- 9
- 505 576
Khani
Australia
เข้าร่วมเมื่อ 20 พ.ย. 2015
descriptionnnnnnnnnnnn
Half-Life 2 - Developer Commentary
If you want to use any clips from this video, please feel free.
POINT INSERTION
00:00:26 Welcome - Gabe Newell
00:01:31 Physics Objects - David Sawyer
00:02:13 Train Station - Charlie Brown
00:02:53 Metrocop Shoving Citizens - Josh Weier
00:03:34 Sweeping Vortigaunt - Laura Dubuk
00:04:16 Citizens - Bill Van Buren
00:04:58 Natural Storytelling - Bill Van Buren
00:06:01 Early Tech Planning - Ken Birdwell
00:07:04 Storytelling - Bill Van Buren
00:07:40 Characters - Marc Laidlaw
00:08:43 Blocking Tutorials 1 - Adrian Finol
00:09:26 Blocking Tutorials 2 - Robin Walker
00:10:30 Blocking Tutorials 3 - Eric Smith
00:11:39 Fall Damage - Kerry Davis
00:12:25 Pick Up That Can - Charlie Brown
00:13:22 Playtesting - John Morello
00:14:00 Promises - Danika Rogers
00:14:42 The Citadel - Eric Kirchmer
00:15:32 Ropes - Mike Dussault
00:16:33 Playtesting Anecdote 1 - Matt Boone
00:17:46 Exploration - David Sawyer
00:18:08 Strider - Doug Wood
00:18:40 Early Game Exploration - David Speyrer
00:19:35 Closed Captions - Yahn Bernier
00:20:44 Physics Simulation 1 - Jay Stelly
00:21:44 Crate Baby - Scott Dalton
00:22:33 Physics Simulation 2 - Jeff Lane
00:23:34 Playground - Brian Jacobsen
00:24:33 Materials and Shaders - Gary McTaggart
00:25:35 Cubemaps - Chris Green
00:26:18 Field of View - Kerry David
00:27:14 Reference Maps - Randy Lundeen
00:28:33 Missing Material - Jay Stelly
00:29:09 The Raid 1 - David Sawyer
00:29:44 The Raid 2 - Miles Estes
00:30:41 Health and no HUD - Dave Riller
00:31:34 Playtesting Anecdote 2 - Jakob Jungels
00:32:54 Alyx - Dhabih Eng
00:33:37 NPCs on Elevators - Jay Stelly
00:34:48 Interactive Storytelling - Erik Johnson
"A RED LETTER DAY"
00:35:31 Kleiner's Lab - Marc Laidlaw
00:36:47 Choreography - Bill Fletcher
00:37:35 Face Poser - Yahn Bernier
00:38:36 Choreo Commands - Yahn Bernier
00:39:37 Lab Interactivity - Dhabih Eng
00:40:35 Delivery - Ken Birdwell
00:41:34 Writing - Marc Laidlaw
00:42:38 Voice Actors - Bill Van Buren
00:44:15 Archetypes - Bill Van Buren
00:45:12 Character Reactions - Ariel Diaz
00:45:51 Animation - Miles Estes
00:46:46 Tone - Bill Van Buren
00:47:33 Theme Interactivity - Jeff Lane
00:48:32 Alyx's Kiss - Ken Birdwell
00:49:02 Monitors - Ido Magal
00:49:45 Phoneme Extractor - Bill Fletcher
00:50:30 Empty-Handed - Matt Wright
00:51:09 Dynamic Mixing - Kelly Bailey
00:52:55 Audio Caching - Yahn Bernier
