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Eliot_Draws
Canada
เข้าร่วมเมื่อ 4 มิ.ย. 2023
Likes to draw and play card games
What If Yubel Was in Magic the Gathering | Yugioh into Mtg
Everybody’s favourite Bigender King/Queen.
If you like to see more or have other cards I should convert please tell me in the comments below.
Join patreon to see videos earlier and becomes part of the creation process.
patreon.com/user?u=88934996
follow me on discord
discord.gg/Z5vfEPPE
follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite
Original: th-cam.com/video/LI8F462IkP0/w-d-xo.html
Card Conversion Playlist - th-cam.com/play/PLDzRd0FeZDkb41yK_tw3hkUVaLAHCMX8k.html
If you like to see more or have other cards I should convert please tell me in the comments below.
Join patreon to see videos earlier and becomes part of the creation process.
patreon.com/user?u=88934996
follow me on discord
discord.gg/Z5vfEPPE
follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite
Original: th-cam.com/video/LI8F462IkP0/w-d-xo.html
Card Conversion Playlist - th-cam.com/play/PLDzRd0FeZDkb41yK_tw3hkUVaLAHCMX8k.html
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What if "Jar" flip monsters Cards Were In Magic the Gathering | Yugioh into mtg
มุมมอง 1.7Kหลายเดือนก่อน
One of the only flip monsters you'll ever see now a days. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on discord discord.gg/Z5vfEPPE follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Card Conversion Playlist - th-cam.com/play/PLDzRd0FeZDkb41yK_tw3hkUVaLAHCMX8k.html
What if Yugioh Cards Were In Magic the Gathering | field spells to mtg
มุมมอง 2.4K2 หลายเดือนก่อน
would it be more interesting to have it so that there can only be one field spell at any given time letting you destroy their field spell just by playing your own. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.devian...
What if Hearthstone Cards Were in Yugioh | Non Destruction Removal
มุมมอง 4983 หลายเดือนก่อน
Next thing you know they’ll make an extra deck card with the effects "can't be shuffled back into the deck" or "can't be banished" If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original: The ...
What if Hearthstone Cards Were in Magic The Gathering | 4 Mana 7/7
มุมมอง 1683 หลายเดือนก่อน
Their 4 mana 7/7's, not much else to say. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: th-cam.com/video/7J9Kc2C_fTU/w-d-xo.html
What if Yugioh Cards Were In Magic the Gathering | XYZ Union into mtg
มุมมอง 7904 หลายเดือนก่อน
If you like this archetype enough maybe we'll get a part two (or three if I manage to add ojama's). If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: Regular Show "Brilliant Centu...
What if Yugioh Cards Were In Magic the Gathering | Alternative Win Conditions
มุมมอง 2.9K4 หลายเดือนก่อน
I've drawn Exodia. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: First episode of Yugioh Duel Monsters Exodia animation Master Duel.
What if Prozd Cow Cards Were In Magic the Gathering | Prozd to mtg
มุมมอง 3.2K5 หลายเดือนก่อน
If you like this video enough we might finally get to- The Cheese Tasting Phase If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: th-cam.com/video/EBIsZlV1jHk/w-d-xo.html Demo rea...
What if Yugioh Cards Were in Hearthstone | Hole Cards
มุมมอง 2.7K6 หลายเดือนก่อน
I love holes just as much as any other guy. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original: The Stanley Parable: Ultra Deluxe Card Conversion Playlist - th-cam.com/play/PLDzRd0FeZDkb4...
What if Yugioh Cards Were In Magic the Gathering | Infernity's into mtg
มุมมอง 7916 หลายเดือนก่อน
Tonight we dine in hell, bois If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: th-cam.com/video/W9naUmkGM9E/w-d-xo.html
What If Yugioh Cards Were in Magic The Gathering | Monsters into Planeswalkers/commanders
มุมมอง 7K7 หลายเดือนก่อน
Planeswalkers. You either love them or they ultimate you right of rip. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: th-cam.com/video/3gdozNO_jIs/w-d-xo.html
What If Yugioh Cards Were in Magic The Gathering | Flip monster into morph
มุมมอง 3.9K8 หลายเดือนก่อน
back before the synchro to xyz era flip effects could swing games in your favor, but not the only thing that matters is going first. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original vid...
