Hatchett Studio
Hatchett Studio
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HGDI 01: Art of the Screen Shake
How Games Do It Ep 01: Art of the Screen Shake
Just my thoughts on screen/camera shakes from the perspective of a professional game designer
Further reading/references:
www.davetech.co.uk/gamedevscreenshake
th-cam.com/video/9WBg-KQjsUA/w-d-xo.html&ab_channel=GameDesignwithMichael
Reuploaded to fix an editing error - Thanks Ivan
มุมมอง: 2 476

วีดีโอ

Game Design 101: Fundamentals of Design
มุมมอง 6K2 ปีที่แล้ว
Ep 1 of the Game Design 101 series. Here we talk not just about game design theory, but the thought process of game designers in the workplace. Chronomania Trailer: th-cam.com/video/NM3KXJQtzqo/w-d-xo.html&ab_channel=ACIDPUPPY
Game Designer Makes A Retro FPS [Devlog 2 - Gunplay & AI]
มุมมอง 27K2 ปีที่แล้ว
ChronoMania Design Discussion video: th-cam.com/video/D0grpAm32Bs/w-d-xo.html&ab_channel=ACIDPUPPY Devlog 2 in the Retro FPS series. Today we cover Datafile workflow, physical materials and some basic AI functionality. Any advice for a new videomaker feel free to leave a comment! Assets Used: Weapons: tricky-fat-cat.itch.io/honk-iii Shaders Environment: github.com/DaveFace/UnrealRetroShaders FX...
Game Designer Makes A Retro FPS [Devlog 1 - Movement & Shooting]
มุมมอง 72K2 ปีที่แล้ว
I'm Toby, a professional Game Designer with industry experience working on multiple FPS titles. This is an entry in my Retro FPS series where I document the process of making a full Retro FPS Indie Title. Subscribe to follow along with the journey! Assets Used: Weapons: tricky-fat-cat.itch.io/honk-iii Shaders Environment: github.com/DaveFace/UnrealRetroShaders FX: www.unrealengine.com/marketpla...

ความคิดเห็น

  • @Sandnessen
    @Sandnessen 17 ชั่วโมงที่ผ่านมา

    5:52 oh no, this brings back PTSD

  • @LiamsCR
    @LiamsCR 2 หลายเดือนก่อน

    Wow, wish there were more episodes, these were great

  • @boiboi7717
    @boiboi7717 2 หลายเดือนก่อน

    Great video! Would still love to see the sequel!

  • @Marandal
    @Marandal 3 หลายเดือนก่อน

    Wow this Industry-pro-makes-indie-game devlog is amazing! i can't wait to learn from you. going to binge your whole serries

  • @the_mucusman
    @the_mucusman 4 หลายเดือนก่อน

    Maaaan, i want a tutorial for that weapon database system. That seems so genius

  • @shmandan
    @shmandan 6 หลายเดือนก่อน

    I’ve been trying to achieve this in godot for some time now and I keep running into crazy roadblocks. It seems much easier in unreal dispite it not being labeled as a beginner friendly engine.

  • @merccc1
    @merccc1 8 หลายเดือนก่อน

    Dmn, what happened? This had so much promise, but just vanished after 2 dev logs... Looked like a fantastic retro shooter in the making.

    • @boad8270
      @boad8270 4 หลายเดือนก่อน

      agree, wish he continued

    • @johnsonfromml8662
      @johnsonfromml8662 4 หลายเดือนก่อน

      It's common for indie dev to abandon a project, game development is REALLY hard

  • @ferneddy547
    @ferneddy547 9 หลายเดือนก่อน

    rip

  • @jakeyhiebert9384
    @jakeyhiebert9384 11 หลายเดือนก่อน

    I’d rather watch this video a bunch of time instead of tutorials elsewhere if needed. Principal rather than “type this type that” is way more valuable when learning game design.

  • @st3mm
    @st3mm 11 หลายเดือนก่อน

    How's it goin'

  • @GemTappX
    @GemTappX 11 หลายเดือนก่อน

    Hi I'm creating a game similar to doom too! Would love to hear some updates about your journey.

  • @lolaswift111
    @lolaswift111 ปีที่แล้ว

    And when switching from ShakeFast to ShakeSlow, how do you avoid the gun snapping back?

  • @lolaswift111
    @lolaswift111 ปีที่แล้ว

    Could you please share how you do weapon switch? What data structure you use for storing the equipped weapon? Or you just manually add all guns to the player ? thx.

  • @raysgarage2351
    @raysgarage2351 ปีที่แล้ว

    Great video . 1 of the few i can follow . Thanks I've LwYs wondered how that wS dose. Ps; best of luck in your new venture.

  • @idle.observer
    @idle.observer ปีที่แล้ว

    Good content! Thank you for sharing!

  • @sandman76_
    @sandman76_ ปีที่แล้ว

    1.32 whats the game name

  • @Victorseilagarai
    @Victorseilagarai ปีที่แล้ว

    Kiss me

  • @MatadoresXD
    @MatadoresXD ปีที่แล้ว

    I miss this chanel

  • @DeadPixel1105
    @DeadPixel1105 ปีที่แล้ว

    What a useless tutorial. You explain WHAT you're doing, but you don't explain HOW to do any of it.

