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Player_State
United Kingdom
เข้าร่วมเมื่อ 25 ก.พ. 2010
A channel dedicated to highlighting some of the wonderful games created by the amazing indie scene. I upload two to three videos a week featuring gameplay from some of the latest indiegames.
Email contact: playerstategames at gmail.com
Email contact: playerstategames at gmail.com
Zeldalike Dark Fantasy Action RPG | KINGSGRAVE | Gameplay First Look
Let's take a look at indiegame Kingsgrave, a lovely looking pixel art RPG that asks you to rebuild your kingdom after a plague has hit the land. As you rebuild you grow in power allowing access to new areas and abilities.
#indiegameplay #darkfantasygame #actionrpg #indiegames
My Gameplay First Look videos are me playing through the first moments of a game and giving my initial impressions.
If you liked the video it would be great if you could subscribe to the channel.
►Subscribe: th-cam.com/channels/_eEQ8l6xpoRNYCHaGn_ZOA.html
►Follow me on Twitter: PlayerState
Get the game: store.steampowered.com/app/2644360/Kingsgrave/
0:00 - Intro
1:08 - Gameplay
33:30 - General impressions
#indiegameplay #darkfantasygame #actionrpg #indiegames
My Gameplay First Look videos are me playing through the first moments of a game and giving my initial impressions.
If you liked the video it would be great if you could subscribe to the channel.
►Subscribe: th-cam.com/channels/_eEQ8l6xpoRNYCHaGn_ZOA.html
►Follow me on Twitter: PlayerState
Get the game: store.steampowered.com/app/2644360/Kingsgrave/
0:00 - Intro
1:08 - Gameplay
33:30 - General impressions
มุมมอง: 6
วีดีโอ
Delightful Puzzle Photography Game | THE STAR NAMED EOS | Gameplay First Look
มุมมอง 157 ชั่วโมงที่ผ่านมา
Let's take a look at new indiegame The Star Named Eos, a photographic narrative adventure game where you go on a trip retracing the steps of your mother, taking photos along the way. #photographygamer #indiegameplay #cosygames #indiegames #adventuregame My Gameplay First Look videos are me playing through the first moments of a game and giving my initial impressions. If you liked the video it w...
Cosy Magical Cooking Metroidvania | MAGICAL DELICACY | Gameplay First Look
มุมมอง 1816 ชั่วโมงที่ผ่านมา
Let's take a look at indiegame Magical Delicacay, a metroidvania style game where you are a cooking witch who sets up shop in Grat with the goal of helping the towns inhabitants with their culinary needs. #indiegameplay #cookinggames #metroidvania #indiegames My Gameplay First Look videos are me playing through the first moments of a game and giving my initial impressions. If you liked the vide...
Madcap Blackjack Roguelike | DUNGEONS & DEGENERATE GAMBLERS | Gameplay First Look
มุมมอง 1221 ชั่วโมงที่ผ่านมา
Let's take a look at new indiegame Dungeons & Degenerate Gamblers, a roguelike that takes the game of Blackjack as it's base and then asks you to fill your deck with wild cards in order to beat the degenerate gamblers. #indiegameplay #deckbuilder #roguelikegame #roguelike #blackjack #indiegames My Gameplay First Look videos are me playing through the first moments of a game and giving my initia...
Brilliant and Addictive Logistical Train Game | TRAIN VALLEY WORLD | Gameplay First Look
มุมมอง 105วันที่ผ่านมา
Let's take a look at new indiegame Train Valley World, a transport tycoon style game where you have to build logistical networks to deliver goods and passengers to satisfy the goals of the level. This is the third game in a little known series that is really satisfying to play. #indiegameplay #traingameplay #indiegames #traingames My Gameplay First Look videos are me playing through the first m...
