fidgetspinner71
fidgetspinner71
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Circular Motion and the Unit Circle in ROBLOX!!!!
Pre-Calculus unit circle stuff with trigonometry and sine and cosine and tangent epic roblox scripting tutorial epic revolving title screen rotating title screen revolving menu screen loading screen did i miss any other tags
dont mind the questionable thumbnail
Discord Server:
discord.gg/PhRSTNrZ9h
Portfolio:
discord.gg/DQRbs7NQ3q
มุมมอง: 793

วีดีโอ

CLIENT REPLICATION for our ROBLOX Projectile using the NEW UnreliableRemoteEvent!!!
มุมมอง 4.9K7 หลายเดือนก่อน
Basic networking with TCP and UDP for video games as well as the NEW UnreliableRemoteEvent in ROBLOX. Hope you guys like JoJo music. Discord Server: discord.gg/PhRSTNrZ9h Portfolio: discord.gg/DQRbs7NQ3q
The Most ACCURATE BOUNCING Projectiles in ROBLOX!!!
มุมมอง 3.2K7 หลายเดือนก่อน
Learn about the dot product, planes, reflections, and more in this very cool video!! Cross Product: th-cam.com/video/gPnWm-IXoAY/w-d-xo.html Discord Server: discord.gg/PhRSTNrZ9h Portfolio: discord.gg/DQRbs7NQ3q
The Most ACCURATE Projectile in ROBLOX!!
มุมมอง 36Kปีที่แล้ว
yes i clickbait but the vid is REAL learn abt physics and kinematics Resources: FastCast - etithespir.it/FastCastAPIDocs/ Physics by Professor Dave - th-cam.com/play/PLybg94GvOJ9HjfcQeJcNzLUFxa4m3i7FW.html Discord: discord.gg/9zNQ2TZ8rC My current project: discord.gg/C78kdDQ5xG
Noob Makes Chess with C++ and SFML #2
มุมมอง 6952 ปีที่แล้ว
github: github.com/wuzrdlol/ChessGame discord: discord.gg/5qzHmgjCW4 2nd channel: th-cam.com/channels/PW1aNw1mZnsZQU372IYC3Q.html
Noob Makes Chess with C++ and SFML #1
มุมมอง 2.1K2 ปีที่แล้ว
Github: github.com/wuzrdlol/ChessGame Discord: discord.gg/zrMAVErZ26
ROBLOX Combat Scripting Tutorial Episode 7: Client Sided Effects
มุมมอง 2.7K3 ปีที่แล้ว
Discord Server: discord.gg/VbeXgAsA5z (please dont leave immediately when you join because its dead its just new) Script Format Plugin: www.roblox.com/library/6510889382/Wuzard-Script-Formatting Tutorial Game Place: www.roblox.com/games/5981566666/wuzrds-Place-Number-26
ROBLOX Combat Scripting Tutorial Episode 6: Ryuko's Scissor Blade
มุมมอง 2.9K3 ปีที่แล้ว
Game Link: www.roblox.com/games/5981566666/wuzrds-Place-Number-26?refPageId=d721556b-8bcb-4b57-a3de-1e2bf1dc587d RyGuy's Modeling School: discord.gg/ta2S86Bypv this episode is so long lol Also sorry that there were random discord sounds cus I needed my desktop audio on and I was streaming in a voice channel
ROBLOX Combat Scripting Tutorial Episode 5: Shop, Inventory, DataStore(is it even combat anymore)
มุมมอง 2.9K3 ปีที่แล้ว
place link: www.roblox.com/games/5981566666/wuzrds-Place-Number-26?refPageId=23ecc0a0-e9ae-4281-a262-2d6fba116fff
ROBLOX Combat Scripting Tutorial Episode 4: Block, Sprint, Double Jump, Custom Animations
มุมมอง 4.9K3 ปีที่แล้ว
Sorry that I was kinda all over the place today. It's kinda weird covering 3 things in 1 video, and these things are too simple to get their own video but also not simple enough to be done with quickly so it's a bit weird to make in 1 go. Also, sorry for the weird PC noises. I just got a pen display tablet and it keeps disconnecting for some reason, so I'm trying to figure it out. Game Link: ww...
ROBLOX Combat Scripting Tutorial Episode 3: Punch Barrage, Camera Shake, Sound Effects
มุมมอง 28K3 ปีที่แล้ว
Game Link: www.roblox.com/games/5981566666/wuzrds-Place-Number-26?refPageId=095602cf-274f-421b-bb55-8ffb5157a967 Camera Shake Module: devforum.roblox.com/t/ez-camera-shake-ported-to-roblox/98482 If you really want to get into developing Roblox games, modeling is very important. I recommend a server called RyGuy's Modeling School. discord.gg/79hyZrWMkJ
ROBLOX Combat Scripting Tutorial Episode 2: Rock Throw!
มุมมอง 5K3 ปีที่แล้ว
Rock. Game Link: www.roblox.com/games/5981566666/wuzrds-Place-Number-26
ROBLOX Combat Scripting Tutorial Episode 1: Strong Punch! (VERY LONG LOL)
มุมมอง 14K3 ปีที่แล้ว
Hi! Welcome to the (possible) first episode of a scripting tutorial series. In this (possible) series, I will teach every part there is to scripting some basic combat. These videos will be longer than my regular meme videos because I want to go more in-depth to create effective scripting videos. In this specific video, I show the base of the combat system and a strong punch which will make it e...
Jonathan Joestar Showcase | Bizarre Battlegrounds | ShelfYT Goated
มุมมอง 2.6K3 ปีที่แล้ว
Jonathan Joestar Showcase | Bizarre Battlegrounds | ShelfYT Goated
Thanos Showcase! | Admin stand ABDM
มุมมอง 5253 ปีที่แล้ว
Thanos Showcase! | Admin stand ABDM

