RaZNope
RaZNope
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[TAS][SNES] Goof Troop "Co-op" by RaZNope in 15:52.054
This is a tool-assisted speedrun (TAS). I used tools such as frame advance, savestates and RAM watch to complete the game. I do NOT compete with regular speedruns in any way. This is an improvement of the old TAS of Randil and mmbossman, which can be seen here: th-cam.com/video/Lm0Xky_wWis/w-d-xo.html
In this TAS, I control both Goofy and Max (Co-op). Goofy can be seen as the tank, whereas Max is the quick one. Unlike the old TAS, I decided to take damage and use death abuse to complete the game even faster. Randil collected some useful information about Goofy's and Max' stats here: tasvideos.org/GameResources/SNES/GoofTroop.html
Timing information:
TAS-timing starts from poweron and stops on the last button press (S-press when ingame time of level 5 is shown). RTA-timing starts when player's are selected and stops on "STAGE CLEAR" at the end of level 5. The SNES runs with 60.0984755 FPS. Ingame time is shown after the credits. Stage ingame time is shown after each stage, but won't appear here, because I click it away to start the next stage.
Timing:
Frames: 57217
TAS-timing: 15:52.054 min
RTA-frames: 56914 (STAGE CLEAR) - 385 (player select) = 56529
RTA-timing: 15:40.606 min
Ingame time:
Stage #1: 01:34
Stage #2: 02:05
Stage #3: 02:59
Stage #4: 03:32
Stage #5: 03:18
Total : 13:28
Let's break down some of the tricks used in each stage. To better understand what's happening, I refer to the rooms as displayed on Randil's maps that can be found here:
Stage #1: oi41.tinypic.com/2zzhxj7.jpg
Stage #2: oi44.tinypic.com/2d1u7t3.jpg
Stage #3: oi39.tinypic.com/9icq4x.jpg
Stage #4: oi41.tinypic.com/141861i.jpg
Stage #5: oi42.tinypic.com/23rpp1k.jpg
Stage #1
There is not so much to say about this easy stage. In most cases, this is just better optimization. There are some different strats in rooms 10 (damage boost), 9 and 8 (2nd pass, killing enemies). I absolutely love the bossfight of the first stage, which is a 172 frames improvement. Also, big thanks to RNGesus for finally giving me a great pattern after a shit-ton of failures.
Stage #2
This stage starts with Goofy running into everything to die before entering room 7. This room and the next ones use a slight variation of the speedrun strats with Goofy getting the hook gun to grab the barrel in room 4. Room 8 is one of my favourite tricks (Max dying while Goofy picks up item), which is 35 frames faster than re-entering the room and 14 frames faster than the old TAS. The puzzle room could be even faster but gives a shit pattern for the next room, in which I damage boost with Goofy. Stage 2 bossfight is 32 frames faster.
Stage #3
Probably my favourite stage. This TAS uses the speedrun strat for room 2 saving 183 frames. The timer for the canons in rooms 11 and 22 are linked to the RNG values, just like everything else. Due to better RNG, I was able to save some frames again. The NOPE-room (16) is actually some frames faster with Max and Goofy switching routes. As Goofy has to die a lot afterwards, this strat is still faster, because dying two times in the next room is pretty slow for the TAS. Rooms 17 and 19 were improved alot, too. Again, after many tries, the speedrun route happened to be the fastest. Room 21 uses my favourite useless trick in the game. When Goofy gets hit in the face on the first frame he falls down, the animation for being hit is triggered first. This makes Goofy a true cartoon character, only falling down after recognizing there is no ground under his feet. Good job, Goofy! RNG for the skeleton-bossfight is crucial. I spend way too much time in this room with shitty patterns, but ultimately being 137 frames faster than the old TAS.
Stage #4
After the great skeleton-bossfight, both frog rooms gave me only slow patterns. Most rooms are quite similar to the old TAS, some of them a little better optimized. I found a great pattern for room 21 saving 23 frames. Also, the room before the boss (24), could be improved by 51 frames by letting Max go to the right side. Max can still reach the door in time, because it takes ages to open. Not many RNGs were possible for bossfight and all gave me a slow pattern (stupid green tapeworm moving horizontally first), which made me lose 21 frames. Rest of the bossfight was alright so I could improve to only lose 14 frames total. So kids, the lesson to be learnt here is to always throw stuff at your tapeworms to get rid of them! Also, please do not imitate at home.
Stage #5
Biggest timesaves come from this stage. The first big save is the damage boost in room 2 together with Max helping Goofy. Puzzle in room 5 can be solved 22 frames faster than with old strats. After room 6 the route is changed to the current speedrun route, which should be about 10 seconds faster. Big timesave in room 16 with the fat fuck in the labyrinth. Also Goofy has no influence on the enemy movements. The last two rooms are 117 and 56 frames faster, too. Pete is 105 frames faster.
มุมมอง: 11 113

