RGH Press
RGH Press
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The Fighter Explained
The Fighter Explained
มุมมอง: 386

วีดีโอ

My RPG Journey
มุมมอง 563ปีที่แล้ว
My RPG Journey
Classes Explained: Defining Class
มุมมอง 220ปีที่แล้ว
Classes Explained: Defining Class
Finding Your Fantasy
มุมมอง 284ปีที่แล้ว
Finding Your Fantasy
12 Rules for Roleplaying Games
มุมมอง 420ปีที่แล้ว
12 Rules for Roleplaying Games
Rollin' Bones Updates
มุมมอง 1222 ปีที่แล้ว
Rollin' Bones Updates
Rollin' Bones: Alexander Macris - Ascendant RPG
มุมมอง 9013 ปีที่แล้ว
Rollin' Bones: Alexander Macris - Ascendant RPG
Rollin' Bones: Random RPG Chat
มุมมอง 703 ปีที่แล้ว
Rollin' Bones: Random RPG Chat
Batman: The Animated Series Adventures Unboxing
มุมมอง 1723 ปีที่แล้ว
Batman: The Animated Series Adventures Unboxing
Rollin' Bones: DM Bluddworth
มุมมอง 993 ปีที่แล้ว
Rollin' Bones: DM Bluddworth
Rollin' Bones: Aaron the Pedantic
มุมมอง 1413 ปีที่แล้ว
Rollin' Bones: Aaron the Pedantic
Rollin' Bones: A Beginner's Guide to Weird Frontiers Pt 2
มุมมอง 5563 ปีที่แล้ว
Rollin' Bones: A Beginner's Guide to Weird Frontiers Pt 2
Rollin' Bones: Cheyenne Wright
มุมมอง 323 ปีที่แล้ว
Rollin' Bones: Cheyenne Wright
Rollin' Bones: A Beginner's Guide to Weird Frontiers Pt 1
มุมมอง 2.2K3 ปีที่แล้ว
Rollin' Bones: A Beginner's Guide to Weird Frontiers Pt 1
Rollin' Bones: 2021 Holiday Gift Guide
มุมมอง 353 ปีที่แล้ว
Rollin' Bones: 2021 Holiday Gift Guide
Rollin' Bones: City-Based RPGs
มุมมอง 983 ปีที่แล้ว
Rollin' Bones: City-Based RPGs
Rollin' Bones: A Beginner's Guide to Mutant Crawl Classics
มุมมอง 2.7K3 ปีที่แล้ว
Rollin' Bones: A Beginner's Guide to Mutant Crawl Classics
Rollin' Bones: Do We Need Safety Tools?
มุมมอง 1153 ปีที่แล้ว
Rollin' Bones: Do We Need Safety Tools?
Rollin' Bones: Brock from Dungeon Master's Toolkit
มุมมอง 233 ปีที่แล้ว
Rollin' Bones: Brock from Dungeon Master's Toolkit
Nighthaven: Shades of Grey Session 3
มุมมอง 143 ปีที่แล้ว
Nighthaven: Shades of Grey Session 3
Rollin' Bones: Phylactery #3 and Rocket to Russia Review
มุมมอง 233 ปีที่แล้ว
Rollin' Bones: Phylactery #3 and Rocket to Russia Review
Rollin' Bones: Star Wars 5e with Dungeon Jedi Masters
มุมมอง 603 ปีที่แล้ว
Rollin' Bones: Star Wars 5e with Dungeon Jedi Masters
Rollin' Bones: The Return to Planet X with Levi Combs
มุมมอง 463 ปีที่แล้ว
Rollin' Bones: The Return to Planet X with Levi Combs
Nighthaven: Shades of Grey Session 2
มุมมอง 163 ปีที่แล้ว
Nighthaven: Shades of Grey Session 2
Rollin' Bones: Valore Studios
มุมมอง 413 ปีที่แล้ว
Rollin' Bones: Valore Studios
Rollin' Bones: The Complete History of IDW's Batman Kickstarter
มุมมอง 2443 ปีที่แล้ว
Rollin' Bones: The Complete History of IDW's Batman Kickstarter
Nighthaven: Shades of Gray Session 1
มุมมอง 443 ปีที่แล้ว
Nighthaven: Shades of Gray Session 1
Rollin' Bones: Luau Lou
มุมมอง 613 ปีที่แล้ว
Rollin' Bones: Luau Lou
Rollin' Bones: A Beginner's Guide to Dungeon Crawl Classics
มุมมอง 9K3 ปีที่แล้ว
Rollin' Bones: A Beginner's Guide to Dungeon Crawl Classics
Nighthaven: Shades of Gray Session Zero
มุมมอง 713 ปีที่แล้ว
Nighthaven: Shades of Gray Session Zero

ความคิดเห็น

  • @DanMProductionsBois
    @DanMProductionsBois 15 วันที่ผ่านมา

    It's so hard to find content about this RPG system.

