Jermergerg
Jermergerg
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Why Mogh is S-Tier: Boss Analysis & Explainer!
I've wanted to add Mogh to my boss analysis roster for quite some time, and no-hitting him to enter the #shadowoftheerdtree DLC for #eldenring gave me the perfect excuse. I hope this video both explains what aspects of the fight make it so excellent for me, and provides a framework for thinking about its combat for those who may be struggling. Check out the videos I mention as well!
Combat Guide: th-cam.com/video/vqMSuNulPLE/w-d-xo.html
Nameless King Analysis: th-cam.com/video/VJbKuo3inKI/w-d-xo.html
Why I Love Dark Souls 3: th-cam.com/video/BOIfIwlGC3Q/w-d-xo.html
#gaming #gaminganalysis #gamingguide #bossfight
มุมมอง: 79

วีดีโอ

Mogh - No Damage Taken (Except Nihil)
มุมมอง 1622 ชั่วโมงที่ผ่านมา
Yay can finally enter the #shadowoftheerdtree DLC in #eldenring :) Here's my no-damage-taken fight against Mogh. Of course you have to take some damage with Nihil as far as I know, but I didn't get hit otherwise. Hope you enjoy. #fromsoftware #gaming #bossfight #nohitrun
Elden Ring Combat Guide: how to Get Good!
มุมมอง 2.2K9 ชั่วโมงที่ผ่านมา
In advance of #shadowoftheerdtree here is the 4th installment in my short series of beginner's guides to #eldenring In this episode, I discuss some general strategies and considerations pertaining to combat. Hope this helps someone! 00:00 Intro 00:19 Character Builds 00:45 Playstyles 01:50 Attack Types 03:24 Dodging 04:23 Learning Timing / Being Patient 05:49 Strafing 07:03 Positioning 08:31 Do...
Elden Ring No Damage: All Liurnia Bosses (Pre-Ranni Quest)
มุมมอง 629 ชั่วโมงที่ผ่านมา
Just blasting through #eldenring in advance of #shadowoftheerdtree Here's all bosses in Liurnia minus the ones you unlock only by advancing Ranni's questline. 00:00 Bols, Carian Knight 02:24 Cleanrot Knight 04:58 Adan, Thief of Fire 06:54 Omenkiller 08:22 Erdtree Avatar (West Liurnia) 10:53 Bloodhound Knight 12:00 Glintstone Dragon Smarag 13:46 Crystalian 14:43 Night's Cavalry (South Liurnia) 1...
Liurnia No Damage: Rennala, Red Wolf, Smarag, Crystalian, Night's Cavalry, Watchdog, Tibia Mariner
มุมมอง 36วันที่ผ่านมา
Continuing the #eldenring no-hit runs in Liurnia. Nothing too crazy here. Rennala knocked me over, but didn't cause damage, and I don't feel like redoing it lol. #gaming #bossfight #eldenring #nohitrun 00:00 Glintstone Dragon Smarag 01:45 Crystalian 02:43 Night's Cavalry (South Liurnia) 05:55 Erdtree Burial Watchdog (Liurnia) 07:32 Tibia Mariner (Liurnia) 09:20 Red Wolf of Radagon 10:35 Rennala...
How to Make an A-Tier Magic Boss: Elden Ring Analysis
มุมมอง 1.1K14 วันที่ผ่านมา
In this #eldenring / #fromsoftware analysis video, I give my thoughts on the qualities that make for good and bad magic-casting bosses. Enjoy! #gaming #gaminganalysis #darksouls3
Liurnia No Damage: Bols, Cleanrot Knight, Adan, Omenkiller, Erdtree Avatar, Bloodhound Knight
มุมมอง 4314 วันที่ผ่านมา
The no-damage-taken run against #eldenring bosses continues in Liurnia! If anyone has insight into how to dodge Bols' roar attack, I'd be happy to hear it. I experimented pretty comprehensively, and there was no roll timing I could find that carried me fully outside the impact window. It doesn't appear to deal any damage, but still. 00:00 Bols, Carian Knight 02:24 Cleanrot Knight 04:59 Adan, Th...
How Elden Ring Bosses Became Acrobats: FromSoft Combat Evolution Part 3
มุมมอง 1.8K21 วันที่ผ่านมา
My third installment of the combat evolution series focuses on the unique movements found more frequently in Elden Ring's boss roster than in those of previous FromSoftware games. Hope you enjoy! #gaming #darksouls3 #eldenring #sekiro #gaminganalysis #fromsoftware
