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Random_Passerby
Russia
เข้าร่วมเมื่อ 3 มี.ค. 2021
What now?
Infinity: Battlescape - Anti-missile experience in co-op
Bring to battle these flaming beam swords, be the ninja who saves others from homing fruits of death. And silently complain to existence about these swords of yours being short, and body too fat. And flat.
This is the Low-tech Fleet AMS destroyer. Heavy punch is gone, mines are gone, heaviest weapons are either missiles or blasters, or those thick-bulleted StarFold's CWIS turrets. They're not the role, AMS lasering is the role. Dart around the battlespace to bring these lasers in front, to maybe manage to take down some of incoming torpedoes, and maybe whack some bombers if you are lucky. The subclass can not afford to be in heavy combat, because it can't afford to be heavy itself, and can't afford to waste its energy either.
It may be fun to fly, but engineers at SFC still need their designs be brought in order for all weapons flying about in space.
Thank you everyone who participated in the battle!
The game is Infinity: Battlescape by I-Novae Studios, version 0.10.1.0, server is either EU or US-East, forgot which one.
This is the Low-tech Fleet AMS destroyer. Heavy punch is gone, mines are gone, heaviest weapons are either missiles or blasters, or those thick-bulleted StarFold's CWIS turrets. They're not the role, AMS lasering is the role. Dart around the battlespace to bring these lasers in front, to maybe manage to take down some of incoming torpedoes, and maybe whack some bombers if you are lucky. The subclass can not afford to be in heavy combat, because it can't afford to be heavy itself, and can't afford to waste its energy either.
It may be fun to fly, but engineers at SFC still need their designs be brought in order for all weapons flying about in space.
Thank you everyone who participated in the battle!
The game is Infinity: Battlescape by I-Novae Studios, version 0.10.1.0, server is either EU or US-East, forgot which one.
มุมมอง: 398
วีดีโอ
Infinity: Battlescape - Combat Support, look out!
มุมมอง 4535 หลายเดือนก่อน
More of the gunship goodness. If you don't look for it, don't chase it, and don't exploit its weaknesses, then this is what it can do. Fire support also counts, right? This dance of audacity relies on two things: Support is not being chased down, and is not being fought with blasters, high-velocity guns, and explosives. AIs don't do these things good enough, so it is up to players to deal with ...
Infinity: Battlescape - Haulers rise, cruisers dive, 0.10 is live!
มุมมอง 7475 หลายเดือนก่อน
New version, 0.10.0.1, it is live! With tweaks, bugfixes, improvements, weapon unlocks, *in-game tutorials*, and a whole *Mission Runtime*! Fitting the uneventful phase of development, it was released rather quietly, but that is because this gem of an update took a lot of effort to complete. Now it is time for I-Novae to enjoy rest, and for community to explore all the new additions. Here is th...
Deep Rock Galactic - Caretaker hypervelocity disassembly
มุมมอง 116 หลายเดือนก่อน
"Hang on, let me try something…" A known tactic, on a mission that rewards preparation the most, in a nice cave, in solo, and with Rocky Mountain beer. So, how powerful is the Mole overclock for the coilgun, exactly?
Infinity: Battlescape - Catch this shotgun gremlin!
มุมมอง 17011 หลายเดือนก่อน
Someone stole the shotgun and a lot of ammo from the armory! Except the shotgun is huge, and so is the thief, and the armory itself is kilometers across in orbit around the planet. Camera is also stolen, so all the mischief by this intie on the loose will be watchable from first person. Most of the time. So, the shotgun heavy interceptor. It's quick, it's agile, armed with two burst cannons the...
Infinity: Battlescape - Hammertime, but don't stop!
มุมมอง 22711 หลายเดือนก่อน
If there is a reason interceptors exist mainly to catch and punish bombers, then looks like this is one of them. A somewhat lean, energetic, and armed with six rapid burst cannons referred to as Shredders, for three seconds it has the same damage application as a Titan cruiser cannon, in just about the same form factor, but way more mobile and accurate, and due to that - immune to threats capit...
