Blendini
Blendini
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Blender 4.2 Tutorial: Cactus Spines with Geometry Nodes
A tutorial on how to make cactuses in Blender, using geometry nodes to generate easy, customizable cactus spines. Useful for any object with patterned instances. Demonstrates Align to Vector and Instances on Points nodes, custom inputs on the Geometry Node modifier, and a *FREE* file containing more complex, robust geometry node trees for adding spines (or anything!) to meshes.
*** LINK TO FREE GUMROAD FILE ***
blendini123.gumroad.com/l/rxsnr
File contains
- GeoNode trees for three different spine configurations
- All of the cactuses shown
- all of the materials shown
มุมมอง: 197

วีดีโอ

Easy Beginner-Friendly Tutorial for Making 3D Jack-O-Lantern in Blender 3.2 - Entire Process
มุมมอง 4.2K2 ปีที่แล้ว
A quick and easy way beginner-friendly way to make impressive jack-o-lanterns in Blender 3.2, using SVG files and knife project. Time Steps Quick Overview: 0:06 Making a Pumpkin: 0:25 Cutouts with The Knife Tool (Method 1): 2:25 Cutouts with Knife Project with Planes (Method 2): 3:06 Cutouts with Knife Project with SVGs (Method 3): 3:46 Cast Modifier: 5:32 Making the Jack-O-Lantern: 6:12 Making...
8 Curves Modifier & Rigid Body Simulation Tips
มุมมอง 9902 ปีที่แล้ว
8 Rigid Body and Animated Curves Tips Blender 3.2 A quick guide addressing common issues with animating curves with the Curves Modifier, using Rigid Body simulations and combining the two-3 tips about using the curve modifier, and 5 tips using Rigid Body simulations Conveyor Belts, Tank wheels, trains, cars, and other vehicles can follow a track while objects collide with them! These quick and ...
Blender 2.93 The Principled Shader and Light Behavior
มุมมอง 2.7K3 ปีที่แล้ว
An easy-to-follow, detailed look at every feature of Blender’s Principled Shader and their relationship to the basic behaviors of light: absorption, reflection, transmission and refraction. Tired of moving sliders around, guessing what values are necessary to create the look you’re after? Whether you’re new to Blender or experienced, if you’re not quite sure how to get the most out of the Princ...
Materials and Shading Part 1: Managing Materials
มุมมอง 2273 ปีที่แล้ว
Managing Materials: An Overview Trying something new-a series! This tutorial is Part 1 of a series on Materials and Shading in Blender 2.92.0. This first video is a quick overview of the very basics of materials from creating and assigning them, to sorting and linking them to both data and objects. It even includes selection methods, and changing the viewport background. This tutorial is ideal ...
Animation, Rigid Body and Cloth Simulations in Blender 2.91.0
มุมมอง 14K3 ปีที่แล้ว
Here’s a simple animation and simulation tutorial in Blender 2.91.0. This tutorial covers the entire process for creating a scene in blender that includes animation, rigid body simulation, cloth simulation and instancing, including rendering a short image sequence and then use Blender’s Video Editor to export an MPEG-4 file. EDIT: Having issues with the cube animation? Things to check: - The ph...
Blender 2.90 TUTORIAL: Snake Plant with Procedural Textures
มุมมอง 4.9K4 ปีที่แล้ว
A simple scene featuring a snake plant all textures are procedural. In this tutorial, I discuss the difference between 'Generated' and 'UV' on the texture coordinate node (~3:55), Node Displacement (~9:55), and the Wireframe Modifier (~14:40). Procedural Textures: Snake Plant: Vase: ~8:25 Soil: ~9:50 Table Top: ~17:50 Walls: ~22:22 If you liked this tutorial, please give it a thumbs up and Subs...
Blender 2.82 TUTORIAL: A Cheeseburger All Procedural Textures
มุมมอง 2.9K4 ปีที่แล้ว
