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Quentin Rossetto
เข้าร่วมเมื่อ 7 พ.ย. 2012
[ENG] HOUDINI Tutorial - The Sin function
Let's sin together by exploring the usefullness of the sin (or cos) function in houdini.
We'll make a quick leaf and then some sparkly sparkle.
We'll make a quick leaf and then some sparkly sparkle.
มุมมอง: 319
วีดีโอ
[ENG] HOUDINI Tutorial - Good looking smoke sim the easy way
มุมมอง 1K10 หลายเดือนก่อน
Hello everyone, Quick tip to have a nice look smoke in a few simple step. Get rid of the dreaded mushroom effect by using the pressure field to your advantage, and a few more stuff !
[ENG] Houdini tutorial - Falling Leaves using Vellum
มุมมอง 7K11 หลายเดือนก่อน
Hello everyone ! Long time no see ! I started teaching again, so here's a new quick caffeine powered tutorial. Let's learn how to emit vellum to create a falling leaves FX.
[ENG] HOUDINI VEX Tutorial - Adjust volume voxel density base on it's distance to the nearest point
มุมมอง 5Kปีที่แล้ว
Hello everyone, Quick usefull tip on how to reduce the voxel density based on his distance to the nearest second input point. VEX CODE: vector vpos = @P; int npt = nearpoint(1, vpos); vector nptp = point(1,"P",npt); float distance = distance(vpos, nptp); distance = fit(distance, chf("min"), chf("max"),0,1); @density *= chramp("fade",distance);
[FR] HOUDINI Tutoriel VEX - Ajuster la densité d'un voxel suivant sa distance d'un point
มุมมอง 201ปีที่แล้ว
Astuce rapide et utile en production. Comment réduire la densité de voxel suivant leur distance d'un point, ou d'une camera. VEX CODE: vector vpos = @P; int npt = nearpoint(1, vpos); vector nptp = point(1,"P",npt); float distance = distance(vpos, nptp); distance = fit(distance, chf("min"), chf("max"),0,1); @density *= chramp("fade",distance);
[FR] HOUDINI Tutoriel - Déplacer un noise le long d'une curve
มุมมอง 3702 ปีที่แล้ว
Bonjour a tous ! Un astuce rapide pour pouvoir déplacer un noise le long d'une curve en utilisant l'attribut UV On verra aussi comment ajuster le déplacement de ce noise si on a de multiples curve de différente taille. edit : dsl pour la qualité du son, va falloir que j'investisse dans un meilleur micro.
[ENG] Tutorial - Move a noise along a curve
มุมมอง 3.4K2 ปีที่แล้ว
Hello everyone, Quick tip on how to use the uv attribute to move a noise along a line and adjust it for multiple line with different length. edit: Sorry for the sound quality, i'm gonna have to invest in some kind of good mike, suggestions welcome.
[ENG] Tutorial - Googly Eyes using cross product in VEX
มุมมอง 2082 ปีที่แล้ว
Hello everyone, Quick tutorial on how to use the cross function in VEX to generate googly eyes.
[FR] HOUDINI Tutoriel - "Googly eyes" avec le cross product en VEX
มุมมอง 1722 ปีที่แล้ว
Salut à tous, Un tuto rapide montrant l'utilisation de la fonction cross en VEX afin de générer des "Googly Eyes".
[ENG] HOUDINI Tutorial - Animated Kaleidoscopic Pattern
มุมมอง 2K2 ปีที่แล้ว
Following up the previous tutorial, a more accurate kaleidoscopic pattern using Houdini 18.5. ... and this time, with all the parameter interface visible EDIT: If the shady remesh after the bevel bother you, you can have something somewhat more stable with: a polyextrude : transform extruded Front, Local space, Scale X = 0 Scale Y = 0 a fuse to tidy it up You can also This transform it a bit in...
[ENG] HOUDINI Tutorial -Kaleidoscop'ish pattern
มุมมอง 6K2 ปีที่แล้ว
In this tutorial, I'll share my setup to create Kaleidoscopish pattern using houdini 19. EDIT : Due to an improper configuration of the screen recorder, the Parameter Interface is not visible, my bad. You can what this follow up tutorial where I do the same kind of parameter interface configuration: th-cam.com/video/5H-XF-y3gmQ/w-d-xo.html Junichiro Horikawa shortest path tutorial: th-cam.com/v...