What if Yugioh Cards Were in Hearthstone | Equip Spell Cards
มุมมอง 2718 หลายเดือนก่อน
You still kinda brick if you draw a hand full of buff spells however hearthstone has a nifty little thing called a mulligan. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: th-c...
What If Yugioh Cards Were in Magic The Gathering | Counter Trap Cards
มุมมอง 3.1K9 หลายเดือนก่อน
The current state of modern Card games in which you need 20 negates to get your play's through. If you like to see more or have other cards I should convert please tell me in the comments below. follow me on instagram for more card designs. eliotrite follow me on deviant art too for other card stuff too www.deviantart.com/eliotrite Original video: Akiba's Trip Episode 9 Card Conve...
What If Magic The Gathering Cards Were In Yugioh | Meld into Fusion
มุมมอง 2.8K10 หลายเดือนก่อน
What If Magic The Gathering Cards Were In Yugioh | Meld into Fusion
What if Mtg Cards Were in Hearthstone and Yugioh | Happy Holiday Cards
มุมมอง 1.4K11 หลายเดือนก่อน
What if Mtg Cards Were in Hearthstone and Yugioh | Happy Holiday Cards
What If Magic The Gathering Cards Were In Hearthstone | Ragers Edition.
มุมมอง 1.3Kปีที่แล้ว
What If Magic The Gathering Cards Were In Hearthstone | Ragers Edition.
What If Elder Dragons Were In Yugioh | Magic The Gathering to Yugioh.
มุมมอง 1.2Kปีที่แล้ว
What If Elder Dragons Were In Yugioh | Magic The Gathering to Yugioh.
What if Hearthstone Cards Were in Magic The Gathering | "Bears" Edition |
มุมมอง 2.3Kปีที่แล้ว
What if Hearthstone Cards Were in Magic The Gathering | "Bears" Edition |
What if Lorcana Cards Were in Magic The Gathering.
มุมมอง 147ปีที่แล้ว
What if Lorcana Cards Were in Magic The Gathering.
What If Magic The Gathering Cards Were Yugioh Cards
มุมมอง 1.6Kปีที่แล้ว
What If Magic The Gathering Cards Were Yugioh Cards
What If Hearthstone Cards Were Yugioh Cards
มุมมอง 560ปีที่แล้ว
What If Hearthstone Cards Were Yugioh Cards
Incinerating the earth comes Supervillian Inferno!
มุมมอง 27ปีที่แล้ว
Incinerating the earth comes Supervillian Inferno!
Redeeming myself with Rescue Merle for her birthday.
มุมมอง 12ปีที่แล้ว
Redeeming myself with Rescue Merle for her birthday.
Introducing superhero corundum! The Crystalline Marvel!
มุมมอง 16ปีที่แล้ว
Introducing superhero corundum! The Crystalline Marvel!
What is the max damage of Single Spell in hearthstone.
มุมมอง 34ปีที่แล้ว
What is the max damage of Single Spell in hearthstone.
You should convert the Signer Dragons into Magic cards.
Signer dragons will be hard to convert unless I choose a specific tuner monster to convert since all of them are completely generic.
@ You can choose Tuners that their Signer used in the anime.
@@johncosco2348 What I mean about picking one is that the current way I transform synchros is by physically flipping the card over to transform them meaning it would be best to transform a specific tuner monster to transform into the specified synchro. The problem is that they use a bunch of different tuners to make the same monster, so it will be hard to just pick one. Jack Atlas as a secondary archetype of tuners called resonators just to make the one dragon.
@ pick the one they use the most.
Anarchronos has to either banish face-up or only banish face-up monsters. Banishing face-down monsters face-down temporarily is way too ripe for cheating.
But you need to tribute summon anachronos for this effect, meaning you need to sacrifice 2 monsters and give up your normal summon.
@Eliot_Draws In not talking about how strong the effect is, I'm talking about, when playing paper, this would ruin the game-state. If you banish an unknown card face-down when they already have cards banished face-down, it would become a judging nightmare to make sure someone didn't cheat.
