Ghost Studios
Ghost Studios
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Want a More Realistic Game? Add a Day and Night Cycle Now!
In this video, we will learn how to make a beautiful and dynamic day and night cycle in unity.
You can use this mechanic in any game that needs a day and night cycle. You can add to this to best fit your game. This is just a base to get you started. You will learn how to create a simple clock to keep the time. Then you will learn how to add different colors to your sun and sky according to the time of day. Then you will learn how you can add a fog that will be denser at night and disappear at day time.
Timestamps:
0:00 Introduction
1:16 Simple Day and Night Cycle
10:45 Changing the sun and sky color
16:15 Adding Fog
***I am extremely sorry for the voice quality. I recorded it in a hurry and it’s difficult to understand what I’m saying. I will try my best so that this never happens in the future.***
Subscribe: th-cam.com/users/GhostStudios
DM me!
Discord - discord.gg/hp5H9tS8AS
Follow me!
Twitter: GhostStudiosGS
Instagram: ghost_studiosgs
มุมมอง: 197

วีดีโอ

How to generate Navmesh at Runtime Unity? (Dynamic Navmesh)
มุมมอง 2.5K8 หลายเดือนก่อน
In the first video, I showed the basics of navmesh. How you can get started with navmesh, how to set up simple pathfinding. But there was a problem. If you wanted to generate the navmesh at runtime there was no way to do that. So In this video, we will learn how we can dynamically generate the navmesh or generate the navmesh at runtime. Find the Navigation Article - docs.unity3d.com/Packages/co...
How to use NavMesh Pathfinding in Unity!
มุมมอง 5979 หลายเดือนก่อน
In this video, we will learn how we can use Unity's navmesh system for pathfinding. This is a very useful feature to quickly get some basic pathfinding working in Unity. This tutorial contains how to bake Navemesh In Unity, how to use Navmesh agents, what are areas in Navmesh, and how to make agents jump and drop. Subscribe: th-cam.com/users/GhostStudios DM me! Discord - discord.gg/hp5H9tS8AS F...
I regret NOT knowing these Unity Tips SOONER!
มุมมอง 441ปีที่แล้ว
In this video, I will talk about some things I found in my years of development that have helped me a lot. I will share useful tips and tricks in this video. By using these tips and tricks you can develop games faster and easier. TimeStamps: 0:00 Introduction 0:25 Debug Inspector 1:28 Enable and Disable objects with a shortcut 2:05 Gizmos 3:11 Hide publicly marked variables in the inspector 3:5...
Creating Eye-Catching Water Effects: Refraction and Smoothness in Unity! (Tutorial)
มุมมอง 1.6Kปีที่แล้ว
In this video, we learn how to make water reflections and refraction in Unity. We will dive deep into shader creation as we explore different types of nodes in shader graph and combine them in order to get our unique results. We will learn how to add refraction to any water shader you might have! These effects will make your water shader more eye-catching and realistic. Subscribe: th-cam.com/us...
Is Runtime Fee the DEATH of Unity?
มุมมอง 92ปีที่แล้ว
As we all know Unity made some huge changes with their pricing. They have introduced the Unity Runtime Fee. And no one in the unity community likes it. They have made a poor decision with this and if they don't fix it soon this may very well be the downfall of Unity. Subscribe: th-cam.com/users/GhostStudios DM me! Discord - discord.gg/hp5H9tS8AS Follow me! Twitter: GhostStudiosGS In...
How to make Depth Fade Sub Shader in Unity!
มุมมอง 6Kปีที่แล้ว
In this video, we will learn how to make a depth fade sub-shader in unity. Depth fade is needed in many water shaders. So knowing how to make one is essential. You will also learn the basics of sub-shaders. Download the Sub Shader: github.com/GhostStudiosGS/DepthFadeSubShader.git Subscribe: th-cam.com/users/GhostStudios DM me! Discord - discord.gg/hp5H9tS8AS Follow me! Twitter: Ghos...
Make a Realistic Water Shader With FOAM in UNITY! (Tutorial)
มุมมอง 6Kปีที่แล้ว
In this video, we will learn how to add foams to any water shader we have. After watching this this video you will have a deep understanding of how shader graphs work in Unity. Shader graph is a very powerful tool in Unity. You can create various types of effects with it. So, having a basic understanding of it will help you as a game developer. After watching the whole video we will be able to ...
