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Bujny Games
Poland
เข้าร่วมเมื่อ 23 ต.ค. 2022
Hi, I'm new game developer and I want to share my game's devlogs with the world
Unreal Engine 5.5 - Health pt 1- TOP-DOWN SHOOTER EP.32
In this episode of our top-down shooter series, we dive into using the Gameplay Ability System (GAS)to implement character stats like health in Unreal Engine 5.5.2 with C++ and Blueprints
official guide for visual studio setup dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine
official guide for visual studio setup dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-visual-studio-development-environment-for-cplusplus-projects-in-unreal-engine
มุมมอง: 53
วีดีโอ
Unreal Engine 5.5 - Fix Shooting Lock - TOP-DOWN SHOOTER EP.31
มุมมอง 22119 ชั่วโมงที่ผ่านมา
In this video, we tackle a bug in our Top-Down Shooter Tutorial that occurs when switching weapons mid-reload, which locks shooting In this video I use Unreal Engine 5.5.1
Cooking Simulator EP.21 - Order System pt. 1 - UNREAL ENGINE 5.5
มุมมอง 35114 วันที่ผ่านมา
Hello everyone! Welcome back to the Cooking Simulator Tutorial. In today’s video, we’ll start working on a simplified Order System. In the next video, we’ll add a time controller for orders, and in one of the videos near the end, we’ll create a HUD for the Task System... In this video I use UNREAL ENGINE 5.5.1 link to the assets - www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenwa...
How To 4-Directional Swipes in Unreal Engine 5.5 in Just 11 Minutes
มุมมอง 15021 วันที่ผ่านมา
Hello everyone! In this video, we’ll implement a very important gesture for mobile games-4-directional swipes If you ever need to extend this to 8-directional swipes , this method will make it easier to update. Template - github.com/eliaszbu/swipes-boilerplate In this video I use Unreal Engine 5.5.1
Unreal Engine 5.5 - Weapon: Ammunition - TOP-DOWN SHOOTER EP.30
มุมมอง 37128 วันที่ผ่านมา
In this episode of our Unreal Engine 5 tutorial series, we'll be focusing on weapon ammunition counting for our top-down shooter game. Learn how to implement this feature in your game to enhance gameplay and user experience!
Cooking Simulator EP.20 - Burger Part 2 of 2 - UNREAL ENGINE 5.5
มุมมอง 338หลายเดือนก่อน
Hello everyone! Today, we’ll implement burger bun interactions with the plate and another food items, also we will add some burger recipes. In this video I use Unreal Engine 5.5 here you can buy assets- www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
Unreal Engine 5.5 - Weapon Reload System - TOP-DOWN SHOOTER EP.29
มุมมอง 442หลายเดือนก่อน
Learn how to create a weapon reload system in Unreal Engine 5.5 for your top-down shooter game. This tutorial covers the basics of reloading weapons in your game. in this video I used Unreal Engine 5.5.1
Cooking Simulator EP.19 - Burger Part 1 of 2 - UNREAL ENGINE 5.5
มุมมอง 252หลายเดือนก่อน
Hello everyone! Welcome back to Cooking simulator tutorial. In this video, we’ll create a burger In this video I use Unreal Engine 5.5 here you can buy assets- www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
Cooking Simulator EP.18 - Add Assets - UNREAL ENGINE 5.5
มุมมอง 2272 หลายเดือนก่อน
Hello everyone! In this video, we’ll make our game look better with new assets. In this video I use Unreal Engine 5.5 assets you can grab here github.com/eliaszbu/cooking-simulator-assets here you can buy models - www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
Unreal Engine 5.4 - Attach Weapon - TOP-DOWN SHOOTER EP.28
มุมมอง 4232 หลายเดือนก่อน
Learn how to attach a weapon in Unreal Engine 5.4 in this Top-Down Shooter tutorial. Perfect for game developers looking to enhance their skills! in this video I used Unreal Engine 5.4.4
Cooking Simulator EP.17 - KITCHENWARE Placement - UNREAL ENGINE 5.4
มุมมอง 2843 หลายเดือนก่อน
Welcome back to my Cooking Simulator tutorial. In this video, we’ll add the ability to set a default grabbable object on a table. This will unlock the ability to place cookware on the stove, for example. In this video I use Unreal Engine 5.4.4
Unreal Engine 5.4 - Camera Rotation - TOP-DOWN SHOOTER EP.27
มุมมอง 4033 หลายเดือนก่อน
Hello everyone, This video was made in response to a request, and in this video, we will implement camera rotation for a top-down shooter. in this video I used Unreal Engine 5.4.4
Cooking Simulator EP.16 - Move Food From One Plate To Another - UNREAL ENGINE 5.4
มุมมอง 2843 หลายเดือนก่อน
In this episode of Cooking Simulator, I'll show you how to move from one plate to another using Unreal Engine 5.4.
