- 7
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Ugly Fish
United States
เข้าร่วมเมื่อ 28 ส.ค. 2022
I occasionally enjoy video games
Tormented Souls - A Modern Classic Survival Horror
The lovechild of Silent hill and Resident Evil - Tormented Souls brings the classic survival horror formula to the modern era, with crisp presentation and impressive delivery, developers DualEffect and Abstract Digital have made one of the best horror games I've played in a long time.
Similar to others I've reviewed, this game emulates that classic horror feel with a level of tact and skill that that surprised me - between the gameplay, the puzzles, and the gorgeous soundtrack, I've got a lot to say - with some criticisms sprinkled in here and there.
There's no better game for a halloween video, and this time it's actually on time... barely!
00:00 - Intro
01:20 - Survival Mechanics
05:03 - Sound Design & Music
06:34 - Limited Saves
07:20 - Navigation and Maps
09:20 - Chaser and Supply Issues
10:48 - Enemy Variety and Tank Controls
12:10 - Puzzles
14:29 - Common Criticisms and Modern Survival Horror
17:44 - Story Summary (SPOILERS)
27:54 - Story Comments (Still Spoilers)
Similar to others I've reviewed, this game emulates that classic horror feel with a level of tact and skill that that surprised me - between the gameplay, the puzzles, and the gorgeous soundtrack, I've got a lot to say - with some criticisms sprinkled in here and there.
There's no better game for a halloween video, and this time it's actually on time... barely!
00:00 - Intro
01:20 - Survival Mechanics
05:03 - Sound Design & Music
06:34 - Limited Saves
07:20 - Navigation and Maps
09:20 - Chaser and Supply Issues
10:48 - Enemy Variety and Tank Controls
12:10 - Puzzles
14:29 - Common Criticisms and Modern Survival Horror
17:44 - Story Summary (SPOILERS)
27:54 - Story Comments (Still Spoilers)
มุมมอง: 1 913
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The Thing's 2002 Game - A Forgotten Horror Gem?
มุมมอง 7K2 ปีที่แล้ว
It's nearly halloween and I've had a few games in my backlog that I've been meaning to revisit - one stood out to me more than the others. The Thing as an idea has been with me since I was a kid, and I remembered playing and liking the video game years ago... but I couldn't for the life of me remember much about it. Doing a quick search will find more than a few people touting the game as a hid...
Shadow Man Remastered - Classic Horror Platformer
มุมมอง 19K2 ปีที่แล้ว
Shadowman, the critically acclaimed horror platformer from 1999 that faded into obscurity - holds up just as well today as it did then, thanks due in no small part to Nightdive studios, who have handled the remaster in a way that is wonderfully faithful to the original and brings a quite a few new experiences of their own. 00:00 Review 27:00 SPOILERS 30:42 Spoilers over #ShadowManRemastered #Sh...
Secret World Legends - A Greedy, Awful Reboot
มุมมอง 9K2 ปีที่แล้ว
Last video detailed why the original secret world was the best MMO ever made - this time we're deep diving into what made the relaunch into such a steaming pile. Had a bit of a cold when recording the audio for this, so sorry if it seems a bit nasally. Even with the length of the video I wound up not covering a lot of topics I wanted to dive into, suffice it to say if you've got a mind for it y...
I Didn't Like Valheim - EARLY ACCESS Review and Feedback
มุมมอง 9K2 ปีที่แล้ว
Valheim, the hit game of 2021, an open world survival crafting game that actually manages to be really impressive. Not just because of it's quality and polish, of which it has more than even AAA titles, but because it was developed by an incredibly small team. Every bit of this game's success is well earned and deserved, and I would recommend it to any fan of the genre.But, I didn't like it, an...
Subnautica Below Zero Review - Why doesn't it hold up?
มุมมอง 438K2 ปีที่แล้ว
Despite the harsh criticism, this video is not an attempt to convince you that Subnautica: Below Zero is a bad game. I've only tried to put into words that phantom sense of disappointment I had with me throughout my time with the game. When compared to other survival games, I'd say that below zero surpasses 90% of them with ease. The only game it really failed to live up to was the original Sub...
Alisa - PS1 Style Horror Done Right
มุมมอง 97K2 ปีที่แล้ว
Hey everybody, happy late halloween! Fell a bit behind on this project, but this is a game I've been keeping my eye on since forever ago - I saw a video about the demo a year ago and promptly closed it one second in because I knew it was a game I'd love and didn't want to spoil anything. Alisa is the brand new playstation inspired horror survival game. Inspired by resident evil, it has all the ...
