TheRJB0
TheRJB0
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Nibiru and Dimension Shifter ON TRIAL
The Snake Eye, Fiendsmith and Yubel meta has been under fire, not just as an array of absurdly expensive top decks, but as a format without fun or skill, and no two cards have faced more scrutiny than Dimension Shifter and Nibiru the Primal Being. Can we examine the evidence and determine who's responsible for the "end" of Yugioh?
Time Stamps:
0:00 Intro
1:51 What is Game Health?
7:38 Yugioh and Power Creep
9:06 Hand Traps and Power Creep
10:04 A New Solution?
11:55 The Evidence: Shifter
19:50 The Evidence: Nibiru
23:23 The Verdicts
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Maid Dis Pater Art Credit: R_OG_
มุมมอง: 1 655

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ความคิดเห็น

  • @dancingrabbit6942
    @dancingrabbit6942 5 วันที่ผ่านมา

    So the jesus and satan of handtraps

  • @xXNeoNashXx
    @xXNeoNashXx 5 วันที่ผ่านมา

    Dimension shifter should of been a special summon card that became a lingering effect.

  • @ViVeriVniversvmVivusVici
    @ViVeriVniversvmVivusVici 7 วันที่ผ่านมา

    Wow, im amazed. I am the dimension shifter. I belong here.

    • @ViVeriVniversvmVivusVici
      @ViVeriVniversvmVivusVici 7 วันที่ผ่านมา

      I don't play this game. I was led here by a calling. Nibiru calls me. You walk with God.

  • @Luna-Starfrost
    @Luna-Starfrost 7 วันที่ผ่านมา

    GiantSkyhawk already said it, the reason why Nibiru is "balanced" and Shifter is not, is because theres no counter to Shifter when going second except two very specific cards, one of them being non-generic and the other one being a card that is set to 1 and also requires playing a brick. As a HERO lover, I rather constantly have a Nibirutoken as my Endboard than to play against Shifter just once.

  • @awqweird
    @awqweird 8 วันที่ผ่านมา

    Cards like nibiru, ash and imperm are the duck tape holding the game together at all and not the problem. And obviously yes shifter should be banned.

    • @Luna-Starfrost
      @Luna-Starfrost 7 วันที่ผ่านมา

      Speaking soloey for Nibiru and Shifter here, the problem they "fix" wouldn't even a be such a big problem to begin with, if they wouldn't exist in the first place. Thats a serpent eating it's own tail.

    • @awqweird
      @awqweird 7 วันที่ผ่านมา

      @@Luna-Starfrost as I said shifter is a toxic card and should be banned, for the reasons rj stated in the video it targets basically all normal decks and is a free win. It's really hard to say nibiru created a problem when all the formats before it existed contained decks like danger ftk, gumblar dragon and fire wall dragon formats that nib would have greatly improved all of those formats. An overwhelming vast majority of decks that nibiru has kept in check were infinite negate spam, floodgate turbo decks like hero or decks that wouldn't be good even if nib didn't exist.

    • @awqweird
      @awqweird 7 วันที่ผ่านมา

      I think the only real category of "fair" decks that have been held back and possibly could have seen more play if nibiru didn't exist are some of the cyberse decks.

    • @Luna-Starfrost
      @Luna-Starfrost 7 วันที่ผ่านมา

      @@awqweird Don't compare years old formats with today. Today is today. Doesn't matter what was back then. All that matters is that Nibiru is a huge problem card nowadays and creates much more problems than it supposedly solves. Not as bad as Shifter, sure. But still.

    • @awqweird
      @awqweird 7 วันที่ผ่านมา

      @@Luna-Starfrost name one deck that would currently be good if you banned nibiru that isnt toxic.

  • @AlphaSquadZero
    @AlphaSquadZero 9 วันที่ผ่านมา

    > Games haven't felt skillful > FSSE player losing to AG at the YCS Some people are convinced that any interaction and flood gates are tautologically the same. Yea, I don't know why they want to remain involved in this game either. One can hope that the ygo community can stop whining over and learn to embrace the concept of 'our turn'.

  • @FakeHeroFang
    @FakeHeroFang 9 วันที่ผ่านมา

    My favourite deck that gets owned by both of these is probably PUNK and PUNK variant decks. Sometimes you can get to Gossip Shadow as a deterrence, but Shifter completely hoses PUNK. The bigger monsters have to send to GY, so you can't activate them. Pain.

