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What I Found
United States
เข้าร่วมเมื่อ 6 พ.ค. 2020
Tips and tricks, mostly 3d, a lot of Houdini, some C4D and anything else I think may be interesting or useful.
I'm Jason Harmon, I've been working professionally in broadcast / post production for 16 years. I started out editing, then moved into motion graphics, some minor vfx, and along the way kept gravitating toward 3d. 3d has been my primary work for the past 10 years or so, most of that time I've spent working in C4D. I'm now working mostly in Houdini but still use C4D, After Effects, and tons of other software as well.
Thanks for watching!
I'm Jason Harmon, I've been working professionally in broadcast / post production for 16 years. I started out editing, then moved into motion graphics, some minor vfx, and along the way kept gravitating toward 3d. 3d has been my primary work for the past 10 years or so, most of that time I've spent working in C4D. I'm now working mostly in Houdini but still use C4D, After Effects, and tons of other software as well.
Thanks for watching!
BoomBox 1.3 update
I've just released a huge update to BoomBox! Check out the new features in this overview.
If you've already purchased it, check your Gumroad library and grab it. If you're interested check the link.
whatifound.gumroad.com
0:00 - Intro
1:00 - Multi-Impact overview
2:20 - Multi-Impact default parameters
4:25 - Multi-Impact custom controls
6:37 - Define Active Area
7:50 - Piece Coloring and Material Assignment
9:00 - Delete Connected Faces
10:06 - Outro
If you've already purchased it, check your Gumroad library and grab it. If you're interested check the link.
whatifound.gumroad.com
0:00 - Intro
1:00 - Multi-Impact overview
2:20 - Multi-Impact default parameters
4:25 - Multi-Impact custom controls
6:37 - Define Active Area
7:50 - Piece Coloring and Material Assignment
9:00 - Delete Connected Faces
10:06 - Outro
มุมมอง: 1 012
วีดีโอ
BustDuster 1.3 update
มุมมอง 739ปีที่แล้ว
I've just released a big update to BustDuster. Check out the new features in this overview. If you've already purchased it, check your Gumroad library and grab it. If you're interested check the link. whatifound.gumroad.com 0:00 - Intro 30:00 - multi-impact trails explanation 48:00 - multi-impact chunks explanation 2:10 - caveat when using BoomBox and "Delete Disconnected Faces" 3:55 - multi-im...
RIP Sneak Peek
มุมมอง 1.1Kปีที่แล้ว
While I've been working on the BustDuster update I found I needed a way to gracefully bring stubborn RBD pieces to a final rest. Sometimes they just never stop moving... until now! Rest in Piece, or maybe Rest in Place, or maybe Final Rest will let you specify a final rest frame, frame range for the transition and an amount of variance (randomization across the pieces) and it will bring all you...
BustDuster HDA Overview - Easy Debris for Houdini
มุมมอง 2Kปีที่แล้ว
Get BustDuster on Gumroad - whatifound.gumroad.com/l/bustduster Get the BoomBox / BustDuster combo - whatifound.gumroad.com/l/RBDbundle BustDuster is an HDA that simplifies adding dust and debris to your RBD sims. It's been tailor made to work with both BoomBox as well as Houdini's SOP level RBD Bullet Solver. It creates debris chunks, trails, and pyro. For Axiom users, there's also an option t...
BoomBox Update
มุมมอง 525ปีที่แล้ว
Get BoomBox whatifound.gumroad.com/l/boombox I've just released the first update to BoomBox, check out the biggest improvements. I've also improved a handful of other things, UVs on inside pieces, 0:00 - Intro and fracturing 1:41 - Velocity Visualizers 3:09 - Constraints 4:42 - Collision representation 7:41 - Custom Velocity from Edit 10:20 - Global Random Velocity Multiplier
BoomBox - Concrete Block demo
มุมมอง 1.1Kปีที่แล้ว
Get BoomBox here. whatifound.gumroad.com/l/boombox In this tutorial I show you how to set up a typical burst / shatter shot using the BoomBox HDA. You'll see how to fracture your geo, direct your velocity, and make some tweaks post sim. You'll see how to add materials, customize colors and UVs on your fractured geometry and then apply the animation from the sim. 00:00 - Intro 00:31 - Geometry I...
BoomBox HDA Quick Start
มุมมอง 2.1Kปีที่แล้ว
Get BoomBox here whatifound.gumroad.com/l/boombox BoomBox is a tool that lets you quickly create and art direct shatter effects. It can fracture incoming geometry, or use pre-fractured or packed instances. You can manipulate initial velocity forces via the default gizmo which provides a spherical or conical / directional blast shape, custom input curves, or you can edit your fractured geometry ...
