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Gila RPGs Year in Review 2024
Time for my annual review! I talk about projects, social media, goals, and finances. A recap of my 2024 as an indie TTRPG designer.
All my stuff: gilarpgs.com/
Follow me on blue sky: bsky.app/profile/gilarpgs.bsky.social
Follow me on twitch: www.twitch.tv/gilarpgs
Join my mailing list/blog: substack.com/@gilarpgs
มุมมอง: 190

วีดีโอ

NOVA Lore Writing Part 1
มุมมอง 1013 หลายเดือนก่อน
Sitting down for a chill stream, writing NOVA lore and fielding questions from chat. The first of a series of streams doing this! Follow me on Twitter: x.com/GilaRPGs Catch the next stream: twitch.tv/gilarpgs Grab NOVA: gilarpgs.itch.io/nova
LOOT Design Stream with Aaron Voigt
มุมมอง 1243 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Aaron Voigt and design loot inspired by exploration. Learn more about LOOT by following and backing the campaign today: www.kickstarter.com/proj...
LOOT Design Stream with Josh Hittie
มุมมอง 1943 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Josh Hittie and design loot inspired by exploration. Learn more about LOOT by following and backing the campaign today: www.kickstarter.com/proj...
LOOT Design Stream with Jon Boyle
มุมมอง 533 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Jon Boyle and design loot inspired by Metroidvanias and Destiny. Learn more about LOOT by following and backing the campaign today: www.kickstar...
LOOT Design Stream with Sebastian Yue
มุมมอง 783 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Sebastian Yue and design loot inspired by Star Wars. Learn more about LOOT by following and backing the campaign today: www.kickstarter.com/proj...
LOOT Design Stream with Ethan Yen
มุมมอง 663 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Ethan Yen and design loot inspired by Avatar the Last Airbender. Learn more about LOOT by following and backing the campaign today: www.kickstar...
LOOT TTRPG: Combat
มุมมอง 9733 หลายเดือนก่อน
Learn how combat in the upcoming LOOT TTRPG works! Quick, punchy, tactical, diceless. Support LOOT on Kickstarter: www.kickstarter.com/projects/thegilaboy/loot-1 Follow Spencer on Twitter: x.com/GilaRPGs
LOOT Design Stream with Binary Star Games
มุมมอง 913 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Binary Star Games and design loot inspired by STALKER. Learn more about LOOT by following and backing the campaign today: www.kickstarter.com/pr...
LOOT Design Stream with Marc Majcher
มุมมอง 1433 หลายเดือนก่อน
In this series I sit down with a friend of mine from the indie TTRPG scene and we design some loot based on something they are interested in! Everything we make will be shared with Kickstarter backers after the campaign. In this episode I sit down with Marc Majcher and design some druid builder stuff. Learn more about LOOT by following and backing the campaign today: www.kickstarter.com/project...
THORN Core Rules Design Commentary
มุมมอง 7454 หลายเดือนก่อน
Diceless, healthless, classless fantasy TTRPG. I dive into the design decisions behind my love letter to the fantasy genre. Check out THORN: gilarpgs.itch.io/thorn Follow me on Twitter: x.com/GilaRPGs
THORN Seedling Edition Module 2 Design Commentary
มุมมอง 2415 หลายเดือนก่อน
The second module for THORN Seedling Edition is here! I talk about the new classes for the game, who the Thorns are, and what their masks mean. Check out THORN: gilarpgs.itch.io/thorn-seedling Follow me on Twitter: x.com/GilaRPGs
THORN Seedling Edition Module 1
มุมมอง 3546 หลายเดือนก่อน
The first module for THORN Seedling Edition is here! I talk about the rules of combat in THORN, expanding on the very light framework laid down in the core rules. Check out THORN: gilarpgs.itch.io/thorn-seedling Follow me on Twitter: x.com/GilaRPGs
Coffee Break with BLG!
มุมมอง 6087 หลายเดือนก่อน
Every week I hang out with my friends in the RPG design scene. We share a cup of coffee, catch up, and talk about what we're excited about that week. This week I'm joined by Brandon Leon-Gambetta! Find Brandon's Work: bleongambetta.notion.site/Brandon-Leon-Gambetta-2692be4760e845e68ba3574ad94d9ed6 Follow Spencer on Twitter: GilaRPGs
LOOT Quick Start Design Commentary
มุมมอง 8727 หลายเดือนก่อน
I go through the LOOT RPG Quick Start! Learn a little about how my upcoming looter shooter fantasy RPG works, and why I made certain decisions. Follow the Kickstarter: www.kickstarter.com/projects/thegilaboy/loot-1 Check out the Quick Start: gilarpgs.itch.io/loot-qs Follow me on Twitter: x.com/GilaRPGs
LOOT Preview
มุมมอง 2.3K7 หลายเดือนก่อน
LOOT Preview
Psych of RPGs Ep 1: Cognitive Load & Working Memory
มุมมอง 2237 หลายเดือนก่อน
Psych of RPGs Ep 1: Cognitive Load & Working Memory
Psychology of RPGs Season 2 Intro
มุมมอง 1197 หลายเดือนก่อน
Psychology of RPGs Season 2 Intro
THORN Seedling Edition Core Rules
มุมมอง 1.2K7 หลายเดือนก่อน
THORN Seedling Edition Core Rules
Coffee Break with Logan Dean
มุมมอง 1167 หลายเดือนก่อน
Coffee Break with Logan Dean
Coffee Break With Jeff Stormer
มุมมอง 1227 หลายเดือนก่อน
Coffee Break With Jeff Stormer
What is the NEST TTRPG?
มุมมอง 1.5K8 หลายเดือนก่อน
What is the NEST TTRPG?
Coffee Break with Jon Boyle
มุมมอง 908 หลายเดือนก่อน
Coffee Break with Jon Boyle
Coffee Break with Cassi Mothwin
มุมมอง 1238 หลายเดือนก่อน
Coffee Break with Cassi Mothwin
Coffee Break with Will Jobst
มุมมอง 1488 หลายเดือนก่อน
Coffee Break with Will Jobst
LUNA TTRPG Design Commentary
มุมมอง 1589 หลายเดือนก่อน
LUNA TTRPG Design Commentary
What is LUNA?
มุมมอง 7739 หลายเดือนก่อน
What is LUNA?
What is LUMEN 2.0? Part 3
มุมมอง 41210 หลายเดือนก่อน
What is LUMEN 2.0? Part 3
Gila RPGs 4 Year Reflection Stream
มุมมอง 23510 หลายเดือนก่อน
Gila RPGs 4 Year Reflection Stream
What is LUMEN 2.0? Part 2
มุมมอง 38610 หลายเดือนก่อน
What is LUMEN 2.0? Part 2

