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Gragbuilds
United States
เข้าร่วมเมื่อ 1 ส.ค. 2024
Tangent Line Equations // Calculus through Minecraft
A brief guide on how to find the equation of a tangent line!
Thank you so so much for 1000 subscribers! Drop suggestions for what I should do for a special!!
Sorry about my raspy voice, I'm still recovering from my cold, should be good for the next video though.
Songs used:
Cat - C418
Thank you so so much for 1000 subscribers! Drop suggestions for what I should do for a special!!
Sorry about my raspy voice, I'm still recovering from my cold, should be good for the next video though.
Songs used:
Cat - C418
มุมมอง: 107
วีดีโอ
Optimization // Calculus through Minecraft
มุมมอง 3K4 ชั่วโมงที่ผ่านมา
A daunting unit, one of the most famous ones, and hopefully this video can give you a foundation to develop the skills!!! Thank you so much for all the kind comments, ask any questions you have and I will try my best to answer! Songs used: Blocks - C418 Far - C418 Wait - C418
Derivatives Basics // Calculus through Minecraft
มุมมอง 8K16 ชั่วโมงที่ผ่านมา
An in depth guide on how derivatives work within graphs! Hopefully this can help throughout your math journey!! Music: Blocks - C418
Rolling Without Slipping // AP Physics 1
มุมมอง 223วันที่ผ่านมา
A bit of an error around the 7 minute mark, I say 10 over gh, when it's actually the equation you see on the screen, sorry about that! Other than that, this video will be covering the mechanics of rolling objects, including their acceleration and velocity. Hope this helps!
How to Voltage?? // AP Physics 2
มุมมอง 92014 วันที่ผ่านมา
Hopefully this helps with your studies!! We'll be going over the concepts of: Voltage and Electric fields Voltage and velocity Electric potential and circuits Behaviors of Voltage THANK YOU FOR 700 SUBSCRIBERS!
How to Angular Momentum?? // AP Physics 1
มุมมอง 2.5K21 วันที่ผ่านมา
A video on Angular momentum!! Hopefully this can help!! Note: I say speed sometimes throughout the video, just remember that I'm really trying to say velocity NOT SPEED Also I say that ω = vr but actually it's v/r!! Comment any topic you need help on!! Voltage will be next.
Finding the moment of inertia for a rod // AP Physics C
มุมมอง 1.6K28 วันที่ผ่านมา
This video was definitely on the fast end in terms of content, so please do comment any question you have about this topic! Thank you for watching and I hope you enjoyed!!
Torque and Rotational Inertia // AP Physics 1
มุมมอง 883หลายเดือนก่อน
Sorry about the long break, I had a power outage occur for 4 days and I couldn't access my computer. I'll be back with more regular uploads! Thank you for the suggestions for the create mod, it definitely helped a ton with the visuals and honestly I might give it a run since it looks fun to play in survival. Hopefully this helps!
Basics to Series, Parallel and Combination Circuits // AP Physics 2 Unit 11
มุมมอง 298หลายเดือนก่อน
The basics behind the circuits unit involving circuits with only resistors. Capacitors will come soon! Hopefully these help!!
Rotation Unit Example Questions // AP Physics 1
มุมมอง 1Kหลายเดือนก่อน
A much more laid back video, I apologize for the quiet voice this time, it was very late when I recorded this. We'll be going over angular kinematics and torque, while the other things will be covered later on. Hopefully these help!!
Rotation and Angular Formulas // AP Physics 1
มุมมอง 2.1Kหลายเดือนก่อน
A very brief overview on angular formulas and the conversions between linear and angular worlds. If it seems tough right now, do not worry!! I will be posting practice problems later. I didn't put in the units, so if you want to know what they are: Displacement: radians Velocity: radians/second Acceleration: radians/second^2 Torque: Newton*meters Moment of Inertia: Kg*m^2 Rotational Kinetic Ene...
Non-Conservative Energy & Forces // AP Physics 1
มุมมอง 383หลายเดือนก่อน
A little bit of a shorter video, hope this one helps! Mostly going over friction and its place in energy equations.