วีดีโอ

[TAS][SNES] Family Feud "RBTV%" by RaZNope
มุมมอง 4176 ปีที่แล้ว
This is a German only video that I did for Rocket Beans TV's show Speedrundale. This video is (obviously) inspired by Heisanevilgenius' TAS: th-cam.com/video/rrWR5DqG4ZI/w-d-xo.html Dieser TAS ist für Rocket Beans TV's Show "Speedrundale" entstanden, bei der ich zu Gast sein durfte. Alle gegebenen Antworten beziehen sich auf RBTV. Um als korrekte Antwort erkannt zu werden, muss ein Wort alle Bu...
[TAS][NES] Super Mario Bros. Special by RaZNope in 20:06.01
มุมมอง 4856 ปีที่แล้ว
This is a tool-assisted speedrun (TAS). I used tools such as frame advance and savestates to complete Super Mario Bros. Special in 20:06.01min. I do not complete with regular speedruns that do not use any tools. Super Mario Bros. Special was originally developed by Hudson Soft and released in 1986 for Sharp X1 and NEC PC-8801. However, this version is a romhack for the NES Super Mario Bros., wh...
[TAS][NES] Super Mario Bros. - After World 8 Hack "Any%" by RaZNope in 07:25.73
มุมมอง 5946 ปีที่แล้ว
After World 8 is a rom hack of Super Mario Bros. by Insectduel (th-cam.com/users/insectduel). In this video, I complete the game as fast as possible using tools such as frame-advance and savestates. Thus, this video is a so-called TAS (=Tool-assisted speedrun). I do not compete with regular speedruns that do not use any tools. This TAS uses warpzones to complete the rom hack as fast as possible...
[TAS][GBA] Super Monkey Ball Jr. "Master" by RaZNope in 01:48.29
มุมมอง 6K6 ปีที่แล้ว
This is a tool-assisted speedrun. This means, I used tools such as frame advance and savestates to complete the game as fast as possible. The game is emulated on Bizhawk. I do NOT compete with regular speedruns. This beats TASeditor's previous record (th-cam.com/video/bcyl-RkVfb8/w-d-xo.html) by 1.02 seconds = 60 frames. In this video, I complete the "Advanced" levels of Super Monkey Ball Jr. T...
[TAS][GBA] Super Monkey Ball Jr. "Expert" by RaZNope in 08:29.73
มุมมอง 42K6 ปีที่แล้ว
This is a tool-assisted speedrun. This means, I used tools such as frame advance and savestates to complete the game as fast as possible. The game is emulated on Bizhawk. I do NOT compete with regular speedruns. In this video, I complete the "Expert" levels of Super Monkey Ball Jr. Timing starts on power on and stops on the last input (pressing A to enter name). Time: 08:29.73 Frames: 30445 RTA...
[TAS][GBA] Super Monkey Ball Jr. "Advanced" by RaZNope in 05:40.53
มุมมอง 7K6 ปีที่แล้ว
This is a tool-assisted speedrun. This means, I used tools such as frame advance and savestates to complete the game as fast as possible. The game is emulated on Bizhawk. I do NOT compete with regular speedruns. In this video, I complete the "Advanced" levels of Super Monkey Ball Jr. Timing starts on power on and stops on the last input (pressing A to enter name). Time: 05:40.53 Frames: 20428 R...
[TAS][GBA] Super Monkey Ball Jr. "Beginner" by RaZNope in 02:45.57
มุมมอง 3.9K6 ปีที่แล้ว
