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MyPhysical World
United States
เข้าร่วมเมื่อ 15 เม.ย. 2019
Educational physical science content. Explores Human's natural environment.
MyPhysical World Channel Update: Fall 2024
Things are changing and I am giving you an update on what's to come for the Fall of 2024!
Peace and Joy,
Christopher
MyPhysical World on Facebook: www.facebook.com\myphysicalworld
On Twitter: @my_physical
On Instagram: @myphysicalworld
My NEW Store: myphysicalworld.redbubble.com
My NEW Website: www.christopherdeyoe.com
Please be sure to subscribe, like, and hit the notification bell!
Thank you for watching!
Join our Discord: discord.gg/tvNYq5Xg
Downloadable FAA Digital Products: www.faa.gov/air_traffic/flight_info/aeronav/digital_products/
Also, Please consider supporting us on:
Patreon: www.patreon.com/myphysicalworld
Buy Me a Coffee: www.buymeacoffee.com/myphysicalworld
Microsoft Flight Simulator 2020 SDK and Scenery Facebook Group:
groups/521018688900009
Geographic Information System Software:
ArcGIS and ArcGIS Pro are registered products of ESRI: www.esri.com
QGIS is OpenSource at: www.qgis.org
Flight Simulator:
Microsoft Flight Simulator is a registered product of Microsoft Corporation and Asobo Studios
Free Modeling and Graphics software:
Blender (OpenSource 3D software) at: www.blender.org
Krita (OpenSource Graphic Editing software) at: www.krita.org
GIMP at: www.gimp.org
GIMP DDS Exporter: forum.dcs.world/topic/202478-how-to-importing-bc7-dds-textures-in-gimp
Blender GIS Add-on: github.com/domlysz/BlenderGIS
Materialize Material Tool: boundingboxsoftware.com/materialize/
TexTools 1.5: github.com/SavMartin/TexTools-Blender/releases
LibreCAD: libreCAD.org
FSPY (stand alone): fspy.io
FSPY (Blender add-on): github.com/stuffmatic/fSpy-Blender
Asobo's Blender to MSFS Exporter:(NEW for Blender 3.0 & 3.1)
github.com/AsoboStudio/glTF-Blender-IO-MSFS/releases
Blender2MSFS Add-on (Pre Blender 3.0): www.fsdeveloper.com/forum/resources/blender2msfs-toolkit.256/
CAD Sketcher for Blender: makertales.gumroad.com/l/CADsketcher
Simple Retarget Tool for Blender: github.com/cgvirus/Simple-Retarget-Tool-Blender
MobiFlight Connector: (OpenSource Arduino Module creator) www.mobiflight.com
NotePad++ (OpenSource text editor) at: www.notepad-plus-plus.org
Three Models:
www.sketchfab.com
Animations:
www.mixamo.com
FREE PBR Texture sites:
www.texturecan.com
www.polyhaven.com
www.ambientcg.com
www.freepbr.com
www.cgbookcase.com
www.cgaxis.com
www.sketchuptextureclub.com/
FREE Fonts for Windows:
www.dafont.com
Pro Micro Board: www.kookye.com
Single pole 5.5mm switches
Rotary Encoders
Potentiometers
24AWG wire
Peace and Joy,
Christopher
MyPhysical World on Facebook: www.facebook.com\myphysicalworld
On Twitter: @my_physical
On Instagram: @myphysicalworld
My NEW Store: myphysicalworld.redbubble.com
My NEW Website: www.christopherdeyoe.com
Please be sure to subscribe, like, and hit the notification bell!
Thank you for watching!