Momentum and Impulse // AP Physics 1 & C
มุมมอง 3.2Kหลายเดือนก่อน
Going over collisions, momentum, and impulse! Sorry about the slow practice questions, those equations were very hard to say haha. Hopefully, this helps!
AP Physics C Unit 3 // Force and Work relations
มุมมอง 1.2Kหลายเดือนก่อน
A deeper dive into the calculus behind these two topics! Hopefully it can strengthen your understanding. Topics are: Force vs Distance Graphs Potential Energy vs Distance Graphs Equilibriums
Spring Forces and Energy // AP Physics Unit 2 and 3
มุมมอง 94หลายเดือนก่อน
This one was a tough one to make in minecraft haha, but garry's mod saved the day Hope this helps on your journey!!
Work and Energy // AP Physics 1 Unit 3
มุมมอง 1.3K2 หลายเดือนก่อน
Work and Energy // AP Physics 1 Unit 3
Gravitational forces // AP Physics 1 Unit 3
มุมมอง 1052 หลายเดือนก่อน
Gravitational forces // AP Physics 1 Unit 3
Uniform circular motion // AP Physics Unit 1
มุมมอง 1652 หลายเดือนก่อน
Uniform circular motion // AP Physics Unit 1
Static and Kinetic Friction // AP Physics 1 Unit 2
มุมมอง 5182 หลายเดือนก่อน
Static and Kinetic Friction // AP Physics 1 Unit 2
Forces and Laws of Motion in Minecraft | AP Physics 1 Unit 2
มุมมอง 4482 หลายเดือนก่อน
Forces and Laws of Motion in Minecraft | AP Physics 1 Unit 2
Four Wagon Designs | Minecraft Tutorial
มุมมอง 232 หลายเดือนก่อน
Four Wagon Designs | Minecraft Tutorial
Trading Hall Desert Tutorial | Minecraft
มุมมอง 932 หลายเดือนก่อน
Trading Hall Desert Tutorial | Minecraft
Cozy Bedroom Interior | Minecraft Tutorial
มุมมอง 383 หลายเดือนก่อน
Cozy Bedroom Interior | Minecraft Tutorial
Living Room Interior Design | Minecraft Tutorial
มุมมอง 433 หลายเดือนก่อน
Living Room Interior Design | Minecraft Tutorial
Easy Kitchen Interior | Minecraft Tutorial
มุมมอง 113 หลายเดือนก่อน
Easy Kitchen Interior | Minecraft Tutorial
Easy Two Player House | Minecraft Tutorial
มุมมอง 193 หลายเดือนก่อน
Easy Two Player House | Minecraft Tutorial
Easy Storage Room Tutorial | Minecraft
มุมมอง 613 หลายเดือนก่อน
Easy Storage Room Tutorial | Minecraft
Easy Wooden Plane Tutorial | Minecraft
มุมมอง 163 หลายเดือนก่อน
Easy Wooden Plane Tutorial | Minecraft
SUPER SMELTER BUILDING TUTORIAL | Minecraft
มุมมอง 313 หลายเดือนก่อน
SUPER SMELTER BUILDING TUTORIAL | Minecraft
ah the first qs reminded me of snells law in kinematics , tho finding the angles can be a bit weird in Minecraft
Please keep making these videos! These are so awesome to watch being a minecraft player and AP student myself :) thanks for what you do my man
666th like
I found your channel just in time for my next engineering semester, thanks for making these videos!
I love when smarts topics are explaining in smart videos using smart example, like a game. This is genius, my professors need to see that like of video.
Very small correction at 4:50, local/absolute minimums and maximums need not *only* occur when the derivative is equal to zero. Take f(x) = | x |, whose derivative is never zero for all inputs x. Great video regardless! Love the applications and problem solving break downs! Keep up the great work!
Oh wow! You made the tangent video quick!