Unreal Engine 5.4 - Weapon Switching Part 1 - TOP-DOWN SHOOTER EP.26
มุมมอง 4324 หลายเดือนก่อน
Unreal Engine 5.4 - Weapon Switching Part 1 - TOP-DOWN SHOOTER EP.26
Cooking Simulator EP.15 - Tomato and Cucumber Salad SETUP - Unreal Engine 5.4
มุมมอง 4354 หลายเดือนก่อน
Cooking Simulator EP.15 - Tomato and Cucumber Salad SETUP - Unreal Engine 5.4
Unreal Engine 5.4 - Weapon: Pistol - Top Down Shooter Ep.25
มุมมอง 8495 หลายเดือนก่อน
Unreal Engine 5.4 - Weapon: Pistol - Top Down Shooter Ep.25
Unreal Engine 5.4 - Weapon: Asset - Top Down Shooter Ep.24
มุมมอง 6136 หลายเดือนก่อน
Unreal Engine 5.4 - Weapon: Asset - Top Down Shooter Ep.24
[Unreal Engine 5.4.2] Top Down Shooter EP.23 - Look At Mouse Cursor v.3
มุมมอง 1.8K7 หลายเดือนก่อน
[Unreal Engine 5.4.2] Top Down Shooter EP.23 - Look At Mouse Cursor v.3
Cooking Simulator EP.14 - Food Item SETUP [Overcooked Like Game Unreal Engine 5.4.2]
มุมมอง 9667 หลายเดือนก่อน
Cooking Simulator EP.14 - Food Item SETUP [Overcooked Like Game Unreal Engine 5.4.2]
Whole Screen Joysticks via Standard Asset [Unreal Engine 5.4.1 - 1st Way] Ep.1
มุมมอง 2758 หลายเดือนก่อน
Whole Screen Joysticks via Standard Asset [Unreal Engine 5.4.1 - 1st Way] Ep.1
Cooking Simulator EP.13 - Order Pick Up Area [Overcooked Like Game Unreal Engine 5.4.1]
มุมมอง 5718 หลายเดือนก่อน
Cooking Simulator EP.13 - Order Pick Up Area [Overcooked Like Game Unreal Engine 5.4.1]
Cooking Simulator EP.12 - Stack of Plates [Overcooked Like Game Unreal Engine 5.4]
มุมมอง 5138 หลายเดือนก่อน
Cooking Simulator EP.12 - Stack of Plates [Overcooked Like Game Unreal Engine 5.4]
[Unreal Engine 5.4] Top Down Shooter EP.22 - Look At Mouse Cursor v.2
มุมมอง 2.4K9 หลายเดือนก่อน
[Unreal Engine 5.4] Top Down Shooter EP.22 - Look At Mouse Cursor v.2
[Unreal Engine 5.4] Top Down Shooter EP.21 - Migrate to Unreal 5.4
มุมมอง 4259 หลายเดือนก่อน
[Unreal Engine 5.4] Top Down Shooter EP.21 - Migrate to Unreal 5.4
Cooking Simulator EP.11 - Improve Dish [Overcooked Like Game Unreal Engine 5.3.2]
มุมมอง 4629 หลายเดือนก่อน
Cooking Simulator EP.11 - Improve Dish [Overcooked Like Game Unreal Engine 5.3.2]
[Unreal Engine 5.3.2] Top Down Shooter EP.20 - Automatic Melee Attack
มุมมอง 4269 หลายเดือนก่อน
[Unreal Engine 5.3.2] Top Down Shooter EP.20 - Automatic Melee Attack
Cooking Simulator EP.10 - Cookware and Stove [Overcooked Like Game Unreal Engine 5.3.2]
มุมมอง 5879 หลายเดือนก่อน
Cooking Simulator EP.10 - Cookware and Stove [Overcooked Like Game Unreal Engine 5.3.2]
Cooking Simulator EP.9 - Food Box [Overcooked Like Game Unreal Engine 5.3.2]
มุมมอง 5049 หลายเดือนก่อน
Cooking Simulator EP.9 - Food Box [Overcooked Like Game Unreal Engine 5.3.2]
Top Down Shooter EP.19 - Melee Attack Part 2 [Unreal Engine 5.3.2]
มุมมอง 67610 หลายเดือนก่อน
Top Down Shooter EP.19 - Melee Attack Part 2 [Unreal Engine 5.3.2]
Top Down Shooter EP.18 - Melee Attack Part 1 [Unreal Engine 5.3.2]