Your average, everyday cheeseburger modeled in Blender, with step-by-step instructions on building all the procedural textures. Modeling begins at 0:32 Procedural Textures begin at 13:10 If you liked this tutorial, please give it a thumbs up and Subscribe. If you didn’t like this tutorial, don’t worry-they’ll get better! If there’s something you would like a tutorial for, let me know.
Blender 2.82 TUTORIAL: A Cactus with Procedural Textures
มุมมอง 8K4 ปีที่แล้ว
A simple cactus using procedural textures. *EDIT: Having trouble seeing the particles on your model? Try changing the order of the modifiers in your modifier stack. Use the group of dots on each modifier to click and drag them to the top or bottom of the stack. Move the Particles modifier to the top of the stack. This is my first tutorial so let me know how I can improve, what works what doesn’...
Blender 2.8 Coffee Cup Scene Timelapse with Procedural Textures
มุมมอง 4234 ปีที่แล้ว
“Warmth” - A winter interior scene with procedural textures, rigid body used for coffee bean placement, and particles for coffee bubbles, and beans inside the burlap sack. Still not thrilled about the coffee’s foam texture. #Warren2020 Feedback is always welcome. Music: Winter Woods www.tabletopaudio.com/ Russian Winter www.tabletopaudio.com/ TableTopAudio: Original, 10 minute ambiances and mus...
Blender 2.8 Interior Design: Modern Living Room - Final Renders
มุมมอง 1914 ปีที่แล้ว
A simplistic modern interior design scene with procedural textures. Inspired by: In Him's Interior Design (www.inhims.com/) Music from filmmusic.io "Ice Flow" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)
Blender Art "Dear Gloria" - Timelapse - Complete process; all procedural textures
มุมมอง 684 ปีที่แล้ว
Relatively new to Blender, excited to share my art and progress. Music: "Forest Day" www.tabletopaudio.com
One Year of Blender
มุมมอง 845 ปีที่แล้ว
I am brand new to Blender just sharing my progress! Mostly followed online tutorials and the Blender manual. Only the beginning. Tips and pointers are welcome. Music from filmmusic.io "Loopster" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)
"Dear Gloria" Part 11 - Final Piece
มุมมอง 485 ปีที่แล้ว
Part 11: The finished artwork. Part 11 of 11 in "Dear Gloria" Timelapse Series Music from filmmusic.io "Sincerely" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)
Dear Gloria: Part 10 - Blender 2.8 Timelapse - Dear Gloria: Putting it Together
มุมมอง 265 ปีที่แล้ว
Part 10: Assembling all the objects, adjusting textures, adding lighting, positioning camera, and post-production composition. Part 10 of 11 in "Dear Gloria" Timelapse Series Music from filmmusic.io "Sincerely" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)
Dear Gloria: Part 9 - Blender 2.8 Timelapse - Various Plants 2
มุมมอง 1495 ปีที่แล้ว
Dear Gloria: Part 9 - Blender 2.8 Timelapse - Various Plants 2
Dear Gloria: Part 8 - Blender 2.8 Timelapse - Various Plants 1
มุมมอง 1035 ปีที่แล้ว
Dear Gloria: Part 8 - Blender 2.8 Timelapse - Various Plants 1
Dear Gloria: Part 7 - Blender 2.8 Timelapse - Basic Cottage
มุมมอง 785 ปีที่แล้ว
Dear Gloria: Part 7 - Blender 2.8 Timelapse - Basic Cottage
Dear Gloria: Part 6 - Blender 2.8 Timelapse - Planter
มุมมอง 1425 ปีที่แล้ว
Dear Gloria: Part 6 - Blender 2.8 Timelapse - Planter
Dear Gloria: Part 5 - Blender 2.8 Timelapse - Small Plant, Burlap Sack
มุมมอง 1.1K5 ปีที่แล้ว
Dear Gloria: Part 5 - Blender 2.8 Timelapse - Small Plant, Burlap Sack
Dear Gloria: Part 4 - Blender 2.8 Timelapse - Potted Cactus
มุมมอง 1.2K5 ปีที่แล้ว
Dear Gloria: Part 4 - Blender 2.8 Timelapse - Potted Cactus
Dear Gloria: Part 3 - Blender 2.8 Timelapse - Books, Pens and Paper
มุมมอง 1085 ปีที่แล้ว
Dear Gloria: Part 3 - Blender 2.8 Timelapse - Books, Pens and Paper
Dear Gloria: Part 2 - Blender 2.8 Timelapse - Desk, Chair
มุมมอง 395 ปีที่แล้ว
Dear Gloria: Part 2 - Blender 2.8 Timelapse - Desk, Chair
Dear Gloria: Part 1 - Blender 2.8 Timelapse - Basic Room
มุมมอง 1105 ปีที่แล้ว
Dear Gloria: Part 1 - Blender 2.8 Timelapse - Basic Room