  • @primafacie5029
    @primafacie5029 หลายเดือนก่อน

    He did well on this KS. A pity that the cancel culture club went apeshit trying to kneecap him. Without all the political crap he could have doubled his money 😢

  • @himesjb
    @himesjb 2 หลายเดือนก่อน

    Loved this interview. Question: At "name level" (or earlier, if your DM allows) does the game morph from that premise of party camaraderie vs. The Dungeon -- we few rag tag adventurers must defeat this Module with the Referee adjudicating (something that Shadowdark puts a premium on) -- into a mode that approaches player vs. player as each PC establishes their own version of a STRONGHOLD, each PC heading up now a major world faction and thus competing for resources with their respective armies? Though party loyalty & cooperation against common foes may still be the focus, it seems inevitable that the "win" conditions of the game mean that as you conquer the region, your biggest competition may become your fellow PCs who now control the most powerful factions in this corner of the Realm. In this video, Ginger said that she loves 4-Ex board games (no idea what that is), which give strong interactions between players -- a dynamic she feels can transfer well into this Domain-style play of D&D: "I'm going to use the rules to level up and bring my troops against yours..." or "I'm going to wrest this area by annexation for tax purposes, but that will free up this area on your other side which you can then take over, so don't worry about it!" I am simply mulling over the OD&D rules and goals... and it taps into a weird, pulpy social dynamic between PCs that I've never fully reconciled in my mind, unless I look at it this wargaming way.... The weirdness consisting of a CLERIC partnering up with a THIEF and a rowdy FIGHTING MAN and a shifty MU who probably dabbles in things better left alone. What an unlikely posse! Yet in early days of their careers, they settle on this alliance, so as to eventually promote their own aims until each has a STRONGHOLD of their own stripe -- Monastery, Thieves Guild, Castle, Wizards Tower, and so on -- strongholds that probably are at cross purposes and stand for different ethics! How can the Thieves Guild be across the street from the Church and not cause friction? It just seems that "the game" in its inception as the Major Classes having the goal of leveling up w Estate benefits will ultimately lead to a wargaming state, where it's every Man for himself. Or, at least, we maintain these uneasy & unlikely alliances to the bitter end...

  • @gurugru5958
    @gurugru5958 2 หลายเดือนก่อน

    As a novice DM, my suspicion is that "rules-light" DMing is more accurstely experienced DMs subbing in giant rules gaps with various rules they've accumulated over time. If a less experienced DM like myself tried to mainly run a rules-loght game, I suspect I would end up defaulting to dasy mechanics like roll-under and would have many mechanical gaps in my game.

  • @gurugru5958
    @gurugru5958 2 หลายเดือนก่อน

    Matt Colville is very good at sounding profound, but after a while, his tone gets annoying.

  • @gurugru5958
    @gurugru5958 2 หลายเดือนก่อน

    It is weird to raise millions of dollars for a game that has almost nothing figured out about it.

  • @gurugru5958
    @gurugru5958 2 หลายเดือนก่อน

    I found this valuable. I'll admit, I've had the mindset of not needing to rigorously read rules books. Of course, that's because I started with 5e, where the community consensus is that CR doesn't work and the DMG sucks. Plus, I thought the DMing primarily consisted of setting up challenges for skill checks and prepping encounters. I'm nowhere near where I want to be, but I'm definitely better than I was with 5e

  • @stephenclements6158
    @stephenclements6158 2 หลายเดือนก่อน

    I hear you, dude. Video creation eats time, and you only have so much time to spend, so what do you spend it on? I feel the strain myself, because my literary projects can only happen when I lay off making new videos. Something gives.

  • @JackMcCarthyWriter
    @JackMcCarthyWriter 2 หลายเดือนก่อน

    Best wishes and warmest regards, Mr Howard. I was introduced to you on the BLG stream, and you were the first real Kickstarter campaign i backed. So now i can blame you for overspending there! 😊 May your future endeavors be blessed by the gods

  • @Q_Cooper
    @Q_Cooper 2 หลายเดือนก่อน

    Thank you for this series, and thank you for ending it on this note, I like professor DM, but I would hate to play a game with him, I want grid combat so I can duck behind corners or block passageways, I want to know the rules because I want to know what I'm doing, and his general outlook on the game seems to put immersion above anything else, immersion is a nice goal, but knowing vampires don't like holy water despite never seeing one isn't going to ruin my game. I look forward to your future endeavors sir, and will remain optimistic that this show will one day return.