Infinity: Battlescape - Off duty cruising
มุมมอง 171ปีที่แล้ว
Warp drive is optional. Of course, kind of. If every second counts, then sure, charge it up, it will save a lot of time. But it not a requirement, and there is enough energy in available ships to fly about with. Check out a mostly relaxing experience of impulse flight between bases and stations in atmosphere and beyond. Next reason after a want to fly and observe the environment is practice wit...
Infinity: Battlescape - Dive in for the team!
มุมมอง 183ปีที่แล้ว
To find some player presence, one sometimes has to actively look... and there they are! Raise them a cheer, and they'll raise one in return, if plans fly-by within range, for once. The intended way is to find these interactions in battles, which are structured like sieges on stations. May be a losing strategic position for most hardcore spacewar, but it's what we got to work with. And as it tur...
Infinity: Battlescape - Dispersal pattern "Anywhere"
มุมมอง 318ปีที่แล้ว
Did you know, that | SMART RETARGETTING ACTIVATED |? Smart Retargeting module is designed to allow missiles and torpedoes to acquire new targets by themselves instead of self-destructing upon loss of lock. It both extends their flight times, and helps conserve potential damage. However, this tactic is not going to help with that. Target something small, or something far, and launch a missile or...
Infinity: Battlescape - Carrier gameplay is here
มุมมอง 667ปีที่แล้ว
Finally it is time to micromanage... sort of. Update 0.9.9.0 is The Carrier Update, centered around the ship flown least in about a year. Commanders are given control over its dedicated hangar and AI squadrons stationed there. This addition is very welcome for both defense and offense, though most importantly for activity - now the carrier has more things to do and more active ways to affect th...
Infinity: Battlescape - Voices are winning
มุมมอง 558ปีที่แล้ว
A new intermediate update is out! This one contains radial menu improvements, making them more readable and interactive, ability tweaks, new targeting features, and also - experimental voiceovers, currently as pre-generated TTS. The possibilities are plenty, it's a good step towards the spirit of the game, now if only they were placed in neatest possible moments... The energy module is also ava...
Infinity: Battlescape - Capital duty with a hint of fleet operations
มุมมอง 371ปีที่แล้ว
Part of recent Dev Update community event from player perspective of the other side, unfiltered, freshly presented. Someone has to fly capital ships, but frequently it's almost all of us who bring them on. Brings distant memories. Credit to everyone who participated in the event! The game is Infinity: Battlescape by I-Novae Studios, version 0.9.6.4, server is US-East.
Infinity: Battlescape - The Biggest Plasma Blaster
มุมมอง 721ปีที่แล้ว
There is a mechanic used in bubble shields, that exists solely to disincentivize crossing its thin boundary, and its name is shield interference. Cross the wall, and if you are enemy to shield's owner, you will be dealt shield damage and recharge debuff proportional to bubble shield strength and class-determined drop factor. Seeming artificial or no, it does work as advertised, providing danger...
Infinity: Battlescape - PTR server - Smaller markers and larger asymmetric accelerations
มุมมอง 260ปีที่แล้ว
This time on the public test server there are changes to flight model and marker visibility. Apparently, symmetric accelerations with high boost and extra jolt within it are not as entertaining as otherwise, and large markers make it harder to understand the sense of scale required to reach the small target faster and more precisely. Trying changes to that is a good way to find whether they wor...
Infinity: Battlescape - The mission for lost warp lateral acceleration
มุมมอง 366ปีที่แล้ว
A more lighthearted recording this time. For medium-tier pilots and research teams at Havok Exc., this is a brand new mission unlike nothing they have ever faced before. The objective: find and retrieve lost warp acceleration, and do that in a default cruiser just to prove a point. The team is to pick the cruiser at Ackor station over Sarake, reverse into battle over Glimmerfall, find the accel...