  • @Gravitysonic0
    @Gravitysonic0 9 วันที่ผ่านมา

    Tear 0 was the ultimate crossroad for card design: Either -Card Design will be like Tear-Ishizu going foward -Tear-Ishizu was an anomaly and future card design will be NOTHING like this going foward. Anyway, special summon Fenrir, proceeds to zone locks you uwu

    • @Luna-Starfrost
      @Luna-Starfrost 7 วันที่ผ่านมา

      The "uwu" at the end. xD

  • @steeveedragoon
    @steeveedragoon 9 วันที่ผ่านมา

    I can't agree with your take on Nibiru. Don't get me wrong, I think that there was a time where this was true. Hell, this was true up until the banning of Baronne, Savage, and apollousa, but now that they're gone there's 2 noteworthy ways to answer the bs card known as Nibiru the Primal being: crossout designator and the fucking terrortop engine making bamboozling gossip shadow. Another thing is that at this point, there is no "playing through nibiru." Not because certain decks can't, but rather because people have no reason to drop nibiru before someone reaches their end board in 90% of cases since very few decks can now end on a way to answer it. I feel so strongly about this because I play so many decks that suffer at the hands of Nibiru. Mannadium for example, previously the deck could force it out early by threatening baronne, now the deck either can't create an answer, or needs to extend really far into 2 level 10 synchro monsters to make Varudras. If not for Nibiru the deck would be in a fine position, maybe not a perfect one, but it'd be able to set up a good end board that would be tough to challenge.

    • @Luna-Starfrost
      @Luna-Starfrost 7 วันที่ผ่านมา

      Very based opinion. I say that as someone who kinda likes Nibiru (But more like, I like it against my opponent but not against myself) as I'm a HERO player, mostly. A Nibiru Token is my default endboard and it drains the ever living want to play the game anylonger out of me.

  • @Groxworld1
    @Groxworld1 9 วันที่ผ่านมา

    PePe is an interesting point to bring up in context to Shifter, a deck I personally really enjoyed playing in MD's peak Tear format was Pendulum Magicians because it was a deck that was capable of dodging the Ishizu shufflers and theoretically can play into a Tear board much easier which was why I loaded up on all gas Pend Magicians, it was a rewarding experience playing that deck despite the fact that I could play Tear myself You know what wasn't rewarding? Why was I being punished FOR NOT PLAYING INTO THE GRAVEYARD WITH SHIFTER? It feels very hypocritical for the game to go "well you didn't play into the Graveyard, but you didn't just play a deck that either banishes itself or just do not care for its second hand zone", it was insulting I was punished for conceptualizing the face-up Extra Deck as a counter to Tear playing heavily into the Graveyard

  • @Zackeezy
    @Zackeezy 9 วันที่ผ่านมา

    Things like Shifter feel like Konami trying to offer a solution without actually applying any critical analysis to why people dislike certain types of gameplay or how that gameplay could be improved. A deck like Floow is annoying because it relies so heavily on flood gates that end the game on the spot like Shifter of Feather Storm, and if those flood gates get banned, Floow has no real identity outside of looping cards like Mega Raiza and Apex Avian, which are far more interesting forms of interaction than the floodgates. I'd argue Empen is a more fair floodgate, even, as it loses to imperm and can be played around by just choosing your battle positions more carefully. Decks like this are designed around a certain gameplay loop that aims to minimize your opponent's ability to interact rather than being able to play through interaction. Kashtira is the other big shifter deck of old, but the individual Kash cards are strong enough on their own that they don't necessarily need Shifter in the same way that Floow seems to. Their gameplay loop is still built around stopping your opponent from playing the game, but it's built around cards that are singularly strong, like Fenrir or Unicorn. Sure, they are searchers, but they're also interruptions in their own right. Banning ariseheart didn't kill the deck entirely, and it's telling that it still exists as a splashable engine in so many decks. That design space of making the individual cards work in more than one way gives Kash a longevity that Floow did not have. Kash has seen the banning of two of their boss monsters, and still sees a smattering of success, while Floow has had none of its in-engine bosses hit and sees next to zero success nowadays. When decks are built around these insta-win cards, it becomes a ban on the deck entirely to remove these cards from the game, and that's a feelsbad for anyone that likes the deck. I'd rather see more anti-graveyard decks like Kash than Floow. Ariseheart was a pain, and Diablosis was infuriating, and they both deserved to be banned for their individual reasons, but those cards weren't Kash's whole identity. It's cool to see a deck like Ritual Beast seeing success, and Tenpai is a cool attempt at an aggro deck, but if banning Shifter means either of those decks fail to see success anymore, then maybe they weren't that good to begin with. Maybe they represent a design space that Konami needs to leave in the past. Maybe they were causing more harm than good. I'd rather see a deck like Ritual Beast succeed off the back of its own in-engine answers to the meta game than its ability to activate shifter. Same for Tenpai. Snake Eyes is annoying, but I'd much rather play against a deck that has answers for my cards rather than just tell me I can't activate them to begin with.