Starting a Game Dev Journey - My First Devlog REVEALED!
มุมมอง 298ปีที่แล้ว
In this video, I'm finally starting my game dev journey! I've been keeping my cards close to my chest for a while now, and I'm excited to finally reveal my first devlog! In this first Devlog, I'll be discussing my experience developing a Unity game in third person. I'll be sharing tips and tricks with you, and answering any questions you may have about game development. So what are you waiting ...
Third Person Controllers In Unity!
มุมมอง 1.4Kปีที่แล้ว
In this video, I showed how you can make your own Third Person Controller In Unity. There are many ways to create a Third Person Controller in unity. I have shown the very basics to make a Third Person Controller. You can add to it to best fit your game. Third Person Controllers are very common in games. As a game developer, you should know how to make a Third Person Controller. How to use Cine...
Creating Smoke In Unity URP! (Visual Effect Graph Tutorial)
มุมมอง 8Kปีที่แล้ว
In this video, I have shown you how you can create a smoke effect with the help of Visual Effect Graph in Unity. By following the full video you will learn to create various shapes and colors of smoke. 👉Download the Textures and the full Project: github.com/GhostStudiosGS/Smoke-Visual-Effect-Graph.git Subscribe: th-cam.com/users/GhostStudios DM me! Discord - discord.gg/hp5H9tS8AS Follow me! Twi...
How to use CINEMACHINE in Unity for Maximum Effect!
มุมมอง 965ปีที่แล้ว
In this video I have shown you how you can get started with Cinemachine. Cinemachine is a very powerful camera tool in unity. We can use Cinemachine for a lot of things but in this video I have shown you the very basics of Cinemachine. Just getting to know the tool by making a simple cutscene. Sorry for the bad audio quality. Don't know what happened to the audio;( Asset used in this video: bit...
How to Use the Unity Timeline for Maximum Effect!
มุมมอง 9Kปีที่แล้ว
How to Use the Unity Timeline for Maximum Effect!
How to make a Water Shader In Unity: Solved Problems!
มุมมอง 3.4Kปีที่แล้ว
How to make a Water Shader In Unity: Solved Problems!
Creating a Health Bar in Unity Made Easy: Step-by-Step Tutorial.
มุมมอง 107ปีที่แล้ว
Creating a Health Bar in Unity Made Easy: Step-by-Step Tutorial.
How to make Weapon Sway in UNITY - The Ultimate Guide!
มุมมอง 3.4K2 ปีที่แล้ว
How to make Weapon Sway in UNITY - The Ultimate Guide!
How to make Infinitely Repeating Background in UNITY!
มุมมอง 13K2 ปีที่แล้ว
How to make Infinitely Repeating Background in UNITY!
How to make a BILLBOARD in UNITY!
มุมมอง 4K2 ปีที่แล้ว
How to make a BILLBOARD in UNITY!
Make simple AI in UNITY!(Follow,Shoot,Patrolling )
มุมมอง 7632 ปีที่แล้ว
Make simple AI in UNITY!(Follow,Shoot,Patrolling )
Make Objects SHATTER with Unity and Blender.(Tutorial)
มุมมอง 2.6K2 ปีที่แล้ว
Make Objects SHATTER with Unity and Blender.(Tutorial)
How to make a Water Shader with FOAM In Unity with URP! (Tutorial)
มุมมอง 24K2 ปีที่แล้ว
How to make a Water Shader with FOAM In Unity with URP! (Tutorial)
How to make a Water Shader In Unity with URP! (Tutorial)
มุมมอง 58K3 ปีที่แล้ว
How to make a Water Shader In Unity with URP! (Tutorial)
First Person Movement in Unity - FPS Controller
มุมมอง 2.8K3 ปีที่แล้ว
First Person Movement in Unity - FPS Controller
Beginner Unity tutorial series 2021! UI & Score.(E07)
มุมมอง 693 ปีที่แล้ว
Beginner Unity tutorial series 2021! UI & Score.(E07)
Beginner Unity tutorial series 2021! Gameplay.(E06)
มุมมอง 403 ปีที่แล้ว
Beginner Unity tutorial series 2021! Gameplay.(E06)
Beginner Unity tutorial series 2021! Follow Camera.(E05)
มุมมอง 453 ปีที่แล้ว
Beginner Unity tutorial series 2021! Follow Camera.(E05)
Modeling a Axe in Blender.(Blender Timelapse)
มุมมอง 633 ปีที่แล้ว
Modeling a Axe in Blender.(Blender Timelapse)
Beginner Unity tutorial series 2021! Jumping.(E04)
มุมมอง 563 ปีที่แล้ว
Beginner Unity tutorial series 2021! Jumping.(E04)
Beginner Unity tutorial series 2021! Movement.(E03)
มุมมอง 573 ปีที่แล้ว
Beginner Unity tutorial series 2021! Movement.(E03)
Beginner Unity tutorial series 2021! Programming.(E02)
มุมมอง 493 ปีที่แล้ว
Beginner Unity tutorial series 2021! Programming.(E02)

