Joshua Jones
Joshua Jones
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DePaul Summer Academy 2024
drive.google.com/drive/folders/1O2nClR_7fp3v3suzRHlh-l-l51EuUkAv?usp=drive_link
มุมมอง: 95

วีดีโอ

Substance Painter to Maya Pipeline w/Redshift - Part 2 of 2
มุมมอง 863 หลายเดือนก่อน
This video will walk you through the entire process of exporting textures from Substance Painter, creating new Red Shift shaders in Maya, and rendering in Red Shift. Same process will work for your Arnold or Vray workflow as well. For Part 1 of this video click here: th-cam.com/video/Iv_KGVnA5Gs/w-d-xo.html 0:00:00 Overview 0:01:04 Exporting Textures from Substance Painter 0:05:21 Preparing Fil...
Preparing and exporting a Maya model to Substance Painter - Part 1 of 2
มุมมอง 443 หลายเดือนก่อน
In this video I will cover how to prepare a model in Maya for exporting to Substance, Painter and then importing it into Substance and setting it up for painting. Same process will work for your Arnold or Vray workflow as well. For part 2 of this video click here: th-cam.com/video/t7kl2DFHZ2g/w-d-xo.html 0:00:00 Preparing Models for Substance Painter 0:02:47 Cleanup 0:03:13 Naming Conventions 0...
Maya Wrap Deformers
มุมมอง 6639 หลายเดือนก่อน
The wrap deformer is one of the easiest and most effective tools to use when rigging straps, belts, clothing, or any time you need one piece of mesh to follow another.
Creating and Using Constraints in Maya
มุมมอง 1649 หลายเดือนก่อน
Constraints are an invaluable tool for connecting anything in Maya to anything else. They are a critical tool for the rigger and the animator alike. 0:00:00 Constraints Overview 0:02:44 Parent Constraint 0:05:32 Point Constraint 0:06:36 Orient Constraint 0:07:23 Aim Constraint 0:10:06 Rivet 0:13:59 Demonstration on Rig
Copying Skin Weights in Maya
มุมมอง 1.1K9 หลายเดือนก่อน
Copying skin weights is an important aspect of rigging that allows you to make significant changes to your mesh without having to repaint weights from scratch...a massive time saver. 0:00:00 Overview and setup 0:02:18 Step 1 - Skinning fixed/updated mesh 0:03:10 Step 2 - Copying Weights 0:05:46 Step 3 - Cleanup (and final notes)
Model Prep for Advanced Skeleton (eyes and mouth)
มุมมอง 38810 หลายเดือนก่อน
Advanced Skeleton requires that your eyelids be open and your mouth closed if using the facial rigging setup. Here are some quick tricks to resculpting the eyes and mouth if you need to. 0:00:00 Overview 0:37:07 Setup 0:01:19 Opening the Eyelid Prep 0:04:29 Resculpting the Eyelid 0:07:02 Mirroring the Mesh 0:08:07 Closing the Mouth 0:09:06 Reshaping the Eyelashes Model used for demonstration pu...
Maya to Premiere (or AfterEffects) w/sync Sound
มุมมอง 187ปีที่แล้ว
In this video I show how to render a sequence of images out of Maya and then how to take the image sequence into Premiere or After Effects to create a rendered movie with sync sound. 0:00:00 Rendering a Sequence out of Maya (w/Redshift) 0:06:18 Compressing Sequence in Premiere 0:13:08 Normalizing Sound (bonus) 0:15:01 Compressing Sequence in After Effects
Quick Lighting and Rendering with the Redshift Dome Light
มุมมอง 697ปีที่แล้ว
0:00:00 Overview 0:00:52 Loading Redshift Plugin 0:02:06 Getting HDRI images 0:03:18 Setting Up 0:07:06 Loading in Dome Light and Doing First Render 0:10:41 Creating High Quality Render 0:13:30 Batch Rendering 0:15:07 Sample Render Snapshot
Crazy Cheap (but effective!) Lip Sync
มุมมอง 120ปีที่แล้ว
