RadarHearthstone
RadarHearthstone
  • 34
  • 113 097
These Changes Are Huge!
Battlegrounds is gonna change a ton and I for one am SO excited!!
มุมมอง: 193

วีดีโอ

Is Brann Gonna be OP now?! - Patch 20.8 Review
มุมมอง 933 ปีที่แล้ว
My thoughts on the latest BG patch.
Quilboars Nerfed! Was it too much?
มุมมอง 1933 ปีที่แล้ว
The latest patch is here, and Quilboars are on the chopping block. Lots of cards were nerfed, so I share my thoughts on the latest changes. If you enjoy my videos, please hit the subscribe button and check out my twitch stream at twitch.tv/radarssbm
Quilboars Need a Nerf. Here's Why.
มุมมอง 3443 ปีที่แล้ว
The new Quilboars tribe is very fun to play, but it's also very, VERY strong. Right now the minions have way too much natural scaling, allowing you to level rather than investing gold in order to gain stats. Do you think quilboars are OP? Lemme know in the comments! You can find my stream at twitch.tv/radarssbm where I do daily Battlegrounds streams!
Quilboar Tribe is Coming! | Patch 20.2 Review
มุมมอง 963 ปีที่แล้ว
Find my stream at https:/twitch.tv/radarssbm
Battlegrounds changes are coming! - Patch 20.0.2 review
มุมมอง 853 ปีที่แล้ว
A new patch is dropping tomorrow for Hearthstone Battlegrounds, so I take a look at the changes! If you like the video, please consider subscribing and checking out my twitch channel at twitch.tv/radarssbm
Minion Scaling with Elise - Unranked to 10k Challenge #2
มุมมอง 2303 ปีที่แล้ว
In part 2 of "Unranked to 10k" I show off what makes Elise such a powerful hero. Specifically, the concept of "minion scaling," and how the tiers in battlegrounds do not scale in a linear way. This means that minions from tier 4 may be 2x or even 3x stronger, allowing you to catch up in stats. The purpose of the Unranked to 10k series is to demonstrate how impactful decision making in the game ...
Unranked to 10k Challenge #1 (Educational)
มุมมอง 4553 ปีที่แล้ว
In this series I attempt to climb on a new HS account all the way up to 10k in Battlegrounds. While the stats haven't been updated in a while, according to Iksar they're fairly similar to where they were in March of last year, where 8k was around the top 1%. The purpose of this series is to demonstrate how impactful decision making in the game is, and how luck is much less important the majorit...
Tempo & Value Explained (with a single card)
มุมมอง 3.7K3 ปีที่แล้ว
Tempo and value are hugely important concepts in Hearthstone, but most players still don't understand them. This video will explore both concepts in under 4 minutes, all while only looking at a single card. If you enjoyed the video, please consider subscribing and sharing it! I plan on doing more videos like this in the future! Follow me on twitter: @radarssbm www.twitch.tv/radarssbm www.patreo...
Madness at the Darkmoon Faire - Neutral Card Review
มุมมอง 1183 ปีที่แล้ว
A full review of the Neutral cards coming this expansion! If you enjoyed the video, please consider subscribing, as I plan to do more HS content in the future! Follow me on twitter: @radarssbm www.twitch.tv/radarssbm www.patreon.com/radarssbm #Radar #Hearthstone #Review #Neutral
Madness at the Darkmoon Faire - Warrior Review
มุมมอง 603 ปีที่แล้ว
A full review of the Warrior cards coming this expansion! If you enjoyed the video, please consider subscribing, as I plan to do more HS content in the future! Follow me on twitter: @radarssbm www.twitch.tv/radarssbm www.patreon.com/radarssbm #Radar #Hearthstone #Review
Madness at the Darkmoon Faire - Warlock Review
มุมมอง 413 ปีที่แล้ว
A full review of the Warlock cards coming this expansion! If you enjoyed the video, please consider subscribing, as I plan to do more HS content in the future! Follow me on twitter: @radarssbm www.twitch.tv/radarssbm www.patreon.com/radarssbm #Radar #Hearthstone #Review
Madness at the Darkmoon Faire - Shaman Review
มุมมอง 503 ปีที่แล้ว
A full review of the Rogue cards coming this expansion! If you enjoyed the video, please consider subscribing, as I plan to do more HS content in the future! Follow me on twitter: @radarssbm www.twitch.tv/radarssbm www.patreon.com/radarssbm #Radar #Hearthstone #Review
Madness at the Darkmoon Faire - Rogue Review
มุมมอง 373 ปีที่แล้ว
A full review of the Rogue cards coming this expansion! If you enjoyed the video, please consider subscribing, as I plan to do more HS content in the future! Follow me on twitter: @radarssbm www.twitch.tv/radarssbm www.patreon.com/radarssbm #Radar #Hearthstone #Review
Madness at the Darkmoon Faire - Priest Review
มุมมอง 663 ปีที่แล้ว
Madness at the Darkmoon Faire - Priest Review
Madness at the Darkmoon Faire - Paladin Review
มุมมอง 303 ปีที่แล้ว
Madness at the Darkmoon Faire - Paladin Review
Madness at the Darkmoon Faire - Mage Review
มุมมอง 373 ปีที่แล้ว
Madness at the Darkmoon Faire - Mage Review
Madness at the Darkmoon Faire - Hunter Review
มุมมอง 323 ปีที่แล้ว
Madness at the Darkmoon Faire - Hunter Review
Madness at the Darkmoon Faire - Druid Card Review
มุมมอง 403 ปีที่แล้ว
Madness at the Darkmoon Faire - Druid Card Review
Madness at the Darkmoon Faire - Demon Hunter Card Review
มุมมอง 1213 ปีที่แล้ว
Madness at the Darkmoon Faire - Demon Hunter Card Review
New Battlegrounds changes! NERFS, BUFFS, AND MORE!
มุมมอง 2083 ปีที่แล้ว
New Battlegrounds changes! NERFS, BUFFS, AND MORE!
Thoughts on the new Battlegrounds Patch!
มุมมอง 2433 ปีที่แล้ว
Thoughts on the new Battlegrounds Patch!
Scholomance Academy: Neutral Review
มุมมอง 454 ปีที่แล้ว
Scholomance Academy: Neutral Review
Scholomance Academy: Warlock Review
มุมมอง 554 ปีที่แล้ว
Scholomance Academy: Warlock Review
Scholomance Academy: Shaman Review
มุมมอง 334 ปีที่แล้ว
Scholomance Academy: Shaman Review
Scholomance Academy: Rogue Review
มุมมอง 384 ปีที่แล้ว
Scholomance Academy: Rogue Review
Scholomance Academy: Priest Review
มุมมอง 584 ปีที่แล้ว
Scholomance Academy: Priest Review
Scholomance Academy: Paladin Review
มุมมอง 414 ปีที่แล้ว
Scholomance Academy: Paladin Review
Scholomance Academy: Mage Review
มุมมอง 1304 ปีที่แล้ว
Scholomance Academy: Mage Review
Scholomance Academy: Hunter Review
มุมมอง 1094 ปีที่แล้ว
Scholomance Academy: Hunter Review