ความคิดเห็น

  • @hccybercraft5076
    @hccybercraft5076 4 วันที่ผ่านมา

    Bro's better at teaching physics more than the teachers i know.

  • @RobinBli
    @RobinBli 8 วันที่ผ่านมา

    Hey, could you possibly use this to make a movement system where the player automatically run along a circle, while they're also able to move: left, right, up, down? Idk if that's possible with this whatsoever, but since you say different games use them for their movement and stuff, i wondered if it'd work here.

  • @r4nd0mStuff
    @r4nd0mStuff 11 วันที่ผ่านมา

    Well I learned that a lot easier than I thought I would. You're a pretty good teacher 👍👍

  • @not_eagleye
    @not_eagleye 14 วันที่ผ่านมา

    your module seems to be different here than the last part, why?

  • @Aurelius.D
    @Aurelius.D 19 วันที่ผ่านมา

    Wow man great video keep up the good work waiting on another framework

  • @kuzoolol
    @kuzoolol 19 วันที่ผ่านมา

    the goat dropped a new vid 😱‼

  • @SwagZen-qi8gl
    @SwagZen-qi8gl 19 วันที่ผ่านมา

    nice

  • @legally4946
    @legally4946 22 วันที่ผ่านมา

    What if some players have high ping? Whenever we are using fireallclients wouldn't it take a bit more longer for it reach the player that has high ping

  • @ligistinuswastaken
    @ligistinuswastaken 22 วันที่ผ่านมา

    i literally cant focus on the video because the lyrics to bloody stream are playing in my head and i cant focus

    • @not_eagleye
      @not_eagleye 15 วันที่ผ่านมา

      shijimanoooo soko karaaaaa

  • @Ey_SmoKrac
    @Ey_SmoKrac 26 วันที่ผ่านมา

    not watchin allat it 3:14 in da damn mornin i tired asshit

  • @illogicalsavings8268
    @illogicalsavings8268 28 วันที่ผ่านมา

    For anyone using this recently: Roblox depreciated the Enum.RaycastFilterType.Whitelist Instead of Whitelist/Blacklist, it is now Include/Exclude

  • @dundavey
    @dundavey 29 วันที่ผ่านมา

    thx for giving me meth! i will pay you next monday

  • @user-ce7wg8cc7v
    @user-ce7wg8cc7v หลายเดือนก่อน

    could u tell me why roblox gears projectiles go to the middle of the baseplate and how to fix it??

