Savage Games
Savage Games
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วีดีโอ

How to Set Up Player Key Mappings in UE5
มุมมอง 3.6Kปีที่แล้ว
Unleash the power of input mapping in Unreal Engine 5! Follow our step-by-step guide to create a fully functional, customizable input mapping menu for any PC game. Learn to set mappings, build the interface, select keys, and apply changes. My Website: www.savagedevs.com Discord Server: discord.gg/EaN2rPAgJe Intro: 0:00 Mappings: 0:20 Website: 1:06 Widget: 1:28 Key Selection: 3:44 Apply Key: 7:3...
How To Use Enhanced Input In UE5.2
มุมมอง 1.3Kปีที่แล้ว
Unlock the potential of Unreal Engine 5.1's Enhanced Input Action System with this tutorial. Learn how to ditch the old, clunky input-related code and embrace this new, streamlined system for improved performance and less bugs. Get hands-on with setting up inputs, mapping, and triggering actions. Perfect for all skill levels, this tutorial simplifies code handling, making your game development ...
Make Amazing Landscape Materials In UE5.2
มุมมอง 316ปีที่แล้ว
Transform a bland, untextured landscape into a vibrant, fully detailed scene using Unreal Engine! This video tutorial will take you on a comprehensive journey of landscape materials, showcasing useful tips and tricks to elevate your designs. Learn how to create a base landscape material, introduce multiple textures, and work with auto materials to help nature take its course. Discord Server: di...
How to Make Collectables For Your Game In UE5.2
มุมมอง 642ปีที่แล้ว
Master the creation of a collectable system for your game with this tutorial. Learn to design the collectable, establish player interactions, add movement, and integrate a UI for tracking. Perfect for RPG, adventure game, or platformer developers. Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs Intro: 0:00 Creating the Collectable: 0:10 Player UI: 2:36 Conclusion: 4:00
How to Add a Grabbing System to Your Game in UE5.1
มุมมอง 440ปีที่แล้ว
Learn how to make a grabbing and dropping system for UE5 with this tutorial. Create a functional system for picking up objects and moving them around. Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs
How To Control UE5.1 Like a Pro!
มุมมอง 90ปีที่แล้ว
This tutorial covers how to control the engine like a pro. Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs Intro: 0:00
How to Download or Compile UE5.1
มุมมอง 232ปีที่แล้ว
This tutorial covers how to either install UE5.1 from the Epic Store or compile it from source and how to make your first project. Connect GitHub To Epic: www.unrealengine.com/account/ connections GitHub page for UE5.1: github.com/ EpicGames/UnrealEngine Download VS2019: learn.microsoft.com/en-us/visualstudio/releases/2019/redistribution#vs2019-download Discord Server: discord.gg/EaN2rPAgJe Pat...
Countdown Timer In UE5.1
มุมมอง 2Kปีที่แล้ว
This tutorial covers how to create a countdown timer system in UE5.1 Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs
How to Make A Sprinting and Stamina System in UE5.1
มุมมอง 1.9Kปีที่แล้ว
This tutorial covers how to create a full sprinting and stamina system in UE5.1 Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs
How to Make A Save And Load System in UE5.1
มุมมอง 1.9Kปีที่แล้ว
This tutorial covers how to create a custom and flexible saving and loading system in UE5.1 Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs Intro: 0:00 Save Game Blueprint: 0:14 Character Setup: 1:12 Save/Load Code: 2:52 Conclusion: 4:48
How to Make A Health and Damage System in UE5.1
มุมมอง 640ปีที่แล้ว
This tutorial covers how to create a custom health, damage, and death system in UE5 Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs Intro: 0:00 Health System: 0:14 Respawn: 2:52 Finishing Touches: 6:22 Conclusion: 9:14
How to Make A Multiplayer Join/Host Game Menu In UE5.1
มุมมอง 3.2Kปีที่แล้ว
This tutorial covers how to create a custom audio volume menu in UE5 Discord Server: discord.gg/EaN2rPAgJe Patreon: www.patreon.com/savagedevs Intro: 0:00 Prerequisites: 0:14 Creating the UI: 0:58 Creating the Code: 3:30 Conclusion: 6:16
How To Make An Audio Volume Menu UE5.1
มุมมอง 8Kปีที่แล้ว
How To Make An Audio Volume Menu UE5.1
How To Make Smarter Enemies In UE5 | Advanced Enemy AI 3 of 3
มุมมอง 1.3Kปีที่แล้ว
How To Make Smarter Enemies In UE5 | Advanced Enemy AI 3 of 3
How To Use AI Perception In UE5 | Advanced Enemy AI 2 of 3
มุมมอง 1.2Kปีที่แล้ว
How To Use AI Perception In UE5 | Advanced Enemy AI 2 of 3
How To Use Behavior Trees In UE5.1 | Advanced Enemy AI 1 of 3
มุมมอง 2.4Kปีที่แล้ว
How To Use Behavior Trees In UE5.1 | Advanced Enemy AI 1 of 3
Complete Simple Enemy AI in UE5
มุมมอง 1.7Kปีที่แล้ว
Complete Simple Enemy AI in UE5
Player Catching AI UE5.1 | Unreal Simple Enemy AI 3 of 3
มุมมอง 1.2Kปีที่แล้ว
Player Catching AI UE5.1 | Unreal Simple Enemy AI 3 of 3
Player Chasing AI System UE5.1 | Unreal Simple Enemy AI 2 of 3
มุมมอง 1.4Kปีที่แล้ว
Player Chasing AI System UE5.1 | Unreal Simple Enemy AI 2 of 3
Basic Roaming AI UE5.1 | Unreal Simple Enemy AI 1 of 3
มุมมอง 1.4Kปีที่แล้ว
Basic Roaming AI UE5.1 | Unreal Simple Enemy AI 1 of 3
Simple Options Menu In Unreal UE5.2
มุมมอง 17Kปีที่แล้ว
Simple Options Menu In Unreal UE5.2
How To Create a Main Menu | UE5 Tutorial Series 008
มุมมอง 1.4Kปีที่แล้ว
How To Create a Main Menu | UE5 Tutorial Series 008
How to Package Your Game | UE5 Tutorial Series 007
มุมมอง 2.1Kปีที่แล้ว
How to Package Your Game | UE5 Tutorial Series 007
How to Use Blueprint Interfaces In UE5.1
มุมมอง 15Kปีที่แล้ว
How to Use Blueprint Interfaces In UE5.1
Savage Engine | First "Game" Ever
มุมมอง 648ปีที่แล้ว
Savage Engine | First "Game" Ever
Landscape Sculpting | Unreal Engine 5 Tutorial Series 005
มุมมอง 291ปีที่แล้ว
Landscape Sculpting | Unreal Engine 5 Tutorial Series 005
Landscape Creation | Unreal Engine 5 Tutorial Series 004
มุมมอง 95ปีที่แล้ว
Landscape Creation | Unreal Engine 5 Tutorial Series 004
Basics of Materials | Unreal Engine 5 Tutorial Series 003
มุมมอง 178ปีที่แล้ว
Basics of Materials | Unreal Engine 5 Tutorial Series 003
Savage Engine First Look
มุมมอง 1.4Kปีที่แล้ว
Savage Engine First Look

