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The One "Notorious" Ziggy ""Low Down"" Bertoli
United States
เข้าร่วมเมื่อ 10 มี.ค. 2012
High score runs & music videos, mostly. Come stay a while.
[Arcade] Gussun Oyoyo - 5,557,800 pts.
1CC of Irem's cutesy but unforgiving action-puzzler.
Playing this for score is an RNG hell experience like none other. If the game gives you bad pieces on certain stages, you're not making it to the exit soon enough to attain the 50K Time Bonus, no questions asked. Some stages are relatively free, but a good chunk of them will require favorable drops to make it. Even then, seemingly free stages can trip you up at times (as we'll see during the run...)
Apart from speeding through levels, the other main source of points involves throwing away all surplus lives to leech Stage 39. It's similar to how older checkpoint shmups would often incentivize suiciding at the most lucrative milk point to maximize your score, except much more interesting within the context of an RNG-centric puzzle game, since it's less static than your average checkpoint shmup, and thus emphasizes quick thinking & adaptability over rote memorization.
Some commentary on the stages I missed:
Stage 26: Don't ever expect to get the 50K bonus on a real run. The chances of getting the right pattern is about 1/100. Just settle for the 20K.
Stage 27: Very dependent on which blocks they give you, but will _occasionally_ happen during actual runs. Today was not my day, however.
Stage 28: I have no excuse whatsoever for missing this. Momentary lapse of judgment.
Stage 31: Bad RNG, nothing could be done.
Stage 35: Probably should have gotten this, they were being extremely generous with the single blocks. Poor timing on my part.
Stage 39 leech went smoothly as I could ask for, I even involved Gussun himself in one of the chains (theoretically you always want to end the milk like that; catching Gussun in the chain increases the yield from 10K to almost 30K, due to how multipliers work. )
World Record is almost 7 million, I'm assuming he found a bug of some sort. Game's a little glitchy, so it wouldn't surprise me.
Playing this for score is an RNG hell experience like none other. If the game gives you bad pieces on certain stages, you're not making it to the exit soon enough to attain the 50K Time Bonus, no questions asked. Some stages are relatively free, but a good chunk of them will require favorable drops to make it. Even then, seemingly free stages can trip you up at times (as we'll see during the run...)
Apart from speeding through levels, the other main source of points involves throwing away all surplus lives to leech Stage 39. It's similar to how older checkpoint shmups would often incentivize suiciding at the most lucrative milk point to maximize your score, except much more interesting within the context of an RNG-centric puzzle game, since it's less static than your average checkpoint shmup, and thus emphasizes quick thinking & adaptability over rote memorization.
Some commentary on the stages I missed:
Stage 26: Don't ever expect to get the 50K bonus on a real run. The chances of getting the right pattern is about 1/100. Just settle for the 20K.
Stage 27: Very dependent on which blocks they give you, but will _occasionally_ happen during actual runs. Today was not my day, however.
Stage 28: I have no excuse whatsoever for missing this. Momentary lapse of judgment.
Stage 31: Bad RNG, nothing could be done.
Stage 35: Probably should have gotten this, they were being extremely generous with the single blocks. Poor timing on my part.
Stage 39 leech went smoothly as I could ask for, I even involved Gussun himself in one of the chains (theoretically you always want to end the milk like that; catching Gussun in the chain increases the yield from 10K to almost 30K, due to how multipliers work. )
World Record is almost 7 million, I'm assuming he found a bug of some sort. Game's a little glitchy, so it wouldn't surprise me.
มุมมอง: 169
วีดีโอ
[Arcade] Denjin Makai - 4,247,200 pts. [1CC w/ Iyo] 電神魔傀 衣世 ワンコインクリア 전신마괴
มุมมอง 1552 หลายเดือนก่อน
Description to be added later
[Arcade] Pound For Pound - $213,174,500
มุมมอง 723 หลายเดือนก่อน
Was inches away from seeing the final boss, then Badnews had to come out of nowhere with that combo. So it goes.
