Pau Homs
Pau Homs
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SPIDERVERSE-ISH COMPOSITING IN BLENDER - Blender Compositing for NPR Part 4
Lay back, grab a cozy drink and let's comp. I'm doing my best to recreate compositing effects from "Spiderman: Into the Spiderverse" in a way that's entertaining and as simple as possible. This includes a comp based atmosphere effect, character flattening, screen space textures and the famous spiderverse defocus. Enjoy!
Find me here! ;)
- Instagram: homspau
- Twitter: homspau
- Bluesky: bsky.app/profile/homspau.bsky.social
- Linkedin: www.linkedin.com/in/pau-homs-6a40611bb
- Artstation: www.artstation.com/homspau
มุมมอง: 2 631

วีดีโอ

STYLIZED DEPTH OF FIELD IN COMPOSITING - Blender compositing for NPR Part 3
มุมมอง 2.7Kหลายเดือนก่อน
Stylizing how your backgrounds loose information when they get out of focus is key for NPR. And that's for sure a compositing task! In this chapter we cover the different nodes that can be used to defocus in compositing, the math behind the depth of field effect and how to achieve some crazy stylized DOF effects. Enjoy! Download the "Depth to DOF" node! 2181114176999.gumroad.com/l/depthtodof Fi...
3D TO 2D ANIMATION - Blender Compositing for NPR Part 2
มุมมอง 4.7K2 หลายเดือนก่อน
Making a 3D to hand drawn 2D animation compositing setup in Blender 4.3! Along the way learning about alphas, light passes, filters and compositing based lines. All realtime in the viewport compositor! Find me here! ;) - Instagram: homspau - Twitter: homspau - Linkedin: www.linkedin.com/in/pau-homs-6a40611bb/ - Artstation: www.artstation.com/homspau Timestamps 00:00 - ...
THE BASICS - Blender Compositing for NPR Part 1
มุมมอง 11K2 หลายเดือนก่อน
Unlock the power of Blender's multipass viewport compositing by understanding the basics of the compositor. Plus how to make an one node painerly style! Find me here! ;) - Instagram: homspau - Twitter: homspau - Linkedin: www.linkedin.com/in/pau-homs-6a40611bb/ - Artstation: www.artstation.com/homspau Timestamps 00:00 - Intro 02:00 - Setting up the Viewport Compositor ...
Blender Compositing for NPR - Free course trailer
มุมมอง 3.9K2 หลายเดือนก่อน
Although it's often overlooked, compositing is essential to any stylized animated production. And now, with blender 4.3, we can composite in the viewport with everything we need to art direct our visuals. Learn all about NPR compositing in this free course! Find me here! ;) - Instagram: homspau - Twitter: homspau - Linkedin: www.linkedin.com/in/pau-homs-6a40611bb/ - Ar...
How Are Eyes Made in Animated Movies? | Blender Tutorial
มุมมอง 25Kปีที่แล้ว
Eyes are the most powerful aspect of an image and with great power comes great responsibility. The artwork for the miniature is heavily inspired by various frames of Pixar's Lightyear and features the free "Rain" character rig by the Blender Studio with a modified lookdev as well as some assets from Ian Hubert's Patreon. Find me here! ;) - Artstation: www.artstation.com/homspau - Instagram: ins...
CYCLES LIGHT COMPONENT SLIDERS! (yay!)
มุมมอง 4Kปีที่แล้ว
Download my "Light Components" node on Gumroad FOR FREE: 2181114176999.gumroad.com/l/ukctb Tweaking a light's components separately can help a ton with fine tuning a render!
Pau Homs i Farré - Lighting & Compositing Demo Reel 2022
มุมมอง 6K2 ปีที่แล้ว
Hello! Pau here! Hello! I'm so proud to present my lighting demo reel after finishing my degree in Animation & VFX. I'm very excited to begin my journey in animation! I hope you like it :) It includes works from: "I'm A Star", an animation by Josep "Vel" Castaño Riera for which I modeled the set, was in charge of the lookdev, the lighting and the compositing. It was rendered in Blender Cycles a...
How I Rendered a Disney Style Animation in Blender - Behind the render
มุมมอง 47K2 ปีที่แล้ว
I want to share some of the lessons I learnt the hard way while lighting an animated shot by the Character Animator Josep "Vel" Castaño. Follow the animator Josep "Vel" Castaño Riera on Linkedin: www.linkedin.com/in/theendisrenewal/?originalSubdomain=es Find me here! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau - Linkedin: www.lin...
"I'm a Star" - Animation Lighting by Pau Homs
มุมมอง 9K2 ปีที่แล้ว
Hello! I was trusted by the Character Animator Josep "Vel" Castaño Riera to take care of the lighting, compositing, set modeling & lookdev for of this piece. It has been a very challenging project but I'm super happy with the result! The 3D side of things has been done with Blender and Cycles, that allowed me to work in a very fast and flexible way. The compositing was made in Nuke. Follow Jose...
ALL THINGS (I know) Light Decays in Blender
มุมมอง 19K2 ปีที่แล้ว
Bend physics! Customize your decays! Have fun with your lights! Stalk me here! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau The featured character designs are made by the amazing Lara Carrasco: - Portfolio: larasoak.wixsite.com/portfolio - Instagram: larasoak?hl=en UPDATES FROM THE FUTURE Whatever you add to the con...
Blender’s AMAZING (not so new) feature! | Cycles Light Nodes in 5 minutes
มุมมอง 118K2 ปีที่แล้ว
Blender’s AMAZING (not so new) feature! | Cycles Light Nodes in 5 minutes
"This is Audrey II" Fan animation by Pau Homs
มุมมอง 5K2 ปีที่แล้ว
"This is Audrey II" Fan animation by Pau Homs
My video for Blender's "Blender is..." montage
มุมมอง 2.5K2 ปีที่แล้ว
My video for Blender's "Blender is..." montage

