Driving and Dragons
Driving and Dragons
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New Year, Same Issues: WOTC Never Learns and the BroSR Is Just As Bad
It's a new year and of course the TTRPG community can't help but open up with a bunch of people missing the point and WOTC shooting what's left of their foot.
Are you doing it right? th-cam.com/video/pJ0O_P5F010/w-d-xo.html
มุมมอง: 127

วีดีโอ

Six Easy Ways tp Build Religions for TTRPG Settings
มุมมอง 8121 วันที่ผ่านมา
What if you want to focus on building your world and not the cosmic, divine forces that control it? Here are some quick ways to get the job done. Worldbuilder Univeristy: th-cam.com/play/PLJhbKM4K_iUehXr9_oCjkVKi7YyVHHMHq.html Your're Doing It Wrong! Clerics: th-cam.com/video/84BXMQlo6HA/w-d-xo.html
Worldbuilding 106: Religion in TTRPG Settings
มุมมอง 166หลายเดือนก่อน
This is a big one. The follow up to You're Doing It Wrong! Clerics, Paladins, and Other Religious Characters, now we start covering how to build religions that enhance your world rather than distract from it. Worldbuilder Univeristy: th-cam.com/play/PLJhbKM4K_iUehXr9_oCjkVKi7YyVHHMHq.html Your're Doing It Wrong! Clerics: th-cam.com/video/84BXMQlo6HA/w-d-xo.html
You're Doing It Wrong: Clerics, Paladins, and Other Religious Characters
มุมมอง 146หลายเดือนก่อน
Here we go again. More ways you are not getting the most out of your TTRPG game. Today its religion. Tomorrow, maybe politics? See all the way's you're doing it wrong here: th-cam.com/video/pJ0O_P5F010/w-d-xo.html
Using Devils in Your TTRPG Game: You're Doing It Wrong!
มุมมอง 154หลายเดือนก่อน
Here we are. The masters of the nine hells. Devilish schemers who plot their aims for eons...so why are your devils just a bag of hit points with a nasty disposition and a pencil mustache? See all the way's you're doing it wrong here: th-cam.com/video/pJ0O_P5F010/w-d-xo.html
Running 5th Edition Dungeons and Dragons: You're Doing It Wrong!
มุมมอง 450หลายเดือนก่อน
So how do you fix Dungeons and Dragons 5e? How do we get it to be a better version of itself? I was asked, here's my answer. RPG Pundit Interview: th-cam.com/users/liveMIR2HPuyS2k?si=bD2si6m7g0G_iMmV dungeons and dragons, dnd, d&d, ttrpgs, table top role playing games, role playing games, game master, dungeon master, cyber punk, gaming, OGL, Open Gaming License, WOTC, Wizards of the Coast, One ...
Questions We Missed on The RPGPundit Encounter
มุมมอง 145หลายเดือนก่อน
I had a 3 hour conversation with RPG Pundit, but there were a few questions asked in the comments that I wanted to answer. The Original Interview: th-cam.com/users/liveMIR2HPuyS2k?si=0-2EEcR4tPEaSKlW dungeons and dragons, dnd, d&d, ttrpgs, table top role playing games, role playing games, game master, dungeon master, cyber punk, gaming, OGL, Open Gaming License, WOTC, Wizards of the Coast, One ...
Worldbuilding 105: 6 Worldbuilding Shortcuts For GMs
มุมมอง 1652 หลายเดือนก่อน
We talked about some mistakes, how about some tips. Here are six that can pump your worldbuilding up a notch. Check out other Worldbuilding Videos Here: th-cam.com/play/PLJhbKM4K_iUehXr9_oCjkVKi7YyVHHMHq.html Check out how You're Doing it Wrong here: th-cam.com/play/PLJhbKM4K_iUdPjrlFULXM1e4tNOwltQw8.html
Worldbuilding 104 : 7 Worldbuilding Mistakes GMs Make
มุมมอง 1572 หลายเดือนก่อน
Worldbuilding is one of the most rewarding parts of being a GM... But it is also one where we make some of the most mistakes. Worldbuilder University: th-cam.com/play/PLJhbKM4K_iUehXr9_oCjkVKi7YyVHHMHq.html
Horror Worldbuilding for TTRPGs: Vampire Economics
มุมมอง 1012 หลายเดือนก่อน
Happy Halloween! Why are Vampires so RICH? Find out today. And check out these Halloween One Shot Prompts: th-cam.com/play/PLJhbKM4K_iUf69n3dqH-3DwAK0p1hdhpK.html&si=4VlM93tiRRPe60kb
DnD Reacts Desks and Dorks How To Run a Horror RPG
มุมมอง 1182 หลายเดือนก่อน
DnD Reacts Desks and Dorks How To Run a Horror RPG
World Building: 103 Mega Dungeons
มุมมอง 1902 หลายเดือนก่อน
World Building: 103 Mega Dungeons
Make Your Halloween Horror Themed TTRPG Game One to Remember
มุมมอง 1263 หลายเดือนก่อน
Make Your Halloween Horror Themed TTRPG Game One to Remember
The Value of Prep for TTRPG GMs and a Farewell to Shonner
มุมมอง 3453 หลายเดือนก่อน
The Value of Prep for TTRPG GMs and a Farewell to Shonner
Player Agency in TTRPGs and the Forgotten Player
มุมมอง 1753 หลายเดือนก่อน
Player Agency in TTRPGs and the Forgotten Player
World Building 102 Historical Throughlines in Your TTRPG Game World
มุมมอง 2433 หลายเดือนก่อน
World Building 102 Historical Throughlines in Your TTRPG Game World
Weekly Drama in TTRPGs: OSR, BROSR, and Ginny Di Being a Hack
มุมมอง 1K3 หลายเดือนก่อน
Weekly Drama in TTRPGs: OSR, BROSR, and Ginny Di Being a Hack
World Building 101: Civilization, Borderlands, and Wild Frontiers
มุมมอง 1913 หลายเดือนก่อน
World Building 101: Civilization, Borderlands, and Wild Frontiers
Harmony Ginger and the Braunstein IP Drama
มุมมอง 1684 หลายเดือนก่อน
Harmony Ginger and the Braunstein IP Drama
Shadowdark , The OSR, Cancel Culture, and Stupid Arguments
มุมมอง 2.8K4 หลายเดือนก่อน
Shadowdark , The OSR, Cancel Culture, and Stupid Arguments
Extremism in TTRPGs and TTRPG Debates
มุมมอง 2564 หลายเดือนก่อน
Extremism in TTRPGs and TTRPG Debates
DnD Reacts: Ginny Di's New Deck of Boons and Banes
มุมมอง 2274 หลายเดือนก่อน
DnD Reacts: Ginny Di's New Deck of Boons and Banes
Arguing about TTRPGs: You're Doing It Wrong!
มุมมอง 914 หลายเดือนก่อน
Arguing about TTRPGs: You're Doing It Wrong!
DnD Reacts- We Love TTRPGs: Dungeons and Dragons Which Edition is Best?
มุมมอง 2935 หลายเดือนก่อน
DnD Reacts- We Love TTRPGs: Dungeons and Dragons Which Edition is Best?
WOTC and Free Review Copies: TTRPG X's Non-Issue
มุมมอง 575 หลายเดือนก่อน
WOTC and Free Review Copies: TTRPG X's Non-Issue
Channel Update: Live Play to Test D30! Plus, D&D 2024 is More of WOTC's Failures
มุมมอง 815 หลายเดือนก่อน
Channel Update: Live Play to Test D30! Plus, D&D 2024 is More of WOTC's Failures
Treasure, Loot, and Rewards: You're Doing It Wrong!
มุมมอง 1365 หลายเดือนก่อน
Treasure, Loot, and Rewards: You're Doing It Wrong!
Using The Rule of Cool in Your TTRPG Games: YOU'RE DOING IT WRONG!
มุมมอง 1936 หลายเดือนก่อน
Using The Rule of Cool in Your TTRPG Games: YOU'RE DOING IT WRONG!
Dream Sequences in Dungeons and Dragons
มุมมอง 406 หลายเดือนก่อน
Dream Sequences in Dungeons and Dragons
What Is OSR?
มุมมอง 1286 หลายเดือนก่อน
What Is OSR?