[Arcade] Daioh - 45,548,250 pts. [2-ALL]
มุมมอง 2163 หลายเดือนก่อน
my kingdom for a decent second loop
[PS2] Fantasy Zone II DX - 32,178,900 pts. [3 Loop Clear]
มุมมอง 1284 หลายเดือนก่อน
messy, but gets the job done also at one point i warp into the same zone somehow? weird
[Sega Genesis] Kid Chameleon - Deathless Run
มุมมอง 98ปีที่แล้ว
Didn't do Bloody Swamp, I wasn't feeling *that* lucky lol
[PC Engine] L-Dis - No Miss Clear [1,169,400 pts.]
มุมมอง 91ปีที่แล้ว
low key one of the better console-exclusive shm00pz on pce, even if the theme is a tad generic by cute em up standards. c'mon, high heels as a weapon? u were competing with the likes of Parodius and Cho Aniki, step it up! one of the tougher PCE exclusives, you won't be able to blind clear it like you can certain other shooters on the system (names withheld to protect the innocent) p.s. see if y...
[Arcade] Black Heart - 1,494,000 pts. [1 Loop Clear]
มุมมอง 1472 ปีที่แล้ว
p gud nmk gam, highly reccomend
Fail Gate - 1,354,690 pts. [Unreleased Arcade Game, Seibu/Success 1990/1]
มุมมอง 3162 ปีที่แล้ว
Replacing my older 1cc vid with this, since my scoring left a bit to be desired last time... Final Gate was a puzzle-shooter hybrid developed by Success in 1990 on Seibu Kaihatsu hardware, and slated for release that same year. However, like many of their 90's arcade titles, it never made it to market. A year later, Seibu decided they would publish it themselves under the inexplicably altered t...
[Arcade] Pretty Soldier Sailor Moon - 1,949,800 pts. [Sailor Venus]
มุมมอง 4392 ปีที่แล้ว
[Arcade] Pretty Soldier Sailor Moon - 1,949,800 pts. [Sailor Venus]
[Sega Saturn] Nekketsu Oyako - No Continue Clear (Rando)
มุมมอง 2102 ปีที่แล้ว
[Sega Saturn] Nekketsu Oyako - No Continue Clear (Rando)
[Arcade] GunForce II - 4,676,000 pts. [3 Loop Clear]
มุมมอง 2612 ปีที่แล้ว
[Arcade] GunForce II - 4,676,000 pts. [3 Loop Clear]
[Sharp X68000] Cotton - 1,508,610 pts. [Normal Difficulty]
มุมมอง 4482 ปีที่แล้ว
[Sharp X68000] Cotton - 1,508,610 pts. [Normal Difficulty]
[Arcade] Puchi Carat - No Continue Clear (497,780 pts.)
มุมมอง 4.2K3 ปีที่แล้ว
[Arcade] Puchi Carat - No Continue Clear (497,780 pts.)
Vib Ribbon - Bad Apple!! feat. Nomico (6,379 pts.)
มุมมอง 3.1K3 ปีที่แล้ว
Vib Ribbon - Bad Apple!! feat. Nomico (6,379 pts.)
[PC-98] Valkyrie: The Power Beauties [Combo Tutorial]
มุมมอง 6123 ปีที่แล้ว
[PC-98] Valkyrie: The Power Beauties [Combo Tutorial]
OOParts - 1,013,480 pts. [Unreleased Arcade Game, Sega/Success 1992]
มุมมอง 2.8K3 ปีที่แล้ว
OOParts - 1,013,480 pts. [Unreleased Arcade Game, Sega/Success 1992]
OOParts - English Attract Mode [Unreleased Arcade Game, Sega/Success 1992]
มุมมอง 5113 ปีที่แล้ว
OOParts - English Attract Mode [Unreleased Arcade Game, Sega/Success 1992]
[PSX] Pop'n Pop - 1,301,030 pts. (Stage ?-4)
มุมมอง 1.4K3 ปีที่แล้ว
[PSX] Pop'n Pop - 1,301,030 pts. (Stage ?-4)
[Sharp X68000] Granada [Hard Difficulty]
มุมมอง 2.4K4 ปีที่แล้ว
[Sharp X68000] Granada [Hard Difficulty]
[Sharp X68000] Arcus Odyssey (Diana Playthrough)
มุมมอง 2.1K4 ปีที่แล้ว
[Sharp X68000] Arcus Odyssey (Diana Playthrough)
Inspired of Tetris by Alexey Pajitnov
I started playing this on Mister with the Saturn emulator but for some reason i can't get the combos to work reliably. Particularly the > > A one to drop a bomb. I can more or less get the < > A and > < A ones. the down-diag-forward-A one is a no go for me. I wonder if it's an emulator issue or something.