  • @konLey-lv9hy
    @konLey-lv9hy หลายเดือนก่อน

    What about parsing variables for the bullets trajectory equation. Meaning the traj get calculated on the clients. Cause in full game I think bandwidth has an impact on latency. Additional small thing that can help with optimisation a lot I think, is not even bothering to add stuff on clients worskspace if the part and effect take place out of sight, so a very low scal grid partitioning system, perhaps also making use of players FOV

  • @LianBuatSesuatu
    @LianBuatSesuatu หลายเดือนก่อน

    Thank you very much, I learned a lot from this video.

  • @jerma6659
    @jerma6659 2 หลายเดือนก่อน

    Thanks for video

  • @angelopikopiko
    @angelopikopiko 2 หลายเดือนก่อน

    my misato is on the thumbnail-

  • @otdoxnite
    @otdoxnite 3 หลายเดือนก่อน

    yo bro thank you, you are a life saver god blass you

  • @sadge6430
    @sadge6430 3 หลายเดือนก่อน

    wcb

  • @sadge6430
    @sadge6430 3 หลายเดือนก่อน

    8yt

  • @Leafy597
    @Leafy597 3 หลายเดือนก่อน

    The issue with having hitboxes client side is that a user can exploit them to hit every time. I prefer having them on the server for that reason, also because everyone gets the same performance that way, one persons hitbox accuracy is the same as anothers.

    • @Reviire
      @Reviire 3 หลายเดือนก่อน

      Yeah. The client can tell the server where to start it, but all validation should be on the server only. As long as simulation is consistent between client and server the client predicted simulation should be almost the same as the server, if ping is high there may be issues though. But it'll still feel good to use as long as it's predicted on the client rather than appearing 0.2-0.4s in the past on your client.

  • @Leafy597
    @Leafy597 3 หลายเดือนก่อน

    A trick, instead of using Heartbeat and wait() in your script, use task.wait(). The task.wait() command can run at the same speed as heartbeat (60hz, every frame), but you can also input seconds into the parenthesis the same as normal wait().

    • @beedrillking4023
      @beedrillking4023 หลายเดือนก่อน

      just use render stepped much better

  • @taniazulfiqer757
    @taniazulfiqer757 3 หลายเดือนก่อน

    Excuse me can you check first please your video you can see it what is you write😮

  • @Master_A-A
    @Master_A-A 3 หลายเดือนก่อน

    Yo so the projectile curves for me without adding wind Any ideas why?

  • @prideer968
    @prideer968 3 หลายเดือนก่อน

    any advice on how one should go about doing this for spherecasts or other shapecasts? it works but it places the center of the spherecast in the ground which quickly leads to the projectile falling in the ground

  • @mr.skittles4756
    @mr.skittles4756 4 หลายเดือนก่อน

    Thanks for the vid, one problem am having though is whenever i throw my weapon high enough, it goes REALLY deep in the ground. Is there something i can do where it wont go that deep? and is it possible to tell me how to do it? any help is appreciated thanks man

  • @user-nil_cyan
    @user-nil_cyan 4 หลายเดือนก่อน

    What is "self"? ( self.Wind.X, self.Wi...)

  • @Default_gg
    @Default_gg 4 หลายเดือนก่อน

    Da perfect tutorial! :D

  • @user-vu7ce7pe6q
    @user-vu7ce7pe6q 4 หลายเดือนก่อน

    How can you get the hacks from? Cilent replication.

  • @user-vu7ce7pe6q
    @user-vu7ce7pe6q 4 หลายเดือนก่อน

    Hi

  • @cupcakewithrabies-eb4rq
    @cupcakewithrabies-eb4rq 4 หลายเดือนก่อน

    How do I make it so that I can apply these physics to an already existing part?

