Captain of Industry
Captain of Industry
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Captain of Industry - Update 1 launch trailer
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Captain of Industry - Update 1 launch trailer
Captain of Industry (April 2023 Trailer)
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Captain of Industry (April 2023 Trailer)
Captain of Industry - The Blueprint Update 0.4.14
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Captain of Industry - The Blueprint Update 0.4.14
Update 0.4.13 - New Tutorials, Goals, and 100+ Changes!
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Update 0.4.13 - New Tutorials, Goals, and 100 Changes!
Captain of Industry - Early Access Trailer
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Captain of Industry - Early Access Trailer
Captain of Industry (first trailer)
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Captain of Industry (first trailer)

ความคิดเห็น

  • @DeminicusSCA
    @DeminicusSCA 3 วันที่ผ่านมา

    please add a coal gasifier, coal or wood in - fuel gas, co2 and sour water out. please make it happen!!! i want to make some low-oil - 2x coal maps. i love this game keep up the great work ! have 900hrs in-game

  • @JDPlays
    @JDPlays 4 วันที่ผ่านมา

    1:27:00 - 1:35:00 If only we had ramps that were modular so we could easily make a ramp that had enough gapes for 8 lanes AND 4 lanes of belts AND another 2 lanes of belts with 2 lanes of pipes. Pro Tip: Use Lifts for when you haven't planned ahead, like adding a bridge in the middle of a build! 2nd Pro Tip, cant afford a large build Unpause the belts they can always be built whilst you continue to try and save up parts.

    • @DeminicusSCA
      @DeminicusSCA 3 วันที่ผ่านมา

      you know that would be cool, pipe conveyance would be cool too, think of it like a ramp but it's flat and has pipe connections on both sides as a way of easily burying small sections of pipe.

  • @Insanekiller278
    @Insanekiller278 4 วันที่ผ่านมา

    Recently started playing update 2, I was skeptical about the ore sorting but now I love it and can't play without it. So excited for trains. This game needs so much more attention. I would go so far as to say that it's neck and neck with Factorio

  • @andystevenson3862
    @andystevenson3862 4 วันที่ผ่านมา

    I absolutely love this game

  • @p0pka_enota
    @p0pka_enota 5 วันที่ผ่านมา

    A great reference for a train system design is OpenTTD. It is pretty complex though. But at the same time it has a very similar vibe to CoI. 1 thing to add for schedules is that in OTTD it not only resolves the routing(what stations a train should go next), but also it is used to spread trains evenly on the route. Which is super important if you have multiple trains on the same route. Without a timed schedule they will eventually pile up, start blocking one another and the overall efficiency drops.

  • @NigelTiongson-fn3kz
    @NigelTiongson-fn3kz 5 วันที่ผ่านมา

    i hope. i can receive this game for free. because i download and play from the other sources. i played this game since 5 days old of this game. sorry for my english.. :( but i really want this game so much. sorry

  • @ledhojhoj
    @ledhojhoj 5 วันที่ผ่านมา

    Thank you for the stream! Rescue is the best cat breed)

  • @ledhojhoj
    @ledhojhoj 12 วันที่ผ่านมา

    Thanks for the stream! Glidercat suggested oversized trucks, I did think about a thing called SPMT - Self propelled modular transport. SpaceX use those to haul huge prefabricated rocket launch tower segments among other things. That is something I can see fit in the game for lategame megastructures.

  • @teknovyass273
    @teknovyass273 12 วันที่ผ่านมา

    CAN YOU ADD TURKISH SUBTİTLES??

  • @skoaile
    @skoaile 13 วันที่ผ่านมา

    I think Storages should be a higher capacity.

  • @Voeluspa45
    @Voeluspa45 15 วันที่ผ่านมา

    Hey guys, this was a waste of time. The maps are too tiny for trains. You gave in to people demanding them. What comes next? Enemies? Those people should play Factorio or Satisfactory. We love COI because it's realistic and a 36 km² island does not need train transport.