00:54:02 Physics Sound - Jay Stelly
00:55:33 Automating DSP - Kelly Bailey
ROUTE KANAL
00:56:42 Metrocop Scene - Mike Dussault
00:57:09 Staircase - Aaron Seeler
00:57:38 City 17 Awakens - David Sawyer
00:58:15 Explosive Barrels - Brian Jacobson
00:58:58 Scanners - Kerry Davis
00:59:43 Overwatch - Josh Weier
01:00:22 Pistol Design - Josh Weier
01:00:49 Shattered Glass - Josh Weier
01:01:29 Helicopter Peekaboo - Dave Riller
01:01:59 Iterative Passes - David Speyrer
01:02:44 Water Shader - Gary McTaggart
01:03:34 Interstitial Scenes - Eric Kirchmer
01:04:09 Boxcar Bill - Laura Dubuk
01:04:50 Barnacle Introduction - Mike Dussault
01:05:12 Surface Properites - Ariel Diaz
01:05:38 Mounted Gun Gallery - Dave Riller
01:06:05 Dynamic Enemy Entries - Dario Casali
01:06:51 Barnacle Bowling - Josh Weier
01:07:13 Physics in Puzzles - Eric Smith
01:07:49 Combine Attack Helicopter - Brian Jacobson
01:08:38 Normal Maps - Gary McTaggart
01:09:07 Autosave Dangerous - Dave Riller
01:10:40 Soundscapes - Kelly Bailey
01:12:02 Manhack Matt - John Morello
01:12:39 Explosive Barrel Factory - David Speyrer
01:13:04 Rising Water - Dhabih Eng
01:13:23 Rendering Systems - Gary McTaggart
01:14:28 GPU Wild West - Jay Stelly
01:15:35 Dynamic Shadows - Gary McTaggart
01:16:41 Headcrab Canisters - Jeff Lane
01:17:09 Cobinatorial Shader Explosion - Gary McTaggart
01:18:45 Airboat Intro - John Morello
01:19:06 Fighting Motion Sickness - David Speyrer
WATER HAZARD
01:19:53 Airboat Time - Dave Riller
01:20:38 Floating Supplies - Josh Weier
01:21:12 Zombie Suprise - Jeff Lane
01:21:37 Grenade Intro - Brian Jacobson
01:22:20 Air Resistance - Jay Stelly
01:23:36 Puzzle Layers - Dave Riller
01:24:42 Metrocop Strafing - Doug Wood
01:25:18 3D Skybox - Jay Stelly
01:26:27 .357 Intro - Josh Weier
01:26:01 VMPI - Mike Dussault
01:28:14 Mounted Gun - Jeff Lane
01:28:44 Helicopter Bombing Run - Brian Jacobson
01:29:20 Smokestack Collapse - Doug Wood
01:30:30 Displacements 1 - Charlie Brown
01:31:20 Displacements 2 - Charlie Brown
01:32:25 Displacements 3 - Charlie Brown
01:33:37 Washing Machine Puzzle - David Speyrer
01:34:32 Gestures - Doug Wood
01:35:22 Airboat Changeup - Jeff Lane
01:36:05 Skybox Time of Day - Eric Kirchmer
01:36:32 Non-linearity - Danika Rogers
01:36:59 Donkey Kong Ramp - Eric Smith
01:37:23 Helicopter Megabomb Origins - Brian Jacobson
01:37:41 Arena Exit Gate - Quintin Doroquez
01:38:02 Helicopter Final Battle - Dave Riller
!!! TIMESTAMPS CONTINUE IN PINNED COMMENT !!!
