Ent229 หลายเดือนก่อน

      @@Spencer4686 When I separated out LandFall as a different archetype from Mana Ramp, I extended the latter category to all ramp decks because we can apply the lessons about artifact and creature ramp against the land ramp decks. 1) Creatures, Artifacts, and Land ramp have an inverse relationship between speed (Mana Dorks) and resilience (Lands). For example Artifact ramp is unaffected by wraths but cleaned up by board wipes since it is slower than Elfball but faster than Land Ramp. How high does the ramp deck plan to ramp? If they plan to ramp to 3-6 I think mana dorks are most effective. For ramping to 8-10 artifacts (not including fast mana) are most effective. For ramping to 15-20, that is when land ramp is the most effective. However most land ramp decks are only aiming for the 8-10 mana (although I do build the ones that aim for 15-20), so if we start to run MLD, then the land ramp decks switch to artifact ramp and get better. 2) Yes most players spread the love early game. As their threat assessment improves, that will change. However at a balanced table with a mixture of deck types, that is rational and to be expected. The control deck can handle ramp decks in the end game, so it will target the aggro decks early on. The aggro decks will target ramp or control. Everyone targets the combo deck. If your deck is not the strongest late game, you pressure the late game decks. If your deck is not the strongest early game, you pressure the early game decks. 3) Utility lands are valid targets for Beast Within, Chaos Warp, Capsize, Generous Gift, etc. If someone plays a Rogue's Passage (not to mention a stronger utility land), it is a valid target. Is it worth your removal spell? That depends on the situation. If someone gets a Cabal Coffers, Field of the Dead, Dark Depths, or Glacial Chasm, use that flexible removal. They know it is worth a removal and that it is a valid target. Oh but you might want to know about From the Ashes. It is a Red spell that replaces all non basics with basics. It is a bit harsh on the 5 color decks

    • @Ent229
      @Ent229 หลายเดือนก่อน

      @@paulszki When I separated out LandFall as a different archetype from Mana Ramp, I extended the latter category to all ramp decks because we can apply the lessons about artifact and creature ramp against the land ramp decks. 1) Creatures, Artifacts, and Land ramp have an inverse relationship between speed (Mana Dorks) and resilience (Lands). For example Artifact ramp is unaffected by wraths but cleaned up by board wipes since it is slower than Elfball but faster than Land Ramp. How high does the ramp deck plan to ramp? If they plan to ramp to 3-6 I think mana dorks are most effective. For ramping to 8-10 artifacts (not including fast mana) are most effective. For ramping to 15-20, that is when land ramp is the most effective. However most land ramp decks are only aiming for the 8-10 mana (although I do build the ones that aim for 15-20), so if we start to run MLD, then the land ramp decks switch to artifact ramp and get better. 2) Yes most players spread the love early game. As their threat assessment improves, that will change. However at a balanced table with a mixture of deck types, that is rational and to be expected. The control deck can handle ramp decks in the end game, so it will target the aggro decks early on. The aggro decks will target ramp or control. Everyone targets the combo deck. If your deck is not the strongest late game, you pressure the late game decks. If your deck is not the strongest early game, you pressure the early game decks. 3) Utility lands are valid targets for Beast Within, Chaos Warp, Capsize, Generous Gift, etc. If someone plays a Rogue's Passage (not to mention a stronger utility land), it is a valid target. Is it worth your removal spell? That depends on the situation. If someone gets a Cabal Coffers, Field of the Dead, Dark Depths, or Glacial Chasm, use that flexible removal. They know it is worth a removal and that it is a valid target. Oh but you might want to know about From the Ashes. It is a Red spell that replaces all non basics with basics. It is a bit harsh on the 5 color decks

  • @tcgmetaslayer4202
    @tcgmetaslayer4202 หลายเดือนก่อน

    This is well-known. I have a windgrace deck, and I’ve been brewing a tatyova deck. To me, its all about fun, and lands deck are so so. I prefer so many of my other decks though. Also, to heck with too much rule 0. We also play land destruction all day! 🙌🏻💯

  • @wchenful
    @wchenful หลายเดือนก่อน

    The issue that you're raising mostly comes from power level disparities in your play group. If one person is playing a focussed Tatyova landfall deck while everyone else is playing jank, then it is "overpowered". But if you zoom out and look at the format objectively, land ramp is probably the fourth or fifth best form of ramp: 1. Fast mana artifacts (sol ring, mana crypt, moxen etc.) 2. Ritual mana (dark ritual, culling the weak, spirit guides etc.) 3. Mana dorks (birds of paradise, delighted halfling, ragavan, magda etc.) < not all mana dorks of course; and these generally scale well with power level 4/5 2cmc mana rocks and land ramp - this depends a lot on what you are playing and if you have access to green (talismans, arcane signet, nature's lore, three visits, sometimes other signets) Also re: land destruction - in general, it's much better to play stax over actual land destruction as it's easier to build around those pieces and make the effect asymmetrical. You also draw *slightly* less hate from the table. Traditional mass land destruction generally doesn't synergise with your deck's strategy unless you are the landfall deck and you're abusing stuff like scapeshift/splendid reclamation.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      More mana = more game actions taken which makes it more likely for you to win games. 👌