ความคิดเห็น

  • @Discover_With_Us1
    @Discover_With_Us1 13 วันที่ผ่านมา

    Beatiful 😍 good job 👍

  • @edwardoowew
    @edwardoowew 18 วันที่ผ่านมา

    Thank you for the Snake Plant texture tutorial. I went here cuz I can't texture online.

  • @bradandsarahibbard1831
    @bradandsarahibbard1831 28 วันที่ผ่านมา

    You are the MVP. Great video with great tips!

  • @basicpepperoni
    @basicpepperoni หลายเดือนก่อน

    you actually helped me so much! good video

  • @buckochamp
    @buckochamp หลายเดือนก่อน

    Beautiful!! I learned so much from watching this, ty!

  • @mattl5402
    @mattl5402 2 หลายเดือนก่อน

    Great tutorial. Thank you. Question. What would be the reason for some of the spine bundles not all rotating out? Some are turned to face the ones that are pointing in the correct direction.

    • @Blendini
      @Blendini 2 หลายเดือนก่อน

      The only reason I can think of would be if some of the normals are flipped. If that's the issue, you can correct it by going to Mesh > Normals > Recaulculate Outside (Shift N). Hope this helps!

    • @mattl5402
      @mattl5402 2 หลายเดือนก่อน

      @@Blendini Sorry for for the late reply, busy making cacti. Thank you for responding. I got it figured out, just simple rotation. Still learning. Another request. How would you render this out. I did it as an fbx file and put it in Davinci Resolve. Well, I have 4000 pricklys and that doesnt work. So, how do you format this out for use in a scene?

    • @Blendini
      @Blendini หลายเดือนก่อน

      @@mattl5402 That's a good question, I've only rendered still images right in Blender. It's possible to make the spines with less geometry, which might help. Otherwise, geometry nodes might do the trick. I am working on a cactus tutorial with geometry nodes now-- it may take a week or two to finish and post.

  • @famous.football.players7615
    @famous.football.players7615 4 หลายเดือนก่อน

    Best❤

  • @Zikwaga
    @Zikwaga 6 หลายเดือนก่อน

    Great video, thanks for sharing! :)

    • @Blendini
      @Blendini 6 หลายเดือนก่อน

      Thanks for watching!

  • @mpwrdmpwrd
    @mpwrdmpwrd 9 หลายเดือนก่อน

    Actually you don't want to use curve modifier to make solid rigid object go along the curve, 1:26 shows why exactly (it actually curves mesh basing on its vertices). For this case follow path constrain works better

  • @BLENDERWORLD-ox4qx
    @BLENDERWORLD-ox4qx 9 หลายเดือนก่อน

    snake plant modeling easy steps, th-cam.com/video/3H75mh6rT4w/w-d-xo.html

  • @kyrgzten7005
    @kyrgzten7005 10 หลายเดือนก่อน

    Underrated

  • @ryanmlukas
    @ryanmlukas 11 หลายเดือนก่อน

    Brilliant tutorial. Great explanation with multiple ways to complete the task.

  • @pie2942
    @pie2942 ปีที่แล้ว

    what do you press after your done selecting with the knife

    • @Blendini
      @Blendini ปีที่แล้ว

      LMB (left-mouse-button) makes knife selections. Click RMB to end knife selections. Hit ENTER to turn your cuts into edges and points.

  • @derklown8742
    @derklown8742 ปีที่แล้ว

    You earned a new sub! Tysm for this.

    • @Blendini
      @Blendini ปีที่แล้ว

      Thanks for the sub!

  • @TheMusicalNina
    @TheMusicalNina ปีที่แล้ว

    This is exactly what I was looking for. Thank you so much!

  • @leonoben7315
    @leonoben7315 ปีที่แล้ว

    only needed the lettuce but still made the whole thing cause the tuturial was so nice. Keep it up.