ความคิดเห็น

  • @JulieeBees
    @JulieeBees วันที่ผ่านมา

    I have never obtained so much clear and helpful information in any other blender video out there as I have with yours. Your dedication to explaining the logic behind the decisions you have taken is admirable and has helped me so much. ¡Muchas gracias desde México!

    • @homspau
      @homspau วันที่ผ่านมา

      Muchas gracias por tus palabras!! Valen muchísimo! Un abrazo ;)

  • @pro2dstudioCOM
    @pro2dstudioCOM 3 วันที่ผ่านมา

    great tutorial, it's great that when You explaining the work on nodes you compare it to the functions in photoshop, it's much easier to understand

    • @homspau
      @homspau 3 วันที่ผ่านมา

      Yay! I'm glad to hear that!

  • @terriermonisgod
    @terriermonisgod 3 วันที่ผ่านมา

    thank you so much for this video series!

  • @deathninja3389
    @deathninja3389 4 วันที่ผ่านมา

    which version of blender is used in this video?

    • @homspau
      @homspau 4 วันที่ผ่านมา

      Blender 4.3! :)

  • @old_man_dunsparce
    @old_man_dunsparce 6 วันที่ผ่านมา

    I got an issue. When I got my Cryptomatte enabled, my screen looks all glitchy and it doesn't cut out my objects even after rendering it. Could it be an issue with my GPU?

    • @homspau
      @homspau 6 วันที่ผ่านมา

      I'm not sure! I haven't had that happen before. Sorry that I can't help more!

  • @iangilbertson6775
    @iangilbertson6775 7 วันที่ผ่านมา

    Excellent breakdown… thanks for clearing this concept up for me. I’ll give render passes a go with my final animation now! 👌🏻👌🏻👌🏻 moving on to part 2

  • @velogonza
    @velogonza 9 วันที่ผ่านมา

    What cartoon is it on 00:25 ???

  • @affanity.x9268
    @affanity.x9268 9 วันที่ผ่านมา

    Now its wayy easier! Light linking and the new Khronos color transforms reads all the lights, making it very identical to what disney uses.