Minecraft is a great graphing calculator👍👍🗣🗣
Very informative!
i think you should jump probably
and funny that light actually follows the optimization in order to save as much time as possible, bending when going through different mediums, so it has to spend as little time on travelling as possible, but then there's some quantum physics stuff
That’s actually lit
this showed up when im about to take calc in college in 3 weeks
Man if you could have posted the video a few hrs earlier then it would have been great cuz I am literally going back home now after giving my test and this was a part of it lol (not lying man am seriously saying)
I have another problem which came out from my game. We have two variables Multiplier & MT value. Multiplier by default equals to 1 & MT = 0 We have a value which we want to optimize named "Action" which I'll refer as A now. If we increase Multiplier by 1 we add 1 to A or we increase MT value by Multiplier. The question is what is the least action required to get MT from 0 to some value x ? Here's solution: Setting up the equation: I started by setting up what's action equal to? Action for the multiplier is equal but we assume that multiplier equals by default 1 so... A(m) = M - 1 However we have also action for increasing MF value which I'm gonna call f from now. I tested how M relates to wanted number (I tested for 15) So f = 0 by default & we want to get to the value 15 which is x After testing we can see that A(f) = x/M because A decreases as M gets bigger. So A = A(f) + A(m) Now we take the derivative of the function & solve for 0 & we find out that x = M^2 which means the minimum Action for M equals to √15 in that case. To calculate A(f) we just do A(f) = M-1 + x/M - √x which equals A(f) = √x - 1 since M cancelles out because it's equal to √x A = 2√x -1 which the lowest amount of action you can take to reach destinated value x (Note: all equations works only when M = 1 & starting value of f = 0 unless you want to find the solution for different values use this equation: A = M - M(s) + (x - x(0))/M )
The averaging measure is so iconic to be displayed in pixels that are overall averagely representing a line but are blocks shaped in 2 directions to form one pattern.
I just love how you can learn so much from Minecraft , I learned about logic gates , flip-flops , latches etc in Minecraft before I learned them in my college and I was like "Wait that's the thing from Minecraft redstone!" 🤣🤣
Gotta show my calc teacher this so he can teach next year bc calc with minecraft
This is really an underrated TH-cam channel. Wish you all the best in your TH-cam career!
Thank you man! I'm always going to keep pushing!!
Best explanation of derivatives I have ever seen 👏👏👏
I love math, but being unmedicated ADHD, it makes it very hard to focus in class and my teacher's methods don't resonate with me. that's why I love this video. thanks, I have always been wondering (as I play a lot of Roblox) how to find the optimal routes for certain games and whatnot. you earned my subscribe! :)
Thank you so much! I also have had a lot of times where the teacher's efforts didn't work all that well for me, and I found that imagining the concepts in a different way helped get the topics through into my head, and that's what I'm trying to replicate here haha thank you though!
Max min of a continuous function on a compact def set is found either in points where the derivative is zero, edge points or where derivative doesnt exist.
I like the funny blocks.
Thank you. I could finally teach my older sister how to math and not be dishonor to my asian family.
I just discovered your channel and this is amazing! I've been studying calculus and physics and your videos are a great recap. So underrated this stuff but keep it up. I think you will soon get more viewers :D
Thank you so much!! I’m so glad you got a lot of help from these, you got this!!!
i love this problem but unfortunately it is flawed. in the video 4.07 seconds is his answer and its good mathematically. However if you stay off the soulsand, you travel 19 meters total at 5m/s which come out to a time of 3.8 seconds. so there is no point in crossing the soulsand in this problem at all.
That’s definitely my bad, the problem was meant to have the soul sand much further out on both sides so going purely on the grass wasn’t an option, this question is running off the assumption that the soul sand is unavoidable.
I'm not gonna be taking calc for another 3 years but i like learning and this was cool
Fucking A! Great idea, presenting problems in this fun and practical way is much more engaging that the current meta
Thank you so much!! It’s definitely a lot more fun to make too haha
A pretty standard explanation of calculus. It being in Minecraft doesnt make the subject more understandable but I guess some fans of the game will appreciate it in a purely visual way. 🤔🤔
Holy shit the youtube algorithm is showing me this video right as im learning this topic! I solved a problem thats essentially this same problem, just that it was about the cost of laying pipes along a river with underwater pipes being more expensive.
