Roddy
Roddy
  • 98
  • 27 994
Mettaton throws massive amounts of food for 1 hour and causes food shortage and world hunger(240fps)
the show still finished within the strict schedule
only the egg yolk remains active off-screen
October 13, 2022:
The project is on hold for quite a while. I am quite demotivated to keep going. I'm sure some other similar high framerate mods I am not aware of already exists.
มุมมอง: 113

วีดีโอ

why don't you go get it? (240 FPS test)
มุมมอง 532 ปีที่แล้ว
how am i gonna reach the MTT-Brand Always-Convenient Human-Soul-Flavor can ingredient this way? uhh..... visual warning. yeah. unaltered code at 8x it's original speed is quite fast. yeah.
[Undertale] Unused piano puzzle layout and solution
มุมมอง 952 ปีที่แล้ว
This is an unused version of the piano puzzle in Waterfall, which also includes an unused solution for the puzzle. This video also includes something I have been working on... a high FPS mod! You can play the game at any framerate above the original 30 FPS. Coming soon... maybe.
64
มุมมอง 332 ปีที่แล้ว
first person mode allows you to clip the camera off the wall a little bit you can see some cool stuff out of bounds sometimes
april song 2022
มุมมอง 382 ปีที่แล้ว
it's april 2022! april song 2022 Also, in this month, it marks the incredible 10th anniversary of this channel... wow, I'm getting old. video and audio generated by Melobytes AI. Since this is a scheduled upload... Am I still alive?
🐀
มุมมอง 322 ปีที่แล้ว
rat
what happens when a northbridge chip dies while it's on
มุมมอง 932 ปีที่แล้ว
secondary computer decided to die randomly. it made a cool weird screen so I recorded it. after further inspection on the board i found out that the northbridge chip went defective. I have another LGA 775 board with this same problem so I guess it's a recurrent problem since it's old (change the thermal pads every few years everyone!) don't worry. I can reuse the CPU and RAM and try to find ano...
Deltarune Chapter 2 Main Route Glitched in 58:45
มุมมอง 372 ปีที่แล้ว
Not bad for a first ever completed run. Just many, many mistakes. This is 45th place as of November 16, 2021. This wasn't streamed but recorded since I was pretty much testing how the quality and gameplay would feel like before I actually start streaming it. I have to say it was pretty good. I stream on: twitch.tv/roddysm64
Even Yoshi's Story have parallel universes. (out of bounds glitch)
มุมมอง 753 ปีที่แล้ว
remember that other video I made in January 2020 where I go out of bounds? I finally got a Nintendo 64 and a capture card for myself so I can test it in more detail. And I have to say: It's interesting until it's not. Hope you enjoy listening to Yoshi's falling noise for over 2 hours. Done live on the purple streaming website: twitch.tv/roddydev Timestamps: 0:00 Stream starts 2:54 Camera goes o...
april song 2021
มุมมอง 563 ปีที่แล้ว
it's april 2021! april song 2021. video and audio generated by Melobytes AI. Since this is a scheduled upload... Am I still alive?
มุมมอง 2693 ปีที่แล้ว
[PS2/PC] RE4 1-1 Village Speedrun Strat (UPDATED)
มุมมอง 5744 ปีที่แล้ว
Are you resetting a lot on village? Using the PS2 version? No worries anymore!
Cool Bricks (GBC) - Credits
มุมมอง 1194 ปีที่แล้ว
Since there was literally NOTHING related to the Cool Bricks soundtrack, I imagined I could upload them here because why not?
Cool Bricks (GBC) - Game Over
มุมมอง 1194 ปีที่แล้ว
Since there was literally NOTHING related to the Cool Bricks soundtrack, I imagined I could upload them here because why not?
Cool Bricks (GBC) - High Scores
มุมมอง 1034 ปีที่แล้ว
Cool Bricks (GBC) - High Scores
Cool Bricks (GBC) - Ending
มุมมอง 734 ปีที่แล้ว
Cool Bricks (GBC) - Ending
Cool Bricks (GBC) - In-Game BGM 3
มุมมอง 1254 ปีที่แล้ว
Cool Bricks (GBC) - In-Game BGM 3
Cool Bricks (GBC) - In-Game BGM 2
มุมมอง 1454 ปีที่แล้ว
Cool Bricks (GBC) - In-Game BGM 2
Cool Bricks (GBC) - In-Game BGM 1
มุมมอง 2614 ปีที่แล้ว
Cool Bricks (GBC) - In-Game BGM 1
Cool Bricks (GBC) - Main Menu
มุมมอง 1114 ปีที่แล้ว
Cool Bricks (GBC) - Main Menu
Cool Bricks (GBC) - Title Screen
มุมมอง 1694 ปีที่แล้ว
Cool Bricks (GBC) - Title Screen
Cool Bricks 100% in 5:05:25
มุมมอง 1014 ปีที่แล้ว
Cool Bricks 100% in 5:05:25
glover_pirates_3.mid
มุมมอง 794 ปีที่แล้ว
glover_pirates_3.mid
Converting simple audio samples to Namco 163 sound chip
มุมมอง 5K4 ปีที่แล้ว
Converting simple audio samples to Namco 163 sound chip
april song 2020
มุมมอง 354 ปีที่แล้ว
april song 2020
Yoshi's Story - Out of Bounds Glitch
มุมมอง 4034 ปีที่แล้ว
Yoshi's Story - Out of Bounds Glitch
49.mid
มุมมอง 1114 ปีที่แล้ว
49.mid
[N163 + FDS] BS-X Satellaview - Download 1 (NSF)
มุมมอง 8984 ปีที่แล้ว
[N163 FDS] BS-X Satellaview - Download 1 (NSF)
BS-X 爆笑問題 1997/2/1
มุมมอง 6804 ปีที่แล้ว
BS-X 爆笑問題 1997/2/1

