creativeXP
creativeXP
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How IO created Hitman Freelancer mode by repurposing their design concepts
How did the developers at IO update the Hitman series to create a new roguelite game mode 7 years after the initial game’s release? I breakdown the design concepts that IO have developed when creating their world of assassination, and analyse how the experience varies moment-to-moment to create exciting new replayable challenges for players.
_Timestamps
00:00 - Intro
01:08 - Design Concepts
03:48 - Action Phases
05:45 - Loadout Phase
08:03 - Observe Phase
10:03 - Setup Phase
11:52 - Execute Phase
13:26 - Escape Phase
15:29 - Conclusions
18:18 - Outro
Follow me: creative_xp
Portfolio: www.creativexp.co.uk/
_Links
th-cam.com/video/sQ0LlNfr8ZI/w-d-xo.html
th-cam.com/video/EjvrTa6IKW8/w-d-xo.html
th-cam.com/video/hc8_W2PERZE/w-d-xo.html
th-cam.com/video/SpRJuinc9AM/w-d-xo.html
_Music
Baeb Steps - Noir Et Blanc Vie
Nostalgia / Innocence / Unwanted Peace / Dim Lights / Day Dreaming / The Phantom Follows / Binary Groove / Tokyo Rain / Ambient Gold - StreamBeats
_Credits
Hitman marketing materials courtesy of IO Interactive
Pistol icon created by Georgy
Katana icon created by juicy_fish
Toxic and Flash icons created by Smashicons
Vaccine icon created by Good Ware
Overhead icon created by Freepik
DIY icon created by monkik
Hammer icon created by Stockio
#Hitman #design #analysis
มุมมอง: 701