Adorable Openworld Creature Collector | CREATURES OF AVA | Gameplay First Look
มุมมอง 3014 วันที่ผ่านมา
Let's take a look at new indiegame Creatures of Ava, a cute openworld creature collecting game. After crashlanding on the planet of Ava intent to save the indigeneous species from the Withering, you find more than you bargained for! #indiegameplay #creaturecollector #cosygames #openworldgame #indiegames My Gameplay First Look videos are me playing through the first moments of a game and giving ...
Stylish Narrative Deckbuilding Roguelike | KNOCK ON THE COFFIN LID | Gameplay First Look
มุมมอง 2K14 วันที่ผ่านมา
Let's take a look at indiegame Knock on the Coffin Lid, a deckbuilding roguelike that has a heavy focus on narrative that comes out of Early Access this week. #indiegameplay #narrativegame #newindiegame #deckbuilding #roguelike #indiegames My Gameplay First Look videos are me playing through the first moments of a game and giving my initial impressions. If you liked the video it would be great ...
Top 10 NEW Upcoming Indiegames August 2024
มุมมอง 49621 วันที่ผ่านมา
Welcome to my rundown of the ten best indiegames coming out this August. #topindiegames #bestindiegames #indiegames #cosygames #puzzlegame #fpsgames #soulslikegame If you liked the video it would be great if you could subscribe to the channel. ►Subscribe: th-cam.com/channels/_eEQ8l6xpoRNYCHaGn_ZOA.html ►Follow me on Twitter: PlayerState 0:00 - Intro 0:11 - Thank Goodness You're Here...
Exploration Based Sci-Fi Retro Shooter | EXOPHOBIA | Gameplay First Look
มุมมอง 3921 วันที่ผ่านมา
Let's take a look at new indiegame Exophobia, a retro shooter that channels Doom but also has a strong exploration element to it that makes it feel almost like a first person metroidvania. Fight enemies, upgrade your weapon and unlock new skills to allow you to explore more of the alien infested spaceship. #indiegameplay #retroshooter #exophobia #boomershooter #fpsgames #indiegames #keymailer M...
Dwarf in a Mech Survival Action Game with Tower Defence | FIRST DWARF | Gameplay First Look
มุมมอง 45621 วันที่ผ่านมา
Let's take a look at the early access release of indiegame First Dwarf, a survival action game that has you piloting a mech as you build a new colony and then protecting it from enemy attacks. #indiegameplay #earlyaccessgame #FirstDwarf #survivalgameplay #towerdefense #survivalgame #indiegames #keymailer My Gameplay First Look videos are me playing through the first moments of a game and giving...
Openworld Space Game with Lovecraftian Monsters | UNDERSPACE | Gameplay First Look
มุมมอง 1.3K28 วันที่ผ่านมา
Let's take a look at the early access release of new indiegame Underspace, an openworld space RPG that looks to revive a genre that arguably peaked with Freelancer over 20 years ago. Featuring exciting combat, trading, factions to join, quests and giant bosses to fight. #indiegameplay #spacerpg #openworldrpg #spacecombat #indiegames #lovecraftian #spacegame My Gameplay First Look videos are me ...
Cosy Narrative Adventure with Beautiful Art | SUNSET HILLS | Demo Gameplay First Look
มุมมอง 54หลายเดือนก่อน
Let's take a look at the demo for the indiegame Sunset Hills, a narrative adventure game featuring wonderful hand drawn art. Play as Nico as you travel to visit a friend, meeting new people along the way and exploring a world recently recovered from a war. #demogameplay #indiegameplay #cosygaming #indiegames #adventuregame #narrativegame My Gameplay First Look videos are me playing through the ...
Brilliant Steampunk Action Platformer | GESTALT: STEAM & CINDER
มุมมอง 37หลายเดือนก่อน
Let's take a look at new indiegames Gestalt: Steam & Cinder, an action platformer which takes inspiration from the 8bit and 16bit era. Mixing tight combat with exploration and character progression set within a steampunk world. #indiegameplay #actionplatformer #16bitgaming #metroidvania #indiegames My Gameplay First Look videos are me playing through the first moments of a game and giving my in...