Should have flying not reach, you can see the wings on all the cards
but if it had flying there would be cases where your opponents couldn't block yubel even if they wanted to.
I don't play mtg, would this card be good in today mtg's meta?
I'm not sure how it works in Magic, but the fact you are preventing all damage done to Yubel, could mean it only ever deals 0 damage back to that creature's controller. Instead it could maybe be "If Yubel would be dealt combat damage by an opponent's attack or blocking creature, deal that much damage to that creature's controller instead". This also puts in the combat damage protection by default, as combat damage is never dealt to it. Should also have Flying, Haste and Vigilance.
Yubel deals damage based on that creature's power not by how much damage it takes according to it's current effect. Brash taunter is the closest thing to the reflect damage effect but it needs to be indestructible for this effect to work and yubel need to die to trigger the other effects.
Convert Pendulums! Are they MDFCs with the back face being an enchantment subtype? Is the Scale indicated in the upper-left? What does the Scale flavorfully mean? Is it a supertype? I must know!
They probably would be MDFC I just don't know how to add the scale effect. The scales are the red and blue arrows in the top text box and if you have two Pendulums in the left and right most spell and trap zone slot. If you do You can summon monsters directly from your hand once per turn as long as the monsters levels are higher then the low scale and lower then the high scale. I don't think there's an elegant way of imitating a scales other then placing counters and having the cards look for other enchantments with counters. They'd probably just reduce the generic costs of the card for the next creature card you play.
Make Stardust cards next (I dont think you did )
It'd be hard to do since a majority of the cards are generic synchro's, though I could probably do synchrons.
Should probably increase it's toughness to 10. In YGO defense is arbitrary compared to how toughness in MTG works. It just seems unlike Yubel to die to getting hit by a -1/-1 effect or another for of ping
That's why Yubel works though. It's strong to battle, destruction effects summons the next Yubel, but removal counters it. -1/-1 would trigger the "on death" effect and just bring out the next Yubel, Don't know a ton about Magic, but depending on how common other forms of removal are, it might be better to change it to a "when destroyed" instead of death.
@vector1257 oh fair. I'd forgotten that you're trying to cycle through your Yubels through death. I do think though that magic has more exile effects that would get around this but that's the counterplay of course. It occurs to me that you can emerge another copy of Yubel onto the first to flip the first one XD
I like the episode but hate your voice.
I don't know have to improve besides practicing.
@@Eliot_Drawsdon't worry. This guy is a jerk
hmmm..
nice music choice
I feel like with the 2nd yubel it should of been a mandatory destroy all other monsters or pay the mana cost. But then im not too sure if that would be powerful. However would still keep the mandatory effect like in yugioh
Cool, but how about doing the reverse now? Turn MTG cards into Yu-Gi-Oh
I'm open to Ideas if you have any.
@ How about Plainswalkers as Pendulumn cards?
@@CaptainMarvel4Ever plainswalkers would just be end board cards either being extra deck cards or big main deck cards with their loyalty costs either supplemented by counters or increase the difficulty of their summoning method instead. They would generally be link, because of how generic they are, xyz, because overlay units are comparable to loyalty or a manditory tribute summon to force you to draw the card an sacrifice your one normal summon to play it as the cost. For plainswalkers that can transform they would be a fusion or synchro with there base form as a tuner or a fusion card.
@@Eliot_DrawsThat’s not matching the functionality and design ideas behind Plainswalkers though. They come in as extra Players to support just like how Pends are monsters that can support other monsters as spells themselves in the background. Link monsters are formations you tag in, and Xzy are created through a resonance and rely on the materials that summoned them. Tributes are just high cost summons. Fusions are a combination of two creatures mixing together on a physical level, and a synchro is a tuner using its own resonance to alter the form of another being into what the tuner envisions. Plainswalkers abilities most translate into pends. As an example, many pendulumn cards rely on spell counters. In addition, many Plainswalkers can switch between creature or Plainswalkers, just like how some pends jump between zones.