Learn how to quickly knock out some crazy cheap but effecitve lip sync in no time with this method. This isn't good for highly realistic mouths, but it works great with cartoon mouths that are more abstract. Box Head character is by Jason Osipa from his outstanding animation/modeling/rigging book on faces, "Stop Staring." Dialogue in clip is from Mission Impossible (1996) 0:00:00 Key Concepts 0...
Quick Lighting and Rendering with the Arnold Skydome Light
มุมมอง 3Kปีที่แล้ว
Use HDRI images to quickly light and render your scenes using the Arnold skydome light. FInd a great selection of HDRI's for free at polyhaven.com/ 0:00:00 Intro 0:00:29 Maya Setup 0:00:52 Getting HDRI Images 0:02:29 Applying basic Arnold Standard Shaders 0:03:14 Skydome Light Exterior 0:07:22 Skydome Light Interior 0:09:42 Improving Image Quality 0:10:33 Final Render Samples
Duplicating and Separating the Mesh from a Rigged Character
มุมมอง 1.9Kปีที่แล้ว
0:00:00 Intro 0:01:36 Commands 0:02:20 Overview of Process 0:02:44 Selecting Mesh (method 1) 0:03:37 Selecting Mesh (method 2) 0:04:40 Separating the Mesh 0:08:46 Finalizing the Operation 0:10:13 Final Cleanup Tricks agora.community/ COMMANDS FOR RIG REMOVAL Edit / Delete by Type / History Edit / Delete All by Type / History Modify / Freeze Transformation p = parent P = unparent cntrl g = group...
Fixing Windows Shell Icon Overlays
มุมมอง 6K3 ปีที่แล้ว
This video will show you how to fix the issue of icon overlays not showing up because of programs competing for Window's limited (and coveted) 15 available slots for overlays. This will be especially useful for those of you who have multiple programs making use of this feature, such as Dropbox and TortoiseSVN. HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\ShellIconOverla...
Rendering and Exporting an Image from Zbrush
มุมมอง 82K3 ปีที่แล้ว
This is a short tutorial on how to do a quick render out of zbrush to create a viewable jpeg/psd/png of your model.
Creating Cartoon Eyes in Maya
มุมมอง 4.9K3 ปีที่แล้ว
Creating Cartoon Eyes in Maya
How to Make a Lego Beyblade - by Emmett Jasper Jones
มุมมอง 10K4 ปีที่แล้ว
How to Make a Lego Beyblade - by Emmett Jasper Jones
Creating a Quick Eye in Zbrush
มุมมอง 7K4 ปีที่แล้ว
Creating a Quick Eye in Zbrush
Emmett Costume Clips - Halloween 2019
มุมมอง 1484 ปีที่แล้ว
Emmett Costume Clips - Halloween 2019
Didgeridoo Adventure at Andy's Music in Chicago
มุมมอง 3915 ปีที่แล้ว
Didgeridoo Adventure at Andy's Music in Chicago
Gerry xSens Motionbuilder
มุมมอง 3275 ปีที่แล้ว
Gerry xSens Motionbuilder
Gerry xSensRaw
มุมมอง 2955 ปีที่แล้ว
Gerry xSensRaw
Self Affirmation with Judy Garland
มุมมอง 3176 ปีที่แล้ว
Self Affirmation with Judy Garland
Simple FK Rig in Maya
มุมมอง 5936 ปีที่แล้ว
Simple FK Rig in Maya
Quick Intro to Painting Textures in Mudbox
มุมมอง 5K6 ปีที่แล้ว
Quick Intro to Painting Textures in Mudbox
Animating the Camera in Maya (compound moves)
มุมมอง 1K6 ปีที่แล้ว
Animating the Camera in Maya (compound moves)
Advanced Skeleton Setup - Facial Rig - Part 2 of 2
มุมมอง 85K6 ปีที่แล้ว
Advanced Skeleton Setup - Facial Rig - Part 2 of 2
Advanced Skeleton Setup - Body Rig - Part 1 of 2
มุมมอง 170K6 ปีที่แล้ว
Advanced Skeleton Setup - Body Rig - Part 1 of 2
Giant Bubbles 360
มุมมอง 3686 ปีที่แล้ว
Giant Bubbles 360
Warmonger vs VSEC 55 - No Damage - Rag + Zeals
มุมมอง 628 ปีที่แล้ว
Warmonger vs VSEC 55 - No Damage - Rag Zeals
Siren Dog
มุมมอง 26811 ปีที่แล้ว
Siren Dog

