How IO created Hitman Freelancer mode by repurposing their design concepts
ฝัง
- เผยแพร่เมื่อ 23 เม.ย. 2024
- How did the developers at IO update the Hitman series to create a new roguelite game mode 7 years after the initial game’s release? I breakdown the design concepts that IO have developed when creating their world of assassination, and analyse how the experience varies moment-to-moment to create exciting new replayable challenges for players.
_Timestamps
00:00 - Intro
01:08 - Design Concepts
03:48 - Action Phases
05:45 - Loadout Phase
08:03 - Observe Phase
10:03 - Setup Phase
11:52 - Execute Phase
13:26 - Escape Phase
15:29 - Conclusions
18:18 - Outro
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_Links
• Revealing the Tricks B...
• How the Simulation of ...
• Level Design in Hitman...
• Hitman Levels as Socia...
_Music
Baeb Steps - Noir Et Blanc Vie
Nostalgia / Innocence / Unwanted Peace / Dim Lights / Day Dreaming / The Phantom Follows / Binary Groove / Tokyo Rain / Ambient Gold - StreamBeats
_Credits
Hitman marketing materials courtesy of IO Interactive
Pistol icon created by Georgy
Katana icon created by juicy_fish
Toxic and Flash icons created by Smashicons
Vaccine icon created by Good Ware
Overhead icon created by Freepik
DIY icon created by monkik
Hammer icon created by Stockio
#Hitman #design #analysis - เกม
Cool keep it up 😮😮
That was a lovely summary of the game modes, and included lots I wasn't aware of - thanks!
Glad you enjoyed it, thanks for your comment!
This video very specially, ı'll watch absolutely
Hope you enjoyed it!
@@creativexp Yes I liked it a lot and shared it with my friends, thank you
I did not even know this mode existed. Thanks for documenting this.
Hope you enjoy playing Freelancer, thanks for commenting.