Openworld Action Adventure with Ancient Fantasy Theme | KAKAU: ANCIENT SEAL | Gameplay First Look
มุมมอง 227หลายเดือนก่อน
Let's take a look at new indiegame KAKU: Ancient Seal, an openworld rpg that combines puzzles, exploration and combat. Play as Kaku as you journey across the continent alongside sidekick Pigglet, as you strive to bring elemental balance to the land. #indiegameplay #openworldrpg #actionrpg #indiegames #newindiegame #actionadventuregames #keymailer #kakuancientseal My Gameplay First Look videos a...
Spell and Stealth-based Soulslike with Cats! | KRISTALA | Early Access First Look
มุมมอง 36หลายเดือนก่อน
Let's take a look at the early access releases of new indiegame Kristala, a soulslike RPG with an emphasis on magic and stealth mechanics and Sekiro-inspired combat. #indiegameplay #stealthgaming #soulslikegame #earlyaccessgame #indiegames #soulslike #arpg #rpg My Gameplay First Look videos are me playing through the first moments of a game and giving my initial impressions. If you liked the vi...
Top 10 NEW Upcoming Indiegames July 2024
มุมมอง 1.2Kหลายเดือนก่อน
Top 10 NEW Upcoming Indiegames July 2024
Captain Toad Style Perspective Puzzle Game | ARIK AND THE RUINED KINGDOM | Gameplay First Look
มุมมอง 38หลายเดือนก่อน
Captain Toad Style Perspective Puzzle Game | ARIK AND THE RUINED KINGDOM | Gameplay First Look
Dice-based Sci-Fi Roguelike | PERFECT DICE | Gameplay First Look
มุมมอง 157หลายเดือนก่อน
Dice-based Sci-Fi Roguelike | PERFECT DICE | Gameplay First Look
The Return of an Arcade Classic? | MEGACOPTER: BLADES OF THE GODDESS | Gameplay First Look
มุมมอง 158หลายเดือนก่อน
The Return of an Arcade Classic? | MEGACOPTER: BLADES OF THE GODDESS | Gameplay First Look
Classic Style Openworld RPG | DREAD DELUSION | Gameplay First Look
มุมมอง 1982 หลายเดือนก่อน
Classic Style Openworld RPG | DREAD DELUSION | Gameplay First Look
Deep Sea Narrative Adventure | DEEP BEYOND | Gameplay First Look
มุมมอง 192 หลายเดือนก่อน
Deep Sea Narrative Adventure | DEEP BEYOND | Gameplay First Look
Medieval Rat Soulslike RPG | TAILS OF IRON II: WHISKERS OF WINTER | Steam Next Fest Demo
มุมมอง 1372 หลายเดือนก่อน
Medieval Rat Soulslike RPG | TAILS OF IRON II: WHISKERS OF WINTER | Steam Next Fest Demo
Roguelike RPG Tactics | METAL SLUG TACTICS | Steam Next Fest Demo
มุมมอง 3472 หลายเดือนก่อน
Roguelike RPG Tactics | METAL SLUG TACTICS | Steam Next Fest Demo
Return of One of the Best Action Roguelites | WIZARD OF LEGEND 2 | Steam Next Fest Demo
มุมมอง 9182 หลายเดือนก่อน
Return of One of the Best Action Roguelites | WIZARD OF LEGEND 2 | Steam Next Fest Demo
Top Six Indie Games from Summer Game Fest 2024
มุมมอง 932 หลายเดือนก่อน
Top Six Indie Games from Summer Game Fest 2024
Turn-based Tactical Game with Wizards | TACTICAL BREACH WIZARDS | Demo Gameplay
มุมมอง 522 หลายเดือนก่อน
Turn-based Tactical Game with Wizards | TACTICAL BREACH WIZARDS | Demo Gameplay
Painterly Turn-based Strategy Game with Autobattling | SONGS OF SILENCE | Gameplay First Look
มุมมอง 342 หลายเดือนก่อน
Painterly Turn-based Strategy Game with Autobattling | SONGS OF SILENCE | Gameplay First Look
Learn to Live with the Planet in Relaxing Survival City Builder | SYNERGY | Gameplay First Look
มุมมอง 242 หลายเดือนก่อน
Learn to Live with the Planet in Relaxing Survival City Builder | SYNERGY | Gameplay First Look
Top 10 NEW Upcoming Indiegames June 2024
มุมมอง 952 หลายเดือนก่อน
Top 10 NEW Upcoming Indiegames June 2024
Prince of Persia meets Dead Cells | THE ROGUE PRINCE OF PERSIA | Gameplay First Look
มุมมอง 122 หลายเดือนก่อน
Prince of Persia meets Dead Cells | THE ROGUE PRINCE OF PERSIA | Gameplay First Look
It's literally Slay the Spire with better visuals, cutscenes and narrative. They took the idea and tried to make it with bigger scales. But I think this distracts you from the main goal and in one moment the game gets just boring.
