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Glip!
เข้าร่วมเมื่อ 12 ก.ค. 2012
I enjoy a whole variety of games, but especially Fromsoftware titles; look out for my Armored Core 6 preset AC gameplay showcases!
Demo ACs Gameplay | Official FromSoftware AC Data | Armored Core 6
Raven, you have 15 minutes to make a name for yourself. Get to work.
00:00 - Grid 135 Cleanup - BIPEDAL AC
02:34 - Investigate BAWS Arsenal No. 2
08:49 - Arena: RECONFIG / V.V Hawkins
10:29 - Defend the Old Spaceport
13:19 - BIPEDAL AC BUILD
14:27 - Destroy the Transport Helicopters - TETRAPOD AC
18:10 - Arena: CANNON HEAD / G4 Volta
20:09 - Attack the Refueling Base
29:33 - TETRAPOD AC BUILD
30:39 - Eliminate "Honest" Brute - REVERSE JOINT AC
36:46 - Arena: RUBICONIAN / 51-014 BE
38:13 - Attack the Watchpoint
47:27 - REVERSE JOINT AC BUILD
In the build-up towards Armored Core 6s launch, FromSoftware and Bandai Namco went on tour in Japan, setting up multiple live events where fans would line up around the block to play a demo of the game with a simple challenge: choose from one of three preset ACs and complete "Infiltrate Grid 086" within fifteen minutes, with Boost Kick and one level of Assault Armor as your only OS Tuning options.
These three preset ACs are a nameless bipedal build (made up mostly of Arquebus parts), a nameless tetrapod build (made up mostly of Balam parts) and a nameless reverse joint build (made up mostly of RaD parts). These three ACs have also been used in other parts of the game's marketing (for example, the reverse joint AC appears in the thirteen minute gameplay preview), but are also playable through the in-game Training Programs: the bipedal AC is played in "Beginner Training 2: Combat Fundamentals", the reverse joint AC is played in "Intermediate Support 2: Reverse-Jointed ACs", and the tetrapod AC is played in "Intermediate Support 3: Tetrapod ACs".
Although these ACs were once thought to be merely consigned to the Training Programs, on 10th November 2023 armoredcore.net created a page with a guide on how to share your own AC builds and custom decals (as far as I'm aware this page is only available in Japanese and will be linked in the comments). At the bottom of said page are the codes to download the data for the aforementioned three ACs on both consoles and PC; in other words, these are official FromSoftware preset ACs made available for all!
- You can acquire the data for these ACs by downloading them on your respective device (codes can be found on the official website or in the comments section of this video). -
I'm not counting these as proper preset ACs for the purpose of my own videos on the same subject, as you need to have downloaded the data for them from an outside source rather than unlocking them from within the game itself (even though, ironically, these are among the first presets that nearly everyone will play!). I also decided against doing the demo "challenge" that these ACs originated from, as all my previous AC videos have been done with full OS Tuning (with a single mission exception) which I wasn't willing to reset, and it wouldn't be much of a challenge anyway.
The bipedal AC is the weakest of the three imo, thanks to its somewhat beginner arsenal and poor booster choice. It's far from terrible, due to a solid frame that balances manoeuvrability with solid defences, but you're heavily relying on the CURTIS linear rifle for your ranged damage output; this thing was designed to get close and cut down enemies with the Pulse Blade. While it might look sleek and can be "created" early on during a fresh playthrough, there is clearly room for lots of improvements.
The tetrapod AC is the strongest and it shouldn't be much of a surprise why: the combination of two good missile options (whose general purpose effectiveness is boosted nicely by the P12SML FCS) and the powerful GOU-CHEN grenade launcher means there's very little that can stand against this beast. However, this means the CURTIS is now the weakest armament here - you'll need it to keep sustained pressure on a tough enemy while your other weapons are reloading... which it will struggle to do thanks to the below-average tracking of the aforementioned P12SML. The MING-TANG generator, while solid, could have been a SAN-TAI instead for extra hover time. Still, this is a strong tetrapod build, able to rain devastation from above with ease.