  • @Rossco1010
    @Rossco1010 9 วันที่ผ่านมา

    I completely agree with your argument, shifter is so oppressive in its design compared to other banishing floodgates like banisher of the radiance or macro cosmos which have board presence and answers in deck building (Ariseheart walking that really thin line there) you can’t just play around it or deck build a line. Your opponent is playing shifter because it either hurts them a lot less (Vanquish soul or Exosister) or directly benefits them like Kashtira or the upcoming Maliss so ending your turn on a small interruption you can make through shifter means you’re just dead (same losing scenario that Maxx C represents). I play a lot of Exosister, it was my main deck during Dune and post Jan 2024 banlist and shifter feels so… bad to use in that you just win games you shouldn’t have if it was any other handtrap like ghost ogre, while actively turning off some of the skill expression the deck represents in the way you can force your opponent to move cards from gy or punish them. Shifter invalidates all, even those decks that can play it. Nibiru is a card that gatekeeps certain lower power decks that still require a lot of summons, but also feels healthy to use in a more meta environments in that you are directly punished in building your board in a way that loses to nib. Though I will say as an Exosister player it’s the bane of my existence in the way it invalidates my end board above all by turning off my trap card interruptions too. If you have that soul read maybe you do end on 4 summons and just set 3 backrow and prepare the best you can. I really wish the game leaned more into the turn 0 plays they seemed to be doing in 2022-2023 with cards like Havniss and Impulse. In archetype hand traps that can accelerate your turn 2 plays while giving your opponent some minor interrupts would be ideal, and would push deck building back towards having some choice non engine slots and 30+ engine slots instead of the current quantity over quality to stop the opponent from resolving that snake eyes ash that wins them the game on the spot. Also giving more cards that are extenders in right scenarios and not just also starters forces you to play more engine cards, and not just rely on two/three 1 card starters that do it if uninterrupted.

  • @KirTheBeetle
    @KirTheBeetle 9 วันที่ผ่านมา

    If the game becomes so fast that two players play during each others turn. It would be the next evolution of Yu-Gi-Oh. But it will probably be the end of old archetypes and new players. Every archetype will need a way to get new support and a way to have new combo lines during your opponents turn. Having bestials alone won't solve this since each card has to work for their archetype. Even something like gladiator beasts could never come back unless they had a card that had a mini battle phase in the middle of your opponents combo. And if we get to this point that means new players would have the biggest wall they have to climb to even attempt Yu-Gi-Oh, knowing trap cards don't do anything unless the card mentions it can be activated in your hand. Making sure they have a set up of reprinted staples and a current deck with current support. That or you would just tell them to go play in edision. Cause the current format is not possible to play without studying how to play it.

  • @morefey1881
    @morefey1881 9 วันที่ผ่านมา

    Wow, I am in love with your make up. The video is great too. <з

  • @jacobheindorf172
    @jacobheindorf172 10 วันที่ผ่านมา

    One more point in favour of Nibiru: It is way more punishing toward one card combo decks that play 30 handtraps, that have few ways of extending through a resolved Nib.

  • @thekittenfreakify
    @thekittenfreakify 10 วันที่ผ่านมา

    ...the true culprit is...konami's RND

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 10 วันที่ผ่านมา

    If konami wants to keep powercreep. Extra deck hand traps should be the answer. Let me always have the answer

  • @illdoittomorrow2368
    @illdoittomorrow2368 10 วันที่ผ่านมา

    If you entire meta is based around decks that cannot be stopped by anything in the game, except a card with an effect that cannot be interacted with outside of it's activation window and shuts down the entire game because of it, it's not a very good meta. I've said it before, and some people were very mad that I said this, but Dimension Shifter is just Maxx "C" in reverse. It's a lingering flood gate, but instead of giving you cards on the opponent's special summons, it gets rid of cards that do the opposite of special summoning.

  • @christheenbyVT
    @christheenbyVT 10 วันที่ผ่านมา

    I think another point of evidence is the fact that Konami bafflingly hit counterplay rather than these cards themselves, but mostly I'm talking about just how bad of a look it was from a design standpoint to limit Psy-Freamegear Gamma (which s an effective ban on that card because a 1-1 ratio is not worth drawing driver in a lot of cases) but leave Dimension Shifter at 3, especially since Konami has not only not hit Shifter but also refuses to take Gamma off of the limited list long after SHS and a select few other powerful synchro decks was doing problematic things with 3 gamma. A smaller discussion could also be had about the TCG's recent decisions to hit generic Extra Deck Negates to avoid hitting newer cardboard also could potentially leading to there being fewer outs to Nib, but it's nowhere near the disasterous decision to limit gamma and leave shifter untouched.

    • @N7Crow
      @N7Crow 9 วันที่ผ่านมา

      Look I absolutely love dropping a gamma on someone trying to shifter or Maxx C me but it is a terrible card for the health of the game. "Oh you tried to handtrap me? guess I get two bodies for Accel into Baronne or a link 2 monster" is an absolutely massive swing in power. The redeeming feature of gamma is that it requires you control no monsters, which does provide something to play around, but even then I don't like it. In my perfect world with no Maxx C, Droll, or Shifter, Gamma is gone as well.

    • @christheenbyVT
      @christheenbyVT 9 วันที่ผ่านมา

      That's fair, I just think the optics of hitting Gamma without also hitting the lingring floodgate handtrap that Gamma was one of the few cards it was stopped by was a bad look. it's kind of a untenable position to either specifically play fairies just to have orange light or just 5-head draw the 1-of called by the grave JUST to not lose to a shifter deck. But gamma's been at 1 for a long time now and they won't release some other kind of counterplay to it and won't even so much as even entertain a limit of shifter. I guess because of the bad press tear 0 caused led them to believe there has to be ways to turn off the graveyard

  • @Mage_Nichlas_
    @Mage_Nichlas_ 10 วันที่ผ่านมา

    At least Dimensional Fissure and Macro Cosmos can be popped as annoying as they are. If they wanna keep Dimension Shifter legal then I should be allowed to play Dimension Fusion and make my opponent wait 5 seconds the next time they activate Shifter in Draw Phase... because they still will activate it. Love this video.

