Managing an Economic Campaign

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

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  • @SantiagoValdez-yr9id
    @SantiagoValdez-yr9id 2 นาทีที่ผ่านมา

    This video is an excellent source of inspiration for everyone. Thanks!

  • @manuelchaparro4073
    @manuelchaparro4073 21 ชั่วโมงที่ผ่านมา +1

    I wanted to add a trade Economy to my Game, so this helped me a lot

  • @mrsylvester5874
    @mrsylvester5874 วันที่ผ่านมา +1

    Love thos might try and do this for class and a campaign

    • @dresdenstale2253
      @dresdenstale2253  วันที่ผ่านมา

      Glad you enjoyed the video.

    • @MrMrtvozornik
      @MrMrtvozornik วันที่ผ่านมา

      If anything is weirdly worded, I assume everyone knows why. Don't think I can use all of these words here, I checked in incognito, comment didn't appear. And now I'm even putting it within existing comment chain since no matter how I reword it, it won't appear in incognito page, meaning it's invisible.
      Right on time, I co-DM an evil campaign (me and another player switch DM seats) where whole premise is establishing underground cults of The Unalive Three in city, taking control over the city and then move on onto the next one. With each city acting (hopefully, we still didn't get to roll over) as an story arc, being between 5 and 10 sessions.
      I was going to put some prices and let players choose proper front for washing money, such as gambling dens, medieval OF as big investments, shop vendors, alchemists and such as mid investments and urchin or thug gangs as low investments for scouting and general information. I was calculating that if the investment doesn't give pure money by 10th or 12th month, ruffians and shortcut lovers such as evil characters won't be doing it.
      My system so far was really simple, take real world prices, count 1gp as 10$ and you have a frame of reference. I was going to approximate if something costs 3.000gp to invest in, such as renovating big decrepit mansion in city to use as gambling front, it should give back around 300gp per month. But I'm definitely adopting 3d6-3d4 system, except for monthly revenue, since investing in bribes, magical artifacts, paychecks for new members and general cash flow is crux of B gameplay and not something off to the side for some adventurers, I don't mind extra money flow. And it's definitely fun way to make it engaging, do you make a fat book keeper disappear for cooking some books and taking some of your money since he betrayed you, but suffer let's say extra 2d4 expenses monthly till you find a replacement, or you just begrudgingly gently (not gently) remind him up hoping he'll be too spooked not to do more stealing in future.
      When we inevitably move onto another city, if I need a plot hook for them to come back, I can fudge numbers and give them multiple months of negative revenue, so once they come back personally to fix the problem, they have personal investment into hating who ever is screwing their operations (be it good paladins trying to redeem the city or simply neighboring naughty syndicate encroaching on their territory).
      Pretty good motivator to put them into positions of saving others despite being evil too. Maybe I don't care about you personally but if you make my medieval OF roll 3d10s instead of 3d6s I might risk my life to break into highly guarded prison to get you out.

  • @AussinElfchild
    @AussinElfchild 16 ชั่วโมงที่ผ่านมา +1

    I like the shares angle. Keeps it simple.
    Any advice for player owned businesses?

    • @dresdenstale2253
      @dresdenstale2253  11 ชั่วโมงที่ผ่านมา

      I don't see why you would have handle it much different. It would be more susceptible to the actions of the PC. People by from the famous just for the sake of it. On the other hand is the character is involved in some scandal, it will hurt business no matter how good the product.

  • @mrsylvester5874
    @mrsylvester5874 วันที่ผ่านมา +1

    Okay I got a question I'm a player at the end of lost mines of phandelver and I really want to take the mine we found and turn it into a business. I want to be a janitor, ❤ I'm a sorcerer and my prestidigitation will keep the ground clean . Also I have a pet bat and pet rock and I want to care for the environment and I want to make sure mine is not terrible because I want the local bats to actually stay nearby and I'll have my druid talk to them about occasionally leaving some guano, in exchange for a clean mine while we mine. Also when cleaning up the mind I'll make sure to keep iron dust because that's needed for enlarge reduce person. The party druid will be in charge of delivery because driving horses is a handle animal check, out fighter will be in charge of security, and our healing monk will be head of hr

    • @dresdenstale2253
      @dresdenstale2253  วันที่ผ่านมา

      I'm not sure what the question is, lol, but it sounds like you've got a great thing going. Turning the mine into a profitable enterprise sounds like a great campaign arc.

  • @MrMrtvozornik
    @MrMrtvozornik วันที่ผ่านมา +1

    If anything is weirdly worded, I assume everyone knows why. Don't think I can use all of these words here, I checked in incognito, comment didn't appear.
    Right on time, I co-DM an evil campaign (me and another player switch DM seats) where whole premise is establishing underground cults of The Unalive Three in city, taking control over the city and then move on onto the next one. With each city acting (hopefully, we still didn't get to roll over) as an story arc, being between 5 and 10 sessions.
    I was going to put some prices and let players choose proper front for washing money, such as gambling dens, medieval OF as big investments, shop vendors, alchemists and such as mid investments and urchin or thug gangs as low investments for scouting and general information. I was calculating that if the investment doesn't give pure money by 10th or 12th month, ruffians and shortcut lovers such as evil characters won't be doing it.
    My system so far was really simple, take real world prices, count 1gp as 10$ and you have a frame of reference. I was going to approximate if something costs 3.000gp to invest in, such as renovating big decrepit mansion in city to use as gambling front, it should give back around 300gp per month. But I'm definitely adopting 3d6-3d4 system, except for monthly revenue, since investing in bribes, magical artifacts, paychecks for new members and general cash flow is crux of B gameplay and not something off to the side for some adventurers, I don't mind extra money flow. And it's definitely fun way to make it engaging, do you make a fat book keeper disappear for cooking some books and taking some of your money since he betrayed you, but suffer let's say extra 2d4 expenses monthly till you find a replacement, or you just begrudgingly gently (not gently) remind him up hoping he'll be too spooked not to do more stealing in future.
    When we inevitably move onto another city, if I need a plot hook for them to come back, I can fudge numbers and give them multiple months of negative revenue, so once they come back personally to fix the problem, they have personal investment into hating who ever is screwing their operations (be it good paladins trying to redeem the city or simply neighboring naughty syndicate encroaching on their territory).
    Pretty good motivator to put them into positions of saving others despite being evil too. Maybe I don't care about you personally but if you make my medieval OF roll 3d10s instead of 3d6s I might risk my life to break into highly guarded prison to get you out.

    • @dresdenstale2253
      @dresdenstale2253  21 ชั่วโมงที่ผ่านมา

      Sounds like you're well on your way to a lot of fun.

  • @mrsylvester5874
    @mrsylvester5874 วันที่ผ่านมา +1

    I want to name the d4's expenses, taxes, labor costs. And name the d6, trends, new customers, old customers, foreign buyers

    • @dresdenstale2253
      @dresdenstale2253  วันที่ผ่านมา

      You can definitely do this, but also keep in mind, the dice are a way for the dm to create a reasonable range of profit for the players.
      The table, dm and players, can put as much effort and flavor into as they want.