Infinity: Battlescape - Spinal cruiser sniping, relaxing until it isn't
มุมมอง 9822 ปีที่แล้ว
Infinity: Battlescape - Spinal cruiser sniping, relaxing until it isn't
Infinity: Battlescape - Multiplayer in its chaotic beauty
มุมมอง 9K2 ปีที่แล้ว
Infinity: Battlescape - Multiplayer in its chaotic beauty
Infinity: Battlescape - Dizzying corvette Capital-like flying
มุมมอง 2K2 ปีที่แล้ว
Infinity: Battlescape - Dizzying corvette Capital-like flying
Deep Rock Galactic - LOK-1, Executioner overclock, and a funky wireless mouse
มุมมอง 692 ปีที่แล้ว
Deep Rock Galactic - LOK-1, Executioner overclock, and a funky wireless mouse
Infinity: Battlescape - Destroyer assaulting cruisers and everything else
มุมมอง 7K2 ปีที่แล้ว
Infinity: Battlescape - Destroyer assaulting cruisers and everything else
Infinity: Battlescape - Fleet cooperations
มุมมอง 6K2 ปีที่แล้ว
Infinity: Battlescape - Fleet cooperations
Infinity: Battlescape - Enjoying more of fixed weapon accident
มุมมอง 3512 ปีที่แล้ว
Infinity: Battlescape - Enjoying more of fixed weapon accident
Infinity: Battlescape - Gimbaled weapons turned fixed
มุมมอง 4102 ปีที่แล้ว
Infinity: Battlescape - Gimbaled weapons turned fixed
Infinity: Battlescape - CIWS goes "Brrrrt"!
มุมมอง 14K2 ปีที่แล้ว
Infinity: Battlescape - CIWS goes "Brrrrt"!
Infinity: Battlescape - Ground base refuses to die
มุมมอง 21K2 ปีที่แล้ว
Infinity: Battlescape - Ground base refuses to die
Infinity: Battlescape - Railgun interceptor in a bit if everything
มุมมอง 4.6K2 ปีที่แล้ว
Infinity: Battlescape - Railgun interceptor in a bit if everything
Infinity: Battlescape - Attacks and defenses with capital ships
มุมมอง 13K2 ปีที่แล้ว
Infinity: Battlescape - Attacks and defenses with capital ships
Infinity: Battlescape - PTU server - Harassing cruiser in two different interceptors
มุมมอง 1442 ปีที่แล้ว
Infinity: Battlescape - PTU server - Harassing cruiser in two different interceptors
Infinity: Battlescape - Interceptor interceptor
มุมมอง 1742 ปีที่แล้ว
Infinity: Battlescape - Interceptor interceptor
Beautiful game, great job!!
Looks fun but seems dead of player count..
can your friends and you control one ship?"
Best Space fights game ❤🔥 Beautiful and sophisticated. This will grow with Time Because no other Space MP is refined as this !
Best Space fights game ❤🔥 Beautiful and sophisticated. This will grow with Time Because no other Space MP is refined as this !
Does this game still have players ? It has such a bland title and no press
Yes it does. There are frequent players, as well as some who visit it to check in. There is community Discord server for talks, it even managed to drag a lot of the attention from forums and Steam discussions onto itself, so those became quieter. As it goes, a reminder - advertisement reserved for 1.0.
im still waiting ?