  • @Gaiabil4
    @Gaiabil4 10 วันที่ผ่านมา

    you look especially pretty today RJ

  • @Mage_Nichlas_
    @Mage_Nichlas_ 10 วันที่ผ่านมา

    I mean I personally don't like Decks being able to play on both turns. I like the concept of My Turn and Your Turn, but when I'm playing something like Skull Servants it's turned into Your Turn and Our Turn, giving me no benefit. It also extremely draws out my mental stack to the point where I can't remember if my Hard Once Per Turns have been used when "This Turn/My Turn" has been thrown into the bin of nebulous concepts. Playing against something like Ghoti where they've played 8 more times on My Turn than I have to the point where I can't remember things about my Deck and my opponent can't remember if they've used their Once Per Turns or the fact that it is even *MY TURN* is not enjoyable. Waiting after I've played a card for my opponent to play a card, resolve, activate that card's On-Summon Effect, resolve, activate another card, bink, Banish/Destroy a card, bink, activate that Banished/Destroyed card, so on and so forth makes me want to beat my head against a jagged stone wall for the what feels like hours between me resolving say a Wightprince send and me getting to play another card. Maybe something along the lines of "You cannot activate cards or the effects of cards with this card's name until the End Phase of the next turn" or "On your opponent's turn: You can only activate the effects of *"(INSERT ARCHETYPE)"* Monsters from your hand up to thrice per turn." could help to reign in the tracking my illegal notebook would need to help us with.

  • @munchrai6396
    @munchrai6396 10 วันที่ผ่านมา

    If we do go down this super interactive turn route I really hope its limited to basic combos and not full board development. Being able to establish multiple fusions on turn 0 is a crazy amount of power that most decks will just never be able to achieve. The far more realistic aim is the approach found from Rescue-Ace where specific cards allow to access in archetype interruptions on your opponent's turn, but those effects still feel very handtrap adjacent.

  • @Ragnarok540
    @Ragnarok540 10 วันที่ผ่านมา

    I loved this discussion, I agree with you in basically every point. The thing is, Yubel with the double Iblee lock just won the Duelist Cup in MD, Konami needs to change it's philosophy with card design and banlist if they want the game to succeed. Imagine a new player and they get Iblee locked twice, I would just go play another game.

  • @countjondi9672
    @countjondi9672 10 วันที่ผ่านมา

    the tragic thing about shifter is that YGO has a pretty good template for what GY hate is actually good for the game. Bystials; They can often banish a key-card that disrupts a combo while putting a decently sized body that has further upside. BUT there is a lot of cool counterplay involved and they're not complete bricks either. Honestly, I think bystials could use 1-3 memers that can banish a fire to summon themselves, making for hate on snake-eyes that isn't uninteractable macro-cosmos.

  • @goodpeople25
    @goodpeople25 10 วันที่ผ่านมา

    I saw some of the preamble to this video on twitter so I've been holding onto this, but pendulums in general (including PePe) do by design use the GY quite a bit (all the ways they indirectly put themselves into the ED from the field to use them there) while also having other parts of the design space that aren't dependent on it (the ability to do a pend summon, being a spell, the effects that happen because you tried to put a card into the ED or act off a method of being put into the ED such as destruction and they don't tend to have effects reliant on being sent to or in the GY. They just have a game mechanic that means they rarely ever actually go there unless acted on by an effect, and while it wasn't designed to Shifter is one of those effects.

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      @@goodpeople25 Cool so we're down to Kash lmao

    • @goodpeople25
      @goodpeople25 10 วันที่ผ่านมา

      @@TheRJB0 Truly the epitome of what you want as the sole example in this setting and context.

  • @Tokumastu1
    @Tokumastu1 10 วันที่ผ่านมา

    Everytime Konami makes a new handtrap or card to ""deal"" with abuse of certain mechanics all it does is exacerbate the problem. I've always said that the solution to power control is right there and it's with the ban list. If Konami would stop with the idiotic bandaid solutions and tackle it directly the game would be in a better, and we wouldn't have community members arguing about these types of problems cards every day.

  • @nicksmith516
    @nicksmith516 10 วันที่ผ่านมา

    Bro your hair is so hot, how do you do it? Ship me the shampoo/conditioner combo!

  • @dontmisunderstand6041
    @dontmisunderstand6041 10 วันที่ผ่านมา

    One idea presented here I take issue with... the value of metagaming during deckbuilding is questionable at best. It's overly centralizing and removes the skill involved in building an actually good deck in favor of simply building a deck that loses to any competently built deck but excels at competing with the other horribly built decks in the meta. If your deck loses to a card existing, your deck is unplayably bad and devoid of any and all strategic insight. Yugioh's toolbox is so incredibly varied and accessible that "just have the out" is not a matter of randomness, it's a matter of CHOICE. You CHOSE to build your deck in a way that actively avoids using the cards that protect your strategy. The cards exist, and "those cards are bad in the meta" is simply incorrect if you're considering your own deck in the context of the meta.

