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World Building Essentials and Exercises
Canada
เข้าร่วมเมื่อ 19 ม.ค. 2021
Dresden's Tale is on hold. World Building and 5e Dungeons and Dragons, here we come.
Thoughts on Teleport Circles
We're going to talk about teleport circles for Dungeons and Dragons 5th edition, out of the 2024 Player's Handbook. We'll mix in some rules modifications and a dose of World Building. Are you a new player or a veteran? This might be the best video you watch today.
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inkarnate.com/maps/folders
มุมมอง: 157
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Meet Gabe - A 2024 NPC for Dungeons and Dragons
มุมมอง 170วันที่ผ่านมา
Let's all give a big welcome to Gabe the Fighter. He's an NPC for Dungeons and Dragons 5th edition, 2024 Players Handbook. 5.5 or 5.24, if you prefer. buymeacoffee.com/DresdensTale inkarnate.com/maps/folders
Managing an Economic Campaign
มุมมอง 1.3K14 วันที่ผ่านมา
We're talking about many of the aspects of running a Dungeons and Dragons campaign that places and emphasis on economic concerns. We'll discuss and investment system and consider processes and will work in actual campaign setting. This video sets the stage for future videos where we will look more directly at story arcs and character building. Music: We Got Something Musician: LiQWYD URL: www.s...
World Building Medium Islands for Dungeons and Dragons 2024
มุมมอง 77หลายเดือนก่อน
We're working on small islands to today. Whether you play dungeons and dragons or need advice for you next fantasy novel, I bet I have a few ideas you haven't thought of yet. Every biome has a purpose in storytelling and that's what we'll be exploring. buymeacoffee.com/DresdensTale inkarnate.com/maps/folders #dndworldbuilding #dungeonsanddragons5e #pirates #randomencounters
Meet Andy - A 2024 NPC for Dungeons and Dragons
มุมมอง 346หลายเดือนก่อน
Let's all give a big welcome to Andy the Wizard. He's an NPC for Dungeons and Dragons 5th edition, 2024 Players Handbook. 5.5 or 5.24, if you prefer. buymeacoffee.com/DresdensTale inkarnate.com/maps/folders
A Not so Random Encounter with Bone Jaw
มุมมอง 111หลายเดือนก่อน
Let's fight Bone Jaw the Spectral Cloud from Glory of Giants. This is a random encounter, perfect for a nautical campaign in your 5E Dungeons and Dragons adventure. #dndworldbuilding #dungeonsanddragons5e #pirates #randomencounters
Meet Pam - A 2024 Rogue NPC for Dungeons and Dragons
มุมมอง 2212 หลายเดือนก่อน
Meet Pam - A 2024 Rogue NPC for Dungeons and Dragons
Almost 8 1/2 Minutes on World Building Small Island Biomes
มุมมอง 943 หลายเดือนก่อน
Almost 8 1/2 Minutes on World Building Small Island Biomes
Let's Talk about Feats in Dungeons and Dragons - Players Handbook 2024
มุมมอง 1763 หลายเดือนก่อน
Let's Talk about Feats in Dungeons and Dragons - Players Handbook 2024
Environmental Threats to Keep your Party Crying
มุมมอง 1084 หลายเดือนก่อน
Environmental Threats to Keep your Party Crying
Let's World Build the Wait Water Marsh
มุมมอง 594 หลายเดือนก่อน
Let's World Build the Wait Water Marsh
Let's World Build The Bare Knuckle Fen
มุมมอง 544 หลายเดือนก่อน
Let's World Build The Bare Knuckle Fen
Exactly 12 minutes on world building swamps
มุมมอง 1844 หลายเดือนก่อน
Exactly 12 minutes on world building swamps
Let's World Build the Island of Razetti
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Let's World Build the Island of Razetti
World Building the Jungles of Belle Ni Gence
มุมมอง 525 หลายเดือนก่อน
World Building the Jungles of Belle Ni Gence
Thirteen Minutes of World Building by Biome - Forests
มุมมอง 465 หลายเดือนก่อน
Thirteen Minutes of World Building by Biome - Forests
Should you buy Eberron Rising from the Last War
มุมมอง 1825 หลายเดือนก่อน
Should you buy Eberron Rising from the Last War
Bestow curse when upcast to 9th level states it can replicate the effect of a creature or spell that is congruent and balanced to the power of the spell slot used to upcast with. To obtain 9th level spell slots, a character would have to be at minimum a 17th level full caster. When determining spell effects that include CR, a character's level is used if the creature in question does not have a CR. Amongst CR 17 and lower creatures there are those with the ability to forcefully age a target by 1+1d10 *10 years when hit with an attack. In the section for creating new monsters and custom designed spells, when the effect is lowered significantly an attack roll can be forgone. First cast Teleportation Circle on a floor. Use Nystul's Magic Aura to target an area of ground, an object called "Floor" and add a creature type of "Humanoid". Use a 9th level upcast of Bestow Curse with the effect reballanced to age the target by 1 year with no attack roll. Wait one in game day. Now the Circle has undergone aging and is a year older; subsequently that year only contained 1 day, in which the spell was cast; thereby meaning that every single day (of which there was only one) during that year the spell was cast and is now instantaneously permanent. This effect can be used to make many spells permanent as none that do this have a recast time of longer than a year. This functions rules as written. Another few examples uses for a burgeoning wizard may be to cast Wish to cast Clone and have it ready in a day or to cast Mighty Fortress and have a permanent wizard's keep in less than a week. Enjoy
@@kjp24 bestow curse only targets a creature, and at 9th level it just lasts until dispelled. The aura only changes how a spell is perceived. Where are you getting these spell descriptions?
