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Se7enZ
เข้าร่วมเมื่อ 27 มี.ค. 2020
Welcome! Are you a fan of video games, character roleplaying and designing, base building and construction, pixel art, and dry wit? Are you looking for an amazing community? Then you have come to the right place. This channel is dedicated to bringing you just that.
If you are interested in joining out Discord: discord.gg/V7cyn5B
My name is Se7enZ and I look forward to having you come along with us!
If you are interested in joining out Discord: discord.gg/V7cyn5B
My name is Se7enZ and I look forward to having you come along with us!
6.1: Critical Thinking . Concepts #2
Episode 6.1: Critical Thinking . Concepts #2
Purpose:
For Module 6, we will essentially be talking about a whole variety of topics that may have elements of other modules. The reason this is in its own Module is that I personally feel that many new players may make the mistake I did when I saw a problem and instead of capitalizing on multiple benefits from a solution, I simply just use the solution and not think beyond that. We will also try looking at more complex situations and problems that may require critical thinking.
Unlike the other Modules, each one in this one will be titled the same but with a different number referring to various situations and ways I have tried to think more critically. This will be seen in the title card image and title, for instance, 6.0: Critical Thinking . Concepts #1 and later 6.1: Critical Thinking Concepts #2 and so forth.
This particular episode, being 6.1, with the second concept will lightly touch on two interesting topics:
1) Certain gases, like hydrogen, when introduced near Oxygen will float upward even to the point of pushing out the Oxygen Gas. This can be useful for very niche builds and situations.
2) This video lightly touches on a more endgame way of building a very cold, sterile environment for food preservation.
In the future, I may have a more dedicated module about gases, but I wanted to lightly introduce a situation I found interesting.
As always, if you have any input on other ways to use water please leave a comment down below! :D
Disclaimer:
I have figured a lot of my Oxygen Not Included knowledge through Brute Forcing potential solutions. I am going about this guide in the same way, which is as non-technical as possible since many new players who pick up this game may end up feeling overwhelmed.
If you are looking for a technical explanation, then this guide is not intended for you. This includes the Brute terminology that I may use since my main goal is to help new players have fun. As always, I am open to suggestions on how to make this series even better! :D
Purpose:
For Module 6, we will essentially be talking about a whole variety of topics that may have elements of other modules. The reason this is in its own Module is that I personally feel that many new players may make the mistake I did when I saw a problem and instead of capitalizing on multiple benefits from a solution, I simply just use the solution and not think beyond that. We will also try looking at more complex situations and problems that may require critical thinking.
Unlike the other Modules, each one in this one will be titled the same but with a different number referring to various situations and ways I have tried to think more critically. This will be seen in the title card image and title, for instance, 6.0: Critical Thinking . Concepts #1 and later 6.1: Critical Thinking Concepts #2 and so forth.
This particular episode, being 6.1, with the second concept will lightly touch on two interesting topics:
1) Certain gases, like hydrogen, when introduced near Oxygen will float upward even to the point of pushing out the Oxygen Gas. This can be useful for very niche builds and situations.
2) This video lightly touches on a more endgame way of building a very cold, sterile environment for food preservation.
In the future, I may have a more dedicated module about gases, but I wanted to lightly introduce a situation I found interesting.
As always, if you have any input on other ways to use water please leave a comment down below! :D
Disclaimer:
I have figured a lot of my Oxygen Not Included knowledge through Brute Forcing potential solutions. I am going about this guide in the same way, which is as non-technical as possible since many new players who pick up this game may end up feeling overwhelmed.
If you are looking for a technical explanation, then this guide is not intended for you. This includes the Brute terminology that I may use since my main goal is to help new players have fun. As always, I am open to suggestions on how to make this series even better! :D
มุมมอง: 106
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6.0: Critical Thinking . Concepts #1
มุมมอง 1.4K28 วันที่ผ่านมา
Episode 6.0: Critical Thinking . Concepts #1 Purpose: For Module 6, we will essentially be talking about a whole variety of topics that may have elements of other modules. The reason this is in its own Module is that I personally feel that many new players may make the mistake I did when I saw a problem and instead of capitalizing on multiple benefits from a solution, I simply just use the solu...
