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Glip!
เข้าร่วมเมื่อ 12 ก.ค. 2012
I enjoy a whole variety of games, but especially Fromsoftware titles; look out for my Armored Core 6 preset AC gameplay showcases!
Demo ACs Gameplay | Official FromSoftware AC Data | Armored Core 6
Raven, you have 15 minutes to make a name for yourself. Get to work.
00:00 - Grid 135 Cleanup - BIPEDAL AC
02:34 - Investigate BAWS Arsenal No. 2
08:49 - Arena: RECONFIG / V.V Hawkins
10:29 - Defend the Old Spaceport
13:19 - BIPEDAL AC BUILD
14:27 - Destroy the Transport Helicopters - TETRAPOD AC
18:10 - Arena: CANNON HEAD / G4 Volta
20:09 - Attack the Refueling Base
29:33 - TETRAPOD AC BUILD
30:39 - Eliminate "Honest" Brute - REVERSE JOINT AC
36:46 - Arena: RUBICONIAN / 51-014 BE
38:13 - Attack the Watchpoint
47:27 - REVERSE JOINT AC BUILD
In the build-up towards Armored Core 6s launch, FromSoftware and Bandai Namco went on tour in Japan, setting up multiple live events where fans would line up around the block to play a demo of the game with a simple challenge: choose from one of three preset ACs and complete "Infiltrate Grid 086" within fifteen minutes, with Boost Kick and one level of Assault Armor as your only OS Tuning options.
These three preset ACs are a nameless bipedal build (made up mostly of Arquebus parts), a nameless tetrapod build (made up mostly of Balam parts) and a nameless reverse joint build (made up mostly of RaD parts). These three ACs have also been used in other parts of the game's marketing (for example, the reverse joint AC appears in the thirteen minute gameplay preview), but are also playable through the in-game Training Programs: the bipedal AC is played in "Beginner Training 2: Combat Fundamentals", the reverse joint AC is played in "Intermediate Support 2: Reverse-Jointed ACs", and the tetrapod AC is played in "Intermediate Support 3: Tetrapod ACs".
Although these ACs were once thought to be merely consigned to the Training Programs, on 10th November 2023 armoredcore.net created a page with a guide on how to share your own AC builds and custom decals (as far as I'm aware this page is only available in Japanese and will be linked in the comments). At the bottom of said page are the codes to download the data for the aforementioned three ACs on both consoles and PC; in other words, these are official FromSoftware preset ACs made available for all!
- You can acquire the data for these ACs by downloading them on your respective device (codes can be found on the official website or in the comments section of this video). -
I'm not counting these as proper preset ACs for the purpose of my own videos on the same subject, as you need to have downloaded the data for them from an outside source rather than unlocking them from within the game itself (even though, ironically, these are among the first presets that nearly everyone will play!). I also decided against doing the demo "challenge" that these ACs originated from, as all my previous AC videos have been done with full OS Tuning (with a single mission exception) which I wasn't willing to reset, and it wouldn't be much of a challenge anyway.
The bipedal AC is the weakest of the three imo, thanks to its somewhat beginner arsenal and poor booster choice. It's far from terrible, due to a solid frame that balances manoeuvrability with solid defences, but you're heavily relying on the CURTIS linear rifle for your ranged damage output; this thing was designed to get close and cut down enemies with the Pulse Blade. While it might look sleek and can be "created" early on during a fresh playthrough, there is clearly room for lots of improvements.
The tetrapod AC is the strongest and it shouldn't be much of a surprise why: the combination of two good missile options (whose general purpose effectiveness is boosted nicely by the P12SML FCS) and the powerful GOU-CHEN grenade launcher means there's very little that can stand against this beast. However, this means the CURTIS is now the weakest armament here - you'll need it to keep sustained pressure on a tough enemy while your other weapons are reloading... which it will struggle to do thanks to the below-average tracking of the aforementioned P12SML. The MING-TANG generator, while solid, could have been a SAN-TAI instead for extra hover time. Still, this is a strong tetrapod build, able to rain devastation from above with ease.
The reverse joint AC is a weird one: while its frame allows for good mobility, and its inner parts are all winners, the arsenal is a mixed bag. The EARSHOT + plasma missiles give you fantastic coverage against a variety of enemies, but the laser handgun is scuppered somewhat due to the poor EN Firearm Spec of the MING-TANG generator, and the CURTIS (appearing for a third time!?!) doesn't make the strongest double-trigger buddy. But it can still put out some serious hurt and the SPRING CHICKEN/12345 booster combo feels great to play with.