This seems pleasant with an okay enough conceit, but I'm not sure if/when I'd get to it. I picked up _Sunset Hills_ today, which I might get to after I finish up with _Intravenous 2._ (a jarring shift in tone to be sure) And I'm still not sure whether I want to jump into _Black Myth: Wukong_ or not, it seems to be mainstream GOTY material (which is always a steep hill to climb for me).
I finished it up yesterday and it's fine. Repeats puzzles a bit but I had a pretty good time with it. Black Myth Wukong is too much of a boss rush type game for me.
While I'm sure there is an audience for this, when you consider _Stardew_ is only $15USD, I think the price is going to limit that audience...not a new problem for Whitethorn Games, they might want to rethink their strategy.
When it comes to the price of indiegames they have gone up over the last year or so. $20 is kind of becoming the norm which is no bad thing imo. If Stardew came out today I reckon it would be closer to $20.
@@PlayerState However, this is $25 and has something like one-fifth the content, games/publishers have to build an audience. I'm not necessarily saying it's right (capitalism has its flaws), only that this publisher might be limiting their audience with lesser known titles by pricing them at the high end. How many cozy life sims are there now? (with only those two tags you get 155) The competition in the indie space is brutal now and price plays a roll. I don't think Vampire Survivors would have been a success has it launched at $25, the low entry point made people think, "it's only $5, I'll give it a try".
very cool game indeed! nice job there
Thanks! Glad you enjoyed the video, thanks for taking the time to leave a comment.
Got to love it when wild animals carry a purse of gold on them
Every animal needs their gold.
11:23 Painful! Should probably be called _Skinner Box Simulator._
Lol
This is getting hammered in the Steam reviews. I hope the developer is able to address the concerns of the community and make the changes it seems most people want. It's always a shame when so much effort is put into a game and the reviews are instantly critical. I wish Flazm good luck!
Some of it is your usual nonsense about comparing the older games to the newer one in terms of number of levels etc which is a false equivalence as there are more systems and bigger maps. I do get the complaints about the train ghosting as it does reduce the stakes. At the same time I do think some of that got a bit laborious in the second game as maps got more intricate. Those who complain about it not being Transport Tycoon came into the game with the wrong expectations and I'm not sure who that is on really. Ultimately I think it still holds the same pleasure of setting up the logistical networks which was the main draw of the series for me. As for bugs, I've yet to encounter any.
Played off and on for nearly 20 years there’s so much of the game I never seen. Barrows being one of those. I’m currently playing an Ironman and barrows is one of my early/mid goals.