Dark Souls 3 Randomizer: The Nightmare Continues [Pt 2]
มุมมอง 6528 วันที่ผ่านมา
Join me as I continue my slog through my first randomized run of Dark Souls 3!!! #gaming #darksouls3 #darksouls
I Randomized Dark Souls 3. It's a Nightmare (Part 1)
มุมมอง 171หลายเดือนก่อน
Part one of my horrifying journey into a Dark Souls 3 randomizer! #darksouls3 #darksouls #gaming
THANK YOU FOR 350!!!
มุมมอง 134หลายเดือนก่อน
THANK YOU FOR 350!!!
Evolution of FromSoft's Combat Pt 2: Instantaneous Immediate Attacks
มุมมอง 1Kหลายเดือนก่อน
Evolution of FromSoft's Combat Pt 2: Instantaneous Immediate Attacks
Limgrave No Damage: Bell Bearing Hunter, Ulcerated Tree Spirit, Leonine Misbegotten, & More
มุมมอง 39หลายเดือนก่อน
Limgrave No Damage: Bell Bearing Hunter, Ulcerated Tree Spirit, Leonine Misbegotten, & More
Every Dark Souls 3 Boss Ranked!
มุมมอง 512หลายเดือนก่อน
Every Dark Souls 3 Boss Ranked!
All Dark Souls 3 Bosses - No Damage Taken
มุมมอง 241หลายเดือนก่อน
All Dark Souls 3 Bosses - No Damage Taken
Demon Princes - No Damage Taken (NG+)
มุมมอง 47หลายเดือนก่อน
Demon Princes - No Damage Taken (NG )
Darkeater Midir - No Damage Taken [Melee, NG++]
มุมมอง 209หลายเดือนก่อน
Darkeater Midir - No Damage Taken [Melee, NG ]
Yup, Genichiro is Brilliant: a Boss Analysis
มุมมอง 1Kหลายเดือนก่อน
Yup, Genichiro is Brilliant: a Boss Analysis
Sekiro Bosses: No Damage Taken, Part 2 [Genichiro & Mini-bosses]
มุมมอง 221หลายเดือนก่อน
Sekiro Bosses: No Damage Taken, Part 2 [Genichiro & Mini-bosses]
Lady Butterfly Taught Me how to Play Sekiro: a Boss Analysis
มุมมอง 638หลายเดือนก่อน
Lady Butterfly Taught Me how to Play Sekiro: a Boss Analysis
Sekiro Bosses: No Damage Taken, Part 1 [Gyoubu, Lady Butterfly, Mini-bosses]
มุมมอง 143หลายเดือนก่อน
Sekiro Bosses: No Damage Taken, Part 1 [Gyoubu, Lady Butterfly, Mini-bosses]
Elden Ring No-Hit Boss Run Nos. 20-23: Weeping Peninsula Bosses
มุมมอง 59หลายเดือนก่อน
Elden Ring No-Hit Boss Run Nos. 20-23: Weeping Peninsula Bosses
Why Sister Friede is a God-Tier Boss: an Analysis
มุมมอง 1.4Kหลายเดือนก่อน
Why Sister Friede is a God-Tier Boss: an Analysis
[Improved] Sister Friede - No Damage Taken (NG++, Melee Only)
มุมมอง 170หลายเดือนก่อน
[Improved] Sister Friede - No Damage Taken (NG , Melee Only)
How Pontiff Sulyvahn Changed Everything: a Boss Analysis
มุมมอง 3.1Kหลายเดือนก่อน
How Pontiff Sulyvahn Changed Everything: a Boss Analysis
Elden Ring No-Hit Boss Run No. 19: Godrick the Grafted
มุมมอง 702 หลายเดือนก่อน
Elden Ring No-Hit Boss Run No. 19: Godrick the Grafted
Fascinating Evolution of FromSoftware's Combat - a Gaming Analysis, Part 1
มุมมอง 1.2K2 หลายเดือนก่อน
Fascinating Evolution of FromSoftware's Combat - a Gaming Analysis, Part 1
Elden Ring No-Hit Boss Run Nos. 16-18: Flying Dragon Agheel, Limgrave Deathbird, & Patches
มุมมอง 702 หลายเดือนก่อน
Elden Ring No-Hit Boss Run Nos. 16-18: Flying Dragon Agheel, Limgrave Deathbird, & Patches
Why Nameless King is an S-Tier Boss: an Analysis
มุมมอง 1.6K2 หลายเดือนก่อน
Why Nameless King is an S-Tier Boss: an Analysis
The Genius of FromSoftware's Tutorial Bosses: an Analysis
มุมมอง 2.6K2 หลายเดือนก่อน
The Genius of FromSoftware's Tutorial Bosses: an Analysis

ความคิดเห็น

  • @Wilhelmthewide
    @Wilhelmthewide 10 ชั่วโมงที่ผ่านมา

    Awesome video. Mohg is probably my boss fight in the base game (it would be Malenia but she's just too difficult for me to enjoy, very similarly to the final boss of the dlc, THAT THING IS A MENACE) and he is an excellent gatekeeper to the dlc in my opinion.

  • @nayyarrashid4661
    @nayyarrashid4661 13 ชั่วโมงที่ผ่านมา

    Could have uses crystal tear to break his curse.