ความคิดเห็น

  • @Lykia711
    @Lykia711 15 ชั่วโมงที่ผ่านมา

    6:55 wtf where this code come from

  • @z_nazvaniyem
    @z_nazvaniyem 16 ชั่วโมงที่ผ่านมา

    У меня проблема. Когда я пытаюсь выбрать какой либо из органов чувств у меня не получается, просто пишет None

  • @tech-boy334
    @tech-boy334 2 วันที่ผ่านมา

    can you somehow do this with images?

  • @programwithalex
    @programwithalex 2 วันที่ผ่านมา

    Thanks a lot! not hating but like did your dog die or smth

  • @Luke-Son-7
    @Luke-Son-7 9 วันที่ผ่านมา

    Thanks dude. Help so much

  • @lolaswift111
    @lolaswift111 9 วันที่ผ่านมา

    Wish I found your channel when I started. If you continue, I believe your channel will become the goto channel of unreal for beginners. glad and sad there are too many tutorials channels on youtube, difficult to find what you really need as a beginner. This series touches the most needed essentials of unreal for beginners which I was struggling when I started.

  • @lolaswift111
    @lolaswift111 9 วันที่ผ่านมา

    Such a pity this tutorial doesn't get popular. Understanding the essentials of material is so important for beginners, even if you just want to buy some models and import them using fbx.

