kupher
kupher
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Setting up your stylus buttons in Xournal++
In this video I will show you how you can set up your stylus buttons to work correctly in Xournal++ on windows 10/11 if you are either using a huion or other graphics tablet.
มุมมอง: 5 313

วีดีโอ

Godot 4 Scene Export to Blender
มุมมอง 1.1Kปีที่แล้ว
In this tutorial I will show you how to export you scenes in Godot 4 while prototyping your level with CSG Meshes to blender to further refine them. This tutorial is beginner friendly but however if you already have a scene to start with, you can skip to this time stamp: 06:50. No editional tools are required for this tutorial however, if you want to use blender, then blender must be installed ...
Godot 4 Speed House Prototype Model
มุมมอง 677ปีที่แล้ว
Working on a modular level prototype in Godot 4. So far the work flow is interesting.
FBX and Blender Files Import on Godot 4
มุมมอง 6Kปีที่แล้ว
In this videos I will show you how you setup Godot 4 so you can be able to import FBX and .blend files in Godot 4. FBX2gLTF: github.com/V-Sekai/FBX2glTF/releases Model: www.cgtrader.com/free-3d-models/character/fantasy-character/vicking-axe

ความคิดเห็น

  • @user-yz4ll8pr9x
    @user-yz4ll8pr9x 10 วันที่ผ่านมา

    god damnit i didnt know that this is possible, thats should be illegal

  • @CelestialxPanda
    @CelestialxPanda หลายเดือนก่อน

    how do u have dark mode enebaled bro?

  • @staynjohnson4221
    @staynjohnson4221 หลายเดือนก่อน

    Hello, thanks for concise video. You had to add textures one by one in each property. My fbs have 100+ elements, not just 1 viking_axe. any suggestions ?

  • @sxssports297
    @sxssports297 3 หลายเดือนก่อน

    Yo no lo descargo porque ya lo tengo ÑÑÑÑÑÑÑÑÑÑÑÑÑÑ (thx)

  • @PeterB396
    @PeterB396 4 หลายเดือนก่อน

    Thank you. This is exactly what i was looking for.

  • @clumsy6405
    @clumsy6405 8 หลายเดือนก่อน

    Thank you manito

  • @spike_wav
    @spike_wav 11 หลายเดือนก่อน

    me acabo de comprar una huion dial 2 , yo antes usaba xournal pero con una wacom ,creo que voy a volver a instalarlo , tenia una configuracion bien chevre cuando usaba la wacom , lo malo que el modelo de wacom no tenia una velocidad de respuesta decente y me dificultaba para escribir rapido , si consigo hacer una configuracion chevre subire un video

    • @jorgehuamani6961
      @jorgehuamani6961 8 หลายเดือนก่อน

      Como configuras el lapiz y el borrador con el wacom?, desde ya muchas gracias.

  • @mamilicouz
    @mamilicouz ปีที่แล้ว

    Can you use an animation that also works in blender?

  • @Skyrdt
    @Skyrdt ปีที่แล้ว

    tysm

  • @Cos3D
    @Cos3D ปีที่แล้ว

    Can all geometry nodes and modifiers be imported ? What about procedural generated nodes

  • @TheIdentityBooth
    @TheIdentityBooth ปีที่แล้ว

    yo disclaimer was trash say that ish with your chest!!! great vid

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      My bad, Thanks by the way👍

  • @schnitzelhannes6431
    @schnitzelhannes6431 ปีที่แล้ว

    try to speak cleanly if you want to be understand

    • @ADarnSmore
      @ADarnSmore ปีที่แล้ว

      he sounds pretty clear to me

    • @evilyxof
      @evilyxof ปีที่แล้ว

      Sounds clear to me, You just don't speak english clearly by your sentencing.

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      Thanks for the review. I will most certainly do that on the upcoming videos.

    • @noahchase7854
      @noahchase7854 9 หลายเดือนก่อน

      he sounds clear to me too

    • @kazajos
      @kazajos 3 หลายเดือนก่อน

      use subtitles

  • @jorgiz0
    @jorgiz0 ปีที่แล้ว

    hey how you changed the default project path in the "new project" section?

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      Open godot, create a project or you can use an existing project, Open Editor settings -> FileSystem -> Directories, that's where you change the default project path

  • @brayanartist6233
    @brayanartist6233 ปีที่แล้ว

    Thank you!!

  • @aalmutairi6604
    @aalmutairi6604 ปีที่แล้ว

    Hi How I can control the materiasl and texture of the asset after importing the model from blender to godot Its blocked I can't change any thing in godot

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      You can change the material either in "Surface material Override", You can also access it in the Geometry properties of the mesh. Note: you might need to first save the gltf as a tscn scene by right clicking and creating a new inherited scene in the file system.

    • @aalmutairi6604
      @aalmutairi6604 ปีที่แล้ว

      @@kupher5710 thank you

  • @LiquidMark
    @LiquidMark ปีที่แล้ว

    epic

  • @RyanScottForReal
    @RyanScottForReal ปีที่แล้ว

    Ooo thanks for this

  • @RyanScottForReal
    @RyanScottForReal ปีที่แล้ว

    I'm not sure but based on what it seems like you are doing, maybe you could you have a better time of it using CSG objects instead of a bunch of cube scenes.

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      Yes you are right csg boxes would do better and I have used them to prepare for that scene. But the question is whats happen when you decide you want to make everything modular?

  • @sslaxx
    @sslaxx ปีที่แล้ว

    "Interesting", huh? Anything worth reporting on the issue trackers?

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      I don't know if its reported but there was this issue when I import fbx files with materials directly after closing the engine, all inherited scenes loses the material... But a simple fix is to not import material as separate. rather apply the material in the geometry section in the inspector under material overrides.

  • @RyanScottForReal
    @RyanScottForReal ปีที่แล้ว

    There's a .dae importer built into it now, isn't there? Does this become obsolete?

    • @kupher5710
      @kupher5710 ปีที่แล้ว

      It is still there, but last time I remember it was not recommended to use .dae files as they were not working properly with game engines.