    • @N7Crow
      @N7Crow 9 วันที่ผ่านมา

      This is a good point that unfortunately falls apart when the only answer to your deck's counter is "draw the out". Like if my deck dies to Mystic Mine, the answer isn't "draw my cosmic cyclones" the answer is "ban Mystic Mine".

    • @dontmisunderstand6041
      @dontmisunderstand6041 9 วันที่ผ่านมา

      @@N7Crow Mystic Mine is a terrible example there, but I both understand and agree with the point you're trying to make. The current way the game is designed, you're not expected to have *an* out, you're expected to have an out for everything while simultaneously having more threats than the opponent has outs. Because with the way the game currently works, failing to do either of those things is a loss.

    • @dontmisunderstand6041
      @dontmisunderstand6041 9 วันที่ผ่านมา

      @@N7Crow To clarify what I mean by Mystic Mine being a terrible example... if you made a deck that dies to Mystic Mine, you made a bad deck. And I can hone in on what I mean specifically with that by comparing it to something that has a similar impact, like Draco Berserker of the Tenyi. Both cards effectively lock the opponent out of monster effects until they find the out. Draco Berserker is easier and more reliable to get out by virtue of being an extra deck monster, progresses your game state, and doesn't have a built-in out to basic game mechanics. Especially when you note that Draco Berserker's typical atk stat is going to be in the range of 4000-5000 reliably, the threat seems pretty obvious. I also don't think it'd be reasonable to suggest banning Draco Berserker. So then, why would our answer to Mystic Mine be banning Mystic Mine, when it's objectively easier to deal with than Draco Berserker? That's just one example, of course, to highlight specifically what I mean. There are dozens, if not hundreds of other examples that highlight this point equally well, and in some cases better.

    • @N7Crow
      @N7Crow 9 วันที่ผ่านมา

      @@dontmisunderstand6041 there’s a difference between mystic mine and Draco Berserker. The difference is that Mystic Mine locks you out of the common outs to spells/traps like say Nightmare Phoenix. But Draco Berserker presents only one point of interaction that can be played around. This is why I don’t like your original argument. Is a deck bad if it just loses to skill drain, gozen, or rivalry whose only outs are unsearchable backrow hate? Is your deck bad if it loses to turn 1 shifter whose only answer is called by or gamma? Or is it the floodgates that are the problem?

    • @dontmisunderstand6041
      @dontmisunderstand6041 9 วันที่ผ่านมา

      @@N7Crow Yes. Yes decks that recognize their weaknesses and refuse to play around them are bad. By your own admission, it's not that these outs don't exist, and it's not that they're bad cards, it's that you don't want to run them. You choose to lose to those cards by making the active choice to be incapable of dealing with them. And this is even more the case when you note that the peak of the community's hatred for Mystic Mine comes from a time when Mystic Mine was being used to win by deckout after 60+ turns, meaning if they had included an out at all in their decklist they would be nearly guaranteed to win. Quite literally an unlosable matchup for the non-Mine player, that they actively chose to lose during the deckbuilding phase. Yes, it's a problem if your deck loses to shifter. A problem with your deck, specifically, not with shifter. The answer to shifter is to play defensively for 1 single turn. The symmetry of the effect means they can't clap back after a slow turn on your part, and the activation requirement prevents them from setting up before using it. If you were to task a TCG designer to print a playable card effect that is literally impossible for it to ever be problematic, Shifter's ability is one of the go-to responses.

  • @dontmisunderstand6041
    @dontmisunderstand6041 10 วันที่ผ่านมา

    The literal only thing Dimension Shifter should be capable of doing is shutting down toxic and unhealthy strategies for any game where its mechanics are relevant. And Nibiru's ability straight up shouldn't be able to happen in a healthy game. The fact that you need to have exceeded the game's ONLY resource mechanic 5x over in order for Nibiru to be ALLOWED to work should tell you that the game needs to be completely reworked from the ground up whenever Nibiru is a playable card, let along strong.

  • @Jeronimoeser
    @Jeronimoeser 10 วันที่ผ่านมา

    In defense of Kashtira, of all things, while Arise-Heart sucked the very life out of the game, the archetypes susceptibility (once diablosis was sent to the farm *ahem*) towards more "basic" forms of interaction, such as flipping them face down, capitalized upon, infamously, by the ninja deck, felt good to me personally. This doesn't really move the needle as a whole, but is a thin strand of silver hair on the black woolen pullover that was that metagame, nonetheless. Shifter has aged to become another Maxx C like card. A lot of defenses for it read very similarly to me and, for a lack of ability to do so, you can't drop shifter after you combo off going first, so we lose that banger argument against it. Nibiru I am a bit torn on. Actually, screw that, I think Nibiru is good as a "sanity check" for the modern game of YGO. What I am torn about is Konami's willingness to print generic endboard pieces that insulate you against it at no real cost. Phantom of Yubel sticks out like a sore thumb, especially since Apo got banned in the TCG. What droll is to searches, Nibiru ought to be for combo lines but in the inverse: if Nibiru is "too ineffective" against the field, and not for reasons such as every deck ending on CDI pass or equivalent, I'll wager that something somewhere else is broken. Playing into nibiru ought to hurt substantially. It shouldn't necessarily be gamelosing on the spot, but you should feel the weight of the rock dropping on your head for the remainder of your plays or make tangible concessions for playing around it. As an off the cuff suggestion, maybe having a way to prevent certain monsters from being tributed as a form of targeted counterplay (sorry Lair of Darkness and Soul Crossing enjoyers).