  • @gumball1328
    @gumball1328 12 วันที่ผ่านมา

    THIS IS AWESOME!!

    • @homspau
      @homspau 12 วันที่ผ่านมา

      Thank you!

  • @Zion_k
    @Zion_k 14 วันที่ผ่านมา

    eevee or cycles

    • @homspau
      @homspau 14 วันที่ผ่านมา

      Eevee!

  • @RolandJVyens
    @RolandJVyens 14 วันที่ผ่านมา

    Thank you Pau

  • @jlar.studio
    @jlar.studio 15 วันที่ผ่านมา

    Nuevo seguidor. Exelente curso. Super!!!

    • @homspau
      @homspau 15 วันที่ผ่านมา

      Muchas gracias! :)

  • @thelurkingpanda3605
    @thelurkingpanda3605 18 วันที่ผ่านมา

    Insane people dont talk about this more. Even googling the doc page doesnt come up

  • @_TetKaneda
    @_TetKaneda 20 วันที่ผ่านมา

    Great contribution, great tutorial. You have my like. Thank you very much. Regards

    • @homspau
      @homspau 20 วันที่ผ่านมา

      Thank you!

  • @morlankey
    @morlankey 21 วันที่ผ่านมา

    In the avoiding matte lines chapter, you are way over-thinking it. In the ENV layer you use `Set Alpha` to hide the part of the image and then later you use `Inpaint` to put it back again. That doesn't make sense. You don't need to do anything with the alpha of the bottom layer, just plug the Render Layers image output straight into the first input of the `Alpha Over` node and it will work.

    • @homspau
      @homspau 21 วันที่ผ่านมา

      I see your point, but it's not quite what I'm doing. Since I'm using the viewport compositor I can't have separate character and env render layers. What I'm doing is trying to reconstruct that behaviour just using the beauty render. But, as you say, this should be overkill. For any non interactive compositing, people should render different layers and just merge them on top with an alpha over. Good observation! I hope we get support for view layers in the viewport compositor in the future!

    • @morlankey
      @morlankey 20 วันที่ผ่านมา

      @@homspau Ooooh I see. That does make sense, sorry!

    • @homspau
      @homspau 20 วันที่ผ่านมา

      @morlankey Thank you for pointing it out!

  • @WhenThingsGoWrong
    @WhenThingsGoWrong 26 วันที่ผ่านมา

    Please update the tutorial to Blender 4.3! And please make it easier to follow along and show the whole node structure too. I tried for 5 hours to replicate and thinker with what I could, but it did not work out for me.

  • @mehdierrgragui5521
    @mehdierrgragui5521 27 วันที่ผ่านมา

    Hi love the tutorial. Quick question tho, how would you go to add stylized motion blur like a spiderverse/painterly blur ?

    • @homspau
      @homspau 26 วันที่ผ่านมา

      Replying out of the top of my head, so some of my observations about the spiderverse films might be inaccurate. For characters, I don't recall them doing any motion blur at all. Since they use step set animation (variable rate animation) it wouldn't look good. Instead, they use smears and multiples in certain poses to convey motion. That's more of an animation thing rather than something that should be done in compositing, if you ask me. For backgrounds, I don't precisely remember what they do when the camera moves sharply. I would just add that any compositing based effect for motion blur should be driven by the "vector" renderpass. It will give you the direction and magnitude of the movement in screen space for each pixel. The usual way of applying it is by using a vector blur node, but if you're creative you can use it to drive a displace node (similar to the defocus thing), the size of a kuahara or anything you can come up with. Hope this helps!

  • @BlubafYT
    @BlubafYT หลายเดือนก่อน

    Nah man, your nerdiness in case of animation makes u unique! Awesome vid ❤❤

    • @homspau
      @homspau หลายเดือนก่อน

      Thank you!

  • @BlubafYT
    @BlubafYT หลายเดือนก่อน

    5:34 Yes! I was like, It would be so cool if you showed this option becouse I forgot again where it was, and one second later you did ❤ Great video!