  • @thomasmcmullengaming
    @thomasmcmullengaming 16 วันที่ผ่านมา

    you should make a coal hopper for the steam loco and water tower and for diesel would be like a fuel depot and make a factory that can produce diesel for the steam you could also use wood and water has fuel and or coal and water

  • @skoaile
    @skoaile 17 วันที่ผ่านมา

    Why isnt there a fueling truck going to refuel the Excavator?

  • @ledhojhoj
    @ledhojhoj 19 วันที่ผ่านมา

    Thank you for the stream!

  • @ledhojhoj
    @ledhojhoj 26 วันที่ผ่านมา

    Thanks for the stream!

  • @Linrox
    @Linrox 28 วันที่ผ่านมา

    The train system would feel weird without signals. There are many games that use the block between signals which works well if you use the signals right. but simplest signals i have seen is Transport fever 2, but the most enjoyable is factorio and satisfactory. Seems a silly to go to the effort and complexity of train physics and then skip on signals. I like the idea of stations created for specific items and a train moving between destination stations and supply stations, that way trains can wait at the supply station and not be in the way of other trains, like satisfactory uses. Using trains like trucks feels counter intuitive to the way trains typically work.

  • @artemhrynenko8121
    @artemhrynenko8121 หลายเดือนก่อน

    Awesome update, really looking forward to it!

  • @ironspottygaming
    @ironspottygaming หลายเดือนก่อน

    awesome

  • @Evolved_Monkey
    @Evolved_Monkey หลายเดือนก่อน

    checked it on steam but the game is too pricy for me atm but i really liked it, watching you guys made me like it even more,wish you the best of wishes, you deserve the success because of your state of mind approaching this so I'm cheering for you guys! keep up the good work!

  • @6000Chipmunks
    @6000Chipmunks หลายเดือนก่อน

    Thanks again, Captain! I've been one of those desiring logic gates and I've heard you ask for scenarios where they might be needed. This may be one: If I have several boilers or even one boiler, using different fuels, it would be nice to say, "If heavy oil storage < 25%(or X amount) then set priority on fuel pipe filter to Light oil (or another type of fuel). This could/would reduce the need for multiple boilers. I know we can use multiple fuels for one boiler, but switching the priority of the filter every few mins is a bit of a pain. (But, livable if not deemed necessary).

  • @ledhojhoj
    @ledhojhoj หลายเดือนก่อน

    Thank you for the stream!

  • @Dyanosis
    @Dyanosis หลายเดือนก่อน

    Even if trucks were more efficient than trains for throughput, the maintenance cost is what you'd really want to look at. I assume that trains would be cheaper maintenance over time than trucks. So while trucks, per ton, could have better throughput, the amount of maintenance (and fuel) needed would be higher.

  • @ledhojhoj
    @ledhojhoj หลายเดือนก่อน

    Thank you for the stream) extra like for Captain Cotton!

  • @theral056
    @theral056 หลายเดือนก่อน

    About excavator idle time CPU usage: Does it have to require much compute? You wouldn't want to keep track of it on a per-tick basis, rather once they start idling, save the gametick number as lastActive (or time or whatever you use) then once it resumes just count how much time elapsed since lastActive and keep track of it that way. Seems fairly performance friendly, you already use states for the excavator's jobs, just tie updating the lastActive var and updating the totalIdleTime var via the states. Do the same for totalActiveTime and then it's a very simple calculation to show idle % - a value that only needs to get computed with two variables when the entity is selected.

    • @theral056
      @theral056 หลายเดือนก่อน

      You could even track other things that way: idle time, time spent traveling, time spent digging, etc. Could have an efficiency % to reflect how much time is spent digging for example.

  • @theral056
    @theral056 หลายเดือนก่อน

    As to your question about speed I play on. I pretty much exclusively play in 1x speed, but very rarely pause. There always seems to be something to do. There are a few times where I might go 2x speed if I am waiting on critical terraforming (I started the game only recently, first on Armageddon start 1, but I wanted a challenge so started on start 4 as well, but normal settings + infinite world mines because still new). So yeah, on that same start as you have, pretty much 1x always, except when I'm all out of space and need some more buildable land put in place.

  • @Alexander_Sannikov
    @Alexander_Sannikov หลายเดือนก่อน

    I love the mechanics of this game, but the setting is just too bland/generic for me. I think it'd be awesome if captain of industry had some sci-fi elements like factorio or satisfactory.