They fixed so many of these issues and nobody cares to play it again
I actually like your storyline so much more it’s like actually great
Subnautica 2 is announced now....im so scared for the legacy of the original game
Say what you want but Merida is only in one of the games
This is my third time watching your video since you posted it lolol i love hearing people rip into below zero because it was just sooooo bad compared to the first one
Um, while i can understand that many of your issues are merely a matter of preferred playstyle, I have to very strenuously object to the "often your weapons dont have enough durability for an entire boss fight" claim. That claim is utter insanity, and if its a problem at all then its a YOU problem, not a game problem. You tried to half-ass your preparations and got bit for it, and deserved to be. I have no sympathy. Showing a broken crude bow in an Elder fight as evidence of your position is ridiculous. For that to be broken already when he's barely half dead you cant have upgraded that even once, (or didnt bother repairing it before coming) let alone bothered to get a finewood bow. And even if you didnt upgrade once, its 50 durability is 50 shots, which should be sufficient to kill the Elder with fire arrows. So I dont know what the hell you were doing, but I do know where the fault lies. (Actually I suspect you didnt respect the game because you roflstomped Eikthyr and thought all bosses would be that easy, instead of understanding he was a training boss.) The lack of preparation / rush for gratification issue shows through also in the whole "died, have to grind a new set of gear to go get my old gear" theme too- Most people just put on their previous set of gear and use that, but since you avoided as much as you could you do not seem to have had any previous gear really. And if you did go grind out a second set of gear, thats something you only really have to do once, then you DO have backup gear for the next time you die... Even though you avoided half the bronze grind by going with troll hide armor, which is absolutely valid and something I've done myself often, you still should have had enough troll hide for backup armor unless you skimped on weapon upgrades. I do agree that hitboxes are something of an issue, but its hardly insurmountable- fall back to flat ground or just move along the elevation you're at so the enemy natural comes up/down to your level as they follow you, then turn and fight. Its somewhat dependent one the weapon youre using too. Knives seem to have a somewhat narrow hit box and strike somewhat low, around your groin height. Axes and maces swing more at belly-button height. Spears cant strike downward to save their life. So its important to know your preferred weapons' characteristics. Stamina- stamina management is part of the skill-set for combat in the game. In Souls, if I understand correctly (havent played Souls), stamina is just for attacks and special movement. In the various Souls videos I've seen terrain has never been a relevant factor. Part of your objection seems to be rooted in an unwillingness to accept that it IS a factor in Valheim and you need to expand your skillset and awareness accordingly. If terrain is an issue in a situation, try going along the elevation youre at or downhill, rather than uphill. That, and decent situational awareness so you have a couple of seconds warning before being engaged so you can chose your fighting terrain make all the difference. You did notice that you can often just walk to stay safe in many situations to recover a bit of stamina. This is good. Fuling hordes specifically- The atgeir was indeed the right weapon for the job. Walking, short sprints and circle-attacks with the atgeir should keep you safe from the hordes as long as you pay attention to the spear throwers. The Merchant- At the time you made this video there was NOTHING the merchant sells that is required to progress in the game. Not a single thing. The strength belt is highly useful, absolutely, and you very much want it, but you dont NEED it to progress. The weapon you are referring to is nice, but is in no way mandatory. Its an actual downgrade from the iron mace in the mountains since golems are immune to its frost effects, and you can get entirely similar dps against yagluth with silver or black metal weapons. It does have some value in the Mistlands, but Mistlands wasnt out yet when you made this video. The closest the merchant ever came to being necessary was the period between Mistlands going live and Hildir being added, when he was the only source to get eggs for chickens, but chickens are not required for progress, "merely" very helpful for it. The merchant again- It seems you had a basic misunderstanding about him- it is true that there is only one in the game, but the implication that there is only one place to find him and that its therefor a huge, week-long effort to find him is not. There are 8 to 10 spots in a world where he can spawn, and whichever one you get sorta close to first becomes the spot that he actually spawns. Depending on luck of the seed etc it can still take several hours of searching sometimes but its not at all as hard as you imply. The fact that it took you so long to find him again implies that you were speed-running the game, which minimized your exploration. Corpse recovery taking 2 or 3 hours sometimes. Preparation cuts down on this, as you yourself realized with your eventual policy of planting a base nearby a new biome then walking in from there instead of trying to just enter directly. But Valheim is older school, and sometimes effort, planning, and perseverence is required. Too many newer games, including Souls games, just let you flail away at a goal an infinite number of times with no delay between attempts and with no real negative consequence till you learn the patterns or just luck through it. In my opinion this is a weakness and breeds weaker, instant-gratification players. Some adversity is good for almost everyone, helping them grow in real life as well as games. Back in my MUDding days I was part of a 21 hour corpse recovery that wound up involving 50 or so players with all their gear and several sets of backup gear on multiple corpses. And this wasnt just a "how much time will it wind up taking?" issue- it was a "can we get the stuff back before the MUD crashes, which it did about once a day. Corpses survived crashes, but items lying on the ground did not, and corpses rotted in 2 hours and dumped their contents on the ground, so everyone involved risked permanent loss if the MUD crashed, not just a bit more time. In my Everquest days I was part of a 3 DAY corpse recovery with my guild back when it was still considered clever to enter the Plane of Hate and try to run to a corner and camp out a cleric before everyone died, and one such earlier attempt didnt go so well... So two hours? Oh noes...