  • @aifilmschool
    @aifilmschool หลายเดือนก่อน

    Epic stuff! Thank you very much!!

  • @theKingsAmbassadors
    @theKingsAmbassadors หลายเดือนก่อน

    Your quality is off the chain boet. Top stuff

  • @friexino6580
    @friexino6580 หลายเดือนก่อน

    I honestly didnt get what i wanted,i though youd explain how you did her textures

  • @sameeruddin
    @sameeruddin หลายเดือนก่อน

    Purchased the node love it ❤

    • @homspau
      @homspau หลายเดือนก่อน

      I'm so glad to hear that!

  • @MartinKlekner
    @MartinKlekner หลายเดือนก่อน

    Beautiful. Thanks so much for this inspiration!

    • @homspau
      @homspau หลายเดือนก่อน

      Thank you! It truly means a lot coming from you :)

  • @zoemayaanimations3829
    @zoemayaanimations3829 หลายเดือนก่อน

    This looks like an official Disney animation, That's Awesome! 😍💝

  • @sameeruddin
    @sameeruddin หลายเดือนก่อน

    Unlocked another corner of the blendervers today ! thank you for the knowledge you share ! :) thank you

    • @homspau
      @homspau หลายเดือนก่อน

      Thank you for the comment! :)

  • @Sophrony777
    @Sophrony777 หลายเดือนก่อน

    BTW: If your Cryptomatte isn't working, be sure to enable it first under View Layers > Cryptomatte > [x] Object [x] Material [x] Asset Thanks for the tutorials!

  • @migueleng7634
    @migueleng7634 หลายเดือนก่อน

    Awesome !

  • @Firitel14
    @Firitel14 หลายเดือนก่อน

    The mitchell vs the machines stealthbots (pal max prime) shaders please🙏🏽.

  • @sambamproductions8883
    @sambamproductions8883 หลายเดือนก่อน

    This is incredibly useful. You communicate the information so clearly. Thanks for sharing

    • @homspau
      @homspau หลายเดือนก่อน

      I'm so glad it helps! Thank you!

  • @Kitsune_1001
    @Kitsune_1001 หลายเดือนก่อน

    Youre a chad fr Pau 🙌🏾

    • @homspau
      @homspau หลายเดือนก่อน

      Hahahaha thank you!

  • @kommin.
    @kommin. หลายเดือนก่อน

    Hey I have a problem with the Cryptomatte node. I did everything as described in the video but my image remains grey no matter what I do and I can't select an object

    • @homspau
      @homspau หลายเดือนก่อน

      Make sure you're using Eevee in blender 4.3. this workflow doesn't work in earlier versions. It should be fine using the standard compositor instead of the one in the viewport. Hope it helps :)

    • @kommin.
      @kommin. หลายเดือนก่อน

      @ thanks

  • @Alex-is-Procrastinating
    @Alex-is-Procrastinating หลายเดือนก่อน

    I wish someone had told me earlier, this is borderline insane!

  • @NKK-96
    @NKK-96 หลายเดือนก่อน

    ILY

  • @SocksYTz
    @SocksYTz หลายเดือนก่อน

    Took me a while but I got it perfect!

  • @P134-i3p
    @P134-i3p หลายเดือนก่อน

    This has been a great Series dude! Thank you so much!

    • @homspau
      @homspau หลายเดือนก่อน

      Thank you! I'm so glad it helps! :)

  • @Lluc3D
    @Lluc3D หลายเดือนก่อน

    Ets un putu crack, em va perfecte per un projecte q estic fent ara. Merci :)

    • @homspau
      @homspau หลายเดือนก่อน

      Quina ilu que serveixi! I més encara llegir català als comentaris ;) Una abraçada!

  • @OkntoFxs
    @OkntoFxs หลายเดือนก่อน

    Wow 😮 this is amazing info

    • @homspau
      @homspau หลายเดือนก่อน

      Thank you!

  • @HyotheticTheCartoonist17
    @HyotheticTheCartoonist17 หลายเดือนก่อน

    Can you also teach me Next video? how to light render in a style from film disney wish??