  • @RohitVerma-ij9do
    @RohitVerma-ij9do ปีที่แล้ว

    Finally i found what i was looking for thankyou. Can you make a video on a machine conveyor 3d made in solidwork and import 3d model to blender and then make that conveyor moving animation on blender ?

  • @ashleymathew87
    @ashleymathew87 ปีที่แล้ว

    This tutorial is visual and quite engaging, definitely subscribing

  • @redbloodpearl
    @redbloodpearl ปีที่แล้ว

    I finished the video and it's absolutely amazing. Your explanations and the amount of effort you've put in terms of visual presentation is really impressive. If you don't mind me asking- In the duration from 30:02 - 30:09 , are 1 and 0 values of alpha interchanged in your video?

    • @Blendini
      @Blendini ปีที่แล้ว

      Yes, great catch! A value of 1 (the default) is fully opaque. Setting Alpha = 0 results in full transparency! Thanks!

    • @redbloodpearl
      @redbloodpearl ปีที่แล้ว

      I'm so impressed with the content. I really wish you had a comprehensive course on all of blender's tools. I would buy the course in a heartbeat; it would be money well spent on my part.

    • @Blendini
      @Blendini ปีที่แล้ว

      Thank you, that means a lot! I do what I can, trying to keep up with Blender's rapid upgrades. Stay subscribed to the channel-- more tutorials to come!

  • @valdoltra
    @valdoltra ปีที่แล้ว

    This should have more views. Great stuff!

  • @NathanSefrin
    @NathanSefrin ปีที่แล้ว

    Thanks This helped a lot. I was stuck trying to destroy some thing with an object animated on a curve, but it never worked. Only to discover thanks to this video I had to set the object on a curve to passive animated. Again thanks

    • @Blendini
      @Blendini ปีที่แล้ว

      Glad it helped!

  • @thoracis
    @thoracis ปีที่แล้ว

    I just discovered your channel, and it is so underrated!! Keep up the great work 😊 ❤

    • @Blendini
      @Blendini ปีที่แล้ว

      thank you!

  • @turke785
    @turke785 ปีที่แล้ว

    Thank you for this content. Education has benefited me a lot

  • @MyStudio-io3so
    @MyStudio-io3so ปีที่แล้ว

    Why dose that Burger looks so unrealistic? Can you do over this video and make the Burger look real?

    • @Blendini
      @Blendini ปีที่แล้ว

      I may do a tutorial on making this model photorealistic, but it would definitely take a while to produce, so here's some info that may help. This tutorial demonstrates procedural textures, but there are several tutorials on photorealism that show the techniques you'd apply to any object or scene, including this burger. Here's a great one that covers the entire process in depth by Blender Guru: th-cam.com/video/R1-Ef54uTeU/w-d-xo.html&ab_channel=BlenderGuru Here's the gist: 1. Modeling: Use real-world references to ensure the model is to scale and has necessary imperfections 2. Materials: Most organic materials have some degree of subsurface; ensure the material settings match real world behavior, something I learned after I made this burger (here's a tutorial on realistic materials; you can skip to the subsurface section here: th-cam.com/video/_5dWa3z7bGw/w-d-xo.html 3. Lighting: Use an HDRI to account for real world lighting-- this tutorial used simple point lights. 4. Post Processing: Photography introduces qualities that must be added in after the fact. We do this using compositing nodes like Glare, Motion Blur, Lens Distortion - Dispersion & Disort (which simulate Chromatic Aberration and Barrel Distortion respectively). With this particular model, the most important changes would probably be adding some unsymmetrical imperfections using reference images or real-world objects as a guide, add an HDRI for lighting, and ensuring the materials adhere to real-world behaviors. I hope that helps!

  • @DetheyasHeart
    @DetheyasHeart ปีที่แล้ว

    I don't know if you are still responding comments but your tutorial was great but I think i might have done something wrong. I followed the tutorial to the letter (except for the plane and got my own HDRI) but my cactus looks funny. I'd post a pic if I could. Do you think you might be able to point me in the right direction?

    • @Blendini
      @Blendini ปีที่แล้ว

      Hi, Thanks for watching the tutorial. How can I help? If you'd like to send an email, you can find my email address listed on this channel's About page.