วีดีโอ

Hard Hat High-Rise - Playthrough - Mario Maker 2
มุมมอง 37ปีที่แล้ว
Bowser is building an evil high-rise and Mario needs to put a stop to it by climbing the tower and taking out the construction crew. But beware! The site is full of hazards, so don’t forget your hard hat! Enjoy this playthrough demo of my second Mario Maker 2 course Hard Hat High-Rise. Course ID: WRG-363-XLF Released: July 2019 Watch the Design Walkthrough: th-cam.com/video/iJqQZBFmVnA/w-d-xo.h...
Hard Hat High-Rise - Design Walkthrough - Mario Maker 2
มุมมอง 90ปีที่แล้ว
Design walkthrough of my second Mario Maker 2 course Hard Hat High-Rise, where I explain the intended theme and story, with step-by-step details about how I created the level. Includes analysis of the different gameplay ingredients and how I consider player emotions as part of the level's progression. Course ID: WRG-363-XLF Released: July 2019 Watch the Playthrough demo: th-cam.com/video/AmSJ6U...
Games of the Year 2022
มุมมอง 3.5Kปีที่แล้ว
Here’s a look back at my games of the year for 2022. These are the games I’ve enjoyed playing the most over the last year as I catch up on my backlog, so expect a mix of genres and a couple of games from past years to make an appearance. The video is spoiler-free - no plot points are revealed - but I do use some footage from game trailers. _Timestamps 00:00 - Intro 00:30 - Best Story 03:38 - Be...
Slip 'n' Slide Caverns - Design Walkthrough - Mario Maker 2
มุมมอง 120ปีที่แล้ว
Design walkthrough of my first Mario Maker 2 course Slip 'n’ Slide Caverns, where I explain the intended theme and story, with step-by-step details about how I created the level. Course ID: FX8-3F4-H1G Released: July 2019 Watch the Playthrough demo: th-cam.com/video/9r0HEVtifmw/w-d-xo.html _Timestamps 00:00 - Intro 00:19 - Theme & Story 01:32 - Design Constraints 03:25 - The Blocked Pass 05:09 ...
Slip 'n' Slide Caverns - Playthrough - Mario Maker 2
มุมมอง 38ปีที่แล้ว
The mountain pass is blocked and Mario needs to find an alternative path through the old abandoned caverns to reach the other side, but beware the route is sure to be slippery! Enjoy this playthrough demo of my first Mario Maker 2 course Slip 'n’ Slide Caverns. Course ID: FX8-3F4-H1G Released: July 2019 Watch the Design Walkthrough: th-cam.com/video/H6okfv7pmSY/w-d-xo.html Follow me: twitter.co...
DM-StormD - Ep04 - Better BSP & Brush Work
มุมมอง 532 ปีที่แล้ว
In this map build video I’m updating my workflows to fix some BSP issues in my DM-StormD level for the original Unreal Tournament. I find some ways to speed up my build process which I use to rebuild the Chamber and give it a new improved look and functionality. _Timestamps 00:00 - Intro 00:12 - Reviewing Brush Work 01:28 - Grouping 02:23 - Builder room 03:28 - Texture Room 04:59 - Solidity 05:...
DM-StormD - Ep03 - Adding Structure
มุมมอง 962 ปีที่แล้ว
In this map build video I’m adding more structure and intent to each area of my DM-StormD level for the original Unreal Tournament. I’ll share my progress step-by-step as I iterate on the design of the level and make improvements to each room based on playtesting. The overall vision of the level's underground theme starts to come together as I add new tunnels and a the first functional parts of...
Battlefield 2042 - Game Analysis and Design Impressions
มุมมอง 1232 ปีที่แล้ว
In this video I provide design analysis of the new Battlefield 2042, looking at some of the challenges in level designing maps for massive player counts and sharing thoughts on the game’s chosen themes. _Timestamps 00:00 - Intro 00:48 - Designing for 128 Players 03:46 - Game Themes 06:15 - Positive Steps Follow me: creative_xp Portfolio: www.creativexp.co.uk/ _Music Intro / Outro: B...
The Citadel - Modern Mansion - Sims 4 Timelapse Build (CC)
มุมมอง 1322 ปีที่แล้ว
A Sims 4 timelapse build of a large modern mansion with custom content. This modern family mansion is located on the site of an old naval fort that previously guarded the coast line from marauding pirates. Long since fallen into disrepair, the remnants of the stone fort have been repurposed to construct this spacious family home and grounds that blends natural and historic materials with innova...
Apex Legends - Death From Below - Season '0' Highlight
มุมมอง 262 ปีที่แล้ว
My first win was the result of some sneaky skills, a little patience, and a lot of defensive bombardment! The final circle is closing in and there are 3 squads left. One squad has the circle and is holed up inside a building on the hill. We need to cover open ground to assault their position and could be picked off by either enemy squad before reaching the house. That's when I decide to try an ...
Apex Legends - Outnumbered - Season '0' Highlight
มุมมอง 382 ปีที่แล้ว
Hot dropping Artillery and things go bad quickly when my two random squadmates are downed and instantly disconnect. I'm outnumbered and I've got no ammo, but that shouldn't be a problem... Gameplay recorded March 2019. Follow me: creative_xp _Music Intro / Outro: Baeb Steps - Noir Et Blanc Vie #PlayXP #Highlight #ApexLegends
DM-StormD - Ep02 - Initial Level Design Blockout in UnrealEd2
มุมมอง 2413 ปีที่แล้ว
In this map build video I’m creating the initial blockout for my DM-StormD level for the original Unreal Tournament. I’ll share my process for creating the basic layout of the level based on my abstract paper designs. Then I’ll iterate on the design in engine (UnrealEd2) and begin playtesting with bots. Follow me: creative_xp Portfolio: www.creativexp.co.uk/ _Timestamps 00:00 - Intr...
DM-StormD - Ep01 - Initial Design Ideas & Process
มุมมอง 4623 ปีที่แล้ว
In my first map build video I'll share some important design considerations for creating a deathmatch map for the original Unreal Tournament, as well as explaining how I choose a setting for my map before designing a level on paper. Follow me: creative_xp Portfolio: www.creativexp.co.uk/ _Timestamps 00:00 - Intro 00:53 - Design Requirements 03:25 - Choosing a Setting 05:53 - Naming ...
Channel Launch Trailer - creativeXP - Level Designer
มุมมอง 4373 ปีที่แล้ว
Welcome to the creativeXP channel - a place where I'll share my creative experiences as a developer with over 10 years working in AAA games. This trailer gives you a sneak peek of the video content I'm working on. Upcoming content will be in three categories: DesignXP - level design projects and games development tips. PlayXP - gameplay highlights and sandbox creations. WriteXP - creative writi...
Paradise Coast - Park Tour - Planet Coaster
มุมมอง 1825 ปีที่แล้ว
Paradise Coast - Park Tour - Planet Coaster

ความคิดเห็น

  • @janiceclark995
    @janiceclark995 8 หลายเดือนก่อน

    ❤❤❤❤ cool😊😊🎉🎉🎉

  • @janiceclark995
    @janiceclark995 8 หลายเดือนก่อน

    Cool keep it up 😮😮

  • @shehzad_ali
    @shehzad_ali 10 หลายเดือนก่อน

    I did not even know this mode existed. Thanks for documenting this.

