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Future Material Artists
Argentina
เข้าร่วมเมื่อ 11 ก.ค. 2020
Come along and learn everything about material creation! From basics to advance shaders!!
How I Create 5 Complex Patterns in Substance Designer
As a Professional Material Artist with 5 years of experience, I have worked over many surfaces with different patterns, these are some tricks and breakdowns that will help you make more interesting material!
If you don't know me I am Ezequiel Delaney:
At 19: I started Graphic Design School and joined a Branding Design Studio.
At 20: I started Selftauhgt to get into the Game Art Industry as a Material Artist
At 21: I got more than 10K views on my art in Artstation, an 80lvl Article, an Honorable Mention in Beyond Extend, and my first job at an Outsource Studio for AAA games.
At 22: I joined Onyx Studio working at AAA Games.
At 23: I dropped my job to learn more about technical art and build a community to teach students about material art.
At 24: I grew my community to more than 600 people, started mentoring, made a full brand for the community, and got back into the industry by joining Fast Track Studio.
This is my work: www.artstation.com/delaneydesign
Future Material Artists is a Community focused on teaching students what professionals know so they can become the future Material Artists of the industry.
Join Us:
discord.gg/PpTCFyR6qS
www.linkedin.com/in/ezequiel-delaney-518428199/
ezequiel_delaney
#3d #vfx #texturing #textureartist #3dtexturing #digitalartist #substance3ddesigner #3dartist #gameartist #gameart #adobe #3dart #adobesubstance3d #gameartist #gamedev #gamedev #substance3d #materials #3dmats
If you don't know me I am Ezequiel Delaney:
At 19: I started Graphic Design School and joined a Branding Design Studio.
At 20: I started Selftauhgt to get into the Game Art Industry as a Material Artist
At 21: I got more than 10K views on my art in Artstation, an 80lvl Article, an Honorable Mention in Beyond Extend, and my first job at an Outsource Studio for AAA games.
At 22: I joined Onyx Studio working at AAA Games.
At 23: I dropped my job to learn more about technical art and build a community to teach students about material art.
At 24: I grew my community to more than 600 people, started mentoring, made a full brand for the community, and got back into the industry by joining Fast Track Studio.
This is my work: www.artstation.com/delaneydesign
Future Material Artists is a Community focused on teaching students what professionals know so they can become the future Material Artists of the industry.
Join Us:
discord.gg/PpTCFyR6qS
www.linkedin.com/in/ezequiel-delaney-518428199/
ezequiel_delaney
#3d #vfx #texturing #textureartist #3dtexturing #digitalartist #substance3ddesigner #3dartist #gameartist #gameart #adobe #3dart #adobesubstance3d #gameartist #gamedev #gamedev #substance3d #materials #3dmats
มุมมอง: 147
วีดีโอ
How I make 5 Interesting Brick Wall Patterns in Substance Designer
มุมมอง 310วันที่ผ่านมา
As a Professional Material Artist with 5 years of experience, I have done a lot of brick walls. It is really important to add more interest to our material and changing the pattern is one of the best ways! These are 5 patterns you can use to make your own brick wall. If you don't know me I am Ezequiel Delaney: At 19: I started Graphic Design School and joined a Branding Design Studio. At 20: I ...
Stone Wall Pattern in Substance Designer
มุมมอง 23914 วันที่ผ่านมา
A new challenge has started so let me give you a hand in the creation of your pattern to make your materials more interesting! Do you want to learn more about Substance Designer or join our challenge to participate for the big sponsor? Join our discord server with this link: discord.gg/PpTCFyR6qS IF YOU ARE NEW to this channel let me explain: My name is Ezequiel Delaney a 5 Years old Profession...
Cobblestone Floor in Substance Designer: Part 4 Concrete Base Color and Roughness
มุมมอง 11721 วันที่ผ่านมา
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Nice Man
@@ThrivingProjects thanks!
very friendly and getting better than previous tutorial💥💯
@@cbegaming805 I am happy to hear that!
Useful 🙏🏼🔥✨
@@mohsenbarati57 Thanks!
Nice 👌🏼 how we can add texture images on it? I have some brick texture and i want add to these pattern.
@@mohsenbarati57 In designer the best way is creating the surface detail over the brick pattern you have created. Regardless it is easier said than done, so let me work a tutorial for this as well!
@@FutureMaterialArtiststhanks so much 🙏🏼🔥you are professional 🤍
Can you try creating this material, please? I like watching tutorials on this kind of material. I already gave it a shot, but as a beginner, it's not looking good. I want to see how you would approach creating this material. Here is the image reference : this-> drive.google.com/drive/folders/1E1Fa6PVTTtWahKxhdGXat0PjnReeiuIE <-to this (Put http standard format in front of the link i did this because algorithm kicked in and deleted my comments)
Sure I will give it a try!
@@FutureMaterialArtists its the weave pattern kindoff material 😊😁
Why deleted my comment? 👍🏻
@@harshmittal4548 hey! No one deleted your comment unless you have used certain vocabulary the filter tales it out!
@@FutureMaterialArtists Oh, I see. I’ve shared the material I created with you-it's a Bluetooth speaker weave net-type material. I made this material by myself without any tutorial, and I'd love to see how you would approach creating something similar. I'm a beginner. [TH-cam Video](th-cam.com/users/shortsebaR2wTFIvU?si=-iy4f6O3Z7Gqxbqa) product name boat stone 350
Ok
great tutorial
@@cbegaming805 Thanks! What would you like to learn next?
@@FutureMaterialArtists materials using custom mesh or material animations or subsurface materials or stylized complicated materials do you know jonny M his stylized materials are soo good like that
Good pointers. Keep doing more, please
Thanks! I will keep posting, next Saturday a new one is coming!
@@FutureMaterialArtists 🙏
First!!!!
Hope you like this!
it looks genirated thats the problem
Hey, can you expand on this?
Thank you 👍
you make it really interesting. Actually your channel is great to learn SD. I work in graphism/sportwear industry, more used to illustrator and clo3d. SD is difficult to master but it's a powerful tool.
Thanks for the kind words! It is really great to know it is useful what I am doing, I hope the new chapters are good as well!
Thank you for doing these videos, They are very helpful 😃
@@pauldaniel5415 You are welcome! Let me know if you have any doubt!
a great class and a great video! thank you so much for doing it! looking forward to the next one :D
@@ritaminamoto Thanks! This needs week I will upload the continuation! Stay tuned!
Awesome
@@ThrivingProjects Thanks!
Keep up the good work bro :) and request please invest in a mic. All the best
Thanks! already investing in the mic so next videos sound should be better!
Yes! I try to recreate the lava material
Great! I hope to see your results!
Thanks!
You are welcome!
session was really informative thank you.
You are welcome! It was nice having you onboard!
Thanks for the tutorial, but it's still not clear how you triggered the sine wave note )
thank you very much greated video
I think your channel is so underrated. It is super helpful with clean explanation. The phase is just right for the beginners like me. In my opinion, it's one of the best substance designer tutorial channels in youtube. Thank you for sharing your knowledge and please keep up the good work!
hmm this is interesting but also kinda confusing. It just looks like a roughness map with a directionality to it. But im sure its not quite that simple. Would love know more about this from your upcoming in depth tutorials
Hey! So actually it is not that simple, I only broke this down into how it actually works in real time so it’s easier to understand for those who don’t know the background technicality of it! Of course we see it on action as a directional roughness map, but in depth its actually reading the whole 3D surface where the material is applied to. Making the reflections of our roughness follow the direction and surface of our 3D mesh. This is as far as I got into it as I didnt want to burn beginner’s!
insightful! thanks for making !