@@Opherrons 2014 bestow curse You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options. Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect. At Higher Levels: If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.
. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
Nystuls permits you to choose one or both options but does not differentiate between creatures or objects allowing the use for both or either on an object which includes bestowing a creature type
In the spell description Nystul's also states its use for divination spells but then list the examples of Divine Sense and Symbol. Divine Sense is a Paladin class ability, not a spell; and Symbol is not a Divinity school of spell at all. The entire thing is borked, unbalanced and incorrectly written which, if taken at face value and words as written, causes immeasurable jank.
I like the nerf of limiting the number you have memorized, but I think it should be equal to your History bonus instead. this way having proficiency in history means something more and fall in line with "recalling information" usually part of a skill check. but they can have as many written in a book. maybe some could lead to the middle of a dungeon, but at the time it was written, it wasn't filled with baddies. lots of fun plot hooks with TC
If your game world doesn't have any teleport circles in it, then you may car the spell in the same location for a year to create one. This is the point of the last part of the spell. The spell also costs 50gp in rare inks each time it's cast so the cost to make a circle is 50*365=18250 and 365 days. This intended to be a very specific kind of game play to be useful.
1) picked up on portals through running Fortress of the Yuan Ti a few years ago. The portals were made of stone and activated by small fitted gems instead of runes. Carried this forward and made them appear later, and later still hit upon the idea of having the portal gemstones shaped like dice/"platonic solids." 2) the ideas your video sparked: the sigils are the words of a living language, and their lore and use can be learned, and must be to a small extent by anyone to create a circle per the spell. Maybe there's a backstory to the spell: there's a priesthood or a wizard academy that teaches this knowledge and picking up the spell means the PC learns this lore. "Portal Wizard" might even be a cool idea for a subclass like the wizard version of the Horizon Walker Ranger. Anyway, liked and subscribed, thank you for this.
I like your thought process. If you were to have a world based on 2000BC Ancient Mayan Civilization that is somewhat new to magic, how would you introduce that magic? I've been writing a setting that's like a remixed version of earth with actual magic that comes from radioactive deposits but I'm not sure how the Mayan culture would interact with that stuff and any mutated animals from said magical radiation.
The creation of a teleport circle network or equivalent fast travel system could be a whole subplot. I'd say it's usually something for a well developed magic using society, but if you want to jump start it, maybe divine knowledge or ancient aliens.
@@dresdenstale2253 I think I will look into doing something like that. My setting is basically sci-fi disguised as fantasy, like if Game of Thrones had Dune technology (sans vehicles). I wish you luck in more of your worldbuilding. Thank you for the advice.
My character that had teleport circle didn't get the spell until after the campaign ended, but part of what he did after was go around and put teleportation circles in places he would want easy access to. If we ever return to that setting, I will definitely be making use of them!
I truly love, appreciate and respect the work you put into your videos. I’ve been in the hobby for 50 plus years. You know your stuff good sir. Please keep going! ❤
Wow, I am glad this channel got recommended to me. This is quality informational content.
Thank you. Glad I could help.
Fighters get Strength and Con saves bro
Hrrm, I stand corrected. Was thinking about primary abilities. Still, my mistake. Good catch.
