Number Cruncher
Number Cruncher
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Mapping the Universe with Spherical Harmonics
Summary:
We explore, what scientists mean, when they talk about the Standard Model of Cosmology. The data of the cosmic microwave background is analyzed with the help of spherical harmonic functions.
Content:
0:00 Introduction and time travel
4:30 Branding and Title
5:20 Overview
6:27 Spherical Harmonics
7:22 In One Dimension
9:14 In Two Dimensions
9:45 On a Sphere
11:21 Spherical Harmonic Functions
14:35 The Monopole - The Average CMB Temperature
19:25 The Dipole
22:07 Beyond the Dipole
23:40 The Power Spectrum
26:25 Mapping The Universe
28:56 The Lambda-CDM-Model
30:20 Outlook
Correction:
00:48 Polaris is actually 400 light years instead of 800 light years away. The historical content Dschingis Khan should be replaced by Louis XIV or somebody from the 17th century.
1:00 The crab nebular is not a stellar nursery but rather the opposite. It is the grave stone of a star, the remnants of a supernova. However, it is still conceivable that a new star forms from the left over debris.
References:
The Planck Legacy, where the data is taken from:
arxiv.org/abs/1807.06205
For the black hole lensing:
th-cam.com/video/84lNhHcpDNk/w-d-xo.html @simonvanschuylenbergh
The following external content was used:
Created using assets from ambientCG.com,
licensed under the Creative Commons CC0 1.0 Universal License.
ambientCG.com/a/Ground037
ambientCG.com/a/Rock023
ambientCG.com/a/Snow006
cmb:
ESA/Planck
star data:
cdsarc.cds.unistra.fr/viz-bin/Cat?I/131A#/browse
lego:
mecabricks.com/en/models/r121k844vlB
www.mecabricks.com/en/models/0DvYYkdbv9e
www.mecabricks.com/en/workshop/0DvYZd4Qa9e
มุมมอง: 11 263