    • @jermergerg
      @jermergerg 13 ชั่วโมงที่ผ่านมา

      This is with the crystal tear. The crystal tear significantly limits how much damage his curse does, but it doesn't eliminate it completely.

  • @uryenatienza4093
    @uryenatienza4093 14 ชั่วโมงที่ผ่านมา

    I'd love to see more analysis on bosses in this game, the good, the bad, and the Inbetween. I find so many critical discussions around this game to be really bad. There are the people who speak negatively of the game, not understanding how it works and its core appeal. A lot of them look at Elden Ring as Dark Souls 4 or Sekiro 2 looking for that experience, when Elden Ring is just Elden Ring. There are also the many more people who just blindly sing the praises of the game with a lack of understanding for deeper mechanics or they're just saying the same things older FROMSOFT fans have been saying about the previous games (and some of them let some really bad decisions slide, but every FROMSOFT game has fans like that).

  • @epsilon1372
    @epsilon1372 16 ชั่วโมงที่ผ่านมา

    Its moghgwyn time

  • @nayyarrashid4661
    @nayyarrashid4661 18 ชั่วโมงที่ผ่านมา

    Mohg is S-tier because he is gate keeping those 68% who will be unable to play the DLC.

    • @austin0_bandit05
      @austin0_bandit05 18 ชั่วโมงที่ผ่านมา

      That's a weird reason to like a boss. Personally, I'd rather those players master Mohg and get to experience the DLC with me

    • @nayyarrashid4661
      @nayyarrashid4661 18 ชั่วโมงที่ผ่านมา

      @@austin0_bandit05 It was in a lighter vein.

    • @austin0_bandit05
      @austin0_bandit05 18 ชั่วโมงที่ผ่านมา

      @@nayyarrashid4661 Oh, I see.

  • @austin0_bandit05
    @austin0_bandit05 19 ชั่วโมงที่ผ่านมา

    Mohg might be my favorite base game boss. So I have a few thoughts on him. One fun thing is that some of his attacks can simply be ducked under with certain ashes of war and the recovery animations from jump attacks. Meaning more damage and less dodging. He also has this weird quirk with his Bloodtalon Flame attack. As you note you can simply strafe around it. BUT if you orbit too far around his model can snap to your position and blast you. Which operates the exact same as Margit's delayed slam attack! Do with that what you will. My favorite aspect of his fight is the bloodflame he gets on his staff in the 2nd phase because it forces you into the "fun zone". You either have to dodge right in front of him or already be far away. You can't just spam roll back because even if the staff misses the bloodflame wont. My least favorite aspect is when he drops bloodflame at his feet. I mean its not "bad" but I hate waiting for him to move. HOWEVER you can poke him with longer weapons while hes standing in it. Its just tricky because a lot of weapons have forward momentum that will push you into the hitbox. Also it doesn't really feel like a strategy so much as a "work around" or abusing a quirk in the combat system. I also think the Bloodflame Talon attack is visually confusing. It doesn't look like it can be strafed. It looks like you're going to walk right into claw marks. In fact most playthroughs I see people just trying to Iframe it. Just one of those things, I think. I also don't love that you need to have already found a singular random item in a big open world to deal with his Nihil. I don't HATE it but it also didnt feel good having to google it on first playthrough. At least Margit shackle and the Maliketh's item werent so "necessary". How are you liking the DLC? Edit: I also love how... consistent(?) his movement feels. There's a sluggish flow to it rather than a jarring "fast-slow-fast-slow".

    • @jermergerg
      @jermergerg 19 ชั่วโมงที่ผ่านมา

      Dude I agree with SO MUCH of what you said. My least favorite parts are also the bloodflame at his feet. Sometimes he walks right out of it and it's cool, but other times he hangs out in it, which is pretty disruptive and annoying. And trust me, doing the hitless run, I have PLENTY of experience over-strafing the fireball and getting blasted because he turns around. In fact, I found that not only do you not *need* to run for this strafe, it's actually much more hazardous to run than to walk for this very reason.

    • @jermergerg
      @jermergerg 19 ชั่วโมงที่ผ่านมา

      Also, haven't started the DLC! I had to leave my house the day it came out :( I got home this afternoon, blasted through Mogh hitless, wrote and made this video, and now I'm ready to enter the DLC!