Ridiculous observation incoming: as in the trailer, there's something distractingly off about Vic's bum, like it was originally larger, then someone commented during development, so they shrunk it down without changing the proportion of her hips and legs. I thought it might not be distracting in actual gameplay, and perhaps it wouldn't be if I were the one playing, but, as a viewer, it still is. YMMV. Otherwise, the gameplay seems polished, if a little bland, though the music adds something innocuously pleasant. And the setting, generically attractive/charming, if a bit twee. Traversal might be a _thing_ if fast travel (zip line?) isn't a thing. Overall impression: nice (and all the plusses and minuses that implies). If you play more I'd be curious to hear your expanded thoughts.
When the video started, I thought, "this seems fine". And now that it's over, I'm thinking, "this seems fine".
There is something about it that I really enjoyed, a mix of the deck building and narrative.
For reasons I can't quite put my finger on, (delightfully janky?) I'm looking forward to _Monster Run._ I'm also interested in the very odd-looking _Russian Psychiatric Pastoral._ And then there is also _Dextrissimi._ …you know, all the mainstream stuff that every indie channel has already covered. ;)
nice
Creatures of Ava looks like just like my type of game and the song from steam world heist 2 was so good i might just pick it up from that!
Cool list ! haven't heard about some of these and might check them out
That's kind of you to say, thanks for watching the video.
that looks great!
Tasty! Very Quake-y gameplay. Even after 30 years, there's something keenly pleasurable and satisfying about circle strafing. A while ago I made the decision to comment on every one of your videos for a period of time, this video marks the one year anniversary of that decision. By my count, I think that's 152 videos! I'm sure you've more than doubled your subscriber count in that time. And I'm quietly hoping you top 1000 by year's end. I just want to say thank you for your efforts, I hope you enjoy making these videos as much as I enjoy watching them.
Yeah circle strafing feels so good. I've always appreciated your dedication and support. Thank you for always taking the time out to comment on my videos, I really appreciate it! I'm glad you enjoy watching them as I do enjoy making them, most the time. :D Hitting 1000 by the end of the year would be amazing, we shall see what happens.
u need more mana
Yeah, I finally notice that towards the end of the video and comment about how it should be better displayed in the UI.
There's a lot to like and a lot that needs significant improvement. It doesn't seemed to have improved much since last year's demo. Given the pace of development, I'm not sure it'll get to where it needs to be prior to the audience for it having moved on, which is a shame. I think people could have gotten excited for this a year from now when it (hopefully) would have been in a much more polished state; another example of the problem of releasing a game too early, especially given the price.
I'll be honest, I'm not sure what the pull is even if it were more polished.
@@PlayerState People like dwarves and small dragons?
This game uncannily mirrors an experience I once had while traveling to Mars.
😀
This game uncannily mirrors an experience I once had while traveling to Baveno, Italy. The string game is called _Cat's Cradle_ and it's something I learned when I was very young, a very long time ago. Charming, if conventional, game. I'll be curious to see how many locations/parts to Nico's journey there will be in the final release.
Whew, you really earned your pay with all the reading in this one!
Lol yeah there was a fair bit of it.
I hope you enjoyed your week off. The game is attractive enough but seems a little thin on mechanics and story. It would probably be good for a younger gamer. Final impression: charmingly bland. (which is one adverb more than Starfield)
Thanks, it was nice to get a break but also fun to be back making videos.
18:30 is the definition of hell my fingers are dead
Lol something like that. :D
i cant do the jump at 1:52 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA its been 30 minutes or so of me struggling to get that jump down
im pretty sure theres momentum in this game so if you start at the other edge its way easier
I know this isn't a fun comment, but I don't understand why we're playing as a cat-person. If you're going to forego an Asian or European fantasy theme, maybe try to do something more interesting than cats? (and I'm a cat person!) Or lean way more into making the character have a pronounced cat move set? As it is now, it just seems arbitrary (or cheap because the Internet loves cats). This is just another one of those times when I think a dev should go back and think about that they're presenting more. I'm not confident they'll dial this in.