วีดีโอ

Penrose Tilings in Geometry Nodes
มุมมอง 8046 หลายเดือนก่อน
Summary: This video explains, how Penrose Tilings can be generated in Blender with the help of Geometry nodes. The files that are described in this video can be downloaded from the following github-repository: github.com/mathelehrer/PenroseTilings Content: 0:00 Intro 1:00 Parameters 2:53 Toy-Model in 3D 5:15 Rotations 7:25 Basis Entry 8:15 The Z3 Lattice 9:42 Projections 10:21 The Convex Hull i...
Penrose Tilings from Five Dimensions #SoMEpi
มุมมอง 8K7 หลายเดือนก่อน
We show in this clip that aperiodic Penrose tilings can be viewed as projections of a five dimensional cubic lattice. We focus on the geometric properties of this projection and try to motivate the choices that are required for a Penrose tiling. To cope with the five-dimensional geometry, lots of toy models and analogies are exploited. content: 0:00 Introduction 0:45 Branding 1:35 Toy model 2D ...
The Cross Product and the Exceptional G2
มุมมอง 8K8 หลายเดือนก่อน
Summary: This video shows the connection between the cross product in seven dimensions to the exceptional Lie group G2. The red line through the video is provided by the transformation properties of vectors under changes of the coordinate system. The G2 is discovered accidentally as a subgroup of SO(7) that preserves the transformation properties of the cross product in 7D. For further readings...
The Area of the Mandelbrot Set - Stokes' Theorem
มุมมอง 37K10 หลายเดือนก่อน
Summary: We use Stokes' theorem to calculate the area of the Mandelbrot set from the series expansion found for its boundary. Content: 0:00 Elementary area calcuations 0:35 Area from Calculus 0:55 The Area of the Mandelbrot set 2:25 Branding 2:44 Stokes' Theorem 4:20 Circle Mappings 6:48 Arrow Representation 8:31 Stokes' Theorem for a Circle 10:44 Stokes' Theorem for Circle Mappings 11:45 Exerc...
The Boundary of the Mandelbrot Set
มุมมอง 19Kปีที่แล้ว
Summary: In this video we provide a tool to approximate the boundary of the Mandelbrot set. Content: 0:00 Describing Contour lines 1:25 Objective 2:00 The Mandelbrot set - Introduction 4:00 Zoom in on the imaginary unit 4:40 The generating polynomials 5:35 Mathematica two-liner 6:10 Why Two? 7:28 Two nearby points 8:00 The computation of the contours 10:19 Taylor series and inverse function 13:...
GPU Mandelbrot Set
มุมมอง 2.1Kปีที่แล้ว
Summary: This video gives a short introduction how iterative computations such as the calculation of the Mandelbrot set can be performed effectively on a GPU using the Shader nodes of Blender. Content: 0:00 Introduction 0:34 Setup 1:22 UV Rescaling 2:00 Phase Plot 2:43 Iteration 5:43 Iteration Counter 7:22 Zooming In 8:10 3D Version References: www.blender.org
The hardest sum aka the Ising model #SoME3
มุมมอง 20Kปีที่แล้ว
Summary: The partition function of the Ising model is presented and investigated and the road is paved to the famous and incredible solution found by Onsager in 1944. Besides explicit calculations of the partition function for small lattice sizes a simulation is created and physical quantities such as magnetization and heat capacity are introduced and their behaviour is studied near the phase t...
The Apollonian Spider V - The Magic
มุมมอง 745ปีที่แล้ว
This is the final part of this little series on the Apollonian gasket or Kleinian fractals in more general terms. In this part, attention is paid to the mathematical concepts that lie underneath. After all it is a nice application of group theory. Unlike many other applications, this one relies on a discrete sub group of SL2(C) with infinitely many elements. It is a so-called freely generated g...
The Apollonian Spider IV - Möbius Transformations
มุมมอง 6302 ปีที่แล้ว
This part highlights some properties of Möbius transformations. Especially the relation to rotations of the Riemann sphere are shown. Two Möbius transformations are used to set up Shottky discs and to construct a Kleinian fractal. The link to the interactive Kleinian fractal generator: cindyjs.org/gallery/main/Kleinian/ The two parameters are the traces of the matrices that represent the two Mö...
The Apollonian Spider III - Drawing Curves
มุมมอง 6152 ปีที่แล้ว
The Apollonian Spider III - Drawing Curves
The Apollonian Spider II: A geometric Approach
มุมมอง 4952 ปีที่แล้ว
The Apollonian Spider II: A geometric Approach
The Apollonian Spider I
มุมมอง 7192 ปีที่แล้ว
The Apollonian Spider I
Solving Olympiad Level Geometry Problems with Complex Numbers #SoME2
มุมมอง 12K2 ปีที่แล้ว
Solving Olympiad Level Geometry Problems with Complex Numbers #SoME2
Möbius transformation
มุมมอง 5K2 ปีที่แล้ว
Möbius transformation
The sound of primes 2
มุมมอง 17K2 ปีที่แล้ว
The sound of primes 2
Riemann spheres in blender
มุมมอง 2K3 ปีที่แล้ว
Riemann spheres in blender
The sound of primes
มุมมอง 56K3 ปีที่แล้ว
The sound of primes
Physics in 10 more minutes - The principle of least action
มุมมอง 1.1K3 ปีที่แล้ว
Physics in 10 more minutes - The principle of least action
Physics in 10 minutes - The principle of least action
มุมมอง 5K3 ปีที่แล้ว
Physics in 10 minutes - The principle of least action
The Age of the Universe
มุมมอง 8473 ปีที่แล้ว
The Age of the Universe
Scratch Challenge: Magic Squares
มุมมอง 5943 ปีที่แล้ว
Scratch Challenge: Magic Squares
Honeycombs or tessellations in flat, spherical and hyperbolic geometry
มุมมอง 4.9K3 ปีที่แล้ว
Honeycombs or tessellations in flat, spherical and hyperbolic geometry
From Quaternions to the 600-cell
มุมมอง 3.8K3 ปีที่แล้ว
From Quaternions to the 600-cell
Scratch challenge: Asteroid endeavor
มุมมอง 5033 ปีที่แล้ว
Scratch challenge: Asteroid endeavor
A physics simulation for a bouncing soccer ball in 10 minutes
มุมมอง 7523 ปีที่แล้ว
A physics simulation for a bouncing soccer ball in 10 minutes
Scratch-Challenge Snowflakes
มุมมอง 3.2K4 ปีที่แล้ว
Scratch-Challenge Snowflakes
Cantor's proof that the real numbers are uncountable
มุมมอง 2.5K4 ปีที่แล้ว
Cantor's proof that the real numbers are uncountable
Klasse 10 Programmier-Challenge: Sortieren mit Selection Sort
มุมมอง 1794 ปีที่แล้ว
Klasse 10 Programmier-Challenge: Sortieren mit Selection Sort
Mathe-Challenge Klasse 8: Schneeflocke
มุมมอง 1.5K4 ปีที่แล้ว
Mathe-Challenge Klasse 8: Schneeflocke