This is a tool-assisted speedrun. This means, I used tools such as frame advance and savestates to complete the game as fast as possible. The game is emulated on Bizhawk. I do NOT compete with regular speedruns. In this video, I complete the "Beginner" levels of Super Monkey Ball Jr. Timing starts on power on and stops on the last input (pressing A to enter name). Time: 02:45.57 Frames: 9889 RT...
[TAS][NES] Super Mario Bros. - Bowser's Jumping Challenge Hack by RaZNope in 06:58.68
มุมมอง 1.5K7 ปีที่แล้ว
Bowser's Jumping Challenge is a quite old rom hack of Super Mario Bros. from 2006. In this video, I complete the game as fast as possible using tools such as frame-advance and savestates. For more information also visit www.tasvideos.org. Time ends on touching the axe in 3-4: Time length: 06:58.68 Frames: 25162 RTA-Time: 06:55.40 This is a 4.3 seconds improvement of this TAS-video: th-cam.com/v...
[TAS][NES] Super Mario Bros. - Late For Work Hack by RaZNope in 01:39.90
มุมมอง 2617 ปีที่แล้ว
Late for Work is a Super Mario Bros. hack by sullyrox. Time as shown in the video title is measured for last input! Last input: Time: 01:39.90 Frames: 6004 For last frame / touching the axe, the end of the video will be slightly different. Mario will not jump from the platform but from the bottom to the axe. Thus, the following can be achieved: Time: 1:40.42 Frames: 6035 The main difference to ...
[TAS][NES] Super Mario Bros. - Super Mario Forever Hack by RaZNope in 02:31.03
มุมมอง 7737 ปีที่แล้ว
Super Mario Forever or also known as Super Mario Frustration is a famous hack for Super Mario Bros. Time ends on touching the axe. Time length: 2:31.03 Frames: 9077 RTA-Time: 2:27.76 If time is ended on last input (end looks a little different): Time length: 2:30.73 Frames: 9059 If I am not mistaken, this is a WR. It is 7 frames faster than the previous world record due to better optimization w...
[TAS][NES] Contra - Mountain Challenge Hack by RaZNope in 00:41.91
มุมมอง 3997 ปีที่แล้ว
This Romhack was made by Trax. You have to reach the trophy on top of the mountain as fast as possible. I used FCEUX to record my input. RTA-Time used, because this is measured within the hack. This TAS is nearly 6 seconds faster than any other TAS or speedrun of this hack I've seen so far. Time: 52.01 RTA-Time: 41.91 Frames: 3126 The most important part about this TAS is obviously the jumps. J...
[TAS][NES] Super Mario Bros. "Any%" by RaZNope in 4:57.31
มุมมอง 3897 ปีที่แล้ว
This is my very first tool-assisted speedrun (TAS). It ties HappyLee's WR run. Time: 4:57.31 RTA-Time: 4:54.03 Frames: 17868 Rerecord Count: 10917 SMB was one of the first games I ever played. So I decided to do my first TAS on this game to save Peach as fast as possible. This was never meant to be a real WR attempt. I just wanted to practice TASing and see how far I could improve myself. And t...

ความคิดเห็น

  • @retrorun
    @retrorun หลายเดือนก่อน

    Great run! This is a very fun game to play co-cop!

  • @MangaEnthusiast
    @MangaEnthusiast 3 หลายเดือนก่อน

    The thumbnail for this video is cursed, like... Why is Aiai A-posing?