ความคิดเห็น

  • @glorgy.
    @glorgy. 6 วันที่ผ่านมา

    What’s the N163 MML string for the Earthbound Overdriven Guitar?

  • @glorgy.
    @glorgy. 7 วันที่ผ่านมา

    How do you make the first instrument in N163, just the numbers on the MML string please

    • @RoddyDev
      @RoddyDev 6 วันที่ผ่านมา

      oh yeah just noticed that the famitracker forums are offline oops. My modules will now be stored here: media.roddydev.com/ftms There's only the megalovania one in there, will add the others but they are in another hard drive somewhere...

  • @glorgy.
    @glorgy. 27 วันที่ผ่านมา

    I thot first part was DPCM?! 😭

  • @NickTheLaserFingerOfficial
    @NickTheLaserFingerOfficial หลายเดือนก่อน

    The Lands Of Simon: 1st Season [World Cup Europe 2024] The Amazing Of Opa-Opa: 5th Season [World Cup America 2024]

  • @isaNYyN
    @isaNYyN 10 หลายเดือนก่อน

    I'm intrigued by the code behind your tool I fully understand the sampling problem that will arise because of the frequency differences, but can't the problem simply be addressed by dividing the sample length by 15, without using the script? In your case, 3229/15 is 215.3, which can be rounded up to 215. If you consider your list of 15 entries as an arithmetic sequence in which we go from one term to the next by adding 215, we end up with your values. Is the idea behind your script simply to recover waves at points evenly distributed along the length of the sample?

    • @RoddyDev
      @RoddyDev 10 หลายเดือนก่อน

      You are completely right! Here is the code for the whole program: pastebin.com/5YVdYXwm I was a very bad programmer back then (I still am! I don't code as much anymore) The idea was: Get a list of numbers evenly spaced out based on your inputs, while making sure they don't overlap with each other (initial value + sample size, so me saying it was unnecessary was completely wrong) But then I looked at the code... It runs the logic for that but the program doesn't even use it when writing the text file... It only grabs the evenly spaced out numbers. (As seen on Line 24). What was wrong with me at that time? The worst thing is that you will need to look at the waveforms itself and make a guess where the shape starts and ends... All done manually. That's why I said in the video that you should only do this with simple shaped waveforms without chords. Now, it's very possible that if I rewrite it using more modern tools with Python and some audio libraries, I could even generate complete FTI files without even needing manual inputs and Audacity. I don't know why I haven't updated this... It's possibly the worst tooI I have ever made because it does almost nothing. It really surprises me that it still helped some people.

    • @isaNYyN
      @isaNYyN 10 หลายเดือนก่อน

      @@RoddyDev Well, you're way too harsh on yourself, this was actually a valid way to approach the problem. Actually I didn't try the method myself, but the video demonstrate that it is efficient. I do am interested in this topic, though. N163 is a very interesting chip with unsuspected capabilities, and this video was great in order to demonstrate that. Another question, why did you specifically pick 15 as the sampling number? Is it some sort of compromise related to RAM considerations? What if the frequency isn't 60Hz anymore (which happens whenever you tweak the tempo i guess?)? Thanks for your last answer!