I hated it so much.
It is not a good game, it is not bug free and it is not well developed.. I don`t mind the 20 bucks, but i was never this disappointed with a game.. it is boring and way too grindy..
Bro casually fixed Sub-Zero's story
Great video. I played both recently going in blind. 47 hours in Subnautica. Around 12 in BZ. I had to make myself finish the terrible story and had to look up constantly where to go because I got so bored reading the boring PDA entries. The PDA voice just goes through you and the map is so small. The first game was a 10/10 game for me. BZ is barely a 6.
The cyclops was probably the most balanced vehicle in the original. Yes, it was good, but youll have every creature attacking you, and Cy eats through power like whipped cream. The only way to actually recharge the cyclops is power cell chargers or the thermal generator.
This is the video ive been looking for. I would love valheim if it werent so godamn tedious for no reason. I love aspects of the game such as buildijg and exploring but godamn its not fun most times
Dec 5th, 2024 The Thing: Remastered is released Over 300 users exposed and reviewed the game as... Very Positive. A new outbreak has begun, with untold millions at risk of being converted.
Imagine if this was the kind of ark below zero went for. Been binging subnatica waiting for 2 and just finnished his below zero video 😅
This game has a lot of grind involved. I think it's meant to be played with a group of friends, rather than solo, which will reduce the tedium. partly because different jobs can be performed by different people, and because you can hang out and chat while playing. When you have up to ten people scouring a forest for wood, forage, ores, and enemy loot, you tend to get more done faster.
You're forgetting the ultimate insult - the temperature *never drops below zero* in this game!
I honestly would’ve really liked it if instead of Alan contradicting himself for no reason he was actually just a unreliable narrator. It’d be cool if he describes his race as a collective which it really is but neglects to mention that you don’t need to be apart of the collective. You can be your own individual yet still act as if your one whole. It’d add more depth to the Precursors or Architects as to me it sounds a little boring if they’re just one whole race with nothing differentiating them from each other. The idea that even amongst a collective with the same goals and ideals you can find rivalries and individualism
Totaly agree!
Speaking of the PDA voice, I hope in subnautica 2 we get to choose between different options for the PDA voice
Below zero was underwhelming because it was never supposed to be its own standalone game in the first place, it was originally meant to be dlc but then it was changed to be its own thing, that’s why the map is smaller, and why the game is way more story based, it was supposed to work with subnautica which is why it fails as its own game
The pda having an accent makes no god damn sense. I have no idea why that was what they did. There's a reason there's not an Indian or an aussie or a souther drawled GPS. Unless it is speaking hindi or russian or whatever the fuck there is no reason to have an accent and every reason to make it as sterile as possible. I have a friend who's main language is italian and they just couldn't fucking figure it put. If the pda sounded like siri this wouldn't have been an issue. They have alienated anyone who doesn't speak English well enough to hear through the accent and I'm glad someone finally mentioned it
The least they could've done was give Robin giant knockers cause there was nothing interesting to see in BZ.
Inventory management is such a blemish in so many great games. I feel like 30% of my Subnautica playthroughs is in my PDA screen or in a locker ui. As fun as waiting for an elevator.
I was geniunely scared when I played this game on my N64 the first time, when I was like 14? Entering the Asylum and just seeing the butchers there. And finally, when I got to the playrooms, and you have that Baby music playing, while everything is trying to kill you...and then you get baby music+dentist drills and babies crying... That shit marked me for life.
Tbh i prefer below zero so much more than the first game, the first one took forever to get anywhere and biomes were hard to find plus leviathans around every corner was boring for me , i wanted to platy the game fore the base build and how it looked not for some scary monsters to be everywhere
The fact that you see the computer having an Indian accent as a cheap attempt at inclusion says a lot about you. Now we need to have a reason for a computer to not be a white woman.
