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Blue Beard Entertainment
United States
เข้าร่วมเมื่อ 8 มิ.ย. 2016
The Best Design Advice on the Internet – Part 2 (Fun Problems #40)
The best game design advice on the internet can be found at daniel.games/ - we can't recommend it highly enough! This is part 1 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.
มุมมอง: 105
วีดีโอ
The Best Design Advice on the Internet - Part 1 (Fun Problems #39)
มุมมอง 23814 วันที่ผ่านมา
The best game design advice on the internet can be found at daniel.games/ - we can't recommend it highly enough! This is part 1 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. This episode includes the importance of elegance in design, minimizing complexity, and understanding the social aspect of board games.
Sell-Sheet Review! (Fun Problems bonus episode)
มุมมอง 135หลายเดือนก่อน
Join hosts Peter C. Hayward and AJ Brandon as Peter critiques AJ's sell-sheets!
Sell Sheets (Fun Problems #38)
มุมมอง 158หลายเดือนก่อน
Join hosts Peter C. Hayward and AJ Brandon as they delve into the art of creating effective sell sheets for board games. This episode steps away from the usual design principles to tackle an essential aspect of game publishing. Using real examples from Peter's own collection of sell sheets, they illustrate what works and what doesn't, offering practical tips for creating a sell sheet that effec...
Fidelity (Fun Problems #37)
มุมมอง 101หลายเดือนก่อน
Peter and AJ explore the concept of fidelity within board games; when to use higher fidelity, when to use lower fidelity, when (and how) to lower your numbers, and why John Cusack changed a generation. Removing Math From Games: boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/ Robotopia is now on Kickstarter! www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogam...
Rethinking Rethinking Genre (Fun Problems #36)
มุมมอง 129หลายเดือนก่อน
Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them. The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expe...
The Third Type of Cooperative Game (Fun Problems episode #35)
มุมมอง 1702 หลายเดือนก่อน
In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops. Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, chara...
Unhelpful Advice (Fun Problems episode #34)
มุมมอง 1623 หลายเดือนก่อน
Episode 34 of the Fun Problems podcast: now in video! In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry. peter2m.podbean.com/e/unhelpful-advice-for-game-designers-how-not-to-succeed/
The Lady and the Tiger: Dragon's Flight preview video
มุมมอง 704 หลายเดือนก่อน
Check out the campaign, live now! www.kickstarter.com/projects/peterchayward/the-lady-and-the-tiger-dragon-edition
Fun Problems: Component.Studio Primer!
มุมมอง 1895 หลายเดือนก่อน
The podcast team are back, and they're making an enthusiastic tutorial for Component.Studio Code for 50% off your first 3 months: FunProblems Hear more of our dulcit tones at jellybean.games/funproblems/ Check the comments for some of our most-frequently used codes!
SlackJack: Sample #2 Unboxing Video
มุมมอง 1068 หลายเดือนก่อน
The second (and final) factory production sample of the hilarious social bluffing game of 21. Check out the components before we get ready to hit go on the full production run. Last chance to pre-order: www.kickstarter.com/projects/peterchayward/slackjack-a-pirate-game-of-bluffing-and-deception
How waterproof are SlackJack cards?
มุมมอง 1249 หลายเดือนก่อน
Learn more about SlackJack here! www.kickstarter.com/projects/peterchayward/slackjack-a-pirate-game-of-bluffing-and-deception/
SlackJack unboxing
มุมมอง 12810 หลายเดือนก่อน
bean-games.pledgemanager.com/projects/slackjack-a-pirate-game-of-bluffing-and-deception/participate/
SlackJack Teaser - The Game of Hidden Roles & Blackjack - Live on Kickstarter Now
มุมมอง 282ปีที่แล้ว
The hidden role game of devious pirates trying to stake their claim on the island's booty. Back this new title from Jellybean Games on Kickstarter today. www.kickstarter.com/projects/peterchayward/slackjack-a-pirate-game-of-bluffing-and-deception?ref=bm0h1d
Sunshine City - Map 5 Playthrough!
มุมมอง 85ปีที่แล้ว
Designer Peter C. Hayward plays through the fifth map for Sunshine City. Check out the game at sunshinecity.coffeebean.games/ Let us know in the comments if you managed to defeat him and/or Penny!