I'm not sure a game has to give a lore specific reason as to why you are playing as a cat, outside of the developers wanting to make all the characters animals. Take Tails of Iron for instance, they don't explain why everyone are animals, it's just a stylistic choice. Plus, another human fantasy game isn't that inspiring. There are various ways the character acts like a cat, they could perhaps do more but it might complicate the combat and make it less fun.
@@PlayerState I don't need lore specific reasons, I completely agree another generic fantasy setting boring (really boring), but it's more that the choice of cat-person makes for awkward looking animations (as they exist) and doesn't make any thematic sense within the environments (they look quite asset-y) I've seen in the game. So it comes off as an arbitrary choice (I have a Mitchell & Webb skit in my head, "Why don't we make the main character a cat?") rather than a deliberate choice. By contrast, _everything_ about Tails of Iron _is_ absolutely a deliberate choice. I imagine part of the problem comes down to money (and perhaps SEO) and how much original art you can produce as a small developer, but the best games often are the ones where the developers make the best choices within their budget, and I'm just not sure these folks are making good choices. The game also hasn't appeared to improve much (if at all) since I first encountered it nearly a year ago. As always, I wish the devs well, I want to see small devs succeed, but after following indies for as many years as I have, and seeing the same mistakes and bad choices play out again and again, I feel somewhat obliged to raise concerns in the hopes that someone reads my comments and maybe gleans a little glimmer of something that helps them make a better game.
As always, a nice selection of games. I'll probably end up playing a bunch of _Norland_ if it actually releases. And lovely to see a few new comments! 1000 subs here we come!
Lol we can but dream 😄
Definitely loads of quality in your vids. Hope your channel continues to grow!
Thank you, that is very kind of you to say.
Finally actual Indies and even ones I've never heard of before
(2:19) 🤧Gesundheit! A pleasant little puzzle game. (minus the level load issue)
You allow me to have a finger on the pulse of whats coming up; really appreciate these upcoming games compilations
Thanks, that is very kind of you to say.
This seems like a puzzle game masquerading as a rogue*. I suspect there's a good, mechanically dense, game in there, but I'm not sure I could get past the presentation. This goes into the "I'm curious" file.
Love your despondent shopkeeper voice. Seems like a solid effort that _might_ be held back by the price. I suspect an £8 / $10 price point might have gone over better.
:D Thanks!
Thanks for your support!
No problem, I really enjoyed playing.
With all duje respect, I have to disagree that game looks like early 2000s RPG. It's "mid to late 90s" look.
I put nearly 100 hours into this, it's both more and less than the sum of its parts. It's the kind of game you remember more than remember playing. There's sort of a whole conceptual layer to the game that might not be apparent if you don't commit to a lot of playtime; the exploration, sense of discovery, and writing is well above average, so it's the kind of game that you get out what you put in, which isn't for everyone. It's not a _profound_ game, but I admire its ambition and I think it largely succeeds in what it set out to do, which is more than many games could ever hope to achieve. Also, you missed about a million things (possibly a slight exaggeration), switches, interactions, routes, and directions aren't always obvious, stuff is hidden, and going forward sometimes means veering off in another direction for a while. You can go everywhere you can see. The game rewards patience, perception, and perseverance.
This seems like a pretty decent walking sim if the story holds up. As you point out, looks nice for sure. (but you didn't pat the dog!)
Good point! I will have to check to see if you can.
this reminds me of redwall
It does have similar vibes, yeah.
LoL tutorials are so anoying!
I didn't end up finishing the first game, but I very much appreciate the commitment to the dev's complete/holistic presentation. This game/series should be the baseline for development effort. (though it might benefit--not to wade into _this_ perpetual gamer argument--from some difficulty options)
You can really see how much care and attention they have given the game
Hades I (art direction) + Magicraft (I never played WoL I, so this is my only point of reference with spell-mixing roguelikes), I'm in! :D
Appealing art style and animation, love to see the verticality, seems fun. "Right click to close"
While the art style of the first game left room for improvement, this Supergiant-esque/Curse of the Dead Gods style isn't helping it stand out any. Otherwise, like the first game, seems like it has the potential for reasonably fun gameplay.