  • @ThadeousM
    @ThadeousM หลายเดือนก่อน

    *Viewer Node issue : Viewer node and/or backdrop not updating in compositor* I'm struggling as when I use a viewer node at the end of my compositing node tree I cannot see the effects I've implemented in the image or UV editor... (To be clear my viewport compositing is set to camera and I can see the Spiderversal effects in my viewport, but I cannot export the viewport) Pau do you by chance have another video coming talking about exporting the final images? Any advice from anyone here would be very helpful.

    • @homspau
      @homspau หลายเดือนก่อน

      Hi! I think I covered this on part 1. The viewer node affects only the viewport, backdrop and the "viewer node" "image" in the image editor. For final rendering you should plug your graph to the "composite" node. Hope it helps!

    • @ThadeousM
      @ThadeousM หลายเดือนก่อน

      ​@@homspau Iya, with a bit more testing I've realised the parameters I dialled into nodes like Kuwahara were so low that they were not having effect on the image / UV editor (via the viewer node). Still puzzling as I could clearly see those effects in the viewport throughout... So I'm curious now whether a threshold was affecting the image somewhere along the pipeline (some kind of noise threashold or denoising). I imagine at somepoint a eurika moment will happen and this will all make sense Anyway increasing the intensity here and there has worked. Thanks again for your work here Pau. I also remember the talk you presented at the BCON at the start of the year.. A very useful tutor indeed!🙏

  • @seasoned-pastronaut
    @seasoned-pastronaut หลายเดือนก่อน

    When I use the depth pass, everything shows up white but when I use the mist pass with a modified depth value, everything works fine. Is there a difference or is it fine that I use the mist pass?

    • @homspau
      @homspau หลายเดือนก่อน

      The reason you see white is because the depth pass actually gives a value to each pixel based on how far an object is from the camera. For example, if an object is 0.5m (or scene units) from the camera, the pixels which depict that object will be mid gray. At a distance of 1m, the RGB values of those pixels will be pure white. But, since our renders have a high dynamic range or, speaking properly, the pixels have a floating point bit depth, these values can go above one. An object thats 2m away will have RGB values of 2 and so on. You need that raw depth data to make accurate math on your depth. For example, for making fake DOF, you could get something working with the mist pass but it would be inaccurate and dependent on the scale of your scene. For creating masks the mist pass is fine, but I encourage you to get familiar with the depth pass too! I hope I'm making myself clear! :)

    • @seasoned-pastronaut
      @seasoned-pastronaut หลายเดือนก่อน

      Thank you for the explanation, it really helped me understand a bit more! Is there any way to ‘clamp’ the range of values from 0-1 so that I can get the range of values for the shot?

    • @homspau
      @homspau หลายเดือนก่อน

      @seasoned-pastronaut you can use the map range node! Checking clamp and using the "from min and max" values as you would on the start and end of the mist pass should give you the control you're looking for to create masks

  • @sebastianruiz1166
    @sebastianruiz1166 หลายเดือนก่อน

    This is gold!

    • @homspau
      @homspau หลายเดือนก่อน

      Thank you!

  • @ThadeousM
    @ThadeousM หลายเดือนก่อน

    *Edit: use a Normalize node before the map range* Ran into a strange issue whilst my map range only provides useable values if i swap my from min and from max around: so I'm looking at: from min 1 from max 0 to min 0 to max 1 Anything else just returns a solid white or black... Any hunches why this might be?

  • @astra6816
    @astra6816 หลายเดือนก่อน

    Last chapter!? Loved this serie, thank you so much for sharing!

    • @homspau
      @homspau หลายเดือนก่อน

      Thank YOU for the comment!

  • @PepeSchoolLand
    @PepeSchoolLand หลายเดือนก่อน

    Que tutoriales más buenos Pau! super claros y muy chulos.

    • @homspau
      @homspau หลายเดือนก่อน

      Muchísimas gracias Daniel! Significa muchísimo 🙏 Y muchas felicidades por el tuyo de claypencil. Espectacular!