    • @ZakTheFallen
      @ZakTheFallen หลายเดือนก่อน

      That isn't happening. Go play those games if you want scifi, because this game isn't about aliens or weird super tech. It's about rebuilding with fairly realistic technologies, and it's specifically set on Earth in the near future. Maybe the devs will someday make a scifi game with these mechanics, but that won't be Captain of Industry.

    • @Dyanosis
      @Dyanosis หลายเดือนก่อน

      The last thing this world needs is another sci-fi factory clone.

  • @THEOLITO
    @THEOLITO หลายเดือนก่อน

    This game is a fucking banger ❤

  • @GoXLd
    @GoXLd หลายเดือนก่อน

    Dear Captain of Industry Development Team, I hope this message finds you well. I wanted to take a moment to express my heartfelt gratitude for the incredible work you've put into upgrading "Captain of Industry." The dedication and passion you have poured into this game are truly evident, and it has not gone unnoticed by the community. Your commitment to delivering a high-quality experience, along with your continuous support and updates, demonstrates a genuine care for the game and its players. It's inspiring. Thank you for your hard work, creativity, and perseverance. Warm regards, GoXLd

  • @theral056
    @theral056 หลายเดือนก่อน

    Your game is running quite well on an older i4790k and 1080TI. I haven't gone HUGE scale yet, maybe it'll start degrading a little later, but fairly big settlement with some 80 vehicles on armageddon runs fine. Can't really ask for more.

    • @theral056
      @theral056 หลายเดือนก่อน

      On 1440p, though I suspect the graphics wouldn't be the bottleneck anyway. It's really impressive what you've created

  • @tixarfuriaa
    @tixarfuriaa หลายเดือนก่อน

    TRAINS <3 I think that we will need signaling and a system of railway blocks to prevent the trains from colliding, but the railway will be super cool :)

  • @ledhojhoj
    @ledhojhoj หลายเดือนก่อน

    Thank you for the stream!

  • @ZakTheFallen
    @ZakTheFallen หลายเดือนก่อน

    Personally, I find that Curland's insane start is harder than Armageddon. You have no oil that's reachable by truck, and the closest one needs digging a path, and it's all the way around the island... or build a bridge out to the huge oil patch in the deep ocean. it's the only map that's impossible to rely on the local oil patch for your first fuel production. The only way is to build out a dock in the right position for a cargo ship, and find an offshore oil platform. I ended up having to use my main ship just to bring in oil to keep things running, because none of the starting shoreline is suitable for cargo dock. You also have less clear land to start with, and coal is far away on the other end of a huge beach. All around it's a rough situation to start with, and you don't have much time to make it work... because your starting coastline doesn't have room for a trading dock. I don't know what masochist designed that start, but it really lives up to the "insane" difficulty rating. It feels like Armageddon's insane start is challenging, but fair. You can reach all the needed resources without having to build ramps or dig.

  • @mitasamodel
    @mitasamodel หลายเดือนก่อน

    It is more resource and time efficient to make mechanical parts from steel instead of iron (;

  • @NahThisIsPatrick
    @NahThisIsPatrick หลายเดือนก่อน

    'i dont know what the defaults are' i always end up rebinding everything 😅

  • @KammTheRam
    @KammTheRam 2 หลายเดือนก่อน

    Could you add a mining machine that works riding the rail line Bucket-wheel excavator. That has the bucket/60 capacity of 3 mega excavator for mid to late game mining.

  • @samuel_towle
    @samuel_towle 2 หลายเดือนก่อน

    I have mined out a coal deposit -22 deep, and an iron deposit -18 deep. I have reclaimed both to flat area +02 and built on them. One way to increase the difficulty could be to place deposits deeper with harder difficulties. Have you thought about shaft mining facilities instead of the strip mining? Facilities that require extra population per level like the remote mines Perhaps a facility building that acts like an elevator shaft where the deposit is mined. Maybe wood or even construction parts acould be supplied for the mining tunnels and additional pumps have to be built/attached to keep ground water from flooding the mine. Also requiring additional filtering to purify the pump water from the mine. What about additional power needed for ventilation for the workers? An Air Separator or similar for every 50 / 75 / or 100 workers

  • @drfranks1158
    @drfranks1158 2 หลายเดือนก่อน

    Why are we getting notifications of new videos, but this is the LATEST one? This is 3 months old and for the last few days I get a notification that there is new content. YT sucks butthole.