Just stumbled across your channel today and greatly enjoyed your video about economics. Here's a like, comment and subscribe for your good work!
Thank you, so much.
Nicely done Video. ❤
I really like and enjoy your videos. I hope you will keep them going good sir. ❤
Thank you. That means a lot.
@@dresdenstale2253 You are most welcome!
Solid video and I truly enjoyed your handling of the topic. ❤
My old man quest giver just put up a new job on the board. WANTED: 5 viable gryphon eggs, payment upon hatching.
Sounds awesome!
Here’s my system for buying and selling. First, a bell% roll is rolling 3d6 and the result is multiplied by 10 and taken as a percentage, for a range of 30% to 180%. Second, for any kind of product, I’ll roll bell% for a regional adjustment to the item’s book listed base cost, with modifiers for places obviously short on such items (ie deserts obviously won’t have a native supply of lumber). Second, I’ll roll bell% again for a town or city, adjusting the regional base price, with modifiers for the amount of trade and craftsmen in said city. Third, when players try to buy or sell, they’ll roll a bell% times the city’s base price, with a +/-2 depending on how they haggle with the merchant. This leads to regional variation in item prices, and sets a good baseline for imbalances that can have narrative impact, and leaves open a way for players to get into being merchants. Additionally, if players start screwing up the economy with lots of an item or an alternative to a common item, the GM can adjust the modifiers for a city or region based on that, letting the players see the impact of their actions on item prices.
It's a great way to play the game. Economic headaches are adventuring opportunities
Assuming a Vancian magic system, what magic items are booming? Which ones have already gone bust? What happens to the regional butchery market when neighboring green-skins learn necromancy?
Funny how me and my players made a spreadsheet of the items worth in gold. Overall very good vid 🎉 Honestly, I'm a believer that players do care money just need to find ways to show it off in a way for there characters to express.
I've always wondered what percentage I fall into. My characters like shopping for useful things, just like everyone else, but they want mundane stuff to. New clothes, mementos, things for the sake of things.
Have you checked out ACKSII? It has just been released on DriveThru. It has a full-fledged economy, and one of its core classes is focused on commerce. The way they simulate the economy is very elegant, I find. Basically, each settlement is classified with a Market Class from VI to I, and you have a finite amount of stuff of a certain value you can buy/sell (or have the probability to find) per MC. It also has a system for trading commodities, making investments, managing domains, etc. Very cool.
I wish this video had existed a few years ago. I had to convince my DM to let my paladin of Waukeen (faurunian goddess of wealth) become a mogul in the regional food market. We recovered a magic cauldron that could magically make nourishing stew out of fresh water. Instead of selling or donating this magic item I convinced the party to use it to corner the food market in the region. I created a corporate structure partnering with two local churches to protect and use the cauldron to its maximum effect. Our party artificer figured out how to make a canning device and we had prepacked tins of stew ready to heat and eat. As our campaign involved major food supply pressures this was a huge deal. Suddenly no one was starving, and we were turning a healthy profit from our exporting stew to the outside world. It was glorious! The nature of the campaign made extracting actual wealth from the company less important that pouring our resources into survival infrastructure but I hoped eventually we’d see a cash profit. Anyway, I enjoyed the video. Thanks!
Sounds like you had a lot of fun. It's great to get away from the usual grind sometimes.
This video is an excellent source of inspiration for everyone. Thanks!
Thank you, that means a lot.
I like the shares angle. Keeps it simple. Any advice for player owned businesses?
I don't see why you would have handle it much different. It would be more susceptible to the actions of the PC. People by from the famous just for the sake of it. On the other hand is the character is involved in some scandal, it will hurt business no matter how good the product.