ความคิดเห็น

  • @NicleT
    @NicleT 14 วันที่ผ่านมา

    This work is awesome, but for this one as for the one before, I thought naively that we would hear "the sound of primes numbers"! Sorry 😔

  • @TupperWallace
    @TupperWallace 26 วันที่ผ่านมา

    I like the music and imagine square dance night at the Mos Eisley Cantina. Do people still think the E8 group is the key to it all?

    • @Number_Cruncher
      @Number_Cruncher 26 วันที่ผ่านมา

      For a square dance, it would be an impressive choreography. I guess, E8 is still important in theoretical high energy physics. In math it's the largest exceptional compact Lie group.

  • @renatohsp
    @renatohsp หลายเดือนก่อน

    Great video! Thanks! 😊

  • @Number_Cruncher
    @Number_Cruncher 2 หลายเดือนก่อน

    Link to the artist's video: th-cam.com/video/vln7rc5WYWM/w-d-xo.html

  • @Mr.Loewenzahn
    @Mr.Loewenzahn 2 หลายเดือนก่อน

    Vielen Dank für das tolle Video!

  • @SultanLaxeby
    @SultanLaxeby 2 หลายเดือนก่อน

    This interpretation of the generators of G2 as infinitesimal rotations in two simultaneous planes is really cool! This gives an intuitive reason why the rank of G2 is two: because in a 7-dimensional space, you can have at most 3 orthogonal planes, which gives you at most two such commuting generators: one rotating planes 1 and 2, the other in plane 2 and 3 for example.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      This is a valuable contribution to the story. I hadn't thought about this.

  • @majorhumbert676
    @majorhumbert676 2 หลายเดือนก่อน

    This is one of the best physics videos I've seen. Really fascinating stuff, and not dumbed down.

  • @Meewee466
    @Meewee466 2 หลายเดือนก่อน

    Is this just common knowledge for physicists??? Insane applications of mathematics to the early universe

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      @@Meewee466 I guess, it's not part of the standard program, but at a lot of physics departments you can take courses on astrophysics or cosmology.

  • @mitchelljacky1617
    @mitchelljacky1617 2 หลายเดือนก่อน

    *slaps hood* "You can fit so many symmetries in this bad boy! A steal at over 240 dimensions! 248 to be exact. "

  • @cherrytop6564
    @cherrytop6564 2 หลายเดือนก่อน

    Hey NC, I’d like to speak with you about something regarding this video.

    • @cherrytop6564
      @cherrytop6564 2 หลายเดือนก่อน

      What’s your email?

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      physik.martinATgmail.com

  • @kisho2679
    @kisho2679 2 หลายเดือนก่อน

    From nuclear physics we know that there is also the quantum number "spin" (additionally to " n, m, l") that contributes to the spherical harmonics. Is there an analogous such entity also for cosmology?

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      Actually the spin quantum number does not arise from the Laplace operator. It has its origin from the transformation properties of the particle's wave function with respect to rotations or more generically Lorentz transformations. Therefore it is not connected to the spherical harmonics.

  • @peasant12345
    @peasant12345 2 หลายเดือนก่อน

    Do you think einstein's tiling has a similar analogous view as in your video?

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      There is a claim, that the hat tile also can be obtained from projections of higher dimensional lattices. "Direct Construction of Aperiodic Tilings with the Hat Monotile", Ulrich Reitebuch, 2023. But I haven't had time to study it yet. It's on my agenda. arxiv.org/abs/2306.06512

  • @LaboriousCretin
    @LaboriousCretin 2 หลายเดือนก่อน

    Good video thank you for sharing. Keep up the good work. Is the speed of sound back then half the speed of light from time dilation factor? Where is the epoc of neutrinos ( CNB Cosmic neutrino background ) Ah you got it nevermind. Good job

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      It's a "realtime" speed of sound. It's very sensitive to the proton density. It's that high because there are a billion more photons than baryons. Photons dominate the plasma.