ความคิดเห็น

  • @RCTattoo
    @RCTattoo ปีที่แล้ว

    Thank you. Exactly what I was searching for… to a T

  • @mike9139
    @mike9139 2 ปีที่แล้ว

    Great tips! Thank you!!

  • @greenbeans4989
    @greenbeans4989 2 ปีที่แล้ว

    I’m at my max rn sitting at 6.8k. I always make it this far and hit a wall

    • @Radarssbm
      @Radarssbm 2 ปีที่แล้ว

      Typing this from my other account but my advice is to focus primarily on improving the fundamentals of the game. I've hit top 1% in TFT and top 200 in Battlegrounds and in both cases every time I've improved as a player it's because I polished the core aspects of the game that matter most. In Battlegrounds, things like economy/levelling, finding direction, tempo, learning the core compositions, and playing with tech cards all come to minds as examples of core game mechanics that are worth recognizing. During your games, I'd recommend focusing on one of these things, and looking specifically for ways to streamline the process. For example, maybe you're rolling too much and wasting precious economy, or maybe you're rolling too little, and losing too much health to stabilize when you do end up finding a comp. By focusing on only one core aspect each time, you can start to improve things over time, without getting overwhelmed by all the different things to keep track of. Something as simple as "when should I level" is a good question to try to improve on, and the better you get at that, the less likely you'll be to need to get lucky, as you'll be rolling at the right times, and getting more free rolls into higher tier units. Hope this helps! Radar

    • @greenbeans4989
      @greenbeans4989 2 ปีที่แล้ว

      @@Radarssbm thank you! I appreciate the advice

  • @br2266
    @br2266 2 ปีที่แล้ว

    Brought to you by 10 reasons why you suck

  • @simplicitas5113
    @simplicitas5113 2 ปีที่แล้ว

    This is a pure beginner guide. Like this so more can se. No real need to watch if you are over 2K.

