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Krys
เข้าร่วมเมื่อ 16 มิ.ย. 2020
I do Arknights casterknights challenge runs and upload them on utoob if I think they're neat.
Twitter where I say dumb arknights things: imKrus
Channel pfp: BanboonH8/status/1493589702422970370
Twitter where I say dumb arknights things: imKrus
Channel pfp: BanboonH8/status/1493589702422970370
Why 5★ Casters are Actually AMAZING
13-21 Adverse 5 star Casters only
Rewatching this clear my first thought is that it's nowhere near as complex or challenging as it was in my head; but then I check the sheer amount of items in my recycling bin and they're all just attempts of this stage and I remember what a pain in the butt it was.
This chapter has everything I dislike about this game: unnecessary micromanaging, bugs, and inconsistencies.
I obviously couldn't go into detail with just subtitles, but there's thought put into most slug kills, and where and when to kill them, which may or may not be something exclusive to ranged only niches, I'm not sure. The bomb is also another thing I despise: it's impossible to math out their movements; push them too far, they die too early to the casters circling around the altar, don't push them enough, your characters die to the boss not having the bomb in range and focusing his attacks on them instead. It's impossible to know how many attacks exactly you'd want the bomb to take to push it to your desired position, it's trial and error nonsense.
Another thing that drove me crazy is crystal spawn rng. Whenever a slug dies, it leaves behind a crystal: this crystal can vary in position on any given tile, it doesnt always spawn dead center of it, in fact it usually always appears off-center in one of the 4 directions. This matters because of Leizi: there are times where, depending on crystal position, she would chain differently leading to different, and undesired outcomes. An example would be at the start, at 00:35 : if those 2 crystals spawned off-center to the left, Leizi would chain on the boss two more times than I would've liked her to, slowing him down more than she should have, doing more damage to him, and also chaining on the bomb as a consequence, pushing it further and changing the run. Another clear instance of this is on the whip guy at 1:10 : the reason she can chain on him, and slow him down like we want her to, is because the crystal closest to him didnt spawn off-center upwards; if it did I would've had to restart.
Lastly, there seems to be something wrong with Beeswax targeting this chapter. Idk who fricked up the enemy pathing, but some enemies seem to take complete priority over any sort of targeting logic that would actually make sense. The only way I could grasp onto anything was to just see every possible pillar drop outcome and go from there. An example, where we even take advantage of this, is in the run at 2:58. Beeswax drops the pillar on the bulky slug dude in spite of the fact that there are clearly enemies closer to the blue box on the tile directly to the right, and even then it's not consistent, activating Beeswax skill on always the exact same frame on that segment would result in what felt like a 50/50 in pillar positioning. Again, trial and error.
Music:
Elden Ring - Mohg, Lord of Blood
Bloodborne - Living Failures
#arknights
Rewatching this clear my first thought is that it's nowhere near as complex or challenging as it was in my head; but then I check the sheer amount of items in my recycling bin and they're all just attempts of this stage and I remember what a pain in the butt it was.
This chapter has everything I dislike about this game: unnecessary micromanaging, bugs, and inconsistencies.
I obviously couldn't go into detail with just subtitles, but there's thought put into most slug kills, and where and when to kill them, which may or may not be something exclusive to ranged only niches, I'm not sure. The bomb is also another thing I despise: it's impossible to math out their movements; push them too far, they die too early to the casters circling around the altar, don't push them enough, your characters die to the boss not having the bomb in range and focusing his attacks on them instead. It's impossible to know how many attacks exactly you'd want the bomb to take to push it to your desired position, it's trial and error nonsense.
Another thing that drove me crazy is crystal spawn rng. Whenever a slug dies, it leaves behind a crystal: this crystal can vary in position on any given tile, it doesnt always spawn dead center of it, in fact it usually always appears off-center in one of the 4 directions. This matters because of Leizi: there are times where, depending on crystal position, she would chain differently leading to different, and undesired outcomes. An example would be at the start, at 00:35 : if those 2 crystals spawned off-center to the left, Leizi would chain on the boss two more times than I would've liked her to, slowing him down more than she should have, doing more damage to him, and also chaining on the bomb as a consequence, pushing it further and changing the run. Another clear instance of this is on the whip guy at 1:10 : the reason she can chain on him, and slow him down like we want her to, is because the crystal closest to him didnt spawn off-center upwards; if it did I would've had to restart.
Lastly, there seems to be something wrong with Beeswax targeting this chapter. Idk who fricked up the enemy pathing, but some enemies seem to take complete priority over any sort of targeting logic that would actually make sense. The only way I could grasp onto anything was to just see every possible pillar drop outcome and go from there. An example, where we even take advantage of this, is in the run at 2:58. Beeswax drops the pillar on the bulky slug dude in spite of the fact that there are clearly enemies closer to the blue box on the tile directly to the right, and even then it's not consistent, activating Beeswax skill on always the exact same frame on that segment would result in what felt like a 50/50 in pillar positioning. Again, trial and error.