  • @realcygnus
    @realcygnus 2 หลายเดือนก่อน

    Nifty AF!

  • @DevashishGuptaOfficial
    @DevashishGuptaOfficial 2 หลายเดือนก่อน

    Mind blowing.

  • @javierguallart8250
    @javierguallart8250 2 หลายเดือนก่อน

    Really good video!

  • @keyjeydanilov
    @keyjeydanilov 2 หลายเดือนก่อน

    классное видео great video

  • @luipaardprint
    @luipaardprint 2 หลายเดือนก่อน

    I don’t usually make these types of comments, but your grasp of the subject matter and the ease with which you explain this is phenomenal. Even as a layperson I feel like I finally grasp the core of something that most other science communicators only skirt around. You have the potential to become the 3blue1brown of cosmology!

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      Thank you. I really appreciate it.

    • @codyramseur
      @codyramseur 2 หลายเดือนก่อน

      I agree and I think you should support this creator but you also might like PBS Space Time

  • @benhsu42
    @benhsu42 2 หลายเดือนก่อน

    Thanks!

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      The first Super-thanks I've ever received. I'm flattered:-)

  • @simonwatson2399
    @simonwatson2399 2 หลายเดือนก่อน

    Whilst I don't really understand the maths behind Lamda-CDM, your demonstration of how varying the input parameters broke the best fit curve from the CMB data made intuitive sense. Thanks.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      The only unpleasant part of this story is that 95 percent of the content of the universe is dark, or in other words not really understood😉

  • @VaradMahashabde
    @VaradMahashabde 2 หลายเดือนก่อน

    Pretty sure the crab nebula is not a stellar nursery but a supernove remnant, but otherwise the video is superb and very clear

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      Yes that's right. I got this wrong unfortunately. Thank you for clarifying this.

    • @ExistenceUniversity
      @ExistenceUniversity 2 หลายเดือนก่อน

      ​@@Number_Cruncher Whats the difference ultimately? Stellar Novae make new stars. It's like saying this isn't a human nursery, it's just the place where human mothers give birth.

    • @aboubenadhem9066
      @aboubenadhem9066 2 หลายเดือนก่อน

      Also pretty sure humans didn’t first settle in Africa and Asia 6,500 years ago.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      Well, I was thinking about Mesopotamia, which is dated between 6000 and 1500 BC, as well as the Ancient Egypt, whose early period is dated around 3000 BC. I think, I have worse glitches than that in my introduction.

  • @eduardoeller183
    @eduardoeller183 2 หลายเดือนก่อน

    Illuminating video ✨

  • @朕是神
    @朕是神 2 หลายเดือนก่อน

    3 snapshots we can potentially see: immediately after the big bang, 1 second after the big bang, and 378000 years after the big bang. The second and third of that is larger jump geometrically than the current age of the universe vs the age where recombination happened. I've a feeling it's going to be really hard to piece the story together even if we map out the background neutrino.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      I'm not sure. From 1 second to 378000 years all perturbations will be tiny and completely controlled by linear evolution. When the background and the high energy physics is under control, it should be possible to understand. But I agree in principle, there can be a few surprises, phase transitions, etc

    • @Cyber_Nomad
      @Cyber_Nomad 2 หลายเดือนก่อน

      What about gravitational wave background ? I know it will require enormous size of interferometer, but in space it can be made

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      @Cyber_Nomad you probably need at least two big ones, if you want to get some angular resolution (get an idea where the signal comes from). I have no idea about the scale of sophistication. But it's already cool to know that the information is out there and maybe we will be able to know at some point in the future 😉

  • @SixTimesNine
    @SixTimesNine 2 หลายเดือนก่อน

    Exceptional work, sir!

  • @drdca8263
    @drdca8263 2 หลายเดือนก่อน

    28:44 : could you plot the residuals of this model? I think it would be interesting to see It looks to me as if most of the data points are a little bit above the best fit line? But maybe the ones below the best-fit version of the model are just more tightly bunched so I don’t notice them as much? If so, I sorta wonder why the residuals are distributed in such an asymmetric way? Edit: by “best fit line” I mean “the curve predicted by the model, when the parameters of the model are chosen (as in the video) to best fit the data”. Also, this is a very nice video.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      To be honest, I don't know enough about the data analysis to give a qualified answer. I can only refer to the paper I cited in the comments, where they perform the best fit evaluation. I also think that it is a highly elaborate task.