POINT INSERTION
00:00:26 Welcome - Gabe Newell
00:01:31 Physics Objects - David Sawyer
00:02:13 Train Station - Charlie Brown
00:02:53 Metrocop Shoving Citizens - Josh Weier
00:03:34 Sweeping Vortigaunt - Laura Dubuk
00:04:16 Citizens - Bill Van Buren
00:04:58 Natural Storytelling - Bill Van Buren
00:06:01 Early Tech Planning - Ken Birdwell
00:07:04 Storytelling - Bill Van Buren
00:07:40 Characters - Marc Laidlaw
00:08:43 Blocking Tutorials 1 - Adrian Finol
00:09:26 Blocking Tutorials 2 - Robin Walker
00:10:30 Blocking Tutorials 3 - Eric Smith
00:11:39 Fall Damage - Kerry Davis
00:12:25 Pick Up That Can - Charlie Brown
00:13:22 Playtesting - John Morello
00:14:00 Promises - Danika Rogers
00:14:42 The Citadel - Eric Kirchmer
00:15:32 Ropes - Mike Dussault
00:16:33 Playtesting Anecdote 1 - Matt Boone
00:17:46 Exploration - David Sawyer
00:18:08 Strider - Doug Wood
00:18:40 Early Game Exploration - David Speyrer
00:19:35 Closed Captions - Yahn Bernier
00:20:44 Physics Simulation 1 - Jay Stelly
00:21:44 Crate Baby - Scott Dalton
00:22:33 Physics Simulation 2 - Jeff Lane
00:23:34 Playground - Brian Jacobsen
00:24:33 Materials and Shaders - Gary McTaggart
00:25:35 Cubemaps - Chris Green
00:26:18 Field of View - Kerry David
00:27:14 Reference Maps - Randy Lundeen
00:28:33 Missing Material - Jay Stelly
00:29:09 The Raid 1 - David Sawyer
00:29:44 The Raid 2 - Miles Estes
00:30:41 Health and no HUD - Dave Riller
00:31:34 Playtesting Anecdote 2 - Jakob Jungels
00:32:54 Alyx - Dhabih Eng
00:33:37 NPCs on Elevators - Jay Stelly
00:34:48 Interactive Storytelling - Erik Johnson
"A RED LETTER DAY"
00:35:31 Kleiner's Lab - Marc Laidlaw
00:36:47 Choreography - Bill Fletcher
00:37:35 Face Poser - Yahn Bernier
00:38:36 Choreo Commands - Yahn Bernier
00:39:37 Lab Interactivity - Dhabih Eng
00:40:35 Delivery - Ken Birdwell
00:41:34 Writing - Marc Laidlaw
00:42:38 Voice Actors - Bill Van Buren
00:44:15 Archetypes - Bill Van Buren
00:45:12 Character Reactions - Ariel Diaz
00:45:51 Animation - Miles Estes
00:46:46 Tone - Bill Van Buren
00:47:33 Theme Interactivity - Jeff Lane
00:48:32 Alyx's Kiss - Ken Birdwell
00:49:02 Monitors - Ido Magal
00:49:45 Phoneme Extractor - Bill Fletcher
00:50:30 Empty-Handed - Matt Wright
00:51:09 Dynamic Mixing - Kelly Bailey
00:52:55 Audio Caching - Yahn Bernier
00:54:02 Physics Sound - Jay Stelly
00:55:33 Automating DSP - Kelly Bailey
ROUTE KANAL
00:56:42 Metrocop Scene - Mike Dussault
00:57:09 Staircase - Aaron Seeler
00:57:38 City 17 Awakens - David Sawyer
00:58:15 Explosive Barrels - Brian Jacobson
00:58:58 Scanners - Kerry Davis
00:59:43 Overwatch - Josh Weier
01:00:22 Pistol Design - Josh Weier
01:00:49 Shattered Glass - Josh Weier
01:01:29 Helicopter Peekaboo - Dave Riller
01:01:59 Iterative Passes - David Speyrer
01:02:44 Water Shader - Gary McTaggart
01:03:34 Interstitial Scenes - Eric Kirchmer
01:04:09 Boxcar Bill - Laura Dubuk
01:04:50 Barnacle Introduction - Mike Dussault
01:05:12 Surface Properites - Ariel Diaz
01:05:38 Mounted Gun Gallery - Dave Riller
01:06:05 Dynamic Enemy Entries - Dario Casali
01:06:51 Barnacle Bowling - Josh Weier
01:07:13 Physics in Puzzles - Eric Smith
01:07:49 Combine Attack Helicopter - Brian Jacobson
01:08:38 Normal Maps - Gary McTaggart
01:09:07 Autosave Dangerous - Dave Riller
01:10:40 Soundscapes - Kelly Bailey
01:12:02 Manhack Matt - John Morello
01:12:39 Explosive Barrel Factory - David Speyrer
01:13:04 Rising Water - Dhabih Eng
01:13:23 Rendering Systems - Gary McTaggart
01:14:28 GPU Wild West - Jay Stelly