Music:
Elden Ring - Mohg, Lord of Blood
Bloodborne - Living Failures
#arknights
มุมมอง: 6 581
วีดีโอ
"Bad" Casters DESTROY this Game Mode
มุมมอง 28K2 หลายเดือนก่อน
DOS-S-3 Casters only Was looking forward to doing this with casters for a while. Despite all the criticism people give this event, I enjoyed this boss and map quite a bit. Buffs for S-3 are a must, unfortunately, there'd be no way to deal with the first two enemies without them, seeing as HG decided to buff their RES to 75 from 50; would've loved to wrap my head around no buffs if that werent t...
Ho'ol Good...?
มุมมอง 15K4 หลายเดือนก่อน
SL-S-5 CM Casters only One of the few chances to see Hool in action. Was really struggling til I figured out that bringing her as a solution to the casters was worth it. Music: Persona 5 - Last Surprise (instrumental) Persona 5 - Life will change (instrumental) #arknights
These Casters are GOATED
มุมมอง 6K4 หลายเดือนก่อน
SL-EX-8 CM 4 Caprinae Casters I wanna try casually playing some goats in the future, I guess starting with a clear that uses 4 casters is a way to make me feel right at home. #arknights
4-Year CEO of BOSS KILLING
มุมมอง 27K4 หลายเดือนก่อน
SL-8 3 5* casters It was very easy Music: Misty Memory (night version) #arknights
The 6★ Archetype that Forever Changed Casters
มุมมอง 8K5 หลายเดือนก่อน
H12-3 Casters only In a world where everything casterknights has become DuskStima spam, I've actually had fun with this one. This clear has a lot of small technicalities; I couldnt go over all of them in the captions, and it would take me too long to explain how the 4th clone skip works, so I left it for the description: To put it simple, while Damazti is stuck in its 9-second long drone skill ...
This Caster Archetype is Underused
มุมมอง 7K6 หลายเดือนก่อน
Super unoptimized, but the event is ending and what matters is that we got em. This map is fun, allowing 6 star casters here just completely removes the difficulty, so banning them makes things a lot more interesting. BGM: Armored Core 6 - Fight or Flight Armored Core 6 - Cries of Coral #arknights
How a Caster BROKE Arknights
มุมมอง 49K6 หลายเดือนก่อน
CW-S-4 CM Casters only Been slacking this event as it's pretty uninteresting for casterknights: you just dont get many chances to interact with its mechanics. Not really a fan of this boss either; without being able to interact with its increased block count mechanic, the best way to deal with her is to bring her to phase 2 as early as possible and then proceed with ball lock defusal throughout...
Carnelian's Redemption | H12-4 Casters only
มุมมอง 12K7 หลายเดือนก่อน
Finally somewhere to use my favorite skill in the game, Carnelian S3. Phalanxes in general are pretty good against this boss. Everything I needed to say is in the video. 10 ops by cutting Amiya is doable; you'd be bursting phase 2 from a much higher hp %, and requires Eyja to get a 17 or higher roll. It's not an awful rng check, but you also have to deal with Indigo binds and just getting there...
Why Dusk is the Most Important Caster
มุมมอง 9K7 หลายเดือนก่อน
12-20 CM 6 casters only Went back to this after finding a way to not have to deal with GG rng, making the chances to clear this a 8%, rather than whatever impossible to calculate percentage it was with the pink cat. One of the rng checks is at the start so it's not even that bad. Music: Chapter 12 boss theme Final Fantasy VII - J-E-N-O-V-A #arknights
The GOD and QUEEN of CC
มุมมอง 9K8 หลายเดือนก่อน
CC12 Casters only, risk 29 Not the biggest fan of this map, but it's still sad that CC will be gone :( At least this run only has one rng check relatively early (can you spot it?), so it's not cbt like my other CC clears. Music: Final Fantasy VIII - The Landing Final Fantasy X - Otherworld (instrumental) And to me Operation Pyrite will always be the CC theme of all time #arknights
Why You DONT NEED Boss Killers
มุมมอง 14K8 หลายเดือนก่อน
GA-EX-8 CM 5* casters only I'm sorry for using Yii's emotes in my thumbnails, I just really like them... Anyway, nice and fun quick clear before cc12, no commentary cause what im doing is all pretty intuitive. Amiya carries hard, last time I've pressed her skill 4 times in a stage was VI-7 #arknights
NEVER Underestimate Caster DPS
มุมมอง 12K8 หลายเดือนก่อน
CF-S-1 no hunting tools, casters only Very chill map where the only threat is the boss. I actually wasnt gonna do anything for this event but I got stubborn and wanted to prove to myself that casters can deal 500k damage in a timely manner, so I went ahead and did it. The Eben in the thumbnail is taken from Yii Arknights's server, drawn by Warbear. Music: Final Fantasy X - Calm before the storm...
These characters changed the Caster META
มุมมอง 27K9 หลายเดือนก่อน
TN-3 Spectacular Trial, no buffs, casters only Took me forever to beat this, the last part is definitely the hardest, and it's the easiest one to mess up, meaning you have to go through the other 2 bosses again if you do, which is kinda torture. Music: Final Fantasy X - The Trials Final Fantasy X - Moment of Truth Pokémon B/W - N's castle (remastered by Zame) Final Fantasy VIII - Never look bac...