I haven't had a chance to review the games shown during the presentation, but I imagine you've hit at least 3 or 4 of the highlights that I'd be interested in. But as always with these shows, I try to focus on the games coming out over the next few weeks/months and not get too far ahead of myself. So far this year, only six or seven games have really stood out, out of the thirty or so I had wishlisted prior to the start of the year. In other words, I'm trying to tamp down the hype.
Manipulative.
This seems great and I'm glad it exists. The writing, tone, and gameplay all compliment each other. …but, there's some history we need to talk about. I have never entirely forgiven Suspicious Developments (the dev) for releasing _Gunpoint_ (2013) without even a thank you to Ben Croshaw (better known as "Yahtzee" of No Punctuation fame, Escapist/Second Wind and Fully Ramblomatic) or acknowledgement of his 2007 game _Trilby: The Art of Theft,_ a game with which Gunpoint shared more than a passing resemblance. And while Yahtzee did indeed write about this shortly after the Gunpoint's release, acknowledging that they were indeed aware of his game yet absolving them of any wrongdoing, it just never sat quite right with me; and while it doesn't rise to the level of theft or plagiarism, inspiration deserves acknowledgement. So, with that said, it seems to me that the Steam page for Tactical Breach Wizards should probably acknowledge that this game is largely inspired by (or pretty much just a blend of) both Door Kickers and Into the Breach. While you and I might find this obvious, many/most people won't, as such, the devs owe it to their eventual audience the opportunity to share in the enjoyment of those games too.
That's interesting, do you think all games should do that?
@@PlayerState I think it depends on the extent to which ideas, mechanics, or graphics are directly lifted from other sources, but as a general rule, yes, I think recognition and acknowledgement of sources is important. Obviously, this is an absolute rule in academia, but musicians cite influences all the time, directors are also forthcoming about where they got ideas for shots etc., and I'd say the arts, broadly, recognize that it's proper to share your work in the context of the world you live in and how you got there. As such, I think it would be good for the gaming industry to adopt a similar disclosure. Innovators should be recognized as such, so too should imposters be exposed. It would a quick and easy way to separate the good developers from the asset-flippers and copycats. Historically, gaming has been terrible at taking itself seriously, and this is the kind of thing that might help in solidifying gaming as having some kind of cultural legacy and significance.
Chimera have nailed the artwork but it seems like they gameplay still needs work. I was quite interested in this game, but I think I'll wait out the early access period and see where this gets to over the remainder of the year. If it drags out beyond that I'll likely have lost interest and moved on to another complete/1.0 strategy game. I know it's an old attitude at this point, but _most_ versions of early access is failing the gaming community and negatively affecting the industry as a whole. There needs to be a better business model than making players take on the financial risks the publishers should be shouldering. We need developers and publishers committed to making complete and _fully_ playtested games at launch. Short of a very few established developers with a clear development path, I'm just not willing to pay full price for an unfinished product with an uncertain future. At this point, more than half the games on my wishlist are still in early access, many for over a year, and those are games I'll probably never end up purchasing. It's a shame.
There are always going to be those who abuse/take advantage of early access and those that unfortunately don't make a success of it but I think in general it has been a net positive for the industry. This game for instance feels like the perfect example of it. The game is in a playable state but needs polish and some work and hopefully the community and money allow them to do that. I do think that unless you really want to support a developer, in most cases you are better off waiting until early access is over before jumping in as like you say there is always a risk it never reaches release.