CHOP talk Keyboard Rig
มุมมอง 1.4Kปีที่แล้ว
In this walkthrough I'll show how I've used CHOPs in Houdini to map the lettered keys from my computers physical keyboard to the keys on a 3d model to use for animation. Here's a link to the IBM keyboard model on Sketchfab sketchfab.com/3d-models/ibm-model-m-keyboard-63aec0874c184b53becb74b792588e69 0:00 - Intro 1:03 - CHOPs playlist 1:19 - Overview of approach 3:00 - Geometry Prep 5:47 - Sorti...
Houdini Quick Tip -- Select by Attribute
มุมมอง 1.9K2 ปีที่แล้ว
A very short tip demonstrating how to make selections by attribute in the viewport. This is extremely useful in all kinds of scenarios.
Houdini Quick WIP Tip - Post FLIP Sim Tweaks
มุมมอง 1.7K2 ปีที่แล้ว
In this quick video, I show how I manipulate points from a FLIP simulation post sim to blend two sims into one before meshing. I delete by bounding volume, group by bounding volume and use the soft transform SOP with a falloff to refine my sim in a way that's totally unique to Houdini.
Houdini UV Flatten - Rectify to Quads
มุมมอง 9K2 ปีที่แล้ว
I'll show how to use a handy feature of the UV Layout SOP to quickly arrange quad groups to perfectly straight islands. I also go over a few features of the Curve SOP that are new to Houdini 19.5
Houdini Collisions to MIDI - Overview
มุมมอง 4.3K2 ปีที่แล้ว
Full course available on Gumroad whatifound.gumroad.com/l/windchimes Learn how to create MIDI files from custom collision data in Houdini with CHOPs. This is a long form, project based, course that covers modeling, vellum simulation and troubleshooting, post simulation processing, building a system for collision detection, MIDI creation in CHOPs, lighting, texturing and rendering (Redshift). We...
C4D Style Delay Effector in Houdini
มุมมอง 4.1K2 ปีที่แล้ว
Here's a revised set up of my CHOPs based delay effector to use with the MOPs toolset. This set up is even more efficient and flexible than my previous set up. I have also packaged this set up into an HDA that works with all Houdini versions from FX to Apprentice. As a thanks to all my subscribers I'm offering this as a "pay what you'd like" purchase for a short time. Get the HDA here. whatifou...
Houdini CHOP Talk 6 - Spring CHOP Building a Delay Effector
มุมมอง 5K2 ปีที่แล้ว
One of the things I really miss from my C4D days is the delay effector. Here I'll show how to build something similar in CHOPs. I also discuss performance differences between my CHOP set up and the MOPs Spring Modifier. 0:00 Intro 1:00 Overview of the geometry setup 1:21 Fracture set up 2:23 MOPs set up 4:07 Viewing MOPs falloff and Packed Fragments 6:14 Comparing the MOPs Spring Modifier 7:52 ...
Houdini CHOP Talk 5 - Copy Chop
มุมมอง 4.6K2 ปีที่แล้ว
In this tutorial I'll show how to use the fun and powerful copy CHOP. The project file is available on Gumroad. whatifound.gumroad.com/l/copy_chop I'll show how to copy a single animation multiple times, additively, to a single object, as well as how to apply the same animation to many instances of an object. Both methods use "trigger" channels to copy and apply the animation. In this demo thos...
Houdini CHOP Talk 4 Audio Processing 2 Triggers
มุมมอง 4.3K2 ปีที่แล้ว
Houdini CHOP Talk 4 Audio Processing 2 Triggers
Houdini CHOP Talk 3 Audio Processing 1 - Audio Spectrum
มุมมอง 9K2 ปีที่แล้ว
Houdini CHOP Talk 3 Audio Processing 1 - Audio Spectrum
Houdini Retime FLIP Sim custom Reseeding -- Long Version
มุมมอง 22K4 ปีที่แล้ว
Houdini Retime FLIP Sim custom Reseeding Long Version
Retimed Paint Splash -- alternate reseeding method
มุมมอง 1.5K4 ปีที่แล้ว
Retimed Paint Splash alternate reseeding method
Houdini Tutorial: UV mapped Viscous sim
มุมมอง 18K4 ปีที่แล้ว
Houdini Tutorial: UV mapped Viscous sim
This is extremely helpful. I do have a question is there a way that you could use this to create cracks or follow the fracture and then finish it with the explosion?
What happens if I want to not rectify circular islands?
for some reason the channel sop wasnt working for me, but if you pull up either of the channel sop examples using Help > Example files you'll see you need to create a geometry node to pull the attribute that you're working on from the sop node, then a math node to add the audio to the attribute you've imported
man these chop tutorials have just expanded my sandbox way too much lol, props to you for the research!
Hi, when will this be up?
Thank you!!!That's so useful!
Amazing tutorial! gives me heaps of ideas for rumbling objects with noise even sound bites now! cheers!!
You would not believe how long I've been looking for this exact effect and not been able to find a peep of it. Then bam, right on my homepage. Thanks so much for this
Awesome work on this. Im curious if the HDA is modifiable to the user or is it black boxed? Thanks
Does this course contain any mathematics or physics-based equation? i hope it has... but it seems there are no mentions on it.
