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Mμ-Pokepedia
เข้าร่วมเมื่อ 16 ต.ค. 2022
The University Portal for Abilities/AbilityDex!
Ability₂₂₀-Sheer Force (ft. Item Tricks)
Sheer Force raises the base power of all damaging moves that have any additional effects by ~30% (⁵³²⁵⁄₄₀₉₆), but their additional effects are ignored.
⚠️Sheer Force boosts Order Up even if Commander is not activated, and increases to stats apply normally.
⚠️Reducing the target's stats, increasing the user's stats, inflicting a status condition on the target (excluding bound), and causing the target to flinch are all considered additional effects, so damaging moves that have a chance to cause these effects will have their power 🠁 in exchange for ignoring whatever chance they had to cause these effects.
✅Furthermore, Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly considered to have added effects that can be removed by Sheer Force.
⛔However, Thousand Waves, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
⛔Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves-such as a high critical-hit ratio, being unable to miss, having variable power or powering up, having a charging turn, Remove screens (Reflect, Light Screen, Aurora Veil), among others-are not considered additional effects.
⛔Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
⛔Scale Shot is not considered to have additional effects for the purposes of Sheer Force.
⚠️Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated.
⚠️For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target.
⚠️If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped.
⚠️This includes the effects of Eject Button, Red Card, Shell Bell, Kee Berry, and Maranga Berry; the recoil damage from Life Orb; the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, and Anger Shell; as well as Meloetta's opportunity to switch forms if it acquires Sheer Force and uses Relic Song.
⚠️If a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.
⚠️Sheer Force does not affect Max Moves, neither powering them up nor removing their secondary effects.
------------------------------
Affected Moves:
🔩Air Slash 75 → 97.5
🔩Ancient Power 60 → 78
🔩Astonish 30 → 39
🔩Bite 60 → 78
🔩Blizzard 110 → 143
🔩Body Slam 85 → 110.5
🔩Bounce 85 → 110.5
🔩Breaking Swipe 60 → 78
🔩Bubble 40 → 52
🔩Bubble Beam 65 → 84.5
🔩Bug Buzz 90 → 117
🔩Bulldoze 60 → 78
🔩Burning Jealousy 70 → 91
🔩Charge Beam 50 → 65
🔩Chilling Water 50 → 65
🔩Confusion 50 → 65
🔩Crunch 80 → 104
🔩Crush Claw 75 → 97.5
🔩Dark Pulse 80 → 104
🔩Dragon Rush 100 → 130
🔩Dragon Breath 60 → 78
🔩Dynamic Punch 100 → 130
🔩Earth Power 90 → 117
🔩Ember 40 → 52
🔩Esper Wing 80 → 104
🔩Extrasensory 80 → 104
🔩Fake Out 40 → 52
🔩Fire Blast 110 → 143
🔩Fire Fang 65 → 84.5
🔩Fire Punch 75 → 97.5
🔩Flame Charge 50 → 65
🔩Flame Wheel 60 → 78
🔩Flamethrower 90 → 117
🔩Flare Blitz 120 → 156
🔩Flash Cannon 80 → 104
🔩Focus Blast 120 → 156
🔩Force Palm 60 → 78
🔩Gunk Shot 120 → 156
🔩Headbutt 70 → 91
🔩Heat Wave 95 → 123.5
🔩Hurricane 110 → 143
🔩Ice Beam 90 → 117
🔩Ice Fang 65 → 84.5
🔩Ice Punch 75 → 97.5
🔩Icicle Crash 85 → 110.5
🔩Icy Wind 55 → 71.5
🔩Iron Head 80 → 104
🔩Iron Tail 100 → 130
🔩Lava Plume 80 → 104
🔩Liquidation 85 → 110.5
🔩Low Sweep 65 → 84.5
🔩Metal Claw 50 → 65
🔩Mud Bomb 65 → 84.5