    • @Ent229
      @Ent229 หลายเดือนก่อน

      @@Spencer4686 More mana = fewer productive game actions taken so far AND the potential for more future games actions taken. Regardless of the method of mana ramp, it is a tempo loss as an investment for the future. If you are ramping less, then you are ahead on deploying your game plan and your game plan comes online sooner. This is similar to aggro vs control, is the lower CMC deck fast enough to capitalize on the tempo loss of the higher CMC deck.

  • @uchin1989
    @uchin1989 หลายเดือนก่อน

    Bro, AESI is disgusting

  • @amyeasler2086
    @amyeasler2086 หลายเดือนก่อน

    I have a windgrace deck that is mostly land matters but 12 devoted cards are mass land destruction. Sometimes stopping the board with a land wipe is better then a board wipe. Especially with windgrace bring them back and cards like crucible and life of loam.

    • @benjamintscholl377
      @benjamintscholl377 หลายเดือนก่อน

      what land whipes are you playing? i play windgrace since it came out with the precon❤❤

    • @wchenful
      @wchenful หลายเดือนก่อน

      Land wipes are almost always more devastating than non-land board wipes. That's why people hate them so much XD

  • @MrRomanrin
    @MrRomanrin หลายเดือนก่อน

    SLEVERS :V

  • @JervisGermane
    @JervisGermane หลายเดือนก่อน

    Title/thumbnail mismatch: "Strongest" doesn't mean "best"

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Very true strongest doesn't always mean the best

  • @iceicejay9569
    @iceicejay9569 หลายเดือนก่อน

    the thing is that lands player also just spent how much mana to draw 6 cards. MOST well constructed decks can win off 8 mana so only drawing 6 cards and 6 life really isnt that crazy. yes you cant interact with land drops yes landfall gets value where other decks dont. but you can still interact with it. As a landfall player my biggest weakness is anything thats faster then me (landfall tends to be more midrange) so combo decks can usually win before landfall gets to play because landfall requires a boardstate and time to get going. thats why landfall strats in cedh are rare and are more stacks and land destro focused. its a fun strat but not the most powerful. edit: I agree rule 0 at commander tables is really stupid, people are such crybabies about land destro, stacks, combos, countermagic you cant even play the game without angering a edh player. if people wanna rules 0 and control the table they can go play Pokemon.

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      Yeah CEDH is a different but standard EDH when people are running limited interaction. It becomes much stronger.

    • @iceicejay9569
      @iceicejay9569 หลายเดือนก่อน

      @@Spencer4686 oh definitly but I would also argue every deck type becomes stronger with less interaction at the table especially combo strats. Every edh deck would be stronger if people added 4 lands and 4 interaction cards.

    • @jmanwild87
      @jmanwild87 หลายเดือนก่อน

      @@iceicejay9569 i feel like the issue with landfall is that ramp is already incredibly powerful getting additional value off of ramp and having your way of gaining value be partially immune to your opponent's interaction makes landfall incredibly powerful in most casual games

  • @larskahler4009
    @larskahler4009 หลายเดือนก่อน

    3:26 Huh? You can easily respond to the scapeshift by just countering it/ killing Tatyova in response/ …

    • @Spencer4686
      @Spencer4686 หลายเดือนก่อน

      If we compare it to the new Voja, jaws of the conclave (which a lot of people are saying is very strong, atm). If you don't have a counter or instant speed removal you still have 3 people's turns to get that thing off the board before it attacks. Which means loads of chances to interact and dig for answers. With Landfall you have a lot less opportunity before they get the value.

    • @Ent229
      @Ent229 หลายเดือนก่อน

      @@Spencer4686 Let's compare to Scapeshift to Voja: Voja comes down on turn 3-4 and has Ward 3. Sure you have 3 people turns, but they would need to be running 0-1 mana removal. Most creature removal in casual commander costs more than 1 mana (With the exception of White having Swords and Path). So that is 3 people turns but every attempt was countered. If you cast scapeshift on turn 5 after playing Tatyova on turn 4, any single target creature removal (even inefficient 5 mana single target removal) and/or any counterspell stops the landfall triggers. I even had 3 people turns to kill Tatyova. With Landfall you have a huge amount of opportunity before they get the value and most of the high value targets are creatures. Doomblade the Azusa. Murder the Aesi and they only draw 1 card per Aesi. You can profitably interact with landfall.

  • @vexhia6792
    @vexhia6792 2 หลายเดือนก่อน

    Commanders that don’t synergize with at least 2 of the 4 core mechanics of mtg: making mana, drawing cards, playing cards, and dealing damage just wont feel as fun or smooth to play.