Yeah!! This problem or at least the theme of it is quite common haha
Would it not be easiest to just normalise distance so grass disrance is 15 m And distance in soul sand is 15 m after mutliplyigj how mcuh longer you take to wlak so this much if soul sand is equal to that mvuh of grass distance meanign tine out of equations unles its realy necessary. Just guess and no thinking into it so feel free to roast me Edit: Got it! I aim to implement the A* algorithm in such a way that when transitioning from grass (cost multiplier 1) to soul sand (cost multiplier 10), the algorithm dynamically adjusts the heuristic to account for the reduced traversal efficiency. Specifically, distances between nodes on soul sand are scaled by how much slower you walked. This scaling inflates the distance between nodes making the distance bigger on soul sand Then a* algorithm will find shortest path as it doesn't care how the nodes are placed as long as the heuretics are given Edits: Just get total distance and do binary search For value of x between 0 and 15 and I believe y of 7 you get distance in 2d And distance/(speed / speed multiplier of material) for first and second node of path Goal is the point on 0 , 7 and you're at 15, 0 And x represents x position and you can do binary search by getting total distance of grass distance and soul sand distance and multiply our speed on that materials You can do binary search algorithm that will find always the best path regardless where goal is We just do heuristic if the point is closer by getting last best distance and x value for it and swapping for new if it is smaller time to travel
That’s actually what I thought too 😭 I originally wrote the script doing it that way but then you end up having to square the (15-x) term and then it just takes super messy, but it definitely is possible!
@gragbuilds like I asked chat gpt but it requires space bending to work so basically you must make it on paper and fold the paper to be as long so the time spend walking it would be same as on grass for same horizontal distance
@gragbuilds Got it! I aim to implement the A* algorithm in such a way that when transitioning from grass (cost multiplier 1) to soul sand (cost multiplier 10), the algorithm dynamically adjusts the heuristic to account for the reduced traversal efficiency. Specifically, distances between nodes on soul sand are scaled by how much slower you walked. This scaling inflates the distance between nodes making the distance bigger on soul sand Then a* algorithm will find shortest path as it doesn't care how the nodes are placed as long as the heuretics are given
man that's an AMAZING content idea!! I hope your channel grows bigger and bigger everyday
9:36 If you got all the way to there, you might as well just go around the soul sand
True I probably should have extended the soul sand 😭
@@gragbuilds also, if you just sprint jump, it would be way faster. I think it would be better if you used cobwebs there
@3141minecraft i think you are missing the point of the experiment
I'm in 11th grade and i can only understand until 3:58. I'm an indonesian, is that bad? Like genuinely asking.
Of course not, everyone learns at their own speed and if my video didn’t do the trick then I recommend watching other videos, it’s really all about trying until you get it!! You got this bro!!
shouldn't we prove that the function is continuous before taking the derivative?
No need! I think you are talking about taking the derivative at a point using the limit definition in which case you do, but we’re taking the derivative of a function which means we don’t have to
@@gragbuilds hmm ok thank you !
This video is phenomenal!
Im awful at problem solving in calculus this actually helped a lot! Thanks dude :)
Can you do work and hookes law for calculus next? I love how simple you make these concepts sound. Super easy to digest.
Of course! I’m planning to do a shorter video about tangent lines but afterward I’ll definitely tackle work and hookes law :)
I am curious how you would explain multivariate functions with Minecraft. It seems like it would be a lot of building.
Whayst is that
That's for once I learn it haha, but definitely would be really cool to build some of those patterns!