Join our Discord: discord.gg/tvNYq5Xg
Downloadable FAA Digital Products: www.faa.gov/air_traffic/flight_info/aeronav/digital_products/
Also, Please consider supporting us on:
Patreon: www.patreon.com/myphysicalworld
Buy Me a Coffee: www.buymeacoffee.com/myphysicalworld
Microsoft Flight Simulator 2020 SDK and Scenery Facebook Group:
groups/521018688900009
Geographic Information System Software:
ArcGIS and ArcGIS Pro are registered products of ESRI: www.esri.com
QGIS is OpenSource at: www.qgis.org
Flight Simulator:
Microsoft Flight Simulator is a registered product of Microsoft Corporation and Asobo Studios
Free Modeling and Graphics software:
Blender (OpenSource 3D software) at: www.blender.org
Krita (OpenSource Graphic Editing software) at: www.krita.org
GIMP at: www.gimp.org
GIMP DDS Exporter: forum.dcs.world/topic/202478-how-to-importing-bc7-dds-textures-in-gimp
Blender GIS Add-on: github.com/domlysz/BlenderGIS
Materialize Material Tool: boundingboxsoftware.com/materialize/
TexTools 1.5: github.com/SavMartin/TexTools-Blender/releases
LibreCAD: libreCAD.org
FSPY (stand alone): fspy.io
FSPY (Blender add-on): github.com/stuffmatic/fSpy-Blender
Asobo's Blender to MSFS Exporter:(NEW for Blender 3.0 & 3.1)
github.com/AsoboStudio/glTF-Blender-IO-MSFS/releases
Blender2MSFS Add-on (Pre Blender 3.0): www.fsdeveloper.com/forum/resources/blender2msfs-toolkit.256/
CAD Sketcher for Blender: makertales.gumroad.com/l/CADsketcher
Simple Retarget Tool for Blender: github.com/cgvirus/Simple-Retarget-Tool-Blender
MobiFlight Connector: (OpenSource Arduino Module creator) www.mobiflight.com
NotePad++ (OpenSource text editor) at: www.notepad-plus-plus.org
Three Models:
www.sketchfab.com
Animations:
www.mixamo.com
FREE PBR Texture sites:
www.texturecan.com
www.polyhaven.com
www.ambientcg.com
www.freepbr.com
www.cgbookcase.com
www.cgaxis.com
www.sketchuptextureclub.com/
FREE Fonts for Windows:
www.dafont.com
Pro Micro Board: www.kookye.com
Single pole 5.5mm switches
Rotary Encoders
Potentiometers
24AWG wire
มุมมอง: 78
วีดีโอ
Creating Scenery for MSFS: Affinity Photo 2, A First Look
มุมมอง 1932 หลายเดือนก่อน
I have needed something a little more than what Krita could give me. I have purchased Affinity Photo and using it for some photo composition work for my oil painting and texturing projects. So, this video I introduce a little of that! Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld ...
Tornado Chasing: Best Practices
มุมมอง 803 หลายเดือนก่อน
Best ways of chasing storms! Hope you enjoy AND learn from this! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Also, Please consider supporting us on: Patreon: www.patreon.com/myphysicalworld Buy Me a Coffee: www.buymeacoffee.com/myphysicalworld Geogr...
Creating Scenery for MSFS: FreeWare Showcase Cedar Point (KSKY)
มุมมอง 1793 หลายเดือนก่อน
Today we take a look at "TheWhiteArcades" Cedar Point Amusement Park. This is FREE and available on flightsim.to. Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! J...
The Learning Artist: Acrylic Paints
มุมมอง 233 หลายเดือนก่อน
Here I show the difference of upgrading to a higher quality acrylic paint. Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! Join our Discord: discor...
Creating Scenery for MSFS: Subdivide a Triangle
มุมมอง 1514 หลายเดือนก่อน
How to subdivide (loop cut) triangles Hope this helps! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! Join our Discord: discord.gg/tvNYq5Xg Downloadable FAA Digit...
ArcGIS Pro: Network Analyst 3, Playing with Network Analyst
มุมมอง 2114 หลายเดือนก่อน
We actually perform a little network analysis! Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Also, Please consider supporting us on: Patreon: www.patreon.com/myphysicalworld Buy Me a Coffee: www.buymeacoffee.com/myphysicalworld Geograp...
ArcGIS Pro: Network Analyst 2, Setting up the Network
มุมมอง 1434 หลายเดือนก่อน
These are the steps for successfully set up a Network Dataset. Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Also, Please consider supporting us on: Patreon: www.patreon.com/myphysicalworld Buy Me a Coffee: www.buymeacoffee.com/myphysi...
ArcGIS Pro: Network Analyst 1, Best Practices
มุมมอง 3234 หลายเดือนก่อน
Video 1 of 3 on building a network for ArcGIS Pro. These are best practices of setting up you centerline data. Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Also, Please consider supporting us on: Patreon: www.patreon.com/myphysicalwor...
Creating Scenery for MSFS: Symmetrize Tool
มุมมอง 1765 หลายเดือนก่อน
How to "re" symmetrize a model after you have already applied your Mirror Modifier! Hope this helps! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! Join our Disco...
The Learning Artist: Color Mixing App
มุมมอง 935 หลายเดือนก่อน
This video can also be used in making textures for MSFS 2020 Scenery! I use "Color Mixer" app by Idea Matters to assist me in my color mixing for oil painting. Here I show you a little sample of what the app can do for you. Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map ...