The reverse joint AC is a weird one: while its frame allows for good mobility, and its inner parts are all winners, the arsenal is a mixed bag. The EARSHOT + plasma missiles give you fantastic coverage against a variety of enemies, but the laser handgun is scuppered somewhat due to the poor EN Firearm Spec of the MING-TANG generator, and the CURTIS (appearing for a third time!?!) doesn't make the strongest double-trigger buddy. But it can still put out some serious hurt and the SPRING CHICKEN/12345 booster combo feels great to play with.
All in all, I strongly recommend the tetrapod, somewhat recommend the reverse-joint, and don't recommend the biped. But I will say, they do all have their own unique charm!
| Recorded on PS5. Played on Patch 1.04.1
00:00 - Grid 135 Cleanup - BIPEDAL AC
02:34 - Investigate BAWS Arsenal No. 2
08:49 - Arena: RECONFIG / V.V Hawkins
10:29 - Defend the Old Spaceport
13:19 - BIPEDAL AC BUILD
14:27 - Destroy the Transport Helicopters - TETRAPOD AC
18:10 - Arena: CANNON HEAD / G4 Volta
20:09 - Attack the Refueling Base
29:33 - TETRAPOD AC BUILD
30:39 - Eliminate "Honest" Brute - REVERSE JOINT AC
36:46 - Arena: RUBICONIAN / 51-014 BE
38:13 - Attack the Watchpoint
47:27 - REVERSE JOINT AC BUILD
In the build-up towards Armored Core 6s launch, FromSoftware and Bandai Namco went on tour in Japan, setting up multiple live events where fans would line up around the block to play a demo of the game with a simple challenge: choose from one of three preset ACs and complete "Infiltrate Grid 086" within fifteen minutes, with Boost Kick and one level of Assault Armor as your only OS Tuning options.
These three preset ACs are a nameless bipedal build (made up mostly of Arquebus parts), a nameless tetrapod build (made up mostly of Balam parts) and a nameless reverse joint build (made up mostly of RaD parts). These three ACs have also been used in other parts of the game's marketing (for example, the reverse joint AC appears in the thirteen minute gameplay preview), but are also playable through the in-game Training Programs: the bipedal AC is played in "Beginner Training 2: Combat Fundamentals", the reverse joint AC is played in "Intermediate Support 2: Reverse-Jointed ACs", and the tetrapod AC is played in "Intermediate Support 3: Tetrapod ACs".
Although these ACs were once thought to be merely consigned to the Training Programs, on 10th November 2023 armoredcore.net created a page with a guide on how to share your own AC builds and custom decals (as far as I'm aware this page is only available in Japanese and will be linked in the comments). At the bottom of said page are the codes to download the data for the aforementioned three ACs on both consoles and PC; in other words, these are official FromSoftware preset ACs made available for all!
- You can acquire the data for these ACs by downloading them on your respective device (codes can be found on the official website or in the comments section of this video). -
I'm not counting these as proper preset ACs for the purpose of my own videos on the same subject, as you need to have downloaded the data for them from an outside source rather than unlocking them from within the game itself (even though, ironically, these are among the first presets that nearly everyone will play!). I also decided against doing the demo "challenge" that these ACs originated from, as all my previous AC videos have been done with full OS Tuning (with a single mission exception) which I wasn't willing to reset, and it wouldn't be much of a challenge anyway.
The bipedal AC is the weakest of the three imo, thanks to its somewhat beginner arsenal and poor booster choice. It's far from terrible, due to a solid frame that balances manoeuvrability with solid defences, but you're heavily relying on the CURTIS linear rifle for your ranged damage output; this thing was designed to get close and cut down enemies with the Pulse Blade. While it might look sleek and can be "created" early on during a fresh playthrough, there is clearly room for lots of improvements.
