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Vincent Boudewijn
Netherlands
เข้าร่วมเมื่อ 24 ก.ย. 2013
Hi there,
I'm a VFX artist specialised in 3D environments, matte painting and unreal engine. I'm there for creating epic shots and also sharing some of my knowledge with you guys, so make sure to subscribe!
I'm a VFX artist specialised in 3D environments, matte painting and unreal engine. I'm there for creating epic shots and also sharing some of my knowledge with you guys, so make sure to subscribe!
Damsel(2024) | Matte Painting Reel | BY VINCENT BOUDEWIJN |
Hi there,
Here is a little reel of some the matte painting shots that I've worked on for this show. Enjoy!
Image courtesey of Pixomondo, Netflix & Sony. I do not own rights to the film or to the music used in this video.
Here is a little reel of some the matte painting shots that I've worked on for this show. Enjoy!
Image courtesey of Pixomondo, Netflix & Sony. I do not own rights to the film or to the music used in this video.
มุมมอง: 884
วีดีโอ
UNREAL ENGINE 5 CINEMATIC | SAURON RETURNS TO MORDOR | 4K |
มุมมอง 7Kปีที่แล้ว
Sauron returns to the land of Mordor, but this time he does it in Unreal Engine 5! Watching the new Lord of The Rings show inspired me to make my own cinematic experience. I just love that dark vibe of Mordor and I wanted to make it my own! Enjoy! For more content like tutorials, breakdowns, and much more, consider subscribing to my channel. If you have any comments or questions, don't hesitate...
EXPORT BLENDER CAM + SCENE TO UNREAL ENGINE | Unreal Engine 5 | USD | Tutorial
มุมมอง 40K2 ปีที่แล้ว
In this tutorial, you will learn how to export your blender scene and camera to Unreal Engine 5 using Universal Scene Description (USD). Next to this, we will tackle common issues that show up during the process. 0:00 Introduction 0:35 Bake Camera 1:29 Exporting Camera to USD 2:21 Activate USD plugin 2:53 Import USD 3:56 Setting up the camera 4:20 Fixing USD translation issues 5:30 Outro Also, ...
HOW TO CREATE REALISTIC SMOKE & FOG | Unreal Engine 5 | Tutorial
มุมมอง 97K2 ปีที่แล้ว
Hello Everyone, Today I will show you how I create realistic smoke and fog in elements in Unreal Engine 5. If you have any questions, please leave them in the comment section below. 0:00 Introduction 0:31 Converting MOV to JPEG 1:05 Loading in the Image Sequence 1:52 Create Media Player 3:05 Creating the smoke plane 3:37 Smoke Shader 6:14 Smoke play in Sequencer 7:10 Tweaking the MI Shader 7:48...
Unreal Engine 5 Cinematic | The traveler | 4K | Nanite |
มุมมอง 92K2 ปีที่แล้ว
Having a spin with Unreal Engine 5 Once again showing you my love for moody medieval scenes Some small cache error is still visible on the character but oh well ;) Render time: THREE minutes! Yep thats right! THREE minutes. Unreal is really game changing for me! Music: Howling Fjord by Blizzard. I do not own any rights to the music and do not wish to make any money over it. #UnrealEngine5 #Cine...
Tie Fighters Return! | STAR WARS | Blender | VFX Breakdown | By Vincent Boudewijn
มุมมอง 3.3K3 ปีที่แล้ว
I wanted to create a little Star Wars scene for fun. VFX: Vincent Boudewijn Music/Audio: Renan Bakker Instagram: @vincentboudewijnarts @r.e.n.a.n.music Check out my artstation www.artstation.com/vboudewijn Check out my LinkedIN www.linkedin.com/in/vincent-boudewijn-16b808a8/
''Dragonstone'' | Game of Thrones | VFX 3D MATTE PAINTING | Blender | By Vincent Boudewijn
มุมมอง 9K3 ปีที่แล้ว
I love the castles of Game Of Thrones and wanted to create Dragonstone and test some VFX techniques while making this shot. The music is by Alexander Nakarada.
''White Castle'' | VFX 3D Matte Painting | Blender | VFX Breakdown | By Vincent Boudewijn
มุมมอง 14K4 ปีที่แล้ว
I'm used to Maya and Nuke and I really wanted to learn Blender and Fusion so I set up this 3D DMP practice to learn the new software. If you have any questions don't hesitate to comment in the section below. Check out my artstation www.artstation.com/vboudewijn Check out my LinkedIN www.linkedin.com/in/vincent-boudewijn-16b808a8/
Wow! I love the depth, and colouring, of those images. Great work 🙂
Thanks taure!
USD can move everything such as physical object, etc. ?
