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Globglogabgalab Yeast
เข้าร่วมเมื่อ 13 ธ.ค. 2021
วีดีโอ
Easy saves for when you left Theo behind in 5A
มุมมอง 1435 หลายเดือนก่อน
Easy saves for when you left Theo behind in 5A
"ZKB's 99 Traps - The White Hole" Clear
มุมมอง 416 หลายเดือนก่อน
Very cool map for learning various Theo tech, simple to very complex/obscure. Even if you can't finish it, I would highly recommend playing through the beginning and reading the descriptions.
6C Final - Pumber Strats
มุมมอง 267ปีที่แล้ว
Beating pumber finally gave me the abilities necessary to beat 6C :)
Strawberry Jam - Pinball Purgatory - Extra Ball Clear
มุมมอง 145ปีที่แล้ว
Strawberry Jam - Pinball Purgatory - Extra Ball Clear
Strawberry Jam - Raspberry Roots (IHS) Golden
มุมมอง 47ปีที่แล้ว
Strawberry Jam - Raspberry Roots (IHS) Golden
1 Button Challenge - 1A Full Clear
มุมมอง 30ปีที่แล้ว
The "1 Button Challenge" maps jump, dash, and climb all on the same button. Direction keys stay as they are.
Strawberry Jam - All Gyms (with input display)
มุมมอง 11Kปีที่แล้ว
0:00 Beginner 1:27 Intermediate 4:05 Advanced 6:50 Expert 10:34 Grandmaster
FLCC Firepower Full Clear (Map by tobyaaa)
มุมมอง 37ปีที่แล้ว
FLCC Firepower Full Clear (Map by tobyaaa)
7B Flag 9 - Infinite Dashes 3 Button Challenge (Left, Right, Demo) (1 Save state used)
มุมมอง 64ปีที่แล้ว
7B Flag 9 - Infinite Dashes 3 Button Challenge (Left, Right, Demo) (1 Save state used)
Soda-Powered Penguin: Bonus 2 Speedrun (1:25.716)
มุมมอง 219ปีที่แล้ว
Soda-Powered Penguin: Bonus 2 Speedrun (1:25.716)
4A b-03 - Block Activationless & Grabless
มุมมอง 9ปีที่แล้ว
4A b-03 - Block Activationless & Grabless
imagine how good this game would be if you could parry. Maybe even allow crazier parries where you need to charge them up o_o
I’m hoping they add parrying in a DLC. We can only dream 🙏
Path of Painguin
What the frick! 🤣🤣🤣
What in the curseness js that!😂
To give a little more explanation, when you hit a feather, you slow down until you reach a full stop and then gain control of the feather slightly later. Collecting this feather in a very specific way lets you get bumped around by the shields (bubbles) before you can reach a full stop. This means that when the feather is still getting bounced around (seen by the feather still being white), I have zero control of its movement. During this time, you can't control the feather's direction and you can't even dash out of it!
@@globglogabgalabyeast6611 oooh of course! that makes a lot of sense now. I'm guessing that what happened on the first time is you broke through the shield collecting the feather and before you were able to completely stop your momentum from your dash to actually start the feather and control it, you hit another shield but since you had already had touched the feather (which you can tell by the instant white hair colour change) and you were in the process of slowing down completely, it didn't count as dashing into it and you bounced off it and your feather could never stop completely in time. And there is not enough room to stop completely before bouncing off a different bubble until you got bounced in the direction of the bubble you popped leaving you enough room to fully stop. It looks like you had to set it up in a very particular position so that when you dashed right it will happen every time. can you please explain to me a bit more on how it works for you to get in that state? also judging by the red hotbox it seemed like the absolute limit of space you were able to have before you would have died, or am I wrong? I don't know how the hotboxes work but I'm assuming the red hotboxes are the spikes and other things that you can collect or hit in the air and the green hatbox is for something else maybe like all the platforms? since Madelines hotbox is only green, but then the ground on the room to the right has a red hitbox? idk maybe I have it all wrong.