All in all, I strongly recommend the tetrapod, somewhat recommend the reverse-joint, and don't recommend the biped. But I will say, they do all have their own unique charm!
| Recorded on PS5. Played on Patch 1.04.1
00:00 - Grid 135 Cleanup - BIPEDAL AC
02:34 - Investigate BAWS Arsenal No. 2
08:49 - Arena: RECONFIG / V.V Hawkins
10:29 - Defend the Old Spaceport
13:19 - BIPEDAL AC BUILD
14:27 - Destroy the Transport Helicopters - TETRAPOD AC
18:10 - Arena: CANNON HEAD / G4 Volta
20:09 - Attack the Refueling Base
29:33 - TETRAPOD AC BUILD
30:39 - Eliminate "Honest" Brute - REVERSE JOINT AC
36:46 - Arena: RUBICONIAN / 51-014 BE
38:13 - Attack the Watchpoint
47:27 - REVERSE JOINT AC BUILD
In the build-up towards Armored Core 6s launch, FromSoftware and Bandai Namco went on tour in Japan, setting up multiple live events where fans would line up around the block to play a demo of the game with a simple challenge: choose from one of three preset ACs and complete "Infiltrate Grid 086" within fifteen minutes, with Boost Kick and one level of Assault Armor as your only OS Tuning options.
These three preset ACs are a nameless bipedal build (made up mostly of Arquebus parts), a nameless tetrapod build (made up mostly of Balam parts) and a nameless reverse joint build (made up mostly of RaD parts). These three ACs have also been used in other parts of the game's marketing (for example, the reverse joint AC appears in the thirteen minute gameplay preview), but are also playable through the in-game Training Programs: the bipedal AC is played in "Beginner Training 2: Combat Fundamentals", the reverse joint AC is played in "Intermediate Support 2: Reverse-Jointed ACs", and the tetrapod AC is played in "Intermediate Support 3: Tetrapod ACs".
Although these ACs were once thought to be merely consigned to the Training Programs, on 10th November 2023 armoredcore.net created a page with a guide on how to share your own AC builds and custom decals (as far as I'm aware this page is only available in Japanese and will be linked in the comments). At the bottom of said page are the codes to download the data for the aforementioned three ACs on both consoles and PC; in other words, these are official FromSoftware preset ACs made available for all!
- You can acquire the data for these ACs by downloading them on your respective device (codes can be found on the official website or in the comments section of this video). -
I'm not counting these as proper preset ACs for the purpose of my own videos on the same subject, as you need to have downloaded the data for them from an outside source rather than unlocking them from within the game itself (even though, ironically, these are among the first presets that nearly everyone will play!). I also decided against doing the demo "challenge" that these ACs originated from, as all my previous AC videos have been done with full OS Tuning (with a single mission exception) which I wasn't willing to reset, and it wouldn't be much of a challenge anyway.
The bipedal AC is the weakest of the three imo, thanks to its somewhat beginner arsenal and poor booster choice. It's far from terrible, due to a solid frame that balances manoeuvrability with solid defences, but you're heavily relying on the CURTIS linear rifle for your ranged damage output; this thing was designed to get close and cut down enemies with the Pulse Blade. While it might look sleek and can be "created" early on during a fresh playthrough, there is clearly room for lots of improvements.
The tetrapod AC is the strongest and it shouldn't be much of a surprise why: the combination of two good missile options (whose general purpose effectiveness is boosted nicely by the P12SML FCS) and the powerful GOU-CHEN grenade launcher means there's very little that can stand against this beast. However, this means the CURTIS is now the weakest armament here - you'll need it to keep sustained pressure on a tough enemy while your other weapons are reloading... which it will struggle to do thanks to the below-average tracking of the aforementioned P12SML. The MING-TANG generator, while solid, could have been a SAN-TAI instead for extra hover time. Still, this is a strong tetrapod build, able to rain devastation from above with ease.
The reverse joint AC is a weird one: while its frame allows for good mobility, and its inner parts are all winners, the arsenal is a mixed bag. The EARSHOT + plasma missiles give you fantastic coverage against a variety of enemies, but the laser handgun is scuppered somewhat due to the poor EN Firearm Spec of the MING-TANG generator, and the CURTIS (appearing for a third time!?!) doesn't make the strongest double-trigger buddy. But it can still put out some serious hurt and the SPRING CHICKEN/12345 booster combo feels great to play with.
All in all, I strongly recommend the tetrapod, somewhat recommend the reverse-joint, and don't recommend the biped. But I will say, they do all have their own unique charm!
| Recorded on PS5. Played on Patch 1.04.1
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