    • @austin0_bandit05
      @austin0_bandit05 19 ชั่วโมงที่ผ่านมา

      @@jermergerg Get that shit going 😂. Look forward to your thoughts. Its been a rough rough experience. My ass is still raw

  • @EXQUIS1T3
    @EXQUIS1T3 19 ชั่วโมงที่ผ่านมา

    Fighting Mohg on like 7 different builds for the dlc made me realise how good he is and how every playstyle is viable. That’s the sign of a great boss

    • @jermergerg
      @jermergerg 19 ชั่วโมงที่ผ่านมา

      Totally agree :)

    • @EXQUIS1T3
      @EXQUIS1T3 19 ชั่วโมงที่ผ่านมา

      @@jermergerg and more importantly, none felt cheesy. He was equally as hard yet forgiving on every build (except for blasphemous blade) and never did I feel like "oh if it was that other build it would've been easier"

  • @epsilon1372
    @epsilon1372 22 ชั่วโมงที่ผ่านมา

    Smh bro isn’t good enough to dodge nihil

  • @infectio88
    @infectio88 วันที่ผ่านมา

    01:28 "This player will need the stats and armor requisite to tank enemy attacks" -> Shows a naked player dodge attacks. I'm not very convinced there.

    • @jermergerg
      @jermergerg วันที่ผ่านมา

      Yeah you're completely right tbh. I didn't have any footage of myself playing with heavy armor and trading hits, so I went with the closest I have, which is using a heavy weapon. It doesn't match what I was talking about and isn't optimal.

  • @jayden7536
    @jayden7536 วันที่ผ่านมา

    who else watching this after getting smacked up by rellana

  • @makoto3212
    @makoto3212 วันที่ผ่านมา

    wish this came out when I just started 😭

  • @steelesaldutti
    @steelesaldutti วันที่ผ่านมา

    Great tips. Way to break it down to make it easy to understand. I would recommend getting ready of the text on black screen gaps with no audio. Bad for retention.

  • @vallio6487
    @vallio6487 วันที่ผ่านมา

    Super good vids. Keep up the good work!

  • @thetristan7391
    @thetristan7391 วันที่ผ่านมา

    Thank you for your breakdown of strafing and positioning, as well as having the great example footage in the background!! This was super helpful and informative.

  • @jermergerg
    @jermergerg 2 วันที่ผ่านมา

    I realized the example of strafing I gave in the Black Knife Assassin fight might be hard to notice. I really should have done some slow motion, so I apologize. If you look at around 06:15 starting a bit before at 06:14, you'll notice an extremely rapid forward stab that the BKA executes. There are several more examples in the footage, for example at 06:38. Again, although it's super quick, you'll notice I don't roll and instead glide very slightly to the side. This is what I reference in the video. If you attempt to dodge, there's a followup for which you simply can't input a second dodge with sufficient speed to evade. This honestly isn't a big deal in a regular playthrough, but this video is from a no-damage run, so it was crucial that I avoid it, and holding down B and moving rather than tapping B to roll was the best way I found for dealing with it.

  • @kravecoleg
    @kravecoleg 2 วันที่ผ่านมา

    This poped into my recommendations, really well put-together video! Keep it up As for me, strafing never felt natural and always felt too risky, but now I see that its just a tool that I don't use and therefore have a more difficult time. Thanks!

    • @jermergerg
      @jermergerg 2 วันที่ผ่านมา

      Thanks for the kind words!

  • @nayyarrashid4661
    @nayyarrashid4661 2 วันที่ผ่านมา

    Nicely done. If you are into pvp. please consder making a guide for that since you lean more on the philosphical side it would be interesting to see you talk about different strategies and the psychology at work during Pvp.

  • @aayushdasgupta9754
    @aayushdasgupta9754 2 วันที่ผ่านมา

    Very nice video, one more small suggestion, a lot more attacks can be jumped or jumped + strafed than initially clear. For eg. One of the infamous moves with insane tracking is Malenia's lunging thrust. That attack while easy to dodge roll cannot be strafed. However a side jump can dodge it and make a Jumping Heavy opening. Similarly Waterfowl's initial hitbox is close to the ground and can be jumped. When one learns these jumping dodges, you can really style on the bosses.

  • @chinchliff
    @chinchliff 3 วันที่ผ่านมา

    thats a lot of boss fights

  • @pterodummy
    @pterodummy 3 วันที่ผ่านมา

    An extra tip for new players learning the game is to gain extra practice in co-op. It can be nice to take a break if the obstacle you’re facing is too frustrating at your current level/skill

  • @nayyarrashid4661
    @nayyarrashid4661 3 วันที่ผ่านมา

    Pretty good points. I personally have to make use of everthing when I play. A bit of blocking a bit of dodge rolling armor etc. I cannot commit to one particular style in entirety. My reactions to boss movement can be a bit erratic at times. Also do you play on PS or PC?

    • @jermergerg
      @jermergerg 3 วันที่ผ่านมา

      Thanks! Same for me honestly. It's just that this footage is from my no-damage runs, so it's a bit more formulaic and limited in terms of playstyle and flexibility than an average playthrough for me. I play on PC

    • @nayyarrashid4661
      @nayyarrashid4661 3 วันที่ผ่านมา

      @@jermergerg Ahhh. I decided to go with PS5 for the DLC. I played on PC on release and it was really bad. The assets loading and slow downs and I couldn't land a single parry despite trying. Part of the reason why I entirely gave up on this part. I think you should upload a picture and set a password for the community for the DLC.