    • @Spencer4686
      @Spencer4686 2 หลายเดือนก่อน

      Card draw and Mana are the far most important things in magic. So if your commander can facilitate those goals as well. You will be off to a good start 💪👌

  • @msolec2000
    @msolec2000 2 หลายเดือนก่อน

    So... A good project would be 32 decks, but that's quite a lot. Also ideally all of them being different themes. Not picking top commanders, I feel I'm gravitating more towards the ~2K decks ones or so... But I have not much experience, really. I think I'm selecting commanders that appeal to me, and then at some point start building the decks... :P :P But that would be interesting to know, someone to have their "Main 32" and see what kind of cool things you can have...

  • @HauntedCorpseGaming
    @HauntedCorpseGaming 2 หลายเดือนก่อน

    Good video, nicely done. 👍 For new players I suggest they start with Raggadragga Goreguts Boss, he makes your mana dorks better, gives you a nice bonus for casting big meaningful spells with his ability and also means you'll never be mana screwed at any point in the game or without a blocker since you'll be playing so many creatures; a great one to learn the game with.

    • @hugh7040
      @hugh7040 2 หลายเดือนก่อน

      Enjoying your style so far! An editing recommendation; whenever you were giving the color summaries, I think having a small video frame of you playing with cards you're describing (tokens for white, destroy for black, etc) so that others can get a physical representation of what you're saying. Just a thought!

    • @Spencer4686
      @Spencer4686 2 หลายเดือนก่อน

      Thank you for the feedback, great to know what people like to see 👌👍

  • @WatchThatFast
    @WatchThatFast 2 หลายเดือนก่อน

    Question to parallax tide how to do it like that to remove my 2 lands so they comeback and 2lands my opoonent stay exiled forever. Can I do it from my one parallax tide? If yes how has to be done?

    • @Spencer4686
      @Spencer4686 2 หลายเดือนก่อน

      For parallax wave to target a land it needs to become a creature.. So if they turn their land into a creature you could target it. Or you could use 'enchanted evening' to make them enchantments and then 'opal essence' to make them also creatures but that would destroy all lands as they would become 0/0's,I including your own. So you would need a Benalish Marshall or some other creature lord to make sure your lands would have at least 1 toughness to survive the effect.

  • @Oz__MTG
    @Oz__MTG 2 หลายเดือนก่อน

    Honestly, being that it was in a special guest slot it’s extremely difficult to pull. Plus the artwork being different makes it even better and more of a chase. I’d say this is what’s contributing to its price spike, it may have dropped shortly after release, but now its slowly going up.

    • @Spencer4686
      @Spencer4686 2 หลายเดือนก่อน

      1.5% chance to pull so yeah, it was a reprint just not in the way most players would want.

    • @Oz__MTG
      @Oz__MTG 2 หลายเดือนก่อน

      @@Spencer4686 exactly. I’m thinking wizards knew that reprinting it to oblivion would not have been a good idea, making it too easily accessible.

  • @billyclint2232
    @billyclint2232 3 หลายเดือนก่อน

    I didn’t see protean hulk is that a play group decision just curious?

    • @Spencer4686
      @Spencer4686 3 หลายเดือนก่อน

      Yeah protein Hulk would be a solid choice for this deck and I would run it but as it's known for its combos within CEDH I feel it would create too much of a target on the deck.

  • @Spencer4686
    @Spencer4686 3 หลายเดือนก่อน

    1 out of 64 play boosters will be a non-foil special guest slot (1.563%). You then have 1 in 10 of pulling the card you want aka 10%. Only cards of value are stone forge, prismatic vista and scape shift. As we saw with mana crypt in 'LCI' this reprints won't be significant enough to lower the price of these cards.

  • @briancarey6795
    @briancarey6795 3 หลายเดือนก่อน

    [S]akura-[T]ribe [E]lder = STE (ve)

    • @shadygeek5788
      @shadygeek5788 3 หลายเดือนก่อน

      The V(value) E(engine) part was added because of Maren herself back in the day for a lot of people, but mostly because Golgari reanimator players always ran him for insane value AND MOST STILL DO. 😅 now you know some community mtg lore!

    • @Spencer4686
      @Spencer4686 3 หลายเดือนก่อน

      ​@@shadygeek5788 appreciate it great stuff ❤

  • @ubberJakerz
    @ubberJakerz 3 หลายเดือนก่อน

    All that for a rising of the day?

    • @Spencer4686
      @Spencer4686 3 หลายเดือนก่อน

      Yep when you need that card to finish your deck and someone pulls it out their collection for free dosnt matter the value. They had no reason to help but they did so decent people get call outs! 👌👍

  • @merlintym1928
    @merlintym1928 3 หลายเดือนก่อน

    *You're