    • @RoddyDev
      @RoddyDev 10 หลายเดือนก่อน

      @@isaNYyN 15 samples was returned by the formula floor(audio sample length / (sample rate / refresh rate)). If you get a longer audio file you will get more samples. If the refresh rate is different, let's say 50Hz for PAL, it would return less samples, to account for the slower clock. If it was the same as 60Hz, it would sound too slow. The only N163 limitation is in it's 256-byte RAM, which is shared with the wavetable and audio channel data at the same time (16 bytes per active channel). And that's the reason why we use the Nyquist script to compress the waveform to make it fit.

    • @isaNYyN
      @isaNYyN 10 หลายเดือนก่อน

      @@RoddyDev Thank you for your answer

  • @N3Selina
    @N3Selina ปีที่แล้ว

    thank you so much. highly appreciated

  • @groovingood
    @groovingood ปีที่แล้ว

    Very good

  • @tux1468
    @tux1468 ปีที่แล้ว

    RODDY IS BACK!

  • @MegaTheman25
    @MegaTheman25 ปีที่แล้ว

    did you ever find a solution to this?

    • @RoddyDev
      @RoddyDev ปีที่แล้ว

      The reason that happens is because I was selecting wave indexes over what I actually had on some N163's instruments. It might sound fine on FamiTracker, but on the exported NSF those out of bounds wave indexes selects garbage data, making it sound weird.

  • @brockpiano
    @brockpiano ปีที่แล้ว

    what version of windows is this?

    • @RoddyDev
      @RoddyDev ปีที่แล้ว

      Windows 7

  • @TheCRTman
    @TheCRTman ปีที่แล้ว

    That's craaaaaaaaaazy!!!!!

  • @queafterwall1234
    @queafterwall1234 ปีที่แล้ว

    Hardmode piano doesnt exi..

  • @groovingood
    @groovingood ปีที่แล้ว

    Hehe cool

  • @BoyBlamYT
    @BoyBlamYT ปีที่แล้ว

    Can I have permission to use this, I'm making a remastered project if that's alright with you.

    • @RoddyDev
      @RoddyDev ปีที่แล้ว

      yes

    • @BoyBlamYT
      @BoyBlamYT ปีที่แล้ว

      ​@@RoddyDev alright thank you

  • @ashkirby8896
    @ashkirby8896 ปีที่แล้ว

    Nice Namco 163 cover of the song, and it sounds super close and faithful and perfectly completely identical to the original song!😄🤩😎👌

  • @RoddyDev
    @RoddyDev ปีที่แล้ว

    I might get back to this little project since I recently got a 280Hz monitor, which makes total sense for this. I remember getting very annoyed by floating point inaccuracies (one big example were the launch pads in Hotland, sometimes making the player land somewhere unintended when playing on high framerates (example: 240 FPS, resulting in many calculations being divided by 8), so that's one of the reasons I dropped it.

    • @RoddyDev
      @RoddyDev 5 หลายเดือนก่อน

      about that...

  • @pr0t0gam3r
    @pr0t0gam3r ปีที่แล้ว

    how do you get the spc to it tool

  • @andycoates7171
    @andycoates7171 ปีที่แล้ว

    I was the main coder on this. Man, those later levels we did were punishing lol. Well done for finishing!

  • @andycoates7171
    @andycoates7171 ปีที่แล้ว

    I was the main coder on this. This track was my favourite out of all of them... Alister Brimble knew how to get the best out of the GBC. The sound and music were one of the last things to go in the game... the music was never composed for the game but was basically tracks Alister had already written laying around and for that was probably more experimental and interesting than normal GBC music at the time . Such a long time ago now :)

    • @RoddyDev
      @RoddyDev 5 หลายเดือนก่อน

      Hey Andy! Thanks for making this game. What would be the best way to contact you? Do you have an email address where I can reach you?

  • @RoddyDev
    @RoddyDev ปีที่แล้ว

    It sounds much, much better in the FTM download in the description. I have updated it a while ago.

  • @nathanlawrence2484
    @nathanlawrence2484 2 ปีที่แล้ว

    Thank you for this! The famitracket wiki being down made me almost give up on the n163 chip!

  • @shalpp
    @shalpp 2 ปีที่แล้ว

    God fucking dammit he actually did it

  • @shalpp
    @shalpp 2 ปีที่แล้ว

    I wonder what happens if you just made mtt swoosh around for eternity

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      I could make Mettaton throw the ingredients forever by locking the timer. I think that the objects thrown at you are not destroyed when it's off-screen (just like Undyne's spears when you first encounter her), so the game would definitely start to lag after a few minutes. Would be interesting to see... for me at least.