    • @RadarHearthstone
      @RadarHearthstone 2 ปีที่แล้ว

      It's called "Basics of Battlegrounds" and is 2 years old, so I feel like that's to be expected?

  • @HoistTheSailsGentlemen
    @HoistTheSailsGentlemen 3 ปีที่แล้ว

    I didn't even realize that you were the same person as Radar SSBM. Two of my favorite games. Nice!

  • @marcushvidtfeldt5604
    @marcushvidtfeldt5604 3 ปีที่แล้ว

    what happent to your twitch ?

    • @Radarssbm
      @Radarssbm 3 ปีที่แล้ว

      I’ve been getting a lot more commentary gigs for big SSBM events and that’s kinda shifted my interest/focus back to playing more melee and doing melee content. However I do plan on making more BGs content in the future and streaming still!

  • @otissied652
    @otissied652 3 ปีที่แล้ว

    nice

  • @rice2cu5881
    @rice2cu5881 3 ปีที่แล้ว

    I'm not even kidding, after watching this video, I played a game of battlegrounds incorporating as much of this information as possible and I comfortably placed first. This stuff really works.

  • @seanryan2643
    @seanryan2643 3 ปีที่แล้ว

    this series got the red light quick huh?

    • @Radarssbm
      @Radarssbm 3 ปีที่แล้ว

      Lmao the problem was I had a bunch of games and then a new patch came out and then I couldn’t publish them. In general balancing melee content and balancing HS content has been tricky but I do wanna find the balance still. Probably gonna stream more BGs soon!

    • @seanryan2643
      @seanryan2643 3 ปีที่แล้ว

      @@Radarssbm well i look forward you BG content, so much fun. Always could use the pointers on how to play too so the instructional series is great

  • @Ankastraa
    @Ankastraa 3 ปีที่แล้ว

    For Syndrsgosa the important part is (i believe) that they want you to freeze singled out goodinions during the tier 3 and 4 turns after you got your initial freeze spike going to kindof have the ability continuesly find some value?

    • @Radarssbm
      @Radarssbm 3 ปีที่แล้ว

      Ahh of course, you can still freeze normally but you get the ability to also individually freeze. Neat!

  • @jayx8121
    @jayx8121 3 ปีที่แล้ว

    They should change the name from Hearthstone too (Riggedstone) Hearthstone is a 100% ripoff loot boxes (RIPOFF) DO NOT PLAY THIS CON GAME activation should lose their publishing license & the CEO should be put in jail for fraud Hearthstone is run by activision a multi-billion company that also runs casinos, They make big money out of lot box game with out the need for any gambling licence. Hearthstone is A casinos game where activation blizzard ripoff is the house that all ways WIN, So they can keep their multi-billion dollar shareholders happy & sit on their lazy asshole why filling their pockets with your money. All loot box should be removed from all their games by law as they are not paying for a gambling license & loot boxes are a forum of gambling & turned the games it to a loot box CON. It give activision blizzard A license to print money for their loot box RIPOFF games. Hearthstone is 100% rigged up in matchmaking to make you buy loot boxes from their store, You will never gate past rank 7 sliver in rank games because of the matchmaking & bots with the best digital cards in the game. Hearthstone is 100% calculated to make you spend your money on loot boxes, To play Hearthstone you will need to spend at last £300 per year minimum & you will get lots of duplicate digital cards which means you will have to spend £1000 on digital loot boxes that you do not have in your possession + the cards go out of date by the next expansion (WHAT A CON) . Loot boxes linked to problem gambling in new research The link between gaming loot boxes and problem gambling has been "robustly verified", according to a new report. The report, carried out by researchers at the universities of Plymouth and Wolverhampton, found that loot boxes "are structurally and psychologically akin to gambling". It also found that large numbers of children are opening loot boxes. The UK government is already considering whether gambling laws should cover such loot boxes. Read Full Report www.bbc.co.uk/news/technology-56614281 All lot boxes should be removed from this Riggedstone game DONT WAST YOUR TIME OR MOENY ON Hearthstone 100% RIPOFF LOOT BOX GAME just to line greedy activation pockets with your money. activation blizzard just show you what type of company there are with their RIPOFF lootbox number game. DO NOT PLAY HEARTHSTONE IT A WASTE OF TIME 100% LOOTBOX MOENY RIPOFF DIGITAL CARD GAME