  • @lolaswift111
    @lolaswift111 9 วันที่ผ่านมา

    Thank you very much. behavior tree was difficult for beginners until this tutorial series. Content like this will help with growing your channel just like the other channle Ali Elzoheiry. Hope you don't give up and continue with more tutorials.

  • @zrmdevelopment7260
    @zrmdevelopment7260 11 วันที่ผ่านมา

    I very rarely comment on a youtube video, but I swear to God, on top of that this is literally the very first time when I post a negative comment about something... Dude, stop fast forwarding the video! I can barely catch some key moments while watching 0.75 speed. Moreover, you zoom in like crazy!! 90% of those that are watching this kind of tutorials are watching on a PC (monitor) and not mobile

    • @renisrrenis9225
      @renisrrenis9225 วันที่ผ่านมา

      i watch on 2x speed and it feels like 1x speed, i dont know what you are talking about.

  • @Cammandokid
    @Cammandokid 15 วันที่ผ่านมา

    nice, short and sweet tutorial

  • @The_Stupid_Mafioso
    @The_Stupid_Mafioso 15 วันที่ผ่านมา

    I dont see server Ip when I get to the coding part someonee heeelllppp

  • @stlaz__
    @stlaz__ 22 วันที่ผ่านมา

    dude just stop with the zooms I don't wanna create the exact same UI and it prevents to follow along clearly

  • @satepilorad3860
    @satepilorad3860 26 วันที่ผ่านมา

    For those who have only texture quality settings working. You need to replace the variable with texture quality in the function with the desired one, for example with the variable shadow quality for the get shadow quality function. The author of the video does this very quickly and you can not pay attention. All quality settings worked for me. To change the numbers in the window display mode selection to the window selection mode names, I went back to the shadow quality function, copied the nodes from there and left only 3 to display the mode names. Maybe this will be useful to someone. Sorry, my English is not perfect.

  • @lowelljacksonFS
    @lowelljacksonFS หลายเดือนก่อน

    Very helpful info, just wish it wasn't rushed and sped up in the more tedious parts. I was following along and it took me 1.5hrs to watch this 12m video.

  • @djtc2093
    @djtc2093 หลายเดือนก่อน

    Well done mate. Tell me does this only work for LAN or public too?

  • @btmhustles2265
    @btmhustles2265 หลายเดือนก่อน

    were does the 127.0.0.1 Come from ?? it doesnt work

  • @PoisonX80
    @PoisonX80 หลายเดือนก่อน

    please help me I did everything well but at the end when I do the test I can host a game but when I enter the ip 127.0.0.1 it doesn't work please help me 🙏🙏🙏

    • @trappedSpaceFox
      @trappedSpaceFox หลายเดือนก่อน

      I don´t know if this is yout issue, but the first time i did this i skipped the part with adding listen in the options and the same thing happend, that part is at 4:01 in the video maybe thats the problem?

  • @k4x1rda41
    @k4x1rda41 หลายเดือนก่อน

    actual god tier tutorial wtf

  • @38fb39w9d
    @38fb39w9d 2 หลายเดือนก่อน

    Awesome tutorial, however it was hard to follow due to the constant movement of the view during the UI set-up. Still great though.

  • @Voxiiit
    @Voxiiit 2 หลายเดือนก่อน

    Hi, thanks for your video Everythings is working for me except the last part unfortunatly I can correctly get and display the mappable key, but as soon as I try to replace them by using AddPlayerMappedKey or MapPlayerKey as LouSimosen suggested, I have the following warning - Warning: [UEnhancedInputUserSettings::MapPlayerKey] Failed to map a player key for 'MovementForward' - Warning: IEnhancedInputSubsystemInterface::AddPlayerMappedKeyInSlot Failed! Reasoning: (GameplayTags=((TagName="InputUserSettings.FailureReasons.NoMappingRowFound"))) I tried to go and look into the code side of things and it seems that the Map that is sopposed to hold the mappable keys, PlayerMappedKeys in EnhancedPlayerMappableKeyProfile is always empty for me Did had to face such a warning ? Thanks

  • @Yenneke97
    @Yenneke97 2 หลายเดือนก่อน

    Don't waste your time on this tutorial. I spent about half an hour in the end, Shadows and AA don’t work at all no matter what you choose, Windows mode works quite strangely with numbers, and even if you turn on Vsync the picture still breaks.