    • @Northlmao
      @Northlmao ปีที่แล้ว

      this isnt a tutorial

  • @Timsturbs
    @Timsturbs ปีที่แล้ว

    jealous to people who can handle unreal's motion blur 🤢

  • @yuriychemezov
    @yuriychemezov ปีที่แล้ว

    Hey man do you have a discord server for your game?

  • @Bye_SOUL
    @Bye_SOUL ปีที่แล้ว

    how do i make those types of old games

  • @user-un2vb8mr6e
    @user-un2vb8mr6e ปีที่แล้ว

    1:30 what's this game?

  • @minipig780
    @minipig780 ปีที่แล้ว

    More please bro 🙏 ❤

  • @m.stupid237
    @m.stupid237 ปีที่แล้ว

    Sorry to be that guy but it's pronounced 'Professional"

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 ปีที่แล้ว

    what version of unreal did you use or its the retro priceable apple to every version and game engine don't really matter that much.

  • @smitteree
    @smitteree ปีที่แล้ว

    Welp... guess you found an investor that made you sign an NDA..

  • @underscorerx
    @underscorerx ปีที่แล้ว

    great video. I'd love to see more

  • @underscorerx
    @underscorerx ปีที่แล้ว

    Very good video, looking forward to future uploads

  • @yuriychemezov
    @yuriychemezov ปีที่แล้ว

    Do you have a discord by any chance? Might grow your community there. Looks awesome.

  • @yellowduckgamedev
    @yellowduckgamedev ปีที่แล้ว

    Are u dead or something? I haven’t uploaded in half a year.

  • @5minutemovies977
    @5minutemovies977 ปีที่แล้ว

    GDC video on FPS animations: th-cam.com/video/CXFLu8cityA/w-d-xo.html

  • @Ethan-sz2sw
    @Ethan-sz2sw 2 ปีที่แล้ว

    great video btw, but ivegot a questing regarding the data tables. at about 4:30 it looks like you're using an object reference variable for your child data assets, but when i tried to create the variable it shows no data assets to assign to it in the set node, im going to try doing the same thing with a class refrence but im not sure how long that would work.

  • @OpenMawProductions
    @OpenMawProductions 2 ปีที่แล้ว

    3:24 I would use a set timer by event, instead of an event tick. Any time you can shut off tick, or avoid using it, you are improving performance. It's better to get into this habit on the first pass at code than to have to deal with untangling and fixing things later.

  • @Christopher-zz4tp
    @Christopher-zz4tp 2 ปีที่แล้ว

    I love these types of games and it's looking very promising so far, Don't give up now!

  • @ParadoxISPower
    @ParadoxISPower 2 ปีที่แล้ว

    That random float in range trick with sfx is one of my favorites 😍

  • @ParadoxISPower
    @ParadoxISPower 2 ปีที่แล้ว

    That weapon setup was Slick as hell, I'm impressed welcome to my list!

  • @musikalniyfanboichik
    @musikalniyfanboichik 2 ปีที่แล้ว

    Sooo... Did you quit?

  • @musikalniyfanboichik
    @musikalniyfanboichik 2 ปีที่แล้ว

    More devlogs bro Good stuff

  • @njs-tv6565
    @njs-tv6565 2 ปีที่แล้ว

    I dunno if youre still around but im very curious how you handled firerate and , you dont show it in the video , id really appreciate some insight on how its handled on a professional level , thx

  • @BAMBAMBAMBAMBAMval
    @BAMBAMBAMBAMBAMval 2 ปีที่แล้ว

    I would love to try anything movement related and give my thoughts about it, i have alot of experience across several games and im trying to get into coding/programming but im doing that from home on my spare time. so we could probably help eachother out alot i think, if youre into building fps games :)

  • @GamingHisoka
    @GamingHisoka 2 ปีที่แล้ว

    man i love your videos pls make more

  • @FourtressStudios
    @FourtressStudios 2 ปีที่แล้ว

    I’m thoroughly impressed. I wanna hear more about the game studio you’re creating!

  • @xDoMeRaSx
    @xDoMeRaSx 2 ปีที่แล้ว

    Please continue making this series, this way the type of series I was looking for for a year.

  • @5minutemovies977
    @5minutemovies977 2 ปีที่แล้ว

    I'm sad that you are not making more of these great videos, but happy, considering that you are most likely busy working on your game(s) :D

  • @5minutemovies977
    @5minutemovies977 2 ปีที่แล้ว

    Nice video. It's a nice one for me because I wanted to make a similar game with a different engine, so I can get ideas, but I'll still have to work on the implementation.

  • @rob5541
    @rob5541 2 ปีที่แล้ว

    Understand about 10% of the technical here but seems super helpful

  • @ince55ant
    @ince55ant 2 ปีที่แล้ว

    make more vids plz

  • @ince55ant
    @ince55ant 2 ปีที่แล้ว

    i've been using actor components for guns, that way you can assign different behaviours (like projectile or hit trace), usually with just a pullTrigger/releaseTrigger event called in the player character or controller though this data asset thing seems more efficient... gonna have to try that

  • @SimplyScout
    @SimplyScout 2 ปีที่แล้ว

    Hello, is there a chance you could make a video on how to make the game logic be framerate independent? So the enemies and movement behave in a similar manner no matter the framerate.