01:15:35 Dynamic Shadows - Gary McTaggart
01:16:41 Headcrab Canisters - Jeff Lane
01:17:09 Cobinatorial Shader Explosion - Gary McTaggart
01:18:45 Airboat Intro - John Morello
01:19:06 Fighting Motion Sickness - David Speyrer
WATER HAZARD
01:19:53 Airboat Time - Dave Riller
01:20:38 Floating Supplies - Josh Weier
01:21:12 Zombie Suprise - Jeff Lane
01:21:37 Grenade Intro - Brian Jacobson
01:22:20 Air Resistance - Jay Stelly
01:23:36 Puzzle Layers - Dave Riller
01:24:42 Metrocop Strafing - Doug Wood
01:25:18 3D Skybox - Jay Stelly
01:26:27 .357 Intro - Josh Weier
01:26:01 VMPI - Mike Dussault
01:28:14 Mounted Gun - Jeff Lane
01:28:44 Helicopter Bombing Run - Brian Jacobson
01:29:20 Smokestack Collapse - Doug Wood
01:30:30 Displacements 1 - Charlie Brown
01:31:20 Displacements 2 - Charlie Brown
01:32:25 Displacements 3 - Charlie Brown
01:33:37 Washing Machine Puzzle - David Speyrer
01:34:32 Gestures - Doug Wood
01:35:22 Airboat Changeup - Jeff Lane
01:36:05 Skybox Time of Day - Eric Kirchmer
01:36:32 Non-linearity - Danika Rogers
01:36:59 Donkey Kong Ramp - Eric Smith
01:37:23 Helicopter Megabomb Origins - Brian Jacobson
01:37:41 Arena Exit Gate - Quintin Doroquez
01:38:02 Helicopter Final Battle - Dave Riller
!!! TIMESTAMPS CONTINUE IN PINNED COMMENT !!!
มุมมอง: 25 850
วีดีโอ
Jerma's Audio Diary - Bioshock
มุมมอง 480K2 ปีที่แล้ว
A man chooses, A streamer obeys www.reddit.com/r/jerma985/comments/yxgvdw/sander_cohen_andy/
TF2 - Your Worst Nightmare
มุมมอง 6632 ปีที่แล้ว
I played DUSK recently. Andrew Hulshult - Handgun Harmony
a dodecahedron is any polyhedron with twelve flat faces. The most familiar dodecahedron is the regul
มุมมอง 735 ปีที่แล้ว
ar dodecahedron, which is a Platonic solid. There are also three regular star dodecahedra, which are constructed as stellations of the convex form. All of these have icosahedral symmetry, order 120
"Fontaine, Ryan, Cohen, they're all dead. I REMAIN."
Man, imagine taking over a week to make this.
There's something very subtly funny to me about Gabe very clearly enunciating the space between Gabe and N in his e-mail address at the end of the welcome. Like just the slightest little jab at the old gaben meme.
3:24:30 hl3 mortars confirmed
2:33:20 "Nuh-uh"
Would you mind changing the first timestamp in the description to 0:00? For some reason TH-cam won't add the timestamps into the video timeline unless the first one starts at 0:00 Edit: actually nevermind i didn't realise there's too many timestamps and they won't fit in the description rip
Awesome... to listen the game development of TOP NUMBER ONE GAME build so many years before... fantastic.
Gabe. N.
Thanksssss 4 this broski
i was so taken aback when i saw Marc Laidlaw talking, so i did some digging. i think they just somehow convinced him to come and speak about his time with half life 2, because it doesnt look like hes back at valve or anything. i went to look into his wiki page and found something very ironic. after releasing epistle 3 and regretting it, and not playing HL:A and saying he never wants to see a combine soldier again, he goes onto write a book that he cannot get a publisher for. after self-publishing on kindle, he remarks how the publishing world has completely forgotten his name, which is ironic, as that was exactly what happened to gordon freeman at the end of epistle 3
well did you see the documentary they just made? he’s there too
Ouch…
@@steveskeletonneii6336 that's what he started with, said he saw Marc in the documentary, and did some digging.