  • @hunterthegreat8951
    @hunterthegreat8951 3 ปีที่แล้ว

    Still all just confusing lol. Guess my brain can’t cope with it. I’ve tried playing it and it’s all just so confusing.

  • @davidperry2317
    @davidperry2317 3 ปีที่แล้ว

    Did not know you did HS content too! Love your Melee stuff!

  • @realfan91
    @realfan91 3 ปีที่แล้ว

    You are talking too fast. This is not suitable for beginners.

  • @ChrisLoew
    @ChrisLoew 3 ปีที่แล้ว

    How many coins something costs being hiding passes me off, this mode has so many hidden stats I'm good not wanting to play it...

    • @apexpredator1699
      @apexpredator1699 2 ปีที่แล้ว

      Except it’s not hidden lmao. Every minion costs 3 gold and sells for 1 unless the card says otherwise

  • @hiabuddyoldpal
    @hiabuddyoldpal 3 ปีที่แล้ว

    Great video, wish there was more than just the two educational videos on here since I'm trying to get my friend to understand these kind of things and I'm bad at explaining. Liking and subbing to hope for more later :P

  • @abdelg171
    @abdelg171 3 ปีที่แล้ว

    Very good explanation! Greetings from Spain :D

  • @nostalgiacorner1999
    @nostalgiacorner1999 3 ปีที่แล้ว

    I think quilboar is a lot weaker now because of the amount of nerfs

  • @daveyp2tm
    @daveyp2tm 3 ปีที่แล้ว

    Really good breakdown of the changes!

  • @Swift989
    @Swift989 3 ปีที่แล้ว

    you just finish dinner or somethng?

  • @___i3ambi126
    @___i3ambi126 3 ปีที่แล้ว

    I really like these guys. I think a full format with them being in every game and op will be a good way to teach players how to use them. Then we can balance them and make them cycle in and out.

  • @Mr.Ts_Gold_2Chainz
    @Mr.Ts_Gold_2Chainz 3 ปีที่แล้ว

    Enjoyed the video. Xyrella seems to be underrated by most, but I’m excited to see what she can do. Quillboars will be super fun. How do you feel, in a perfect scenario, the scaling compares to a Kali/Dragon comp or Elementals? I like Quillboars will also work well with menagerie.

  • @Mr.Ts_Gold_2Chainz
    @Mr.Ts_Gold_2Chainz 3 ปีที่แล้ว

    Wag should make for a safe pick if other choices are poor. Hooktusk will be interesting. Maybe the one less discover option keeps her in check? I’m looking forward to trying a Saurolisk build with her. I’m excited for what the new tribe will bring... soon.

  • @burtron8327
    @burtron8327 3 ปีที่แล้ว

    Thanks for the great vid, it’s gave me a better idea of what decks I’ll play on release!

  • @hplovecraftmacncheese
    @hplovecraftmacncheese 3 ปีที่แล้ว

    What are pivots? What is a tech card?

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      I feel like I explain this reasonably well but you can always google the words if it's unclear. Pivot: basically means changing direction. So if you "Pivot" in BG, you might go from playing Beasts to switching to a murloc composition. Tech cards: Basically any card that's used largely for specific purposes, rather than general stats so that you can "tech" against their build. Zapp Slywick is the example I use in this video because his statline isn't great for a 6 star unit, but he's particularly strong at killing things like Baron Rivendare, making beast builds much weaker. Other examples include Unstable Ghoul (techs against divine shields by clearing them all with a single unit), but you can even consider cleave units like Cave Hydra and Foe Reaper as tech cards, as they deal with divine shields reasonably well too. If you have big minions, "teching in" poison units can be valuable (so toxfin+ any murloc, or the 1/1 poison, or maexnna) Hopefully that's clear

  • @chrisYcsc
    @chrisYcsc 3 ปีที่แล้ว

    Iv been finishing 7th, /8th every game playing with friends it's a FeelsBad so here I am 😂

  • @carpathiandraco88
    @carpathiandraco88 3 ปีที่แล้ว

    Really good vid thanks for sharing I felt that you went super fast on some important stuff then super slow on the more obvious ones. But not issue I'll rewatch it a few times 💙

  • @___i3ambi126
    @___i3ambi126 3 ปีที่แล้ว

    Bruh. PC plays freak me out. On my phone, I cant trust anything done past half rope will actually go through. Then plays also have an inherent time to them waiting for them to process. So watching you guys weigh options during a play heavy turn makes me panic.