ความคิดเห็น

  • @Maxis_Mi
    @Maxis_Mi 3 วันที่ผ่านมา

    This was a great explanation, thanks so much!

  • @CliftonPeddy
    @CliftonPeddy 18 วันที่ผ่านมา

    I learned more in this 30 minutes than I have all the hours in other tutorials. Appreciate you.

  • @Marie-JoseeCloutier
    @Marie-JoseeCloutier 25 วันที่ผ่านมา

    Thanks! Very helpful.

  • @MickeyMousekefan
    @MickeyMousekefan หลายเดือนก่อน

    I’m currently in your class commenting on this video

  • @BruceWayneJ
    @BruceWayneJ 2 หลายเดือนก่อน

    Thank you

  • @user-sx2hw7db8x
    @user-sx2hw7db8x 3 หลายเดือนก่อน

    Thank you for your detailed explanation. It helped me a lot. Love comes from China.

  • @nikhilsolanki956
    @nikhilsolanki956 3 หลายเดือนก่อน

    I just want to know that Is it possible to apply multiple and different cloth on one character ?

    • @joshuajones6113
      @joshuajones6113 3 หลายเดือนก่อน

      For sure. You can add as many props, cloth, and skins as you like. Most pro rigs even use multiple skeletons!

    • @nikhilsolanki956
      @nikhilsolanki956 3 หลายเดือนก่อน

      @@joshuajones6113 can you please tell me how ??

  • @mathiasbjerre6271
    @mathiasbjerre6271 3 หลายเดือนก่อน

    godsend - needed a brilliant way to attach a beard to my characters

  • @MossyDroid
    @MossyDroid 4 หลายเดือนก่อน

    This video was super helpful, thank you so much !! I hope you have a great day !

  • @matthewcs490
    @matthewcs490 4 หลายเดือนก่อน

    How do you mask certain areas of a mesh so you can paint on an adjacent area without touching the rest of the mesh? In other words, how do you use paint layer masks?

  • @hangukhiphop
    @hangukhiphop 4 หลายเดือนก่อน

    lmfao they were having a little alphabetical arms race

  • @13BostonGeorge
    @13BostonGeorge 5 หลายเดือนก่อน

    Hello! I need to export the image of my model in zbrush (which already has the size I want set) to photoshop, to edit it in real size, is it possible? Or is the document size always exported? The thing is that the document has nothing to do with the real size of the object I entered from zbrush

  • @user-gy2hj7pc7r
    @user-gy2hj7pc7r 5 หลายเดือนก่อน

    1:12:27

  • @alexandermalygin9491
    @alexandermalygin9491 5 หลายเดือนก่อน

    Thanx a lot!

  • @straycatsanimations
    @straycatsanimations 5 หลายเดือนก่อน

    How to attach the rig back?

  • @LouiseChib
    @LouiseChib 6 หลายเดือนก่อน

    How would you export this deformer from Maya to say... Unity or Unreal. Will you just bake the animation or?

  • @antarasengupta4005
    @antarasengupta4005 6 หลายเดือนก่อน

    How to render it in maya with lighting and camera? Thanks for the video😊

  • @yasmeensalawy9601
    @yasmeensalawy9601 6 หลายเดือนก่อน

    i have a problem....i have a dragon model with front legs, back legs and wings. for some reason when i add extra foot here 21:53 it connects that new foot with the pelvic joint rather than the chest joint .... plz help

  • @eatpinkjin1132
    @eatpinkjin1132 9 หลายเดือนก่อน

    this helped me a lot thank you!