  • @Layazeroda
    @Layazeroda 3 หลายเดือนก่อน

    why does Floor 28 look so much like Star Fox SNES 6:37

  • @SD-MB-BB-CR
    @SD-MB-BB-CR 4 หลายเดือนก่อน

    5:30 GAMECUBE PHISICS

  • @BlueAizu_
    @BlueAizu_ 5 หลายเดือนก่อน

    This was the first Super Monkey Ball game I ever beat! It's a technical marvel, considering the limitations of the GBA. Certainly a product of its time, but still a great game.

  • @8_bit_dragon_original
    @8_bit_dragon_original 8 หลายเดือนก่อน

    Aiai when YOU control it: don't move so much otherwise I'll fall because of the horrible physics. Aiai when a TAS controls it: Yes, Master.

  • @tsvtsvtsv
    @tsvtsvtsv 9 หลายเดือนก่อน

    cool but i kinda feel like any tas of this that isnt using super blocky mode is just leaving frames on the table

  • @RemixedVoice
    @RemixedVoice 9 หลายเดือนก่อน

    This is a hilariously awesome TAS on one of the most technically impressive GBA games ever. Thanks

  • @rawnugget8511
    @rawnugget8511 11 หลายเดือนก่อน

    Bruh no way Stage 29 is possible by humans.

  • @SD-MB-BB-CR
    @SD-MB-BB-CR ปีที่แล้ว

    5:30 GO! (In a deep voice)

  • @SunMoonDew
    @SunMoonDew ปีที่แล้ว

    Dude that was crazy

  • @matthewfranciskovich6366
    @matthewfranciskovich6366 ปีที่แล้ว

    Goof troop tas, otherwise known as goofy dies for nearly 16 minutes.

  • @JuanVasquez-ew2nj
    @JuanVasquez-ew2nj ปีที่แล้ว

    Wow

  • @ezgames6925
    @ezgames6925 ปีที่แล้ว

    How come this never got submitted to TASVideos?

    • @ShaunMoore
      @ShaunMoore 2 หลายเดือนก่อน

      Goofy Dies

  • @kevinsaget123
    @kevinsaget123 ปีที่แล้ว

    6:35 - 6:58 I laughed so hard here! 🤣

  • @samaschenbrenner
    @samaschenbrenner ปีที่แล้ว

    When the GBA game has more accurate physics than Banana Mania

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 ปีที่แล้ว

      What the actual fuck are you talking about? The physics in Jr. are the furthest away thing from the originals you can get. Acceleration is lumbering and sluggish, the game is slippery as hell, your top speed is pathetic and gravity is twice as heavy as it should be. Are you actually a Poe, or are you just a dumbass?

    • @Rafrip2010
      @Rafrip2010 ปีที่แล้ว

      @@TheLobsterCopter5000 Super Monkey Ball Jr is kinda bad, However the GameCube version of the game actually has more great 3D graphics and classic minigame modes including Super monkey ball 2.

    • @Rafrip2010
      @Rafrip2010 ปีที่แล้ว

      @@TheLobsterCopter5000 My favorite mode in the game is “Monkey Golf”.

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 ปีที่แล้ว

      @@Rafrip2010 Why do you say that like I'm not familiar with the GameCube games when my comment pretty heavily implies that I am?

  • @dybchamp1777
    @dybchamp1777 2 ปีที่แล้ว

    Hi! I'm a super monkey ball jr speedrunner and i was wondering if you still have the input files for the TAS videos you made 4 years ago? It's a bit of a tall order, but it would really help my research of strats for the game. Your TAS has already inspired me to test out a bunch of things, and has been super helpful, so even if you can't help with my admittedly difficult to accept request, I want to let you know that those TAS videos are very cool and you're cool for putting the time in to create them. Thanks! I sent you this on twitter as well if you're getting de ja vu reading this, i'm not sure if you check your twitter too often so i figured i'd send it here too :)

  • @vinhtr8838
    @vinhtr8838 2 ปีที่แล้ว

    Trấn Đức vinh

  • @silokhawk
    @silokhawk 2 ปีที่แล้ว

    The fact that there was a "hurry up!" during a TAS makes me question the designs of some of the GBA levels

    • @casedistorted
      @casedistorted ปีที่แล้ว

      yeah that means they were programming levels that gave you NO time to complete them.

