- 12
- 560 361
notCHase
เข้าร่วมเมื่อ 9 ก.พ. 2007
If Link could use Recall in Ocarina of Time
a mod i made for The Legend of Zelda: Ocarina of Time port, Ship of Harkinian.
มุมมอง: 3 241
วีดีโอ
Ocarina of Time with STASIS / BotW Demake Mod
มุมมอง 17K14 วันที่ผ่านมา
a mod i made for the Legend of Zelda: Ocarina of Time port, Ship of Harkinian
Ocarina of BULLET TIME: If OoT had Aerial Combat like BotW/TotK
มุมมอง 6K2 หลายเดือนก่อน
a mod i made for The Legend of Zelda: Ocarina of Time port, Ship of Harkinian
Ocarina of Time Shield Surfing like BotW/TotK... but even more like Tony Hawks Pro Skater
มุมมอง 71K2 หลายเดือนก่อน
a mod i made for the Legend of Zelda: Ocarina of Time port, Ship of Harkinian. Song: Superman by Goldfinger
Ocarina of Time with Vehicle Crafting / TotK Demake Mod
มุมมอง 90K3 หลายเดือนก่อน
a mod i made for The Legend of Zelda: Ocarina of Time port, Ship of Harkinian
If Link could Ride Cuccos in Ocarina of Time
มุมมอง 5K3 หลายเดือนก่อน
a mod i made for The Legend of Zelda: Ocarina of Time port, Ship of Harkinian.
If Link could FALCON PUNCH in Ocarina of Time
มุมมอง 155K4 หลายเดือนก่อน
a mod i made for the Legend of Zelda: Ocarina of Time port, Ship of Harkinian
If Link was Fox from SSBM - Ocarina of Time Mod
มุมมอง 8K5 หลายเดือนก่อน
a mod i made for the Legend of Zelda: Ocarina of Time port, Ship of Harkinian
If Link had Samus's Arm Cannon in OOT & Defeating Hyrule's Greatest Enemy
มุมมอง 10K5 หลายเดือนก่อน
a collection of mods i made for the Legend of Zelda: Ocarina of Time port, Ship of Harkinian.
If Link had Ultrahand in Ocarina of Time
มุมมอง 142K5 หลายเดือนก่อน
a mod i made for the Legend of Zelda: Ocarina of Time port, Ship of Harkinian.
If Link had his Super Smash Bros Jumps and Revali's Gale in Ocarina of Time
มุมมอง 38K5 หลายเดือนก่อน
a collection of mods i made for the Legend of Zelda Ocarina of Time port Ship of Harkinian.
If Link had a Glider and Lantern in Ocarina of Time
มุมมอง 17K6 หลายเดือนก่อน
a collection of mods i made for the Legend of Zelda Ocarina of Time port Ship of Harkinian.
Why is this giving me bad megacocorock flashbacks?
link?
Ah, yes, killing everyone to make sure Ganondorf can't kill everyone.
Hard to tell if this is really a mod or just really good editing
I thought he was gonna drop epona. I've always wanted to know what would happen.
Will you ever release any of your mods ? SoH really need more mods
All that's left is Ascend
It got more cursed with every use. 11/10.
At this point, I'm convinced you could do anything in this game! Are you planning on creating a brand new story for this game in the future?
Holy shit this is awesome!
BUT WHY THOUGH?!
Thx for you'r content, that was amazing ! Ocarina of time forever <3 !
This could be the only time Link doesn't get hit by that rock 😂
Noooo, poor Epona. Never saw it coming...
mweep
Any reason why you dont release any of these great mods? I'd love the shield surfing one
This mod reminds me of my best friend, J.A R 3 D. Rest in peace I miss you
i was thinking the same thing. kinda like that time he moved to ohio for 10 seconds and came back home.
Bros dad works for Nintendo
Bro is a Nintendo developer
OK great you led all the skull kids into Hyrule Castle Town, way to go
im sure the townsfolk will be fine... but time will tell.
stalchildren*
Omg no, they will tear up the place with their mischief!
A pit it will be never released...but still cool
Oh yeah... i guess you can not make link turn into Wolf Link then... No stop do not do this pls
DO IT
These are all awesome. Do they blanket-work on every actor, or did you have to hard-code what is and isn't affected by Recall/Stasis/Ultrahand?
i've avoided modifying individual actors' code (for those mods). most of the work is done in the Actor_UpdateAll() function. -recall: i store the world.position, world.rotation, and shape.rotation of every actor for the last 200 frames (10 seconds). if that actor is hit by a "recall projectile", then prevent its actor->update() function and set its position and rotation from what is stored, but in reverse. as i have it implemented, it would eat up all the memory on an actual n64 really quick. -stasis: if the actor is hit by a sheika slate, then prevent its actor->update() function and spawn in a new actor to get hit and climb on. once the actor hits the ground delete the new actor and resume its actor->update(). -ultrahand: i had not come across the Actor_UpdateAll() when i coded that. the "ultrahand projectile" controls the position and rotation of the actor. this is a problem because it fights the actor's code a lot of the time.
You’re so talented
Interesting Video!
Download link plz
Download link?
Download link???
Где скачать?
aonde eu coloco o meu dinheiro?❤
I'm jealous of your coding skills 🤣 these mods are amazing!
Bro really did stasis on a horse XD
where can I find the mod?
do your mods work on modloader 64 for online multiplayer?
no, they're on ship of harkinian which has its own multiplayer
Can I buy it from you
I wonder what happens if you launch gannon out of the arena
SOMETIMES I WANNA THROW IT ALL AWAAAAY
This is an amazing mod wow!!!
And that's how Link forgot about Epona and got a new mount, much more incredible and immortal. 😅😂
Jo, I wanted to see how you threw the owl to infinity 😅
Poor Epona lol 😆
"This is why we can't have nice things!" Navi probably
Stasis in Ocarina. I could used it in the gerudo part
NO! NOT EPONA!
I wouldn't mind streamers speed running this, whos the fastest skaters challenge 🤙
Waw great mods
can you bear oot with only the ruins from breath of the wild?
I love your stuff just so you know somone onn tik tok is claiming to have made these hes a scammer using these videos for proof I watched you from the start so I know its yours I even asked for a copy to show my fans if you remember me. hes taking you videos copy and paste and saying hes a guy who makes mods
세상에 이런일이 bgm
Epona fly😂