  • @p.s1034
    @p.s1034 10 หลายเดือนก่อน

    Anyone can tell me if I can just delete these entries, I really dont care for some of these overlays I have and some programs I dont even use or have active on my computer so I dont have much reason to keep it if its going to bug out my system

    • @joshuajones6113
      @joshuajones6113 10 หลายเดือนก่อน

      Removing overlays shouldn't be an issue. Alternatively, you can just adjust the spacing at the head of the overlay you don't care about and push it to the end of the line. This effectively nullifies it but doesn't delete it (if you don't want to risk it). As always, it's a good idea to save a backup of your registry before making changes...just in case.

  • @peonyapple
    @peonyapple 10 หลายเดือนก่อน

    Thank you sooooooooo much! This is the best and very tutorial for me who is a beginner Zbrush user! I do appreciate!

  • @derekhehn1321
    @derekhehn1321 10 หลายเดือนก่อน

    Is there a way to use custom icon overlays? Or are these built into the exe shell?

    • @joshuajones6113
      @joshuajones6113 10 หลายเดือนก่อน

      That's a great question. I never thought about this. I expect this is just set by whatever program you're using, but maybe there is a way to circumvent the program defaults through windows. If you find anything out, please post back here.

  • @Onlyfamoli
    @Onlyfamoli ปีที่แล้ว

    Thank you for the simple tutorial :)

  • @shungenhonkura4943
    @shungenhonkura4943 ปีที่แล้ว

    I really needed this tutorial tx Joshua

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 ปีที่แล้ว

    Do you still use mudbox or were you converted to zbrush? do you have anymore mudbox videos?

    • @joshuajones6113
      @joshuajones6113 ปีที่แล้ว

      I do still use Mudbox, but generally more so when I'm teaching people to texture in 3D and I'm looking for efficiency. I prefer Zbrush for modeling. That being said, I've seen digital sculptors who still use Mudbox who are just incredible. So as with most things...whatever works best for you! It's still hard to beat mudbox when it comes to getting up and running in the shortest period of time. To your second questions, I don't have any immediate plans to make more, but if you have suggestions for what you'd like to see, feel free to throw them out :)

  • @truman_trade
    @truman_trade ปีที่แล้ว

    thanks! nice info!!

  • @awaylp649
    @awaylp649 ปีที่แล้ว

    My delta mush keeps restarting right after its done I have re-done this process 4 times still the same thing

  • @AshfordInnovations
    @AshfordInnovations ปีที่แล้ว

    Very cool video. I'm just learning all about this. I have a problem that needs to be solved. I'm taking my first intro to Maya and they gave us a rig all set up. But when I open it in Maya 2023.3, most of it is broken. Does anyone know what might cause this issue?

  • @MaksymSyvoraksha
    @MaksymSyvoraksha ปีที่แล้ว

    How did you remove the numbers at the end of the object names? 1:42

    • @joshuajones6113
      @joshuajones6113 ปีที่แล้ว

      Nothing magic there. I just paused the video and retyped them one by one. Figured you guys didn't want to watch me do that. To rename, just double click on the name and type away. Sorry it wasn't anything fancier ;)

  • @gavintappenden6568
    @gavintappenden6568 ปีที่แล้ว

    Thanks Josh!

  • @kyleashley
    @kyleashley ปีที่แล้ว

    Great stuff, thanks for the comprehensive explanation. I have the Stop Staring book and rigged a monster with its info many years ago, also your advanced skel vids are vital and excellent, im slowly going through all your great tutorials , much appreciated!

  • @salmanqadir9336
    @salmanqadir9336 ปีที่แล้ว

    How to solve this, after I try to comit after updating the file: - Commit failed, Error: commit failed (details follow): Error: unable to connect to a repository at URL Error: '*********' Error: Connection timed out Completed

    • @joshuajones6113
      @joshuajones6113 ปีที่แล้ว

      That sounds like you are having trouble connecting to the repository. Make sure your internet connection is solid and that your server is not currently down. Other than that, I'm not sure. Sorry.

