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AliceDoesThings
เข้าร่วมเมื่อ 7 เม.ย. 2012
Hei hei!
My name is Alice, and I do a lot of things. Specifically, I make videos and tutorials for some of the games I enjoy the most (Ark Survival Ascended/Evolved, Space Engineers, 7 Days to die, etc). I am currently studying game design, so I often don't have a lot of time to do TH-cam. However, I try my best to get videos out with a focus on the quality of each one. Either way, don't be afraid to comment or ask questions, come with suggestions or whatever it might be. Every comment is appriciated!
Thanks to all of those who have supported me for so long, and for all the newcomers... Welcome!
It means a lot to me that all of you have taken time to visit my little channel :3
My name is Alice, and I do a lot of things. Specifically, I make videos and tutorials for some of the games I enjoy the most (Ark Survival Ascended/Evolved, Space Engineers, 7 Days to die, etc). I am currently studying game design, so I often don't have a lot of time to do TH-cam. However, I try my best to get videos out with a focus on the quality of each one. Either way, don't be afraid to comment or ask questions, come with suggestions or whatever it might be. Every comment is appriciated!
Thanks to all of those who have supported me for so long, and for all the newcomers... Welcome!
It means a lot to me that all of you have taken time to visit my little channel :3
Survive using ONLY BATTERIES! How to survive! - Space Engineers Contact Update
The new contact Update just released for Space Engineers in addition to the Contact Pack, this update brings PROTOTECH and the Factorum faction. But for the best experience you will have to start a new world, and go through the same old start... But what if there was a new way to do so? One where you would not have to worry about power? Well, stay tuned!
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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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#spaceengineers #contactupdate #automatons #warfareevolutionsupdate #contactpack #spaceengineersnews #dlcnews #updatenews #spaceengineersnewdlc #update #pc #xbox #playstation #gaming #builds #keensoftwarehouse #twitter #newspaceengineersupdate #67newblocks #spaceengineerswarfare #newupdate #newdlc #updateoverview #spaceengineersnew #contactpackdlc #batteries #howto #tutorial #spaceengineerssurvival
________________________________________________________________________________________________
Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
________________________________________________________________________________________________
#spaceengineers #contactupdate #automatons #warfareevolutionsupdate #contactpack #spaceengineersnews #dlcnews #updatenews #spaceengineersnewdlc #update #pc #xbox #playstation #gaming #builds #keensoftwarehouse #twitter #newspaceengineersupdate #67newblocks #spaceengineerswarfare #newupdate #newdlc #updateoverview #spaceengineersnew #contactpackdlc #batteries #howto #tutorial #spaceengineerssurvival
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How to get PROTOTECH! Prototech Loot guide! - Space Engineers Contact Update (Contact Pack)
มุมมอง 24K28 วันที่ผ่านมา
The new contact Update just released for Space Engineers in addition to the Contact Pack, this update brings PROTOTECH and the Factorum faction. This brings new end game blocks and encounters! But where do you find this new Prototech? Stay tuned to find out! 0:00 Start 0:20 Storage Facility 2:08 Ambush! 3:41 Bio Research Facility 6:11 Outpost 7:59 Listening Post 9:33 High Value Transport 10:44 ...
NEW blocks, ENEMIES and ENCOUNTERS! - Space Engineers Contact Update (Contact Pack, Block overview)
มุมมอง 43Kหลายเดือนก่อน
The new contact Update just released for Space Engineers in addition to the Contact Pack, this update brings 67 new blocks, with quality of life improvements, and brand new PVE encounters and Story to the game. Want to know everything new that came with the update? Stay tuned! I forgot two minor things in the video itself: - Action blocks like sensors now support multiple toolbars. - There is a...
How to use the ACTION RELAY! - Space Engineers Signals Update
มุมมอง 15K6 หลายเดือนก่อน
The new Signals Update just released for Space Engineers in addition to the Signal Pack, this update brings the Action Relay block, the main attraction of the update. In this video I will show you just how to use it! Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developm...
NEW blocks and WI-FI! - Space Engineers Signals Update (Signals Update - Signal Pack DLC)
มุมมอง 35K6 หลายเดือนก่อน
The new Signals Update just released for Space Engineers in addition to the Signal Pack, this update brings 63 new blocks, with quality of life improvements, and new mechanics. Want to know everything new that came with the update? Stay tuned! Read the full blogpost here: blog.marekrosa.org Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Cze...
WI-FI coming to Space Engineers VERY soon! - Space Engineers "Signals Update" NEWS
มุมมอง 12K6 หลายเดือนก่อน
After a long time of silence, we are finally getting some news about Space Engineer's next big update, and its right around the corner! In this video, we are taking a closer look at some of the blocks hidden through this newly released teaser, whilst we speculate what some of those blocks could be for... Sources: SpaceEngineersG th-cam.com/video/42xiOTDlpQw/w-d-xo.html th-cam.com/vi...