  • @jamesarthurkimbell
    @jamesarthurkimbell 3 วันที่ผ่านมา

    Achievement unlocked: saying "rapidity" twice in one video

    • @jermergerg
      @jermergerg 3 วันที่ผ่านมา

      going for thrice in the next one, wish me luck

  • @kamilmalach6383
    @kamilmalach6383 4 วันที่ผ่านมา

    Good to see channel growing. Already knew most of these but watched anyway!

  • @peiklen3625
    @peiklen3625 4 วันที่ผ่านมา

    but didnt explain how to actually parry

    • @Arphalia
      @Arphalia 2 วันที่ผ่านมา

      Different shields types (that are capable of parrying) and weapons have different "windows" of being able to parry. To put it simply, don't look at the weapon of the enemy, but look at their hand/wrist. If you notice, most of his parries occur just as the wrist/hand starts moving or a fraction of a second afterwards. As a rule of thumb, small shields by default have some of the best parry "windows" or "frames" available without adjustments (The buckler being the best of the bunch), while Medium shields in general and most weapons (to include the parry dagger) have some of the tightest/smallest available windows to parry an enemies attack. The buckler and the AoW Carian Retaliation (You can buy this from Pidia at Carion Manor after defeating Loretta) Pre-Shadow of the Erd Tree had the most favorable window to parry (14 frames as opposed to the 5 frames on Medium shields; Note, using Carian Retaliation on a MEDIUM shield, buffs the parry frames to 14, making it much more forgivable in terms of successfully hitting the parry frame window against an enemy) To get a feel for HOW to time a parry, try practicing on the Godrick soldiers just out of the first church you arrive at after leaving the tomb that you enter after the tutorial boss in the graveyard. Their single over head charged attack is an excellent example to get a feel for when you need to parry. Watch their right hand (your left) and parry just as their hand/wrist starts moving to swing their sword in the downward arc, you will most likely parry them. If you're too slow, you'll take partial damage and consume stamina. This all takes practice and carefully paying attention to each mobs move sets and memorizing them. Good luck!

  • @kamilmalach6383
    @kamilmalach6383 4 วันที่ผ่านมา

    👍

  • @vivaankhilnani
    @vivaankhilnani 8 วันที่ผ่านมา

    completing sekiro definitely helped me out of this one

  • @shinyhydreigon7257
    @shinyhydreigon7257 11 วันที่ผ่านมา

    You know you can jump Smaraags shockwaves from his stomps? Jumping gives a more generous timing than dodging and lets you turn it into a jump attack too. Nice work.

    • @jermergerg
      @jermergerg 11 วันที่ผ่านมา

      Didn’t even think of that! I’ll def use that in future fights. Thanks man!

  • @shinyhydreigon7257
    @shinyhydreigon7257 12 วันที่ผ่านมา

    I actually really like Renalla P1 for the atmosphere and music. I'm fine with keeping it as is. P2 on the other hand could have been sooo much better. Design her like an AC6 boss, give her more spell variety, more agility so we aren't constantly running back in towards a stationary object, and take away the summons. Only issue with this is Souls combat only has 2 dimensions, not 3 like in AC6, the jump makes some variety but not really. Give us 3D Souls Miyazaki. Or you could design her the other direction and build the fight around the summons, but instead of the summons being 1:1 copies of enemies, make it more like Malenia's clones attack. Maybe she summons Agheel for 3 seconds to do 1 breath attack, then summon BHK for a quick combo. All this while Renalla is still right near the player so we can still punish while interacting with the summons, but also so Renalla can still cast spells with obvious windups, akin to Darklurker. But instead the summons end up just being you dodge once then sprint directly at Renalla and hope they don't chase you. Honestly my biggest issue with this fight is how immobile she is, like give her a Carian Slicer or Blade or something to get her to engage the player. Also her being staggerable but dodging away is just so awkward, and ruins any sort of flow to the fight. Red Wolf is so underrated its not funny.

  • @EdyeGuevara
    @EdyeGuevara 12 วันที่ผ่านมา

    This is a good take on Rennala , and i do Agree. 👍 A well designed magic boss must have a combination of spells & melee to keep the encounter more interactive ( less monotonous) and therefore give the player a sense of accomplishment.

  • @chef5588
    @chef5588 13 วันที่ผ่านมา

    Not so sure I agree that Red Wolf is a good boss but balancing between ranged and melee to help mitigate the problems with Rennala is a decent take. I think I would have preferred if Moongrum (the Carian Knight) was a non-NPC boss protecting Rennala, who can no longer bring herself to fight. "Man in armour" fights sometimes get shit for lacking creativity but they are much easier to understand the attack patterns of (compared to a wolf) and, in this case, incredibly lore friendly.