5:38 I like how the music goes from the happy Urusei Yatsura music to inminent death music.
wow never heard of this game but lil dude's animations and the way they react to surroundings ARE SO FUKN CUTEEEE also it looks like a hybrid of tetris and lemmings, wat a bizarre combination :o
The goal fireworks remind me of Marble Blast Gold
Fun fact: The game has 3 endings
Puyo puyo meets space invaders. What great game concept.
I knew this was going to be Puyo Puyo References you mentioned lol
From where was this again?
Tiananmen Square (The CCP has now gave me negative 100000000 social credit)
@@PleaseNoOhGodNo I mean,atleast you dont have suicidal tendencis...for now atleast
The music is truly dope
Word. Strange thing is, this composer only scored one other game that we know of, and _that_ soundtrack was merely "okay". Guess OOParts was him shooting his load lol
Stage 4*
Stage 3*
Nope, only in the DS & PSP ports. PS1 version doesn't have the Cake World stages.
The soundtrack is kickass
Thanks for posting this. Been playing the shit out of Appli in cOTTON Rock'n'Roll. For awhile, I thought Cotton 2 looked pretty mediocre till I came across your replay, This game looks nuts and I'll have to try it once I'm done.
Yeah, definitely give it a try! I can see how one would have a lukewarm reaction to Cotton 2, just judging it off the average replay . Most people make the mistake of playing it like a traditional shooter; leaning on the autofire button, ignoring the existence of command shots, never bothering to seal or chain enemies, which just completely misses the point. When you familiarize yourself with the physics engine, how the different shot types behave, which element to use to maximize chains in a given stage, _that's_ when the true appeal of the game reveals itself. The follow-up (Cotton Boomerang) is also worth a look. It's basically just a remix; a Cotton 2 Hyper Fighting Edition if you will.
thanks for video! this game needs more love from players haha
Hey Kino, what differences are there between loop 1 and loop 2? Enemies just fire a lot more stuff at the player? Or they do they fire the same amount of projectiles but they just move faster?
Both + increased HP on enemies
@@davidcopernicuseuclidziggy699 Dang, so loop 1 is just a warmup for the nightmare that is loop 2 then eh lol.
Nice remember Tehkan au was put on mame final burns neo
if it exists it can play bad apple
It's funny that the thumbnail shows that stupid ball enemy. That damn thing stopped all of my runs dead in their tracks.
Yeah, I remember having to lab that one a fair amount. As you can see though, just staying low to the ground and letting your missiles do most of the talking works wonders.
Whoever fixes the collision detection and input eating will have my gratitude forever
Yeah, if there's one NES platformer begging for a QoL improvement hack, it's this. Though I don't think anything could be done about the flicker, sadly (which apart from the eaten inputs, is the biggest problem plaguing the game, IMO)
pop n pop
Guy at the left is clearly inspired by IL PALAZZO from Excel Saga
Wow, some of the Taito characters are finally voiced!
yeah, except only few Bubble Bobble/Puzzle Bobble characters (the one were Bub and Bob are featured in this game) have them voiced already.
This game is so impossible, man. Matches swing against you in about 1 second the moment you let the ball hit the floor. And sometimes even if you don't let it hit the floor, either. I keep on trying with the other characters, and even Patrako but I don't know how feasible a 1cc is with them!
1CCing it with the most busted character in the game took me almost a year. I wouldn't dream of doing runs with anyone lower tier than him lol Only other character that seemed that viable was Sapphire (her attack pattern is similar to Paz's wall, only it attacks from the right instead of the left) IIRC, she didn't have the problems with Peridot that Paz does, but to make up for it, she struggles with several characters that Paz wipes the floor with... Mysterious game, this one.
Why are you avoiding all the cups in tea time??