  • @Slackarius
    @Slackarius 2 หลายเดือนก่อน

    Wishing all the best, thank you for sharing your journey with us over the past few years. Definitely some parallels myself going from whatever the current version of D&D to the OSR to being bro-curious. Hopefully putting down the pod will give you more time to hit the books, focus on design and get in some testing. Maybe in a few years when you've got something in hand to share you might find yourself with the bug to get back in the saddle, or might just be content with making the rounds as you have new material to get out. Either way, at the risk of sounding corny, I'm sure that it'll all work out fine.

  • @SlyBlueDemon
    @SlyBlueDemon 2 หลายเดือนก่อน

    It's funny how they say players shouldn't know the rules for immersion but the idea of knowing the Troll hates fire is immersive because it means my character lived in the world and learned about it from study or stories as a kid. Anyway, great stream and I wish you the best!

  • @murgmaggleramaxis8535
    @murgmaggleramaxis8535 2 หลายเดือนก่อน

    What is the name of the D.M. Ritzlin book you mentioned? Sounds awesome, want to give it a read.

  • @Joshinyu
    @Joshinyu 3 หลายเดือนก่อน

    So the answer is make sure everyone’s first gaming experience is RAW ACKS 1:1 time. I can agree with that, let’s do it.

  • @dundermoose
    @dundermoose 3 หลายเดือนก่อน

    Best D&D show on TH-cam right here!

  • @btrenninger1
    @btrenninger1 3 หลายเดือนก่อน

    For me, a megadungeon is any dungeon where the player's do not know the scale of the place. And, ideally, neither does the DM. Procedural generation like Appendix A and Veins of the Earth work well for this. It may turn out to be small because the dice create dead ends. But, any dungeon is, at first, a megadungeon. The moment the scale is understood, the dungeon is no longer a megadungeon.

    • @RGH-Press
      @RGH-Press 3 หลายเดือนก่อน

      @@btrenninger1 players shouldn't ever really know the scale of any dungeon, mega or otherwise.

    • @btrenninger1
      @btrenninger1 3 หลายเดือนก่อน

      @@RGH-Press Yes, exactly. But, there are smaller places where it will eventually become apparent. But the goal is, as said in the show, that sense that anything could be around the next corner.

    • @btrenninger1
      @btrenninger1 3 หลายเดือนก่อน

      For a literary example of what should be evoked, the REH story, The Scarlet Citadel. Conan is captured and must escape a dungeon. He encounters many inexplicable things. But then in the dark he nearly falls down a well, "Even as he thought this, he felt a faint movement of air; a shadowy wind, rising from the well, stirred his black mane. Conan’s skin crawled. He tried to tell himself that this well connected somehow with the outer world, but his instincts told him it was a thing unnatural. He was not merely inside the hill; he was below it, far below the level of the city streets. How then could an outer wind find its way into the pits and blow up from below? A faint throbbing pulsed on that ghostly wind, like drums beating, far, far below. A strong shudder shook the king of Aquilonia."

  • @blanesherman5434
    @blanesherman5434 3 หลายเดือนก่อน

    Maybe I misunderstood, but it sounded like you said that late Gen X people sound like teenagers...what?

    • @RGH-Press
      @RGH-Press 3 หลายเดือนก่อน

      @@blanesherman5434 the number of Gen X people who still talk like Bill and Ted is way too high

    • @blanesherman5434
      @blanesherman5434 3 หลายเดือนก่อน

      @@RGH-Press Maybe people talk that way where you're from, but that is an extremely inaccurate representation of an entire generation.

    • @RGH-Press
      @RGH-Press 3 หลายเดือนก่อน

      @@blanesherman5434 you're not doing your generation any favors by getting butthurt over it.

    • @blanesherman5434
      @blanesherman5434 3 หลายเดือนก่อน

      @@RGH-Press Disagreeing with a comment is not getting butthurt.

  • @Slackarius
    @Slackarius 3 หลายเดือนก่อน

    This was an easy pickup at $30 for a hardcover that looks this good.

