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Emdy
India
เข้าร่วมเมื่อ 16 ก.ย. 2021
Technical minecraft player and NubTech (Pronounced noob-tech) SMP member. I make tutorials and showcases for designs by me and my friends as well as educational redstone videos.
IGN: EmdyMC
IGN: EmdyMC
The Secrets of Minecraft's Comparator | PRR2
Welcome to the second episode of Practical Redstone Reloaded, a series that aims to help you learn redstone on the latest versions of Minecraft Java. Starting with the basic components and moving on to circuits and more with progressive challenges along the way.
In this episode we cover: Redstone Repeaters and Redstone Comparators. More information on these will be covered in future videos.
Big thank you to @ncolyer for the manim text animations
----------------------------------------------------------------------
This episode was recorded in version 1.21, the mods and resource packs used can be found here: docs.google.com/document/d/1GWuZMrJU8vB4eLFJkAiH-BKKOt82y3GmIDY5GliNxuI/edit?usp=sharing
Videos on CUDs and InstantCompLines:
CUDs Explained by @mooing_cowmilk th-cam.com/video/wWTZB_LlFgY/w-d-xo.html
CUD based potion sorting by @AndrewsTechMC th-cam.com/video/0b2GOj19gPY/w-d-xo.html
CUD based item entity detection by @RaPsCaLLioN1138 th-cam.com/video/x2hYvg-En2o/w-d-xo.html
A good explanation and demonstration of comparator priming (how instant comparators work) by @iPlayGamesX th-cam.com/video/H_ft9LXIeEs/w-d-xo.html
Instant comparator line showcase by @ilmango th-cam.com/video/Tz2MLYriznY/w-d-xo.html
Block property list by JoaBro
joakimthorsen.github.io/MCPropertyEncyclopedia/?selection=#
-----------------------------------------------------------------------
NubTech is a Technical Minecraft SMP on Java 1.20.4. The SMP is invite based, if we want to invite you to join the SMP, we will direct message to you.
Permanent Invite Link:
discord.gg/GJckUsHsVB
Check out some of the members:
Scorpio:
th-cam.com/users/Scorpio03
Emdy:
th-cam.com/users/EmdyMC
Ending_Credits:
th-cam.com/users/EndingCredits
Volbla:
th-cam.com/channels/w-XQgFJxm7ABgzR_43xQTQ.html
Aliere:
th-cam.com/channels/uKx1ipTgr3ACPVZj2ZLZhg.html
MadMan25:
www.youtube.com/@madman2572/
-----------------------------------------------------------------------
Chapters:
0:00 Intro
0:30 Redstone Repeater
2:30 Repeater Pulse Extension
2:57 Repeater Locking
3:22 Redstone Comparator
5:20 Comparator Pulse Extenders / Fadeout Timers
7:05 Container Fullness Measurement
7:52: Notes on Container Measurement
8:25 Block State Detection
10:13 Comparator Reading Priority
10:58 CUDs and Instant Comparator Lines
11:20 Exercises
11:26 Exercise 1: Button Hold
11:40 Exercise 2: Loop Lock
11:57 Exercise 3: Lamp Countdown
12:12 Exercise 4: Lamp Selector
12:29 NubTech Discord
12:42 Outro
In this episode we cover: Redstone Repeaters and Redstone Comparators. More information on these will be covered in future videos.
Big thank you to @ncolyer for the manim text animations
----------------------------------------------------------------------
This episode was recorded in version 1.21, the mods and resource packs used can be found here: docs.google.com/document/d/1GWuZMrJU8vB4eLFJkAiH-BKKOt82y3GmIDY5GliNxuI/edit?usp=sharing
Videos on CUDs and InstantCompLines:
CUDs Explained by @mooing_cowmilk th-cam.com/video/wWTZB_LlFgY/w-d-xo.html
CUD based potion sorting by @AndrewsTechMC th-cam.com/video/0b2GOj19gPY/w-d-xo.html
CUD based item entity detection by @RaPsCaLLioN1138 th-cam.com/video/x2hYvg-En2o/w-d-xo.html
A good explanation and demonstration of comparator priming (how instant comparators work) by @iPlayGamesX th-cam.com/video/H_ft9LXIeEs/w-d-xo.html
Instant comparator line showcase by @ilmango th-cam.com/video/Tz2MLYriznY/w-d-xo.html
Block property list by JoaBro
joakimthorsen.github.io/MCPropertyEncyclopedia/?selection=#
-----------------------------------------------------------------------
NubTech is a Technical Minecraft SMP on Java 1.20.4. The SMP is invite based, if we want to invite you to join the SMP, we will direct message to you.