  • @user-fz8me5pc1u
    @user-fz8me5pc1u 4 หลายเดือนก่อน

    your 1000th subscriber!!!

  • @theprancingprussian
    @theprancingprussian 4 หลายเดือนก่อน

    very useful, im testing ideas on developing a matchlock gun system, a single tool instead of getting over my head with an entire game, helps great since the accurate physics of it performs way further from hitscan than other weaponry

  • @whozproxy
    @whozproxy 5 หลายเดือนก่อน

    Thanks for this video! I’m pretty new with Raycasts and I’m trying to make a custom gun system or my game and this will help a lot!

  • @aadhavrajesh2666
    @aadhavrajesh2666 5 หลายเดือนก่อน

    That was helpful!!! Thank You!!

  • @sadge6430
    @sadge6430 5 หลายเดือนก่อน

    8h

  • @sadge6430
    @sadge6430 5 หลายเดือนก่อน

    `

  • @sadge6430
    @sadge6430 5 หลายเดือนก่อน

    ko-

  • @sadge6430
    @sadge6430 5 หลายเดือนก่อน

    das

  • @Revoltition
    @Revoltition 5 หลายเดือนก่อน

    Thanks, also cool coincidence i found is that the Demonstration began at 3:14

  • @gggamingtakeshi7035
    @gggamingtakeshi7035 5 หลายเดือนก่อน

    Here I am, with my non mathematician brain making a goal part created on mouse position with a limited range, then moving it downwards and slowly accelerates downwards faster simulating gravity and having my raycast slowly approach it based on bullet speed when I could've just done this.

  • @pinkaroo69420
    @pinkaroo69420 5 หลายเดือนก่อน

    thanks so much i really needed this dud

  • @qxxrd
    @qxxrd 5 หลายเดือนก่อน

    can you make a video about spring oscillation and how that spring will loose amplitude over time? And also be able to turn the into a function.

  • @catclassy4202
    @catclassy4202 5 หลายเดือนก่อน

    I love you bro no homo

  • @VeryProPlayerYesSir1122
    @VeryProPlayerYesSir1122 5 หลายเดือนก่อน

    Im your 12th like

  • @aminaye1316
    @aminaye1316 5 หลายเดือนก่อน

    Thanks for the tutorial!, we don't see these kind of tutorials sadly it's either you go and learn these on your own or give up :(

  • @piratepiecenation
    @piratepiecenation 5 หลายเดือนก่อน

    In your video you used the radius * cos(theta) as your x point and the radius * sin(theta) as your z point. Can you explain the effect of switching them? Also when should you switch them?

    • @fidgetspinner71
      @fidgetspinner71 5 หลายเดือนก่อน

      by putting those two on the x and a axes, your camera rotates on the y axis. if, for example, you put the functions on the x and y axes, it would rotate on the x axis.

    • @piratepiecenation
      @piratepiecenation 5 หลายเดือนก่อน

      Okay makes sense, thank you

  • @Xisco72
    @Xisco72 5 หลายเดือนก่อน

    I don't think this is the best for big projectiles, because i'm using this to move a trash MeshPart, and sometimes it goes through parts that shouldn't because they can collide. For example, i'm throwing this meshpart against a house wall, it collides with it and detects the hit, but it trespasses it. Maybe because the mesh is kinda "big" and since you are constantly changing the position, it goes through them unlike when you are using a velocity mover

    • @fidgetspinner71
      @fidgetspinner71 5 หลายเดือนก่อน

      This video was made before spherecast was added. Use spherecast problem solved

    • @Xisco72
      @Xisco72 5 หลายเดือนก่อน

      tysm you were right!!! congrats on the video, really useful module to move big projectiles 🥰 @@fidgetspinner71

  • @bob-rx9yb
    @bob-rx9yb 5 หลายเดือนก่อน

    Can i use this to make a cannon like bofors or flak 88 ?