Fixing the Sudoku | Setting the Sudoku Bonus Episode #1
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Fixing the Sudoku | Setting the Sudoku Bonus Episode #1
How to make a Sudoku variant (from scratch!) | Setting the Sudoku #4
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How to make a Sudoku variant (from scratch!) | Setting the Sudoku #4
How to set another Snake Clone Sudoku | Setting The Sudoku #3
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How to set another Snake Clone Sudoku | Setting The Sudoku #3
How to set a Snake Sudoku | Setting the Sudoku #2
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How to set a Snake Sudoku | Setting the Sudoku #2
How to set a Killer Sudoku | Setting the Sudoku #1
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How to set a Killer Sudoku | Setting the Sudoku #1
Dracula’s Feast: New Blood - Kickstarter Video
มุมมอง 1.2K5 ปีที่แล้ว
Dracula’s Feast: New Blood - Kickstarter Video
That commentor on the audio sounds like someone very wise... and probably handsome... Keep up the good work guys! 👌
:( Sunshine City is my favorite design of yours. It makes me sad that it's not published.
Forget the audio mixing. Priority número uno is to get AJ a booster seat!
I got a good laugh out of that
Hey I'd love for you to discuss sometime why so many mediocre to bad games manage to get published (not self-published). I think a big reason that designers feel like their good (but not great) game will get published is because they see so many mediocre games get published. Every time I play a "meh" game from a big publisher it infuriates me.
I'm like Peter, I'm very drawn to strong opinions. In fact, that's part of why I like playtesting with Peter. (And I really like the Daniel.gamaes blog so I appreciate the coverage)
Hi Peter and AJ, I've been enjoying your podcast a lot. Glad you guys manage to put out more episodes lately. This vid had great sound but the last few episodes AJ has been very soft which made it harder to listen. Just wanted to share that small piece of feedback. Keep up the good work! - Martin van Rossum
Amazing talk, thanks a lot. Regards from an Argentina's game designer.
This was a very helpful episode. Definitely top 5 for the podcast (As an aside, I've played Overpowered, which is a fantastic game. The name is very wrong for the game in my opinion. Overpowered sounds like the type of game Peter was describing as opposed to the actual game)
Regarding the initial definition, I'd have thought that fidelity is about accuracy, not just about precision. (or maybe both, if we must include precision). That would also make more sense etymologically. I like the concept discussed, but maybe granularity would have been the better term. In maths, low granularity can lead to lower accuracy via quantization errors, but that's more a symptom than a cause.
AJs audio quality is pretty awful in this episode.
Hierarchy of resources is something I wish I knew earlier In addition to what you mentioned, a hierarchy speeds up the game in many cases. Giving players an action to take any resource can be daunting for a player's first play when it's not obvious which resource is nominally better. (Though of course, when resources don't have a hierarchy letting players chose a resource is a way to twist knobs without increasing fidelity) Good episode
"What are the comps for your game?" is one of the most important questions to ask yourself as a designer. I think it's more important than people think. You need to know who to pitch to and a key part of that is knowing "people who really like game x will certainly like my game"
Cascadia is not abstract, lol. The publishers should be ashamed of themselves for doing that.
It really surprised me! 😂
Backgammon has been breaking the abstract genre for over 100 years
By "no luck", yes! But it fits so many of the other genre markers.
I like this episode . I've been having similar thoughts on genre. I work at a FLGS. For what it's worth, the store is organized into "genres". I'm the one that created the categories and did the organizing. How many games we carry of a type played a significant role in determining the genre categories I chose. We have a wall of standard board games (Catan, Azul, etc) and aisles with genre sections. The genre sections are Cooperative, Classic, Party (which I strictly define as "plays at least 7 players), 2-player only, deck builders, deduction, kids, and japanime.
Would you call 2-player-only a genre? That's an interesting one.
@peterc.hayward8067 normally no, but for purposes of "hey I'm in a game store and I'm looking for x type of game" you'd be surprised how often "x" is "a great game with 2 players"
Oh yeah discord. I'm a member of that. But I find discord so cumbersome
I like it, but I spent half a decade on Slack first, so I'm v accustomed to the layout
The audio version published that is accessible through Apple Podcasts only has audio for one of the two speakers.
Fixed, thanks!
By the way, I love the TH-cam format, it's way more accessible for me (I'm old) And AJ - I've been inspired by cube format as well to design a board game but all my attempts have failed. I'd love to playtest with you and see what you're doing with this inspiration. (Also this is Nate Woll) I've watched every season of Taskmaster as well but I've also watched a lot of Critical Role which are 4-5 hour videos so probably CR is my top TH-cam channel. But I watch a lot of TH-cam.