ความคิดเห็น

  • @ReneRunsRPGs
    @ReneRunsRPGs 5 วันที่ผ่านมา

    I think me preferring REAP to RUNE is because I'm not a big Dark Souls fan, but I loved the vibe of REAP, and it's funny to see how much the inspirational source material probably plays into RUNE's dominance over REAP. I also think the 5x5 grid was more interesting (and loved LOOT's 6x6 from a GM perspective for designing interesting battle layouts, I do kind of wish there was difficult & permanent terrain options), but I enjoy all of your games that I get to the table! Always love these very transparent looks into your process and achievements. I'm looking forward to seeing how I do on that trophy list!

  • @SwedishNukes
    @SwedishNukes 8 วันที่ผ่านมา

    i played a couple session of FIST and it was really fun

  • @JSmithHendricks
    @JSmithHendricks 8 วันที่ผ่านมา

    Thanks for doing this again this year. It's always interesting and surprising to see how the year has gone for you. I have two comments: 1. Congratulations on the upcoming birth of your child. My first is due in March :) 2. I got Rune and Hunt for Christmas this year! And I'm very excited to play them. I purchased through your website, which I found very user-friendly, and I was impressed at how fast the delivery arrived. So...thanks!

    • @GilaRPGs
      @GilaRPGs 8 วันที่ผ่านมา

      @@JSmithHendricks congrats to you!! And thanks for the kind words!

  • @lieidos3345
    @lieidos3345 9 วันที่ผ่านมา

    just wondering where is the part 3

  • @JPCoovert
    @JPCoovert 9 วันที่ผ่านมา

    It's very cool you share all this!

    • @GilaRPGs
      @GilaRPGs 9 วันที่ผ่านมา

      @@JPCoovert thanks JP!