Oops, my bad, was not checking the whole channel often enough, a bit busy. Love your persistence btw! The view you ask for is called the Tactical view, default key in QWERTY would be the tilde (`). You can bind it to any handy key or button as well. To fly this fast - accelerate for longer, really. Warp drive in I:B is a more convenient method of reaching high speeds, but it is possible to get to speed of light with main thrusters alone. Sadly, but understandably - no relativistic effects. Still, flying at high speeds is playable, to an extent even combat is possible, though best we've had was below 1 km/s. Details are still explored, and in the meantime impulse speeding is a go-to method of transportation, especially under warp jamming. Even carriers do it. To be able to fly like this: • Bind all 6 flight axis to your control methods of choice, so that you can always steer your ship on all 6; • Bind throttle axis for use with Flight Assist - Throttle is not main thrusters directly, that would be fwd/back axis, throttle is a Flight Assist speed setting; • Bind boost somewhere handy; • Bind Flight Assist toggle somewhere handy - key for stepping over the combat speed limit; • Now apply thrust with those direct axis you bound earlier, in the direction you want to accelerate. • Turn Flight Assist off for your ship to maintain momentum. • Practice a lot, so it becomes as easy as regular driving. Major part of the skill is mental modelling. Plotting a path, choosing how much to speed and when to stop. Vector math and Newtonian motion are worth refreshing. There are also in-game tutorials now, complete with racing courses for flight tutorials, definitely worth playing as well. Hope it helps, sorry for long reply.
@@random_passerby4672 thank you <3 that helps alot :D thank you <3
Love this game ! u have crazy skill @Random_Passerby so good!
Thank you! Still on lookout for how to properly share said skill as well. We want more awesome battles, not some dominance, right? :D
@@random_passerby4672 yeah i always want to switch team if i see u on the enemys side 😆 haha. and thank you for sparing my life last time idk if u remember u was just behind me with a bomber .. i never press the jump key so fast 😆 (keep praying; let me jump). i know u could kill me u was just 5km behind me 😭
i wonder how u be so fast without warp?
and how do u use this sort of tactic map *_*
i love this game (buddhafettsmile) :D
that movement wtfff, how??
Accelerating continuously. This is the lightest capital ship, so it naturally reaches its speeds fastest. But so can any ship, some eventually, some already. I bound all 6 axis to keyboard even in capital ship control scheme, as well as had Flight Assist off for a while, so that the speed does not drop if I don't want it to. Honestly, still exploring what exactly does the skill consists of myself, but there definitely is trajectory planning mixed in, but for now no idea how to share it better than suggesting practice. Practice travel with long burns and brakes, with minimal coasting in-between, then try turning it into a curved trajectory, then try to chain them up one after another smoothly. In-game tutorials with racing courses are good for practicing exactly that.
@@random_passerby4672 i think when i commented this it was more of a rhetorical "how??" but i really appreciate the detailed response. i was certain you had a full bridge crew playing with you or at least a 6deg hotas. when i turn off flight assist in a capital it's like i turn off my brain as well. very impressive, thanks for the reply and advice.
how to switch to this Map? 4:01 *-*
This is Tactical view, default key is tilde (or gravis, I guess, mine shows up as `).
@@random_passerby4672 thank you <3 😁
Does this game have some sort of offline or singe player mode?
I’m wondering the same thing, perhaps PVE mode to play with friends against the computer.
Not right now. There is only multiplayer and are handful of servers but all fully filled with bots. Campaign will come later in the future.
@@KORmatrixmod thanks for the reply.
There now can be, just is not made yet - Mission Runtime has been added to the game, allows creating scenarios with .xml, but for now only with directly editing files. We haven't found all the syntax yet, but I already love how much is thought of in the findings already. There is an editor planned, as well as documentation, more tutorials, and then - we'll se what more would come. Forgot a thing - this does let you run and play the game while being offline, yes, maybe later on with friendly co-op, but we'll see.
When the medic choose violence
Destroyers are tanky AF. That TTK seems way too high.
Mm, they're good, they are meant to survive top-down cruiser attacks long enough to escape at most possible hurry.
Those are easy to destroy with the right weapons, the chosen cruiser loadout was more about endurance than dishing out real damage!
What PC specs do you have?
CPU: Intel Core I3-3220, 3.30 GHz (_it shows sometimes lol_); GPU: NVida GeForce GTX 1050 Ti, 4GB VRAM; RAM: 8GB DDR3;
This game has soooo much potential. I love flying my Heavy Cruiser and shredding Spinals. Last week I took on 3 default/heavy cruisers (AI) and a Spinal (player) simultaneously and walked away with 12% hull.