5.0: Automation . The Basics
มุมมอง 189หลายเดือนก่อน
Episode 5.0: Automation . The Basics Purpose: For Module 5, we will dive into the complex and beautiful world of Automation in Oxygen Not Included. Like with other modules, we will start off simple and build upon each concept, as well as look into simple ways to use automation. This will not cover super complex, mind breaking automation. This particular episode, being 5.0, will start off with t...
4.0: Liquids . Water Pt. 2
มุมมอง 738หลายเดือนก่อน
Episode 4.0: Liquids . Water Pt. 2 Purpose: For Module 4, we will go over the different liquids that exist in the game, beginning with ones that are more common. We will review each liquid in detail, with every liquid being split into two parts. The first part will be about general knowledge (in the typical brutish way) about the liquid and the second part will show an actual colony using it. T...
4.0: Liquids . Water Pt. 1
มุมมอง 267หลายเดือนก่อน
Episode 4.0: Liquids . Water Pt. 1 Purpose: For Module 4, we will go over the different liquids that exist in the game, beginning with ones that are more common. We will review each liquid in detail, with every liquid being split into two parts. The first part will be about general knowledge (in the typical brutish way) about the liquid and the second part will show an actual colony using it. T...
1.4 Heating Basics . Warming An Area! Pt. 2 | Oxygen Not Included Brute Force Guide
มุมมอง 3702 หลายเดือนก่อน
Episode 1.4: Heating Basics . Warming An Area Pt. 2 Purpose: For Module 1, we will tackle different issues and concerns with Heat and Temperature. This particular episode, being 1.4, and Part Two is finishing up a design I made for farming Pincha Peppernut. In particular, in this episode will be specifically go over how to build this design. The process is pretty straightforward and will show a...
1.4 Heating Basics . Warming An Area! Pt. 1 | Oxygen Not Included Brute Force Guide
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1.3 Heating Basics . Maintenance | Oxygen Not Included Brute Force Guide
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2.0 Building Basics . Duplicant Building and Starting Out | Oxygen Not Included Brute Force Guide
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1.2 Heating Basics . What It All Means | Oxygen Not Included Brute Force Guide
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0.0 Getting Started | Oxygen Not Included Brute Force Guide
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Questing and PvPin' | Destiny 2 The Final Shape
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Fresh Survival Base | Oxygen Not Included Playthrough - 1
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It was very interesting to learn those concept with this game. That's what i understand now : Thermal energy move/flows if they are difference in temperature. The more thermal energy, the more the material gain temperature. How much it heats depends on the materials SHC. With low SHC, you need a little amount of thermal energy to gain temperature. The amount of thermal energy flowing from A to B depends on many thing including Thermal conductivity and state of A and B. Thermal energy flows until everything is the same temperature eventually or there no thermal conduction (perfect insulation or too low for the game to bother). I imagine two stacks of buckets. I also imagine them stacking for each degree. They transfer water only if one is above the other, like they are spilling into each other with gravity. You have to imagine all bucket of the same height, but the bigger ones have more width. So you can see that the little bucket stack (low shc) will empty several bucket (will lower several degree) to fill only one (rise by 1 degreee) big bucket (high SHC) so they won't "meet in the middle". ( the temperature won't average, it will be lower than the average of the two) \_/ \_/ \_/ \_/ \_____/ It kinda also make sense that a very high bucket stack ( big temperature difference ) will transfer more water ( thermal transfer is related to temperature difference ) At the same "height" (same temperature), the water don't transfer between bucket (no heat transfer). They are all at the same level, so they don't "spill" into each other. (they are at equilibrium) You can also see that the stack of all wide bucket (high SHC) have more water (thermal energy) than the same stack of thin bucket (low shc). (At the same temperature, a high SHC material have more thermal energy) You can also add bucket stacks (more mass), and can compensate for having thin bucket, by having a lot of "column" of bucket to hold more water (thermal energy). \_/ \_/ \_/ \_/ \____/ \_/ \_/ \_/ \_/ \____/ \_/ \_/ \_/ \_/ \____/ The problem with this analogy then, is that we might want to use the hole (TC) of the highest (hottest) bucket, which is wrong, i don't have a good followup for that. You just have to imagine a pipe between the holes that magically do the geometric average of the holes (or other formula depending on state). Anyway, it make sense in my head, i don't know if i communicate it properly. I'm trying to teach it to my children atm, so it's been going on in my head for a while.