  • @islkirbiyik2908
    @islkirbiyik2908 ปีที่แล้ว

    OMG I was searching for that specific cactus, thank you very much

    • @Blendini
      @Blendini ปีที่แล้ว

      Glad I could help!

  • @compscript7973
    @compscript7973 ปีที่แล้ว

    With 279 views this should have many more likes. This tutorial is very well done.

    • @Blendini
      @Blendini ปีที่แล้ว

      Thank you!

  • @compscript7973
    @compscript7973 ปีที่แล้ว

    Amazing

    • @Blendini
      @Blendini ปีที่แล้ว

      Thanks!

  • @redhongstudio7727
    @redhongstudio7727 2 ปีที่แล้ว

    Good!!! Thank you!!! 제가 봤던 쉐이더 설명중에 가장 정확하고 최고인거 같습니다. 진심으로 감사합니다!!

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      감사! 감사합니다! 영광입니다. 도움이 되어 다행입니다!

  • @GreenTom-eo5yi
    @GreenTom-eo5yi 2 ปีที่แล้ว

    How to make 90 degree conveyor belt

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      This technique works for any shape that is a curve. If you want to rotate the conveyor belt 90 degrees, select the curve and belt mesh and rotate both of them. Then apply the rotations. Then with the belt mesh selected, tab into edit mode and rotate the initial block to the proper orientation.

  • @DeferentBore1
    @DeferentBore1 2 ปีที่แล้ว

    Dude, I just find your video to watch Shein attribute and I was watched all video, amazing level of detail. Thanks! <3

  • @arusblog7356
    @arusblog7356 2 ปีที่แล้ว

    In blender 3.3.1 rigid body doesn`t interract with mesh, wich is has a curve modifier

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      I just tested this and the collision still works; I had to set the Collision Source to Final and Animated checked.

    • @arusblog7356
      @arusblog7356 2 ปีที่แล้ว

      @@Blendini My Rigid body works weird: I’ve got the same settings, but box, which falls on conveyor, goes through it and collapse with mesh, like this mesh doesn’t have curve modifier, but it has🤔

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      @@arusblog7356 If your curve deform axis isn't negative, your objects aren't too small, you've applied the array modifier, applied any scale/rotation transformations, and your conveyor belt rigid body settings are passive, animated checked, collision source deforming checked if set to deform, or final, then you may want try Scene Properties > Rigid Body World (should have a check next to it) expand it and hit "Remove Rigid Body World". This will remove all rigid body world settings, which you'll have to add and define again. Sometimes, the simulation results get weird if we've made changes to objects after rigid body settings have been configured. I recreated your issue, and removing Rigid Body World, and adding those RB settings back to the objects solved the issue.

    • @arusblog7356
      @arusblog7356 2 ปีที่แล้ว

      @@Blendini thank you, I’ll try again with removing rigid body. And maybe I have to make point cache

    • @eliotsauquet2462
      @eliotsauquet2462 2 ปีที่แล้ว

      @@Blendini I'm having a similar issue, my rigid body seems to either bounce off, or collide with the "non-curve modified" mesh. I went through all of your suggestions and am still not getting a decent result

  • @FullDieselHug
    @FullDieselHug 2 ปีที่แล้ว

    Thank you so much for this video, not only was it 10/10, super easy to follow, and included a couple tricks I hadn't yet learned, you saved me when I was trying to hit a deadline for a personal project! 🙏

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      I love that, thank you!

  • @blender3.2
    @blender3.2 2 ปีที่แล้ว

    tq so much

  • @rhomis
    @rhomis 2 ปีที่แล้ว

    I have done a few different conveyor tutorials and all of them are pretty much the same. This one is the best. However, it seems very unstable if you make the slightest adjustments. Too much bounce not enough bounce. Box disappears. Box lands above the belt. If you don't want to drop the box, and just have it on the belt, it drops through the belt. Clearing Scene Properties cache doesn't seem to do much. Reloading a saved version of the project seems to have a positive effect in many cases. It seems like this shouldn't be this difficult. Oh, and I want to drop without bounce.

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      Some of the rigid body issues you mentioned above are addressed in this tutorial -> th-cam.com/video/p28RFytAAIo/w-d-xo.html After checking those issues, to make the object land and stick (no bounce) increase the friction for both surfaces. Much of rigid body activity depends on picking the right collision shape for your objects-- the linked tutorial talks about this in more detail, but picking the right shape involves a bit of trial and error.