Guess we're just teatotal around these parts : )
@@davidcopernicuseuclidziggy699 Huh?
gives you bonus points if you avoid them have no idea why op didn't answer this but yeah these games have a lot of cool jank to learn
I truly can't perform the megumi grapple.... It should be a basic half circle back + punch, but I can't pull it off! Help?!
Try doing (Right, Down, Left + P) instead. I find moves come out easier in this game when you omit the diagonals
Gussun is Smash Bros. Assist Trophy. His funny screams when players and opponents attack near him is hilarious. When blocks and rockets drop down slowly. He leaves with "Anama!"
I didn't know that. What a cool but unexpected inclusion
@@robbyrobot3303 It's a potential Assist Trophy idea.
@@KarlSturmgewher ahhh, it's a good idea then! Kickle Cubicle would be good too. Item should really rerelease their puzzle games
I thought Appli was a Marisa Kirisame ripoff and I thought Cotton was PC-98 Marisa lol. Because in Marisa’s first appearance she has red hair but had blonde hair after that and ever since.
𝖕𝖗𝖔𝖒𝖔𝖘𝖒 🌹
Thanks for this video was very helpful. This game is so difficult
41:32 41:45 Unseen characters in ending cutscene
I wanna see if I can do this on the Playstation Classics version on the psn store
Yes you can
yoooo you are insane man
Arkanoid with a Surreal/Dreamy space theme + Anime gurls
I often like playing as Paz due to his striking resemblance to James from Team Rocket. Wonder if Taito contracted Shogakukan to do the artwork for Puchi Carat
In World version known as Risky Challenge
don't get married with her you don't see that she burns everything she is a pyromaniac
oh my god i finally found this game! I was looking through various "Best Arcade x" style videos to find it because I forgot the name
Now that the steam port is out and is in a decently playable state, I will be coming back to this video more and more to learn from it. The only bummer is that I find ice bubbles way easier to control and manage, the wind bubbles always seem to fly away from me or slip from my grasp. I'm only managing 2.5+ million by stage 4 so I have so much to learn.
Also, one thing I am confused about, at 1:25 or so you manage to transfer over your spell chain from the midboss to a normal enemy. I thought you couldn't do that with midbosses? It never seems to work with the pumpkin or lobster, for example. Or is it only smaller ones?
@@emperorIng360 The big midboss seals have to touch _five_ enemies before they get reincorporated into the chain. You have to exercise caution when hitting the 5th enemy as well; if the newly reincorporated midboss seal touches an adjacent seal, the midboss seal will instantly be destroyed (you can observe this phenomenon around the 13:30 mark)
Her name is Emily, she is a character of Gussun Oyoyo.
BIG COT TON PAN TSU
何でこのBGM?!
ジャレコはうる星やつらのアーケードゲームを作りたいのが、コピーライトはまだもらなかった。 しかし、ラムのラブソングのコピーライトをもらって、そしてモモコ120%のメインテーマに使った。 後に、うる星やつらのコピーライトをもらったら、モモコ120%はファミコンでうる星やつらのゲームになった。
Looks like a pretty interesting concept. I bet it gets pretty tough.
I wish someone would rom hack this game to add Lum back in to restore the original idea of the game
The Arcade version was originally made to be a Urusei Yatsura game, but they didn't get the licensed for the characters.
Dj Shadow vibes
I really like the game’s concept, especially how the protagonist ages up throughout the game. It’s pretty sweet how the bonus level is her wedding day once she reaches her 20s. :)
Great game. However a turbo button is required for the game. Your thumb stick will need medical attention.
Just use different "areas" of your thumb. Works when I play the original.
Late Great Great Guru if Music.( not only Sitar) most Humlbe Natured. Allah unki Maqfirat Farmay.Ameen
Wow jaoanese diablo 1 xd
I remember watching footage of this game about ten years ago and being in love with the fairies - specifically the pink-haired fairy and the yellow-haired fairy. I didn’t know any Japanese at the time so my knowledge was so limited I had to come up with my own headcanons about who the characters were and wth was going on, lol. The only thing I got was that the red-haired girl (I thought it was a boy but now I know it’s female) was only doing this for the candies :P I’m still in love with the fairies, of course, but not as much as I love other things that don’t have to do with this game. All that aside, though, this game looks beautiful :)
難しかったなぁ、このゲーム