@@CaptainMarvel4Ever Pendulum don't innately rely on spell counters with the ones that do specifically saying that they use them. Instead pendulum rely on their secondary effects while a continuous spell card or by the fact that they can flood the field with the pendulum summon. Also pendulum's don't usually swap between being a spell card to a monster card like a union monster. They usually stay as a spell or monster until they are removed. If we were to get granular many xyz monsters would be a better choice as their effects rely on detaching overlay units on the card to activate their effects and sometimes secondary effect's to gain overlay units in same way that loyalty is used. Besides the summoning method, what is the difference between AA-ZEUS detaching 2 materials to wipe the field and attaching materials when other monsters you control attack from a plaines walker that requires x loyalty to wipe the field and gains loyalty when you declare attacks? At the core level there is nothing that can fully emulated having a pseudo second player. The next closest thing would be end board pieces as their presence is basically the same feeling when you see a plaines drop onto the field.
Do darklord next, excited to see how you adapt the high cost of their S/T and their monster effect to circumvent the cost
WAY too high cost. Should be 7 or at most 8.
brash Taunter is probably the closest you'll get
Honestly world enchantments would probably be a better choice for field spells instead of legendary enchantments
field spells are more similar to world enchantements, in fact they are identical pre field spell rule change.
Yes pre rule change but now they function basically just as legendary cards
no because with field spells as legendaries you could control multiple field spells with different names, with world enchants not
World enchantment also means there can only be one on the whole field
yes, but between being only able to have 1 field spell regardless of name on the board and being allowed to have one per player out I think the restriction of having only one regardless of name is more important to the identity of field spells - especially since there was a time where both players having their respective field out was not a thing anyway
I'm aware of the old rule I just don't think it's important enough to turn a card into an outdated and practical abandoned supertype
the mana cost is way to high you most likely would never be able to summon. the emerge cost is way to high. there's a flash card fear of imposters if it had flash you can summon it when your opponent declares a attack. I think it should just be black... black also burns in its archetype. I would put them at like 2 blacks for the yubels that should be summoned during attacks. then you could make burn instants to mimic the spells/traps
I dont think 1-2 mana is to much, and sneak attack as well as animate dead dont cast/summon.
I made Yubel Black/Red is because I believed the colour pair best represents the sadistic and intense personally of Yubel.
Honestly farfa is so right for that Didn't think you would actually make loving defender transform with a bunch indestructible counters but very cool regardless and I should have suggested knightmare pain allowing Yubel to block multiple cards Great stuff still though been loving how this has all gone down
I thought that if it allowed to Yubel to block multiple cards and deal double damage. It would be too strong, especially because you could turbo Yubel out with nightmare throne.
@Eliot_Draws probably would be too powerful but it would function like the original
Yubel is coolest
Hell yea as someone that plays magic now but always played yugioh this is so awsome to see
What the heck is an Eldrazi?
Oh hell yea, as a yugioh player that started playing magic seeing this hypes me up
Very cool dude. As a yugioh player that recently got into magic this is endearing to see
You seriously need to give your AI Voice Synth more audio of you speaking because this is BAD. Personal recommendation would be to go with something closer to a 450 YGO ==> 1 MTG (Round PWR Nearest, Round TGH Up; min. 1 Toughness unless otherwise stated). (Technically should be 400 ==> 1 in order to mirror the difference in both games Life/Point totals, but 450 gives a little extra leeway to make sure things still feel flavorfully right. The best answer would probably be to reduce the Stats by 100, 150, or 200 then divide them by 400 following these rounding rules.) It may not seem like it matters but 500 ==> 1 makes it so that Dark Magician is a 5/5 (assuming I understood how you were handling this based on your examples) which seems fine until you realize the point is for Mahad to be stronger than tough. My method makes him a 6/5 which is a little closer to what you'd expect. Likewise Blue-Eyes White Dragon becomes a 7/6 which maintains a parity to how Yu-Gi-Oh! has DM vs BEWD. Also, by doing it this way, it makes monsters with less than the threshold of Toughness ( automatically get at least 1 so they don't die upon entering the battle. This also makes more sense also when you consider the cards you're using for practice, too. Look at Absorbing Jar, for instance. Sure, this method makes it a 1/2 instead of a 2/1, but that makes sense when you realize these cards are disruptive defenses, not offensive measures. As for the cards themselves... I will be ignoring what I think might be minor phrasing errors (for mirroring actual MtG cards) since it really doesn't matter. -1. These are all Artifact Creatures which makes logical sense; however, you failed to consider just how much stronger you doing this made them. There are SO MANY good tutors for Artifacts not to mention so many great Commanders... and I mean, you implicitly acknowledge the format as part of your reasoning for text choices which means you're at least suggesting to the audience you are factoring EDH balance. 