First off thank you so much for the comment! Having a teaching background, along with wanting to help people how I can, I truly enjoyed reading this way of imagining this concept. I won't lie I am very new to both SHC and thermal conductivity. I have clocked in many hours playing ONI and still don't really know how it works, other than my simplistic approach of "use X material to do this." At some point it may even bite me in the butt XD I really like that you have come up with a more approachable way to explain these concepts, especially to your kids! I wish you the most luck with that and although I am still confused by it, I imagine rereading your example will paint it more and more in my thick brain. Combining the bucket example with perhaps tangible buckets in real life to explain it may even help! If there are any other concepts I talk about that peak your interest and you want to contribute I would love to hear it! I want to help as many others and by pooling together resources I think we can make ONI more approachable to new players! Have a great day! :D
@@The_Se7enz I find it interesting to pool resources, as i'm used to in my field (coding). In fact my whole field is just that to be honest. Maybe an example can help. Let's take the gold and water from the video. Imagine 1 kg of water at 20°C and 1 kg of gold at 1000°C. What would happen if you drop the gold in the water ? The water have a SHC of 4.1 . That means that you need 4.1 DTU (the thermal energy unit of ONI) to make 1 g of water go up 1 °C. And gold have a SHC of 0.1. You see there is a big difference of about 41x (rounded for easy math). So each gram of water contain 4.1 DTU and will cool 1 g of gold 41°c. Each time the kilo of water will release 1°C worth of energy, It will cool the gold 41°C. The water bucket is very wide, so when it get filled with energy, it need to empty 41 bucket of gold worth of energy. 21 -> 959 22 -> 918 23 -> 877 24 -> 836 25 -> 795 26 -> 754 27 -> 713 28 -> 672 28 -> 672 29 -> 631 30 -> 590 31 -> 549 32 -> 508 33 -> 467 34 -> 426 35 -> 385 36 -> 344 37 -> 303 38 -> 262 39 -> 221 40 -> 180 41 -> 139 42 -> 98 43 -> 57 44 -/-> 16 The equilibrium is reach around 43°C, both will be at 43°C. What does it teaches us: Gold have low SHC, you don't need a lot of energy cool it (or heat it !). Water has a high SHC, you need a lot of energy to change its temperature. Even in real life, you can easily imagine a blacksmith putting his red hot metal in a litteral bucket of water to get it cold. Then there is the mass that will leverage this even more. A big pool of water is a big thermal bank. Now to know how much time it take to get to the equilibrium will depend on both material TC and both material state. [note : Generally it's the geometric means of the TCs, solid to gas have a factor 25 bonus (but gas are usualy not very high tc) and liquid to liquid have a x625 bonus. The insulation keyword allow to use the lowest TC.] So the TC is the hose that fill the buckets with energy. The buckets are big or tiny depending on SHC. Depending on the mass there is a lot of bucket to fill. After you can play with those factor to either have a fast transfer of energy for example metal have high TC and gold in particular have low SHC, making it quick to transfer the energy ( big hose, tiny bucket). Sometime you may want a stable temperature and add a bunch of water for example with high SHC and high mass (plenty of big bucket). The aquatuner for example automagically lower by 14 °C. So if you put water, it will transfer 41 x more energy than if you go for molten gold for the same price in power, time and space. That's all for today, have a great day too ! xD
Your playlist containing this video is listed backwards. New first doesn't make any sense with channel layout, notifications for subscribers, and literally how you chose to order them. Why order them at all if you're going to put them backwards? What am i missing?
Hey! Thanks for the heads up. I'll look into it. Organization is important but also I'm chaotically organized. Didn't even think about that when I was placing these into a playlist 😂 Have a good one.