  • @horvathgergely1538
    @horvathgergely1538 2 หลายเดือนก่อน

    Hi! Thanks for the tutorial :) It works fine, but when I reopen the widget, the sliders are reseted to 1. What am I doing wrong?

  • @CGPine
    @CGPine 2 หลายเดือนก่อน

    Thanks dude. Im long time find "Minimum Integral Digits"

  • @777redhood
    @777redhood 2 หลายเดือนก่อน

    How to do this with combo boxes instead

  • @ImLostHelpMe
    @ImLostHelpMe 3 หลายเดือนก่อน

    Stamina drains if i just hold shift without moving, do you know a fix for this?

  • @Gametime05577
    @Gametime05577 3 หลายเดือนก่อน

    Please Make a Tutorial on how to make a Button for go into Next level. Please show from Level 1 to Level 5 in sequence. Thank You ❤

  • @StevenTweedale
    @StevenTweedale 3 หลายเดือนก่อน

    hello I'm using this mechanic in my game. in my game I have a death mechanic but when I collect my collectabes then make my charecter die in game it resets the counter and the collectables dont spawn back in. is there anyway to solve this

  • @Yuda_131
    @Yuda_131 3 หลายเดือนก่อน

    Can anyone help me? I've tried to make progress bar with this method, and similar to it but progress bar is just empty

  • @haydenyt3786
    @haydenyt3786 4 หลายเดือนก่อน

    I got an error at the very end it says… the blueprint (self) is not a user widget therefore target must have a connection. Help!

    • @Waviersole
      @Waviersole 4 หลายเดือนก่อน

      I assume this has to do with the adding the widget to the viewport make sure the "return value" from the create widget is connected to the "target" from the add to viewport this should be inside the character blueprint

  • @johnhunt1813
    @johnhunt1813 4 หลายเดือนก่อน

    Part 2?

  • @nathanp.3909
    @nathanp.3909 4 หลายเดือนก่อน

    I get a blueprint error when game stops " access none trying to read property "PlayerREF" for both minuets and seconds Do you know why?

  • @AltingaMING-ds5pt
    @AltingaMING-ds5pt 4 หลายเดือนก่อน

    Really nice tutorial, just got one issue. Whenever my countdown ends, it restarts. How do you fix that?

  • @SlippyJim1
    @SlippyJim1 5 หลายเดือนก่อน

    SLOW IT DOWN MAN....Ur going so fast i can barely keep up

  • @YugesBoys
    @YugesBoys 5 หลายเดือนก่อน

    how on earth do you want to assign the class for every sound individually if you have thousands of sounds in the game?? for example if you use multiple large soundpacks

    • @K4P3X
      @K4P3X 4 หลายเดือนก่อน

      I got you. While pressing the "Ctrl" key (or the "Shift" key to select a bunch out of one click), select the sounds you want to set to a specific sound class and right-click on one of the sounds you got highlighted to get the pop-up options window where you have to click an option that reads "Asset Actions". Now, in the next pop-up options window, select the options that reads "Bulk Edit via Property Matrix" and, once you get that window opened, in the details panel to the right of the screen you can set all the sounds you selected to an specific sound class, all at once.

  • @Wren206
    @Wren206 5 หลายเดือนก่อน

    Excellent tutorial, despite the edits and the lightning speed! I think it was pretty challenging having to pause and stuff, but I liked the challenge. One thing to mention is that if you want to build and distribute the project, which I'm sure you do if you plan on playing it with friends or anything, is to see if it actually works as a build (which in my case turned out to be a dark screen when tested). So what I did was to "Save All" in the editor's "File" part of the main menu and make sure the "OpeningMap" is saved as well from there, so that afterwards when I tested the build through Unreal by using "Quick Launch", the menu actually showed up. I'm not 100% sure if those are the exact steps to make it work as a Build, because I've tried tons of things, but if it works, then great. Whoever sees this useful and working, let me know. Thanks.

    • @TheWaddlingdead
      @TheWaddlingdead 4 หลายเดือนก่อน

      How to save opening map?

    • @m1hall.account646
      @m1hall.account646 3 หลายเดือนก่อน

      ​@@TheWaddlingdead in UE5: file > save all (or just press "save button 💾")

  • @yorisongs9804
    @yorisongs9804 5 หลายเดือนก่อน

    Can I ask how to create it in SetText without using bindings?