ความคิดเห็น

  • @ravenwulfgar
    @ravenwulfgar 7 วันที่ผ่านมา

    I ditched AD&D as a brand because of those idiots (The BrOSR) and decided to stick with the clones. I don't necessarily see them as Gatekeepers. They've failed at that, miserably. What they are are inquisitors and AD&D is their One True Way. Anyone that doesn't conform or join or act as insufferable as they are met with harassment and bullying. They're kind of another reason I avoid conventions even though I'm a train ride away from one of them and it's because if I ever met one in person, I'd only give them ten seconds to say the things they've said to my face and not one second longer before I make them regret ever saying so much as "hello" to me.

    • @drivinganddragons1818
      @drivinganddragons1818 7 วันที่ผ่านมา

      @@ravenwulfgar inquisitor is a very good way to look at them. What good there is from the Bros can be found on Harmony's X thread without the need to deal with them.

    • @ravenwulfgar
      @ravenwulfgar 7 วันที่ผ่านมา

      @drivinganddragons1818 that's true but they've been so insufferable that I wasn't even interested in the concepts they've discussed. I just literally moved on. The great thing about C&C and OSE in particular is that all my stuff for D&D whether 5E or old school is that it can be converted to C&C without much effort. For me it's more about taking a mental vacation.

  • @QualityCandor
    @QualityCandor 9 วันที่ผ่านมา

    This channel continues to be one of the sanest voices in tabletop. Godspeed!

    • @drivinganddragons1818
      @drivinganddragons1818 9 วันที่ผ่านมา

      I try lol. Not sure it helps, I may be old guy shouting at clouds.

    • @calvanoni5443
      @calvanoni5443 9 วันที่ผ่านมา

      Sanity is Overrated, according to the Special Crowd! 😂

    • @drivinganddragons1818
      @drivinganddragons1818 9 วันที่ผ่านมา

      @calvanoni5443 which special crowd?the 5e "we are all neuro divergent" crowd or the BroSR "believe what we do or you're retarded" crowd?

    • @calvanoni5443
      @calvanoni5443 8 วันที่ผ่านมา

      ​@@drivinganddragons1818 the former for sure, unsure about the BroSR.

    • @drivinganddragons1818
      @drivinganddragons1818 8 วันที่ผ่านมา

      @@calvanoni5443 the fact that you aren't sure about the Bros is very telling 🤣

  • @UltraTtrpger
    @UltraTtrpger 9 วันที่ผ่านมา

    Still wrong about the tieflings being "evil demon spawn," but you're dead right on everything else.

    • @drivinganddragons1818
      @drivinganddragons1818 9 วันที่ผ่านมา

      They're literally demon/devil spawn...

    • @Wesley_Youre_a_Rabbit
      @Wesley_Youre_a_Rabbit 9 วันที่ผ่านมา

      You’re right, they’re not evil demon spawn, they’re evil DEVIL Spawn. Not much better though lol. I wish they’d portray tieflings as having to constantly struggle against their evil nature. Much more interesting stories than the “misunderstood”. But nooooo, that would be “racist” or something like that

    • @drivinganddragons1818
      @drivinganddragons1818 9 วันที่ผ่านมา

      @@Wesley_Youre_a_Rabbit more or less, but they can't be evil because that's mean. Saying they're influenced by evil heritage is dog whistling! That said, at least in 3.5, they could be demons or devils or even xorn spawn. It was just "evil outsider"

  • @isaacmarx6277
    @isaacmarx6277 16 วันที่ผ่านมา

    I generally agree with the video, the world is the GM's "character" with many quotation marks. However I've got a clarificatory comment about the beggining, that is that the GM should indeed reduce and tend to minimize his choices after he designed the world, because that is strongly pro-emulation/simulation, making the world more virtual and less "i put it there because I thought it'd be cool to have that this this very session!" (director's stance). The random tables are DA way to go (I use GPT after sending my setting doc)

    • @drivinganddragons1818
      @drivinganddragons1818 16 วันที่ผ่านมา

      @isaacmarx6277 a very good point and one I agree with. One of the biggest fails in TTRPG worldbuilding is in the world running. When you build a world you are building a machine. When an engine turns the piston moves up,and down the cylinder while the valves open in a specific order. When they dont, you get at best a poorly performing car and at worst a catastrophic failure. When you operate your world in a way that doesn't make sense for the operation of said machine, you are opening the wrong valves or pulling the piston out of the block. Ironically it's why I say random tables should never be random. They should be tailor fit to the environment they're in including climate, time, and situations in the world.