  • @wellurban
    @wellurban 2 หลายเดือนก่อน

    Really nice presentation, thanks! I was wondering about the music at the start and end: is it by Arvo Pärt?

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      I took the music from the TH-cam library. The piece is called Requiem No. 8. th-cam.com/video/DLQZelThXgQ/w-d-xo.html

    • @wellurban
      @wellurban 2 หลายเดือนก่อน

      @ Thanks!

  • @jaydenwilson9522
    @jaydenwilson9522 2 หลายเดือนก่อน

    ASTRONOMERS ASSEMBLE!!!! (Preferably not the ones from the Einsteinian or Newtonian Metaphysics paradigm.... those guys are INSANE!)

    • @drdca8263
      @drdca8263 2 หลายเดือนก่อน

      Wut?

    • @jaydenwilson9522
      @jaydenwilson9522 2 หลายเดือนก่อน

      @drdca8263 ohhh.... the Newtonians and einsteinians are fools dude. Sure in the west they larp like they have it all figured out... but it's just science fiction written with numerology lol Gravity isn't even massbased and spacetime is the aether rebranded with rubber sheet geometry lol

  • @jorgechavesfilho
    @jorgechavesfilho 2 หลายเดือนก่อน

    That's strange math. The polar star is 433 light years away. The inhabitants there would have seen us in the year 1591. Genghis Khan died in 1227. That means he'd have been dead for more than 350 years.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      Yeah, elementary math is the hardest part. I don't know, where I got the distance of 800 ly from. That's what I was calculating with. But I see there is some debate about the distance and wiki says 433 ly. And afterall, what's a few centuries in comparison to the age of the universe:-)

  • @seansipos8791
    @seansipos8791 2 หลายเดือนก่อน

    This is peak.

  • @aaronhokanson6718
    @aaronhokanson6718 2 หลายเดือนก่อน

    Thank you.

  • @uwuowouwu4846
    @uwuowouwu4846 2 หลายเดือนก่อน

    really nice video

  • @RSLT
    @RSLT 2 หลายเดือนก่อน

    Wow, very beautiful and amazing.

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      Thank you, for some reason, your comment was blocked. That's why I only found it now.

  • @AlkezkSH
    @AlkezkSH 2 หลายเดือนก่อน

    Simply, amazing.

  • @elia0162
    @elia0162 2 หลายเดือนก่อน

    COMMENT FOR THE ALGHORITHMm

    • @elia0162
      @elia0162 2 หลายเดือนก่อน

      @Number_Cruncher extra comment for the TH-cam algorithm so that it can see that this is a nice video and recommend it to other

    • @jaydenwilson9522
      @jaydenwilson9522 2 หลายเดือนก่อน

      @@elia0162 ASTRONOMERS ASSEMBLE!!!! COMING IN HOT WITH COMMENTS AND REPLIES!

  • @alan2here
    @alan2here 2 หลายเดือนก่อน

    *star sizes vastly exaggerated

    • @Number_Cruncher
      @Number_Cruncher 2 หลายเดือนก่อน

      That's true. I was worried that I would loose them during video compression.

    • @codyramseur
      @codyramseur 2 หลายเดือนก่อน

      Clearly a visual representation. Don’t be daft

  • @amritawasthi7030
    @amritawasthi7030 2 หลายเดือนก่อน

    2 mins in and damn🔥

  • @ongrys2000
    @ongrys2000 4 หลายเดือนก่อน

    The Penrose tilings are nonperiodic. How can a nonperiodic structure emerge from the perfectly periodic grid under a linear transformation?

    • @Number_Cruncher
      @Number_Cruncher 4 หลายเดือนก่อน

      @@ongrys2000 this is the most remarkable result. I tried to highlight it in the one-dimensional setup. And by the way, the projection operation is non-linear and non-invertible.

  • @1.4142
    @1.4142 5 หลายเดือนก่อน

    the actual area seems to be 1.506 something

  • @Priya_dancelover
    @Priya_dancelover 5 หลายเดือนก่อน

    loved it , clearly explained . Waiting for your next video

  • @pedroth3
    @pedroth3 5 หลายเดือนก่อน

    What is this thing I am seeing? Very pretty though!

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      @@pedroth3 it's the projection of the vertices and edges of an eight dimensional polytope. The plane of projection is rotating in the indicated principle directions.