How to make a custom SKYBOX! - Space Engineers Modding Tutorial
มุมมอง 84710 หลายเดือนก่อน
When you look into the sky, you see the clouds and what lies beyond. What if you could make the sky in your world, anything that you want? Well today, you are going to see exactly how to make your own skybox in Space Engineers Image to DDS conversion tools: - developer.nvidia.com/nvidia-texture-tools-exporter - www.getpaint.net/download.html#download - www.gimp.org Get my Surprised Skybox here:...
I made a terrible mistake! - ARK Survival Ascended Ep 3
มุมมอง 465ปีที่แล้ว
There was a Spino close to our base and I decided to take care of it. But it didn't go so well... Will we survive? With the release ARK Survival Ascended, its time to start a new adventure! But this time, I won't be traveling on my own! This is the second episode of a survival multiplayer series! Whilst there was a lot of technical issues since ASA is brand new, we still had a great time, and ...
Don't pick Fights with Therizinos! - ARK Survival Ascended Ep 2
มุมมอง 145ปีที่แล้ว
We finally have enough supplies to get our very first tames! But danger lurks around every corner... Will we succeed? With the release ARK Survival Ascended, its time to start a new adventure! But this time, I won't be traveling on my own! This is the second episode of a survival multiplayer series! Whilst there was a lot of technical issues since ASA is brand new, we still had a great time, a...
Welcome to ASA! - ARK Survival Ascended Cinematic (Island)
มุมมอง 786ปีที่แล้ว
With the recent release of ARK ASA, Wildcard has added a brand new "Photo mode" that allows you to make your shots look more cinematic. In this video, I am showing off some footage taken with this new camera mode, and showing off the updated Island map, from ARK Survival Ascended. PC Specs: CPU: AMD Ryzen 7 3700x Ram: 32 GB 3200mhz DDR4 GPU: RX 6750XT Respawn into a new dinosaur survival experi...
Our first day on the Island! - ARK Survival Ascended Ep 1
มุมมอง 931ปีที่แล้ว
We woke up on a beach, ready to take on the world of ARK Survival Ascended. Things didn't go exactly according to plan... Will we survive? 🦖 With the release ARK Survival Ascended, its time to start a new adventure! But this time, I won't be traveling on my own! This is the second episode of a survival multiplayer series! Whilst there was a lot of technical issues since ASA is brand new, we sti...
How to BOOST your FPS with one command! - Ark Survival Ascended Tutorial
มุมมอง 15Kปีที่แล้ว
Have you bought Ark Survival Ascended but struggle with performance? Well, with just a single console command, you can easily increase your fps by 30-50% without changing a single graphics setting! In this video, I will show you exactly how. Console command: r.VolumetricCloud 0 (Make sure there are no spaces before or after the command!) PC Specs: CPU: AMD Ryzen 7 3700x Ram: 32 GB 3200mhz DDR4 ...
Visiting Prague to celebrate SE! - Space Engineers 10th Anniversary (Vlog)
มุมมอง 953ปีที่แล้ว
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มุมมอง 47Kปีที่แล้ว
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How to use AI To AUTOMATE Power GENERATION - Space Engineers Automatons AI Update
Small addition to the Bio lab. It is sometimes protected by small grid drones armed with 2 railguns outside of the asteroid. They have a nasty habit of sniping out fighter cockpits. And since they are nearly all black and tiny, you usually don't ever see them first
"Want to double your solar output" - this trick not work enymore , it is fixed now .
I just wanna know how people are fighting the ships and not getting destroyed….
Missiles, drones, and lots of heavy armor
Wait. No, large reactor is better than small ones. If it also works for 40 min on 10 ingots but has a lot more output it means that it is a lot more efficient
Wonderful video😊
reported
"The most endgame block of them all" I wanna see this episode done again but add prototech stuff
re: Listening factility - I find it easier to just take out the antennae on each substation
Id love to see a video of you recovering the Prototech blocks, weve been trialling some different ship styles for recovery
Or just use hydrogen engines 👍
I was able to get the large thruster, and large assembler from the outpost at two different times.
is their a way to put the grid back to the same position in the new world?
all the odd sized blocks My OCD is insane
Hey, sorry but does this detect enemy grids in a 360 degree zone?