Ironically, the accent makes it harder for non English speakers
i remember beating this game and then just feeling confused because they never tied up the original storyline. maybe i missed something important but i feel like i shouldn't have been able to? i dunno
the AL-AN slander was shocking, honestly AL-AN was the only thing that kept me playing i enjoyed listening to their talks but that second half of the hope dialogue was painful. Also the way i understood it was the precursors were effectively a hive mind sharing their individual experience's with the hive allowing them to work as a collective however being unable to connect to the collective he was just an individual likely with the memory's of the past collective before being disconnected.
for me personally the only reason I only played below zero once and never played again was the PDA voice. The first games voice is what I think of when I think of the PDA, but then in BZ they decide to make it a thick indian accent (which was def a political move considering the layoffs they made to all the old devs) it just really ruined it for me
I didnt' even build the snowfox when playing this game. There was no incentive to build it. Takes up an insane amount of space and there really is not that much ground you need to cover.
The snowfox keeping you warm makes sense. You ever sit in a car that has ass warmers? You'll never go cold with one.
"having the voice be a foreign accent in a cheap attempt to be inclusive" Imagine starting a voice acting career. Imagine loving your job, its the reason you get out of bed in the morning. Imagine one day you get a job offer in Korea to voice an AI in a super popular video game. You fly all the way out there, memorize your lines, start connecting with your character, you love it. You make your recordings, youre proud of your work and feel like you did a good job. And then day one when the game comes out, everyone is outraged at you because they think the korean company that hired you only did so to be inclusive to foreigners. Everyone is hating on your work that you're proud of. Not because its bad, but just because you have an accent. Nobody gives you credit for what you did. You know the company just hired you because you were good at your job. But the customers have already painted you as an anti-korean plant and are running with it. This is how we feel every time we have to listen to people complain about "forced inclusivity." Coming up with that narrative simply from someone in a video game existing with an accent is just absurd and borderline racist. We're just trying to put out work that we're proud of and express ourselves in media, but we cant go anywhere without being de-humanized as an "immigrant inclusivity plant". Please treat us like human beings. Its really not hard.
That would be ok if it was voice acted, but it wasnt. The pda is a text to speech program with a filter. No physical va is being treated wrong here. People arent racist for wanting cohesion and continuity in their games and stories. And these games are actually pretty inclusive, so chill out.
To me this game was essentially just a hand holding baby game that sucked completely. Subnautica was a gem that deserved better than a crappy sequel like this one. I hope that we can get a second chance with subnautica 2
In defense of Sam being able to cook up a cure in no time, you'd think that the original cure was on record, *especially* on the world that was know to have the plague. That way it could have been whipped up and distributed to staff if a surviving pocket was encountered.
42:27 She talks... a lot. Well, it's SHE.
You all are crazy. I thought BZ was waaaay better than the original. More colors, more dialogue... Nah jk this game sucked
Another major flaw of the tight caves is that it makes it impossible to build down there. Some of the environments are so pretty, but just way to small to stay in.
Wait so you didn’t use the entrance to the mine which fits seatruck and has zero oxygen plants? It’s along the delta island, where thermal vents spew hot water ya know?
I blame the early access for Below Zero's end result. Subnautica was the best early access experience in a long time, it was incredibly gratifying for the team behind the game and the community following along. Naturally they wanted to repeat that for Below Zero, which shows how different the first impressions were from the final changes. Still, they didn't want to make another Subnautica, but it was too late for that. Imagine if this was a proper spin-off with a linear stage progression, focus on puzzle solving, and using a reworked sea truck for a long trek down the road, all in service for the adventure storyline focus. Instead of making that game from scratch they built it on the foundation of the same game as before, and everyone was watching them while they worked.
a lot of the dialog simply came because they kept re-writting it ugh
48:22 so you are telling me, that a description of a cool mysterious alien "eclipse" plant is just basically "Yeah... Thats a plant... Growing on rocks..."
SIGNALIS!
Do i want coop? No not really. I want isolation and huge open areas of water to trigger my thalassophobia. I didn’t even know i had it until i played the original Subnautica and i was in the royal navy for years! There was zero fear in below zero and i felt like i was on rails the whole game. I want something i can never kill that i have to keep away from not some shrimp looking thing that wouldn’t scare a 5 year old
I have a theory as to how Margret survived the Kharra. The cold is known to prevent or deeply stop sicknesses. So maybe, she is alive due to the cold deeply decreasing the effects of the bacteria and allowing her to still be alive. But, it is just a theory, but it's a very likely theory for me.