I'll hit you up, thanks for the feedback! -AJ
Hi Nate! Thanks for dropping a comment. 😁 I find it much easier to watch stuff on TH-cam tooooo
Just One is in your third category more than the first category, in my opinion. I don't like this style of co-op, personally because the end is so ambiguous. Did we win? I don't know, we got some points. (Hanabi is the same way, as is The Mind - I really don't like this style. ) I only play Just One as a competitive game nowadays and it works so much better. Now that I'm looking at it through this lens, I bet I would like Hanavi and The Mind as competitive games as well. By competitive, I simply mean you split into two teams and play the game normally, but the goal is to outscore the other team - so your team plays at one table and we play at another table (though the advantage of Just One is you can all play at the same table, just take turns) and compare scores at the end.
I didn't even think about co-op party games being in the third category, but I totally agree. Interesting how party games work so well for me in that format, but a non-party co-op in that format has no appeal at all. I'll need to reflect on that.
I'd say that The Mind and Just One are strict "did you solve the puzzle or not" games in a particular round, it's just that they're given a fairly arbitrary scoring scheme. Might do a full follow-up on this, it's a really interesting delineation!
I suspect that campaign games are a subtype of 'against the game' with some different design implications. And of course, as soon as you define genres people will start blending them.
They're probably a new, fourth type - what I call "against the game" is really strictly structured, so as soon as something breaks out of that structure, I think it's worth giving its own category.
This was super helpful. You all are my favorite board game design podcast, and I really appreciate the info you put out into the space. If I might, you tossed out a couple of potential episode topics in this episode that I'd like to humbly suggest you follow through on: 1. Conventions. Would be super helpful. What am I supposed to do there besides run my games in the playtest area? How do I network there? 2. The Pitch Process. What's it like? How does a new designer begin pitching to publishers? What's a sell sheet? What are contracts typically like? How much money is typically involved? I'm guessing a lot of this stuff varies publisher to publisher, but it's a super intimidating thing to go into blind.
These are great suggestions! I've put them on our list for future topics
Looks as beautiful and amazing as the first edition! I'm looking forward to picking up a new copy of the game with some fun new games!
If you haven't heard of Fun Problems before, it's a board game design podcast available pretty much everywhere.
Do we need a deck per player? Or just one is ok?
Just one!
My family and I really enjoy this game. We sometimes get confused as to how to interpret certain cards, though. Is there a resource somewhere online where we could find more detailed instruction of how the individual cards play? For example, if I play the hook 6 (kraken) card, it says “Destroy all permanents.” Does this literally mean destroy ALL permanents, including my own, or only everyone else’s? Again, we love this game, but we sometimes don’t know how to interpret certain cards, since the instructions are pretty brief. Thanks!
It means ALL permanents! Unless otherwise specified, all means all ;)
Picked this up when I backed Cartouche. Just arrived, can’t wait to play.
How much is a set of these beautiful cards? What is the book they are based about?
And how do you find play testers?
How did you manage to find each other to collaborate on these games?
Gram is tough thanks for playthrough
Very nice playthrough :) just printed this out glad generator is up looking forward to using it
Hello! is the PARTY PACK for NOTM & Dracula Feast under Jellybean Pledgemanager still available? Would like to make purchase to it!
You've got a ton of good tips for a newbie! It was a really clear video to follow along
I’m sorry but this is by far the most confusing and boring game I’ve ever attempted to play.
Osudu
I’m in! I see Bluebeard, I back.
😍😍😍
Similar to Skull.
I'm allergic to bananas. Am I, therefore, not allowed to set Killer Sudoku due to legal reasons?
This is, I hate to tell you, the cross you must bear. :(
Found the link on the CTC Discord. Thank you for sharing.
"Home stretch" @1:10:45. :) Thanks for the video, very interesting! Fairly different from what I've done so far, I've got a lot to learn and practice.
I’m 3 years late but this is very helpful! Thanks!
Can you play solo mode?
There is no solo mode! :)
@@peterc.hayward8067 oh !! I was looking forward to play solo mode
Very interesting, thanks! I also just solved your Hang Ten puzzle, which was very enjoyable (though I'm not going to admit how long it took me...)
35:40 Oh you poor soul... I noticed this error here itself being more of a solver than a setter and was like "Oh, he'll realise soon let's continue"
Haha setting (and solving) while narrating is SO HARD.
With Eric's Garden Sudoku, are the stones a part of the eight regions or not?
Yes
@@ericfox7021 thanks mate
Interesting video as always, cheers for this.
Thanks for watching! :D
You missed an opportunity to joke about this video being a clone of the other one.
Ha!
Great puzzle! And yes, as you know, the clone bug was fixed before this was even uploaded :P P.S. I'd love to see a video about how you use Photoshop to make them pretty!
I have recorded a video showing that off! Just haven't had a chance to edit/upload it yet