0. You really don't understand how Morph works. First, Morph helps you to sneak in these effects since a card you intend on Morphing is placed on the Stack face-down, meaning your opponent has to blindly negate your creature's casting or else they need to have a way to then negate the Triggered effect after you've morphed it... which is significantly harder to do than just negating the cast card. Also, the Morph Cost isn't the 3 you pay to Set + the Morph to Flip. The Morph cost is just the Flip Cost. When you're saying Dice Jar's a 4 Cost, you are just wrong. You've made an Instant speed Player Burn card that costs only R and can deal up to 12 damage straight to somebody's (or even multiple -body's) face(s). And Dimension Jar is a 1W Instant speed effect that lets you Exile up to 3 cards from an opponent's graveyard. Another way to look at it is that your (3) to play them face-down thus forcing the opponent to be constantly on-guard and on the defensive... You're paying a cost that discourages Counter spells and that is comparable to paying (3) to cast a 2/2 with a single-use Activated Effect that has its own mana cost. Or, in other words, the Morph Cost (R and 1W respectively for these two named examples) is just the cost to activate the effect whenever is most advantageous for you to do so as you set up your board pieces. And the long-term value of Morph is that the card you have face-down could be anything, which forces the opponent to have to stay on-guard, and which we have a long recorded history of seeing that Morph slows down games thus giving the Morph player even more time to get your other pieces. 1. Absorbing Jar's effect is fine. Should say "non-creature" before Artifacts and before Enchantments, but that could have been an intentional choice on your part as a part of the adaptation process. Otherwise, no notes. Instinctively I bristle as a Commander player at seeing this, but you're likely prioritizing balance for Standard or Modern. 2. Dice Jar definitely should be at LEAST 1RR or even 2RR and not just R for the Morph cost. You're looking at a potential 12 Life Burn at Instant Speed that is significantly harder to negate hitting potentially 3 players in the face. Obviously the fact its variable and that it can hit yourself in the face instead means it's not AS good as if it was a more consistent amount of burn, but... like... I'm sorry, that is potentially (in Standard/Modern) more than half your Life being burned away by an INCREDIBLY Tutorable card for next to no cost. Sure, there's a risk to yourself, but you're using a card like this because you have cards in your deck to mitigate the consequences or even profit off of them. (Or because you just like chaos and don't care if you win, only about making sure nobody but you can have fun.) And in EDH, you're DEFINITELY running *Wyll, Blade of Frontiers* in this deck (not as Commander) to weight the dice in your favor. That's an incredibly uncompetitive card for a practically free cost. Even in Yu-Gi-Oh! Dice Jar isn't this free... and Yu-Gi-Oh! has no (mana-like) resource system. Remember, the range of this damage is 2-12 with an average damage of 6.66 going straight at somebody's face. The average damage dealt raises drastically for each player after the first two. Even halving the average in the event the damage goes at your face, means you can on average expect this to be a free ping of 3 .33 damage at the opponent, and if it does backfire then you're at least prepared for it and have countermeasures to neutralize the risk to yourself. Not to mention, in a non-EDH format... you get 4 of this card. Which means if you're using the card right then you're basically guaranteed to win by burn damage FAST. The only comfort to going against this is that there's a 1 in 6 chance of a tie (assuming only 2 players) which means no damage to any player... but like that isn't fun to play against either and, again, the nature of Morph screws with the opportunities to Counterplay. 