    • @shalpp
      @shalpp 2 ปีที่แล้ว

      @@RoddyDev you won't do it and record it and post it

    • @shalpp
      @shalpp 2 ปีที่แล้ว

      @@RoddyDev no balls

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      @@shalpp you're right

  • @shalpp
    @shalpp 2 ปีที่แล้ว

    Too fucking easy wtf

  • @GTM_
    @GTM_ 2 ปีที่แล้ว

    wow thats really cool roddy

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      thanks gtm

  • @shalpp
    @shalpp 2 ปีที่แล้ว

    I'm trying to imagine mettaton ex dancing violently at 75 fps

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      It will probably be the same thing

  • @gameguysd
    @gameguysd 2 ปีที่แล้ว

    64

  • @knowvoid9958
    @knowvoid9958 2 ปีที่แล้ว

    64

  • @Cyrus_got_verified
    @Cyrus_got_verified 2 ปีที่แล้ว

    For a second I thought this would be a Rick roll cause today is April fool

  • @rabolli1030
    @rabolli1030 2 ปีที่แล้ว

    Absolutely Riveting

  • @ssg-eggunner
    @ssg-eggunner 2 ปีที่แล้ว

    THE NAMCO N613 IS SO FUCKING POWERFUL

  • @kosmotheprotogen
    @kosmotheprotogen 2 ปีที่แล้ว

    hello my old friend!

  • @powerbrain840
    @powerbrain840 2 ปีที่แล้ว

    Thank you so much dude!! and btw..how did you fix your lag?

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      Computer upgrades over the years. The first video was recorded with a Pentium E2180 CPU, this one was recorded using an i5-2400 CPU. There is nothing really you can do to fix the lag on the old 2007 PC version besides lowering the game resolution.

  • @tails_the_god
    @tails_the_god 2 ปีที่แล้ว

    hey is there a it one for sega genesis vgms?

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      that's quite impossible since the YM2612 uses FM not samples

  • @knowvoid9958
    @knowvoid9958 2 ปีที่แล้ว

    Party program

  • @etch4587
    @etch4587 2 ปีที่แล้ว

    feed the board to a protogen

  • @ct.a28
    @ct.a28 2 ปีที่แล้ว

    I came across this video by pure chance, let me tell you that this project of yours is very close to the original theme. I would say that it is very very similar, I think too much.My respects, it is almost like having the original audio, only with a few mismatches, it is still very enjoyable.

  • @Heyzeus18
    @Heyzeus18 2 ปีที่แล้ว

    gloverD

  • @AHorseThatIsARadish
    @AHorseThatIsARadish 2 ปีที่แล้ว

    Gamerd.

  • @tux1468
    @tux1468 2 ปีที่แล้ว

    hello a

  • @Fuchsfein
    @Fuchsfein 2 ปีที่แล้ว

    I find this corruption oddly relaxing. ^-^

  • @IvanFranco120
    @IvanFranco120 2 ปีที่แล้ว

    Yay, new footage of this glitch! 😅👍

  • @izuki8233
    @izuki8233 2 ปีที่แล้ว

    Is there a way to do this with wav files?

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      You can import WAV in both OpenMPT and Audacity. I recommend converting it to mono first.

  • @TheMuzykant
    @TheMuzykant 2 ปีที่แล้ว

    I was looking for a tutorial on this long ago. Thanks man!

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      Glad to help! Hope you could understand this properly since looking back at it, I explained this quite poorly.

    • @TheMuzykant
      @TheMuzykant 2 ปีที่แล้ว

      @@RoddyDev I understood it well. You could do another video if you want to improve the explanation!

  • @TheMuzykant
    @TheMuzykant 2 ปีที่แล้ว

    I found this while I was searching for Jogeir's email. Amazing cover, by the way!

    • @RoddyDev
      @RoddyDev 2 ปีที่แล้ว

      Thank you! Though the cover in this video isn't accurate. It's missing some percussion and it's a tiny bit off-tune. The FTM file I put in the description fixes that.

    • @TheMuzykant
      @TheMuzykant 2 ปีที่แล้ว

      @@RoddyDev Heh, I didn't even notice! Alright, it is good you fixed it.

  • @tissuesstuff1016
    @tissuesstuff1016 3 ปีที่แล้ว

    The cover art makes this game look like a pinball game? Is that true?

    • @RoddyDev
      @RoddyDev 3 ปีที่แล้ว

      it's a breakout type of game but it's more similar to arkanoid because of the powerups.

  • @detective_l2413
    @detective_l2413 3 ปีที่แล้ว

    This is how VinylCheese's N163 'Seinfeld' slap bass is made

  • @marcianodelchongo3883
    @marcianodelchongo3883 3 ปีที่แล้ว

    👌🏼👌🏼👌🏼👌🏼