    • @isaacmarx6277
      @isaacmarx6277 16 วันที่ผ่านมา

      @@drivinganddragons1818 Pretty much, and this is what I think is the pain of campaign building, because not being organized from the start I end up with a lot of non-playable decent ideas

    • @drivinganddragons1818
      @drivinganddragons1818 16 วันที่ผ่านมา

      @@isaacmarx6277 just file em away for later

  • @juddgoswick2024
    @juddgoswick2024 18 วันที่ผ่านมา

    Merry Christmas! 🎄

  • @CowCommando
    @CowCommando 18 วันที่ผ่านมา

    The only part of this I have any issue with as of twenty six minutes in is rolling to cast. It breaks the "one roll per effect" soft unspoken rule. Typically an action calls for the player to make an attack roll or the enemy to make a saving throw to see if an effect lands, not both. There are of course exceptions, but the only ones I can think of are where there's a roll to hit for damage and then if the attack lands there is a follow-up save to avoid a secondary effect. Rolling to cast ads a second roll to see if anything happens at all. Those extra rolls take time, not a lot but it adds up, and time at the table in my experience is the most precious resource of all. The extra rolls also increase the odds that a spellcaster gets nothing for their effort. Let's say I'm a level 2 Wizard with a +2 Intelligence modifier. I want to cast a first level spell, so the DC is 11. I get a +4 on my caster check. That means I need to roll a 7 or better. That's a 30% chance to fail. That means on average I will fail one in three casts. That seems reasonable for a beginner wizard thematically. I'll give it that. However, considering I only have three first level spell slots (before cutting them in half), that means I'm on average going to fail to cast at least one spell a day, and that's _before_ I roll to hit or the enemy gets to roll a saving throw. I don't know what the final average failure rate would end up being, but it's not looking great to my eyes. Maybe it's just my risk averse personality talking, but that doesn't sound like a fun mechanic. Whiffing all your attack rolls in a round as a fighter feels bad, but at least it doesn't cost me anything. I can always try again. I can low roll a whole session, and as long as I'm still keeping the bad guys away from my friends , I've still succeeded at my job. Botching a spell cast check and losing a spell slot means I just burned resources to get nothing, and now it's going to take me a whole day off of adventuring to get that resource back. Failing multiple in a row means that my low level wizard has no spells slots left and nothing to show for it, and even when I'm making my casting rolls I may still miss the attack roll or the enemy might make its save and negate the effect anyway. Some may say that that would never happen. Well, my record stands at five _consecutive_ natural ones during a single play session. I think this mechanic is just too punishing for what it attempts to do. On the other hand, I think it's a great mechanic for a magic dampening field either as a set piece affect, planar affect, trap, special monster aura, or even a Mage Hunter Feat where anyone you threaten has to make the ability check, and the DC is 8+your proficiency modifier+your attack attribute modifier and if you're wielding a magic weapon you get to add its modifier to the DC too. For all of those things, a temporary penalty that can be played around, for that it sounds *fantastic.* I'm all for toning down spells, but I personally think that spells should be pushed up in level rather than made harder to cast. For instance, if you just add one to the level of every spell in the game I suspect it would help a lot. Some of the really weak spells could stay the same, and a few stand out spells could be pushed up two levels or more. I think that would help fix a lot of issues without adding a lot of uncertainty to the game. Just think of the classic examples of Good Berry and Tiny Hut. If they were 8th or 9th level spells, no one would care that they are so powerful or invalidate certain adventuring concerns because spells at that level are _supposed_ to be able to do that.

  • @wizardgoesboom
    @wizardgoesboom 19 วันที่ผ่านมา

    Yeah I don’t think Braunstein can be patented any more than the term “RPG” can be. It’s more of a style than a proper name these days

    • @drivinganddragons1818
      @drivinganddragons1818 19 วันที่ผ่านมา

      @@wizardgoesboom it can't. This whole thing was stupid.

  • @bennevelynt4718
    @bennevelynt4718 19 วันที่ผ่านมา

    Glad I watched, commenting for support. Good luck bro

  • @sirguy6678
    @sirguy6678 24 วันที่ผ่านมา

    You’re playing it wrong! This seems to be the battle cry of both sides. I am still trying to recover from the Hell High school romance modules

    • @drivinganddragons1818
      @drivinganddragons1818 24 วันที่ผ่านมา

      @@sirguy6678 that's the entire reason the series is called You're Doing It Wrong...because everybody is apparently doing it all wrong 🤣

  • @simontmn
    @simontmn 27 วันที่ผ่านมา

    What did Pundit say that was reprehensible? His best friends would admit he can be a major asshole and he loves to pick fights, but his actual opinions seem pretty inoffensive to me.

    • @drivinganddragons1818
      @drivinganddragons1818 27 วันที่ผ่านมา

      @@simontmn his opinions are largely inoffensive and I personally agree with him in most cases. I would certainly consider myself friendly with him. I don't recall specifics, BLG had a 3 hour stream that was mostly griping about Pundit and they were largely attacking things said years ago on forums that were not gaming related. Generally he was saying things in the most asshole way possible. But it was also clearly not something I put enough weight in to retain and I chalked it up to "we have all said things in the past that were perhaps not something we should be proud of"

    • @simontmn
      @simontmn 27 วันที่ผ่านมา

      @@drivinganddragons1818 I bet Pundit would happily defend 100% of everything he ever said. That's why we love him. :D

    • @drivinganddragons1818
      @drivinganddragons1818 27 วันที่ผ่านมา

      @@simontmn I have not doubt. I'll Aldo say that based on my experience he will do so in a far more ingenious manner than folks like TBE.

  • @steambub
    @steambub หลายเดือนก่อน

    I kinda had a worldbuilding idea that wizards and mages are monotheist within a polytheist world. Mages get to witness the grandeur of that great being though the touch magic. This was inspired a bit from Chrisitan scientists and how monks where some on the most educated in the early medieval period and a bit from Jewish mysticism.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@steambub definitely an interesting idea. Very Tolkien too where the "gods" of the world are just angels under the all powerful watch of Eru the one.

  • @gurugru5958
    @gurugru5958 หลายเดือนก่อน

    Let's be real, Ginni Di is so popular because she's a pretty face who's good with makeup and charming, not because of real experience or insight.