  • @StonexRanger
    @StonexRanger 14 วันที่ผ่านมา

    Crystal Sage unironically one of hardest bosses for me in SL1 run

    • @jermergerg
      @jermergerg 14 วันที่ผ่านมา

      If you learn his spawning patterns you can take him out before the clones fire a single shot

    • @StonexRanger
      @StonexRanger 14 วันที่ผ่านมา

      @@jermergerg i don’t think i had the damage to do it at that level so i just used throwing knives since fast and cheap

  • @Missure_E
    @Missure_E 14 วันที่ผ่านมา

    Rennala (phase 2) is exactly what I expect from a pure spell caster boss. Constant casting and has some for of minion/familiar/summon to keep you off them. Whether her fight was executed well or not is a matter of opinion. I see the points you are trying to make with red wolf, but red wolf is not a 100% consistent fight. The RNG in his attack patterns can really ruin the fight if you are unlucky. I personally think Loretta would have been a better example. Though neither her or red wolf are pure spell casters, so they aren't 100% comparable to Rennala.

    • @jermergerg
      @jermergerg 14 วันที่ผ่านมา

      i don't understand this point. of course it's a matter of opinion. this entire channel is my opinions on boss fights.

    • @Ghorda9
      @Ghorda9 14 วันที่ผ่านมา

      @@jermergerg i think she's fine, her whole thing is to encourage/teach the player to be aggressive and the second phase isn't that bad because you can just ignore the summons and run straight to her

    • @Missure_E
      @Missure_E 14 วันที่ผ่านมา

      @@jermergerg My apologies, I am not the best at articulating thoughts into text. The first part was just what I would expect from a pure caster boss fight, something I consider Rennala to be. I am however, neutral on whether or not her fight properly executes what it is expected it to be. I personally don't have any real issue with the fight but I also don't think it's amazing either. Basically the fight is what I expect it to be, and I can understand why people could consider it good or bad. The second half was just what I think of red wolf, it's not a consistent fight. Or I could say it's more closer to being consistently inconsistent. I had runs where I decimated it and others where it was nothing but a pain. I personally think Loretta would have been a better fight to use over red wolf. A number of pros you had for red wolf also apply to Loretta, only I find her to be a more consistent fight. My final thought there was that I don't personally consider Rennala's fight to be all that comparable to red wolfs (or Loretta's) since they aren't pure caster bosses.

    • @jermergerg
      @jermergerg 14 วันที่ผ่านมา

      Yeah I know the second phase does that as I said in the video, but there’s a difference between being aggressive and just hitting something over and over again Plenty of bosses teach aggression without being that one-note and artless IMO

    • @jermergerg
      @jermergerg 14 วันที่ผ่านมา

      I don’t think red wolf is better than Loretta, he’s just literally right before rennala. And yeah they’re not comparable but a point I made in the video is that in my opinion bosses that use literally only magic and zero melee are probably never going to be as dynamic as bosses that mix them.

  • @nayyarrashid4661
    @nayyarrashid4661 15 วันที่ผ่านมา

    I think they could have done something about the scaling. I feel like whenever I go to Academy right after Godrick fight and a bunch of dungeons here and there she is a bit too much to handle and if I level a bit too much she becomes incredbily easy. A lot of people complain about pacing issues in souls game but it becomes even worse in ER due to open world design and the freedom as well the possibility of getting lost and going to a totally random area only to come back and find that you are way over levelled now for something you missed earlier. As for Renalla I like her first phase but for the second phase she doesn't have enough get away tools if you are on the continuous offense. And her fight is also RNG heavy. Sometimes she would get a chance to get to second phase but other times she would just be reduced to zero hp. As for red wolf I had and still have a hard time reacting to his melee and charge attacks. I can still manage him because I don't do no hit or RL1 runs but for casuals like me his moves are a mixed bag for me. I would say he is an okay boss better than Renalla but except for the Lore implications he doesn't stick out for me.

  • @Darkcur
    @Darkcur 15 วันที่ผ่านมา

    I think ive seen a Renalla boss fight that utilizes the carrian swirds in her movset from one of those total conversion mods.

  • @Wilhelmthewide
    @Wilhelmthewide 15 วันที่ผ่านมา

    I have a question. Would you consider elden beast a magic boss?

    • @jermergerg
      @jermergerg 14 วันที่ผ่านมา

      yeah probably. i'd say if more than like 60% of attacks are int/faith-based, then it's a primarily magic boss.

  • @yajexinfimight2352
    @yajexinfimight2352 15 วันที่ผ่านมา

    While I do agree that FROMs' 'Mage" are typically pretty poor. Rennala is EASILY my favourite boss in the whole game. It's probably because she is close to what I personally want from a mage Boss (though I'll admit I'm not exactly typical in the bosses I like sometimes). I would also consider the red wolf more of a 'spell-sword' which isn't really my thing when it comes to mages.