    • @N7Crow
      @N7Crow 10 วันที่ผ่านมา

      Nibiru just straight up hoses too many lower power strategies for me to think it’s an acceptable card. Swordsoul can’t even put up 3 interactions without getting Nibd to say nothing of an archetype like Libromancer. Meta archetypes extend through or put early negates, rogue strats just straight up die.

    • @blackoutsampler9993
      @blackoutsampler9993 10 วันที่ผ่านมา

      @@N7Crow Okay, I gotta disagree about that take. I KNOW Libromancers can play under Nib. as most of their interaction happens through their traps, meaning if you SP you can tag out Doombroker to keep him safe until next turn to keep the traps live. And if you don't have the resources on field to SP... well then you're mostly under two summons at that point anyways. Field Spell -> Fire, Fire-> Nerd, Nerd -> origin, Origin -> Pick a trap, Summon Doombroker and set the other, and you have an extra summon to do whatever with. Yes that's not optimal... but it works, it's a board and if you are suspecting a Nib, it might be your best shot otherwise. SwSo, yeah they can't go full combo under Nib anymore without Barrone... but there are still options. If you are hard reading nib in hand, you could stop at Chenying get blackout and set any extra interaction you might have (Imperm/Called By). It's not a lot, but it's enough if your opponent's hand is low on gas, which it would be if you're suspecting a huge brick like nibiru in hand. Both of these plays are unoptimal as hell but they are still functioning boards, and can get you to turn 3 if your opponent doesn't have the gas in hand to do so. Otherwise you can take a bet on the ~66% chance they don't have it in hand. And if they have both the gas, and the handtrap in hand? Well... that's YuGiOh. You are playing a lower powered deck in the format. Losses are to be expected from time to time. It's no different than shutting down Snake Eyes with an Imperm to the normal summon Ash, then OTKing them.

    • @N7Crow
      @N7Crow 9 วันที่ผ่านมา

      @@blackoutsampler9993 I won't comment on Libro, since I was going off how it played in Master Duel before S:P was added. But if you look at Swordsoul the answer is "make blind read and the end on a shit board". Yes you're playing a lower power deck, but the point I was making still stands: Nibiru hurts lower power strategies just as hard, if not harder, compared to higher power decks, thereby failing in its job to actually check combo decks.

    • @blackoutsampler9993
      @blackoutsampler9993 9 วันที่ผ่านมา

      @@N7Crow A Shit Board is better than No Board. If you're trying to compare Nib stopping SwSo on a negate and 2 pops + whatever non-engine is in hand and stopping Syncrons, Wind-up, Cybverse, Isolde Turbo, or Six Sam on absolutely nothing than you're just plain wrong. Nib stops the cold fusion decks in their tracks, and by their nature are so full of bricks and engine that they cannot play any handtraps or staples as a 'plan B'. SwSo is leagues more capable of playing through a boardwipe than combo. hell, just making a Monk off of the token still gives you SOMETHING. If you're trying compare Snake EyesFiendsmith/Fireking Snake Eyes being able to sometimes play through Nib Than you didn't get the assignment as THAT'S WHY THEY'RE THE TOP DECKS. Pros play them because they're resilient to the majority of threats that are meant to stop it. That Includes hand traps Like Nibiru. That doesn't mean that 'Nibiru is bad at stopping Combo' it means that modern top decks are becoming more and more resilient to the tools meant to stop them *By Design*. Which is more a sin of modern archtype design than Nibiru. So Yes, 3 year old SwSo deck loses to top meta, in other news "Is water wet?" SwSo is fine, Especially if you're playing MD format where Barrone is legal, and you can make the classic board of Chenying+Barrone Pass. But even in paper format it's a versatile deck, add some Tenyis that can summon themselves off the token, play Dis Pater/Omega and use that as a Nib negate, if you're really scared of it Crossout is at 3! Play that! But trying to tell me that a deck like Swordsoul is 'useless' against Nibiru is just not right.

    • @N7Crow
      @N7Crow 9 วันที่ผ่านมา

      @@blackoutsampler9993 I don't think you're really disagreeing with me. Fiendsmith, Snake-Eye, Yubel, all have tools to either play around or push through Nibiru with the right hands, hell I even pushed through it with Mannadium in master duel just today and that deck is nowhere near meta contention. So yes, we agree that Nibiru has failed to stop modern archetypes. Which means that Nibiru, as a design, has failed. And if we accept that Nibiru has failed, then the answer is twofold. Point 1, reign in the insane power of 1 card starters and engines like Fiendsmith. Point 2, get rid of Nib since it's not stopping combo and is only a problem for rogue.