  • @gurugru5958
    @gurugru5958 หลายเดือนก่อน

    I'm a youngish 5e refugee, and Original D&D really appeals to me. Maybe it's just being able to scratch that game designer itch within a solid enough framework. I also like the idea of classes and levels defining your character more than ability scores.

  • @gurugru5958
    @gurugru5958 หลายเดือนก่อน

    I think Basic Expert makes a good argument for understanding the rules before changing them, though he does present it as being somewhat needlessly rigid.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@gurugru5958 TBE makes good points every now and then, but he's crippled by his in ability to see past his own ego. He's also one of those who conveniently forgets Rule Zero IS a written rule. That said, he isn't wrong there. You should know why something is there and what it's purpose is before you change it. Take Alignment. If all it were was a mechanism to inform role play, sure, remove it, change it, make it about personal perception...but when you realize that it was also a stop gap to prevent characters from accessing certain combinations of abilities you understand that if you mess with it, you have to have something to fill the gap it left, otherwise you don't understand why your CR 14 devil fell so easy to the level 8 party after the Paladin/Barbarian/Rogue hit it with the Raging Sneak-a-Smite.

  • @gurugru5958
    @gurugru5958 หลายเดือนก่อน

    This is a great channel. Great thoughts about fantasy religion.

  • @brucehubbell9116
    @brucehubbell9116 หลายเดือนก่อน

    Well said. Listening to your ideas is a pleasure. Not just because I agree with most of them. The thought you put into it is solid.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@brucehubbell9116 thank you, and I appreciate the comment. I wrote this, got about 6 pages into it, and realized this topic was too big for one or even 3 or 4 videos.

  • @nosotrosloslobosestamosreg4115
    @nosotrosloslobosestamosreg4115 หลายเดือนก่อน

    I just implemented an Early Iron-Age religion landscape, and works like a clockwork.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@nosotrosloslobosestamosreg4115 awesome, how did you set it up?

    • @nosotrosloslobosestamosreg4115
      @nosotrosloslobosestamosreg4115 หลายเดือนก่อน

      @@drivinganddragons1818 I set everybody is religious, it's part of the common sense there. In downtime everybody perform prays, rituals, etc. I set four layers of divine entities: nature spirits, the ancestors, the old gods (akin to horned gods and their earth goddesses wives and children, the latter acting as local gods) and the new gods, the youngest children ro the old gods but gaining influence alongside the rise in power of cities.

  • @Pantherrrr
    @Pantherrrr หลายเดือนก่อน

    Agreed. You can't call it a role playing game if the players can't take passionately religious characters seriously. Playing those characters tends to be the most interesting if done right. Give them moral issues where they need to balance their values with the challenge right in front of them.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@Pantherrrr and give their faith more depth than "my domain is healing"

  • @steambub
    @steambub หลายเดือนก่อน

    Yeah, religions in games should have a bare minimum world view, rituals, and dogma.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@steambub much like alignment, it is another restriction on character power and behavior. People whine about "balance" all the time, but then want no alignment and no spell components and no rituals and no behavior codes.

  • @jamess3395
    @jamess3395 หลายเดือนก่อน

    One issue, as I see it (sorry if you cover it in the video, but I'm going to put this here anyway) is whether the cleric is supposed to be a priest, a saint, or though unlikely a clerk. In 2e the cleric and druid are both put under the archetype of priest and many systems decide (mistakenly imo) to make the cleric into a priest, at least in title. Unfortunately, I choose to make the same mistake (at least in terms of archetype) because of how emblematic the word is, seeing as a priest is something much more specific than a saint. But then, if you consider both the turn undead ability and the restriction sometimes imposed of lacking any spells until second level, the cleric comes across as more of a wandering exorcist. And by the same logic, an exorcist is more specific than a priest so... But then an exorcist sounds like it belongs in Call of Cthulhu rather than a traditional fantasy setting.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      All exorcists are priests and saints are already dead. (guess no saints in 5e lol) The term priest in this video is largely used as a reference to Catholic priests or their equivalents, but that said the video as a whole is about religiously/divinely focused character types. In a typical fantasy world, everyone will have a religion. You can't really "not believe" in a god that openly reveals himself to the world. Plenty of atheists in a world where Jesus did healing miracles and rose from the dead with a few witnesses. No atheists when Jesus decends in power with the hosts of heaven as an army. But in such worlds priest, cleric, supplicant, paladin, druid, acolyte, etc all derive power from dedication to a higher being that grants them power for following certain codes and edicts. To your reference, an exorcist is a very specific type of priest (though any priest can perform an exorcism). But if anything he's an even more restricted priest who would spend even more time in prayer and services.

  • @CowCommando
    @CowCommando หลายเดือนก่อน

    In short, to defeat the ultimate chess master, you must act outside their game: A. Add a piece to the game they thought wouldn't matter. B. Cheat, break the rules in ways they can't because they're lawful. If you suddenly start playing Calvinball in the middle of their game you might be able to get an edge. C. Play the player and not the game. Get them so mad that you smacked them across the face and poured your drink in their lap that they stop thinking about the game and you can maneuver a checkmate while they're distracted. D. Flip the table. (Please apply sparingly for the sake of your GM's sanity.) Go apocalyptically murder hobo. It doesn't matter what schemes the master manipulator has in motion if you kill everyone and burn everything to the ground. It's hard to manipulate people and systems when they're ash on the wind. *Caution,* this may have been the devil's plan all along. If it was done with these pieces anyway, claiming their souls while you do the reaping is a bad look, and you'll feel dumb when you show up to gloat about wrecking its plans only for it to laugh and say, "Thanks for saving me the trouble. You're very good at that. I've got a sweet contract here where you can sign up to do this kind of thing for me again, and next time I'll pay you for it."

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@CowCommando lol recruiting 5 star prospects, I knew the NCAA was evil!

  • @brucehubbell9116
    @brucehubbell9116 หลายเดือนก่อน

    I've put a lot of time into religion in my game, but I've used the same setting / world since 1974. It started out simple but picked up detail while I picked up degrees in history and anthropology and worked on world building. I have handouts for my players covering the details of the specific religions they pick. A more detailed one for religious classes and a simpler one for non-religious classes. It definitely draws players into the world. The detailed one for religious classes does tend to discourage players who don't want to be involved in the religious side of things :)

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      Lol some of them complain enough about "why does my holy champion of justice have to be Lawful Good, I don't want consequences for not showing the bare minimum of morality and ethics" I can imagine the "I want to be a cleric...no I donts" you get. But that's awesome, just another piece that makes a world feel real.