  • @joedohn9238
    @joedohn9238 15 วันที่ผ่านมา

    Have to go with the opinion of fellow Red Wolf hater here that its fight is generally awful imo, especially the lesser Red Wolf that doesn't have the magic sword attack. Constantly spamming frame trap projectile that requires you to dodge in a specific way that does not even allow a window for a punishment afterward. And most importantly, constantly disengage far away from the player at the speed that is impossible for the player to catch up to him. The only redeemable quality of Red Wolf is its 3 hit sword combos are quite satisfying to dodge, but the lesser one doesn't even have it to begin with. I don't know if you have gotten to Loretta or not but imo, she is an example of a good caster boss. She will spam projectiles if you stay afar but they have poor tracking so sprinting is often enough to evade it while also letting you close the distance. When up close, she will engage you in melee combat with quite an enjoyable moveset that can be evaded by having good positioning. She will occasionally disengage from you but she does it slow enough that you can catch up to her by sprinting. Even her most annoying attack, the homing magic swords, has slow enough velocity so you can react to them without feeling too overwhelmed. In short, you can only engage with Red Wolf when it brings the fight to you, meanwhile for Loretta, you can bring the fight to her

    • @jermergerg
      @jermergerg 15 วันที่ผ่านมา

      Loretta is a great boss for sure, but idk I don’t find this to describe my experience with the red wolf. This video includes a full no damage run against the red wolf and I never felt frame trapped and was able to punish attacks about as frequently as most bosses.

  • @carlschrappen9712
    @carlschrappen9712 15 วันที่ผ่านมา

    Good job at dodging that super quick slash from the Cleanrot Knight. That attack is very difficult to react to.

  • @kurenian
    @kurenian 15 วันที่ผ่านมา

    I am a crystal sage enthusiast. It brings me back to the good old forest temple days

    • @kurenian
      @kurenian 15 วันที่ผ่านมา

      To add- yes it is boring. And too easy. And doesn’t have enough health. And is too easy to find the copy. But at least it is hittable at any time, and there’s positional strategy with the cover. I owe most of this enjoyment to Feeble King’s DS1 SL1 run, tho

  • @homiespaghetti1522
    @homiespaghetti1522 16 วันที่ผ่านมา

    Red Wolf is definitely pretty unappreciated.

  • @Wilhelmthewide
    @Wilhelmthewide 16 วันที่ผ่านมา

    Magic bosses always give me trouble on my first playthroughs. I died to crystal sage more times than I did Gael and Pontiff combined. Rennala killed me more times than Radahn, Morgot, Fire Giant, Godskin Duo, and Mohg, Lord of Blood. I don't have anything to say about dark souls 1 and 2. Dark souls 1 was incredibly easy for me, and dark souls 2 is dark souls 2. On my second playthroughs, every boss I've listed (except Godskin Duo. I've never struggled with Godskin Duo) gave me a lot of trouble, while the magic bosses go down without much trouble. Red Wolf of Radagon is one of the bosses that gave me trouble on my second playthrough. In conclusion, Red Wolf of Radagon is a great magic fight. Have a wonderful day.

    • @voiceineheadphones
      @voiceineheadphones 15 วันที่ผ่านมา

      Domo3000 would like to show you a bunch of cherry picked examples as to why DS2 is better than Elden Ring lol. Seriously, though, I also have issues with caster bosses the first time although to a lesser degree than you speak of. I wonder if it's the STR/DEX build or just my own poor choices.

  • @BBQcheese
    @BBQcheese 16 วันที่ผ่านมา

    I think the Red Wolf of Radagon is one of the most god awful cancerous fights in the game. It is just inexcusably terrible. Particularly some of his attacks than can frame trap you which is straight up inexcusable. I hate everything about this boss. Bar for bar I would take Renalla over Red Wolf any day. I've beaten both bosses melee only RL1 multiple times. Renalla can be quite RNG and it's extremely annoying if you're going for hitless. The same applies to Red Wolf though... The thing is that at least Renalla is somewhat good on a casual run. I quite enjoy the P1 due to the atmosphere. I agree that mechanically its not great but it's a puzzle boss... It doesn't need to be. Even though I'm a big fan of the highly mechanically complex fights like Morgott and Maliketh I have to acknowledge that every fight can't be that... There needs to be variety. It gave me a little taste of Demons Souls again and I appreciated that as a long time fan. P2 is probably the best caster fight Fromsoft has ever done although that isn't saying much...🙄 One major complain I have is that when she summons the game will automatically break your lock on even if she's fully in frame and will not let you lock onto her again. Why? This is extremely disorienting... Also, sometimes she will just bug out and not summon at all. This can make the fight incredibly RNG. Overall She's not great I agree. She's like high C low B tier and the aesthetics are doing a lot of heavy lifting there. At the end of the day though at least she had that. Red Wolf is just discount Sif made 10x more obnoxious and annoying. I just disagree that there's any redeeming qualities about it or that it should be the example of anything.