🔩Muddy Water 90 → 117
🔩Mud Shot 55 → 71.5
🔩Mud-Slap 20 → 26
🔩Mystical Fire 75 → 97.5
🔩Play Rough 90 → 117
🔩Poison Fang 50 → 65
🔩Poison Jab 80 → 104
🔩Poison Sting 15 → 19.5
🔩Poison Tail 50 → 65
🔩Pounce 50 → 65
🔩Power-Up Punch 40 → 52
🔩Psybeam 65 → 84.5
🔩Psychic 90 → 117
🔩Psychic Noise 75 → 97.5
🔩Razor Shell 75 → 97.5
🔩Rock Climb 90 → 117
🔩Rock Slide 75 → 97.5
🔩Rock Smash 40 → 52
🔩Rock Tomb 60 → 78
🔩Sandsear Storm 100 → 130
🔩Scald 80 → 104
🔩Scorching Sands 70 → 91
🔩Secret Power 70 → 91
🔩Shadow Ball 80 → 104
🔩Signal Beam 75 → 97.5
🔩Sky Attack 140 → 182
🔩Sludge Bomb 90 → 117
🔩Sludge Wave 95 → 123.5
🔩Snarl 55 → 71.5
🔩Snore 50 → 65
🔩Steel Wing 70 → 91
🔩Stomp 65 → 84.5
🔩Stone Axe 65 → 84.5
🔩Struggle Bug 50 → 65
🔩Throat Chop 80 → 104
🔩Thunder 110 → 143
🔩Thunder Fang 65 → 84.5
🔩Thunderbolt 90 → 117
🔩Thunder Punch 75 → 97.5
🔩Trailblaze 50 → 65
🔩Twister 40 → 52
🔩Upper Hand 65 → 84.5
🔩Water Pulse 60 → 78
🔩Waterfall 80 → 104
🔩Zap Cannon 120 → 156
🔩Zen Headbutt 80 → 104
~Bulbapedia
-----------------------------------------
Damage To Malamar in example:
With Sheer Force: 314ₕₚ➡️245ₕₚ
Without Sheer Force: 314ₕₚ➡️258ₕₚ
⚠️Sheer Force boosts Order Up even if Commander is not activated, and increases to stats apply normally.
⚠️Reducing the target's stats, increasing the user's stats, inflicting a status condition on the target (excluding bound), and causing the target to flinch are all considered additional effects, so damaging moves that have a chance to cause these effects will have their power 🠁 in exchange for ignoring whatever chance they had to cause these effects.
✅Furthermore, Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly considered to have added effects that can be removed by Sheer Force.
⛔However, Thousand Waves, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
⛔Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves-such as a high critical-hit ratio, being unable to miss, having variable power or powering up, having a charging turn, Remove screens (Reflect, Light Screen, Aurora Veil), among others-are not considered additional effects.
⛔Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
⛔Scale Shot is not considered to have additional effects for the purposes of Sheer Force.
⚠️Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated.
⚠️For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target.
⚠️If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped.
⚠️This includes the effects of Eject Button, Red Card, Shell Bell, Kee Berry, and Maranga Berry; the recoil damage from Life Orb; the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, and Anger Shell; as well as Meloetta's opportunity to switch forms if it acquires Sheer Force and uses Relic Song.
⚠️If a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.
⚠️Sheer Force does not affect Max Moves, neither powering them up nor removing their secondary effects.
------------------------------
Affected Moves:
🔩Air Slash 75 → 97.5
🔩Ancient Power 60 → 78
🔩Astonish 30 → 39
🔩Bite 60 → 78
🔩Blizzard 110 → 143
🔩Body Slam 85 → 110.5
🔩Bounce 85 → 110.5
🔩Breaking Swipe 60 → 78
🔩Bubble 40 → 52
🔩Bubble Beam 65 → 84.5
🔩Bug Buzz 90 → 117
🔩Bulldoze 60 → 78
🔩Burning Jealousy 70 → 91
🔩Charge Beam 50 → 65
🔩Chilling Water 50 → 65
🔩Confusion 50 → 65
🔩Crunch 80 → 104