  • @WhoIsSirChasm
    @WhoIsSirChasm 10 วันที่ผ่านมา

    Honestly, one of my favorite things about Yu-Gi-Oh! is that one of the most divisive strategies involves a cute little bird going on a big adventure.

  • @markchang2964
    @markchang2964 10 วันที่ผ่านมา

    Max C to 3! Also, Leave Aku and Dwayne alone!

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      @@markchang2964 I make an entire video explaining why printing a lingering floodgate on a hand trap is terrible for the game. The comments: That's right we should unban the most oppressive lingering floodgate hand trap in history!

    • @markchang2964
      @markchang2964 4 วันที่ผ่านมา

      @@TheRJB0 Exactly!

  • @SeraSmiles
    @SeraSmiles 10 วันที่ผ่านมา

    I love the choice of topic for video & all but dear lord RJ. How do you look better in every video

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      @@SeraSmiles 😳Thanks! I uh... I put on makeup this time.

    • @SeraSmiles
      @SeraSmiles 10 วันที่ผ่านมา

      @@TheRJB0 Killing it!

  • @ariellegrenierkersey8965
    @ariellegrenierkersey8965 10 วันที่ผ่านมา

    This video ending with "actually the carceral system framing this was bad all along" is incredibly on brand

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      @@ariellegrenierkersey8965 lmao I have a reputation to uphold

  • @Squidtoken
    @Squidtoken 10 วันที่ผ่านมา

    My thoughts on this are that if both players are on decks of even remotely relevant power levels, there should not ever be an easily activatable card that single-handedly wins the duel. I also somewhat disagree with the common belief that the power creep of the entire game is just so totally out of hand and unfixable. There are absolutely still decks with turns of a reasonable length, beatable end boards, and fair gameplans overall. I've personally been playing Centur-ion with the deliberate choice to exclude Crimson Dragon on Master Duel and I generally have a blast hanging around Plat and matching into off meta decks. If you are willing to handicap yourself a bit in terms of deck selection and specific builds, you can 100% still have fun back and forth games without the need to make extensive plays on both turns or use blowout cards, and I seem to be enjoying yugioh a LOT more than most people online say they are as a result. I would be completely in favor of banning Shifter, Nib, and lot of other cards in the same vein. But as a Master Duel player, I have the luxury of essentially playing by my own banlist and just quickly scooping out of any game where these cards show up.

    • @remixtheidiot5771
      @remixtheidiot5771 10 วันที่ผ่านมา

      "easily activatable card that single-handedly wins the duel" lol, maxx "c" fits this category as well. i honestly don't see Nibiru to be that bad of a problem personally. Just dimension shifter. Nibiru is not a 1 card win, in fact it can sometimes just be a dead card on hand. playing around Nib is fun for me personally because you CAN play around it. Not Dim. Shifter and maxx c though. playing said cards personally aren't fun for me either and I avoid them like the plague when deck building... Or just Dimension Shifter because you die without Maxx c in MD... it should be those two on trial but i guess with maxx c it's so obvious maxx c is a problem that it's not worth pointing out.

  • @RandyHoutarou
    @RandyHoutarou 10 วันที่ผ่านมา

    Glad you still post yugi things from time to time 😊

  • @utopia19876
    @utopia19876 10 วันที่ผ่านมา

    I understand the concept of nibiru as a way to stop overextending, however, not every deck that special summons a lot is overextending, some just… require a lot of summons to do small advantages in order to reach a midrange board.

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      Does it suck that Nib gatekeeps those couple decks? Absolutely. Does it suck that those decks are built that way so they have to go ham in order to play control? Also yes.

    • @munchrai6396
      @munchrai6396 10 วันที่ผ่านมา

      TBF, you could also make a similar argument for decks that lose to Ash like Generaider or weaker decks like Witchcrafter. Its why cards like Crossout Designator and Millennium-eyes restrict are really nice to have around in the game in limited quantities because otherwise these decks would just be no fun to play

  • @kelvinbell8856
    @kelvinbell8856 10 วันที่ผ่านมา

    Im suprirsed droll wasnt also included in this

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      Droll also sucks, but we live in a wild world where it's not the most egregious lingering floodgate we've got, and fortunately (unlike Shifter) I've never heard someone say Droll is good for the game.

    • @kelvinbell8856
      @kelvinbell8856 10 วันที่ผ่านมา

      That's a fair point but I just also think that droll is very similar to shifter in the thing it does is lock people out of a mechanic of the game that is important

    • @shawnjavery
      @shawnjavery 10 วันที่ผ่านมา

      ​@@kelvinbell8856Droll just fundamentally isn't strong enough to be a problem. The thing that really pushed maxx c, and shifter to a lesser extent, over the edge is that those cards tend to go value positive in addition to skipping a turn. Chaining maxx c to a special summon eff not only stops their turn, not only draws you a card, but also takes a resource out of their hand onto the field where its likely to have 0 to negative value. Even something as simple as forcing an imperm to be set instead of being in the hand can be what swings games. You're pretty much always down in advantage if droll resolves, and not being able to shot gun it at the start of the turn means the other player has a pretty large degree of freedom in respecting the card. It can shut down a whole hand yes, but the flip side is it can be literally worthless. You have to bank on an engine heavy hand while also not having the right combination of cards that lets you play under droll, which happens a lot. Its only really justified if the opponent is doing some dumb nonsense, like zone locking with kash or setting up 2 omnis to back up apo dispater like in mannadium.

