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Tekleed
United States
เข้าร่วมเมื่อ 1 เม.ย. 2015
I'm a Roblox developer, but also a part time genius.
It's Time To Move On.
Goodbye Roblox, hello unreal engine...
Discord: Tekleed
Discord Server: discord.gg/6AhPVgagvC
Music Used:
th-cam.com/video/QFsq3TFUpik/w-d-xo.html
#unrealengine #gamedev #games
Discord: Tekleed
Discord Server: discord.gg/6AhPVgagvC
Music Used:
th-cam.com/video/QFsq3TFUpik/w-d-xo.html
#unrealengine #gamedev #games
มุมมอง: 588
วีดีโอ
Welding Assets | How It Works | Roblox Studio
มุมมอง 1Kหลายเดือนก่อน
#devlog #roblox #robloxstudio #welding This one is a little late... Hope you like it though? Music: Webinar - Euphoria Webinar - 波 Webinar - 公衆 Pool Artist: Zumoto Discord: Zumotorin Discord: Tekleed Discord Server: discord.gg/6AhPVgagvC
Bounding Hitboxes | How It Works | Roblox Studio
มุมมอง 5K2 หลายเดือนก่อน
The MOST accurate hitboxes you can make in Roblox. Discord: Tekleed Discord Server: discord.gg/6AhPVgagvC devforum.roblox.com/t/upcoming-optimization-to-collision-detection-system-beta-test-on-mac-clients-soon/885336 devforum.roblox.com/t/introducing-overlapparams-new-spatial-query-api/1435720
Magnitude Hitboxes | How It Works | Roblox Studio
มุมมอง 12K2 หลายเดือนก่อน
this is how they be working tho fr fr Demo Place: www.roblox.com/games/84285695203255/Magnitude-Hitbox-Demo Discord: Tekleed Discord Server: discord.gg/6AhPVgagvC #hitboxes #hitbox #roblox #robloxstudio #gamedev #devlog #games #howto
Glider System | For The People
มุมมอง 1.3K2 หลายเดือนก่อน
You can like fly and stuff... My Discord : Tekleed Discord Server: discord.gg/6AhPVgagvC Download Here: www.roblox.com/games/79391317120756/Glider-System
Emote System | For The People
มุมมอง 7243 หลายเดือนก่อน
Discord: Tekleed Discord Server: discord.com/invite/AX3VGRPC Emote System: (Download The Place) www.roblox.com/games/124828681541319/Emote-System
Dialogue System | For The People
มุมมอง 1.5K3 หลายเดือนก่อน
Discord: Tekleed Discord Server: discord.com/invite/AX3VGRPC Dialogue System: (Download The Place) www.roblox.com/games/94043218909859/Dialogue-System
Inventory System | For The People
มุมมอง 2.8K3 หลายเดือนก่อน
Discord: Tekleed Discord Server: discord.gg/AX3VGRPC Inventory System: (Download The Place) www.roblox.com/games/94231494094863/Inventory-Tutorial
Hitboxes | Roblox Studio
มุมมอง 3.4K4 หลายเดือนก่อน
A demonstration of my latest creation, an accurate and performant method for hitboxes. My Discord: Tekleed My Studios' Discord: discord.gg/aMwYuDEjjw
Dodging Mechanic | Roblox Studio | Tutorial
มุมมอง 2.6Kปีที่แล้ว
Dodging Mechanic | Roblox Studio | Tutorial
Running Mechanic | Roblox Studio | Tutorial
มุมมอง 1.2Kปีที่แล้ว
Running Mechanic | Roblox Studio | Tutorial
Jealousy is crazy, the skinned mesh is awesome.
Amazing, incredible
Good luck tekleed However I personally recommend Unity over Unreal as it's more beginner friendly and offers more control
does it with mobile?
So to sum it up, your friend told you your character looks bad, even though YOU thought it looked good, and then proceeds to tell you that it's dubm to make games on roblox. Why would you care what he says? Do what YOU think is right, not what other people tell you and let them influence your decission.
never heard of criticism?
The main reason is because roblox is only multi-player and the game I want to make is a single player game
those who know
goodluck on future development would be cool to still see tutorials or explanations on things if you do thatd be cool dev logs and small studio tutorials of what youve learned over the years
could you open source your old projects?