    • @CaptainOfIndustryGame
      @CaptainOfIndustryGame หลายเดือนก่อน

      You are probably getting notified for the new live stream videos that are being made every week, take look at the "Live" tab in our channel!

    • @drfranks1158
      @drfranks1158 หลายเดือนก่อน

      @@CaptainOfIndustryGame I only subbed in the hopes there would be some sort of 'official' 5-15min tutorial type of information from the makers. I like that the option to watch other people play a game for 2h exists, but I'd much rather spend 2h playing your creation than watch someone play it. I am sure good info is shared, but 2h is 30m longer than most good movies. Give us some ideas, like a 5-15 min tutorial on how to hide pipes under ground and use sorters properly. When new players land on the chan that would be helpful. Thanks for making this game BTW, one of the best sandbox ME time available.

  • @6000Chipmunks
    @6000Chipmunks 2 หลายเดือนก่อน

    I don't want Semi-dynamic water. It's only a graphical thing, and very minimal gameplay value and/or usability. *Yes, but it looks so cool! *I don't care to wait till 2110 for this game. Shipping and barges sound do-able, and much more useful game-play wise. IMO. *PS: PLEASE, add some desalination soon, the water problems are starting to stress me out while I'm watching. :)

    • @6000Chipmunks
      @6000Chipmunks หลายเดือนก่อน

      @@ZakTheFallen I was responding to a question posed to users by the developer. As a developer, I know the amount of effort required to make dynamic water, for a game that (as you have stated), is already great.

  • @miomiomm5397
    @miomiomm5397 2 หลายเดือนก่อน

    it could be grat tro make more than water simulations make filters to output some liquids from pipes to try make sushi pipes with multiple fluids in it, now is usable with fertilizers i put all 3 together as they will be used for same but can put water and other mixing of fuilds could be great!, good job with this game is awesome, congratulations!

  • @ledhojhoj
    @ledhojhoj 2 หลายเดือนก่อน

    Thank you for the stream)

  • @marthinusmeyer1062
    @marthinusmeyer1062 2 หลายเดือนก่อน

    Such a good game

  • @Longbow6625
    @Longbow6625 2 หลายเดือนก่อน

    Great update, new maps as well

  • @6000Chipmunks
    @6000Chipmunks 2 หลายเดือนก่อน

    The red/green input/output scheme is very confusing. I'm not sure why exactly, but it seems to violate some internal brain code. I am forever getting them mixed up. It is one of the very few irritants in this game. I may need to talk with the developer about that and perhaps suggest a way to swap them or the color scheme. 😄😇 Keep up the great work.

  • @jacobhinger5039
    @jacobhinger5039 2 หลายเดือนก่อน

    I see what you mean with the signals and like the idea that you explain however I also love the visuals of a red/green light.

  • @diegodesouza8984
    @diegodesouza8984 2 หลายเดือนก่อน

    Queremos construcao de tubos na diagonal.

  • @FreestylerAlbert
    @FreestylerAlbert 2 หลายเดือนก่อน

    openTTD based trains are perfect. signals can be there. :)

