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kupher
เข้าร่วมเมื่อ 22 ส.ค. 2018
I will be posting Godot Tutorials from time to time.
Setting up your stylus buttons in Xournal++
In this video I will show you how you can set up your stylus buttons to work correctly in Xournal++ on windows 10/11 if you are either using a huion or other graphics tablet.
มุมมอง: 5 313
วีดีโอ
Godot 4 Scene Export to Blender
มุมมอง 1.1Kปีที่แล้ว
In this tutorial I will show you how to export you scenes in Godot 4 while prototyping your level with CSG Meshes to blender to further refine them. This tutorial is beginner friendly but however if you already have a scene to start with, you can skip to this time stamp: 06:50. No editional tools are required for this tutorial however, if you want to use blender, then blender must be installed ...
Godot 4 Speed House Prototype Model
มุมมอง 677ปีที่แล้ว
Working on a modular level prototype in Godot 4. So far the work flow is interesting.
FBX and Blender Files Import on Godot 4
มุมมอง 6Kปีที่แล้ว
In this videos I will show you how you setup Godot 4 so you can be able to import FBX and .blend files in Godot 4. FBX2gLTF: github.com/V-Sekai/FBX2glTF/releases Model: www.cgtrader.com/free-3d-models/character/fantasy-character/vicking-axe
god damnit i didnt know that this is possible, thats should be illegal
how do u have dark mode enebaled bro?
Hello, thanks for concise video. You had to add textures one by one in each property. My fbs have 100+ elements, not just 1 viking_axe. any suggestions ?
Yo no lo descargo porque ya lo tengo ÑÑÑÑÑÑÑÑÑÑÑÑÑÑ (thx)
Thank you. This is exactly what i was looking for.
Thank you manito
me acabo de comprar una huion dial 2 , yo antes usaba xournal pero con una wacom ,creo que voy a volver a instalarlo , tenia una configuracion bien chevre cuando usaba la wacom , lo malo que el modelo de wacom no tenia una velocidad de respuesta decente y me dificultaba para escribir rapido , si consigo hacer una configuracion chevre subire un video
Como configuras el lapiz y el borrador con el wacom?, desde ya muchas gracias.
Can you use an animation that also works in blender?
tysm
Can all geometry nodes and modifiers be imported ? What about procedural generated nodes
yo disclaimer was trash say that ish with your chest!!! great vid
My bad, Thanks by the way👍
try to speak cleanly if you want to be understand
he sounds pretty clear to me
Sounds clear to me, You just don't speak english clearly by your sentencing.
Thanks for the review. I will most certainly do that on the upcoming videos.
he sounds clear to me too
use subtitles
hey how you changed the default project path in the "new project" section?
Open godot, create a project or you can use an existing project, Open Editor settings -> FileSystem -> Directories, that's where you change the default project path
Thank you!!
Hi How I can control the materiasl and texture of the asset after importing the model from blender to godot Its blocked I can't change any thing in godot
You can change the material either in "Surface material Override", You can also access it in the Geometry properties of the mesh. Note: you might need to first save the gltf as a tscn scene by right clicking and creating a new inherited scene in the file system.
@@kupher5710 thank you
epic
Thanks
Ooo thanks for this
I'm not sure but based on what it seems like you are doing, maybe you could you have a better time of it using CSG objects instead of a bunch of cube scenes.
Yes you are right csg boxes would do better and I have used them to prepare for that scene. But the question is whats happen when you decide you want to make everything modular?
"Interesting", huh? Anything worth reporting on the issue trackers?
I don't know if its reported but there was this issue when I import fbx files with materials directly after closing the engine, all inherited scenes loses the material... But a simple fix is to not import material as separate. rather apply the material in the geometry section in the inspector under material overrides.
There's a .dae importer built into it now, isn't there? Does this become obsolete?
It is still there, but last time I remember it was not recommended to use .dae files as they were not working properly with game engines.