The Learning Artist: Boeing 777 Part 2
มุมมอง 595 หลายเดือนก่อน
Applying oil paint to the sky and fuselage. Here I try to get the bare aluminum! Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! Join our Discord: ...
Creating Scenery for MSFS: Using fSpy for Modeling
มุมมอง 9976 หลายเดือนก่อน
fSpy allows you to take a perspective image and map Blender cameras to match the image. This takes modeling to new heights! Hope you enjoy! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell!...
Creating Scenery for MSFS: Using LibreCAD! IT"S FREE
มุมมอง 4156 หลายเดือนก่อน
Want to use CAD software to start your Blender models? LibreCAD is a great place to start! Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! Join our Discord: discor...
Creating Scenery for MSFS: KMSP Showcase
มุมมอง 1716 หลายเดือนก่อน
Freeware creator "connomar" has given us KMSP! Available on flightsim.to Hope you enjoy, Peace and Joy, Christopher MyPhysical World on Facebook: www.facebook.com\myphysicalworld On Twitter: @my_physical On Instagram: @myphysicalworld My NEW Map Store: myphysicalworld.gumroad.com Please be sure to subscribe, like, and hit the notification bell! Thank you for watching! Join our Discord: discord....
The Learning Artist: Aviation Painting Boeing 777
มุมมอง 836 หลายเดือนก่อน
The Learning Artist: Aviation Painting Boeing 777
Creating Scenery for MSFS: MSFS YouTubers
มุมมอง 3116 หลายเดือนก่อน
Creating Scenery for MSFS: MSFS TH-camrs
Creating Scenery for MSFS: YMTG, Gambier Airport
มุมมอง 2006 หลายเดือนก่อน
Creating Scenery for MSFS: YMTG, Gambier Airport
Creating Scenery for MSFS: EGKK Showcase
มุมมอง 4087 หลายเดือนก่อน
Creating Scenery for MSFS: EGKK Showcase
The Learning Artist: Mesocyclone Part 6 (Finale)
มุมมอง 567 หลายเดือนก่อน
The Learning Artist: Mesocyclone Part 6 (Finale)
The Learning Artist: Mesocyclone Part 5
มุมมอง 487 หลายเดือนก่อน
The Learning Artist: Mesocyclone Part 5
The Learning Artist: Mesocyclone Part 4
มุมมอง 547 หลายเดือนก่อน
The Learning Artist: Mesocyclone Part 4
Creating Scenery for MSFS: KRCZ Showcase
มุมมอง 2737 หลายเดือนก่อน
Creating Scenery for MSFS: KRCZ Showcase
The Learning Artist: Mesocyclone Part 3
มุมมอง 287 หลายเดือนก่อน
The Learning Artist: Mesocyclone Part 3
The Learning Artist: Mesocyclone Part 2
มุมมอง 157 หลายเดือนก่อน
The Learning Artist: Mesocyclone Part 2
The Learning Artist: Mesocyclone in Kansas Block-in
มุมมอง 537 หลายเดือนก่อน
The Learning Artist: Mesocyclone in Kansas Block-in
The Learning Artist: Setting up Mid-tones using GIMP
มุมมอง 768 หลายเดือนก่อน
The Learning Artist: Setting up Mid-tones using GIMP
Creating Scenery for MSFS: Exporting a BagaPie Object Correctly
มุมมอง 2398 หลายเดือนก่อน
Creating Scenery for MSFS: Exporting a BagaPie Object Correctly
I am also building the Arizona, the same Revell kit I believe you're building. I enjoyed your approach of finding the paint on the guns as the most accurate way to access the color at Pearl Harbor. Thanks for sharing your research and for making it clear this is a hobby an each guy/gal can pursue it as they see fit!
Greetings Christopher, you do great work - thank you. I have a somewhat related question that I am really in need of help. After I create an image plane by using "Import Images as Planes" and size it at 96" wide x 48" high, I would then like to modify the plane so that it is 4" thick (Z axis) - I am building a sign but not on a simple plane. I am having trouble doing this, I added a Solidify Modifier but the now 4" thick plane looks hollow between the front and back surfaces - How to I make it solid? Can you point me to a video that could be of help?
Glad to see your doing well, good luck with everything and thanks for all the help with the SDK
@@Prowler2k Thank you! And your welcome!