  • @noname-lp3mu
    @noname-lp3mu 2 หลายเดือนก่อน

    I like the way Trains fit in with the logistics here, I've been loving this game since i saw it on steam, keep up the great work, I'll throw in a few ideas i had while watching that i either didn't see mentioned or such: Shunting yards: instead of the train returning to the depo itself to attach/ detach cars they could be done at shunting yards, these could also have newly built cars added to them and transported via a regular train passing by or set as a way point and the Trainyard could have a wagonyard upgrade that has its own train unit to transport, additionally shunting yards could be set to have an already loaded set of wagons so a train can detach the unloading ones and attach the loaded ones, maybe as an advanced logistics thing. Wagon Yard: either as a seperate building or attachable building to the Trainyard, so you can build wagons faster/ more wagons and have an attachable shunting yard to set them up, that way it would be both more realistic and a bit easier to set trains up. Upgradable switch: Could work much like a balencer, first stage has the non priority train come to a stop, when its upgraded it consumes power but has the non primary train slow down enough to let the priority train pass then speeds up. (this could take some tinkering with code to get right though). Merge/pass switches: Like above but lets trains pass if one is entering a station to unload and one behind isnt or allows 2 tracks to merge, would be similar to above (maybe an advanced train logistics tech thing). Level Crossing: I imagine this could be done like a balencer, you could even select if the train or vehicles have priority (though it makes more sense for the train to have priority) vehicles stop and calculate with the crossing if a train is due, if no train they can cross, if train coming then stop (maybe have a special track piece that detects the train and is linked to the crossing like how mine control towers have set vehicles/ or its assigned to the trains on that track with a calculation to its estimated time of arrival). Flatbed Wagon (Vehicle): Could work if you have them assignable and an animation like they line then sorta teleport onto the wagon and off again, or you could have a new cargo type like "Incomplete excavator" and its loaded/ unloaded at a "Vehicle Assembler" (this would be a good way of transporting Mega vehicles around the map, so it might just be a Mega Vehicle thing). Water tower: Steam train building to keep water in the boiler over long distance (could also be turned off on easy or just a realistic setting thing like ore sorting) could also have coal storage upgrade/ attachment. Vehicle bridge train: Could be small, medium and large to allow vehicles to bridge over train tracks like the others do for pipes and belts (could be done if it was made like a track piece? just with a bridge going over at the appropriate height). Nuclear trains: Could be an upgrade option and the water towers could have some nuclear fuel storage to keep it fueled and watered, Possible upgrade could be molten salt reactor ( so it can be refueld like the fast breeder reactor) but that would be about the same level of research. Steam trains: could also have a higher polution penalty and more workers but less and lower teir of maintenence (so it won't immediatly be skipped over and it would make sense that it is less complicated to work on due to already having coal boilers and lots of coal intensive industry already). Upgradable Tracks: Tracks having the ability to be upgraded like belts and pipes, i.e Light Rail: can handle tier 1 trains at full speed but teir 2 and 3 trains have to reduce speed, Medium Rail: Adds canterlevers for electric trains, Teir 2 trains and lower can travel at full speed but teir 3 trains need to slow down, Heavy Rail: all trains travel at full speed. Electric injector (not sure what its called) : Acts like the transformer in the settlements and adds electricity to medium and heavy rails. Train Service yard: comes in 3 teirs corrospnding to train and rail teir and can either act like the statues of maintenence or act like the maintenence buildings in game and have a similar system (this is where the Steam train would differ as it would only drain either teir 1 or 2 maintenence (i'd say same about the same as coal boiler, maybe with an extra 5 or such if teir 1 or maybe just over half of the diesel trains). anyway the above are just ideas i hope may help with getting over the hurdles when it comes to implementing new stuff. Cheers and as i said, keep up the great work.

    • @Dyanosis
      @Dyanosis หลายเดือนก่อน

      balancer* separate* maintenance* tier* pollution* immediately* You also might consider separating your ideas with an additional blank line to help people read your thoughts more easily.

  • @mitasamodel
    @mitasamodel 2 หลายเดือนก่อน

    Regarding the Steam Workshop and how versioning / updating could be done, I would suggest checking the Rimworld game and its Workshop. Basically there is main game's version and author of the mod should create "manifest" file, where he then writes with which version his mod will work. It is also automatically traced by Workshop and it can be filtered on the page. The mods there are different - from simple .xml path type to complete rewrite on C# of the combat system (Combat Extended as example). But I understand, that own mod portal will allow more flexible control.

  • @Ishaann9
    @Ishaann9 2 หลายเดือนก่อน

    Could we get an update where the belts and pipes goes along the terrain slopes?

  • @Brandon-zu3tw
    @Brandon-zu3tw 2 หลายเดือนก่อน

    Some things I would really like to see in the game are bulldozers for landleveling and task grouping in advanced logistics for example have a team of trucks to empty Slag from multiple different locations