Good info 👍
Hey! Glad to help out! :D If you play ONI I hope it goes well.
AFAIK Francis John is the master of "transfering chill" hahaha.
I could definitely see that! XD
well this cool idea and i need it , thanks for your help
Hey definitely! Glad I could help! Hope you are having a fantastic day!
😊
Да прям чистая вода, все равно будет грязная точнее микробы, надо комнату с хлором, 3 двери автоматичеакие перевернуть на бок, и 3 бака хранение прям на дверь, и сенсор таймер на 60 сек и буфер нет , без всяких сенсор микробов, двери будут открываться и течение 3 минуты микробы умирают чем какие то труба житеости и каком количество надо подавать, и тогда будем пользоваться чистой водой
Thanks for the heads up! Yes. For new players who have germy water, there is a setup you can make where you use liquid reservoir buildings that are in a room full of chorine and with automation to clean and remove the germs. At the very beginning, I don't feel it is something to worry about, but around mid to end game it is something one should make. I will probably make one soon in a livestream! I appreciate the support :D
Hello everyone! If you have any new player suggestions that I missed for water, please leave a comment below! I hope you all are doing well :D
Thanks again for the viedo - impressive colony. Actually, there would be some, if I may... 😉 - How to "clean up" your main water supply in case of some "accident" (swiping for small amounts on the bottom or using a pitcher pump to get out any kinds of unwanted liquids. - Maybe you could add some info about material requirements (e.g. Steel to build those aquatuners) - helps to avoid very frustrating moments with a melt down AT in a room full of steam. - Maybe show the "self containing bathroom", using a water loop with a water sieve, even creating additional water for early game purpose? Just some thoughts... 😊
@@Souldiver66 You definitely may! I appreciate all the feedback. I am starting a module about automation (like really really simple automation). In that module, I plan on having a section about automation that I use, so I can tackle the main water supply cleaning thing for sure. Personally, as long as the non-water leaves through w/e design, I don't honestly care if the main water supply has non-water in it. It is only a problem when it is a problem XD As for the others, those are some great ideas I should look into making a video on. Have a groovy day! :D
Thanks for this. Still interesting to me, even after close to 1000 hours of playing ONI! Two things I'd like to mention: As heat can very often become a big problem in the base, I'm not sure if I'd recommend to heat up the cold liquids from those geysirs, using energy (and producing even more heat). I mostly try to use them, to cool down stuff if possible. Toilets do pollute, but also ADD water (duh!), when used. Not much, but it may help in the early game...
I actually fully agree with this. I think using the cold geysers to make steel (which would heat up the liquid) would be generally fine, but on my newest colony I had the epiphany that before simply using a cold liquid in some way (such as converting it into water or w/e) I could take advantage of the chill it brings. This is a fantastic point since heating up a base (both directly and indirectly) often means disaster for new players. Thanks for the input! Have a fantastic day groovy Souldiver66.
I could be wrong, but I'm pretty sure that for LESS metal, you could do much better heating by using metal tiles over radiant pipes. I would specifically have the tepidizer area only 2 tiles tall, with the top row metal tiles except for the sensor, and move the conveyor loader up, then have metal tiles along the bottom row where the auto-sweeper isn't, then only have granite pipes anywhere in the Pincha area that isn't metal tiles. Try warming up from 20 C with both setups and see how they compare. As for the tempshift plates, they are largely pointless. Literally all they are is oversized (3x3 footprint despite being 1x1) buildings, so they do nothing to transfer heat from the pipes, because they only touch the element in the tile and those adjacent (a bunch of oxygen and the hydroponics tiles). If you wanted them to actually do something, you could have the loop just be radiant pipes in the two rows above the hydroponics tiles, with metal tiles 2 above, and tempshift plates in the gap row, so that the tempshift plates transfer heat from the metal tiles to the hydroponics tiles. Ultimately though, tempshift plates at their ridiculous 800kg are thermal ballast, and very expensive, so I wouldn't use them for this application.