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      Hahaha what kind of phone do you have? That’s a shame that the game lags so much 😭😭

  • @___i3ambi126
    @___i3ambi126 3 ปีที่แล้ว

    Do people actually think battlegrounds has no skill? I also blame unlucky a lot as well, but this usually takes the forms of: "Darn, Ive gone against the good player in the lobby off 3 times off cooldown." "Can i go one round without mama being instasniped?" "Crap, I made a bet that i would find something and lost it." So random things that bump me down a couple spots on the rare occasion and get offset by good luck just as often.

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      There are definitely some people who think it’s mostly luck, but I think it’s more common for people to misjudge how much of that luck is in their control. As in, someone might think “battlegrounds is 50% luck, 50% skill, and maybe it’s actually 85% skill, 15% luck or something. On top of this, I also think people blame luck in the ways you’re describing, when sometimes they’re missing the fact that they’ve made mistakes along the way to set up the “bad luck” they’re experiencing. For example it’s definitely possible that Mama bear getting sniped is the result of bad luck, but you can reduce the likelihood of that happening by grabbing an Argus to taunt some minions. Or you can play around with positioning. Or maybe people think “damn I keep facing the strongest guy in the lobby” and miss the fact that they could have been a lot stronger at this phase of the game if they made better decisions. At lower ranks, I pretty much was always the strongest player in the lobby lol. And if I wasn’t, I knew I wasn’t, and was opting to level or something because I knew I wouldn’t take that much damage

  • @PaulHulett
    @PaulHulett 3 ปีที่แล้ว

    I'm not sure I learned how to play Elise and better from this. What is the"standard" pattern for when to level, and when should I deviate?

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      These are kind of hard questions to answer tbh. There isn’t really a standard exactly because of the existence of spells. This isn’t a comprehensive guide on how to play Elise, so much as it’s a demonstration of how she doesn’t have to sacrifice stats as much when leveling compared to other heroes. Because of this, you can often get away with leveling at times when you can spend 2 gold (on the hero power) without losing too much. The jump from 3>4 is generally pretty easy to do compared to other heroes, due to how good 4 drops are in comparison to 3 drops. If I had to recommend a curve... Generally you always level on turn 2 (4 gold) Leveling to 3 is usually the most situational, as it depends on how strong your board is....but it’s usually on 6 or 7 gold (spells like the 2 coins or extra 1 drop affect this decision a lot) Then you often can power level a couple turns in a row, selling a minion so you have enough gold to weave in the hero powers. At 5 you either wanna look for a win condition, or if you’re pretty strong you can probably do one more jump to 6. Jumping to 6 makes more sense when Dragons/Elementals/pirates are in the game as they have some win conditions at 6 but it’s still complicated lol

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      I think if you’re approaching battlegrounds as a “when should I play standard and when should I deviate” though, I would say you’re approaching it the wrong way The game is more about always trying to become as strong as you can ( through raw stats or stats from synergies) and assessing when you’re strong enough to level. As you play more you can start thinking about how your board on a specific turn compares to other games you’ve played, and in the later turns it’s about how close you are to completing a final comp (sometimes comps get way more powerful when certain units are bought, like dragons + nadina...or goldrinn + baron) Because of how minions scale in the game, at a certain point, not leveling is ALWAYS a mistake, because you can’t win the game without leveling to at least 4, because all the win conditions are on 5 or 6.

  • @MrRPGist
    @MrRPGist 3 ปีที่แล้ว

    Did you make or find those definitions of tempo and value? If you found them, would you share the link? It seems like a great resource.

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      Pretty sure they’re written by me, but inspired by definitions I’ve found in the hearthstone wiki and other places. Basically they’re my personal definitions?