Ive done something so that every time I try to redo the whole process, even with different overlays everything is always coming out really greyed out and not as emissive from my guess but I have no idea what ive done? It was working fine then I tried to replace the footage with a different overlay and ever since it just hasn't worked. any ideas?
mr ness i dont aprove of your metods
great work
its so cool
amazing
DUUUUDE !!! Great work. Would love to see some kinda workflow or breakdown in the near future.
@@zenparvez Thanks zenparvez. A full VFX breakdown I can't do (has to do with rights) but I can definitely look into some workflow videos/tutorials! Stay tuned!
@ Would appreciate a quick and learning video regarding young vfx trainee and enthusiasts to include such vfx with unreal on live footage since the media is ever changing. Thanks in advance!
can you teach me ?
can you show how to export a camera move along a path also using a target to track my hero object, but i cant seem to bake the animation out whilst keeping both the path and target info animation intact ? all im getting in the bake is the transforms associated to with the targets key frames, losing all of the path animation any ideas would be great? thanks
Nice tutorial. Thank you.
Thanks so much for this simplistic information. Greatly appreciated.🖥
hello brother, stunning env design and just wow! did you use any specific packages for environment, rocks, clouds or any tips for creating some cinematic scenes like this? I'm an Unreal artist and also the big fan or the lotr 😊
Amazing.. thanks man.
So So So rhank you!!!!
amazing tutorial and very nice way to explaining the content. thanks vincent boudewijn
WOW
Great work, made me think of that Valhalla Rising movie.
don't work in UE5.4, the camera is not recognized; so you import all your scene but not the cam...
Impressive! Thank you. One question. I have a substrate inside my scene, and the material nodes inside the editor differ from yours. Is there a way to make this work?
Can u make a little update for version UE5.4?? The Nodes are not the sames... and its a little bit confusing for noobs as me. Thx!
I have negative keys in graph editor after importing in Unreal So it cause 180-degree flips (but in Blender everythings good) How to solve it?
Thank you!
How to render media player? I can't see the smoke in rendered images..
Really Good Tip! Thx!
Heb je mischien een goede internet link/tutorial met info over blender to unreal thru usd worflow? Ik hoop me daarmee wat meer te verdiepen in USD. Wat is het verschil met fbx? ik ben een hobbyist videograaf met als ambitie vfx set extensions green screen. De render tijden van unreal zijn echt insane!!! probeer mijn scenes over te zetten naar unreal voor snellere rendering tijden. Ik probeer alles to leren over usd blender export voor unreal.thx!! p.s ik heb je over usd pixar link gezien in de description sectie
Pure and informative! Thx
Awesome tutorial. I created that fog texture you demonstrated at the end of the tutorial and it flickers. Any work around for that? Thank you!
Nice tutorial. I followed all the steps and did get proper results but I could not save the camera in the level. meaning the camera just disappears from the level and the sequencer shows missing camera error. I tried to find the camera but I think the USD file only generates a level sequence and the camera is kind of a cache memory. I am working in unreal engine 5.2. I don't know if this problem is version specific. please help!
Hello sir, would you please show us how we can use more than one alembic/usd caches( as like run, walk, dance etc. on the same character and keeping the all materials?
good one!
You helped me, thanks)
amazing tutorial, thanks a lot!
un grande vincent
Once imported, and once the tutorial is over: The cameras disappear when the project is reopened. As a result, I systematically lose the work done previously. Have I forgotten an option somewhere? Am I the only one to suffer this inconvenience? Thanks anyway.
Solved, thanks to @ksheetijsaini Okay I figured it out. It's a 5.2 bug. Here's my work around. Follow the above steps in 5.1. Then convert the project to 5.2. It still has some minor bugs but nothing game breaking that I've come across as of now. Hope this get's fixed soon or if anyone has a better solution please do let me know
Can we do this for the object as well ?
Doing this without even using any textures makes it a lacking tutorial because people will run into problems exporting materials and you covered none of that. Next time use a real scene not just a couple of basic boxes. This isnt a real life example of what anyone would actually be exporting.
This is how you make a tutorial. Thank you for being clear, concise, and not wasting time.
How to import animated mesh?
Hi, you can use .abc (alembic cache). Note that .abc can be a bit slow though. If you have a rigged mesh it is better to use .fbx
@@vincentboudewijn Hi, so it’s not possible to transfer animation via USD?
Not a fan of the chromatic aberration
Thank you very much sir, excellent tutorial.
Amazing
Thank you!! It's the best way I saw
Life saving tip 👌👌👌
how to export my video all things working fine but when i export not animation showingm
Thanks much needed ..the animated image sequence plate is not importing right with USD
Thx a lot !!! You made my day !!!
FKN AMAZING!!
Sir make full video