Welcome back. I'm so glad I kept those notifications on. I somehow corrupted my scenery folder, but I still have the XML. A tutorial that recreates the files from the XML would be great.
Glad to see you're still around and doing well with your art. Looking forward to more great MSFS tutorials and maybe some GA paintings.
@@rhammond174 still kicking!
Great video, congratulations, but I need some help. I need to do this in water, with the texture underneath and the water on top, how is this possible?
Thank you so much!
Thank you!
@@alimaydidthat you're welcome
👍
Awesome! Thank you!
Just a Question when using LODS. I have never used the old "Toolkit" I am rather new and have some questions. Question 1: In the example you show You have more than one project in the same blenderfile - but under different collection - For example. MainTerminal Terminal2 Terminal3. When you later (and I am sure that you must) make LODs of these. Are you then splitting them up on different blendfiles? As I can imagine - you must do so. Question 2: I love structure and it can ofc be handled i different ways. One way I love is to use Collections. As I can see - when you have a maincollection. And build that collection all sub-collections is also included in the model. I have not still tested to load it in MSFS but when I test the final gItf file in 3D viewer all parts from all collections are there. The problem (if it is a problem ) is that I have no idea to get rid of the sub-collections in the exporters objects tab. But you do not need to select them. Just select the main item. Question 3: In the Timken project I have built together with you - You always copied your texturefiles in the ../texture/ in the project. But as I can see - the asobo exporter automatically copies the texture files to the ../texture/. Maybe it was not so with the toolkit?. Is there any reason today to copy these files? I cannot see that. To be honest - I sometimes deletes all textures on ../texture/ to check that the copy works. I am not sure - but I also have a thought that the exporter converts ev jpeg to png automatically? Have a nice day Christopher and continue the good work you are doing and share with us. // Erland
Will this be an addon for Purchase?
@@Star-bp5jj it is part of my free scenery...plus I am showing you how to make your own.
thank you now I can build a stadium for a project
Awesome
Thanks for your great videos !
You are welcome.
Great video...thanks! Any chance of a tutorial for texturing in MSFS 2020? I can only hope!
Gonna work on it.
Thanks man! This video was really helpful. 🙂
Glad it was useful to you! Thanks for watching.
Thanks once again for this nice tutorial. Thanks to you, I was able to make a custom sign tonite. I just have on question, though... After importing the image I created at Kria, it didn't look as bright as yours and have a pale shade to it. Any ideas about the cause of that? Thank you very much for your precious work and helpings. Cheers!
Not sure what your color settings were.
@@myphysicalworld3958 I'll have a more detailed look then. Thank you.
Thank you very much for your tutorials that I benefit a lot from. Is there a part two? I need to create a couple of custom signs in Blender and totally in dark at the moment. Edit: I've found it! Thank you.
Glad you find it helpful and found part 2! Thanks for watching!
this helped so much thank u man
You are welcome!
Thank you for posting this. I just downloaded the IdeaMatters Color Mixer and was having trouble figuring it out. You did a great job of explaining the app, so I liked and subscribed.
Glad I could help! Thank you for the subscription!
Hi Christopher Have paint now as a texture in texture file. I have problem. Have followed the blender file export to the letter. I am not getting the 3 extra files only the export XML. With guid No .bin or gltf file. Please can you advise.
In Blender, go to File, Export, glTF and make sure to select xml, bin create.
Thanks Will try now.
Have selected the drop down under format.glTF separate(.gltf +bin +textures) but still doesn’t make the bin and gltf file Can’t. Find any other selection. I am using blender 4.1 and msfs tools 0.40.0
@@geoffelks204 There's the problem. Above Blender 3.3.x is not supported as of yet. You need to use V3.3.x and Asobo's Exporter. Link in description should point to Asobo Exporter.
Oh ok thanks
Hi. Thank you for your tutorial series your measured and honest delivery of what we need to do is just right for me. I am used to using directories/folders etc to run things but haven’t done that for about 20 years. Well done I have a question I have imported an auto and model into blender( .stl file. ) Just to paint. It. I have unwrapped the painted model. There are a lot of faces in the unwrap area painted. Are these paint /textures to be put in the project textures folder ( tut1-materials) in your tutorials. Would I need to add roughness to them to give them a texture. Many thanks. Geoff Elks😊
Actually, textures used to paint objects are placed in the "texture" folder of your modelLib folder. The "Textures" folder in your materialLib is used for "in Sim" ground textures.