    • @struttux5156
      @struttux5156 ปีที่แล้ว

      They made the game for men.

    • @user-iy6dt4xp5o
      @user-iy6dt4xp5o 10 หลายเดือนก่อน

      @@struttux5156you mean “they made the game for TASBots”?

    • @struttux5156
      @struttux5156 10 หลายเดือนก่อน

      @@user-iy6dt4xp5o The game was designed to kill your self-confidence i guess 😂😂

  • @alansanchez4944
    @alansanchez4944 2 ปีที่แล้ว

    It is basically the Lost levels but without the poison mushroom, red piranhas, the wind and the green springboards.

  • @ledojaeger7474
    @ledojaeger7474 3 ปีที่แล้ว

    I remember playing this so much!! Weirds me out that it even exists!

  • @s2rg11
    @s2rg11 3 ปีที่แล้ว

    This would’ve been so much better on DS.

  • @muricaneagle666
    @muricaneagle666 3 ปีที่แล้ว

    I don’t know whether to be impressed by the run or the fact that this was able to work and run on the Gameboy.

  • @rh3tt
    @rh3tt 3 ปีที่แล้ว

    damn nostalgia, the music so fire man

  • @deletedaccount3187
    @deletedaccount3187 3 ปีที่แล้ว

    To this day, that "Hurry up!" is still the most stressful thing I heard.

  • @Crow-xj9tk
    @Crow-xj9tk 3 ปีที่แล้ว

    1:11 b r u h h h h h h

  • @yellowmarioflexing8626
    @yellowmarioflexing8626 3 ปีที่แล้ว

    0:05 SayGa

  • @NotaSonicExeRipOff
    @NotaSonicExeRipOff 3 ปีที่แล้ว

    the underwater music is best song

  • @aldi_901
    @aldi_901 3 ปีที่แล้ว

    This is so stressful

  • @darkkxxzeroxx
    @darkkxxzeroxx 3 ปีที่แล้ว

    I'm trying to put together strats I've been watching all the mountain challenge vids thank you for the content

  • @darthstarkiller1912
    @darthstarkiller1912 3 ปีที่แล้ว

    HOW. THE. HELL?! You made it look so damn easy.

    • @Rafrip2010
      @Rafrip2010 ปีที่แล้ว

      It’s not easy, it’s meant to be Hardcore expert. And that it is very harder on GBA more then the GC version.

  • @lucaspudim2853
    @lucaspudim2853 3 ปีที่แล้ว

    Nenhum BR :(

    • @MateusSouzaLima
      @MateusSouzaLima 3 ปีที่แล้ว

      Tem outro BR no comentário ali mais antigo

    • @lucaspudim2853
      @lucaspudim2853 3 ปีที่แล้ว

      @@MateusSouzaLima aeeeee

    • @MateusSouzaLima
      @MateusSouzaLima 3 ปีที่แล้ว

      @@lucaspudim2853 bora zerar juntos qualquer dia

    • @lucaspudim2853
      @lucaspudim2853 3 ปีที่แล้ว

      @@MateusSouzaLima uai bora, eu tô com 25:31 na run solo Max

    • @MateusSouzaLima
      @MateusSouzaLima 3 ปีที่แล้ว

      @@lucaspudim2853 a gente faz em menos de 20 minutos jogando multiplayer. Chama lá no insta: mateus_sl1

  • @midengine8576
    @midengine8576 3 ปีที่แล้ว

    Its actually decent

  • @4m4z1n-grace8
    @4m4z1n-grace8 3 ปีที่แล้ว

    2:22 Me: Oh shoot, the player messed up. 2:24 Me: ... oh...

    • @Rafrip2010
      @Rafrip2010 ปีที่แล้ว

      It all stand for great platform manipulation.