@@ZDTF higher dimensional functions and the calculus of those higher dimensional functions. Essentially, all of calculus 1 and 2 (and everything before that) consists of single variable functions (1 independent variable). One input, and one output. There’s an acid for each. This leads to a 2D function with one independent variable (hence the name single variable). Multivariate function by contrast can have multiple inputs for a single output (in some cases where complex numbers are involves such as with the Laplace transform 2 input 2 output relations cal also exist). Example of a 3D multivariate is anything in the form f(x,y) = z. You can also have 4D like f(x,y,z) = W and so on for any higher dimensional function. Derivatives (like explained in the video) aren’t the same for multivariate functions. You have multiple derivatives. There’s two fundamental ideas that govern derivatives in multivariate functions: directional and partial derivatives. The latter is technically a special case of the former. The idea being that for something like f(x,y) = z x and why both independently affect z. This is NOT the same as an implicit relation. x and y DO NOT have any relation to each other. This makes x and y constants relative to each other. For partial derivatives you are restricting the direction of your surface (in higher dimensions you don’t have curves, they are called surfaces) to allow for a curve that you can easily differentiate. By holding your y variable constant for example, it’s like you are interacting your surface with a plane (line in 2D are planes in 3D) the resulting cross section is a curve which can be differentiated the normal way with respect to x. The same process can be repeated by holding x constant and differentiating with respect to y. The result? In 3D, to have a line, you don’t have a point and slope. It’s a point and a *vector.* the slope was sufficient to show direction in 2D but since you have more axis in 3D you need something different. For all higher variate functions, you use vectors to show a direction. If you take your derivative with respect to x and y and form a vector with them, you get the multivariate equivalent of a derivative. This is what is known as the gradient. I basically just packed 1/5 of an entire calculus III semester into this comment and left out a lot of prerequisite knowledge to understand it. If it doesn’t make sense that’s probably just because I’m not a good teacher and calculus III is meant to be taught visually and not through words.
@CalculusIsFun1 ngl I didn't understand anything after the first word but thanks for writing such a big essay
@@gragbuilds once you do get the patterns, you could show partial and directional derivative extremely well. I’m curious to see how you show Lagrangian multiplier as well (when you get to it, I think you will enjoy learning it). I’m not a very good builder in Minecraft, so even if I know what it should intuitively look like, I can’t quite visualize what that would look like in Minecraft. you should be learning multivariate functions (and all the calculus surrounding them) in calculus III. It’s also the same class which introduces vector calculus and TNB frames. Calculus III is the most visual/geometric out of the three semesters (four depending on what college you go to).
Im sorry but is that Zero skin from Katana Zero??!?
YES I love that game
@@gragbuilds Big W man, both of us still waiting for the DLC lmao.
Yoo this is inspiring! Your explanation is very clear and detailed!!! I can’t wait to flex on my class 😂
Thank you!! Hopefully i can help you flex those skills haha
I would be interested if you could tackle vector calculus in Minecraft haha
I’m in multi right now but I wish my calc teacher had used this video to explain derivatives for the first time. It explains everything in terms I could actually understand.
nice videos but please, go to your editing software for your newest draft and turn the volume up by like a fucking tousand.
Speaking of which, I'll start taking a course specifically on optimization theory in just 10 days, so wish me luck!
oh yeah best of luck with that!! thank you for all your comments haha but definitely good luck
@@gragbuilds Thanks so much!!! And you're welcome! I'm always willing to provide feedback whenever necessary!
hey! first of all, this is a great video, I'm starting to learn the basics about calculus and you doing so in minecraft really help me understand the concept. Second of all, basically, once every year I have to submit about what a topic that I've been learning, and I've been thinking about making one in Minecraft, but I really don't know what I should demonstrate in, but after watching this, I've decided to make one about computer science (basically redstone), so if you can, can I ask you some furthermore? It would really help me with my project.
Yeah of course!! Though I have to warn you because my computer science knowledge is super limited, I’m quite bad at it 😭
i have been waiting your videos for past month. and i am surprised that you only have 970 subs
wow really?? thank you so much for watching all these videos haha, im sure with a lot of work i'll grow!!
Awesome video man thanks alot!!!
Thank you
Im currently going through the journey of calculus and this video is both entertaining and works well with teaching my the basics. Just dropped a sub. Hope you do tangent slopes!
Oooh you just gave me my next video idea haha thank you!!