My game that is linked on my channel can beat this one it looks better in certain ways with better effects.
Good.
I built an IBS competitor with better effects it is linked on my channel.
Infinity battlescape is one game that really understands how to give space flight.
🤮🤮🤮🤮🤮
That looked like a lot of fun! Dang I wish I could find the soundtrack somewhere too haha. I'd listen to it often. Great Battle music
In indeed was! This bomber loadout is for pure piloting and fighting, after all. Often there is no time to stop and plan. Would have been very useful to be in a group with someone else commanding. Also, if I remember it right, the soundtrack might become officially available after game launch. Can't remember where the mention was right now though.
Wow... this game looks gorgeous and intense o.o
One of the rare times when I actually encountered another human being using the Carrier after the update, they were shielded and parked right on top of the Station's generator during the final phase. Was basically impossible to crack it without cracking the Carrier first, and by that point time was too short. A smart maneuver - exactly what you'd expect from something this sci-fi, but do you let something that cool stick around in a game that's designed as adversarial? I wonder.
Yes it would be good to leave it in, because it does fit. The carrier player did his part in deciding the battle outcome, and there were potential ways to crack the carrier. Timespan to do so being too short is what gave extra decisive power for that move. HAs there been more time, it would have been a carrier's loss, probably.
I wonder if this mechanic ever got changed?
I am betting some sniper cruisers in orbit could have taken it out.
They can, if they manage to stay alive. Sometimes they open fire on big ships by themselves.
Now _that_ is interesting. I never would've even considered that kind of Smart Targeting interaction was possible. I'm assuming a Corvette outfitted for Missile duty would be even more dangerous? I'll have to test it out.
Хм... Интересный геймплей получается... Эх... Я так понимаю что от дальнейшего развития пришлось отказаться? Я в плане останется только Боевая составляющая?
В Infinity: Battlescape - да, останется боевая составляющая. Она так и была задумана изначально, правда. Есть надежда что другие составляющие можно будет проверить в последующих играх. С точки зрения технической реализации не так уж и много придётся поменять, но просто на это ещё средства придётся добыть.
@@random_passerby4672 всегда всё упирается в деньги... В любом случае я готов как говорится поддержать проект... и многие кто согласятся на это. Ведь Элита - мертва... Стар Ситезен - вечно что то в нём делают... Нужен сейчас достойный космосим. Который бы смог заменить Элиту. Думаю многие ждут... Необъятность вселенной, обнять космос... Встретить новые горизонты планет, исследования дальних уголков. Жаль... Эх был бы я богат) вложился бы в новый проект.
@@random_passerby4672 вообще не мне судить... Но я полагаю что можно сделать на основе представленного новую главу. В принципе... Начать хотя бы с одной системы. Физика - шикарная, а это уже большой плюс. Добавить возможность изучать... Добывать ресурсы, бродить пешком по планетам, или на транспорте. Сальваж, биологию, придумать битвы за аванпосты. Отшлифовать эту систему... И уж потом делать галлактику. Создать фракции, расы, Возможно какого то общего врага... Тут фантазии и вариаций куча. В общем... Было бы здорово!
Полностью согласен, это даже совпадает с мечотй студии разработчиков и игроков! :D Но такой вопрос. По перечисленным вами мечтами космосим уже кое-что напоминает. Должен ли он быть похож на Элиту, если он предназначен её заменить? Мне очень кажется, что предложенная идея похожа на общую мечту участвовать в освоении космоса лично, правильно понимаю?