ความคิดเห็น

  • @MonstrumReborn
    @MonstrumReborn 5 ชั่วโมงที่ผ่านมา

    I tested my game and good lord. The navigation took a long time to bake, and I think I know why lol. I tested my game and when into the Scene view and the navigation WAS EVERYWHERE, not even blocking the areas I dont want to be navigable.

  • @ardhenismuhammadaflah7818
    @ardhenismuhammadaflah7818 3 วันที่ผ่านมา

    Is this really heavy computation? I mean if i need this runtime bake for game to release in mobile

  • @godtierslayer3046
    @godtierslayer3046 22 วันที่ผ่านมา

    Great Tutorial

  • @MikeScottAnimation
    @MikeScottAnimation หลายเดือนก่อน

    Thank you!!

  • @profavanessabohn4634
    @profavanessabohn4634 หลายเดือนก่อน

    It's amazing to find out tutorials created 3 years ago and it still updated for my studies!! Thanks a lot!

  • @shineboy3071
    @shineboy3071 หลายเดือนก่อน

    Will it work in built-in render pipeline?

    • @GhostStudios
      @GhostStudios หลายเดือนก่อน

      Vfx graph is not supported in Build-in render

    • @shineboy3071
      @shineboy3071 หลายเดือนก่อน

      @GhostStudios Oh, 🥲

  • @SadiaRisha-d9n
    @SadiaRisha-d9n 2 หลายเดือนก่อน

  • @mdadol6802
    @mdadol6802 3 หลายเดือนก่อน

    Which country you belong Bangladesh or West bengail

    • @GhostStudios
      @GhostStudios 3 หลายเดือนก่อน

      Bangladesh 🇧🇩

  • @lemonjolly
    @lemonjolly 4 หลายเดือนก่อน

    Thanks for the clear tutorial! May I ask why you're using a TGA file for your textures rather than PNG?

  • @wangshu7
    @wangshu7 4 หลายเดือนก่อน

    Very useful tutorial with clear instructions 👍

  • @CGNavi
    @CGNavi 4 หลายเดือนก่อน

    hi iam not able to change the size rotation and position after adding animation in timeline it resets to default size

  • @erikm9768
    @erikm9768 4 หลายเดือนก่อน

    Inverse lerp gives better control than divide and saturate in my opinion

  • @ngocphuongle4990
    @ngocphuongle4990 5 หลายเดือนก่อน

    bro, FoamSpeed, FoamSize and FoamCutoff is notworking for me, do you know how to fix it? and I cant find the node "Device" now

  • @emilsingapurcan8054
    @emilsingapurcan8054 5 หลายเดือนก่อน

    i have made this shader, but i am trying to be realistic, so aside from making a three-layer gradient, i also made water with low-to-medium depth to be very clear, transitionig to darker and higher opacities with distance. however, i noticed that it makes water look incorrectly dark when viewing very close to the surface, at shallow but faraway areas. this is because the angle of view makes the shallow water appear much "deeper" to the shader, and the reason this doesnt happen in real life has to do with the fact that the colour of the ground behind is also affected by the presence of sunlight. therefore, i am hoping you may have an idea of how to add a sort of "second layer" to this, that takes into consideration the actual depth based on sunlight/top-down distance. if i understand correctly, the colour is a trick thats on only the surface of the water, so i understand that this will be mathematically difficult, but if you are able to do this it would be very impressive and helpful. thank you for the great video. you helped me make a good lookign water in 30 minutes, and then i suffered for 4 hours trying to make a 3-layer gradient to make it look better.