    • @brucehubbell9116
      @brucehubbell9116 หลายเดือนก่อน

      @@drivinganddragons1818 I think a setting with real gods requires some investment in the religions of the world. A lot of work for the GM of course. Still, worth it. Players who want to play a divine class need to be invested in the religion of their deity. Otherwise, just change the name to "medic" and move on. And, yes, it's funny when players decide the religious requirements outweigh the abilities :D

  • @fleetcenturion
    @fleetcenturion หลายเดือนก่อน

    The concept of religion itself is largely ignored by DMs, players, and most of all, the game designers themselves, who seem to be entirely atheist. Yet it's the cleric that has undergone the single biggest "power creep" of all the classes, because otherwise, no one would play them. You also see the healing duties clumsily handed off to paladins and bards.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      Imagine that, atheists who don't understand anything about religion and hand wave away things based on a flawed world view...I'd have never guessed it

  • @dxmachinanz7426
    @dxmachinanz7426 หลายเดือนก่อน

    In my most recent 5e game i changed the the game a bit, this includes -roll under stat for all save or skill checks -save or suck death saves using con -gritty realism rest varint -anti hammerspace inventory sheets -banned full casters - used a 4e inspired encounter design It was more fun for me to run an and the players.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@dxmachinanz7426 definitely a good set of changes. What style were you going for?

    • @gurugru5958
      @gurugru5958 หลายเดือนก่อน

      You should call your game "Ships & Thesiuses"

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @gurugru5958 that's hilarious

  • @Derry_A_Deryni
    @Derry_A_Deryni หลายเดือนก่อน

    pressed enter too soon on the other comment. @9:23 yeah, it's not necessarily about getting the devil banished or slaying it's material avatar, it's about getting it demoted by _virtue_ of requiring it to break *The Code* (back to you, not pressing send yet 8^ ) [Have you hugged your Firebird today] <-- bumper sticker on my dad's bosses car in the 80's. It's my Rottweiler's 7th birthday today too. Thank a Pilgrim. L8r _kek, I'm so used to the _*_Minds_*_ platform Imma trying to copypaste a Dshift7D meme into this_

  • @Derry_A_Deryni
    @Derry_A_Deryni หลายเดือนก่อน

    eternal beings live the pattern, they aren't foreseeing per se, as in the *_Ex machina_* which keeps happening in favor of the devil isn't unexpected by it. Something like that.

  • @Archaeo_Matt
    @Archaeo_Matt หลายเดือนก่อน

    I'm way off the deep end of doing devils wrong. I don't even use the AD&D Outer Planes, my extra-planar approach is more in line with the D&D Immortals concept, but that's with a smidge retroactive continuity on my end. I won't do a full lore dump about the way I use devils, but in my primary campaign world they are space-faring, magic using, effectively immortal beings from different parts of an empire in another galaxy, and a parallel universe. They are trying to figure out how to get their fleet to that world physically, but are only able to appear in the world when magically gated in by foolish mortals. The end of one campaign arc in that world gives the players a chance to play in that same world, but set thousands of years in the future (I use WEG d6 rules now if they choose that route...originally was based on Star Frontiers). I do still run devils very much as the major Lawful Evil villains though. I didn't have it as a model when I first started running devils that way, but nowadays I'd say they're my version of the Goa'uld from the Stargate franchise. One of the things I was definitely shooting for was the sense the same devils from Earth's folklore appeared in that campaign world, too. I tried to lean into the idea that my campaign world might be out there somewhere, just in an alternate universe and a galaxy far, far away. Cheers!

    • @Derry_A_Deryni
      @Derry_A_Deryni หลายเดือนก่อน

      Dig the *"gated in"* facet. & more too. ;^ }> _Cherish is the new love, be well._

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@Archaeo_Matt that's an innovative way to integrate devils into a working cosmos. Definitely not doing it wrong by any stretch, doing it different and making it fit.

    • @Archaeo_Matt
      @Archaeo_Matt หลายเดือนก่อน

      @@Derry_A_Deryni Thank you!

    • @Archaeo_Matt
      @Archaeo_Matt หลายเดือนก่อน

      @@drivinganddragons1818 Thanks! It pretty much all followed from the concept I had for the two main gods. Essentially, the underlying premise is what would happen if a Law god and a Chaos who believed themselves to be the highest powers in the cosmos found a higher power that they not only couldn't understand, but that to not even be aware of them. In this case, they went to war, and destroyed each other. The campaign starts 999 years later, when most humans no longer really know whether it's all made up, whether the elder gods will be reborn, or if one or more of their lesser assistants can ascend to greater god status. I went into a bit more detail about the cosmology in my "Hunting Down Dragons" video. Best!

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @Archaeo_Matt ill have to pull that one up

  • @TiberiusTheDM
    @TiberiusTheDM หลายเดือนก่อน

    I just don't get this take. Are you playing level 1 players with enough xp encounters in between rests? It's so easy to accidentally kill players if you use the suggested encounters xp challenges and don't give them rests more often than called for. Also, are you giving them potions and magic items? Cause I make my players work to get that stuff. Man, my first game I had a player who demanded a level every session. Using the encoubter challenges to obtain the proper xp in order to level up, trust me, that's a challenge to players. I need an in depth explanantion what you're doing to screw it up, because I followed the DMG and I kill a player almost every game. Gosh players are so squishy before level 4. It honestly sounds like you're critiquing modern players and weak DMs.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@TiberiusTheDM I'm not talking at all about GM style or what levels a game is at or how the CR system reflects against party dynamics. I'm literally answering the question "How would you fix 5e as a game system". It's an exercise in game design. How do you remove exploits and adjust mechanics to make it better at what it was meant to be, which is super heroic fantasy. I don't run 5e. It is a terribly flawed system fit the style of play I most enjoy running. In general, I'm not a DM, I'm a GM running other non-d20 games.

  • @steambub
    @steambub หลายเดือนก่อน

    lol, 30 seconds in and I'm thinking "of course people are playing it wrong, they aren't playing it like a simulationist."