3. Dimension Jar... No, that's not how the Morph Cost works.... Not going to keep repeating myself. Most of my points were already made. 4. I'm not sure why you've suddenly shifted to Creature --- Ooze instead of Artifact Creatures like the others, but this is at least much less exploitable for it. That said, I'd honestly make it so it only gave players monsters of CMC3 or lower in order to have parity with the Morph cost (for Setting, not Flipping). It's not that you're wrong; just we have different perspectives here. That said, what do you do with the in the graveyard? (I'm teasing. Just pointing out the minor typo. You're fine.) Honestly, aside from recommending an increase of the Morph cost from 2RR => 2UBR (which is also a color alignment change that much more adequately and flavorfully matches the effect), I don't really have much issue here. The only reason I'd increase it by 1 is because this can potentially be a boardwipe and even if it isn't then you're hitting the opponent with a potentially massive mill. Honestly, you're probably getting significant value out of this and you're obviously going to be running cards that let you exploit both the self-mill and the reset of your board, especially when you consider that Morphing Jar #2 would also be getting sent back into your Library. Also, leaving this as pure Red not only isn't fitting of the effect... and also makes this arguably MORE exploitable than the other cards were. (You also REALLY underestimate the value of every aspect of this card, not even just the value of it being Morph but also surprisingly you are underestimating the value of Instant Speed board wipes.) Even making it Izzet or Rakdos would be a bad idea since both of those are easily exploitable. Making it Grixis at least forces them to go a little MAD to use this (to borrow a term from the DnD community). And I'll be honest... "I made it Red because Red CAN warp board states" isn't a great reason. This effect isn't a mono-Red effect... at all... Even the examples you gave aren't remotely close to this, and it's telling that you think you gave comparable analogs. 5. Little by way of notes. I'd argue this should just be a 1/1. The cost you have to Morph it is fine as that gives a 3/3 that pings all opponents for 1 when it's gone. Arguably, that Morph cost should look more like 2G, but 1G is fine. I don't think your reasons are wholly sound, but it's not the worst reason in this use case. 6. Pretty much every note I had for Morphing Jar #2 applies to Cyber Jar so I'm not going to repeat it. Technically slightly different, but the points are all roughly the same. I will say your color reasoning here is at least stronger than the Cobra Jar's reasoning which was WAY stronger than Morphing Jar #2's reasoning. I don't think this is a bad video, but I think you would have benefited from actually recording it yourself and not undervaluing Morph by treating it like it's 3 + Morph to play. It makes your perspective feel very "Outsider looking in."
First of all It sounds so bad because it is my real voice and I suck at both voicing and audio editing. second I make every 1 stat point in magic to be equivalent up to 500 stat points as I consider an evenly stated creature to have power and toughness equal to it's cost ie 4 cost = 4 power and 4 toughness however for stat lines past 2000 I rate every 2 stat point in magic to be equivalent up to 500 stat points to maintain nominal as stat lines in yugioh as cards with stat lines past 2500 or 3000 is an important part of why a card gets played. I would also would make a 3000 attack card 8 power instead of 7 since I feel like it should be a little bit higher because how important that value is, however because of the constant feed back about this I will make a poll about the stat line conversion after the next video. Third I made most of these cards constructs since I couldn't find a suitable other creature type to give them since some of them were machines, some to bizarrer and all constructs must be artifacts. Forth for morph cost I was adding the morph cost based on the feed back on the "Flip monsters into mtg" video where people were bringing up the fact that your giving up stats on board and over paying for cards just to activate effects so I might have over compensated, though I thought letting your opponent benefit from you paying the morph cost was enough balancing. fifth I realized hard it is to add balanced cards with multiple formates and power creep in mind because if is slightly too bad it will feel like a waste of potential, as I recall one professional saying if you're not constantly banning cards for being too powerful your not pushing the boundaries of the card game hard enough, while making cards too strong will obviously be bad for long term health. sixth I have a hard time searching through twenty years of cards to find the right balancing since I am not sure if there even is a suitable one to one to what I am trying to convert or if I should change the effect to increase the power of cards because of power creep. also would be interested in reading over my scripts on discord. I appreciate your in depth analysis and I'm always trying to improve the quality of my videos. Link: discord.gg/C7sNgaVw
With your first one for Cyber jar of reduce it's morph cost since it has the benefit of letting players (your opponents especially) draw cards after you've destroyed their stuff.
but the Idea is that you still decide when you destroy those creatures, becoming a offensive option after your opponent spends mana to cast creature on their turn.
yeah, no Absorbing Jar would destroy all face down manifested cards, not artifacts and enchantments.