Hey! I will pass this on and pin this because I think this is really useful to add. I appreciate the response truly. For newcomers to ONI, this way of thinking is great and can help players think outside the box. At some point I may try and experiment with this and I will keep in mind the tempshift plates in the future. Glad for the feedback!
I think it would also be helpful if this series also branched into exploring different gasses and liquids specifically and what their different applications might be. Ie hydrogen gas and its use for energy production, farming Drokos ect.
Hello! I agree with this entirely and will send it up to the execs for approval. (Thanks for sure for the suggestion. I am always down to hear more on how to improve the series. I feel that going into detail on the smallest of things could help new players!) I hope you have a great day!
Heads up on this one! This video within this Module will be covering this build I made from my live stream (although it is designed slightly differently in the stream). We will be covering this design, such as automation, and how heat is involved for the next few upcoming episodes. For now, the main point of this simple video is to show in action the things we have learned from previous episodes. In particular about how we can use power to heat up a pool of polluted water with the Liquid Tepidizer.
Hey everyone! Thanks again for all the views on this video! I have enjoyed working on my silly weird guide. XD Bonkers to me honestly. Module 3.0 will go over cooling, so if you are looking for beginner solutions and information I recommend checking that out as well! More on Heating Basics will come! :D
second
Hellooooooo. We will start small in our introduction to cooling and using nearby chill to lower the heat. Glad to see you all here! Remember that this is a blunt, brute, simplified guide using metaphors and simple words to explain concepts. If you are looking for sciency science explanations, I recommend GCFungus! Great content creator for ONI! If you are new and recently got the game, then this guide is more for you :D
First
Always appreciate your support good sir XD
I was looking forward to your next video. I like the way the way explain things.
Thank you very much! I dig making these videos. Will continue releasing guide videos on Wednesday and streaming Saturdays or Sundays. I hope you have a fantastic day!
Hey! Welcome! I tweaked the audio a little, so let me know what ya'll think. Also for those who are new, welcome! This is blunt guide from a non-sciency dude. I am open to feedback as always. Enjoy your stay, have a great day, and enjoy!
Great explanation, easy to understand for slow people like me. Keep up the great videos!
I will and thank you! I wanted to try and make the game more approachable so I appreciate your words.
It's weird you keep saying "moving temperature" instead of "conducting heat"
Brute Force Systems Inc. has taken notice of this and will deduct Se7enz's pay. He will try to remember adding this / switching to it (since it is important) XD but like with most things on this channel it is all weird.
Its an interesting way to look at it. because the temperature is just energy flowing from a higher point to a lower point until it equalizes as best it can, with every material being able to withstand a certain amount of heat (depending on its thermal variables) before its temperature changes
Conducting and moving for this game are the same thing. Heat "moves" to less heat. There is no such thing as cold technically. Every material in game has a heat capacity and conduction rate to move said heat
I've been playing this game for years and most systems still confuse me, I often just copy stuff I see online. Your video was very helpful to actually understand how it works :)
I do the same honestly and I actually recommend it. Some stuff I feel is good just tinkering around and seeing what happens. Thanks again :D
A good mod for people who are new to game and are not interested in using liquid locks, to prevent the transfer of heat I would recommend the airlock mod, it prevents the exchange of gas/liquids when any airlock door (Normal or automatic) is opened, now if you place three doors down and order your dupes to "open" the middle one (All three doors must be constructed at this point) it will create a vacuum, preventing the exchange of not only gas/liquids but also heat. It's the only mod that I really care to use and it's a great quality of life addition. I'll admit it does somewhat trivialise heat management, as it does make it simpler to create machines that generate tons of heat and not have to seal the area off from your dupes entirely.
I dig it! Could help those new to the game or at least use it temporarily to learn other aspects of the game as well. Thanks for the suggestion. I will send it up to HR and the R and D team XD
Great explanation!
Thank you! I am glad it was useful.
Hiii good video but the audio is very low, at max volume it seems too low 😊
Thank you for letting me know. I'll definitely be fixing that on the next video!