  • @atalantathechastehuntress4468
    @atalantathechastehuntress4468 3 ปีที่แล้ว

    Battlegrounds can be frustrating at times, because it feels like it's all luck (even though I know, logically, that isn't the case), so I'm really looking forward to watching these videos of you discussing why you make certain plays and choices! Keep up the good work!

  • @elliotboiii
    @elliotboiii 3 ปีที่แล้ว

    Do 10k to unranked next

  • @kova_zg
    @kova_zg 3 ปีที่แล้ว

    To fast, you should show what you talk, SLOWLY!

  • @Aidanbrennan03
    @Aidanbrennan03 3 ปีที่แล้ว

    I always start strong then get demolished in the later rounds

    • @megaagentj2248
      @megaagentj2248 3 ปีที่แล้ว

      If you start strong and then die, then you're playing strongly for tempo, if you want higher places you should take more risks by levelling more

    • @Aidanbrennan03
      @Aidanbrennan03 3 ปีที่แล้ว

      @@megaagentj2248 thx. I just one my first battlegrounds and I did just that I was the first person to get to tier six and my luck was on point that game also. My whole squad was gold and I had goldgrubber. Chances are that I never do that good again lol

    • @Aidanbrennan03
      @Aidanbrennan03 3 ปีที่แล้ว

      lol that's what I thought but ever since I won my first I've won 13 more. I am now getting the hang of it a lot better and now how to do a lot of different builds, but my favorite build is merloc because you can just give them all poisonous. I find that watching pro players play battlegrounds also helps.

  • @Time4LP
    @Time4LP 3 ปีที่แล้ว

    am i way to stupid or am i just bad? only won tutorial battle and never won again. either i dont get any combo units or i get an oponent who has units with 66 / 43 after round 6 ... WTF HOW?! 2000$ who proves that that shit isnt rigged

  • @harrychambers3771
    @harrychambers3771 3 ปีที่แล้ว

    How do you gain stats, some games i get no minions to buy that gives stats. that is 9 out of 10 games. Not fun at all. Other games i only get to buy 3-4 that will give stats. Not fun.

  • @jean-michel3796
    @jean-michel3796 3 ปีที่แล้ว

    Massive Tip = Increase the animation speed. Difference is insane. Check "One step to speed up animation and boost smoothness in HS" on reddit.

  • @MyLittleMagneton
    @MyLittleMagneton 3 ปีที่แล้ว

    It's pronounced hearth -as in Marth from ssmbm +1 +1

  • @themlgbrosftw4960
    @themlgbrosftw4960 3 ปีที่แล้ว

    Tempo good, radar good, hit face so they have less life

  • @BlackOctoberFox
    @BlackOctoberFox 3 ปีที่แล้ว

    A good explanation. Can we have the second Ooze video where you cover why people shouldn't be playing tech cards on ladder which is a best of one format where they should be playing cards that progress their own gameplan, or provide more general answers?

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      No, because the idea that "you shouldn't be playing tech cards" isn't a good idea, and I'm not sure where you heard that it is. You're 100% correct that you need to play cards that progress your own game plan, but where we disagree (and pro players would also disagree) is that tech cards can't be a part of that progression. Most importantly is that we've repeatedly seen variations of meta decks that INCLUDE tech cards, have higher winrates than the ones that leave them out, on ladder! For example, in early Rise of Shadows meta, when Waggle Pick rogue decks were so dominant, playing weapon removal (often Ooze) was kind of a mandatory tech option. If you were a control deck, weapon destruction DID progress your game plan, as it essentially "heals" by removing the potential for weapon damage (in this case 8 damage), AND because it reduces the possibility of comboing Waggle Pick with Leeroy (which had not been HoF'd at the time) which would be 6 extra damage. It also cleared a minion off board so it was hella useful. Even when playing a tempo/aggro deck, playing Ooze during that time slowed down your opponents tempo, while still producing Tempo on your side, which is exactly what aggro decks want! There are many other examples of tech cards being essential pieces of a deck within Hearthstone's meta (standard and wild) throughout the games history. It's often the case that tech cards are a necessary and sometimes mandatory part of deck building. As long as you're picking tech cards that are still independently decent (as in they're playable if the opponent doesn't have the stuff you're teching against) they're a worthwhile inclusion, even on ladder. Ooze fits this criteria because it's a decent body (2 mana 3/2 is "good" stats for the mana) and makes sense in a meta with a lot of weapons. What's not worth doing is playing stuff like The Black Knight, because you might encounter a taunt card, when there's rarely ever been specific taunts that make that card worth running, and the stats aren't good for the mana. I also agree that playing way too many tech cards is a mistake. You want to tech against the dominant stuff in the meta, but you don't want to compromise your own game plan either. If the tech card is useful the majority of the time, it's probably worth it, even if it's only OK vs certain decks. At the end of the day, boosting your average win % will always be a good idea, objectively.