  • @themasterbaiter4837
    @themasterbaiter4837 4 ปีที่แล้ว

    Comic Sans Bois

  • @loading...948
    @loading...948 4 ปีที่แล้ว

    If they put him in smash, it'd be so unexpected but so welcome

    • @deletedaccount3187
      @deletedaccount3187 3 ปีที่แล้ว

      Yeah, but I don't know what moves he would have, considering he's inside of a ball

  • @hergedurrr
    @hergedurrr 4 ปีที่แล้ว

    Speedruns of this game give me more anxiety than anything else

  • @kwaku7226
    @kwaku7226 4 ปีที่แล้ว

    Impressive TAS... which monkey do you preform best with in your own opinion with and without TAS?

  • @starsheepgaming33
    @starsheepgaming33 4 ปีที่แล้ว

    You make Expert 19 seem like a BREEZE

    • @PokeTube
      @PokeTube 2 หลายเดือนก่อน

      To be fair it is. Nathanial Bandy probably made you think it’s impossible but really you just have to hold a to make your monkey go faster

  • @alexglass2927
    @alexglass2927 4 ปีที่แล้ว

    Great job!!! 👍Them master levels are hard!!!

    • @retrorewind6042
      @retrorewind6042 2 ปีที่แล้ว

      Nobody actually was playing here. Its done by TAS

  • @roxyfamicon7884
    @roxyfamicon7884 4 ปีที่แล้ว

    www.romhacking.net/hacks/5088/

  • @technomancerhammerballs8816
    @technomancerhammerballs8816 4 ปีที่แล้ว

    i always felt these stages were too simplistic

    • @s2rg11
      @s2rg11 3 ปีที่แล้ว

      IMO same

    • @PokeTube
      @PokeTube 2 หลายเดือนก่อน

      Bro it’s a gba what do you expect

  • @MrCat-se7ws
    @MrCat-se7ws 4 ปีที่แล้ว

    What happened at 5:28

    • @frannielmartinez
      @frannielmartinez 4 ปีที่แล้ว

      Sometimes Voice Clips won't load up properly in the game, and sometimes it'll sound muted, or like in video. It's a GBA game, what did you expected?

    • @Rafrip2010
      @Rafrip2010 ปีที่แล้ว

      @@frannielmartinez Why did he use OBS to record when he could’ve just Dumped a Avi file to 240 x 160 pixels and encoded it to HD? I’m pretty sure there’s a Avi dump in Bizhawk.

    • @AGZhark
      @AGZhark 6 หลายเดือนก่อน

      @@frannielmartinezYou sound very defensive

  • @eternisedDragon7
    @eternisedDragon7 4 ปีที่แล้ว

    For the star block kicking puzzle at 0:50 into the TAS, I'm wondering if it (locally speaking, as other factors as e.g. RNG may ruin potential local time saves) would be faster to move to the left side of the upper most of the two star block on the right side of the screen at that time in order to kick it to the right at first and then kicking the remaining star block to the left and then upwards in order to end up with a situation in which all star blocks are in their correct places earlier. Separately from this, at the next star blocks kicking puzzle at 1:32, I wonder if it would be faster to approach the bottom left most star block with Goofy from beneath in order to kick it to the right, while Max would at first kick the top right most star block upwards (and would that way make use of the waiting time until Goofy kicked his 1st star block to the right), followed by Max kicking the 2nd right most star block downwards while Goofy kicks the remaining star block on the left side upwards, and then kicking with Max the downwards kicked star block over to the left to Goofy where Goofy can kick it upwards, followed by kicking the by Goofy to the right kicked star block upwards with Max while Goofy kicks the left central star block to the right, and then kicking the two central star blocks downwards with Goofy and/or Max, in whatever manner that gets them into position the earliest. At the star block puzzle around 3:26 into the TAS, I wonder if it could be faster (even though in this case enemy RNG seems to be involved) to move left with Goofy after he kicks that 1st star block to the right (in order to leave the at that point anyway already close to the shut door star block for the end), in preparation for doing all the kicks for the star block that is kicked downwards by the enemies to get it into the bottom left corner, so that Max (after being finished with the 1st star block) can do what Goofy does in this TAS (namely filling in the top right star block spot), with Goofy after being done with the bottom left star block spot moving to the door and finishing up the bottom right star block position while Max fills in the top right spot. However, given that Max doesn't have the hookshot, it may then get more problematic to kick the top star block towards its destination. At 4:18 (other than maybe for RNG or unavoidable waiting time) why are Goofy and Max crossing each other to go to the opposite directions? Wouldn't it be faster to have each of them go to the barrels that are closer to them?