2:42:30 did you have to fall on the part where they explained a feature that helps players not fall? lmao
This is AWESOME!!!
awesome, I wanted to listen to these but didn't want to interfere with playing the game and hoped somebody would do a video exactly like this - thanks for taking the time to make it!
This is peak, thank you very much for doing this.
timestamp in description do it propely damn it !!!
What did I do wrong?
@@Khanihz put proper timestand in the video or chapter if tou prefer
@@projetcaribou7249 TH-cam automatically adds chapters using timestamps in the description, however, youtube descriptions only allows 10,000 characters, which was only enough to fit about 1/3 of the timestamps + names, thats why I had to use a pinned comment for the rest of the timestamps. I decided not to utilize chapters as they would be incomplete and people would have to use timestamps for the rest of the video anyway.
[TIMESTAMPS CONTINUED] BLACK MESA EAST 01:38:41 Airboat Wreckage - David Speyrer 01:39:20 Alyx and Mossman - Bill Fletcher 01:39:58 Eli's Lab - Dhabih Eng 01:40:40 Look Around - Dhabih Eng 01:41:07 Hugs and Pickups - Ken Birdwell 01:42:50 Visual Story - Danika Rogers 01:43:16 Mossman - Marc Laidlaw 01:44:09 Character Lighting - Ken Birdwell 01:46:01 Facial Technology - Ken Birdwell 01:47:50 Eye Shader - Ken Birdwell 01:49:14 Moving the Gravity Gun - Ted Backman 01:49:50 Risk - Ken Birdwell "WE DON'T GO TO RAVENHOLM..." 01:50:50 Ravenholm Intro - Dario Casali 01:51:33 Ravenholm Gameplay Focus - Mike Dussault 01:52:14 Bringing Physics to the Enemies - Tom Leonard 01:52:48 Player Tools - Steve Bond 01:53:18 Contrived Setups - Kerry Davis 01:54:04 Paint Cans - Steve Bond 01:53:34 Ravenholms Development - Tom Leonard 01:55:20 Misteaching Flinches - Kerry Davis 01:56:42 Grigori Plaza -Steve Bond 01:56:21 Fire Trap - Steve Bond 01:57:48 Hallway Cupboards - Yahn Bernier 01:58:26 Poison Headcrabs - David Speyrer 01:59:20 Lever Confusion - Dario Casali 01:59:50 We all went to Ravenholm - Tom Leonard 02:00:44 Car Crushers - Steve Bond 02:01:15 Car Crusher Lifts - Eric Smith 02:01:58 Pacing Switch - Steve bond 02:02:16 Fast Zombie Introduction - Randy Lundeen 02:02:58 Physics Object Consistency - Kerry Davis 02:04:10 Poison Zombie Introduction - David Speyrer 02:04:50 Gamma Correction - John Morello 02:06:21 The Player and Ravenholm - Dario Casali 02:06:57 Playtester Archetypes - Tom Leonard 02:07:59 Final Arena - Eric Smith 02:08:35 Response Rules - Scott Dalton 02:09:51 The Real Final Arena - Tom Leonard 02:10:55 Symbiosis - Dario Casali 02:11:32 Sniper Alley - Robin Walker 02:12:28 Physics as a Tool - Dario Casali 02:12:58 Snipers - Ted Backman 02:13:41 Coast Kickoff - Marc Laidlaw HIGHWAY 17 02:14:34 Buggy Model - Ted Backman 02:15:19 Buggy Introduction - John Cook 02:15:59 Buggy Training Course - David Sawyer 02:16:31 Buggy Physics - Charlie Brown 02:17:34 Transition Tunnels - Randy Lundeen 02:18:36 Buggy Sound Engine - Kelly Bailey 02:20:17 Thumpers - Adrian Finol 02:20:54 Antlions - Kerry Davis 02:21:29 