  • @RGH-Press
    @RGH-Press 3 หลายเดือนก่อน

    Back Titans of Fallen Earth on Kickstarter! -- www.kickstarter.com/projects/aeres/titans-of-fallen-earth-a-kaiju-vs-mecha-simulation/description

  • @Arasaka
    @Arasaka 3 หลายเดือนก่อน

    14:18 Coming in to this late, but I'm in your camp. I've long lamented the shift away from that since BECMI. How different is monster slaying in dungeons vs doing the same in the Planes? Oh wow yet another world-ending evil from another dimension to thwart. Domain play is just so much more "grounded" in a way.

  • @btrenninger1
    @btrenninger1 3 หลายเดือนก่อน

    All of your hair -- for now. Heh.

  • @btrenninger1
    @btrenninger1 3 หลายเดือนก่อน

    The way to think about one-minute rounds, is like rounds in a boxing or wrestling match. It's that amount of activity. The "to-hit" roll isn't really to hit -- it's to determine the overall result of the amalgam of activity during the period. A review of AD&D unarm combat in the DMG reinforces this interpretation, one isn't choosing the type of attack, the rolls determine what of the many attacks in a round was actually successful.

    • @btrenninger1
      @btrenninger1 3 หลายเดือนก่อน

      So things like active defense can't be too defined in that scale of environment. One can set a stance. Fighting defensively, fighting aggressively, or neither. AD&D kind of has these in the form of parry (which allows no attack but gives a defensive bonus), regular engaged combat, or the Charge (which increases the odds of hitting while hurting self-defense). There could be other ways to define these things, but instantaneous specific actions aren't available. The shorter the timescale, the more specific one can get at the expense of longer combats. But, if you go to ten second rounds, maximum effect should really be 1/6 of that of a 1-minute round -- more or less. It could be the same effect but lower odds of accomplishing anything.

  • @AuthoritativeNewsNetwork
    @AuthoritativeNewsNetwork 3 หลายเดือนก่อน

    Does hit locations scale to the mass combat level? {is that how you bring in active defence at this scale or is that to much like chainmail jousting?} Does it need to? 🤔

    • @AlchemicRaker
      @AlchemicRaker 3 หลายเดือนก่อน

      "Facing" is possibly the closest analog to called shots/hit locations, besides targeting specific individuals in the unit. The direction one unit attacks another results in flanking, attacks from the rear, etc. Movement & facing & formation & positioning are simultaneously "active" offense and defense at the unit level. Hidden orders + simultaneous movement might be the best for that feeling. Both people give orders secretly, and one side or the other will reveal to have made the better play in the end.

    • @AlchemicRaker
      @AlchemicRaker 3 หลายเดือนก่อน

      "Facing" is possibly the closest analog to called shots/hit locations, besides targeting specific individuals in the unit. The direction one unit attacks another results in flanking, attacks from the rear, etc. Movement & facing & formation & positioning are simultaneously "active" offense and defense at the unit level. Hidden orders + simultaneous movement might be the best for that feeling. Both people give orders secretly, and one side or the other will reveal to have made the better play in the end.

  • @petegiant
    @petegiant 3 หลายเดือนก่อน

    My only prep addiction is tables of content.

  • @Thumbdumpandthebumpchump
    @Thumbdumpandthebumpchump 4 หลายเดือนก่อน

    Jeffro talks like a fraud karate teacher. I've been delving into brOSR and will continue to do so, but Jeff is one of the most repulsive and unlikable people I've ever made myself take seriously.