@@The_Se7enz Just my input: it seems fine to me. Good volume. (great video too, to the point)
BFS Inc. thanks you for your input! :D
Stats for nerd, tells me TH-cam adjusted the audio -20db
Good info. I would probably clear things up about what you mean about "transferring heat" and "transferring chill". The game operates on a physics engine, which means that all heat has an absolute amount of energy. Cold things don't add energy, they take energy away, and hot things try to give away energy. How fast is related to the difference between the temperatures, and like in real life, matter in the game is trying to reach equillibrium, or removing any difference in energy. This is entropy.
Hey! Thank you for that! I figured from my brute force perspective on handling ONI that the game did that (reaching equilibrium). I foresee this series helping me learn more about the technical side of the game while I show a simple explanation of what I have learned. I would be down to chat more about it with you (or anyone else!) to figure out a way to convey concepts to those getting started. Once again thank you for the post and support and hope you have a great day!
@@The_Se7enz I am very happy you have a goal to try to clear up the confusion on how the game works! Looking more into what you mean by a "Brute Force" series, I can definitely see that you want to center info on gameplay first, and technicalities second.
Nothing wrong with covering the basics!
Fully agree. Brute Force Systems Inc. also fully agrees with you. Have a great day!
Those aren't hexagons. Hexes have six sides. What you've got are octagons; although I don't hold it against you, because octagons are easier to draw. If you want to start a new map with hexes, start by making a 2x2 section of path, and then place the next 2x2 section next to it, but so that the top of the next section, is only at half the height of the last one. You will also need to place at least 9 (preferably 11) of those 2x2 sections, in order to get a coherent hexagonal shape.
I dig the update! As you may discover through my content I do nearly everything bad or half right right. Quarter right? 1/16ths right? Some degree of rightness occurs, but mostly not XD
critter playground is such a cool adition, nice live.
Once the CO2 you are pumping in to the slikster farm is too cold you will get long hair sliksters that will collapse your farm. Look at the sliksters reproduction stats. It will tell you the optimal temperature range for molten and regular sliksters 😊 5:10
Groovy! I appreciate that. Had like zero clue about that. As with everything I do, I just do-a-thing 100% of the time with about a 32% or so success rate.
amazing video
Glad you enjoyed the zoomed in brotato lol
Sorry about the resolution! Just noticed that afterward XD
Very very useful set of tutorials. Thank you and much appreciated
Hey thank you! Fun making them. If there is a question you have let me know. If I don't know, which happens a lot XD, I will help you know. You know?
Great stream, thanks!
Groovy and thanks! :D
Big shoutout to Koji! Appreciate the heating loop in the garden idea. Always down for new ideas :D
i love quirky fun builds like this <3 its looking really cool
Thank you Se7en very cool
Thanks for the attendance :D
If you like this game you should definitely try Pixel Mage Survival on Android! Awesome game!👍
I will definitely look into it :D Thanks for the recommendation!
That's cute. th-cam.com/video/2HUU9xmIUbM/w-d-xo.html :D
I like the thumbs up at the end. Nice touch!
Glad to have you around on the show! :D Hope to see you around again soon!
Nice video mate!
Thanks! I am loving this game and I can't wait to see what happens next!
The stubborn fox love the video
Thanks to Joshua, as well as learning as I go with this game, stacking Mods on armor do not appear to stack in every case. Having at least some increased Critical Chance and Damage will still be useful. I still recommend trying out the Perks in the video, but I am thankful for learning something new today! Thanks again :D
Pretty much all your mods dont stack bud. Thanks for the vid, need a bit more research tho
I appreciate the heads up on that! Thanks :D
Don't you just love secret tattoos? Also, I feel like you're becoming more enthusiastic, which is great!
I appreciate the feedback! So far I really love this game! There is so much to do and see in it. I am glad to have you along Choom :D
That went by fast! Love the shoes lol.
Hello :D Check out the description for the perks I am currently using. Thanks for the support :D
I believe every villager should get a 2-story house - minimum! Also, I like your ideas and designs for the base!
You're making a lot of progress on your base!
You seem like you're having fun! The audio was a bit rough, but I liked the vid, overall~