Smal VS Large reactor 9 small will generate 405 Mw and only 20 Small will generate 300 Mw giving 7 block more space on a ship or les in size Sure the large one is only 72.295Kg and 20 small together are 95.860Kg . So that is like 23 tons difference yet 23 tons is nothing to be concerned about if a ship needs that match power because than we are talking about a big ship any ways . The small reactors can be spread trough the ship so that will give the advantage that taking out your power in a battle will not be easy at all . About the Battery in your video yes it needs to be in it yet its not listable because it needs to get charged and fully loaded to be of use for when all other power sources fail so you got time to restore your ship or vessel . Great video love it please do it again and ad the Vs info I have provided you :D
In the start I say 9 I ment 27 will generate 405Mw and 27 take the same space like one large Reactor
6:32 "mWh" is milli watt hour "MWh" is Mega watt hour The difference is a factor of a billion.
You call that a heavily armed warship? Have you seen what an average pvp player builds ?
I find that building large hydrogen engine rooms on my bases or smaller ones (2-4 engines) on my large grid ships that I can turn on when I need to charge the batteries, and turn them off when they are charged works great. Ussualy my problem with hydrogens engines is that they consume all your fuel without you realising it. But with event controllers you can make sure they turn on under specific conditions or they leave a reserve of hydrogen at all times for the thrusters on big grid ships.
The Invid would like to know your location
Why are hydrogen small tanks so useless????
Most of these encounters are not for solo players. Going to need friends with space ships
Or drones and missiles
I felt the ranking was very arbitrary in my opinion. The details of the power generators were described well, but the individual qualities were not ranked and added to clearly explain why one was ranked higher then the other.
Do I have to start a new Home System, or will they appear in old Home World? (Talking about the new encounter)
I think the large one is okay because of how big it is because it's double the size which makes it harder to put on your smaller vessels the small ship battery is a little over powered
What I see is salvage and pirating the prototech ship to add to the fleet hell the warship and transport ship looking might nice and with a bit of a refitting will be like the old ship back in 2014
I personally have mine track sun with just a few blocks control block program block and those piston roaring blocks but I been testing and starting to like my new idea basically the same but main blocks are now a piston so I can roleplay where I can watch it go up when sun out and when now it faces directly up and lowers itself all way down
you dont say how take down the ambush mission! there need to distroy all the ship to go closer, and then nothig left, just damage to your ship...
Good Tutorial even a year after. Sadly the AI path blocks are so broken, that they do not work most of the time, or break after one loop.
I've got 7 wind turbines mounted in a battery-tree that's only 6 blocks high and I'm getting 260 per, I'll just count myself lucky
sub grid projecting batteries, event controller when out of power, cycle of deconstruction/reconstruction? you can control the production of power cell too
ahh, why does the gyroscope turn all over the place, thats not how thats supposed to work ;D
This video is kind of stupid... you just can't make tierlist of power sources: Wind turbine - better variant for start, if you can use it, usually requires battery as capacitor Solar panel - if wind turbine at start is not an option, go with this, same with battery Hydrogen engine - can be used when good ice source is found, tho requires constant ice mining - highly suggest against using on servers, as it drains too much fuel. Only use with batteries and 2 event blocks, as it can't produce partialy power Reactor - end game powersupply, basically necessity when using jump drives, small one for starting, big one can changer 7 drives at once. Finally batteries become obsolete. Why am I against using batteries? 20% power loss...
every time i try to disarm warhead, it will go kabommmm
I'm not criticizing the quality of the video or anything like that; until recently, I was doing the same thing myself, and honestly, I don't know if it makes a significant difference. When you add up a seat and a remote control, it's only 1 construction component and 2 interior plates more expensive, but it saves you 14 computers. Doing the math, a control seat is 2.29 units of Fe cheaper. I'm not counting the antenna, which comes by default in the drop pod.
Found a small proto thruster and some components at the logi facility. There may be an explosive barrel you need to deconstruct which is in the "main room" with the loot. There may have been more proto stuff but my turrets went a little gun crazy. Edit - Checked the entities and there was a proto large refinery heading into the abyss.
9 BLOCKS APART. ENERGY EFFICIENCY!!!
They'll see you if you leave your turbines exposed like that, but hollow out that base some more and put them underground with the rest of your crap. They don't care if they are above ground or not, just how much space is around them. Problem solved.
True, but imagine how much digging you need to do and how big of a space you need to dig out, in order to fit enough turbines. Doesn't sound worth it to me.
@@AliceDoesThings404 I don't have to imagine, it's not that bad to get enough room for just minimum power. Takes five minutes or less with right click on the character drill. More if you're setting up pistons and drills to clear tunnels, but mainly from the setup time. A decent drill rig will have you done in a jiffy though. The battery solution works if you have a limited space, or no atmosphere, definitely not saying it's a bad solution, but it requires more input after the initial setup and you have to be vigilant about keeping it topped off if it's running your med stations. Having even a trickle to constantly charge your system can make a huge difference.