Thanks for taking time to put your Rnd together and share!
This is the best big ups for chops I’ve seen . Great little tut . Thanks!
Love your tuts. Love the way you take your time and explain things clearly and in detail. Thanks!
i can't wrap my mind around the recursive nature of getting the surface from the solver's result to mask a few points from the same solver then solve it for the next frame. huh... writing those down helped me understand a bit more. anyway, 4 years after this video, did you find out some new way to retime FLIP sim or reseeding methods or surface tension?
This is the tutorial I've been looking for 🥺🥺❤❤❤❤
Instead of using a virtual keyboard to press a key that is not present on your keyboard... why not just remap the "Intercept Mode" to a key/key combo that you DO have? Edit - Hotkeys - type "intercept" in the filter bar.
lifesaver, big thanks !! :)
Unfortunately I wasn really able to understand what your solution was in the end... it would have been nice to give a bit more insight in what you actually changed on the vob ( hole filler). thanks for sharing though
I am having issues as well with retiming my flip sim. but here the guys seems to have worked it out wihtout any workarounds: th-cam.com/video/UeeESh9uScg/w-d-xo.html
thank you for doing this! Still i got to say that this one was kind of frustrating to follow for a beginner. just by rebuilding what is on screen i could not get it to work after that "now draw the rest of the owl moment" at 13:30. i have no clue how the particle bed upstream of the dop was set up or what happens after the dop.
Wait, does this mean that, theoretically, you could make a game in Houdini?
this is my kingdom ome
Goooood stuff! thanks
Hey there, thanks for exploring chops with so much clarity. No matter what I do I can't get houdini to enter intercept mode. Any further ideas? There isn't much info online about it
Edit - Hotkeys - type "intercept" in the filter bar - choose a hotkey for the mode.
Thanks
Where's the tutorial? thanks
Great Tut. PS: for the grain collision isnt necessary disabling openCL, but disabling "assume uniform radius" 🙌
very informative and lovely tutorial, Thank you
Why make a tutorial if you are going to skip important steps? It was really easy to follow and helpful up until that point :(
why the vex code is not working in any way!!!?? like I tried to write in a deferent way but the normals are not inverted!!! even the velocity value are - I checked it in sopread shit but the notmals still not inverted
Hello. I really like your videos! It would be great if there were a brief overview of small changes regarding the files used. For example, I integrated this into my scene, but my scene size is "n" times larger. So, I adjusted this "parameter" to a value of "n."
Damn I hope you do the meshing part. This was really good
Thank you. I was messing with the reseed and retime a little while back and it was doing some of that pump-like movement. I knew it was a bug but I just didn't know how to solve it at the time but now that you mention it was a bug it makes sense.
Awesome tutorial and explanation. Gives me allot of ideas to try out. Thanks!
Thank you so much!! This great addon!🙏
Shift-A-middle mouse - FINALLY. Thank you. Great as always.
Thanks so much for this!! Incredibly helpful.
Maya needs this
Nevermind, I think because I clicked "Reset All Sims" it started working. Thanks!
Thanks for this, but for some reason, the bustduster chunks are not colliding with the boombox fractured geo. Is there anything/settings I should check for?
HI i bought these otls, but I have a question. When the explosion happens, the bustduster chunks don't collide with the fractured geo. They go through it and hit the ground plane. How can I have the bustduster chunks hit the geo which is ontop of the floor, instead of falling through the geo and hitting the ground plane? Thank you!
I find very dificult to get any information about very thin viscous liquids, like paint. At the moment the only breakthrough I had is that I need a lot of particles. Yet that comes with drawbacks where anything else needs readjusting the values for viscosity, surface tension. In any case, awesome tutorial and well explained.
absolute beginner here but I tried that with the SOP FLIP and can't get it to use age to change viscosity. Tried an attribute VOP but no luck. Can anyone help here?
I made this quite a while before SideFX had the sop level flip tools available. In dops when I use the popvop to change the viscosity based on age, because this happens within the dop context it applies these lookups based on the previous frames values. I’m n short the vop acts as a solver, operates on the previous frames values. This doesn’t happen in sops by default.
Try to use source_first_imput instead of volumesource1, for me it works only this way
@@WhatIFound This explains a lot (the vop acting like a solver), thanks for putting that in writing
Wow! This is some mindBlowing concepts. I am super interested in Houdini Chops, and in how it can be compared to TD. I'm interested in developing some systems linking audio and visuals and you just gave some amazing ideas. This series is amazing. Thanks a bunch!
If you ´re gonna teach something, start from scratch.
Thank You very much, Jason!
have you done a tutorial on how you did the variable viscosity on the emitter itself like in the 2nd example in this video? just wondering. your effects are really awesome!!
Great!
I want one :)
This is amazing! Can't wait to integrate this in!