    • @raznope1685
      @raznope1685 4 ปีที่แล้ว

      Thanks for all this input. It has been quite some time since I worked on this TAS. If I remember correctly, I tested out your idea for the star puzzle at 0:50, which was just a few frames slower. Actually, I just tested it again and it appears to be about 4 frames slower. But this was just a quick test, so I keep it in mind for any actual improvements. Your idea for 1:32 also sounds very interesting, but unfortunately is quite slow. Problem is that kicking blocks is ridiculously slow. And you also have to keep in mind that the star blocks need some time to move to the new positions. This means that Goofy will have to wait after kicking his first block. In any case, neither Goofy nor Max can reach the star blocks in the middle in time. But still, very interesting find. The puzzle at 3:26 is actually super stupid. I know that there are faster solutions to this puzzle. Maybe actually the one you mentioned. I got one solution, which I do not remember in detail, that was about 30 frames or so faster. Because of the enemy actions, RNG changes frequently, which is very important for the next room. These barrels have to be on this pattern, because this is by far the fastest solution I found. It is 50(?) frames or so faster than the old TAS. Using a different, faster solution in the previous room, I got a pattern in the barrel room that was 102 frames slower... which sucks :D but yeah, there are definitely faster ways to do this puzzle. Also good find at 4:18. Goofy and Max deal a different amount of damage to enemies when throwing barrels. So I want Goofy to hit the boss to need less throws in total. It's actually really nice to see that even after nearly 2 years people still care about this video. So thanks a lot for your comment! Improving this TAS is still on my TODO-list, but there are other projects that come first^^

  • @johnmoss1444
    @johnmoss1444 4 ปีที่แล้ว

    The graphics of this game remind me of the graphics of Star Fox 1993, a game I wonder why they didn’t remake for the GBA.

  • @cromie18
    @cromie18 4 ปีที่แล้ว

    Not Super Mario Special sry.

  • @kyleowsen
    @kyleowsen 4 ปีที่แล้ว

    Such an impressive game. If someone told me it was a budget DS title I'd probably believe them.

    • @kieranstark7213
      @kieranstark7213 3 ปีที่แล้ว

      Sure looks like a budget DS title to me!

    • @kyleowsen
      @kyleowsen 3 ปีที่แล้ว

      @@kieranstark7213 I believe you!

    • @kieranstark7213
      @kieranstark7213 3 ปีที่แล้ว

      No surprise whatsoever.

    • @CherryColaCake
      @CherryColaCake 3 ปีที่แล้ว

      So what would the bottom screen be

    • @willnottell6350
      @willnottell6350 3 ปีที่แล้ว

      CherryColaCake the easiest to do would be to have the menu and timer on the bottom to have the top screen look cleaner. Also i’d imagine the bottom screen is probably whatever was on the 3ds monkey ball game.

  • @KermisVoyager1997
    @KermisVoyager1997 4 ปีที่แล้ว

    Damn, you do better than me.

  • @stevenpavelish6017
    @stevenpavelish6017 4 ปีที่แล้ว

    3D graphics for the win!

  • @SATOTEHDOOD
    @SATOTEHDOOD 5 ปีที่แล้ว

    This game was actually very impressive recreated on the GBA. exact same physics as the home console is!

    • @quillllly
      @quillllly 3 ปีที่แล้ว

      i can't tell if that last part is a joke. the ball feels like its made of titanium

    • @bytewizerd2712
      @bytewizerd2712 3 ปีที่แล้ว

      Uh

    • @_SereneMango
      @_SereneMango 2 ปีที่แล้ว

      It's because of the physics I wouldn't even think of jumping almost all the time. You can do it on the other games otherwise.