🔩Crush Claw 75 → 97.5
🔩Dark Pulse 80 → 104
🔩Dragon Rush 100 → 130
🔩Dragon Breath 60 → 78
🔩Dynamic Punch 100 → 130
🔩Earth Power 90 → 117
🔩Ember 40 → 52
🔩Esper Wing 80 → 104
🔩Extrasensory 80 → 104
🔩Fake Out 40 → 52
🔩Fire Blast 110 → 143
🔩Fire Fang 65 → 84.5
🔩Fire Punch 75 → 97.5
🔩Flame Charge 50 → 65
🔩Flame Wheel 60 → 78
🔩Flamethrower 90 → 117
🔩Flare Blitz 120 → 156
🔩Flash Cannon 80 → 104
🔩Focus Blast 120 → 156
🔩Force Palm 60 → 78
🔩Gunk Shot 120 → 156
🔩Headbutt 70 → 91
🔩Heat Wave 95 → 123.5
🔩Hurricane 110 → 143
🔩Ice Beam 90 → 117
🔩Ice Fang 65 → 84.5
🔩Ice Punch 75 → 97.5
🔩Icicle Crash 85 → 110.5
🔩Icy Wind 55 → 71.5
🔩Iron Head 80 → 104
🔩Iron Tail 100 → 130
🔩Lava Plume 80 → 104
🔩Liquidation 85 → 110.5
🔩Low Sweep 65 → 84.5
🔩Metal Claw 50 → 65
🔩Mud Bomb 65 → 84.5
🔩Muddy Water 90 → 117
🔩Mud Shot 55 → 71.5
🔩Mud-Slap 20 → 26
🔩Mystical Fire 75 → 97.5
🔩Play Rough 90 → 117
🔩Poison Fang 50 → 65
🔩Poison Jab 80 → 104
🔩Poison Sting 15 → 19.5
🔩Poison Tail 50 → 65
🔩Pounce 50 → 65
🔩Power-Up Punch 40 → 52
🔩Psybeam 65 → 84.5
🔩Psychic 90 → 117
🔩Psychic Noise 75 → 97.5
🔩Razor Shell 75 → 97.5
🔩Rock Climb 90 → 117
🔩Rock Slide 75 → 97.5
🔩Rock Smash 40 → 52
🔩Rock Tomb 60 → 78
🔩Sandsear Storm 100 → 130
🔩Scald 80 → 104
🔩Scorching Sands 70 → 91
🔩Secret Power 70 → 91
🔩Shadow Ball 80 → 104
🔩Signal Beam 75 → 97.5
🔩Sky Attack 140 → 182
🔩Sludge Bomb 90 → 117
🔩Sludge Wave 95 → 123.5
🔩Snarl 55 → 71.5
🔩Snore 50 → 65
🔩Steel Wing 70 → 91
🔩Stomp 65 → 84.5
🔩Stone Axe 65 → 84.5
🔩Struggle Bug 50 → 65
🔩Throat Chop 80 → 104
🔩Thunder 110 → 143
🔩Thunder Fang 65 → 84.5
🔩Thunderbolt 90 → 117
🔩Thunder Punch 75 → 97.5
🔩Trailblaze 50 → 65
🔩Twister 40 → 52
🔩Upper Hand 65 → 84.5
🔩Water Pulse 60 → 78
🔩Waterfall 80 → 104
🔩Zap Cannon 120 → 156
🔩Zen Headbutt 80 → 104
~Bulbapedia
-----------------------------------------
Damage To Malamar in example:
With Sheer Force: 314ₕₚ➡️245ₕₚ
Without Sheer Force: 314ₕₚ➡️258ₕₚ
มุมมอง: 13
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Ability₂₁₉-Shed Skin
มุมมอง 28 ชั่วโมงที่ผ่านมา
At the end of each turn, Shed Skin has a chance of curing the Pokémon of a non-volatile status condition (Burn, Poison, Paralysis etc.). ⚠️If it cures a Status Condition, it does so before burn or poison damage is dealt on that turn. 🟢Gen³ Shed Skin has a ⅓ chance of curing the Pokémon. In Pokémon Ruby/Sapphire only, due to an oversight, if a Pokémon cures itself of sleep with Shed Skin, it wil...
Ability₂₁₈-Sharpness
มุมมอง 28 ชั่วโมงที่ผ่านมา
Sharpness boosts the strength of slicing moves used by a Pokémon with this Ability by 50%. Affected Moves: ⚔️Aerial Ace 60 → 90 ⚔️Air Cutter 60 → 90 ⚔️Air Slash 75 → 112.5 ⚔️Aqua Cutter 70 → 105 ⚔️Ceaseless Edge 65 → 97.5 ⚔️Fury Cutter 40 → 60 ⚔️Leaf Blade 90 → 135 ⚔️Night Slash 70 → 105 ⚔️Psycho Cut 70 → 105 ⚔️Razor Shell 75 → 112.5 ⚔️Sacred Sword 90 → 135 ⚔️Slash 70 → 105 ⚔️Solar Blade 125 → ...
Ability₂₁₇-Shadow Tag
มุมมอง 49 ชั่วโมงที่ผ่านมา
Shadow Tag prevents all adjacent opponents from fleeing (including Teleport) or switching out while the Pokémon with this Ability is on the field. ⚠️However, if a Pokémon with Shadow Tag switches in, opponents are not prevented from switching out for that turn. ⚠️Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to switch out. ⚠️Having the Ability Ru...