  • @LegendOfCalvas
    @LegendOfCalvas 5 หลายเดือนก่อน

    part 2 :<

  • @Aldever13
    @Aldever13 5 หลายเดือนก่อน

    this guide was working half way through, but when it got to the point where i had to change the parent class to game mode, it completely destroyed my project, it deleted all my stuff i had programmed for the playable character, also making him appear invisible, and disabling the damage that was set up

  • @Suleyk95
    @Suleyk95 5 หลายเดือนก่อน

    16:03 shouldn't you connect all those branches to the previous nodes? I mean, maybe I'm missing something, but those nodes aren't connected to anything so maybe that's why some people in the comments are saying stuff doesn't work for them.

    • @tech-boy334
      @tech-boy334 2 วันที่ผ่านมา

      idk, I was confused to as why he did it as well. The way he set it up, will just make it be able to increase the res, but not decrease. Any help would be appreciated on how to fix this fairly quick

  • @MAUREISHON
    @MAUREISHON 5 หลายเดือนก่อน

    Thanks so much!

  • @InkFold
    @InkFold 5 หลายเดือนก่อน

    This was really helpful but a word of caution: creating bindings to the variables is really not ideal since the binding is called every frame, but you’ll only set the parameters maybe a few times ever! Better yo use event dispatchers or an interface at the time of setting.

    • @yorisongs9804
      @yorisongs9804 5 หลายเดือนก่อน

      Nice to meet you. Is it possible to ask you how to use an event dispatcher or interface?

    • @InkFold
      @InkFold 5 หลายเดือนก่อน

      @@yorisongs9804 Absolutely! I'll be making a how-to video on my current setup this summer (once I have time to start making videos again). To create an interface, you need to right-click in the content browser and under 'blueprints' select blueprint interface. Here you can create new interfaces that your other classes (like actors) can implement. None of the logic is written here, only the names of the interfaces. Then go to your other blueprint component (like UI or player pawn) and in the class settings for that component you can choose to implement the interface. Pro tip: if you give the interface an output of "returnValue" bool, it will make it a function rather than an event and things will stay a little cleaner. Then inside that interface you can write the code you want that interface to use once it is called from outside. The beauty of this is that your actor implementing the interface doesn't need to know anything about who is calling it. Likewise, the caller doesn't need to know who is implementing the interface, only that they ARE implementing it. Hope this helps! cheers.

  • @MonderMurshed
    @MonderMurshed 6 หลายเดือนก่อน

    I have some problems can u help me please. What should i put in the target? in the function?. I don't wanna create begin overlap node, there is something i can do to fix that or the overlap is the only way to get the target for the function?. thx for the video though.

  • @xrhuanLindo
    @xrhuanLindo 6 หลายเดือนก่อน

    6:55 MAN WERES THIS PLACE

  • @zypzex7042
    @zypzex7042 6 หลายเดือนก่อน

    thx, it was very helpful

  • @dezkiir
    @dezkiir 6 หลายเดือนก่อน

    Hey for some reason my Load State isn't carrying over through sessions, I have it set up exactly like you although I noticed my True/False branches needed to be inverted, then when I did that I was loading but falling out of the World/Got an Error that my Player Location was NULL. Any idea why?

    • @dezkiir
      @dezkiir 6 หลายเดือนก่อน

      Edit - Figured it out. Turns out that save1 you have in the slot cannot be a variable name, at least not locally and plugged in. Tried casting from a string variable in the instance but that doesn't seem to work either

  • @yukisohma19
    @yukisohma19 6 หลายเดือนก่อน

    can't see half the things you're doing because the view keeps snapping to different quadrants of your monitor good god it'd be cool if I could just see the whole screen once you get to the blueprints it's a great tutorial though

  • @BalmaneGames
    @BalmaneGames 7 หลายเดือนก่อน

    Great Video! I'm assuming since i adjusted the camera position to first person and socketed it to the head that's why my stamina bar isn't showing?

  • @VinoVenitas
    @VinoVenitas 7 หลายเดือนก่อน

    This was useful, thank you. I really need to learn more about interfaces

  • @ClarkGamer9
    @ClarkGamer9 7 หลายเดือนก่อน

    the texture shader Aa and shadow wont work😅

  • @kisekinomahou
    @kisekinomahou 8 หลายเดือนก่อน

    TY!