  • @BrandonLeonGambetta
    @BrandonLeonGambetta 9 วันที่ผ่านมา

    The Gila RPGs Year In Review is one of the things that most inspires me to keep working on projects that I love. I appreciate the heck out of you, am so excited to play some of these new games, and look forward to more time as ttrpg contemporaries! Also, FYI, tomorrow my 5 year old and I are planning to work together on some design, so there's some WILD fun Dad-Game-Design-Stuff in your future! :)

    • @GilaRPGs
      @GilaRPGs 9 วันที่ผ่านมา

      @@BrandonLeonGambetta I appreciate you so much Brandon, thank you for the kind words! And that's great to hear, hope you two have so much fun 😊

    • @BrandonLeonGambetta
      @BrandonLeonGambetta 9 วันที่ผ่านมา

      @GilaRPGs Of course! I truly appreciate you so much and I can't wait for next chance to chat with you! :)

  • @jessiemoore3094
    @jessiemoore3094 26 วันที่ผ่านมา

    So its. . F.E.A.R. ttrpg. thats awesome.

  • @jdekoy
    @jdekoy 26 วันที่ผ่านมา

    Thanks for the video. Can i ask, what are the oracle books, and how do you get them? I cant see them listed on any of the points of sale? I was planning on grabbing a copy through amazon but it doesnt seem to include them on there either... Thanks

    • @GilaRPGs
      @GilaRPGs 26 วันที่ผ่านมา

      @@jdekoy they should come with any copy of the game you pick up, as they are required to play

    • @jdekoy
      @jdekoy 26 วันที่ผ่านมา

      @GilaRPGs brilliant thank you 😄

  • @ReneRunsRPGs
    @ReneRunsRPGs หลายเดือนก่อน

    Running this for my holiday one-shot tomorrow, reskinned to be a winter wonderland turned sleigh-down slayground. Can't wait to see what shenanigans we get up to! This was a very helpful tutorial for planning the adventure! Keep up the great work, Spencer :)

    • @GilaRPGs
      @GilaRPGs หลายเดือนก่อน

      That sounds so dang fun!

  • @ohmygoditisspider7953
    @ohmygoditisspider7953 หลายเดือนก่อน

    So, picked this up. Very good game. Very good game even if you're not taking the time to let yourself get immersed, which actually is something you can do with this.

  • @DegoniaLily
    @DegoniaLily 2 หลายเดือนก่อน

    Travel serves to heal the scars before reaching home 💚 Very very interesting, thanks 💕

  • @jnlsnfamily8747
    @jnlsnfamily8747 3 หลายเดือนก่อน

    Does the tactician begin with a single d6 in his dice pool? Aside from the advances that allow for d8 or d4s to be rolled, is d6 the default?

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      The Tactician's pool starts with d6s, however, it's not a single die. They get a number of dice equal to the size of their Tactics skill. So if they have a d8 in Tactics, they start with 8d6

    • @jnlsnfamily8747
      @jnlsnfamily8747 3 หลายเดือนก่อน

      @@GilaRPGs Ohhhhhhhh. That is very helpful clarification, thank you sir! It's my favorite class by the way.

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      @@jnlsnfamily8747 mine too!

  • @jnlsnfamily8747
    @jnlsnfamily8747 3 หลายเดือนก่อน

    Ok, so browsing your store, if there were a realm atlas for REAP as there is for RUNE that would be wonderful. Also, will you do another print run of the RUNE atlas?

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      @@jnlsnfamily8747 I might do a print of REAP realms! There are no plans right now for either though

    • @jnlsnfamily8747
      @jnlsnfamily8747 3 หลายเดือนก่อน

      @@GilaRPGs understood, is there a print company that I could send it off to ?

  • @jnlsnfamily8747
    @jnlsnfamily8747 3 หลายเดือนก่อน

    Well I loved REAP, love it. I have seriously contemplated asking you how you conceptualize and develop realms. Then I found this, hopefully this will answer a lot of my questions! Looked for more realms for it, found none, so I'm going to give RUNE a shot. Eventually I'm going to need to make new realms though- what program are you using to create this and do I have permission to try to make realms? My only gripe is that all of the REAP realms are not printed in the booklet. I find printed material easier to digest. Is there any way you would recommend to get them printed?

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      @@jnlsnfamily8747 I use Affinity Publisher to make my stuff, and you definitely have permission to make your own!

    • @jnlsnfamily8747
      @jnlsnfamily8747 3 หลายเดือนก่อน

      @@GilaRPGs thank you! Do you use just Publisher, or Design and Publisher together?

    • @jnlsnfamily8747
      @jnlsnfamily8747 3 หลายเดือนก่อน

      @@GilaRPGs is Affinity easy to learn? I have a feeling you are not new to graphic design, and I am a dabbler, to put it charitably. Also just ordered four more of your titles- love the way you think!