    • @BlackOctoberFox
      @BlackOctoberFox 3 ปีที่แล้ว

      @@RadarHearthstone The counter argument to that would be the fact that in the decks they are ran, tech cards (especially Acidic Swamp Ooze) are consistently one of if not the worst cards in the deck. More often than not, versions of decks running tech cards are worse, statistically, than ones not. It may gain you an extra few % against the specific match ups you're playing the tech card for, but reduces it against the rest of the field because for them you're playing a bad card. "At the end of the day, boosting your average win % will always be a good idea, objectively". Just speaking purely from a statistical standpoint, you should not include tech cards in your deck. And to quickly counteract one thing you've said, a 2 mana 3/2 is not "good enough". Bloodfen Raptor has never been good. You're choosing to play a card which turns into Bloodfen Raptor (worse technically as there are zero tribal synergies with an Ooze) every time it misses a weapon, either because you've had to play it for tempo, or the deck you're against runs zero weapons to begin with. A tech card, to be ran, can't just be "good enough". It has to be exceptional in the match ups it wins to make up for the ones it can cost you. And they don't more often than not.

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      ​@@BlackOctoberFox It feels like we're really close to agreeing, but then you're acting as if the stats are on your side when they're not. They may be on your side in certain cases/certain decks, which would suggest that a specific tech card in question is not worth running, but there isn't statistical evidence to suggest "you should not include tech cards in your deck" and that claim doesn't really hold up under even basic scrutiny? If we want to examine a claim like "you should not include tech cards in your deck" we need to understand what conditions would need to be met in order for it to be worth running a tech card. This is pretty easy to do: all we need to check is whether including the card increases or decreases your AVERAGE win% on ladder. If the tech card increases your win rate and that increase is greater than if you chose to run a card that plays to your decks game plan, then statistically that card is worth running. So, hypothetically, what are some possible ways a tech card could increase your average win%, and what are the factors we need to consider? Once again, this is pretty simple: how much do you gain from running the card, and how much do you lose, and how popular are certain decks in the meta? These three factors determine whether you should tech in a card. Under this framework, we can understand that if a card boosts your winrate in a certain matchup to 100%, that's amazing, but not if it comes at the cost of reducing your winrate vs the other 9 classes by a significant enough margin to not run the card. However if it boosts your winrate to 100% in one matchup, and only drops it by 3% in every other matchup it starts to become a more interesting proposition. Most interesting of all, if the card in question boosts your winrate vs Deck A by 100%, decreases it by 3% in other matchups, but Deck A is 20% of your ladder games, then you really want to play that tech card. While a 100% winrate is obviously over the top, tech cards that target combo decks have actually had historically VERY VERY high winrates in certain decks. If you dirty rat out a Mecha'thun or Malygos or whatever early, you usually just win the game on the spot. Some tech cards are THAT powerful. Examples of tech cards with this kind of power level off the top of my head are: - Mindrender Illucia (amazing disruption card) - Skulking Geist (rip jade druid) - Golakka Crawler (not as powerful but still so popular and worth running) There's also a small argument to be made that "tech card" is a pretty general statement and some cards can be considered "tech additions" in the sense that running say, a second shield slam in warrior may be worth it in an aggro meta, but it doesn't mean shield slam is only good against aggro. Hearthstone by design, is always going to have certain decks be popular and certain decks be unpopular, even accounting for winrate. Right now, HSreplay says that Highlander Hunter is the best deck from Ranks 4-1, and yet Vicious Syndicate says that the deck accounts for only 2.86% of decks on the ladder. In contrast, Soul Demon Hunter takes up 10.30% and Evolve Shaman occupies 7.54%. Both lower winrates, yet higher play rates. Stuff like cost of the deck matters a lot with this, but also difficult of the deck is a big factor too. While I personally think there are some limitations to these kinds of data (as individual players can have much higher winrates with a specific deck