  • @R_N3dza
    @R_N3dza 4 หลายเดือนก่อน

    Thanks, good talk👍👍

  • @AuthoritativeNewsNetwork
    @AuthoritativeNewsNetwork 4 หลายเดือนก่อน

    Ah, the EVS route. 🤔

  • @m8trxspydr4rl75
    @m8trxspydr4rl75 4 หลายเดือนก่อน

    Matt Colvell speaks in his videos like a shifty car salesman but besides the few I saw, I really didn’t know much about the guy. Still his kickstarter for a nonexistent game with a nonexistent name, seemed bizarre and I started calling it rubbish back then. They had nothing, unless they were going to rip off other game formulas. As a one man crew making my own game, I’ve been working on my system for 3years, which was a year before the OGL scandal and this new gluttony of game production. I know that it takes quite a serious amount of time going over ideas and doing countless rewrites while having to make hard choices against things you desperately struggle to keep. Just trying to figure out how to make it all work can be annoying struggle and coming up with ways around developing problems. Hell, I’m redesigning the character sheet for the 4th time, but oh, this new idea, well if I can produce it will be awesome and definitely new. Now, I say this but every time I think I had an original idea I see some video where somebody has done something similar. Frustrating. I can’t even imagine trying to do this under the pressure of expectation from a fan base that wants to see, inspect and give feedback to everything without, at least having a good draft. At least he has a team that understands video production, book production and layout. Seriously, I get my knowledge watching videos. As for physical book prices, i think you lowballed it. Especially as the price of paper keeps rising. I think “Roll for Combat” gave the best estimate of $50k to produce and he usually has a 2 to 4 person team, but they broke it down to paying artist (one of the biggest cost), redrafts (which I don’t recall the real name), and storage and shipping costs.They mentioned even more for a Monster Compendium. If it’s $50k to produce I don’t know understand $10k startups.

  • @mistergoats4380
    @mistergoats4380 4 หลายเดือนก่อน

    I like Matt and all. Flee Mortals was the sickest thing I've bought for my 5e campaign in quite some time but....come on this is a rip off for the consumer.

    • @AllanSavolainen
      @AllanSavolainen 4 หลายเดือนก่อน

      How is it a ripoff? It is clearly stated what you get. Overpriced for many for sure, but many seem to like it. There are so many things that are worthless to some and worth their high price for some. Funkopops, Louis Vuitton, Nike shoes, horse armor, etc. As long as they don't lie about the content, it is fine. Though might not be the wisest thing to do, every kickstarter will eat some of the goodwill and now that they are not doing game streams anymore, the goodwill is not recharging anymore.

  • @Thraxis
    @Thraxis 4 หลายเดือนก่อน

    Matt Colville is a trendy LA D-bag doing trendy LA D-bag things for trendy LA D-Bags

  • @stephenclements6158
    @stephenclements6158 4 หลายเดือนก่อน

    Starting off with the whiskey! Oh man, it's gonna be real.

  • @Rannos22
    @Rannos22 4 หลายเดือนก่อน

    I got one of those fidget spinner "dice" things that can act as every dice in a set and its half the cost of these dice while being at least twice as useful

  • @rodyle1313
    @rodyle1313 4 หลายเดือนก่อน

    I have to say that the 700K stretch goal they had for a VTT frankly feels *wildly* optimistic. Given how insanely overpaid programmers are, especially around the Commiefornia region where he's at, I can't imagine they got more than a team of 3-4 to work on that for a year, including some losses in overhead. These sorts of projects are always a headache, and even if they already have stuff to reuse, I can't imagine they'll stay within time and budget for a project like this.

    • @AllanSavolainen
      @AllanSavolainen 4 หลายเดือนก่อน

      It depends on the scope and how much of the rules are intergrated. Glorified Roll20 for single game is fairly doable with that budget.

  • @YearZeroHero
    @YearZeroHero 4 หลายเดือนก่อน

    9 hours and zero MCDM shills have attacked you. I am actually shocked.

  • @MossyMenhir
    @MossyMenhir 4 หลายเดือนก่อน

    I'm a simple guy. I see someone inviting Alex Macris on their show and I click Like and Subscribe. Hoppe reference was amazing, agree 100%! They just want a handout. Typically in a form of 15 page OSR heartbreaker and an accompanying one-page dungeon.

  • @TheJoyofWargaming
    @TheJoyofWargaming 4 หลายเดือนก่อน

    The Moose is unleashed! That boy was feeling it tonight.

  • @btrenninger1
    @btrenninger1 4 หลายเดือนก่อน

    Arguably, there are several BROSR campaigns, that each have run more sessions than all Wesely Braunstein sessions combined.

  • @paddysparlor
    @paddysparlor 4 หลายเดือนก่อน

    I’m so sad I’m missed this one! Dang apprenticeship classes!

    • @paddysparlor
      @paddysparlor 4 หลายเดือนก่อน

      I wanna be like Dunder when I grow up

  • @Big_Trouble
    @Big_Trouble 4 หลายเดือนก่อน

    MC's mechanic sounds like the Salvage Union mechanic. I listened to live play, because I thought the mech art is cool at least, and I realized when they rolled the D20 there were never any mods applied. So you simply roll a D20, reference the result chart, and that's what you get. The results are determined by your mech/gear loadout primarily. You can apparently use a 'Push' option if you have gear that allows it, to get a reroll, but essentially no one is any better than anyone else. At least in their results table you can actually fail, but there is no way to be any better at succeeding at anything than anyone else. That seems like a mechanic that is more of a baked in political statement than a revolutionary game idea.

