![Jim Owczarski](/img/default-banner.jpg)
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Jim Owczarski
United States
เข้าร่วมเมื่อ 5 ต.ค. 2011
I play a great many tabletop wargames. I particularly like to play them with friends. This is that story, committed to memory.
The Battle of Bautzen #4: The Windmill Hill at Gleina
The Battle of Bautzen #4: The Windmill Hill at Gleina
มุมมอง: 186
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The Battle of Bautzen #3: The Kreckwitz Heights
มุมมอง 15511 หลายเดือนก่อน
The Battle of Bautzen #3: The Kreckwitz Heights
The Battle of Bautzen #2: French far right flank
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The Battle of Bautzen #2: French far right flank
The Battle of Bautzen #1: View from the Monarchs’ Hill
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The Battle of Bautzen #1: View from the Monarchs’ Hill
Battle of Aspern-Essling Diorama at the Essling Granary
มุมมอง 6444 ปีที่แล้ว
Battle of Aspern-Essling Diorama at the Essling Granary
Battle of Eggmuhl: View from the Lindach Heights
มุมมอง 1564 ปีที่แล้ว
Battle of Eggmuhl: View from the Lindach Heights
Battle of Eggmuhl -- View from the Deisenberg Looking South
มุมมอง 944 ปีที่แล้ว
Battle of Eggmuhl View from the Deisenberg Looking South
Battle of Eggmuhl -- View from Crown Prince Ludwig's Staff Area
มุมมอง 1114 ปีที่แล้ว
Battle of Eggmuhl View from Crown Prince Ludwig's Staff Area
The Battlefield at Teugn-Hausen: The Challenge of the Buch Berg
มุมมอง 3334 ปีที่แล้ว
The Battlefield at Teugn-Hausen: The Challenge of the Buch Berg
Any chance of more Eisenhower games?
Great advice. Really like these little lectures you do.
Thanks Jim! This is a real gift!
Nice man
Am I correct in thinking artillery is never represented on-board?
Yes.
Nice battle report. I was expecting to see some roads though. They seem to be part of operational warfare.
@@ashfionntan8832 Sam has dissented from this since “Rommel”.
how does it differ from Rommel ?
@@glenbrooks2269 higher level, cleaner system, ops board gone, plays a bit faster.
What's this terrain mode ?
No mod. That as it comes.
Just wanted to say a big thank you as I’m looking at these rules. They are interesting in their movement. Not plotting out a move per se with inches and turn movements. Also have you made this available through Tabletop Simulator, because I like the way you use the counters from ASL?
Cool. I had heard that SM was working on this, but didn’t know it was so far along. Does it supersede Romel, or is there still a place for both games?
This will be the question and each will have to answer for him or herself. I can say, though, that I did often think throughout the playtest of "Grande Armee" and how it became "Fast Play Grande Armee" and then became "Blucher". I note that there are those who still prefer FPGA.
An interesting game ! 😊
This was set up by LittleWarsTV? COOL!
Hey, I don't know if you'll read this, but I just created a script to hide objects in Tabletop Simulator from certain players based on their color. If you go on the Tabletop Simulator workshop and search "hide objects", my mod is the one titled "Hide Objects From Players by Color" by RameyNoodles and has a picture of a wooden chess pawn with "HIDE" on it. I made it because so many people have been wanting something to hide objects from players for so long, including myself. I would love to see it used in some games, and I particularly had wargames in mind.
When will you continue with Epic Armageddon?
I believe you misread the observation rules at the 44-45 minute time. Page 9 of the RFR rulebook.... The chart for Chance Tests states on its top line, "Observing Targets in Cover that have NOT Fired" (Emphasis NOT fired). Since the vehicle behind the hedge did fire at the Stuart (causing it to retire away from the enemy) the observation Chance Test to observe that target in cover is NOT taken as it has fired. The 1st sentence under the Chance Test says, "Targets in cover may be seen automatically"...and I believe this is referring to the case of a unit firing from cover are seen automatically. From what range can they be seen? I believe that the 1st sentence of paragraph 2 applies...."...48"(or 60" if the target fired from that position)." The rules, though written cuccintly, are not written unambiguously. Another example of this is the 3rd sentence under the Chance Test paragraph. If the observation roll is successful, "the target is visible to all the player's units within 12"." I believe it's meaning is all units within 12" of the target spot it also (hence they do not also have to take a chance test to spot, thus speeding up the game). However some are arguing on the RFR Facebook site that it means within 12" of the spotting unit.
I long ago gave up on RFR, I fear.
And your last concern is only one of a number of disabling ambiguities.
Dude looks like you never have gotten out of the house before you got to live a little
Calls himself a ninja lol
I really like your use of the SL counters; this game has that same SL feel. My favorite non-skirmish WWII rules. Having a great time playing through the book scenarios before tackling all the campaign books.
French commander's (Napoleon) comment: It was not my intent to begin the battle at Eylau at this point - I'd wanted the army to wait until roughly mid-day on the 9th, when all our forces in the north would have been in position. Unfortunately, my father passed away just before this moment in the game and, with my attention focused elsewhere, I failed to issue clear orders to my subordinate commanders to hold off on commencing their assault. Once he became aware of this situation our umpire (Jim) generously offered to hold off on processing the turn but in the interest of keeping the game rolling I deferred and said that we should write this glitch off as the Emperor being "distracted" by a stomach ailement or something with the corps commanders then acting on their own initiative to commence the assault without proper coordination. It seemed entirely plausible that the action could develop along those lines, and so I have no objection to how things eventually transpired - but I thought it worth mentioning here for the record that this wasn't what I'd planned.