Coast - Chris Green 02:22:02 Grenade House - Dave Riller 02:22:45 Antlion Design - Ted Backman 02:23:22 Buggy Sound Design - Kelly Bailey 02:24:24 Buggy Birds - Adrian Finol 02:25:39 Open World Loot - Jeff Lane 02:26:45 Boathouse - Scott Dalton 02:27:17 Odessa Cubbage - Marc Laidlaw 02:28:11 Laser Guided RPG - Eric Smith 02:29:08 Flying Vehicle Audio - Kelly Bailey 02:30:36 Combine Gunship - Ken Birdwell 02:31:52 d2_coast_04 - Randy Lundeen 02:32:25 Audio Over Distance - Kelly Bailey 02:33:15 Buggy Tau Cannon - Matt Wright 02:33:53 Crane - Jakob Jungels 02:34:31 Opportunistic Moments - Ariel Diaz 02:35:25 Rollermines - Josh Weier 02:36:06 Ambush - David Sawyer 02:36:47 Crossbow - John Cook 02:37:28 Gas Station - Jeff Lane 02:38:06 Area Portals - Mike Dussault 02:39:06 Occlusion - Brian Jacobson 02:40:20 Detail Objects - Brian Jacobson 02:41:11 Terrain and Performance - Mike Dussault 02:41:59 The Bridge - Charlie Brown 02:42:46 Bridge Playtesting - Matt Boone 02:43:25 Bridge Gunship - Adrian Finol SANDTRAPS 02:44:02 28 Transitions Later - Marc Laidlaw 02:44:46 Ramming Zombies with the Buggy - Jay Stelly 02:46:28 Flashlight Power - Jeff Lane 02:47:46 d2_coast_09 - Aaron Seeler 02:48:24 Battery Finding - Robin Walker 02:49:09 Buggy Removal - Miles Estes 02:49:37 Performance Constraints - Eric Smith 02:50:14 Dropship Deployment - Doug Wood 02:50:58 Lighthouse Gunship - Ido Magal 02:54:54 Buggy Theft - Scott Dalton 02:52:23 The Finest Mind of his Generation - Marc Laidlaw 02:53:30 Floor is Lava - Adrian Finol 02:54:20 Sandtrap Hunter - Laura Dubuk 02:55:05 Vortigaunt Extraction - Dhabih Eng 02:55:49 Turret Failsafe - Matt Wright 02:56:15 Bugbait Training - David Sawyer 02:57:10 Thumper Final Stage - Matt Boone 02:57:52 Assault on Novaprospekt - Ariel Diaz 02:58:35 Novaprospekt Yard - John Morello 02:59:01 Magic Wall - Robin Walker NOVAPROSPEKT 02:59:45 Pacing Change - Danika Rogers 03:00:25 Turrets - Mike Dussault 03:00:50 Novaprospekt Process - Eric Smith 03:01:28 Allied Antlion - Eric Kirchmer 03:02:17 Ragdoll Vortigaunt - Scott Dalton 03:02:59 Laser Mines - Erik Johnson 03:03:30 d2_prison_04 - Eric Kirchmer 03:04:05 d2_prison_05 Start - Yahn Bernier 03:05:14 Laundry - Mike Dussault 03:05:34 Side Zombie - Quintin Doroquez 03:05:50 Kitchen - Kerry Davis 03:06:00 One Way Drop - Jakob Jungels ENTANGLEMENT 03:06:29 Alyx's Toolkit - Laura Dubuk 03:07:01 Alyx as Companion - Miles Estes 03:07:25 Eli in Pod Choreography - Ken Birdwell 03:08:02 Vent - John Morello 03:08:16 Look Targets - John Cook 03:08:58 Grenade Puzzle - Aaron Seeler 03:09:36 Mossman's Betrayal - Marc Laidlaw 03:10:21 Turret Training Exit - Doug Wood 03:10:47 Final Turret Arena - Erik Johnson 03:11:31 Allied Turrets Balancing - Adrian Finol 03:12:26 Flares - Quintin Doroquez 03:12:51 Meeting Mossman - Ariel Diaz 03:13:24 Mossman and Eli - Bill Van Buren ANTICITIZEN ONE 03:14:14 Dog Combat - Eric Kirchmer 03:15:05 Citizen Squads - Ken Birdwell 03:15:51 Squad Members - Matt Wright 03:16:30 Hoppermine Training - Dario Casali 03:17:11 AI Behaviours - Mike Dussault 03:17:56 Assault Behaviour - John Cook 03:18:27 Cities - Eric Kirchmer 03:19:07 Street Wars Scenes - Danika Rogers 03:20:02 Triangle Plaza - Ido Magal 03:20:30 Manhack Tunnels - Eric Smith "FOLLOW FREEMAN!" 