This archetype is misunderstood
มุมมอง 22K9 หลายเดือนก่อน
DC-8 CM casters only, no 6 stars This stage was a real pain, not helped by the fact that Indigo needs to hit every single bind on every single hit she's doing throughout the entire run. In this run, every attack has at the lowest an 80% chance of binding when she's attacking, but when you account for all of them having to hit, the chances of succeeding become pretty slim. Music: Final Fantasy X...
emotional support texas
Based Leon user
Love the leizi usage
Whoa, reading the description just make the hell even worse. Big congrats on finishing this! It is shocking to see maxed Leon's shred.
just finished fighting Mohg and now the musics back in my head again
imo Rockrock is pretty amazing, as long as you don’t compare her to 6 stars lol.
アークナイツにこんな曲あったっけ…?と思って聞いてたけど二曲目であっこれかあ!
Meanwhile: texas le drop go brrrrrr
Leon saves day
ngl letting Delphine and Amiya do the last two attacks on the boss was pretty fitting, story-wise.
as a Leonhardt enthusiast, seeing how good Leon is in Ch. 13 makes me super happy
Messing up p2 isnt a mistake, its called hype :D
letting the boss walk into the blue box was NOT the opening I was expecting
Ngl, I enjoy using the chapter 13 mechanic on Leonhardt since those blood crystalline counts as enemies.
I have already built my beloved Leizi.
woo yea we love chapter 13 mechanics yippee
is that godskin theme?
Neither of them is, the music used is at the end of the description
@@Krys_ak I see thanks for the info
That phase 2 was pretty clown GG
Damn, it's like somebody just stabbed me in the chest...
@@Krys_ak I was just amused Phase 1 sounded very painful, getting past it is the real W
01:26 - 02:05 Whats happening here?
Good afternoon. The event has already ended, but I want to do an analysis of spellcasters on my channel. Is it possible to use your video as a demonstration of the abilities of magicians, indicating your channel? Because you managed to clearly and clearly show the advantages.
Absolutely, I don't mind 👍
I’m tired of people say that’s a bad operator, that’s a good operator. They don’t know how to enjoy the game but only doing meaningless, endless ignorant evaluation. Just like they can’t enjoy their life. So toxic.
Dusk use freeling, Clip Cliff : 🏃💨
Moment when you realise someone actually play S rank
did u just turn eyja into a fast redeploy 💀
Who in the whole world called GG, Eiya and Ceobe bad?
Excellent job!
Ok now, how many times did this fail clear because gg didn't crit enough on the last enemy
On the last enemy, never, but I did fail a lot of times because she didn't crit enough on the golems starting at 2:39, if you were genuinely curious, idk
Boss when trap eyjaf : 😐 Boss when Eyjaf deployed 3 times under 1 min : 😠
diablos I've come to bargain
how to play as pre-amnesia doctor using 1% brain power
Mind blowing 😱😱
Again, baffled anyone ever considered GG bad. Actually insane take, these people really don't play the same game we do, do they?
Bro anyone out here saying dusk, or ling, or whatever her name is that deploys those dragons on hit, is a bad caster, is a bad fucking player. I mean DAMN, HAVE YOU SEEN THAT GAMEPLAY?
Mans said bad casters destroy this game mode then played Eyja 4 times in less than two minutes...
bro said “bad casters”, yet he brought Eyjafjalla and Goldenglow, two of the best casters ever 😅
Well, probably meant Holo and Nightmare because they're kinda niche
@souffle420 hool carried me basically through the entire game Talk about being niche
@@souffle420 nothing is too niche if you force yourself to use them
As soon as I clicked the video, I saw Eyja, and yelled "you're full of shit"
@@kingdomofthesaintful i agree
>when you use the boss's mechanics in order to turn your most powerful casters into fast-redeploys, Dusk's summons and Nightmare as tanks, and Ho'olheyak and Mostima as crowd control walls When I first saw you using Nightmare, I first thought "Oh yeah, her Nightmare skill would be pretty decent for the boss's phase 2" but then I saw what skill you gave her than I realized "WAIT NO YOU'RE USING HER AS A TANK!"
You are laughing, Krys is breaking the game and you are laughing!
A squad of my favourite casters, and you made them shine, fantastic clear
one of the most impressive plays I’ve ever seen for this game fr. nicheknights truly is a prime example of “limitation breeds creativity.” While here I am, banging rocks together with my flagpipe brainrot that clearly isn’t working but can’t rly think outside of it to figure other solutions lol.
Dusk bad? *starts ranpage*
No way... it's amazing
Excuse me, how the hell
Nightmare alter as Incantation Medic or Abjurer Supporter would've eat honestly
Goddamn Tactical Nuking Volcano frfr
so rockrock is a "Good" Caster?
It was creazy to make how well it all went. The end screen with buffs explain a bit of that, but it's still great clear nontheless
Bro finally remember the password XD Also very epik gameplay
it's not "BAD" but it's "BADASS"
You cant said that to my mommy 😢
Wtf thats a great idea, using the cage to refresh volcano 😮