As Napoleon it's perhaps worth noting that the heavy concentration of French forces in the south was deliberate - the intent was to crush whatever was down there with overwhelming force and then have Davout & Soult march north (once the south was secure) to come in against the presumed Coalition positions from the east while my force (Bernadotte, Lannes, Mortier, and Ney) drove north. I still think this was a solid plan, but Davout and Soult failed to coordinate and act aggressively enough to bring Tolstoy to battle, with the result that they ended up in a protracted pursuit that yielded little.
Never played Bloody Big Battles but it's a good game to watch
For this battle, how was the number of MO dice determined per side? The rule book only allows a player to have a total of 3 dice. By the way........ you have given me many hours of pleasure with your videos.
You’re kind to say so. It’s set by the scenario, but Sam suggests MO dice for larger scenarios in the design section.
Talked down at of the human wave at 1:22:00 and on. I really like the look of the game rules/system. This is mostly a Chain of Command with a Vietnam theme on top? Is that right? Thank you fo this video. Super great to see the game in action. This is the only video I have seen showing Table Top Sim that made me see the genius in it. Great stuff!
@@thehobbyhabit Closer parallel is honestly “I Ain’t Been Shot Mum!”
@@JimOwczarski1824 thank you
Nice chapeau Jim. Pay attention, this is a Grognard of the Year talkin' here.
Do you guys have a discord? I have been looking for a community to learn and play Napoleonics with in TTS
is that TTS?
@@wagonmaker5509 It is.
Good to see You guys back on to BIG Napoleonic battles !
Do you guys share your game files anywhere?
Say for example the Austrian MO dice total is 16, for a turn. And during the Austrian turn, he has used all of MO points in Corps, and Individual movements. After that, can he use Command movement? Is Command movement extra MO points? What is the advantage of using Archduke Charles, who is "Mobile"?
Picked up the rules so glad to see it
My Napoleonic club will be using Blucher next month. This is a fantastic tutorial. Thank you.
It's a great system.
When setting up for the second day; why didn't the French put more units in the woods behind Aspern? Then they could launch an attack from there.
My goodness gracious. That's five years ago. I barely recall last evening. Thanks very much for coming 'round, though.
Great fight, thanks for sharing!
Can cavalry shoot? Unless I'm overlooking it, I don't see it in the rulebook.
I have been watching all Epic Armageddon videos you guys released and I hope you will do plenty more. One question though: shouldn't the armies at least to a degree resemble the tokens from the board game? Please cover the strategic phase played out on the board game in full and show the tokens that you are basing the Epic battles around. Keep up the good work. 👍🏻👍🏻👍🏻
Tell no one: I’m easing them into it. I think we’ll get there, though even Jervis wrote that down as optional.
Does this online game use Table Top Simulator? This game is very cool in that you can play from different locations. I have to travel to a different state in order to play Napoleonic miniatures.
@@gfred4840 It is, indeed, TTS.
Great video. IIRC correctly though you determine whether a ship is a small aspect by establishing where the shooting line from the firing ship hits it. If your firing line hits outside of the target 90° arc it’s a small aspect target. The 90° arc from the shooting ship serves no purpose in determining whether the target is a small aspect, it only determines which quadrant you are firing from and which turrets can fire.
I really enjoy these epic C&C battles. It's my go-to system for all my miniature battles from any era.
One more observation. At 1:45:08, when the German side is considering a Deploy! action. The COY CMDR does not use his COY CMDR order to put down new CPs. Each player absolutely can use more than one Deploy! action in a turn. The single special order each COY CMDR gets per turn is only used to increase HQ orders, allow a unit to act again, or prevent a platoon rout test. I've not seen anywhere in the rules where it says each COY is limited to Deploying once per turn. You are not telling the CMDR to perform the Deploy! The order token is placed on the CP when it's placed to remind you that it can't be moved or deployed to in the same turn. Apart from measuing 18" from the COY CMDR when placing each CP, the COY CMDR is in no way affected or involved in the Deploy! action. When acting themselves, once during each half of the turn, a CMDR may fire and move, spot for artillery, etc. But Deploying is not a COY CMDR action, as far as I can tell.
@JimOwczarski1824 at 56:55, when the British side won initiative, they do have the option of surrendering it to the Germans. Since they kept initiative they should have also gotten an extra order.
Huh, felt sure we gave them.
At 25:11 the British couldn't advance after the one-die rally because they are still hesitant (2 showing) and can't close on the German CP. IMHO he should have just rolled 3 dice to rally.
Good catch!!
I can't locate Part 1, plus you said something about the original Eggmuhl using a completely different set of rules? So why would this be Part 2?
This was our first play: th-cam.com/video/m8bdNqL4PSs/w-d-xo.html
This is the Part I to which the Part II Refers; th-cam.com/video/sgYZsbcTfMo/w-d-xo.html
And the rules under which we played the FIRST time were a very different version of V&F. We were part of the playtest and they kept changing.
@@JimOwczarski1824 Ahh, thank you, that explains what you mean by completely different game. Our group has started play V & D latest version and it's nice to watch other people play it.
British "smoke" is the inherent 2" mortar attached to every platoon. It was primarily equipped with smoke rounds and British fire and manoeuvre tactics were centred on using this smoke far more extensively than other nations.😎
Oh, yes. Long-standing in joke with us.
Bloody Marvellous!! Many Thanks Jim!👍
Great, thanks for that. I have a load of M44 inbound.
Is this a home brew scenario or can I download it somewhere?
It's in the DoW repository.
You've been neglecting to add 1 for uphill attacks.
This system is very similar in many ways to Impetus 2 but without the grid.
wow greattiming, more O group please!
Absolutely
It's about bloody time.
You funny.