    • @GhostStudios
      @GhostStudios 5 หลายเดือนก่อน

      I will look into what I can do

    • @emilsingapurcan8054
      @emilsingapurcan8054 5 หลายเดือนก่อน

      @@GhostStudios oooh thank you! If you want id be happy to send some pictures of what i created. Im actually super proud of my tri-gradient nwn I should probably watch through some of your videos to see if i can catch any other info, when i have time.

    • @GhostStudios
      @GhostStudios 5 หลายเดือนก่อน

      Sure. Dm me in discord

  • @springspinne2973
    @springspinne2973 5 หลายเดือนก่อน

    hello when ever i update my navmesh in script it always freezes 5 sec and then continues and i dont want that do you have any idea how to make it smoother like 0.5 sec would be ok

    • @GhostStudios
      @GhostStudios 5 หลายเดือนก่อน

      I didn’t understand your question. What freezes? The editor or the game when it’s running

    • @springspinne2973
      @springspinne2973 5 หลายเดือนก่อน

      @@GhostStudios the game

    • @GhostStudios
      @GhostStudios 5 หลายเดือนก่อน

      @springspinne2973 does it take 5seconds to generate the navmesh?

    • @springspinne2973
      @springspinne2973 5 หลายเดือนก่อน

      @@GhostStudios yes

    • @springspinne2973
      @springspinne2973 5 หลายเดือนก่อน

      @@GhostStudios so yes it does but my scene isnt only cubes its a terrain not that big but not simple

  • @Ruzatrome
    @Ruzatrome 6 หลายเดือนก่อน

    It worked great for me! Thanks so much!

  • @РусланГерасимов-м2с
    @РусланГерасимов-м2с 6 หลายเดือนก่อน

    Thank you =) This video help me )

  • @pamonja4301
    @pamonja4301 6 หลายเดือนก่อน

    PETROL

    • @GhostStudios
      @GhostStudios 6 หลายเดือนก่อน

      🤣🤣. I didn’t see that until you pointed it out. It was an honest mistake

  •  7 หลายเดือนก่อน

    thanks

    • @GhostStudios
      @GhostStudios 7 หลายเดือนก่อน

      Happy to help

  • @abhishekroy7302
    @abhishekroy7302 7 หลายเดือนก่อน

    Bro, how did you create skybox..

    • @GhostStudios
      @GhostStudios 7 หลายเดือนก่อน

      I didn’t create the skybox. I downloaded it from the assets store. It’s a simple cube map.

    • @abhishekroy7302
      @abhishekroy7302 7 หลายเดือนก่อน

      @@GhostStudios Bro, can you create a tutorial on skybox , in which sun rise and sets , cloud's moving, it's like a day and night cycle ...

    • @GhostStudios
      @GhostStudios 6 หลายเดือนก่อน

      I am working on that

  • @axolet
    @axolet 7 หลายเดือนก่อน

    using Unity.AI.Navigation doesn't work. I can add navmesh components onto my objects, but I can't utilise navigation functions in script

    • @GhostStudios
      @GhostStudios 7 หลายเดือนก่อน

      Watch the video at 1:30 . Make sure to add "com.unity.ai.navigation" package into your package manager.

    • @HarpDevCo
      @HarpDevCo 5 หลายเดือนก่อน

      @@GhostStudios did that too- even then not working.