  • @ClintonHines
    @ClintonHines 5 หลายเดือนก่อน

    real function 0:13 complex function 0:34 domain with polar grid 0:52 stereographic projection 0:55 extended comp function 1:00 Beautiful animation Number Cruncher! Thanks!

  • @kristoferkrus
    @kristoferkrus 5 หลายเดือนก่อน

    It's interesting that the polygons in your 4D shape ends up being (planar) polygons (as opposed to skew polygons) in your projection as well, which makes rendering the projection using computer graphics straightforward. But I guess they have to be, since the vertices of each polygon lie on the smallest possible circle that circumscribes the polygon, and circles are mapped to circles (or lines) when using the stereographic projection, so the polygons have to be planar in the projection as well since circles (or lines) are planar.

  • @kristoferkrus
    @kristoferkrus 5 หลายเดือนก่อน

    For undoing the projection of the 4D polyhedra-if all vertices of the original polyhedron are located in a hypersphere, you can undo the projection of each point by considering the projection line from the center of projection through the projection of the point on the sphere and see where that line intersects the sphere. You'll get a second order equation to solve, and for a stereographic projection (i.e. the center of projection is also located on the hypersphere), if you choose the origin as the center of the hypersphere, solving it is pretty straight-forward.

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      I don't think that the shown projection is a stereographic one, though. In the worst case, one vertex would end up infinitely far away. But maybe I don't understand the point you are making.

    • @kristoferkrus
      @kristoferkrus 5 หลายเดือนก่อน

      ​@@Number_Cruncher You would only get a vertex at infinity in the projection (infinitely far away from the origin) if you choose the center of the projection to be located at a vertex in the polyhedron that is being projected (then that vertex would end up at infinity), but from what you show in your video that doesn't seem to be the case, at least not for the projections you show at 14:12. I'm not completely sure you use a stereographic projection. However, in the polyhedron that you show at 14:12, all faces are regular polygons, so all vertices are going to be located on a sphere (i.e. there exists a sphere that contains all vertices). If the point in which all the green lines intersect-the center of projection-also is located on that sphere, then the projection of the vertices is a stereographic projection. Then the 4D case is very similar to the 3D case; you would have a hypersphere instead of a sphere, but a stereographic projectionb in 4D space would project down to R^3 instead of down to the plane (R^2) (If you project down from R^4 to R^2, you're not using a stereographic projection, though). If the center of projection is not located on the hypersphere, but all vertices are still located on a hypersphere, you should be able to calculate the inverse projection by considering the projection line emanating from the center of projection that intersect the point in the projection and finding where that line intersects the hypersphere, although depending on how the projection was performed initially, this might give you two points on the sphere that would be projected to the same point on the projection plane. I don't know if that made any more sense?

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      @kristoferkrus yes, I understand it. But I don't think that one can call the projection at 14:12 a proper stereographic projection. If it was a stereographic projection, the sphere would have to be the circumsphere of all the vertices. The focal point also would have to lie on this sphere, which I didn't care about. Also, usually the plane of projection goes through the middle of the sphere or the sphere sits on it. But I agree in so far as that the projection might be invertible, if you know all parameters.

    • @kristoferkrus
      @kristoferkrus 5 หลายเดือนก่อน

      @@Number_Cruncher If the center of projection is not on the (hyper)sphere, then, indeed, you don't have a stereographic projection. On the other hand, it doesn't matter if the projection plane passes through the middle of the sphere, if it tangents the sphere (which is the way the projection is typically described), or if it passes outside of the sphere, never intersecting it (as long as it doesn't pass through the center of projection itself). The only thing that changes is the scale of the projection, which you can easily change afterwards by simply scaling it up or down to your liking. However, the projection plane (or the subspace that you're projecting onto, if you're performing the projection from R^4 or higher) needs to be orthogonal to the line that passes through the projection center and the center of the sphere. As long as it is that, though, there shouldn't be a problem.

    • @kristoferkrus
      @kristoferkrus 5 หลายเดือนก่อน

      @@Number_Cruncher If you try to solve for a point on a sphere, though (no matter what the original projection is), I recommend placing the origin the center of the sphere to make life easier for you.