The tetrapod AC is the strongest and it shouldn't be much of a surprise why: the combination of two good missile options (whose general purpose effectiveness is boosted nicely by the P12SML FCS) and the powerful GOU-CHEN grenade launcher means there's very little that can stand against this beast. However, this means the CURTIS is now the weakest armament here - you'll need it to keep sustained pressure on a tough enemy while your other weapons are reloading... which it will struggle to do thanks to the below-average tracking of the aforementioned P12SML. The MING-TANG generator, while solid, could have been a SAN-TAI instead for extra hover time. Still, this is a strong tetrapod build, able to rain devastation from above with ease.
The reverse joint AC is a weird one: while its frame allows for good mobility, and its inner parts are all winners, the arsenal is a mixed bag. The EARSHOT + plasma missiles give you fantastic coverage against a variety of enemies, but the laser handgun is scuppered somewhat due to the poor EN Firearm Spec of the MING-TANG generator, and the CURTIS (appearing for a third time!?!) doesn't make the strongest double-trigger buddy. But it can still put out some serious hurt and the SPRING CHICKEN/12345 booster combo feels great to play with.
All in all, I strongly recommend the tetrapod, somewhat recommend the reverse-joint, and don't recommend the biped. But I will say, they do all have their own unique charm!
| Recorded on PS5. Played on Patch 1.04.1
มุมมอง: 6 191
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I thought the r back was the earshot
Ya gotta give the MT's credit for bowing up on them and even landing shots.
Just saw this from the AC Subreddit and I think it’s genius. Judging by Monkey Gordo’s namesake, he was probably a reeducated freelancer sent to Rubicon by Arquebus to test out safe entry.
What if 617 survived and turned into the raven we fight ? found a new handler perhaps
Unlikely, since the Raven we fight is the one that leaked knowledge about the Coral to the Corps. 617 was still under Walter's jursidiction by then.
@@cursedheavy8860 But in the trailer where 617 fights the cataphract we see a chopper fly to 617s AC after he completed the mission and I don't it's Walter since he probably presumed 617 dead and Walter has us now as a result of that. I think 617 was picked up by that chopper, aka Branch picked him up and after that they went along and attacked the closure system and leaked the info about the coral.
@ No, the trailer takes place on Rubicon 3.
@@cursedheavy8860 how could you tell by the trailer ? Could be any planet in the system
@@void5959Fair enough. However, 617 dies. The announcer straight up says he dies.
Can't say I'm a huge fan of this one. AP repair in battle seems dumb. The huge honking weapons, seems overkill. The scrawny attachment points, look like easy to break twigs. I'm a mech game enjoyer, and have enjoyed earlier AC games, but the mech to weapons designs on this one, are a joke imo.
The commitment Fromsoft has to making sure ACs you see only ever use real parts (besides a few notable exceptions) is commendable.
4:53 PCA: Code 15! Teyvatian AC!
AC build kinda remind me of G1 Michigan Liger Tail...with slight altered weaponary.
Managed to beat ultra iguazu with a modified allmind's gama frame, that wasn't too bad...
This build looks so cool, but in practicality it's not that great. Very suboptimal weapons loadout, having the Dizzy as hand swap does not take advantage of being a quad AC at all. Then again, most NPC builds are suboptimal in some way. I remember also recreating the AC Last Raven opening quad build and that one was also not very good.
Although, the core was designed for flight than the other cores that may compete with tetrapods in hover mode
If only mind sigma set exist, it would be far more superior than the other allmind set
This AC is kind of weird. A corporate pilot with a corporate AC, utilizing old BAWS weaponry and a RaD booster?
I've said it before and i'll say it again: 617 was badass
The only flaw of this AC is it's internal parts: switching them out with the YABA generator, Second-gen Furlong FCS with balanced performance and that booster with max boost thurst. I've tried it out, and it's not bad at all. The weapons are just fine, in my opinion.
I always thought it was G1 michigan
shout out to the MT firing away like his life depends on it.