    • @jermergerg
      @jermergerg 16 วันที่ผ่านมา

      hmm, well we def had different experiences with red wolf! I didn't find anything unfair about him. But it's all subjective at the end of the day.

    • @BBQcheese
      @BBQcheese 16 วันที่ผ่านมา

      ​@@jermergerg There can be situations where he can cast phalanx and then go into the bite combo where you will be frame trapped. Or maybe it's just a skill issue and there's a way to avoid it that I don't know about...🤷‍♂️ I just hate that boss lol I left a like on the video because I line your content. Sorry if that was overly negative, the video is still good.

    • @jamesarthurkimbell
      @jamesarthurkimbell 16 วันที่ผ่านมา

      Rather than Sif, I think Sanctuary Guardian is the real template for Red Wolf. The quick bites, the ranged lightning, the hanging in the air. And I agree that Red Wolf sucks lol

    • @carlschrappen9712
      @carlschrappen9712 15 วันที่ผ่านมา

      Is the frame trapping really a big enough of a issue to make it terrible?

    • @BBQcheese
      @BBQcheese 15 วันที่ผ่านมา

      ​​@@carlschrappen9712 Well it makes it inconsistent, and consistency is what I value most in a flight personally, so yes. Like I said though it could very well just be a skill issue...

  • @threemeters1425
    @threemeters1425 16 วันที่ผ่านมา

    They technically already made plenty of great “mage” bosses-in Armored Core 6. If you think about it, bosses like Balteus, Ibis, Ayre, etc. are pretty much mages with mech skins. They’re primarily ranged, can use energy blades, shoot lasers, can levitate, and use a variety of other cool projectiles, and they’re well balanced and exhilirating.

    • @austin0_bandit05
      @austin0_bandit05 16 วันที่ผ่านมา

      Hey, that's what I was going to say! That's why I was low-key hopeful for that fake leak "Spellbound". As the video points out these games have never been designed around ranged attacks hence why its "easy mode". Not to say that enemies have no recourse. Some enemies have good gap closers, some enemies can have their own ranged attacks, and some will "animation read" and dodge your projectiles. Magic builds have generally been disparate from the rest. In a hypothetical Spellbound game ranged and melee attacks wouldn't have to be differentiated. And range attacks could be integrated into the combat system. Look at the remnant games for example.

  • @philosophyofiron9686
    @philosophyofiron9686 16 วันที่ผ่านมา

    Your observation about that second swing being undodgeable at mid-range reminds me of I think it was the fireball attack by Demon of Hatred. As I tried and retried, I remember observing that at a certain range, the attack was undodgeable - the blast radius was simply too large to get out of in any direction, and the solution was to not allow that situation to occur at all; don't be in that range at any time when he is liable to start up that attack. This imo is not something new, it is a return to form to the ethos of Demon's and Dark Souls 1. Boss fights in those games hinged heavily on situational awareness and disciplined patterns of execution. If you got yourself backed into a corner, it may well be there's nothing you can do but hope the boss chooses not to finish you. This message was especially clear in the O&S fight where the position of the player in the room in combination with that of both enemies could sometimes mean after a hit, you can put your controller down, as the stun chain death spiral is inescapable. I think in BB and DS3 they moved drastically away from this ethos, removing limitations with an mentality more like, "You can do anything and always turn around a battle at any time if your reflexes are good enough!" I personally find that to be an inferior ethos, and was elated that Sekiro and Elden Ring started a process of phasing back in elements of the older combat design, even if intermixed with the new. Bosses in Elden Ring have more of that trollish, obnoxious, rule-breaking quality to them that bosses from the traditional souls games had, which forces players to engage in some level of problem-solving to overcome them, rather than just reflex training. It's for this reason that I think Elden Ring bosses at large are superior to DS3 bosses at large, full stop.

  • @ultimitcuest6106
    @ultimitcuest6106 16 วันที่ผ่านมา

    In another vid you talked a lot about gael [peak] and said how elden ring clearly took from him but didnt go into detail much there. I feel like you could elaborate about how combat design wise, elden ring picks up where ds3 DLC leaves off. Margit is already more dynamic and requires the player to engage in more ways than previously. Previous bosses, like twin princes, seem simpler and more one note, but forces you to engage with that single note more [cuz its endgame ofc]

  • @ryandavid1277
    @ryandavid1277 17 วันที่ผ่านมา

    The combat summed up: Dodge roll simulator

  • @nayyarrashid4661
    @nayyarrashid4661 18 วันที่ผ่านมา

    CosPlaying as Sekiro makes me want the deflect like mechanics in game. I am glad they are bringing it in the DLC as a tear.

  • @Skeletor_414
    @Skeletor_414 18 วันที่ผ่านมา

    Doing no hit or doing little damage really helps you appreciate some bosses move sets. Also having the clean rot block thingy would be super cool.