Keep up the good work. This is awesome
Thanks
I wanted to add a trade Economy to my Game, so this helped me a lot
Glad I could help
If anything is weirdly worded, I assume everyone knows why. Don't think I can use all of these words here, I checked in incognito, comment didn't appear. Right on time, I co-DM an evil campaign (me and another player switch DM seats) where whole premise is establishing underground cults of The Unalive Three in city, taking control over the city and then move on onto the next one. With each city acting (hopefully, we still didn't get to roll over) as an story arc, being between 5 and 10 sessions. I was going to put some prices and let players choose proper front for washing money, such as gambling dens, medieval OF as big investments, shop vendors, alchemists and such as mid investments and urchin or thug gangs as low investments for scouting and general information. I was calculating that if the investment doesn't give pure money by 10th or 12th month, ruffians and shortcut lovers such as evil characters won't be doing it. My system so far was really simple, take real world prices, count 1gp as 10$ and you have a frame of reference. I was going to approximate if something costs 3.000gp to invest in, such as renovating big decrepit mansion in city to use as gambling front, it should give back around 300gp per month. But I'm definitely adopting 3d6-3d4 system, except for monthly revenue, since investing in bribes, magical artifacts, paychecks for new members and general cash flow is crux of B gameplay and not something off to the side for some adventurers, I don't mind extra money flow. And it's definitely fun way to make it engaging, do you make a fat book keeper disappear for cooking some books and taking some of your money since he betrayed you, but suffer let's say extra 2d4 expenses monthly till you find a replacement, or you just begrudgingly gently (not gently) remind him up hoping he'll be too spooked not to do more stealing in future. When we inevitably move onto another city, if I need a plot hook for them to come back, I can fudge numbers and give them multiple months of negative revenue, so once they come back personally to fix the problem, they have personal investment into hating who ever is screwing their operations (be it good paladins trying to redeem the city or simply neighboring naughty syndicate encroaching on their territory). Pretty good motivator to put them into positions of saving others despite being evil too. Maybe I don't care about you personally but if you make my medieval OF roll 3d10s instead of 3d6s I might risk my life to break into highly guarded prison to get you out.
Sounds like you're well on your way to a lot of fun.
Right on time, I co-DM an evil campaign (me and another player switch DM seats) where whole premise is establishing underground cults of The Dead Three in city, taking control over the city and then move on onto the next one. With each city acting (hopefully, we still didn't get to roll over) as an story arc, being between 5 and 10 sessions. I was going to put some prices and let players choose proper front for money laundering, such as gambling dens, brothels as big investments, shop vendors, alchemists and such as mid investments and urchin or thug gangs as low investments for scouting and general information. I was calculating that if the investment doesn't give pure money by 10th or 12th month, ruffians and shortcut lovers such as evil characters won't be doing it. My system so far was really simple, take real world prices, count 1gp as 10$ and you have a frame of reference. I was going to approximate if something costs 3.000gp to invest in, such as renovating big decrepit mansion in city to use as gambling front, it should give back around 300gp per month. But I'm definitely adopting 3d6-3d4 system, except for monthly revenue, since investing in bribes, magical artifacts, paychecks for new cultists and general cash flow is crux of B gameplay and not something off to the side for some adventurers, I don't mind extra money flow. And it's definitely fun way to make it engaging, do you off a fat book keeper for cooking some books and taking some of your money since he betrayed you, but suffer let's say extra 2d4 expenses monthly till you find a replacement, or you just begrudgingly rough him up hoping he'll be too scared not to do more stealing in future. When we inevitably move onto another city, if I need a plot hook for them to come back, I can fudge numbers and give them multiple months of negative revenue, so once they come back personally to fix the problem, they have personal investment into hating who ever is screwing their operations (be it good paladins trying to redeem the city or simply neighboring crime syndicate encroaching on their territory). Pretty good motivator to put them into positions of saving others despite being evil too. Maybe I don't care about you personally but if you make my brothel roll 3d10s instead of 3d6s I might risk my life to break into highly guarded prison to get you out.
Okay I got a question I'm a player at the end of lost mines of phandelver and I really want to take the mine we found and turn it into a business. I want to be a janitor, ❤ I'm a sorcerer and my prestidigitation will keep the ground clean . Also I have a pet bat and pet rock and I want to care for the environment and I want to make sure mine is not terrible because I want the local bats to actually stay nearby and I'll have my druid talk to them about occasionally leaving some guano, in exchange for a clean mine while we mine. Also when cleaning up the mind I'll make sure to keep iron dust because that's needed for enlarge reduce person. The party druid will be in charge of delivery because driving horses is a handle animal check, out fighter will be in charge of security, and our healing monk will be head of hr
I'm not sure what the question is, lol, but it sounds like you've got a great thing going. Turning the mine into a profitable enterprise sounds like a great campaign arc.
I want to name the d4's expenses, taxes, labor costs. And name the d6, trends, new customers, old customers, foreign buyers
You can definitely do this, but also keep in mind, the dice are a way for the dm to create a reasonable range of profit for the players. The table, dm and players, can put as much effort and flavor into as they want.
Love thos might try and do this for class and a campaign
Glad you enjoyed the video.