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      @@jnlsnfamily8747 as someone with absolutely no graphic design background, I was able to pick up Affinity after playing around with it for a while!

    • @jnlsnfamily8747
      @jnlsnfamily8747 3 หลายเดือนก่อน

      @@GilaRPGs Awesome, thank you so much!

  • @jollaffle
    @jollaffle 3 หลายเดือนก่อน

    I missed the stream, so I'm excited to watch this and get all the juicy NOVAverse lore!

  • @annatheerisian7878
    @annatheerisian7878 3 หลายเดือนก่อน

    I have complete faith that you've already thought of this, perhaps even in the fifth of the video I've yet to watch, but: LOOTsaber

  • @wigginns555
    @wigginns555 3 หลายเดือนก่อน

    This looks great. Just backed it. Can you tell me what the music in the background is?

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      thanks! the background music is just some royalty free station I had playing, not sure what it was specifically!

  • @RPG_Bliss
    @RPG_Bliss 3 หลายเดือนก่อน

    I imaged creating a sweet treasure chest to “hold the loot in” as a GM. And when the players finish the quest just busting out the tiny treasure chest and letting them “get the loot” 😂 Backing this!

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      that is such a fun idea!

  • @TalesFromElsewhereGames
    @TalesFromElsewhereGames 3 หลายเดือนก่อน

    What a novel combat system! Really excited to see more about LOOT (and looking over the crowdfunding campaign now)!

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      Thank you!

  • @jorgemontero7905
    @jorgemontero7905 3 หลายเดือนก่อน

    Backed!

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      thank you!

  • @TheMpgossage
    @TheMpgossage 3 หลายเดือนก่อน

    Like the concept, very different from the Lumen 1.0. I'm not 100% sold on the idea of the Boss's defence. I have seen too many cases (in D&D) where PC's choose to wail on a monster inflicting vast amounts of damage even though its clear that this method isn't working, rather than try to find the weakspot. You could end up with this situation very easily in Thorn. I would need to see an actual play on how this works.

  • @jnlsnfamily8747
    @jnlsnfamily8747 3 หลายเดือนก่อน

    Such a clever exploration system, I hope you're doing more zones because this game is gold.

  • @skinnyhedgehog
    @skinnyhedgehog 3 หลายเดือนก่อน

    This LUMEN system is really neat. Love to see where this is going. Definitely gonna be following these projects.

    • @GilaRPGs
      @GilaRPGs 3 หลายเดือนก่อน

      Thank you so much, I really appreciate it!

  • @andrewbeauman
    @andrewbeauman 4 หลายเดือนก่อน

    I picked this up from Adam at Gen Con this year and am SO excited to jump into it.

    • @GilaRPGs
      @GilaRPGs 4 หลายเดือนก่อน

      you're going to love it!

  • @supacreator9103
    @supacreator9103 4 หลายเดือนก่อน

    Hey! Glad to see you are still doing these. I haven't been following Thorn, but I just picked up RUNE and ran through two maps. I'm looking forward to LUMEN 2.0. I made an unpublished LUMEN 1.0 game based on Metroid a while back and it was a lot of fun. These design videos made that a lot easier, so I'm happy to see you doing them for your other games too.

    • @GilaRPGs
      @GilaRPGs 4 หลายเดือนก่อน

      Thank you so much, I'm glad the videos were helpful!

  • @scottperkins5038
    @scottperkins5038 4 หลายเดือนก่อน

    This looks awesome, I'm thinking about using this as a prompt for a character journal for a ttrpg I'm running.

  • @aaronmcclarnon2434
    @aaronmcclarnon2434 5 หลายเดือนก่อน

    Just bought the game! Should be here soon-ish! Thanks for the recommendation!!

  • @annatheerisian7878
    @annatheerisian7878 5 หลายเดือนก่อน

    The instant I read the Draco Knight's main ability, I had the vision of a Starlit using Comet Strike as a Draco Knight leaps in to slaughter everything within This fucking rules

    • @GilaRPGs
      @GilaRPGs 5 หลายเดือนก่อน

      Haha that's an awesome combo!

  • @MattCaulder
    @MattCaulder 5 หลายเดือนก่อน

    I love how the Thorns look like Hive but trees haha

    • @GilaRPGs
      @GilaRPGs 5 หลายเดือนก่อน

      @@MattCaulder haha pretty much!