Permanent Invite Link:
discord.gg/GJckUsHsVB
Check out some of the members:
Scorpio:
th-cam.com/users/Scorpio03
Emdy:
th-cam.com/users/EmdyMC
Ending_Credits:
th-cam.com/users/EndingCredits
Volbla:
th-cam.com/channels/w-XQgFJxm7ABgzR_43xQTQ.html
Aliere:
th-cam.com/channels/uKx1ipTgr3ACPVZj2ZLZhg.html
MadMan25:
www.youtube.com/@madman2572/
-----------------------------------------------------------------------
Chapters:
0:00 Intro
0:30 Redstone Repeater
2:30 Repeater Pulse Extension
2:57 Repeater Locking
3:22 Redstone Comparator
5:20 Comparator Pulse Extenders / Fadeout Timers
7:05 Container Fullness Measurement
7:52: Notes on Container Measurement
8:25 Block State Detection
10:13 Comparator Reading Priority
10:58 CUDs and Instant Comparator Lines
11:20 Exercises
11:26 Exercise 1: Button Hold
11:40 Exercise 2: Loop Lock
11:57 Exercise 3: Lamp Countdown
12:12 Exercise 4: Lamp Selector
12:29 NubTech Discord
12:42 Outro
มุมมอง: 2 418
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This is awesome
Can i build it in the end?
I dont understand, I want build the most bigger, but I dont understand how are the partes to build, and I want the nether versión to use nether portales im so confused, you can help me?
bro review your english
built this farm in 1.21.1 and it was working fine for a few hours and then i checked on the farm and all of the villagers are missing expect for a few bc the slime blocks broke at the bottom of the cell, got like 50 stacks of iron though while it lasted
Sounds like it got unloaded while running, did you not have a chunkloader?
@@EmdyMC nope, didn't know a chunkloader was needed
Just built the farm (ZS18 - Fabric 1.20.4), very often the villagers dont spawn golems (only around 2 spawn, sometimes none and rarely 4), i let the villagers sleep and also i saw that when i turned off the farm, a singular corner slept, the rest were scared of the zombie. When i start the farm, every villager spawns a golem but this basically instantly decreases. also (probably because of this) the rates are compared to the given ones also very low. I already tried: Restarting, letting them sleep a full night. I dont know if this could be becuase the zombies are holding items
Make sure the zombies are centred in their cells, keeping them in minecarts is the easiest way to do that.
@@EmdyMC Would you have a specific technique of how i could get the zombies out of the cells without them dying? (putting a corner rail on the glass corner did sadly not work Got something
@Philipp-xl1mn I didn't this just recently, all you really have to do is run the minecart straight into them. Make sure they're encased, remove the piston and just send a cart colliding into it and it gets picked up.
@@EmdyMC Put all the zombies in mincarts abd at the start, for about a minute all cells spawned golems, but now only when previously spawned iron golems die, new ones spawn, sometimes more spawn, but not more than 5-6 golems live at the same time
@Philipp-xl1mn how far below the farm is the platform?
My peanut brian can't build it form tutorial 😢😢
i ain't you bro your so intelligent 🙌..
when i first saw this i thought this would be impossible to build until i actually did it and it was so worth it
Really loving the Explanation Emdy. Thank you for this guide, can't wait for more episodes.
Hard agree on tossing away "redstone ticks" as a term! It adds more confusion than it simplifies.
Today I learned that comparators do not give an output if there is a solid block on top of the chest it is reading
I guess I'm passed the basics stage as most of this stuff wasn't knew, but I approciate the links to more in depth mechanics a lot, there was definitely material there I knew very little about.
Very nice, I'd suggest if you could make one video for flying machines or just about slime and honey
That will be coming soon, pistons slime and honey are a couple videos down the line but they are planned. We're working our way through the components right now
Heya, lovely video, I just wanted to drop in to say I have some newer priming sources on my channel if you could link that! Cheers. (Mainly the 10Hz priming video, it goes over the basics of priming shortly aswell)
Oooh, haven't seen those, will definitely check it out and link them!
@@EmdyMC Brilliant, cheers!
Item frame comparators are the best comparators
All homework done :) Having to do exercises is fun
Very practical, much redstone. 10/10
Another Emdy banger 🔥⚡
36:57 can i use glowstone instead os sealanterns?