@@random_passerby4672 не думаю что он должен быть похож на Элиту. Но... 1. Экономика должна управляться Игроками. Спрос и предложение. 2.Нужны фракции. Можно назвать Рассы. Пять, шесть рас с своими кораблями, центрами. 3.Конкурентная борьба между Расами. Захват звёздных систем, как в экономической войне - к примеру Блокада - системы, так и физический захват - битвы за систему. 3.Каждая Раса людей имеет свои технологии, но их можно устанавливать на корабле другой расы - что делает звездолет где то сильнее, где то слабее. 3.Экономика - это возможность как майнинга, так и сальваж, так и постройка модулей и кораблей. Но думаю здесь особо не нужно прям убиваться... 4.Игрок может не учавствовать во всём этом. Он может быть нейтрален. Но в таком случае у него нет привелегий к технологии. 5.Игрок может просто свалить из общей локации далеко за пределы, и пататься выживать там изучая миры как один... Так и с группой единомышленников. 6.Общий враг. Нужен человечеству общий враг. При чем Рассы могут объедениться... А могут просто наблюдать как стаи инопланетян разоряют планеты и системы соседа. 7.Кланы разных рас могут заключать договоры и объединение против инопланетян. 8.Корабль игрока - это его дом. Корабли должны быть дорогими. И сам смысл модернизации должен с каждым разом всё больше и больше влюблять игрока в свой корабль. Должна быть возможность покупки своего места дома, жилища на станции или на планетах - чем ближе к столице тем дороже. Фронтир должен быть опасен. Не просто опасен... А наводить ужас от посещения его и требовать от пилота всё его мастерство в пилотаже так и возможности самого корабля. Вообще, если нужно я могу написать Лор игры. Или процессы которые должны происходить в игре. Элита - пуста. В ней ни чего не происходит. Стар Ситезен упёрся в механики игры, упуская из виду саму прелесть свободы космических скитаний.
Sweet! Now it just needs ATC and/or Space Traffic control & command grouping control of voices enhancement.
Space station needs more lighting
does this game have only battles? I mean no logistics, reconnaissance or other aspects?
There are logistics and recon, but underdeveloped versions of them indeed. For now, hopefully, ideas have been flying in game's Discord server for a while. Corvettes and carriers give limited repairs and resupplies, that's pretty much it for logistics, and for recon there is a detection range system, however with how and where battles happen, sneaking up undetected has limited value. Or more like it has its value unexplored - those require serious players at controls, where there would be point in not being found out or be repaired in time in the first place. Preparations for that are underway.
Does it have PVE content or does it rely on other people to actually play the game?
Its PVP and PVE in the same world, you will come across AI and player in battle and apparently the AI is good
Who doesn't love large ships pummeling each other into atoms. We hope one day to have our project showcased on your channel. We love all things space related.
If I’m not mistaken, this is the first time you’ve shown yourself using the carrier on video. In fact, I think you’re the only person showing carrier gameplay at the moment.
The first one is co-op with PHilbeRt! and MeckieMesser iirc, and old one, so indeed there were not many times this ship was deployed. It's the most expensive SP-wise, with most vulnerability and least own firepower, with only major feature being an onboard spawnpoint, which only spawns player atm. It's going to be addressed in the upcoming carrier update, with squads the ship can deploy. So currently it's the most boring ship for solo and small co-op play, even with its features and occasional cool moments like in this vid. To survive, it has to shy away from battles, so it has less of an effect, and when it can see some action, that same action can be its undoing. The ship literally relies on all allies to come to it, follow it or its commands, and avoid being jumped by enemies. And that is hard even knowing that AI and new players don't fly ships to their limits yet. One or two cruisers, or a squad of bombers, or four or so destroyers maybe can warp right to and obliterate it in about a minute.
@@random_passerby4672 It would be cool if the carrier had a squadron of drones it could command, would definitely spice up the gameplay and make destroying carriers much more difficult
It appears that this is exactly what would be presented in an upcoming update for the carrier, yeah.
And later on, this was exactly what has been delivered. Come enjoy directing angry bees! :D
your videos have this obnoxious crackling and snapping that is deafening
has there ever been enough population in this game to have more than a handful of players at the same time? that's kinda the main thing that keeps me from coming back to it, it's just random pve in these giant furballs
There certainly were many players at Early Access launch: th-cam.com/video/JMA9d_oblkk/w-d-xo.html More recently, more players join together at community events. It is best to organize beforehand at the moment though.