มุมมอง 64410 หลายเดือนก่อน
Top Down Shooter EP.18 - Melee Attack Part 1 [Unreal Engine 5.3.2]
Thanks for these tutorials, they're awesome. 2 things: - This video doesn't have audio - My character model keeps pointing their gun towards the sky, instead of forward when implementing the "transform (Modify) bone". I've set the rotation mode and space in the details to "Replace Existing" and "World Space" respectively. Am I missing something?
Hi, thank you for noticing that the video lost sound. I will do something to fix it. You probably skipped the step at 4:16-setting X (Roll) to 90
t his is a wonderful little tutorial, i absolutely love it
tysm bro, this really helped
I have a problem, when I press the interaction button the player doesn't grab it, only the green capsule appears, but he doesn't hold it. Does anyone know if this will be fixed in the future?
Hi, interaction or grabbing button?
@@bujny-games Grabbing (The E)
Good Video, the pause rithm is the best option to a tutorial of this class
Great video! But I have a question. I didn't understand why did you change that sphere collision (that we named as 'root') to a box collision, could you help me with that? I've made this change, but I've noticed that the box interferes in the Physics of the object, like it won't roll like a sphere and my character can climb on the object too.
I'm having this same issue
Si empiezo el tutorial desde el primer ep con la versión 5.5.1 ¿voy a tener problemas?
Great series of videos! Good job! I am working on creating gameplay settings menu and I already have a pause menu implemented and wanted to intoduce mouse sensitivity adjustment. I already have my widget in place as well as slider however, my hold up is currently on how to implement the sensitivity on the cursor (not in game as I also have a main menu). I was wondering if there was a universal cursor sensitivity settings built into UE5 now that we have enhanced input actions. I tried using float enhanced user input for mouseX and mouseY however I had no luck.
Hi, you can try to use SetMousePosition in PlayerController dev.epicgames.com/documentation/en-us/unreal-engine/BlueprintAPI/Game/Player/SetMousePosition , after getting mouse position you can multiply it by some modifier and call that function.
@bujny-games Not sure that logic makes sense as that would simply take the current position and move the mouse over instead of changing how quickly it moves over. Equivalent would be like using clone stamp tool in GIMP or Photoshop. Also not ideal for the game I'm making because it would have to be on event tick and that gets expensive.
Excuse me for missunderstanding. Your formula for changing positiond should look like this: oldPosition + (currentPosition - oldPosition) * modifier. Alos I didn’t mention using Event Tick; you can do it inside an InputAction or within an event that you call in a timer.