@@PlayerState I need to push back a little. There are a few reasonable justifications for early access, sometimes bigger developers (like Supergiant) release something into the wild to get feedback and to help shape the game, sometimes it's from solo (or very small) developers who want to publish a game themselves and need the funding to continue an existing product, these are reasonably cases. There can be others, but these seem like the two most ethical cases. Where I see trouble is with established publishers, the ones who should putting up the money to pay for the development of a game, instead they offload that burden on to a player base. The publishers are still taking their cut from the developer but escaping the responsibility of producing a finished product because they're cashing in early on the players. (the worst recent example of this is Homeworld 3) It just sets up an extremely unhealthy business model, one where the devs are pushed to release an unfinished game to satisfy publishers (not players) and that throws what should be the balance of the system out of whack. You can see this in action especially in the recent Paradox games, where they capitalized on all the goodwill of the Cities: Skylines community so they could rake in a bunch of cash for their quarterly earnings filings. And while this wasn't "technically" early access, it absolutely was in practice. And I see this as a bit of a bellwether signal for the industry writ large. Very few developers can recover from a bad launch. You need to be the size of CDPR to claw your way back from a Negative Steam rating with years of work from 100s of developers. Most small studios don't have the runway to do that. Instead, while they may ultimately "finish" a game, it's rarely the one they set out to make, instead it ends up an inferior product, lost in the sea of other 6 out of 10 games. And this can only serve to lose you revenue and undermine why you set out to be a game developer in the first place. Sure, in many cases, these were never going to be Overwhelmingly Positive games, most aren't, but game development is too difficult to hobble yourself at the outset with an under-baked product at the behest of a publisher. There are too many games out now, you have to stand out to get noticed and that rarely happens if you're releasing your game before it's done. And that's why I see there being a problem with the early access model. If you got through it, thank you!
@@the_elder_gamer Yeah I totally agree that bigger publishers shouldn't be using it, I even have a slight issue with someone like Supergiant doing it due to their current financial position. I do think one area in which is it causing developers issues is that it can become a situation where a game is never done with players getting used to consistent updates so that, even once the game hits 1.0 the developers feel the need to keep adding to the game. You are now seeing developers have to put out statements that they are no longer updating the game, which feels a bit weird and can have a negative impact on the game, even though it shouldn't.
@@PlayerState We're in agreement!
Lots to like here, but I'd love to see more: double or triple the amount of work animations; a slightly less obvious Mobius art style, it's good, it could just benefit from being more original; a better work/selection UI, the picking/harvesting stuff is interesting but it needs underlying systems that determine how you interact with it need more thought/polish so you're not constantly micromanaging work tasks; more terrain variety, particularly elevation (water in low areas, different plants and rocks in different zones); and more interaction between all the non-human elements so it feels more like a living ecosystem and not just a static canvas. At this stage, while there are plenty of good bones, the game feels like a quarter or third of a fully realized game. It could be streamlined in some areas and fleshed out in others. [edit - to elaborate, I think it should have fewer "puzzle" elements and encourage smart and/or interesting placement of buildings, not limit you to the correct/best option] I'm really hoping the developers have the opportunity to work on this for a few more years and fully realize some kind of grand vision. If they do, I think they can make something quite special, but if they don't, I think this will just be another city builder with a decent premise and art style but nothing that really stands out. (a non-violent eco version of Surviving the Aftermath or Endzone isn't quite enough for me at this point)
Melee to regain mana doesn't solve the problem of having to resort to melee because you're constantly running out of mana.
No, but it does give you a means to regen mana that isn't either tied to consumables, or doesn't exist at all, which is usually the case with soulslikes. I agree it is not a perfect solution.
Every month I'm always impressed by how well you present these top 10 lists. Three smaller games, none my usual fare, are: _The Garden Path,_ a life sim with a distinct art style and worldbuilding; _Rune Coliseum,_ a deckbuilding, card battling, fighting, strategy game with excellent 2D gladiatorial fighting animations; and finally, a goofy physics game, _STRETCHER MEN,_ where you're controlling two people carrying a stretcher through realistic-ish 3D landscapes. I hope I get to see you demo Megacopter on the channel!
Thanks, that is very kind of your to say. I shall take a look at the games you mentioned.
This seems like it mostly achieves what it set out to do, though perhaps a little lacking in ambition. Fine.