03:21:06 Sniper Streets 1 - Eric Kirchmer 03:21:38 Sniper Streets 2 - Erik Johnson 03:22:31 Sniper Streets 3 - Jakob Jungels 03:23:35 Bank Roof Mortar - John Morello 03:24:28 Strider 1 - Kerry Davis 03:24:14 Strider 2 - Eric Kirchmer 03:26:00 Perf Arena - Aaron Seeler 03:26:24 Strider 4 - Eric Smith 03:27:06 Space Re-use - Chris Green OUR BENEFACTORS 03:27:48 Citadel Steep Landing - Randy Lundeen 03:29:18 Citadel Entrance - Jeff Lane 03:29:38 Lightmap Pass - Mike Dussault 03:30:19 Weapon Strip - Josh Weier 03:30:46 Super Gravity Origins - Brian Jacobson 03:31:22 Dissolved Weapons - Quintin Doroquez 03:31:47 Combine Ball and Ball Training - Ido Magal 03:32:50 Combine Engergy - Brian Jacobson 03:33:34 Breen Monologue - Marc Laidlaw 03:34:45 Elevator Fight - Brian Jacobson 03:35:17 Replacing the Prefabs - Jeff Lane 03:35:46 Strider Fight - Ted Backman 03:36:23 Getting in the Pod - Dhabih Eng DARK ENERGY 03:37:14 Final Scene - Bill Van Buren 03:38:06 End Game Scramble - Dave Riller 03:38:41 Combine Portal Effects - Gary McTaggart
Sander Cohen been real quiet since this one dropped
ART AND CULTURE!
Hearing him say Leonardo da Vinci like they're two separate people after saying Michelangelo makes it sound like he was listing off the ninja turtles.
Deep dark fantasy
jerma and sander cohen would get along just fine
Jerma would be perfect as a bioshock character
I cannot stress this enough how good this video is. It cant get any better really
The hallway bit at the end is immaculate
I refuse to believe this isn't canon
What stream was the clip from?
Actual recording of Jerma901
I wish i could frame a video
This very much feels like something Sander Cohen or Dr Steinman would say
Sounds like something sander cohen would say
Great editing
I can't understand a word he's saying but I'm just happy to hear his voice after the accident
I was expecting Meat Grinder and was pleasantly surprised
Guys is this Sander Cohen?
I bet I could show this to someone who's never played Bioshock and they would think it's the real audio
You promised me pretty, Jeremy!
This is so perfect lol
this is absolute perfection
I have never played bioshock and cannot tell if this is real or not
shouldnt this be in fort frolic?
Based pfp
this fits two well :)
hands down my favorite jerma related video
I'd almost expect for this audio diary to be found in Fort Frolic
I was expecting the peeing in the shower rant tbh
I didn't know Scout lived in Rapture before he became a mercanery!
Psychotic streamer ACCIDENTALLY reveals he is 100,000 YEARS OLD
Fossil andy
Which video or stream was this rant from?
Does anyone else have this video skipping around? It keeps going to the 'You guys don't understand?' part for me after the audio log gets picked up. Weird!
As soon as I clicked on this video I knew that was going to be the clip used