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      Lol. You're Doing It Wrong is quite literally a tongue in cheek jab at the "there's only one correct way to play" crowd. Simulationism is great. So is Narrativism. So is Tactical Play. All things in balance and moderation.

  • @TheOGGMsAdventures
    @TheOGGMsAdventures หลายเดือนก่อน

    Goblins and sticks thats a shout out to me Thanks for the free press

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@TheOGGMsAdventures 🎵🎶you probably think this song is about you...🎵🎶

    • @TheOGGMsAdventures
      @TheOGGMsAdventures หลายเดือนก่อน

      @@drivinganddragons1818and yet your still talking about me thank you

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @TheOGGMsAdventures I didn't say a word about you buddy...thus the song, So Vain. Do you think you hold a monopoly on that garbage non-argument dismissal of rational debate?

    • @TheOGGMsAdventures
      @TheOGGMsAdventures หลายเดือนก่อน

      @@drivinganddragons1818yes, yes i do and i have the copyright to prove it

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      No, you have copyright over a game supplement you created, not the argument referenced. You weren't the first nor the last to use that non-argument to dismiss discussion. But you are not anywhere in my mind when I shoot these videos. Tell you what though, since you seem desperate for attention, I'll sign that yearbook for you.

  • @ravenwulfgar
    @ravenwulfgar หลายเดือนก่อน

    I play it wrong. I don't care. How? Easy. I play Wasted Lands: The Dreaming Age, OSE, Basic Fantasy, Castles & Crusades, Swords & Wizardry, Lamentations of The Flame Princess, Cairn, basically anything BUT 5E. Any 5E Supplements I have get converted to Castles & Crusades and it's little if any homework.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@ravenwulfgar yep. But this video is an exercise in making 5e better at its primary play style for those who want it or prefer it. D&D and it's derivatives aren't my perfered system at all

  • @squattingheads
    @squattingheads หลายเดือนก่อน

    1. Powercreep: Yeah like no other TTRPG has that issue...and generally plenty of later released classes cant even scratch on smth like the moon druid. So this point is bs. 2. Player focused game. If it was a bad system that didnt offer good games it wouldnt be the literally most successful edition of the game. People wouldnt buy it. And your rambling makes almost no sense for the topic. The mechanics of 5e dont support in any way that the system equalizes the importance of PCs. Else please point out those rules. MinMaxing and players being unhappy with limited choices has always been a problem. What stops you from limiting stuff in 5e? players could cry just as well in 3.5. There is literally nothing stopping you. Just as little as it did in 5e. I assume your actual problem is that players are not the same as 30 years ago. They like dofferent things. Thats fine. But no issue of the edition. 13:00 instant death or saves both have positives and negatives. Its pure taste on what you like more. Its pure arrogance to claim one is better. 10min in and not a single issue mentioned is edition specific. I want to continue listening but this is clearly just a rant buy someone who doesnt like the edition and makes up reasons to support that opinion.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      You are clearly listening with your own bias at the forefront. 1. Just because there are examples of launch combinations that are still competitive doesn't change the fact that power creep is a prevalent thing in 5e. That isn't even a hot take, it's pretty well established as a fact of the game. New feats, new abilities, and new mechanics introduced make PCs objectively more powerful as compared to monsters/challenges presented in official materials, it's a very common complaint. 2. They are very much player centric design choices. 5e was designed player first, GM second and that mentality is prevalent both culturally and mechanically. Again, this isn't even a hot take, it's a pretty easy observation to make. Pull up any random 5e focused content creator's channel and look at how GM "advice" is all about catering to the players. Mechanically, look at the complete change in philosophy around things like omnipresent dark vision, unlimited cantrip, extremely permissive rest mechanics, death saves designed to give multiple chances, and resurrection mechanics that offer virtually no sacrifice or drawbacks. These are all design choices that were developed to remove negative consequences from player decisions at the expense of GM tools to create narrative stakes. I also didn't say it was a bad system for what it is, I simply answered the question of how I would improve it. Just a side point: big sales doesn't mean it's good quality. Bud Light is the best selling beer in the world (minus a couple of Chinese beers that are only in China) but that doesn't mean it's good. It's cheap, very easy to find in the shelf, and can be quickly consumed to get drunk...its not a "good beer". 3. Death saves are edition specific. They are unique to 5e in the D&D ecosphere. I stated very clearly how my change alters the dynamics of player decisions in combat and why it is superior to the current mechanics for creating a sense of urgency and narrative stakes. You also allowed your bias to deafen you to the first 10 minutes as well apparently, because it is pretty clearly stated that this video was made on request in response to a direct question. It's not a rant by someone making things up to justify dislike of a system at all. In fact I explicitly said it is a super heroic fantasy game and accomplishes that goal reasonably well. In the end, you saw the title and determined that this was a grognard 5e hate video when if you had any familiarity with my channel you'd know that I rank 5e as roughly equivalent to 1e as the 2nd best D&D edition but that I typically find D20 to be a suboptimal system in general.

  • @DoktorRotwang
    @DoktorRotwang หลายเดือนก่อน

    26:45 that would be Mythmere Games.

  • @DoktorRotwang
    @DoktorRotwang หลายเดือนก่อน

    Good ideas. Subbed.

  • @ALConfederate
    @ALConfederate หลายเดือนก่อน

    Hmmm...this guy sounds familiar. :) Interesting thoughts, sir. Looking forward to hearing more. Gotta get that Z running, though.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@ALConfederate imagine that lol Yeah, the ignition gremlin is killing me

  • @UltraTtrpger
    @UltraTtrpger หลายเดือนก่อน

    So, I completely understand that many things in 5e and even 6e need to be fixed or changed. However, there's one big issue I have with all thw suggested changes. None of them make your game sound like it would be any fun. Ttrpgs are all about, first and foremost, having fun at a table with your friends/players. If you want to make the game more difficult just for the sake of making it difficult, then you're playing for the wrong reasons.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@UltraTtrpger none of this makes the game "more difficult". Its not a game you win or lose and difficulty is a result of encounter design, not mechanics. These changes would make the game more exciting by making the players consider their decisions and by increasing uncertainty. Going with your premise that mechanics are related to "difficulty" in ttrpgs, give me an example of one of my changes that increases "difficulty"

  • @tabletopgamingwithwolfphototec
    @tabletopgamingwithwolfphototec หลายเดือนก่อน

    😊 I'm already loving it by the 3:20 to 3:36 mark.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@tabletopgamingwithwolfphototec glad you're liking it

    • @tabletopgamingwithwolfphototec
      @tabletopgamingwithwolfphototec หลายเดือนก่อน

      ​​@@drivinganddragons1818 This video is definitely going into my project playlist I'm likely your cooking (fixes and assignments).