[FR] HOUDINI Tutoriel - Motif Kaleidoscotruc
มุมมอง 1.2K2 ปีที่แล้ว
Dans ce tuto, je vous montre mon setup pour générer un motif quelque peux Kaléidoscopique. Junichiro Horikawa - shortest path Groth tutoriel: th-cam.com/video/F99HanaSMoA/w-d-xo.html
[FR] HOUDINI Tutoriel - Lauriers Procéduraux
มุมมอง 2732 ปีที่แล้ว
Comment générer des Lauriers procéduralement sous Houdini 19. Code Vex: @N = set(0,1,0); v@up = set(0,0,1); /// ORIENT N float angle = chf("Angle"); angle *= chramp("Angle_by_curveu", @curveu); if (@ptnum % 2 0){ angle *= -1; } vector4 rot = quaternion(radians(angle), v@up); @N = qrotate(rot, @N); /// LIFT N float Langle = chf("Lift_Angle"); Langle *= chramp("Lift_Angle_by_curveu", @curveu); if...
[ENG] HOUDINI Tutorial - Procedural Laurel wreath
มุมมอง 9472 ปีที่แล้ว
How to quickly create a procedural Laurel Wreath setup. Vex Code : @N = set(0,1,0); v@up = set(0,0,1); /// ORIENT N float angle = chf("Angle"); angle *= chramp("Angle_by_curveu", @curveu); if (@ptnum % 2 0){ angle *= -1; } vector4 rot = quaternion(radians(angle), v@up); @N = qrotate(rot, @N); /// LIFT N float Langle = chf("Lift_Angle"); Langle *= chramp("Lift_Angle_by_curveu", @curveu); if (@pt...
[HOUDINI] Speed Setup - Chèvre procédurale
มุมมอง 2562 ปีที่แล้ว
En une heure, puis je mettre en place un setup Houdini de chèvre ?
[ENG] Maya Nparticles Sprites with Arnold
มุมมอง 3.5K3 ปีที่แล้ว
[ENG] Maya Nparticles Sprites with Arnold
[ Tutorial ] Rendre des Nparticles en sprite avec Arnold
มุมมอง 873 ปีที่แล้ว
[ Tutorial ] Rendre des Nparticles en sprite avec Arnold
Houdini 18 - Boite Procédurale - PART II
มุมมอง 1003 ปีที่แล้ว
Houdini 18 - Boite Procédurale - PART II
Houdini 18 - Boite Procédurale - PART 1
มุมมอง 1383 ปีที่แล้ว
Houdini 18 - Boite Procédurale - PART 1
Houdini procedural Coronavirus stamp Face for 3D printing
มุมมอง 2164 ปีที่แล้ว
Houdini procedural Coronavirus stamp Face for 3D printing
Tutorial - How to peel a potato in houdini naive approch [eng]
มุมมอง 3555 ปีที่แล้ว
Tutorial - How to peel a potato in houdini naive approch [eng]
[tutoriel] Faire des lucioles sous maya
มุมมอง 1565 ปีที่แล้ว
[tutoriel] Faire des lucioles sous maya
Maya 2018 - Nparticles - Shitty tutorial - ENGLISH
มุมมอง 4685 ปีที่แล้ว
Maya 2018 - Nparticles - Shitty tutorial - ENGLISH
Great tutorial! Thank for sharing. I was wondering if you have any idea how I could create a floor full of leaves that will afterwards being move by a character running. Like creating some sort of force fields?
Super useful, super hands on info, love it! Thank you.
thanks! straight to the point and explained really well.
my pleasure, have fun with it !