  • @DanBP21
    @DanBP21 5 หลายเดือนก่อน

    Hey! Where did you buy the physical book? Can't find it anywhere

    • @GilaRPGs
      @GilaRPGs 5 หลายเดือนก่อน

      @@DanBP21 I got it as a Kickstarter backer. You can buy it on Indie Press Revolution!

  • @GrayArmyGaming
    @GrayArmyGaming 5 หลายเดือนก่อน

    Looks great! Thanks for the interesting introduction! 😊👍

  • @RobertHanz
    @RobertHanz 5 หลายเดือนก่อน

    On the "there's no difference", I think the biggest issue is often that there are unspoken assumptions about what games are that aren't compatible. The "Cultures of Play" article is a good intro, though I strongly disagree with a lot of the characterizations. That, and a number of the design schisms have also to one degree or another aligned along political lines, and that always makes things ugly. But realizing these differences, and treating games that break your assumptions as just kinda "different" things, and becoming more omnivorous is always a good thing.

  • @RobertHanz
    @RobertHanz 5 หลายเดือนก่อน

    The whole thing about "the one thing that links it what people expects" really resonates. I'm more in the Fate space, and the big challenge with Fate is usually "yeah, I know this looks like <this other game>. It's not. It's actually this other thing, and if you try to treat it like another game, you're gonna have a bad time. Try to forget what you think you know." There's some real value there that if something doesn't work like usual mechanical tropes, *don't let it look like them*.

  • @SkittleBombs
    @SkittleBombs 5 หลายเดือนก่อน

    The golden box concept is so interesting. It makes me think of into the odd like how HP is small and damage goes at your strength stat and the lower your strength the harder it is to succeed. Or games like knave where damage attacks your carry capacity and your bag space is a core game and narrative mechanic, as you lose stuff in your golden box as you die. I also had the idea about classic monster tropes like vampires and warewolves dying to steaks in the heart or silver, meaning players shouldn’t be able to damage their HP (truly horrific) unless they “find the clues” to their weaknesses. Monsters like goblins just die from HP and there is no “mystery” on how to kill most monsters. This does mean meta gaming trumps player build though. There needs to be a mix of both. So HP representative of making the monster vulnerable and then you have to execute their weakness I suppose HP monsters need to exist though so immunity monsters can truely shine

  • @SkittleBombs
    @SkittleBombs 5 หลายเดือนก่อน

    I haven’t read any PBTA rule sets or hacks. I play ironsworn/starforged which is mixed success design for GMless play. I saw dungeon world creator play it and he thought it was “innovative” does BLG have any strong opinions on how ironsworn was adapting pbta for solo play ?

  • @gaming4life551
    @gaming4life551 6 หลายเดือนก่อน

    I was slightly disappointed by FIST , it's a weekend warriors boardgame without a board and barely achieves to be a fleshed out ttrpg as it's claims it is. Although I can see much potential for it further down the track.

  • @delongjohnsilver7235
    @delongjohnsilver7235 6 หลายเดือนก่อน

    This has my brain buzzing! I can already see someone making a strange powers battle hack of this!

  • @baltasaur
    @baltasaur 6 หลายเดือนก่อน

    YES! Thank you

  • @omerhoffmann887
    @omerhoffmann887 6 หลายเดือนก่อน

    Probably one of the best explanations of how to run PBtA. Could have saved me many frustrating DW sessions

  • @TheMpgossage
    @TheMpgossage 7 หลายเดือนก่อน

    Very cool. When I first played Nova and looked at the system, I thought about a Diablo using the Lumen system. But I love the concept of the cards and how the deck changes depending upon who you work for. I am especially interested to see the "improve the city" mechanic, as this is often an area I struggle to implement in my other games.

  • @clifflexmiddleton
    @clifflexmiddleton 7 หลายเดือนก่อน

    Has been on my wish list for a while. Thanks for the review.

    • @GilaRPGs
      @GilaRPGs 7 หลายเดือนก่อน

      It's really good, I hope you enjoy it!

  • @heavymetalmystic2430
    @heavymetalmystic2430 7 หลายเดือนก่อน

    Love this idea and am pretty excited to try out the QuickStart! Can’t wait for more LOOT! 🤩

    • @GilaRPGs
      @GilaRPGs 7 หลายเดือนก่อน

      Thank you so much!

  • @gonzaPaEst
    @gonzaPaEst 7 หลายเดือนก่อน

    Fantastic discussion! ¡Gracias!