  • @Big_Trouble
    @Big_Trouble 4 หลายเดือนก่อน

    Wow! Where did MC find this project lead guy?? Was one of his employment requirements that he has to sound like MC?

  • @rwustudios
    @rwustudios 4 หลายเดือนก่อน

    Canadians.......

  • @AuthoritativeNewsNetwork
    @AuthoritativeNewsNetwork 4 หลายเดือนก่อน

    Oh, man. Well that sucks. Excellent conversations otherwise.

  • @Slackarius
    @Slackarius 5 หลายเดือนก่อน

    Five years is honestly a pretty reasonably aggressive timeline between design, testing, and iteration. Should be a good experience to work through.

  • @Yekrep
    @Yekrep 5 หลายเดือนก่อน

    The system sounds very interesting, looking forward to checking it out. Reactionary Principle Gaming has a system that he is working on, Bastard Sword, that I think handles xp really well. Basically, any time the "tempo" changes (ie from exploration to initiative, or vice versa) you can gain 1 experience in something that you were doing. The only change I would make is to require a minimum difficulty, so that you cant gain xp from trivial things. As far as the idea of requiring a trainer to progress, I personally wouldn't make it a requirement. I do appreciate that having a mentor would speed things up, but at some point someone was the first person to do something and they didn't have anyone to show them how. Plenty of new knowledge, skills, and professions have emerged over time as technology has changed. (EDIT: after thinking about this some more, I think you might be right. I realize most of the things I have "self taught" used resources developed by other people. True innovation and self development requires a lot more luck and experimentation) Love the active-reactive opposed rolls idea. I feel like you and I might be exploring a lot of the same ideas in parallel. I think it also helps with engagement when it isn't the players turn. (EDIT: thinking about your combat examples, do you intend to make dodging, parrying, and blocking attacks mechanically distinct? how might you do that mechanically? I am tinkering with a few ideas, but at a minimum I know that I will likely make it so that the required equipment and the types of attacks that they can be used against are different.) I am still watching the video, maybe you'll mention it in a few minutes but, how do you intend to handle "cooperative" rolls? Something that involves two agents but not in opposition. Throwing a ball to someone, for example, requires skill from the person throwing and the person catching.

  • @dundermoose
    @dundermoose 5 หลายเดือนก่อน

    Great Thumbnail bro!

  • @JackMcCarthyWriter
    @JackMcCarthyWriter 5 หลายเดือนก่อน

    MMMMMM BACON Great show, I found it a really interesting conversation. I resonate with your take on zines, they are one of the aspects of rog culture that passed me by, so i don't have love it nostalgia for it.

  • @DuelingDragonAdventures
    @DuelingDragonAdventures 5 หลายเดือนก่อน

    I think part of the topic is that it was once explicitly described as the "underworld" in the game books.

  • @midnightgreen8319
    @midnightgreen8319 5 หลายเดือนก่อน

    Clark Ashton Smith is fantastic!!

    • @JeffTalanian
      @JeffTalanian 5 หลายเดือนก่อน

      Absolutely.

  • @caleb-hines
    @caleb-hines 5 หลายเดือนก่อน

    The Seven Geases is what happens when a character keeps passing his Reaction Rolls against high-level monsters, and the DM isn't quite sure how to handle it.

  • @Nobleshield
    @Nobleshield 5 หลายเดือนก่อน

    I got into it with some people on twitter because I think the idea of the "Mythic Underworld" is very game-y and makes the game feel more like a videogame (by modern standards, obviously they were influenced by D&D in the first place). If that's what you want then fine, but it makes you suspend disbelief, since most people the last 30 years or so equate "dungeon" with things like a ruined keep, catacombs under the ruined monastery, a forgotten crypt in the swamp, etc. I find it incredibly hard to "get into" a campaign where things make no logical sense and monsters are in the dungeon just to be fought for treasure.

    • @spiritualgodwarrior
      @spiritualgodwarrior 5 หลายเดือนก่อน

      I find it hard to get into a campaign and suspend my disbelief with characters I instantly forget about, plotlines that go nowhere, obvious clues that the players miss, awkward silly voices, history the player's don't care about and won't remember, and trying to hit these dramatic narrative beats that never happens. If you want modern standards for gaming, it sounds like you want to play Critical Role, bro. I don't want to play story time. I'm fine playing Diablo for the rest of my life and never having to play thru some DM's terrible failed fantasy novel ever again..