Watching your series. I am a former Software Engineer so the SDK is much easier for me, but I lack in modeling skills. So is Blender used more often than Krita. Also what series of your videos would be best to watch for Blender skills. Thanks
Krita is a "paint" style software (used for creating textures), whereas Blender is modeling. Playlist "Fairfield Inn" or "Quonset Hangar" will give an idea on modeling in Blender.
You need to be complemented in contributing so much to the Community. Lately discovered your channel and once again Thanks
Found your channel , and appreciate your presentation style and quality of SDK content. Thanks so much for sharing and hope to learn some new skills
Awesome! Thanks for watching!
@@myphysicalworld3958 This is a little off the subject your teaching, but thought I would ask it in general. If you have an airport , default, that the taxiways have wrong numbers is there a way of changing the numbers, without creating a package, and deleting all the taxiways and doing them all over so you can give them the proper numbers? Maybe one of your many videos may add some clarification to what I am asking.
@@frysimulation unfortunately you must make your own package to replace the defaults
Naval procurement records of paint should provide the color numbers.
It would be great to follow along except in Blender, out-of-the-box, does not have a single vertex option. You have to first load the “extra objects” add-on in preferences. You did something similar to this in another video without prefacing that the feature needs to be turned on first, FYI.
Yes, extra objects
Curious, when you put in your "Normal" and "Roughness" textures (for the corrugated roof), they were not rotated 90-degrees and scaled down (like the first texture), would that not make a difference in appearance?
Thank you very much for contributing so much of your time and energy into making these videos. Reading the SDK documentation is a great foundation (I only wish people emphasized that more), but your videos are really the icing on the cake, in terms of getting jump started into FS development. In particular, I greatly appreciate your guidance with Blender.
Thank you for watching! Glad the videos help!
Hey! I had a question about Toledo airport mod, do you have a ETA on when you will add the ANG ramp?
No I do not
very interesting Thank you
Thank you. This was very helpful and clear.
Absolute magic, tysm.
I’m currently working on the Arizona from early 1941 that’s in gray #5 which is a lighter gray.
At the time of the attack the Arizona was possibly in the middle of a new paint scheme using 5S (sea blue) a dark blue gray.
Hi, glad to hear you are the Arizona! Wanted to let you know the Arizona was painted in measure 1 in mid 1941. All vertical surfaces from the waterline to the top of the smokestack were painted in a very dark gray called 5D.
Personally want to thank you for this! It was very helpful for my planning and streetscape project in Baltimore!
Thank you Sir. Looks very interesting to overfly at low speed. Will test it out for shure. Greetings.
Hello, you made some great tutorials- thank you! Could you help me, creating a small, simple building (I used to work in that building in th 90s. It is actually quite simple. I can use the SDK to some extend, but I can not use blender yet. Thanks!
👋👋👋 Finally found a tutorial which I could follow and succeed to see in MSFS. Thank you ! Currently finished part 2 and will follow up for next parts
No, thank YOU!
Great job! You're my Krita guru! At 2:30, I cracked up when you revealed the naked truth about statistics. It took me back to my statistics instructor in the '60s, a guy named Tom Lehrer: In the first class he wanted us to be sure to appreciate the realities of statistics. He told us that statistics is often an application of the "Reverse Einstein Effect" - namely: "Creating Matter out of Sheer Energy". You can imagine what the rest of the course was like ...
Forgot to mention my particular interest in exporting models of animated characters/objects..... complex ones. Thank you
Nothing wrong with your style Sir. To the contrary, everything you present comes along as friendly, easy and enjoyable. Thank you for that. I f I can suggested, it would be very interesting to do a dive into last 1.3.3 MSFS Blender exporter using blender 3.6x LTS. It has many new options in settings section , not always easy to undrestand. Greetings
What about migrating armatures? and any keyframe animation?
Very useful video! thank you and greetings from Medellin, Colombia.
So glad you found it useful!
Thank you very much for this , as always with you , gret explanation. Been days clicking away to make this work. To no avail. I know that now it will work , Greetings after long time no visit to your channel.
this is way better than installing pluggins for outdated blender versions, thank you sir
You're welcome.
Good stuff! You demonstrate the basic terraforming tools with a few good “workarounds” using both the polygons and rectangles.
When I’m trying to import the planes, only the export tool appears and not the import. Is there a fix or a new tutorial i could use? Thanks!
Great video! Are you on Steve's discord? I run it. What's your name on there if you are on there?
I am.. Christopher Deyoe