Also you can try use modifier scalar, or create custom modifier for InputAction
Please don't disappear, these are fantastic. :) We are creating an isometric game and this helped a ton to set up and learn these things better.
Thank you. I will not disappear; I am now working on a longer-than-usual video for Top-Down Shooter. (a "little" spoiler: GAS)
@@bujny-games ooh, super nice. Just a small thing what i would like as a beginner: Comments for the things you do :D I put my own comments into the blueprints because it helps me learn and understand what is going on but occasionally i need to look up thing. No need ofc, these are fantastic already but it's something to think about. :)
Wow this turorial is awesome! It's been helping me a lot, thank you!
i'm a newb to UE but have some web dev background. I can already tell you're paying a lot of mind to optimization and modularity right away which is a breath of fresh air from all the "cram everything into one BP"
Nice work!!
Amazing tutorial!!
Great video!!
is there a way to implement your tutorial onn thirdperson character mode?
link to the assets - www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
please do player/enemy stats and range weapon enemy next!
the aim is still a bit off when I point the mouse cursor to the left. my camera's rotation is only changed in Y axis.
It's not an issue of looking at the cursor; it's an issue of how you placed the weapon and the aiming offset.
I followed everything yet it doesn't display the sphere trace from the gun, I followed every steps and have the exact same name on the socket name for "Get Socket Location" yet it still doesn't work for me. The damage text doesn't appear when I hit the zombie so I'm guessing it's not applying the damage in general.
Hi, please check again that the socket names in the mesh match the socket names used for 'GetSocketLocation.' If the names match, check the times 7:09 and 6:32. Also, verify if you have anim notifiers inside the animation at 1:28 and ensure you are expecting the correct events in Animation Blueprint at 6:32. If this does not help, please describe your problem on Discord. discord.com/invite/h39W77zR8n
@@bujny-games found the problem, turns out in 7:00, instead of creating "set melee damage enabled" with BPI weapon being the target, I made one with BPI character as target.
Template - github.com/eliaszbu/swipes-boilerplate
It almost works but I'm getting "Blueprint Runtime Error: "Accessed None trying to read property Weapon". Node: GetVisualInfo Graph: GetWeaponInfo Function: Get Weapon Info Blueprint: BP_Character" and moving the socket is doing nothing to change the position of the left hand, it by the looks of it is defaulting to the bottom of the magazine which is where the rootnode is
Hi, please send your implementation of 7:35 to Discord. discord.gg/h39W77zR8n
@@bujny-games I managed to fix it, the problem was I input the wrong target at 7:59. Regardless thanks a lot for your series, it has helped me a lot so far.
Thank you so much for these tutorials it's amazing!!! ^-^
Hi. Do you still have quite a few episodes to go before the restaurant game series us done? Looks like there still UI, Saving game and other stuff left to do? Ps I really like the series, but would like to know if you plan to complete it?
Hi. I'm going to complete it, but there are many more episodes left. On my list, there are more than 20 topics remaining. Next episode will be about orders system.
Awesome 😎
@@bujny-games Cool!
I LOVE YOU
Hey great tutorials, but i encounterd issue that i cant fix. For some reason the enemy is not using attack animation but a different one (death animation). Where did we selected the animation that should play when zombie wants to attack? Thanks
Hi, you should set the animation in the AnimationGraph MeleeAttack state. P.S. In that video, something happened after the upload, and there are moments that appear to be cut. Unfortunately, I cannot reupload it because I no longer have the sources.
@@bujny-games Got it thanks for fast reply :)
For some reason i don't have "DefaultVirtualJoystick" in Touch -> Engine Input. Anyone? (look at 00:25 of vid)
Hi, what type of project did you create?