    • @creativexp
      @creativexp 10 หลายเดือนก่อน

      Hope you enjoy playing Freelancer, thanks for commenting.

  • @blehblehbleh86
    @blehblehbleh86 11 หลายเดือนก่อน

    That was a lovely summary of the game modes, and included lots I wasn't aware of - thanks!

    • @creativexp
      @creativexp 11 หลายเดือนก่อน

      Glad you enjoyed it, thanks for your comment!

  • @ylmazms
    @ylmazms 11 หลายเดือนก่อน

    This video very specially, ı'll watch absolutely <3

    • @creativexp
      @creativexp 11 หลายเดือนก่อน

      Hope you enjoyed it!

    • @ylmazms
      @ylmazms 11 หลายเดือนก่อน

      @@creativexp Yes I liked it a lot and shared it with my friends, thank you <3

  • @lukenelson5659
    @lukenelson5659 ปีที่แล้ว

    Love these videos! I'm surprised LDs don't make more videos of their process. Great work

    • @creativexp
      @creativexp ปีที่แล้ว

      Thanks Luke, glad you enjoyed it! I have more videos like this on the way :)

    • @janiceclark995
      @janiceclark995 4 หลายเดือนก่อน

      I love it great work

    • @janiceclark995
      @janiceclark995 4 หลายเดือนก่อน

      You are great!!!!!!!!!

  • @mxracle2
    @mxracle2 ปีที่แล้ว

    Hi, great video. My top 5 games of last year are; Elden Ring, Chained Echoes, Citizen Sleeper, Warriors of the Nile 2, Strange Horticulture. For me Nobody Saves the World was surprisingly fun in the beginning but the gameplay felt a bit repetitive later on, but still, I liked the fact that you could combine your builds differently for each form and that's the highlight that keeps me enjoyed it 👍

    • @creativexp
      @creativexp ปีที่แล้ว

      Thanks for sharing. I recently replayed Nobody Saves the World in co-op and I found some of that repetitive gameplay less of a problem when playing with a partner and we completed the game together.

  • @LonerCarl
    @LonerCarl ปีที่แล้ว

    I'm a gaming channel too but I got a little views I don't know why

    • @creativexp
      @creativexp ปีที่แล้ว

      The TH-cam algorithm is a mystery to me too. Don't give up though, if you enjoy making videos then it's all good. :)

  • @flaminx0r
    @flaminx0r ปีที่แล้ว

    Good video and a pleasing watch! :) For what it's worth, the main games I played last year were Elden Ring, Cyber punk, Vampire Survivors and most recently Darkwood - great year!

  • @mikexstad1121
    @mikexstad1121 ปีที่แล้ว

    I played Elden Ring and CK3 and nothing else

    • @creativexp
      @creativexp ปีที่แล้ว

      I'm not surprised, those are 2 huge games that you can spend countless hours in! 😄

  • @EvilNobby222
    @EvilNobby222 2 ปีที่แล้ว

    Nice

  • @Avonaeon
    @Avonaeon 2 ปีที่แล้ว

    One thing worth mentioning with semisolids is that you can't subtract from them. Cool video otherwise and nice to see your thought process :)

    • @creativexp
      @creativexp 2 ปีที่แล้ว

      Yes, that's a good point. I'll have to modify some brushes in the future as I continue to add more details. Thanks for your comment!

  • @luqmanazeem6251
    @luqmanazeem6251 2 ปีที่แล้ว

    While you do present some great points that many viewers didn't notice, some of the arguments deviate from design towards the more technical side.

    • @creativexp
      @creativexp 2 ปีที่แล้ว

      Good point. By talking about some of the technical aspects of the game, I was attempting to provide some context to the challenges that the designers faced, and how they attempted to solve them. Thanks for your comment!