I would say it destroys all foretold cards however I was worried that would be too specific.
Oh hey! I used to have a custom playgroup where we did this for a large amount of cards. We got pretty far into the synchro era. Had a few really fun commanders too.
This reminds me, I was thinking of hosting game nights using custom cards on table top simulator, but that will be some time later when I have time to learn how to do that.
Was definitely surprised to see the mtg cyber jar being able to bring out CMC 4 creatures, as CMC 4 is not at all equivalent to level 4 in yugioh, but for the mana cost of morphing it, it makes perfect sense that you wouldn't want it to only get 2 or 3 CMC cards. Very cool video :D
yu go oh in magic just won´t work, either the cards are unplayably bad or unreasonably busted, no costs just doesnt convert. We tried it with pot of greed. Free? Too strong. 1G? Too strong. 2 generic? to weak to consider against other cards. Sadge, would love a playable Black luster soldier - envoy of the beginning
How is a 2 generic mana draw 2 weak
@@ThisisThatman I think the intended meaning was 2G. I think the rationale was 0 ==> 1G ==> 2G, but they just poorly expressed themselves. That said, I also disagree with their premise. If someone's properly adapting the effects, it should be fine. The point of adaptation isn't exact conversion. It's getting the spirit of the card expressed from one game to the other in a way that makes it still feel authentic to the card and to the game it is in.
A quick fix for Absorbing jar, it should claify "Non-Creature artifacts, and Non-creature Enchantments" since it should only apply to non creatures, plus with the way its written, it destroys itself on flip.
Just a small fun fact, while you can morph at instant speed morphing itself is a special action that happens immediately and doesn't use the stack!
Interesting concept. The only thing I want to throw out there for you is that it should be every 400 atk = 1 power because a 4000 attack creature is equal to a 10 powered creature. Might be more messy to calculate, but it's more accurate lol. Love the concept btw
my entire thought process for stat points is 500 attack = 1 power until you get to stat points past 2000 after that I would rate every 500 attack = 2 power since stat points start to get granular as yugioh cards have nominal stat lines of 2500 and 3000 as cards with stat lines past these values are part of the reason why people play them. for example a monster with 2600 attack would have 7 power as (500 points = 1, until 2000) + ( 500 attack = 2 since it's past 2000) = (4) + (3) = 7 power
Blue eyes white dragon should be a 10 power that why i would go with 300 atk = 1 power cleaner
@@Darthnova-rd9nk I would say Blue eyes white dragon should be 8 power as I always associated an evenly stated creature to have power and toughness to be equal to its cost i.e 5 cost = 5 power and 5 toughness.
I was waiting for this video to drop and watch it during one of my lunch breaks Dice jar seems like the most fun to play with in a gambling style deck,
I have a different idea for The Seal of Orichalcos: "If The Seal of Orichalcos would be destroyed, tap it instead. When this card is cast, destroy all creatures you control that you didn't cast from your hand and/or cast without paying their mana cost. All creatures you control gain vigilance and get +1/0. If an opponent would attack you with 2 or more creatures, all creatures you control gain protection from creatures. If a player would defeat another player, they take control of all permanents the defeated player controlled. If The Seal of Orichalcos would leave the field, remove it from the game." and then increase its mana cost to 2 Black, 2 White and 5.
You get don't take the losers soul though.
I expected the deck to be more red, since Infernity is the epitome of wombo combo decks. Also, the reason the deck even functions in Yugioh is that it can just take 1 massive turn since the no hand requirement means you can't really keep resources around.
I made them more black since their horrors and demons that either search your deck or summon creatures from the graveyard. The ones that were red either had haste or effect damage.
The way I heard what a field spell is sounds like a world enchantment. You can't have more than one on the board in general for every player.
In Yugioh, each player can only control 1 field spell (so there can be 2 field spells at most)
That's how it works currently, but in old yugioh rules, there could only be one field spell on the field
Dunno if the card maker could handle it, but I'd make the cards "Enchantment - Battlefield" rather than just enchantment, so we could later make the field tutors as well as add reminder text that a player may only have one battlefield in play at any time.
3:08 You predicted a Warlock card from the next Hearthstone Expansion