Being in a capital ship compared to a fighter feels like being a god. You have so much destructive power.
Hey dude, I like the gameplay of this game. I thought to buy it, but when I saw online on steam 6 people on Sunday, that stopped me. What is online today if you are still playing? I am experienced pilot in Star Conflict 1200 hours, and this game might be interesting to play, so I will look for exp players to fly 2gther and maybe some support to start. I hope there will be online to smack real players :)
Average online is about 6 indeed, players are waiting for game updates and mainly leaving Early Access. Those who frequent it have a personal interest to play, myself included. There are some who visit it occasionally, see it being unfinished still, and shortly leaving. Meanwhile, the state is playable already, more is planned to come. Today I lost my cruiser to another player's cruiser, so there are players to fight against at times.
I remember when this was just a tech demo showcasing planetary entry and exit like a decade ago
Star citizen scope creep that will never be finished its a scam.
Hello again! The scope creep is mainly the result of players asking, and right after it - feedback on features already available. Currently on Discord there are tons of discussions that entertained expanding scope, and dev team responses mainly aim to limit it. 1.0 version has to be pushed soon, with minimal distractions, that is the idea. If it had proper feature creep, then creating exploration mechanics, visual stuffs, new ships, space legs, so on, would have been underway. But nope - closest thing seems to be carrier gameplay, as the ship sits neglected. Additionally, for a scam the amount of effort and commitment is too extreme, so your claim is unsubstituted.
@@random_passerby4672Given that they just finished the carrier gameplay and it's pretty damn spiffy, I'd say this is spot-on.
From what I have seen from various videos, the game is kind of boring, jumping from planet to planet and blowing things up, but... the graphics are fantastic.....
It's only boring if you don't like combat :)
From what I have seen from various videos, the game is kind of cool, jumping from planet to planet and blowing things up! No offense man, just people are different and like different games :)
this looks like elite dangerous but actually fun
Next promo i'll buil it..
Can i explore planets? Can i land on stations? Any other missions appart from battling? Looks great but i dont know if it has variety to keep me playing. Cheers!
It depends. It is not the lifelike sandbox MMO with ships many people want so much. It's more like a combat part of it. You can explore planets and land on stations, but everything there is combat-related, and since it is Early Access, part of it is yet to be finalized. So no non-battle missions, there are not even a single side mission yet, although the latter ones are planned. One recent comparison found out by FuzyWazaBear is that Infinity: Battlescape is a different take on what DarkSpace still does - a match-based team multiplayer strategic shooter, but now with Newtonian physics and more. Also a note - I know even less what is your taste in spacegames, so my advice may be too limited on this front. No worries - there is a discussion on more variety in the game on I-Novae Discord, so the team is in the know :D
I love the idea of spinal weapons on spaceships. The best examples I can think of are the artillery cruisers from the f2p game "Dreadnought"
But there the artillery cruisers are easily taken down by direct attack from any class that gets close enough. Now tactical cruisers(healers) there are the best, compared to other games in the category.
@Alliguierg Silva just saying I love the concept
nah plasma broadside XD so much fun thats what we need
Man, Dreadnought was/is pretty fun and well-done. Too bad the playerbase is so small, but it is free and still fun to bash the AI players in matches, or queue for 4-10 min for a true pvp match.
The comic zoom lines and music score are more suited to spiderman
Can we get a fully cinematic film/movie version of this game like Detroit: Beyond Human, with lots of automated voice over, and dialogue. No carbon based life forms need to be modelled. Gameplay as easy as pressing my nose on a control pad button.
I really want to play this game and be support. But they get hit a lot.
8:03 THAT WAS BEAUTIFUL
Blast from the past... I need to do some of these again, and with team included, of course :D
The most legendary duel of all time…
Ha, i was just playing with u dude on EU server. u sent me flight points. could u do a guide on controls etc?
Gladly! Only need to sort out some extra problems first. But it's good that while the game is still being developed, the flight mechanics remain solid, making said guide possible.