1:18 its beautiful
It's actually very good something I've aspired to make, if you're going to trash it and move on tech leed can I offer a purchase price for the skinned mesh system or some others?
Goodluck Tek, new year new engine it seems. Lol, to the best of all.
have u looked into godot?
Yeah he should definitely try that
I did but godot is primarily a 2d engine, with the capability of doing 3d, I see godot as like 1 step up from roblox, so instead of just barley getting better improvements, might as well go all the way with unreal engine
@@Tekleed Did some unreal but it always seemed an overkill for what i wanted to do. Since you never tried it, you should 100% give it a shot. best of luck!
@@catharsis8338 Thank you gang
This is awesome!
Oh my gosh bro... Its been ages ive seen this video and I keep coming back to it could you please make a tut Im not asking for you to give the models away or anything I just want to understand how you did it im so confused on how to even start a combat system. All of it is overwhelming for me ngl but I want to learn
There are plenty of combat tutorials out there, I'm sure you could use one as a reference
DVD logo hits corner here 8:58
thanks alot!
can you do a tutorial on making a sword system like the one dark souls 1 has? thanks :D
How would i turn the select function in the module into something i can call on from require() I have a system set up where if you use 1 tool, it switches to another after a few seconds but the inventory sorta clashes with it
does this use a pathfinding service? if not then im amazed
what did i just watch
Yo could I possibly get a copy of this game? I’m trying to make something like this, so if you could please share a copy of the game with me. Thanks!
It should be in the description
can i have the link? im making a wild west game and players want to store their guns
I have another video that gives you the link
@Tekleed whats it called
can I get the file of this game?
Hehe... How much fr?
Hi Tekleed! Sorry that this question is unrelated to your current video, but I wanted to ask how you would play an animation when dodging using the dodging code you made in a previous video? I'm having a hard time with trying to research how it works and nothing I try seems to be working.
Well there is a couple of steps you need to do to actually do to get it to play. You should dm me on discord and I'll help asap
nice system, is there a way to make it so certain tools arent stackable and also is there a way to make it so the tools start in the hotbar when picking them up?
I have a version where it starts in the hotbar instead, and you can probably add a filter for non stackable, just dm me on dis for the hotbar thing tho
I really needed this thx bro
Glad it helped lol
I've begun progress on a gun framwork for my portfolio, and the first thing I had to learn was rigging guns using welds and motor6d's for animating the guns which I had limited experience with beforehand. It was such a pain and I ran into so many errors or mistakes revolving around the contraints but now I know how to properly use them. Also could you do a video on typechecking. And what sorts of projects did you do to help yourself learn it?
bro could you tell me how to make a scripting portfolio for roblox?
@@saltiodine If you don't know how to code then lean the basics in a week Loops, If statments, functions etc then just start coding things they can be small at first but thye will get bigger. If you already can code then just make more advanced things like a gun system, it teaches animation blending and welding plus raycasting and hitscan projectiles and much more.
@@mars48379 i know how to code, but i dont have anything concret enough to proof my skills. but ye, thanks for the advice, ill start creating random systems.
I just kind of made whatever I thought was cool, like if I saw a cool mechanic in a game, I would try replicating it. Also, an entire video on type checking seems like it wouldn't do too much good.
Do you know how I could make the inventory open by using a gui button rather than a keybind?
add a text button, then connect a .activated function to it, then just trigger the toggle for the inventory gui
3:36 are you saying that if a character is within the radius of the magnitude we just need to check the direction because how are getting the enemies position from the parameter?
so they way you would get the enemies position to check against, would be to loop through all the enemies in the game, you can further optimize this by using like octrees or just having a generalized magnitude check first without direction, so instead of checking the whole game, you would just check all enemies with like 100 studs or so.
@@Tekleed Oh I see now thank you for the insight, would you also say magnitude checks would be the best choice for games like battlegrounds hitboxes?
@@jlboss_ps4751 there isn't really a universal solution for hitboxes, especially for a game like that since it depends on what move you want to use, like an AOE move would work very well with magnitude, but there is probably a better method if you want heavy constraints on the hitbox.
very cool video ⭐
Great video, but could you remove/lower the transparency on the DVD image in the background? It's quite distracting.