    • @kelvinbell8856
      @kelvinbell8856 10 วันที่ผ่านมา

      I entirely disagree droll is a turn skip just like shifter. Yes there are decks that can play under droll but ultimately it is a lingering flood gate that locks you out of a key mechanic like searching which almost every deck does to some degree. Unless you deck can play with only 1 search it shuts a large majority of decks out of playing.

    • @jtalkalot19
      @jtalkalot19 9 วันที่ผ่านมา

      I feel like at this point, the community says if your deck or card does ANYTHING, it's bad for the game.

  • @GiantSkyhawk
    @GiantSkyhawk 10 วันที่ผ่านมา

    Konami's refusal to ban Dimension Shifter is one of the big reasons I quit as the most egregious example of their poor handling of the F&L List in general. I gave them some time to introduce (or unban) counterplay to it, but they also refused to do that. If you're the player going second into a Shifter, your counterplay choices are to play a one-of Gamma with a brick or to be on a Fairy deck that can play Orange Light. There is no other counterplay to it in the entire game going second.

  • @deshtom
    @deshtom 10 วันที่ผ่านมา

    I think Draw Phase Shifter should be discouraged. Psy-Framegear Gamma to 3 :)

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      Chaotic evil response

  • @christopherb501
    @christopherb501 10 วันที่ผ่านมา

    Adds a new layer of meaning to that Rush tournament of the floating hat aliens.

  • @TheRJB0
    @TheRJB0 10 วันที่ผ่านมา

    Good Yugioh Morning! What's your favorite #DeckThatLosesToNibiru or #DeckThatLosesToShifter? Additional points I want to make: - Stuff like Fenrir that's good going both first and second without being a boardwipe and improves markedly within its archetype is also rad. - Evenly Matched is similar in its gatekeeping to Nib, but doesn't limit TH-cam combo decks the same way. - YT combos aren't the only thing hurt by Nib, but Nib being here sure helps prevent them. - A lot of people claim Shifter "supports rogue decks", when it does the opposite in reality. It pushes a few fringe decks to the front that gatekeep the rest of rogue playability. As you were

    • @vaporeonice3146
      @vaporeonice3146 10 วันที่ผ่านมา

      You are, RJ. You're my favorite #DeckThatLosesToNibiru and #DeckThatLosesToShifter ❤

    • @TheRJB0
      @TheRJB0 10 วันที่ผ่านมา

      @@vaporeonice3146 I do lose to Shifter a lot lmao

    • @sallas09
      @sallas09 10 วันที่ผ่านมา

      As it so happens, my favorite deck happens to lose to both Nib AND Shifter: Lightsworn! They drop Shifter during my Draw Phase? Game is most likely over unless I can make it to Punishment Dragon and use it to make...I don't know, something I can maybe survive on. If they Nib me at Summon 5(which is usually Synchro Minerva and the two bodies I summon with her first effect), I have to hope that I can use Judgment Dragon and the Nib token to extend, but it can be really rough.

    • @TheSpiralCurse
      @TheSpiralCurse 10 วันที่ผ่านมา

      My favorite also loses to both, Reptiles....sad snake...

  • @nicksmith516
    @nicksmith516 11 วันที่ผ่านมา

    Playing devil's advocate here: If there are multiple copies(2-3) of something like Caius monarch, would that actually occur that frequently? You say it would be too huge of an advantage if someone drafted 2 copies of it, but my curiosity leads me to believe this wouldn't happen THAT often considering these cards are top prio to pick up. If 2 are in the draft cycle, how likely is it that 1 player gets both? I think it would be highly unlikely, and if it does happen it's just super lucky.. Therefore if it ever does happen, it might be kinda cool where someone can draft an explosive deck for that one draft and deserves a win. That possibility is also exciting to anyone, that they could potentially get a really nutty draft, creating perhaps a more fun draft. What do you think?

  • @nicksmith516
    @nicksmith516 11 วันที่ผ่านมา

    How well has this drafted? My biggest concern about committing to making this cube is that it might be too difficult for my friends who didn't play in the edison/5Ds era. I LOVE this golden age of YGO and I want to share how awesome this time of YGO was to my friends who only know classic DM. Do you think this cube is flexible enough to be played more "generic" or is archetype knowledge important here?

  • @ironmike-oi9zr
    @ironmike-oi9zr 21 วันที่ผ่านมา

    its always awesome to see you upload

  • @Not-an-Alien
    @Not-an-Alien 24 วันที่ผ่านมา

    10,000 lol he thinks thats a lot

  • @MrMarvelMike
    @MrMarvelMike 26 วันที่ผ่านมา

    what website do you draft on?

  • @MrMarvelMike
    @MrMarvelMike 27 วันที่ผ่านมา

    what system do you use to draft the cube.

  • @Garisonlane
    @Garisonlane หลายเดือนก่อน

    this game has some of the cutest card art