  • @rhomis
    @rhomis 2 ปีที่แล้ว

    Blender 3.3.0 the cube multiplies in the X direction, when I choose the Y factor.

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      If you're talking about the array, check for unapplied transformations. If you've rotated your cube on the 90 degrees around the Z axis, a Factor X offset on the array, will appear as a Y-offset. Applying transformations will fix this. Otherwise, check out this tutorial which clarifies common issues with curves, arrays and rigid bodies: th-cam.com/video/p28RFytAAIo/w-d-xo.html

    • @rhomis
      @rhomis 2 ปีที่แล้ว

      @@Blendini - I rotated it. Thanks It seems to work now, but I have come across other weird things.

    • @rhomis
      @rhomis 2 ปีที่แล้ว

      @@Blendini I got things to work. I had to use "keys" to turn off forces and such. A little fakery too. Here's the final project: th-cam.com/video/OeIDoXyMzeA/w-d-xo.html

  • @pizzaplus8175
    @pizzaplus8175 2 ปีที่แล้ว

    thxx!! (i m from hong kong)

  • @codecakeee
    @codecakeee 2 ปีที่แล้ว

    Your tutorials are amazing brother, Keep up the content <3

    • @Blendini
      @Blendini ปีที่แล้ว

      Glad you like them!

  • @slightlyevil.
    @slightlyevil. 2 ปีที่แล้ว

    Good to see ya & well timed, I'm just starting my journey into animation so this will help...thanks.

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      Good to see you too, thanks for checking out the vid.

  • @tshepomofokeng8558
    @tshepomofokeng8558 2 ปีที่แล้ว

    This is so cool, Thank you Sir.

  • @sndosc
    @sndosc 2 ปีที่แล้ว

    Really cool!

  • @AnouarBrissel
    @AnouarBrissel 2 ปีที่แล้ว

    Nice and clear!! Is there a way to continue spawning (and make em disappear at the end of the line to avoid blender calculating em?) objects to feed the convoyor? like during 2min or 3000 frames? many thanks

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      sorry, just now seeing this! still need help?

  • @martynjamez
    @martynjamez 2 ปีที่แล้ว

    thanks, very detailed explanation video

  • @Resok96
    @Resok96 2 ปีที่แล้ว

    Hey first of all very nice tutorial ! Unfortunately it doesnt quite work for me with the belt, because after all rigid body settings you did on both objects the cube falls through the top of the belt and lands in the middle, and moves there. Its the same height the blocks are on before using the curve modifier. It seemed only to work after i set the Cubes shape to "mesh" and collision margin to 1m in the rigid body settings, which cant be the right solution I think.

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      Hey, i'm glad you were able to get this to work. The mesh shape does matter; I was able to recreate your issue but I've had some trouble getting consistent results. I'm going to look into this more and may produce another tutorial that works for the newer versions of blender. Thanks for the feedback!

    • @FunMakesMe
      @FunMakesMe 2 ปีที่แล้ว

      I have the same problem and i swear it's driving me crazy... Tried a lot of other tutorials and other solutions are just to time consuming so i need this to work haha

  • @Birknasty
    @Birknasty 2 ปีที่แล้ว

    This is the most valuable BSDF shader tutorial I've ever seen!

  • @antonzhavner1750
    @antonzhavner1750 2 ปีที่แล้ว

    Amazing tutorial, thanks

  • @MR.ADIVINANZA
    @MR.ADIVINANZA 2 ปีที่แล้ว

    you are underrated, you make very good videos!

  • @wildmillardz8934
    @wildmillardz8934 2 ปีที่แล้ว

    Now i got real snake plants and 3d snake plants!! thanks!!! learned alot with generated and uv. and the differences. thank you

  • @esCodepl
    @esCodepl 2 ปีที่แล้ว

    haha nothing simple :) my pc just burned out trying to render one catepilar :P, good video, thx

  • @ronioclarenzo6137
    @ronioclarenzo6137 2 ปีที่แล้ว

    Fantastic tutorial! Very thorough and very informative! Keep up the great work!

    • @Blendini
      @Blendini 2 ปีที่แล้ว

      Thanks!