  • @halisselamozmen5658
    @halisselamozmen5658 5 หลายเดือนก่อน

    Artists' hand function demonstration:

  • @jakobr_
    @jakobr_ 5 หลายเดือนก่อน

    I think it would be super cool to see that tiling but instead of coloring by face, you give each 5D cube a different color, so we can see how the tiling is divided up

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      What about the common faces? I could try a color gradient through the dimensions. For three dimensions there would obviously be the RGB space. Any idea for the remaining two dimensions? Or, I just distribute the hue values across all the cubes of the sample lattice. I think about it.

    • @jakobr_
      @jakobr_ 5 หลายเดือนก่อน

      @@Number_Cruncher I actually hadn’t considered that these are lower-dimensional faces being projected rather than 5D volumes. So maybe this isn’t such a good idea, I don’t know

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      @@jakobr_ It probably wouldn't look exciting. If the color was somehow "smoothly" distributed across the lattice, the coloring of the tiling would be a color gradient depending on the orientation of the plane.

  • @jakobr_
    @jakobr_ 5 หลายเดือนก่อน

    It looks to me that in the animation that generates the tiling, some of the rotations “flip over”, causing the projection plane to cross over an axis (or a plane spanned by axes, hard to tell). I find these flips the hardest parts to follow. The rest of it is easier, just another side getting exposed to our new point of view. But that flipping over is very disorientating. Maybe a different initial rotation state would remove these?

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      It's nice to see that you really try to imagine these rotations. Unfortunately, I'm not really sure what you mean by "flipping over". Let me add instead some of my observations hopefully addressing your concern. The rotations are smooth and represented by the squares on top. Nevertheless, the change in the tiling is not smooth. As long as the tiles are just changing size, everything is fine. But at some point, tiles get replaced by others from different dimensions. There is no way that this can be done smoothly. Maybe this is what you mean by flipping. This can also be seen in the three dimensional analogy. It's also nice to shift the lattice. Then you "flip" from one Penrose tiling to another. When you shift the unit cube you have to make sure that all five components of the shift vector add to zero to flip from one Penrose rolling to another one. This all can be explored in the blender files. Let me know when we talk about different things.

    • @jakobr_
      @jakobr_ 5 หลายเดือนก่อน

      @@Number_Cruncher The thing I’m talking about is a little hard to describe. Imagine you’ve got a 3D cube, colored so that opposite faces match, and you’re looking at one edge, so you see two faces. Rotate the cube until one of those faces disappears, and keep going until the same color reappears on the other side.

    • @jakobr_
      @jakobr_ 5 หลายเดือนก่อน

      It happens on rotations 2, 3, and 7

    • @Number_Cruncher
      @Number_Cruncher 5 หลายเดือนก่อน

      This is very cool. I didn't realize these flips before. But now I can see them. And I agree, it's most likely that tiles get replaced by tiles with the same color from the opposite side of the cube. And the rotations 2, 3 and 7 go beyond 90 degrees, which seems necessary for the flips to occur. I'm not sure, whether it is possible to go from the parallely aligned plane to the slope for the Penrose tiling without flips. It was not completely trivial to find these primitive rotations in the first place. I wonder whether some people have special mental skills which allows them to understand these rotations and the related 5d geometry better than others.

    • @jakobr_
      @jakobr_ 5 หลายเดือนก่อน

      @@Number_Cruncher If those people do exist, I’m definitely not one of them, haha. I guess I’m just more used to recognizing that sort of pattern, having dipped my toes into some 4D games. I don’t have the full picture of the geometry, but I’m occasionally able to see how some weird visual movements come about by extrapolating from my 3D experience.

  • @DrSimulate
    @DrSimulate 6 หลายเดือนก่อน

    This is beautiful. I guess I have to learn Blender now.. 😐

  • @xxnotmuchxx
    @xxnotmuchxx 6 หลายเดือนก่อน

    ChatGPT said the area of Mandelbrot Set is unknown :/

    • @Number_Cruncher
      @Number_Cruncher 6 หลายเดือนก่อน

      There is no fundamental understanding for the area. There are only approximate results.

  • @eyedl
    @eyedl 6 หลายเดือนก่อน

    very nice visualization! music sucks tho sorry)

  • @nice3294
    @nice3294 6 หลายเดือนก่อน

    the way the vertices dance around looks neat

    • @Number_Cruncher
      @Number_Cruncher 6 หลายเดือนก่อน

      Yeah, in eight dimensions these transformations would just be boring rotations. Due to the projection, wild trajectories occur.