I can't do a corner jump like at 8:52 consistently. I play on a ps5 controller and additionally use the keyboard to press the space bar, in which case I get a long jump. It's not fair, but I don't understand how it's possible to press jump so quickly only on controller. maybe I'm doing something wrong altogether...
Talking about the neutral into corner jump? Could you clarify what you mean by long jump too? That trick can definitely be a bit difficult to line up. Helps to buffer the corner jump input. If you give more description about what is going wrong, may be able to help, but tough to say without a clip. Also don’t have much experience with a controller
great run!! It'll surely help me with 7b golden
I'd hate to see the hard saves lmao
Dude, amazing job.
Freakin' sweet man
i cant do the theovators
I would highly recommend practicing Theovators at slower game speeds as it helps you separate each movement. 1. Press down 2. Release grab 3. Dash up 4. Grab Luckily, most mods don't require you to perform very optimal Theovators. If you can describe what's going wrong with your Theovators, I've happy to give more specific advice. Will differ depending on exactly which step is going wrong or if you're simply trying to get more height out of Theovators
"easy"
so true
thanks
good job
4:47
Ok that’s pretty impressive
Doing Grounded Ultras into the Jellies is so hard for me because I’ll get the grounded Ultra but then not jump up into the air and thus have the speed but not the height to cross the gap. I can get it but it’s super inconsistent and idk what I’m doing wrong Also that first Superwave is like near impossible for me to hit. I get it eventually but it takes like 50 attempts to get it once. I can hit the other 2 in that part of the gym no problem so idk what it is with that first one Edit: Great video btw :)
what's a wallboost? from the outside it seems like you're just climbing/jumping off walls
Wallboosts are pretty odd. They're a leniency mechanic designed to address someone accidentally doing a climb jump instead of a wall jump (away from a wall). If you climb jump upwards and then quickly press the direction away from the wall, your climb jump is converted into a wall jump. This also refunds the stamina use of your climb jump As you can see in the video, there are a number of different uses for this. Most of the tutorials in the wallboost section give you less the normal amount of stamina, making wallboosts required. In the first section, you don't expend any stamina doing the wallboost from the lower wall to the upper wall. The second section teaches "overclocking". If you do a wallboost from the ground, you actually gain more than the maximum amount of stamina because the climb jump doesn't expend any stamina, plus you gain stamina from the wallboost. The third section shows that you can infinitely climb a flat wall with wallboosts (and no neutrals) without expending any stamina. The fourth section demonstrates that a wallboost cancels the momentum boost from a moving block, and the fifth section brings all those concepts together
@@globglogabgalabyeast6611 that's wild thanks for the breakdown!
What a legend, he kept his failed attempts in the video so the music didn’t cut
This is such a useful tool for visual learners, or those who just hate reading signs. :P
Lol, I loved reading all the signs and learning all the details, but they can definitely get a bit boring/overwhelming if you’re not in the mood for that
extra egg
14:34 exuse me WHAT
should've done the recoil ending on the last bumper smh
From the looks of here seems like there is going to be the "F-Side" mixtapes now...
love how the gyms all have the dream madiline from Farewell, then make you use all the tech in one last challenge
Thanks! This helped with ultras and will most likely help with gm tech when I get there
how to do core hyper( help pls
Missed this comment. Idk if you still need any advice, but core hypers pretty much have the same leniency as dream hypers. Their timing is just less intuitive. You should input the hyper much later than feels right, as the block is actually breaking. Slowing the game down when you're learning the appropriate time to hyper can help a lot
Blueberry Bay? That's Raspberry Roots lol GG anyway
This has actually helped so much in learning gm tech thanks so much
Impressive 👏🏻
You what!?? I’m still having trouble just getting through the heart of the mountain!
There's definitely something to be said for going fast. More attempts per session, and probably helps with motivation since you're not losing as much time with each death. Amazing work, congrats again! <3
You're not fooling anyone with this TAS nonsense... the "risks" you "took" were far too difficult to attempt in a real golden berry run. That being said... nice strats tho...
YOOO great job dude!
Well now that's just showing off lol :P like in the room before the rythm room!
Neat!