Noted!
no it isn't. I actually like it and keeps me focused, ignore him tekleed
The volume is low
Yea idk why this keeps happening, the playback always sounds fine. Should be fixed next video thougg
@@Tekleed because it is fine, audio is good
@@Glitchey o
8:35 I don't know if i skipped something but is item a type btw I'm just watching not recreating it myself currently.
Item is a parameter here, and it's defined type is a string
Here's how i made a simple hitbox: •Make a hitbox using part and store it in replicatedStorage •Script a button to Spawn that part in front of the Player hrp •Add a damage logic that damages player if the part is touched •Make it so it can only damage other player •This is Optional but you can weld the part to your hrp (Part size should not be over 6 in all dimension) •And make the part disappear after a short amount of time Done.
I mean, technically yea. You can break a lot of systems down into really simple steps, I think the hard part is making it easily customizable and understandable and optimized.
Love the use of the models, my goldfish attention span got retained by it so much I finished the whole video. 😂
This is what I'm talking about!
Still like you vids there great
instead of making a module for every piece such as helmet and then another for torso, could you not just make it all into 1 module and create tables for each piece so its cleaner and all located in one module rather than having multiple? [helmet] = {}, [chestplate] = {}, etc and access them that way? interesting way you do it and definitely a good method imo though good video overall!
You could, but if you have a very large game and say you want to go edit one item, in your case you would have a table with like hundreds of items, then you would have to use the search function either way and it's just clutter, whereas breaking them up into separate modules, you would just have to find the module with the name of the item, then the properties are in there. Either way can work and they would work the exact same, but that's just what I thought of at the time lol.
@ Yea i see what youre saying i guess in my case i just dislike having too many modules crammed up together like that, another way could be making a module solely for armor, and another for weapons to help. anyway whats the next tutorial youre planning to do? the way you explain things is far better than other tutorials ive come across especially with your last ones having to do with hitboxes
@@aim32505 I'm thinking about doing State Machines next but who knows...
@@Tekleed State machines would definitely be interesting, anything backend really is always helpful to see how others go about it. personally would like to see a tutorial maybe on npc pathfinding making enemy ai, your old weather system or even ragdolling and how it works/how its made
Nice video could you make another video where you create your own animation handler where it can get changed if you're using a weapon for exemple
uhhhhh I could, but I think a video like that and even a video like this one, would work better in a devlog series....
ye, for weapons its ok to use motor6d, but why do i need it for armor?!?!?!?
Imagine you want the armor to shake a little as a vfx when you get hit, instead of making an animation or something for each armor piece shaking, you can just use the motor6d to apply rotations and stuff, you can also use the basic Weld object as well, but I just prefer using motors for everything instead of some stuff motors, some stuff welds
weld these nurts
this lowkey fire
hi the system doesnt work i dont see the ui when i join the game could u help me?
It works for me when I join, it doesn't work on mobile, it's meant for pc.
@Tekleed ik I'm on PC it doesn't work
Could you make a video on how to make a dialogue system?
Looks very nice!
Techlead is a better channel
Wow.
I'd like to ask, within the parameters of the call function, what does Alive mean? Because I've plugged this in to a script and I ended up with "Alive isn't a valid member of Workspace "Workspace" ".
Alive is a folder inside if the workspace will just contain the players / enemies that are alive
@Tekleed Thank you for the response, much appreciated. I really enjoy the content you produce, very informative and it really does help; which is funny because it made me look back to some lessons I actually learned during math class and it kinda gave me a chuckle watching your videos. You have my sub
@@AethernityArts Lol glad I could help in some way, and thank you gang.
Hey, is there a free model of this? This would be really help!
Yea, dm me on Discord
@@Tekleed can i have ur discord too i really wanna know how u did it
@@desi-manofculture it's just "Tekleed"
Why not use a hitbox? Is there any major benefit? To me, using a hitbox is far simpler
Performance reasons.
I knew about magnitude but never thought of using it for attack/hitbox, definitely great vid and widen my knowledge more, could be used for some special attack
I love it!