  • @ReneRunsRPGs
    @ReneRunsRPGs 7 หลายเดือนก่อน

    Oh man, listening to BLG talk PbtA makes me realize how much I've borrowed from his philosophy when describing it to people after years of listening to Stop, Hack, & Roll! I'm running an Unlimited Dungeons game at lunch at my work (derived from Dungeon World), and I've been debating stripping away HP and replacing it with a Masks' style "Conditions" counter, where once you've marked each Stat with a debility or whatever they're called, you're out of the fight, and they linger, only recovering either 1 per Rest or when an ally uses Gear/a Move. I love the idea to also do something like Brandon said about "when you mark a condition on an enemy, they use a specific move." This should help with the limited time we have on lunch breaks, too. Also, 100% going to try voice-capture copy writing, that's genius. I already podcast and edit my own voice to obscene levels, doing it while describing my ideas for games just makes sense! Have a great vacation! Thanks as always!

    • @BrandonLeonGambetta
      @BrandonLeonGambetta 7 หลายเดือนก่อน

      Thank you so much! And that sounds like an AWESOME way to go about it!

  • @baitposter
    @baitposter 7 หลายเดือนก่อน

    I respect the diceless approach, but I'm also very fond of games that only require and use 2D6 (TinyD6 games are my favorite of this kind, like Tiny Dungeon 2e). Makes them less crunchy and more accessible, while keeping a small element of randomness.

  • @BreakingStarGames
    @BreakingStarGames 7 หลายเดือนก่อน

    Brandon is like twice as loud as you, Spencer. But well worth listening to! 0.00 Introductions and Background 15:10 PbtA and Combat - how it works? 20:27 Brandon's Dungeon World Homebrew 22:32 Masks' Combat 24:12 How Brandon would design Dungeon World - "Dramatic Change Moments" 26:45 Don't just think about Damage - Everything has a real Move People don't read PbtA games 35:50 Urban Shadows has section on how to make a PbtA 38:27 PbtA Diametrically opposed to traditional play; The Golden Box; 44:43 Protean City Comics biggest complaint is how relentlessly Brandon runs the PCs; Combat should allow time for vignettes (and smooches) 48:05 All games are just games 49:10 Dungeon World criticisms 51:28 Brandon wants to write Fantasy PbtA 52:56 Need a crash course on PbtA Combat Living RPGs - Never T-T Hey Brandon, Check out Magpie's own Helena's new Fantasy PbtA Against the Odds! It has some great romantic themes mixed in especially the Knight

    • @GilaRPGs
      @GilaRPGs 7 หลายเดือนก่อน

      Thanks for the heads-up! I'll adjust my levels in the future

    • @BrandonLeonGambetta
      @BrandonLeonGambetta 7 หลายเดือนก่อน

      We were trying to give the actual real world experience of being around Spencer and me where I'm twice as loud as he is 😆 And oh my gosh, I don't think I've heard of that yet! I'll check it out, thank you!

  • @aavoigt
    @aavoigt 7 หลายเดือนก่อน

    Re: the grapple action, One of the reasons I think you’re a great designer is your willingness to say “ah, this part of design sounds boring to me, screw it.” More folks (me included) should be honest about what parts of their game they actually care about

    • @GilaRPGs
      @GilaRPGs 7 หลายเดือนก่อน

      Thanks Aaron, I appreciate that! Gotta keep games focused on the fun/focus

  • @wheelooze4655
    @wheelooze4655 7 หลายเดือนก่อน

    Based on what I know, the term "tap" used to be patented my MTG but it fell through at some point. That being said, Hasbro has some robust lawyers and is evil enough to throw their weight around, so I wouldn't fight it if they bug you.

    • @GilaRPGs
      @GilaRPGs 7 หลายเดือนก่อน

      best to avoid them in the first place haha

    • @SadSmileGames
      @SadSmileGames 7 หลายเดือนก่อน

      @@GilaRPGs Gloomhaven uses the terms "Spent" (item is "recoverable" after use), "Consume" (item is not "recoverable" after use on the same mission) and "Refresh" ("recover" an item)

  • @ResidentBard
    @ResidentBard 7 หลายเดือนก่อน

    This took me back to ed psych in my teaching program. It's cool how the conversation about scaffolding students in a classroom setting overlaps with RPGs!

  • @qarsiseer
    @qarsiseer 7 หลายเดือนก่อน

    Looking forward to it! I loved the preview!

    • @GilaRPGs
      @GilaRPGs 7 หลายเดือนก่อน

      Thanks!