  • @brucehubbell9116
    @brucehubbell9116 หลายเดือนก่อน

    5th edition is OK, if you want to play that style of game. Superheroic is a good description for it. Otherwise, for that more grounded feel I play / DM OSR type games. I agree with a lot of your ideas on fixing 5E, but it's easier to start out with an OSR framework. Less to change / fix. There is always something to tiker with :D I need to look at Shadowdark. it sounds closer to the style I prefer. I'm waiting for them to re-print it (February I gather). You can get the PDF right now but while I find PDFs useful, I need a physical book to get into a system.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@brucehubbell9116 that's why I don't play 5e lol. I'm with you on physical books

    • @brucehubbell9116
      @brucehubbell9116 หลายเดือนก่อน

      @@drivinganddragons1818 I tried 5E, but by the time I started to get it "fixed" I realized I needed to play what I know, and like, best.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@brucehubbell9116 I gave it a shot but realized it in no way fit my tables style.

    • @TiberiusTheDM
      @TiberiusTheDM หลายเดือนก่อน

      I always think this is a strange take. I can't tell you how many times I almost killed my players trying to give them challenging encounters at the edge of the suggested xp level. I killed someone in the first session of a game because he failed a perception and a regular orc hit a crit. Level 1-6 my players were in battles that almost killed them just about every session. Are you sure you actually followed the DM guide on encounters?

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@TiberiusTheDM 5e works reasonably low levels 1-9. That's by design. When they made 5e, they determined that the overwhelming majority of campaigns last 5-10 sessions are average level 6. The game is most balanced there. But that said, just because 5e can be made to work does not mean the system itself isn't flawed and exploitable in many ways. Other systems are flawed too and in general you want the system for your table that takes the least adjustment for your group's playstyle and the theme you want to run as a GM. One place I'm relatively unique, or at least in a small minority, in the D&D world is in how I rank the editions: 3.5, 1/5, B/X, 2, 4. I rank 5e and 1e together as the second best systems and 3.5e as best because it is modular and virtually any playstyle can be served plug-n-play with existing materials. 5e and 1e both require modification just to excel at the styles they were explicitly designed for.

  • @TheAngelArrow
    @TheAngelArrow หลายเดือนก่อน

    "it's not the way i want it to be, therefor it's garbage." ok.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@TheAngelArrow tell me you didn't watch the video without telling me.

  • @autisticallyaccurate
    @autisticallyaccurate หลายเดือนก่อน

    Are you familiar with any of the Vatican Cardinals? Who would you like to become the next and proper Pope?

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@autisticallyaccurate not familiar enough to make a statement, largely because the chance that Francis gets replaced anytime soon is painfully low.

  • @sketchasaurrex4087
    @sketchasaurrex4087 หลายเดือนก่อน

    Messaged you on discord. I'm down to run a playtest

  • @juddgoswick2024
    @juddgoswick2024 หลายเดือนก่อน

    I am curious about the game system. Enjoyed your talk the other day. Also, growing up in northwest Georgia, those roads looked very familiar.

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @@juddgoswick2024 thank you. I've been working on it for years. Im tweaking my Sword and Sorcery setting so it can be play tested. I will be discussing elements of the system soon on the channel.

  • @tabletopgamingwithwolfphototec
    @tabletopgamingwithwolfphototec หลายเดือนก่อน

    Cool. ...... My first question got passed over again.

    • @juddgoswick2024
      @juddgoswick2024 หลายเดือนก่อน

      Maybe repeat it here? I checked 4he replay, do you mean this? "What would be the one thing to improve in Dungeons and Dragons 5th edition clone product [other than the Woke stuff] that would do the most to improve it?"

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      What question? I thought I got every question directed at me

    • @tabletopgamingwithwolfphototec
      @tabletopgamingwithwolfphototec หลายเดือนก่อน

      @drivinganddragons1818 What would one do to make a better version of Dungeons and Dragons 5th edition ( keeping it compatible ) not counting, removing the obvious ( remove woke pandering which is the default ).

    • @drivinganddragons1818
      @drivinganddragons1818 หลายเดือนก่อน

      @tabletopgamingwithwolfphototec ill do you one better and give this question it's own video.

    • @tabletopgamingwithwolfphototec
      @tabletopgamingwithwolfphototec หลายเดือนก่อน

      @@drivinganddragons1818 Thank you.

  • @RollForTuraco
    @RollForTuraco หลายเดือนก่อน

    I'll have to watch the playback of Pundit's stream, I was able to pop in for a few minutes but had to run.

  • @brucehubbell9116
    @brucehubbell9116 2 หลายเดือนก่อน

    I've always told players their characters story will largely be written in game. I have a series of tables form which characters can either roll or choose elements of their backstory. Nationality, social class (based on their class choice), age, family (parents / siblings birth order), relation with parents / siblings. Other odds and ends at the players choice, but no chosen ones, heirloom weapons, vast experience etc. It gives the broad outline of a backstory for players to build on and, for those who don't want to bother, a baseline minimum. It has worked pretty well over the years, but then I tend to play with an older crew (I'm 66).

    • @drivinganddragons1818
      @drivinganddragons1818 2 หลายเดือนก่อน

      @@brucehubbell9116 not at all a bad approach. I love the tables and life path generators in Cyberpunk Red and Call of Cthullu. I want players invested. I want them to be creative with their backstories. But I also want them to follow two hard rules. First: Be realistic. You're a first level character who is 20 years old. You haven't killed any dragons or battled the enemies of your people in hundreds of campaigns. Second: wait until I provide the setting to think up your character. Don't do this "I have a back story, let me shoe horn it into a world where it makes no sense" bull shit.

    • @brucehubbell9116
      @brucehubbell9116 หลายเดือนก่อน

      @@drivinganddragons1818 Agreed. I want the players invested in their characters, but I also want them invested in the world those characters exist in.