@@bujny-games C++, target platform: desktop, quality maximum + starter content. But even when i created a 2nd project with target platform "mobile", there is no "DefaultVirtualJoysticks" to load in "Default Touch Interface" (Engine - Input). I tried to find physical files in start content folders but unfortunately no luck. I've reinstalled ue5, still nothing. Can't find a solution online, i've no idea whats going on. Is there any chance i could get your discord or any other comm so we can sort out the problem? I'd like to follow your whole tutorial on how to make this game, but im kinda stuck :P :)
Sorry, I didn't see your response. Sure, you can. discord.gg/h39W77zR8n
Hello Bujny Games, Everything was working fine, but at the end of this tutorial, I get this error when I try to grab a plate from the Platebox (and I can't take any plates at all) >>> - Blueprint Runtime Error: "Accessed None trying to read property Player". Node: Return Node Graph: CanBeGrabbed Function: Can be Grabbed Blueprint: BP_Grabbable - Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Player". Node: Grab Graph: EventGraph Function: Execute Ubergraph BP Grabbable Blueprint: BP_Grabbable I watched this video several times to make sure I hadn't missed anything, and I watched some old videos about the CanBeGrabbed Return Node to make sure I'd done it right.... Could you help me with that please?
Hi, you probably forgot to set the player/character pin. on 1:08 or1:23
@@bujny-games Hi, thanks for the reply. After checking, I have exactly the same thing as in the video and the player/character is set correctly. Can i perhaps talk to you about that on Discord directly ? And can i talk to you about an interesting project at the same time? Let me know, because you are good!
@@Alcesteiro yes. you can) elbujn
You fix it? I have the same problem too
why 2 hours ago it was 1.50 dollars and now its 4 dollars
Hi, that part left from previous video
@@bujny-games oh understood
here you can buy assets- www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
TY
Earned a sub
first video? put the link to it! thanks!
Thx, was hoping to see how you handle more complex dishes
link to the assets if you want use them commercially or you just want to support the channel - www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
Is the project available for download or as asset pack somewhere?
Hi, project is not available for download yet.
Very very very good! Good job man!!!
Keep going with this, it's a very unique tutorial.
Link to the Assets - github.com/eliaszbu/cooking-simulator-assets If you want use assets commercially or just support the channel - www.cgtrader.com/3d-models/food/miscellaneous/food-and-kitchenware-low-poly-minimal-pack
I love this series!! Thanks man! Continue with you wonderful work
absolutely fantastic
Very good please continue this amazing tutorial!!
Hello! I have a question, ive accidenlt removed the eventtick and its parent tick and dont know how to get them back :(
You can simply right-click in the Event Graph and type "Tick." Unreal should suggest adding it. Once added, you can right-click the Tick event and select "Add Call to Parent Function."
Bro you're doing really well, keep up the good work.
Man you are genius! Thank you!
I know this is an older video but hopefully someone can help: I've followed this video step-by-step, but when I simulate the game, my BP_Character and BP_PlayerController don't appear. Not sure what I'm doing wrong! :(
Hi, check if you set it in current map’s game mode
@@bujny-games thank you for your reply! I'm sorry if this sounds stupid, but where would I go to make sure I did this? (I'm trying to help my husband make his first game so I feel bad that I'm getting stuck on something so simple.)
@@alexiskelley1210 2:28 and 5:11
@@bujny-games turns out I was in "simulate" mode instead of "PIE" mode. I had no idea about the different play types. Everything works now! :)
Hi, I do not have the Anim notify onAimDisabled. Where do I create this notify? I tried adding the notify's to the smash animation but it will still not appear in my ABP event graph. Also my melee sphere trace is only occuring at the start and end of the animation so if the zombie directly infront of me, I cant hit it. Can I make the hit detection occur more frequently? Thanks for these videos, very educational!
I plan on doing this in a weekend
Thanks
Hello how can i implement more recipes? I can only use the recipe thats set in the variable RecipeForTest inside BP_OrderPickUpArea
Hey!! Big fan! Been following since episode 1, love the series so far. Please add an order system to see orders coming in so we can submit dishes based on the orders. Thank you!
Hi, I'm glad to read it! Soon, I'll be adding new assets to that series, and afterward, I plan to make a video about basic ordering system.