    • @GhostStudios
      @GhostStudios 5 หลายเดือนก่อน

      Then I would need to see the project

    • @HarpDevCo
      @HarpDevCo 5 หลายเดือนก่อน

      @@GhostStudios nvm I figured it out lol my apologies

    • @Oreowich
      @Oreowich 2 หลายเดือนก่อน

      (for anyone who was wondering like me all i did to fix it was delete the engine part in the code so it reads "using Unity.AI.Navigation;" not "using UnityEngine.AI.Navigation;" :P)

  • @jermesastudio
    @jermesastudio 7 หลายเดือนก่อน

    Thank you for this tutorial. It has been very helpful for my commercial projects.

    • @GhostStudios
      @GhostStudios 7 หลายเดือนก่อน

      Glad it was helpful!

  • @jermesastudio
    @jermesastudio 7 หลายเดือนก่อน

    Thank you for this tutorial. It has been very helpful for my commercial projects.

    • @GhostStudios
      @GhostStudios 7 หลายเดือนก่อน

      I’m happy to help

  • @HolozVR
    @HolozVR 7 หลายเดือนก่อน

    can you give the code to copy ?

    • @GhostStudios
      @GhostStudios 7 หลายเดือนก่อน

      Sure. I’ll see what I can do

    • @HolozVR
      @HolozVR 7 หลายเดือนก่อน

      @@GhostStudios don’t worry I made my own weapon sway script but thanks😅

  • @forizan
    @forizan 8 หลายเดือนก่อน

    perfect, i love your English accent <3

    • @GhostStudios
      @GhostStudios 8 หลายเดือนก่อน

      Thank you

  • @michaelracheltifft5686
    @michaelracheltifft5686 8 หลายเดือนก่อน

    Mine won't admit partials no matter what I do, at least not in a clean flowing manner...

    • @GhostStudios
      @GhostStudios 8 หลายเดือนก่อน

      I didn’t understand your question

  • @LuckyJBot
    @LuckyJBot 8 หลายเดือนก่อน

    good stuff mate thumbs up

    • @GhostStudios
      @GhostStudios 8 หลายเดือนก่อน

      Thank you mate

  • @santyar4037
    @santyar4037 8 หลายเดือนก่อน

    So great tutorials

    • @GhostStudios
      @GhostStudios 8 หลายเดือนก่อน

      Glad I could help

  • @SadiaIslamRisha
    @SadiaIslamRisha 9 หลายเดือนก่อน

  • @fejza
    @fejza 10 หลายเดือนก่อน

    Awesome tutorial! Thank you.

  • @Glasraf
    @Glasraf 10 หลายเดือนก่อน

    You can do how do enemy hip? Bar

  • @juleswombat5309
    @juleswombat5309 11 หลายเดือนก่อน

    Nice and useful Video

  • @WalrusesAreTheOne
    @WalrusesAreTheOne 11 หลายเดือนก่อน

    Something weird I've noticed, when I don't use the URP template, and instead convert my existing project to URP, I don't see all the different renderer assets in my settings folder. Only when I use the template do I have the high fidelity renderer assets and other ones. Are they just located somewhere other than in the settings folder? I'm following the part that requires me to find the high quality renderer asset and modify it, but I don't see it anywhere.

    • @liamassassingaming922
      @liamassassingaming922 4 หลายเดือนก่อน

      Hey I'm having the same issue, did you ever find a solution?

    • @WalrusesAreTheOne
      @WalrusesAreTheOne 4 หลายเดือนก่อน

      @@liamassassingaming922 No, unfortunately not. In fact, Unity stopped working altogether for me recently 🤣 honestly one of the buggiest softwares I've used.

    • @WalrusesAreTheOne
      @WalrusesAreTheOne 4 หลายเดือนก่อน

      @@liamassassingaming922 Oh, yes, actually I remember someone told me that the rendering asset goes by another name when you convert the file, but it's the exact same thing. Let me try to find the forum post where they told me that, and I'll get back to you a bit later. (I forget the exact name of it)

    • @WalrusesAreTheOne
      @WalrusesAreTheOne 4 หลายเดือนก่อน

      @@liamassassingaming922 It may be called 'URP asset with universal renderer'. Do you see one called that? Right click in assets panel, Create---->Rendering---->URP asset (universal renderer) Apologies if that's wrong, it's been a while.