16:47
the name is peak creativity
So detailed! Thank you so much
Finaly made the thing is survival
madlads, was certain mojang didn't actually patch this villager feature, well done on finding another way of doing it
It's mean in 1.21 iamx0four's void trading is most reliable. 😊
Does portal version work on multiplayer for example fabric smp
Of course, golems don't despawn
@@EmdyMC Awesome, Ty for helping
Yeahhh Emdy! Great video
I Build the nether mini. It all worked perfect until three villagers landet in the self chunkloader thing. Now I don’t know how to get em back from there. And there are a lot of piglings spawning in the portal, how do I get rid of them or do I even have to?
Excellent tutorial. A small suggestion, change/ditch the music you have as it just sounds like a distant car alarm is going off and it’s quite distracting. It’s especially noticeable @7:26.
Yeah the music is pretty much a last minute addition, I'll probably ditch it entirely for future vids unless it sounds too empty or I get a good source for audio tracks
There isnt any schematic file on the world download. Could you please add it to the drive? Thank you Also great design congrats on that
@@ideiass5046 The schematic is intentionally excluded. You have to modify the build to fit your render distance which is best done in the world download. The world download also provides important reference information and you can easily take a schematic from it yourself.
Yippe ig convinced you to make it then?
@@FsFs3mk-u9n who?
@@EmdyMC FsFs3mk
I was so ready for an emdy face reveal
Lmao. Maybe at 100k (so never)
*But i want redstone in BEDROCK, Im in phone right now. Plsssss make a video to bedrock version.*
Minecraft bedrock redstone is such a weird buggy mess that I never want to touch it, sorry. Even if you're on a phone you can emulate Java edition with programs like pojav and I guarantee you it's a better experience.
@@EmdyMCas a bedrock redstoner I second this. Although I still do like playing bedrock Redstone because it's still a different experience.
pog more stuff to do
This is a well made video. Enjoyed every bit. Very informative and interesting. Keep it up!
Glad you enjoyed it!
When I grow up I want to be smart like Emdy
awesome tutorial and series can't wait for the rest, hard and soft power can beocome important for other reasons my way of understanding soft and hard powers is weak power and strong power weak can't power adjacent blocks to the one being powered hard can power adjacent blocks also observers can hard power dispensers and pistons which in turn powers adjacent pistons/dispensers and soft power them if you add a block in between it becomes weak powered
It honestly took me a minute to understand what you wrote here lol. But essentially what you've said is weak power is the one where the block at that position gets activated whereas strong power can spread through a conductive block. Now I think you can understand why I'm not so keen on using that terminology. You'll find powering and activating are perfectly fine to describe any future redstone interaction as well
@@EmdyMC NGL I was a bit confused as well when writing it simple enough is strong spread weak is one block, I should use commas more it will help clear this miss xd
@@EmdyMC Personally I'm a big fan of the activate vs. power terminology. This is how the game is coded and makes it easier to understand when you learn the actual terminology: power source vs. mechanism components. I don't even like the term "transmission components" that the wiki uses to refer to blocks that can serve as power sources if powered themselves (meaning just redstone dust, repeaters and comparators) and prefer to see them as mechanism components who's active behavior is becoming a power source.
For example, in the video we saw three behaviors that would normally be described as "weak powering" vs. "strong powering": 1) If you place [Redstone Block] [Conductive Block] [Redstone Lamp], the Lamp doesn't turn on, even though the conductive block should be "powered" and acting as a Redstone Block. 2) If you place [Redstone Block] [Redstone Dust] [Conductive Block] [Redstone Lamp], the lamp **does** turn on. Now the conductive block **does** act as a Redstone Block. 3) The Redstone Torch activates adjacent components, but if you put Conductive Blocks around it, only the one on top of it will be able to activate adjacent components. I prefer simply saying that "Redstone Dust powers Conductive Blocks, but Redstone Blocks don't". Or saying that "The Torch powers Conductive Blocks on top of it, but not adjacent to it", as Emdy did say in this video. It's much better because it forces you to keep in mind that this difference only applies to Conductive Blocks, rather than having to jump from "weak power" to its actual meaning. It just cuts the middleman.
@@piface3016 but then observers can do both in piston dropper/dispenser lines it can activate more than one component keep in mind that pistons and dispensers are not usually a conductive block and to make an observer power one block you need to add a conductive block between the observer and the redstone component to avoid 2/3 activations at once
Great video!
Thanks!
Damn, I always though rs dust could not power trough blocks
well... it kinda didn't.
Emdy redstone lesgo
what mod allowed u to toggle the resource pack’s features 1:12
Resource Pack Options or ResPackOps on modrinth, see the mod list doc