  • @shawnshaju2513
    @shawnshaju2513 ปีที่แล้ว

    Thanks brother!

  • @yolandawang9046
    @yolandawang9046 ปีที่แล้ว

    Hello, how to export the model into PSD layered file for later modification, thank you

  • @JayTheStar278
    @JayTheStar278 ปีที่แล้ว

    This was an amazing tutorial. We need more!!

  • @fatih0761
    @fatih0761 ปีที่แล้ว

    Hello, what is the solution for this error? Head_M" is not available, you need to "Select Head Joint" Click the "advanced" checkbox in the "Front" section

  • @adiseshubilla9786
    @adiseshubilla9786 ปีที่แล้ว

    Thank You 😀

  • @raphaeljoshuaschmidt3934
    @raphaeljoshuaschmidt3934 2 ปีที่แล้ว

    Very helpful. Thank you!

  • @Nykey97
    @Nykey97 2 ปีที่แล้ว

    I don't know if I missed it in the video, but what can I do if I accidentally misplaced the Eyebrow-Center joint after building the face rig? I did use the rebuild option, but it left out the eyeballs and tongue. I'm trying really hard not to loose my weight painting progress in the process T-T

  • @majupiju2347
    @majupiju2347 2 ปีที่แล้ว

    Thanks for sharing this nice step by step tutorial. Was rly easy to follow along and everything worked perfectly ! Stay safe! 😉

  • @salmanqadir9336
    @salmanqadir9336 2 ปีที่แล้ว

    is it going to solve the issue of missing icons on folders after doing svn commit

    • @joshuajones6113
      @joshuajones6113 2 ปีที่แล้ว

      Not typically. You usually have to restart the computer or at least log out and log back in.

    • @salmanqadir9336
      @salmanqadir9336 2 ปีที่แล้ว

      @@joshuajones6113 I logged out of computer & restarted, but the green icons are missing...

    • @joshuajones6113
      @joshuajones6113 2 ปีที่แล้ว

      @@salmanqadir9336 Check your registry again and make sure that The shell icon overlays you want are actually still at the top. I have found that there are some programs that on startup will actually reorganize your registry to put themselves back at the top, effectively forcing them to always take priority. Only way to fix that that I know if is to disable those programs from automatically firing up when you log in.

    • @salmanqadir9336
      @salmanqadir9336 2 ปีที่แล้ว

      @@joshuajones6113 thank you so much, it worked..

  • @MarcioRabelo3design
    @MarcioRabelo3design 2 ปีที่แล้ว

    Nice work, I'm using Zbrush too, love it.

  • @angeloramores1269
    @angeloramores1269 2 ปีที่แล้ว

    i saved my body rig last night then when i to proceed to doing the facial rig, there is no build face node, why is this?

  • @angeloramores1269
    @angeloramores1269 2 ปีที่แล้ว

    i saved my body rig last night then when i to proceed to doing the facial rig, there is no build face node

  • @lucarionite6538
    @lucarionite6538 2 ปีที่แล้ว

    Thank you so much for this! I wanted to do anime eyes for my first project, but it did not go well with normal eyeballs 😅

  • @Sneewitchen1
    @Sneewitchen1 2 ปีที่แล้ว

    Thank you!

  • @batmannetwork3227
    @batmannetwork3227 2 ปีที่แล้ว

    while create new rig it says -the requested file type does not have write support....what to do/

    • @joshuajones6113
      @joshuajones6113 2 ปีที่แล้ว

      I haven't heard of that one. If running into bugs like this, I always recommend asking the creator on his facebook page. He's really good about getting back to people and helping figure out issues. facebook.com/AdvancedSkeleton/

  • @ezgitemur3325
    @ezgitemur3325 2 ปีที่แล้ว

    This was the worst tutorial ever