  • @Archaeo_Matt
    @Archaeo_Matt 2 หลายเดือนก่อน

    On the whole, this is good advice, and has made for a good series of videos. That said, I would advise against directly lifting ideas, piecemeal, from historical sources. Each culture, historical or contemporary, is an integrated collection of subsystems, which must be considered holistically, because effects in one subsystem are not easily assigned to particular inter-systemic or intra-systemic causalities, plus almost nothing is reducible to monocausal explanations. It is much better to take the main idea that one wants to implement, and create an abstraction based on the same or similar occurrences in other historical or contemporary cultures, plus consider the potential for warping other analogous causes/effects from the source side, before applying them to the subject side (i.e., in this case, the shared imagined setting of the game). For example, if you wanted to put a system of land grants for service to the kingdom into your game's main "civilized" area, then you might consider not only how the Roman Empire administrated land grants to soldiers, but also had the newly formed United States administrated land grants to soldiers in the Revolutionary War. Beyond that you might also compare those two land grants programs for individual soldiers, to the various railroad land grant programs in under the Public Land Survey System in the U.S. What does is say about the kingdom, its needs, it priorities, etc. when soldiers who served in the kingdom's wars might be granted 80-160 acres of land, compared to a railroad company who might be granted 6400 acres (in, for example, alternating one mile by one mile sections) per one mile of track completed? In the Autropa setting that I've been developing as my example setting, for my own series of world-building videos it's all set in a physical terrain that is explicitly taken from western Europe, and the historical cultures of the region are being exploited as source material. For example one empire, set along what we would recognize as the Mediterranean Sea is based on the question what if the Etruscans had never given way to the Latins; however, the internal politics actually draws more on the factional conflicts of the Guelphs and Ghibellines during the 12th and 13th centuries. For those who aren't sure where to start with teasing out specific traits, and analyzing them cross-culturally there is a great org site called D-PLACE, which provide data under a Creative Commons license. It is very similar to the Human Relations Area Files (HRAF) that have long been an ethnological resource for academic and professional anthropologists. It's pretty much limited to contemporary cultures though, so one would have to do more digging to get at archaeological cultures (forgive the pun). Cheers!

    • @drivinganddragons1818
      @drivinganddragons1818 2 หลายเดือนก่อน

      Definitely solid advice top to bottom. If my entire video were about lifting from history much of this would be there too. In this video, much of this is boiled down to that sentence about WW1, "if you understand why it happened and why it was always going to happen". Bare minimum that understanding process starts with the Congress of Vienna. It certainly doesn't all boil down to an archduke getting popped outside a sandwich shop. I actually have a very early video series on using history, but the audio is awful so I plan to reshoot them as part of Worldbuilder University and You're Doing It Wrong respectively. Great comment, I'd love to see more on some of my other worldbuilding content.

    • @Archaeo_Matt
      @Archaeo_Matt 2 หลายเดือนก่อน

      @@drivinganddragons1818 The upside of not putting every idea into a video is that it leaves more room for comments and discussion. I enjoy the discourse about the nature of these games almost as much as actually playing the games. I believe I've caught two of the previous videos in this series, but both times I was kicked back on the couch, and watching on the TV. I don't have a keyboard hooked up for the TV, so that's a big part of why I hadn't commented earlier. I'll definitely endeavor to watch more of the series, and leave some more comments. Best!

    • @drivinganddragons1818
      @drivinganddragons1818 2 หลายเดือนก่อน

      @Archaeo_Matt happy to have you. I am a big fan of discourse, debate, and discussion as an engine for the hobby to evolve. So much so that I have videos lamenting the bad faith and disingenuous arguments that often derail those discussions. Enjoy

  • @bigblue344
    @bigblue344 2 หลายเดือนก่อน

    People love to world build and players love to learn about the world but limited scope is a great tool to have around. Like you said before, unless the lore affects the players it doesn't need to be seen or heard about.

    • @drivinganddragons1818
      @drivinganddragons1818 2 หลายเดือนก่อน

      Absolutely. Unless you are building a world you plan on distributing to other GMs for use, there's no need go more than a few degrees from your players.

  • @bigblue344
    @bigblue344 2 หลายเดือนก่อน

    I hate pallet swapping the most. It also goes against the core concept of fantasy. The whole reason why fantasy is popular is because everyone knows what elves and demons are. Then if you change the core concept of what a demon is then why have them be demons at all other then to be contrarian?

    • @drivinganddragons1818
      @drivinganddragons1818 2 หลายเดือนก่อน

      @@bigblue344 I typically dislike when people start redefining established terms, but pallet swapping is largely in the disconnect. I have no issue with elves being haughty, arrogant beings with super human strength and vitality, but don't leave them with a dex bonus and a con penalty. If your elves are as described above, add strength and constitution with charisma and wisdom penalties and maybe other abilities/drawbacks.

  • @CowCommando
    @CowCommando 2 หลายเดือนก่อน

    I would love to see a follow-up video to this one where you give some examples of how to turn these fails into wins. For example, I love pallet swapping, but I usually only do it at the small scale. Case in point, I needed a humanoid mechanical automaton stat block to convert 5th edition D&D into a steampunk Europe D&D mashup one-shot for a birthday party. I didn't want to spend the time making a new creature, so I just took the skeleton, swapped out the undead type for the construct type, and boom, done. It works because they are logically, mechanically similar within the rules. I wouldn't try to apply that change across a whole world during a regular campaign though because it has too many implications at that scale. It's funny that you used the pallet swapped orc as an example. I've actually pallet swapped half-orcs in a homebrew campaign before. I removed half-orcs from the setting and replaced them with Ibixians (goat folk), think large human sized minotaurs, from one of the 3.5 monster manuals. When changing from 3.5 to 5th, I needed new stats, so I just used the default half-orc. I did swap out the bonus crit damage for a horn charge stolen from the charger feat bonuses to make things more thematic, but otherwise I used the stats as is because my new race was filling the same roles as half-orcs already had so those stats still made sense. Still, it surprised me how excited people were to play a noble mineotaur, pronounced mine-o-taur, compared to a crude half-orc. The fluff was different, but the crunchy bits were basically identical.

    • @drivinganddragons1818
      @drivinganddragons1818 2 หลายเดือนก่อน

      @@CowCommando already in the process my man. Share it far and wide because I'm doing that exact video, an obvious counter point with some top good habits, and later how to earn your PHD: Picking Human Degree on how you dont need crazy bat person races to make compelling worlds