Ability₂₁₆-Shadow Shield
มุมมอง 10114 วันที่ผ่านมา
Shadow Shield reduces damage taken from attacks by half (½) when at max HP. ⚠️It does not reduce the amount of HP taken from moves that deal direct damage (Seismic Toss/Night Shade, etc.) ⚠️When hit with a Multi-Strike move at max HP, only the first hit will have its damage reduced. ⚠️All further hits will deal full damage. ⛔Unlike Multiscale, this Ability cannot be ignored by Moves or Abilitie...
Ability₂₁₅-Serene Grace (ft. Combos & Counters)
มุมมอง 10614 วันที่ผ่านมา
Serene Grace will double (ₓ2) the chance of a move having an additional (Secondary) Effect. 📑Example: ❎Psychic will have a 20% chance of ↓ Target's Sp. Def stat instead of its usual 10% chance, ❎Charge Beam will always ↑ User's Sp. Atk Stat 1 level, as opposed to 70%. ⚠️Serene Grace has no effect on Status Moves. 🟢Gen³⁻⁴ The 10% flinch chance due to King's Rock and Razor Fang is unaffected by S...
Ability₂₁₄-Seed Sower
มุมมอง 3521 วันที่ผ่านมา
When a Pokémon with Seed Sower is hit by an attack, it summons Grassy Terrain for five turns, unless Grassy Terrain is already present. ⚠️This can be extended to 8 turns if the Pokémon is holding a Terrain Extender. ⚠️If hit by a multi-strike move, the first strike will activate it. ⚠️Seed Sower activates before the effect of Steel Roller and Ice Spinner is triggered, thus removing the Grassy T...
Ability₂₁₃-Screen Cleaner
มุมมอง 5621 วันที่ผ่านมา
When a Pokémon with Screen Cleaner is sent out, the effects of Light Screen, Reflect, and Aurora Veil end on both sides of the field. ~Bulbapedia
Ability₂₁₂-Scrappy
มุมมอง 3821 วันที่ผ่านมา
Scrappy enables the Pokémon with this Ability to hit Ghost-type Pokémon with damage-dealing Normal and Fighting-type attacks. 🔵Gen⁸⁺ Scrappy now also grants an immunity to Intimidate. ~Bulbapedia
Ability₂₁₁-Schooling
มุมมอง 5221 วันที่ผ่านมา
If Wishiwashi is level 20 or higher and its HP is above 25% when it is sent out or at the end of a turn, it will change into its School Form. At the end of a turn, if its HP is equal to 25% or below, it will change back to its Solo Form. ⛔Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Schooling. ⛔Role Play, Skill Swap, Entrainment, and Doodle fail if either Pokémon ...
Ability₂₁₀-Sap Sipper
มุมมอง 2821 วันที่ผ่านมา
When a Pokémon with Sap Sipper is hit by a Grass-type attack/move, its Attack is increased by 1 stage, and the move will have no effect on that Pokémon. ⚠️Multi-strike moves, such as Bullet Seed, will only increase the Pokémon's Attack once. ⚠️Sap Sipper will not activate if the Pokémon is protected from the Grass-type move. 🔴Gen⁶⁺ Aromatherapy now activates Sap Sipper of allies. Damage To Sunf...
Ability₂₀₉-Sand Veil
มุมมอง 69หลายเดือนก่อน
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มุมมอง 39หลายเดือนก่อน
🟢Gen³⁻⁵ Sand Stream summons a Sandstorm in battle as soon as a Pokémon with Sand Stream enters the battle. Its effects almost are the same as Sandstorm's; the only difference is that instead of lasting for 5 turns, it lasts for the whole battle (or until a different weather condition replaces it). If a Pokémon with Sand Stream is sent out in the same turn as another Pokémon whose Ability causes...
Ability₂₀₇-Sand Spit
มุมมอง 36หลายเดือนก่อน
Sand Spit summons a Sandstorm in battle for 5 turns when a Pokémon with Sand Spit is hit by a damaging attack, unless a sandstorm is already present. 🌪️This can be extended to 8 turns if the Pokémon is holding a Smooth Rock. ~Bulbapedia
Ability₂₀₆-Sand Rush
มุมมอง 27หลายเดือนก่อน
During a Sandstorm, the Speed stat of Pokémon with this Ability is doubled. ⚠️A Pokémon with this Ability will take no damage from the sandstorm if it otherwise would. ~Bulbapedia