Came in with my pitchfork ready, left with head nods. Still think it's one of the best games ever and it's got so much tweaking and more to come! New sub, I'm gonna keep grinding. By the way level 4 steel axe with a decent (like 40~ish) can take a part a copper node very very fast compared to early game.
I know I'm in the minority but the "horror" aspect of the original game was probably my least favorite part. I'm just not a fan of horror movies/shows/games. But I still greatly enjoyed Subnautica anyway (once I got over my traumatic first Reaper encounter and also randomly having my Seamoth launched into the air and then instantly being killed by an unseen predator while skimming the surface way behind the Aurora...I assume it was void Ghosts that got me). My favorite part of the game was just the exploration, the gathering resources and base building. I loved going around and scanning all the flora dn fauna, finding creature eggs, finding new blueprints for base decor, collecting plant samples for my aquariums and gardens, reading about the local wildlife. So I was excited to do all that again in BZ. I heard there were new base building options so I was really eager to be able to build improved bases this time. And there were definite improvements. A whole new room that allows a bit of aesthetic customization and power distribution control, the Sea Truck docking station which I think is pretty cool, lots of new posters for decor, the jukebox which was probably my favorite new item (even if I think a lot of the songs are a little on the cringy side..). But damn did my excitement turn to disappointment when I first entered some of the abandoned outpost bases and saw so many new, cool gadgets and decorations and such that I just...couldn't have for some reason?? So many awesome decoration pieces like the window curtains, bookshelves, new machinery...but no ability to craft or take like 90% of it. Margeriette had so much cool rugged stuff in her base that I would have loved to have been able to have. The hanging plant pots, the Reaper skeleton, the makeshift door curtains...imagine if you could have a pet snowstalker of your own! I would be so happy! And don't even get me started on how you can't even harvest the majority of the plantlife in this game for some reason. I saw so many neat underwater plants that I wanted to put in my big aquarium like in the first game but then was instantly disappointed when I tried to gather samples and realized that cutting them with my knife gave no seeds or that my knife just passed right through them and I couldn't even scan them. More annoying is the fact that you even find some of the plants from the first game that WERE harvestable but for some reason you can't have them in this game?? Same with the lab equipment decor and the monster plush. Literally right there, but you can't pick them up this time for some asinine reason. Otherwise, I also hated how claustrophobic most of the game felt. I found it very difficult to maneuver around most biomes in any vehicle, especially the Seatruck, where with only two modules, I was still constantly bashing into stuff I couldn't see with the rear of my truck and getting flipped slideways. Extremely annoying.
In Subnautica I was (very) afraid of this alien world but in the end I felt like I conquered it and even felt sad leaving. In BZ I felt nothing of the sort. This alien world was outright catering to my needs with all its' conveniently placed oxygen and thermal plants, 1st vehicle being the only needed vehicle, etc. Never did I feel a "difficulty curve", that it was challenging me to survive in an environment not made for me, that it was daring me to overcome my fears and venture ever deeper. (The only exception being the deep twisty bridges, that kinda had the same energy the jellyshroom caves did.) Thus it also never managed to elicit emotions like building my first Cyclops did. This huge feeling of triumph and safety, that I was actually moving up in the food chain so to speak. In BZ I didn't feel like I went "through a journey". So in short, for me the biggest blunders of BZ were progression and atmosphere/tension. The game felt disjointed (the two plots had nothing to do with each other) and bunch of locations and items ended up being downright redundant. The constant gabbing also made sure the eerie feeling of isolation was gone BUT the game being more narrative driven did not _have_ to be a bad thing. It just needed a better narrative (and better dialogue) with more focus and more mystery. Like, imagine if instead of Robin going into this stupidly suicidal mission she was instead abandoned and she doesn't know why, not even whether it was done deliberately or not. Imagine if there was at first a language barrier with Al-An so you are then left wondering what this entity even is and whether it is leading you towards your doom or salvation? Did it have something to do with Alterra's actions? (Remember those Warper radio messages from the first game? Imagine if the start of your communications resembled something like that, it could start as something more sinister sounding but steadily change to a comforting presence.) So many easy ways to add more mystery and tension instead of everything immediately being spelled out to you.
the greatest remaster ever
New P.R.A.W.N. upgrade! a laser that acts as a weapon, bacteria destroyer, and... a replacement for the drill arms, that works sort of like the laser cutter.
Lol at the one hour five minute 12 seconds points when this turns into a Pitch Meeting, and a very good one at that, lol - so glad to hear all of the bad writing so well summarised! 🤭 Ooh, I really like your rewritten story! :o :D 👏🏻👏🏻👏🏻