  • @maxpears1
    @maxpears1 2 ปีที่แล้ว

    Happy to see you back at it again! Can't wait to see more

    • @creativexp
      @creativexp 2 ปีที่แล้ว

      Thanks Max, it's good to be back at it :D

  • @ECfuckingW22
    @ECfuckingW22 2 ปีที่แล้ว

    I love this so much This is like real inside review of the game design

    • @creativexp
      @creativexp 2 ปีที่แล้ว

      Thanks for your comment!

  • @NicholasBrakespear
    @NicholasBrakespear 2 ปีที่แล้ว

    The really sad thing here is that playing UT99 again, these lessons shine through - you can see the original developers figured out these things; figured out how to make levels flow, how to light them so they were interesting without being distracting, how to carefully calibrate room size and corridor length so that the players were never spending too much time getting from one place to another... ...then 20 years of bad level design followed, in which prefabs dominated level design, visuals became cluttered, and flow went out the window. And then, just when Epic themselves were re-learning this stuff, and genuinely doing some good work on a new UT project, Fornite came along and ruined it all.

    • @creativexp
      @creativexp 2 ปีที่แล้ว

      Thanks for your comment. UT99 and other similar games of the time definitely refined a lot of the design fundamentals that can still be applied to modern multiplayer shooters today. They were also a product of the technology and limitations of the time, but still considered cutting edge. As technology has evolved in the 20 years since, expectations for higher fidelity realisation and the possibilities for new gameplay experiences have also grown. I think it would be fairer to say that games and level design has also evolved to match these developments. It has revealed new design challenges and methodologies that wouldn't have been possible in the time of UT99. The result is a more diverse range of experiences and design processes available to players and developers alike. Even though the games have changed, the fundamentals remain true, and can still be recognised in everything from de_dust2 to Overwatch's Gibraltar or Apex Legend's Kings Canyon.

  • @EvilNobby222
    @EvilNobby222 3 ปีที่แล้ว

    Carry me senpai

  • @paperweight2920
    @paperweight2920 3 ปีที่แล้ว

    Reminds me of making CS maps in hammer (except my maps sucked). Really awesome to see your process. Keep it up!

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      Thanks! I remember making CS maps in Hammer back in the day. I might do a series on that in the future :)

  • @Hennejoe
    @Hennejoe 3 ปีที่แล้ว

    Great video mate, lots of concepts about the workflow that I'd not seen before - just started getting interested in Level Design these past few months with a view to hopefully career switch at some point in the future!

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      Thanks, glad you enjoyed the video. Good luck with the potential career switch if you do make the switch in the future.

  • @tommymapp6615
    @tommymapp6615 3 ปีที่แล้ว

    I'll definitely be trying the spaghetti drawings soon! Great video and looking forward to future ones!

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      Thanks, I hope your 'spaghetti drawing' helps you out.

  • @RazorOfArtorias
    @RazorOfArtorias 3 ปีที่แล้ว

    One of the best LD workflow videos I've seen. Thanks for all the detail and work put on it. I can't wait to see your next DM-StormD episodes and future designXP videos.

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      Thanks for the kind words Vicente. I'm glad you enjoyed it and I'm looking forward to sharing more soon.

  • @DJwhatever1234
    @DJwhatever1234 3 ปีที่แล้ว

    Very inspiring to see your process. The paper flow part is something I'm gonna try. Any plan on doing a video on a single-player level? Could be classic fps still

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      I'm glad you found it useful Jakob. I don't have any immediate plans for building a singleplayer level, but it's something I can keep in mind for a future video. Thanks!

  • @EvilNobby222
    @EvilNobby222 3 ปีที่แล้ว

    Let's have a nice map made of dust

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      That'll never catch on...

  • @ECfuckingW22
    @ECfuckingW22 3 ปีที่แล้ว

    hype

  • @VortexStory
    @VortexStory 3 ปีที่แล้ว

    Congratulations for the launch and wishing you the best for the channel! It's starting very well with a high quality channel trailer and I can't wait to watch the videos you're describing to see a little more original content. Only thing missing is the name of the song used in the description (something I personnally do to avoid people asking me in the comments what is the song)!

    • @creativexp
      @creativexp 3 ปีที่แล้ว

      Thanks a lot Vortex! Good recommendation regarding the song details, I've updated the description as you suggested.