If anything is weirdly worded, I assume everyone knows why. Don't think I can use all of these words here, I checked in incognito, comment didn't appear. And now I'm even putting it within existing comment chain since no matter how I reword it, it won't appear in incognito page, meaning it's invisible. Right on time, I co-DM an evil campaign (me and another player switch DM seats) where whole premise is establishing underground cults of The Unalive Three in city, taking control over the city and then move on onto the next one. With each city acting (hopefully, we still didn't get to roll over) as an story arc, being between 5 and 10 sessions. I was going to put some prices and let players choose proper front for washing money, such as gambling dens, medieval OF as big investments, shop vendors, alchemists and such as mid investments and urchin or thug gangs as low investments for scouting and general information. I was calculating that if the investment doesn't give pure money by 10th or 12th month, ruffians and shortcut lovers such as evil characters won't be doing it. My system so far was really simple, take real world prices, count 1gp as 10$ and you have a frame of reference. I was going to approximate if something costs 3.000gp to invest in, such as renovating big decrepit mansion in city to use as gambling front, it should give back around 300gp per month. But I'm definitely adopting 3d6-3d4 system, except for monthly revenue, since investing in bribes, magical artifacts, paychecks for new members and general cash flow is crux of B gameplay and not something off to the side for some adventurers, I don't mind extra money flow. And it's definitely fun way to make it engaging, do you make a fat book keeper disappear for cooking some books and taking some of your money since he betrayed you, but suffer let's say extra 2d4 expenses monthly till you find a replacement, or you just begrudgingly gently (not gently) remind him up hoping he'll be too spooked not to do more stealing in future. When we inevitably move onto another city, if I need a plot hook for them to come back, I can fudge numbers and give them multiple months of negative revenue, so once they come back personally to fix the problem, they have personal investment into hating who ever is screwing their operations (be it good paladins trying to redeem the city or simply neighboring naughty syndicate encroaching on their territory). Pretty good motivator to put them into positions of saving others despite being evil too. Maybe I don't care about you personally but if you make my medieval OF roll 3d10s instead of 3d6s I might risk my life to break into highly guarded prison to get you out.
Thanks for posting - great ideas! Happy holidays to you too ❤
Really like this concept man! Keep up the great work!
Thanks!
👀
Heston sailing arc when?
Always just around the corner
I enjoy these idea sparks. Keep going!
Thank you. It means a lot.
Land Ho!
woo hoo. Why can't Bone Jaw be Bj . . . . ohhhhhh
You can't beat this stage presence
Hey, came here from Reddit!
Welcome from the land of Reddit
No promises
I see you brudda. Thank ya for your thoughts.
You're welcome as always
6:05 close save there boss, I was getting ready to move along lmao
Lol I did get off to slow start on this one.
Always a good upload
Thanks
Want to start building that MT score? Commission a statue.
If you're spending money, help finance a legion hall.
*gasp* All Orc campaign? Could be super cool. Lots of ideas to explore there.
It specifically says: _If you’re instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat’s name. If you’re instructed to choose a feat and no category is specified, you can choose from any category._ So as long as you meet the requirements, you can take an Origin Feat or a Fighting Style. However all Fighting Style Feats have a prerequisite of "Fighting Style Feature" which is a class benefit.
A cool way to introduce a new factor to think about if everyone wants it, like a greater focus on survival mechanics. Its really not that bad as its not like it snowballs and is almost guaranteed to kill you. You just have to rest which may mean staying put in a less than ideal spot while a companion recovers.
Thanks for the comment. I agree, it an optional mechanic you can use as a break from combat encounters. You can even build scenarios around it, if you want.
This definitely won't feel fun without a lot of foreshadowing and warning before and after.
It's all about setting expectations and communicating. Some people like a deadly "grimdark" style. Some don't. For me it's puzzles and riddles that kill a game, but some people love it.
Henlo
Ah yes, very fun to cripple a character because they lost a check of which they did not know the severity.
That's why setting expectations in session 0 is so important.
You simply need to adjust to what player would find an enjoyable and engaging way to play. Some player groups would have no issue at all losing members left and right to random chance, while others are more interested in investing heavily in their character over a long time.
I love your work! here's hoping you earn the popularity you deserve, because this helped me conceptualize weather and environment better from a storytelling perspective. DnD feels too sandboxy nowadays, and world builders often forget that some of the most vital RP and character development can come from the journey and the environment, two things that almost all parties spend most of their time involved with. God bless ya!
Thank you for all the kind words. Glad I could inspire. I'll continue to develop this kind of content. Have a great day.