due to the way they play, thus affecting the tierlist and creating the possibility that a deck is much better than general data suggests) I believe this data is still useful because in both cases, it's sampling the general public, not one individual player. SO if certain decks are always going to be more popular than others, that already makes tech cards more compelling option. However, what's even more important is when you consider the value of tech cards that target specific archetypes. For example, there are many ways to tech against aggro decks, and aggro decks aren't limited to one single class/deck. There are times where the majority of decks in the game are tempo/aggro decks, including right now! If we look at the most recent Vicious Syndicate data for today's standard meta, aggro decks make up the vast majority of the meta. 18.9% are playing demon hunter, 9.6% are playing Hunter,12.11% are playing Evolve/Totem Shaman, 8.77% are playing Pure Paladin, 3.05% are playing secret mage, 2.12% are playing Aggro Rogue, 1.88% Zoolock, etc. This means, at MINIMUM 56.43% of the meta from 4-1 is aggro decks. That's today's meta, but here have been times where we've had combo focused metas (near the late end of Shirvallah Paladin meta for example), control metas etc. The point is, when you have a metagame that leans heavily in one direction, which is common, this is where tech cards become most popular. It's also worth mentioning that the percentage of other archetypes still matters too. If the remaining 43.57% of decks are control decks, then it might not be as good as anti-aggro cards are usually not super useful vs control. As of right now though, Control Warrior makes up only 3.18% of the meta, and priest makes up 5% of the meta, so in today's example, anti-aggro cards are quite useful. I could go on and on, but the point is that there are always conditions where tech cards can make sense and there always will be. We've seen plenty of tech cards see repeated play on ladder, with superior winrates, despite what you claim. While you can find MANY MANY examples of data that suggests a tech card isn't worth running, you'll also find examples where a tech card is clearly a necessary inclusion. So, the conclusion you should draw from this info isn't "all tech cards are inherently not worth running" it's "the meta is in a state where this deck, at this time, now does not benefit from a tech card." As for my statement re: Ooze I am well aware that Ooze being a 2 mana 3/2 is not "good enough" in the sense that it's not enough to see vanilla play. Please try to respect that I might actually have enough knowledge to understand that. I'm able to see that a 2 mana 3/2 is "fair" at best. What I mean by "good enough" is that a 3/2 is still reasonable stats for the mana. It's not understated at all. A good parralel example is the difference between a card like Spellbreaker, and a card like Ironbeak Owl. In the vast majority of cases, Spellbreaker was chosen over Ironbeak Owl, and the reason is pretty simple: Spellbreaker has better vanilla stats for the mana. Does that mean a 4 mana 4/3 is a good statline? Of course not. But there's a reason why people chose to run Spellbreaker, a card that has stats equivalent to a 3 mana card, over a Ironbeak Owl, a card that has stats equivalent to a 1 mana card. Spellbreaker simply does more for the mana, roughly 2 mana more value than Ironbeak Owl. I bring this up because it's an example of why the stats of a card are so important, even if they're not necessarily "good." Are there situations where you would choose to play Ironbeak Owl in spite of this? Of course. There's Odd/Even decks that can't run Spellbreaker. There's beast focused decks that use cards like masters call, forcing you to play only beasts. The most common reason now would be that Spellbreaker was HoF'd, which says a lot about it's utility as a card btw. The fact that Blizzard felt it should be removed from standard play kinda proves that it actually had impact on the meta, and not just the tournament meta. Which kind of singlehandedly proves that tech cards actually are useful after all lol.

    • @RadarHearthstone
      @RadarHearthstone 3 ปีที่แล้ว

      (btw the reason I made such a lengthy reply is that this is clearly a good topic for a future video, and planning out my arguments, even if it's just in a TH-cam comment, is useful!

  • @gaponyarepsag4099
    @gaponyarepsag4099 3 ปีที่แล้ว

    Zalae quote got me hahaha

  • @FatalError4292
    @FatalError4292 3 ปีที่แล้ว

    While people may be too shy to say it, your content is great. Keep it up!

  • @BasicallyADiety
    @BasicallyADiety 3 ปีที่แล้ว

    Dude mad good vid bro. Subbed!

  • @lukerichards9574
    @lukerichards9574 3 ปีที่แล้ว

    This is awesome dude. Keep it up