I mean, his life does depend on it
@@jeanclaudethedarklord6205well most of the time they die whether they shoot or not
i find it odd that this uses the ocellus over the NGI 001 FCS, unless the build can't support it.
Yeah because wave blade can do range attacks too
Am I just stupid for calling him “Noh-Sack”instead of “No-Zark?”
Hey, glip, you gonna make more or are you done?
Your skill, my good raven, has just earned you a well deserved sub.
Can i just say that some of the RLF soldiers sound a bit too young?...yeah, think about that.
Now I dare you to do this mission but with all 3 of them attacking. All three of them can attack you on this mission. 👀
The MT got balls against charteruse
Well done! Great video :]
isnt it more orange? like from the close up shot before raven used AA?
I'm guessing this is the original Gun13 before 621 gets to have the name. We can see that those parts he's using all came from Balam.
Handler : Wait, 621 ... 617 : I already said i'm NOT 621 !!
im surprised that Gordos ac can is just a simple yet lightweight ac.
I love your commentary and insights on all these - they really helped me understand *why* some of these pre-made ACs seemed to suck so hard despite being in the hands of highly skilled pilots. In particular, your ability to see when a mech was legitimately solid despite being low-ranked, or to find the weaknesses in high-ranked ones, or even see possible plot reasons for the flaws - like Mind Alpha being ALLMIND just slapping every expensive piece of tech it could onto an AC and building something that wasn't all that good, or Rusty's Rubiconian loyalties leading to him mounting underperforming gear instead of using equipment from Arquebus. I'm curious - have you considered finding ways to improve some of these pre-made ACs while keeping their iconic character? You often bring up how an AC has the wrong Reactor for the job, or how it has a mismatched FCS, or just synergizes its tools poorly. I'd love to see what you could do to make, for instance, an "Aster Crown Mk.II" or a "Trainer AC Upgrade."
Awesome builds!
The MTs doing their best and shooting at them while you fight them is so funny
Man, the first time I finished this mission, I only had Nightfall left, no repairs, 10% AP, and suddenly this little dude jumps down and starts blasting, filling the impact meter, finally alowing me to give the Rubicon Handshake to this imput reading b*tch, I f*cking love this game
Those are the ace MT pilots from the legendary Rubiconian Liberation Front and yes, they are proud! 🫡
Impressive 1st gen killer action🎉
I tries to copy this on Formula andront,but it turns out it become a CREST Biped wit mine dispenser as an inside part,shield on left arm and shoulders,and lineargun on the back. I forgot to add the shotgun so...😂
I could definitely see this as the test unit for the Vermeil legs and bomb thrower before equipping them to Michigan's Liger Tail. Basic BALAM weapons and AC parts, mixed with the prototype quad legs and explosive thrower getting sent out for a test run.
619 and 620 when?
What is the weapon the left hand? I still don’t know what it is.
619 always had the grit to be a Raven. Their luck simply ran out first.
He had the misfortune of being an AC in a cinematic. He wouldn't lose weapons when hit if he was in a game
Wait 617 had a missile rack not cannon?
That was either 619 or the other one (618 or 620?)
I love Dizzy
14:10 😮that was a close one
Very creative❤
What about the orange Schneider AC?
I'd imagine they had more weapons that were not shown. Hakra in particular feels like the type to wield the explosive thrower as to keep up pressure on enemies via area denial.
Didn't know there was a stealth mech on that mission
If those 3 ACs have a name, they would be... Blackjack (Bipedal AC), Aquamarine (Quad AC), and YellowJacket (Reverse Joint AC).
Lore accurate freud
I believe that is an early Michigan
He built different to be able to survived a pile bunker
i know i'm waay late to the video, but just wanted to add this, after replaying that section in the reveal trailer multiple times, kinda sad that it's booster is trailer exclusive as you can see briefly around 1:32-1:34, but, considering the shape of the booster on it's leg that you could also see in the same timestamp, i would say p04 would make a good fit as it's kinda similar with them
5:58 Kindly =D