Nice one! Thank you. An easy way to connect the loose ends is to use a closed circle and put a Poly Path after it. Then Resample after the Point VOP.
amazing tutorial, thanks for sharing
Absolutely loved this! Thank you! Looking forward to more.
thanks!!! nice video
Thank you for all the fun tips videos! I'm watching them all. One thing I'm curious is why you use nearpoint here instead of just referencing the single point as point(1, "P", 0) in the distance function? Is it because in real projects the target might not be a single point but multiple?
near point allow you to have more than one point on the second input, that way you can hide different things
very useful! Thank you!
really nice way u show this effect , Thanks
Thank you very much. Very handy tips.
Great tutorial - thanks :)
A WE SOME!!! Very realistic twisty fallin look!! Thank you!
Very good explanation
thank you
you can use distance2 to gain a bit more optimization in terms of speed, FYI
oh ! thanks for the tips i'll try it out !
Nice tutorial - to the point without any time waste and introducing some cool sop nodes in the proces. Thanks a lot!
My pleasure, thanks for the comment !
so helpful video thank you! ! !!
thank you!
Thank you so much. This is the clearest and easiest-to understand tutorial I have seen so far. Good luck to the author. I hope you can continue to update it.
Thanks for you kind comment. I had such a hard time at first learning houdini, if i can make it clear for other i'm happy :)
so cool
Such a great tutorial! Thank you a lot! And so many nice tricks,amazing. Random color is cool but also random falloff...sooooooooooo nice!!!
Perfect simulation, nice movement of the leaf!!!! thanks a lot for your time!
Merci, direct et efficace
thankyou!!!!
Excellent thanks for this. One more thing to make this a real and viable FX option do you know how to create self shadows ie the sprite is self lit from the light direction as if it has volume?
Hey Jeremy ! Sorry no, havn't touched Maya since i rage quit after doing this tutorial, only houdini now. Good luck !
Freakin' hilarious! Working with the Effects/Create Curve Flow and listening to this for fun. Think you are correct, Nparticles should be safe from upgrades...lol
Thanks!! When i use geo object ,how to write the vex ?
hey, not sure where are you using a geo objet ? if it's to replace the second input, no problem. If it's to replace the first one, then work on the Alpha attribute instead of density
Brilliant!
5:20 best part of the tut, so honest and relatable
great tutorial but it did not work for me (maya 2023 and 24) it did not export the attributes so it could not read the switch and the rotations
Erf, sorry to hear that, you'd expect the itegration to get better not worse... Won't be able to help, have not opened a maya scene in year and i feel great about it.
We need more💫✔🔝
top ! merci tu m'as grave aidé :)
Un game changer ! Merci beaucoup !
Bien pratique pour fixer des petits trucs sans resimuler :)
Thank you! Great explanation!
Amazing solution! Thanks a lot!
Does it works to render particles as streaks or tubes ?
Not to my knowledge sorry
Thanks!
thank you for explaining every step on how you are are aproccing it. Great video! :)
My pleasure !
This video is really cool... By any chance, can you tell me how to work on this simulation with V-ray?
Hello! Sorry no, I've completely left Maya behind and have no access to V-Ray. Good luck!
Hello Prof ! 🤡
Can you do it in english please
Had a problem recording, I'll bring the English one out tomorrow's!
th-cam.com/video/PQwq4wqn148/w-d-xo.html there you go, sorry for the hoarse morning voice :D
@@quentinrossetto1899 Thank You very much.
Merci beaucoup, Quentin!
excellent tutoriel merci beaucoup !
Toujours un plaisir d'apprendre avec vous Sensai
This is awesome tutorial!)) Thanks)
hahaha nparticles needs a fucking re-write plus update, what a fucking tedious bullshit to just scale and rotate particles, non sense. Love the sarcastic tone you had in the video, Autodesk is just middle fingering us to go through this complex non intuitive shit just to see changes even in the viewport.
Toujours aussi bon
Bon petit tuto pour se familiariser avec le cross product! Merci!
Hello. I have a question. Is it possible to export a kaleidoscope pattern as a texture from Houdini ? If so, how can this be done?
you can create uv with uvproject and use sidefix labs simple_baker node to export it as a texture, or do a simple render with a front facing camera and an emissive material so that you don't need any light in your scene.
@@quentinrossetto1899 thanks, man) you are my -houdini-hero =))