Idk how you even attach it to you’re ships
Merge blocks. Takes multiple ships to do it
Ore to power uses the chemical reaction to create power. It is no better or worse then the ice to power chain. Someone a few years ago had an automated setup to produce energy for a flying base. He only needed to strip mine the ore to keep the base afloat. With smart drones, it is probably easier now than it ever was.
Invented the AA Batteries of space engineers lol
This is all nice and dandy, but how do you actually stop the despawn timer? We got the biotech research, which takes quite a lot of time to get down to, hacked the drill and refinery, and while thinking about how to get the stuff out of there, believing "we hacked the blocks, they won't despawn", it all despawned. OUR prototech machinery included. These facilities must have some kind of central command block to hack, right? Also, why has Keen still not given us personal shields or armored suits? Getting oneshot from interior turrets makes the existence of medkits a bad joke...
You need to claim the NPC grid to stop the despawning. Once you can access the grid inventory/menu there is a red button on the top right that lets you do that. The simplest way is just to bring along the parts for a control panel so you dont need any existing access. However you have to do that for every seperate grid. So good luck getting there, clearing the defenses, taking out the self destruct if present and accessing all the grids within 2 hours. Enjoy the challenge :)
You also might need to keep the grid powered to prevent despawn by trash clear. And if combined with PCU limit, I go with either sticking a battery or reactor on it if the mats are around or you can do rotor remove head add small grid via terminal and place small grid battery/ reactor if you are limited by comps. Then you can grid everything around it away only keeping power + Prototech block and claim it for least PCU needed
Thanks for this video, my m8 n i am currently stuck in the middle of nowhere with our rover with little power.. will 150% use this method, thanks
I've seen a full on battery reactor before that just takes stone as input, and has a massive array of batteries with grinders and welders
whats the point of finding this stuff if its access denied even after you make the grid yours and merge block it to your ship/grid? you have to grind it to make it yours then you dont have the stuff to repair it??wtf, today we found an assembler large block got it merged to the ship and cant use it till we grind it down.. stupid.
You can grind it down to just below the hack point without damaging any of the non-recoverable components. I’ve finally gotten all the pieces, but you not only need to claim their grid but also hack them to use them. Don’t be like me, taking someone else’s grid and only realizing too late I led them back to one of our safe zones…
I tried to use event controller to turn on a warning light when oxygen tank level reduces to certain % but it doesn't execute this simple instruction to turn on the light block when conditions are met. I don't understand why it doesn't work. Game seems to be full of weird stuff like this that ruins my plans.
not wanting to be the party pooper i am actually using this on private game but try to refrain from using this on official its been categorized as exploit lol...
That's dumb. Obviously they intended for batteries to be partially charged on construction. Therefore generating power via batteries is an intended feature and it's not utilizing a bug. Meaning it's not an exploit
@@jamestaylor9887 ive been told otherwise by officials themselves :/ tho they cant stop it on private servers or solo games its a no-no in official
@@gamerelite3989 oh i believe you. i'm just saying its dumb because it is. if they didn't want it in the game batteries should have zero charge when you finish building them.
That was brilliant :)
the power isn't free though, you're losing power cells which are made of materials, so it's essentially an elaborate solid fuel generator.
Stone is all that's required, it's practically free
Yeah but how much stone do you need? I feel like 1 player can't harvest enough to maintain a base.
@@demiurgoplatonico7815Make a stationary miner
@@jonasstahl9826 I'm testing it rn and I think harvesting all minerals separately is way more time-efficient for a medium-large base/ship. With one full big container you can recharge almost 400 batteries.
@@demiurgoplatonico7815 Depends how you do it. I usely use an automatic mining drone with a refinery ship close by. I let the drone collect all the stone it gets while mining the ore deposit I am after and unload it in the refinery ship to process. Only when the cargo capacity on the refinery ship reaches 90% I start to dump stone. Usely I get enough iron without minig iron ore and can focus on more valuable ores.
i thought it takes as much power to make the batter as you get from the battery?
irl yeah but in SE they have future tech that can extract 1000% of the minerals from the ground without even putting enough power in to melt the metals for instance the iron alone you get from a survival kit smelting 100kg of stone would take 3600kJ of energy alone but it melts it all with just about 600kJ
@@Polar_Onyx I wonder if on realistic settings this would even out, would be an interesting test (realistic inventory, realistic assembly speed, refinery speed, etc.
That's how I play from the beginning of the Space Engineers. Always dig up and always exploit the batteries to avoid base being ugly with all the turbines around