  • @da_drood-digitalart
    @da_drood-digitalart 11 หลายเดือนก่อน

    Hi, first of all thank you for this tutorial. I'm trying to follow through using Unity 2022.3.12f1 but when i connect the lerp node with the colors and the split node and connect both to the fragment node to check the situation (around 11:00) my water is completely transparent, without any colors or shades of depth. Help pls *_*

  • @SadiaRisha-d9n
    @SadiaRisha-d9n 11 หลายเดือนก่อน

    Miss you tuktukir baba

  • @NakedApeGaming
    @NakedApeGaming 11 หลายเดือนก่อน

    Fantastic! Just what I was looking for!

  • @___JordaN__
    @___JordaN__ 11 หลายเดือนก่อน

    can i get a link for this water shader?

    • @GhostStudios
      @GhostStudios 11 หลายเดือนก่อน

      github.com/GhostStudiosGS/WaterShader-Refraction-and-Smoothness

  • @daltonwiggins8302
    @daltonwiggins8302 ปีที่แล้ว

    Legend, thank you.

  • @aquenture
    @aquenture ปีที่แล้ว

    Yeah, I have a beach in my game

  • @NeroForte_
    @NeroForte_ ปีที่แล้ว

    YOU ARE THE BEST

    • @GhostStudios
      @GhostStudios ปีที่แล้ว

      Appreciate the support

  • @eshananimationworld2086
    @eshananimationworld2086 ปีที่แล้ว

    Bro really copied BRACKEYS 💀

    • @priyanshupatel9000
      @priyanshupatel9000 11 หลายเดือนก่อน

      Bro this is the only method to make a fp controller

  • @PhuongNguyen-uf2xs
    @PhuongNguyen-uf2xs ปีที่แล้ว

    Somehow this doesn't work in build-in pipeline. I am still looking for a way to recreate this depth effect. I am using Unity 2023.2 with ShaderGraph 16.0.4. Please reply me if you know a way to do it with shadergraph in build-in pipeline. Thanks very much

    • @GhostStudios
      @GhostStudios ปีที่แล้ว

      I would suggest you to migrate your project from build in to URP. Because it’s better and more efficient. Build in renderer is going to go away. So urp is your best choice. Also i don’t think you can recreate this in the build in renderer.

    • @Smash_ter
      @Smash_ter ปีที่แล้ว

      ​@@GhostStudiosif you want to get a bit technical at this time, built in has better performance and less shader compiler issues compared to the SRPs. Some methods could be replicated but not 100%

  • @bradley9511
    @bradley9511 ปีที่แล้ว

    Thank you very much for making this, it was very helpful!

  • @beyondtheuniverse100
    @beyondtheuniverse100 ปีที่แล้ว

    Seems like this video tutorial is just the same as Brackey video.

  • @ayaart8848
    @ayaart8848 ปีที่แล้ว

    how did you get depth? in the 4:29?

    • @GhostStudios
      @GhostStudios ปีที่แล้ว

      If you mean enabling depth, you can exactly what I did. Go to your URP asset and enable depth and opaque texture. But if you mean depth fade you can watch this video: th-cam.com/video/X8538W0puoE/w-d-xo.html

  • @sadiarisha8251
    @sadiarisha8251 ปีที่แล้ว

    ❤❤❤

  • @Unixbased01
    @Unixbased01 ปีที่แล้ว

    You made it so easy, the first time I thought I missed something because of how easy I was going at it. Top Tier!

    • @GhostStudios
      @GhostStudios ปีที่แล้ว

      Really appreciate the support

  • @Unixbased01
    @Unixbased01 ปีที่แล้ว

    I almost gave up on having water in my first game until I found this, not even the tut Unity posted was good enough for me. As a complete novice to game dev, you are really onto something here! Even included the full project on github. You Sir are a hero!

    • @GhostStudios
      @GhostStudios ปีที่แล้ว

      Thank you very much. It’s comments like these that motivate me to move forward. A lot more is coming. If you haven’t subscribed make sure you do now.

  • @sascraetion
    @sascraetion ปีที่แล้ว

    ❤❤Keep it up🎉🎉

    • @GhostStudios
      @GhostStudios ปีที่แล้ว

      Appreciate the support.